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https://github.com/wiidev/usbloadergx.git
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Automatically use a compatible language for games
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parent
5813ff3981
commit
83133a292b
@ -56,6 +56,7 @@
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#include "prompts/ProgressWindow.h"
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#include "neek.hpp"
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#include "lstub.h"
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#include "xml/GameTDB.hpp"
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/* GCC 11 false positives */
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#if __GNUC__ > 10
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@ -328,6 +329,40 @@ int GameBooter::BootGame(struct discHdr *gameHdr)
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if (NandEmuMode == EMUNAND_NEEK && (gameHeader.type == TYPE_GAME_WII_IMG || gameHeader.type == TYPE_GAME_EMUNANDCHAN))
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return BootNeek(&gameHeader);
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if (languageChoice == CONSOLE_DEFAULT)
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{
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std::string Filepath(Settings.titlestxt_path);
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if (Filepath.back() != '/')
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Filepath += '/';
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Filepath += "wiitdb.xml";
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GameTDB XML_DB;
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if (XML_DB.OpenFile(Filepath.c_str()))
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{
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std::string gameLangs;
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if (XML_DB.GetLanguages((char *)gameHeader.id, gameLangs))
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{
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// Check if the game supports the system language (CONF_GetLanguage returns 0-9)
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std::string sysLangs[] = {"JA", "EN", "DE", "FR", "ES", "IT", "NL", "ZHCN", "ZHTW", "KO"};
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if (gameLangs.find(sysLangs[CONF_GetLanguage()]) == std::string::npos)
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{
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// Use whatever is the first supported language
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std::string lang = gameLangs.substr(0, gameLangs.find(","));
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for (u32 i = 0; i < sizeof(sysLangs) / sizeof(sysLangs[0]); i++)
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{
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if (sysLangs[i] == lang)
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{
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gprintf("Changed language to %s\n", lang.c_str());
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languageChoice = i;
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break;
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}
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}
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}
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}
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XML_DB.CloseFile();
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}
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}
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AppCleanUp();
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gprintf("\tSettings.partition: %d\n", Settings.partition);
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