*Fixed the clicking problem and some speed issues because of that

This commit is contained in:
dimok321 2010-01-07 10:33:57 +00:00
parent 604ecb7b79
commit 662266d3fd
6 changed files with 57 additions and 46 deletions

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@ -2,8 +2,8 @@
<app version="1">
<name> USB Loader GX</name>
<coder>USB Loader GX Team</coder>
<version>1.0 r886</version>
<release_date>201001070832</release_date>
<version>1.0 r887</version>
<release_date>201001070923</release_date>
<short_description>Loads games from USB-devices</short_description>
<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.

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@ -23,6 +23,43 @@
int rumbleRequest[4] = {0,0,0,0};
GuiTrigger userInput[4];
static int rumbleCount[4] = {0,0,0,0};
u32 frameCount = 0;
extern bool ScreenshotTriggered;
/****************************************************************************
* UpdatePadsCB
*
* called by postRetraceCallback in InitGCVideo - scans gcpad and wpad
***************************************************************************/
void UpdatePadsCB ()
{
frameCount++;
WPAD_ScanPads();
PAD_ScanPads();
for (int i=3; i >= 0; i--)
{
memcpy(&userInput[i].wpad, WPAD_Data(i), sizeof(WPADData));
userInput[i].chan = i;
userInput[i].pad.btns_d = PAD_ButtonsDown(i);
userInput[i].pad.btns_u = PAD_ButtonsUp(i);
userInput[i].pad.btns_h = PAD_ButtonsHeld(i);
userInput[i].pad.stickX = PAD_StickX(i);
userInput[i].pad.stickY = PAD_StickY(i);
userInput[i].pad.substickX = PAD_SubStickX(i);
userInput[i].pad.substickY = PAD_SubStickY(i);
userInput[i].pad.triggerL = PAD_TriggerL(i);
userInput[i].pad.triggerR = PAD_TriggerR(i);
if((userInput[i].wpad.btns_d & WPAD_NUNCHUK_BUTTON_Z)
|| (userInput[i].wpad.btns_d & WPAD_CLASSIC_BUTTON_ZL)
|| (userInput[i].pad.btns_d & PAD_TRIGGER_Z))
{
ScreenshotTriggered = true;
}
}
}
/****************************************************************************
* ShutoffRumble

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@ -17,6 +17,7 @@
extern int rumbleRequest[4];
void UpdatePadsCB ();
void ShutoffRumble();
void DoRumble(int i);

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@ -121,14 +121,14 @@ static void * UpdateGUI (void *arg) {
if (Settings.tooltips == TooltipsOn && THEME.show_tooltip != 0 && mainWindow->GetState() != STATE_DISABLED)
mainWindow->DrawTooltip();
for (int i=3; i >= 0; i--) { // so that player 1's cursor appears on top!
for (int i=3; i >= 0; i--)
{ // so that player 1's cursor appears on top!
if (userInput[i].wpad.ir.valid)
Menu_DrawImg(userInput[i].wpad.ir.x-48, userInput[i].wpad.ir.y-48, 200.0,
96, 96, pointer[i]->GetImage(), userInput[i].wpad.ir.angle, CFG.widescreen? 0.8 : 1, 1, 255,0,0,0,0,0,0,0,0);
if (Settings.rumble == RumbleOn) {
if (Settings.rumble == RumbleOn)
DoRumble(i);
}
}
Menu_Render();
@ -187,6 +187,7 @@ void InitGUIThreads() {
InitProgressThread();
InitNetworkThread();
InitCheckThread();
ResumeCheck();
if (Settings.autonetwork)
ResumeNetworkThread();

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@ -17,6 +17,7 @@ static bool ExitRequested = false;
static u8 sdState =0;
u8 hddState = 0;
u8 checkthreadState = 0;
bool ScreenshotTriggered = false;
extern u8 shutdown;
extern u8 reset;
@ -146,8 +147,6 @@ static void * CheckDevices (void *arg)
sdState = isInserted(bootDevice);
while (!ExitRequested)
{
usleep(100);
if (checkHalt && !ExitRequested)
{
LWP_SuspendThread(checkthread);
@ -177,14 +176,15 @@ static void * CheckDevices (void *arg)
WindowPrompt("2",0,"OK");
}
u32 buttons = ButtonsPressed();
if((buttons & WPAD_NUNCHUK_BUTTON_Z) || (buttons & WPAD_CLASSIC_BUTTON_ZL) ||
(buttons & PAD_TRIGGER_Z))
if(ScreenshotTriggered)
{
gprintf("\n\tscreenShotBtn clicked");
ScreenShot();
ScreenshotTriggered = false;
gprintf("...It's easy, mmmmmmKay");
}
usleep(20000);
}
return NULL;

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@ -22,13 +22,13 @@
#define DEFAULT_FIFO_SIZE 256 * 1024
static unsigned int *xfb[2] = { NULL, NULL }; // Double buffered
static unsigned int *xfbTxt = NULL;
static int whichfb = 0; // Switch
static GXRModeObj *vmode; // Menu video mode
static unsigned char gp_fifo[DEFAULT_FIFO_SIZE] ATTRIBUTE_ALIGN (32);
static Mtx GXmodelView2D;
int screenheight;
int screenwidth;
u32 frameCount = 0;
extern bool textVideoInit;
extern bool geckoinit;
@ -36,33 +36,6 @@ extern bool geckoinit;
u8 * gameScreenTex = NULL; // a GX texture screen capture of the game
u8 * gameScreenTex2 = NULL; // a GX texture screen capture of the game (copy)
/****************************************************************************
* UpdatePadsCB
*
* called by postRetraceCallback in InitGCVideo - scans gcpad and wpad
***************************************************************************/
static void
UpdatePadsCB () {
frameCount++;
WPAD_ScanPads();
PAD_ScanPads();
for (int i=3; i >= 0; i--) {
memcpy(&userInput[i].wpad, WPAD_Data(i), sizeof(WPADData));
userInput[i].chan = i;
userInput[i].pad.btns_d = PAD_ButtonsDown(i);
userInput[i].pad.btns_u = PAD_ButtonsUp(i);
userInput[i].pad.btns_h = PAD_ButtonsHeld(i);
userInput[i].pad.stickX = PAD_StickX(i);
userInput[i].pad.stickY = PAD_StickY(i);
userInput[i].pad.substickX = PAD_SubStickX(i);
userInput[i].pad.substickY = PAD_SubStickY(i);
userInput[i].pad.triggerL = PAD_TriggerL(i);
userInput[i].pad.triggerR = PAD_TriggerR(i);
}
}
/****************************************************************************
* StartGX
*
@ -204,7 +177,6 @@ InitVideo () {
void InitTextVideo ()
{
unsigned int *xfb = NULL;
gprintf("\nInitTextVideo ()");
if (textVideoInit)
{
@ -219,14 +191,14 @@ void InitTextVideo ()
VIDEO_Configure (vmode);
// Allocate the video buffers
xfb = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
xfbTxt = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
// A console is always useful while debugging
console_init (xfb, 20, 64, vmode->fbWidth, vmode->xfbHeight, vmode->fbWidth * 2);
console_init (xfbTxt, 20, 64, vmode->fbWidth, vmode->xfbHeight, vmode->fbWidth * 2);
// Clear framebuffers etc.
VIDEO_ClearFrameBuffer (vmode, xfb, COLOR_BLACK);
VIDEO_SetNextFramebuffer (xfb);
VIDEO_ClearFrameBuffer (vmode, xfbTxt, COLOR_BLACK);
VIDEO_SetNextFramebuffer (xfbTxt);
VIDEO_SetBlack (FALSE);
VIDEO_Flush ();