mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 17:29:17 +01:00
Made a function to save the URL for WiiTDB.zip in a txt file on the update path. This is for people that don't have WiFi or neighbors with WiFi or can't take their Wii to TacoBell or Starbucks who has free WiFi. The text on the bottom of the gameinfo window tells how to use it. And if the function completed, the text tells exactly where the URL was saved. For those really stupid people, the text also tells them to copy/paste this URL into a web browser to get the zip file they need.
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@ -17,6 +17,7 @@
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#include "listfiles.h"
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#include "listfiles.h"
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#include "prompts/PromptWindows.h"
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#include "prompts/PromptWindows.h"
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#include "gameinfo.h"
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#include "gameinfo.h"
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#include "usbloader/getentries.h"
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/*** Extern variables ***/
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/*** Extern variables ***/
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@ -26,6 +27,8 @@ extern u8 shutdown;
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extern u8 reset;
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extern u8 reset;
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extern struct gameXMLinfo gameinfo;
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extern struct gameXMLinfo gameinfo;
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extern struct gameXMLinfo gameinfo_reset;
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extern struct gameXMLinfo gameinfo_reset;
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extern u32 gameCnt;
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extern struct discHdr * gameList;
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/*** Extern functions ***/
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/*** Extern functions ***/
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extern void ResumeGui();
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extern void ResumeGui();
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@ -147,6 +150,8 @@ int showGameInfo(char *ID)
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snprintf(imgPath, sizeof(imgPath), "%sgameinfo2a_png.png", CFG.theme_path);
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snprintf(imgPath, sizeof(imgPath), "%sgameinfo2a_png.png", CFG.theme_path);
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GuiImageData dialogBox4(imgPath, gameinfo2a_png);
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GuiImageData dialogBox4(imgPath, gameinfo2a_png);
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GuiTrigger trig1;
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trig1.SetButtonOnlyTrigger(-1, WPAD_BUTTON_1 | WPAD_CLASSIC_BUTTON_X, 0);
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GuiTrigger trigA;
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GuiTrigger trigA;
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trigA.SetButtonOnlyTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigA.SetButtonOnlyTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiTrigger trigB;
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GuiTrigger trigB;
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@ -182,6 +187,12 @@ int showGameInfo(char *ID)
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homeBtn.SetPosition(0,0);
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homeBtn.SetPosition(0,0);
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homeBtn.SetTrigger(&trigH);
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homeBtn.SetTrigger(&trigH);
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// button to save the url for the zip file for poor people without wifi
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GuiButton urlBtn(0,0);
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urlBtn.SetPosition(0,0);
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urlBtn.SetTrigger(&trig1);
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gameinfoWindow.Append(&urlBtn);
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char linebuf[3000] = "";
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char linebuf[3000] = "";
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char linebuf2[100] = "";
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char linebuf2[100] = "";
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@ -649,7 +660,7 @@ int showGameInfo(char *ID)
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betaTxt = new GuiText(linebuf, 14, (GXColor){0,0,0, 255});
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betaTxt = new GuiText(linebuf, 14, (GXColor){0,0,0, 255});
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betaTxt->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); betaTxt->SetPosition(-17,-20);
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betaTxt->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); betaTxt->SetPosition(-17,-20);
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gameinfoWindow.Append(betaTxt);
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gameinfoWindow.Append(betaTxt);
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snprintf(linebuf, sizeof(linebuf), "A site will be available in the near nuture to submit changes.");
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snprintf(linebuf, sizeof(linebuf), "If you don't have WiFi, press 1 to get an URL to get your WiiTDB.zip");
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beta1Txt = new GuiText(linebuf, 14, (GXColor){0,0,0, 255});
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beta1Txt = new GuiText(linebuf, 14, (GXColor){0,0,0, 255});
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beta1Txt->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); beta1Txt->SetPosition(-17,-10);
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beta1Txt->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); beta1Txt->SetPosition(-17,-10);
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gameinfoWindow.Append(beta1Txt);
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gameinfoWindow.Append(beta1Txt);
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@ -766,6 +777,18 @@ int showGameInfo(char *ID)
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page=1;
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page=1;
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}
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}
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}
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}
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else if (urlBtn.GetState()==STATE_CLICKED)
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{
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if (save_XML_URL())
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{
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snprintf(linebuf, sizeof(linebuf), "Your URL has been saved in %sWiiTDB_URL.txt.", Settings.update_path);
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betaTxt->SetText(linebuf);
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gameinfoWindow.Append(betaTxt);
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snprintf(linebuf, sizeof(linebuf), "Paste it into your browser to get your WiiTDB.zip.");
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beta1Txt->SetText(linebuf);
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gameinfoWindow.Append(beta1Txt);
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}
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}
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}
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}
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if (page==1){
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if (page==1){
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gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100);
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gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100);
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@ -851,3 +874,51 @@ int showGameInfo(char *ID)
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}
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}
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}
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}
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bool save_XML_URL()// save xml url as as txt file for people without wifi
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{
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char tmp[200];
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sprintf(tmp, "%s", Settings.update_path);
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struct stat st;
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if(stat(tmp, &st) != 0) {
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mkdir(tmp, 0777);
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}
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FILE *f;
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sprintf(tmp, "%sWiiTDB_URL.txt", Settings.update_path);
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f = fopen(tmp, "w");
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if (!f) {
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sleep(1);
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return false;
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}
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char XMLurl[2040];
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char filename[10];
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// get Wii's language setting
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char sysLanguage[3];
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GetLanguageToLangCode(sysLanguage);
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snprintf(XMLurl,sizeof(XMLurl),"http://wiitdb.com/wiitdb.zip?LANG=%s?ID=",sysLanguage);
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unsigned int i;
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for (i = 0; i < gameCnt ; i++) {
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struct discHdr* header = &gameList[i];
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if (i<500) {
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snprintf(filename,sizeof(filename),"%c%c%c", header->id[1], header->id[2], header->id[3]);
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strncat(XMLurl, filename,3 );
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if ((i!=gameCnt-1)&&(i<500))
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strncat(XMLurl, ",",1);
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}
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}
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fprintf(f, "# USB Loader Has Saved this file\n");
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fprintf(f, "# This url was created based on your list of games and language settings\n");
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fclose(f);
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/* Closing and reopening because of a write issue we are having right now */
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f = fopen(tmp, "w");
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fprintf(f, "# USB Loader Has Saved this file\n");
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fprintf(f, "# This url was created based on your list of games and language settings.\n");
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fprintf(f, "# If copy and paste this URL into your web browser and you should get a zip file that will work for you.\n");
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fprintf(f, "%s\n\n\n ", XMLurl);
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fclose(f);
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return true;
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}
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@ -9,4 +9,5 @@
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#define _GAMEINFO_H_
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#define _GAMEINFO_H_
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int showGameInfo(char *ID);
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int showGameInfo(char *ID);
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bool save_XML_URL();
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#endif
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#endif
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