mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-17 16:59:17 +01:00
*Fixed some Themeprompts problems thx to julienstephan
*Added new effects (EFFECT_PULSE, EFFECT_GOROUND and EFFECT_ROCK_VERTICLE)
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@ -45,6 +45,8 @@ Doyouwanttoretryfor30secs = R
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Downloadingfile = Téléchargement du fichier :
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DownloadBoxartimage = Télécharger les jaquettes ?
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Downloadfinished = Téléchargement terminé
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Defaultgamesettings = Réinitialiser les paramètres du jeu
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Defaultsettings = Réinitialiser les paramètres par défaut
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Error = Erreur !
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hour = Heures
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Homemenu = Menu HOME
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@ -120,6 +122,7 @@ OFF = D
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OfficialSite = Site Officiel
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ok = OK
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ON = Activé
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OnlyInstall = Jeu installé seulement
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Parentalcontrol = Contrôle parental
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Partition = Partition
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Password = Mot de passe
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@ -177,6 +180,7 @@ Waiting = En attente...
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WaitingforUSBDevice = Attente d'un périphérique USB
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WidescreenFix = 16:9
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WiiMenu = Menu Wii
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Wiilight = Illumination Wii
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WrongPassword = Mot de passe incorrect
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Yes = Oui
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YoudonthavecIOS = cIOS222 non installé
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@ -116,6 +116,9 @@ typedef struct _paddata {
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#define EFFECT_FADE 64
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#define EFFECT_SCALE 128
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#define EFFECT_COLOR_TRANSITION 256
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#define EFFECT_PULSE 512
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#define EFFECT_ROCK_VERTICLE 1024
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#define EFFECT_GOROUND 2048
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//!Sound conversion and playback. A wrapper for other sound libraries - ASND, libmad, ltremor, etc
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class GuiSound
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@ -337,6 +340,8 @@ class GuiElement
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void SetEffectOnOver(int e, int a, int t=0);
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//!Shortcut to SetEffectOnOver(EFFECT_SCALE, 4, 110)
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void SetEffectGrow();
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//!Stops the current element effect
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void StopEffect();
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//!Gets the current element effects
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//!\return element effects
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int GetEffect();
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@ -403,6 +408,9 @@ class GuiElement
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int xmax; //!< Element's max X offset allowed
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int xoffsetDyn; //!< Element X offset, dynamic (added to xoffset value for animation effects)
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int yoffsetDyn; //!< Element Y offset, dynamic (added to yoffset value for animation effects)
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f32 degree; //!< Degree for flying stuff
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f32 yoffsetDynFloat; //!< Integer sucks float is need by some parts
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int changervar; //!< Changervariable for some stuff
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int alpha; //!< Element alpha value (0-255)
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f32 scale; //!< Element scale (1 = 100%)
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int alphaDyn; //!< Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
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@ -44,6 +44,7 @@ GuiElement::GuiElement()
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updateCB = NULL;
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yoffsetDyn = 0;
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xoffsetDyn = 0;
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yoffsetDynFloat = 0;
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alphaDyn = -1;
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scaleDyn = 1;
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effects = 0;
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@ -52,6 +53,8 @@ GuiElement::GuiElement()
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effectsOver = 0;
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effectAmountOver = 0;
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effectTargetOver = 0;
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degree = 0;
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changervar = 0;
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// default alignment - align to top left
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alignmentVert = ALIGN_TOP;
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@ -89,7 +92,7 @@ int GuiElement::GetLeft()
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pLeft = parentElement->GetLeft();
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}
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if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT))
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if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT | EFFECT_GOROUND | EFFECT_ROCK_VERTICLE))
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pLeft += xoffsetDyn;
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switch(alignmentHor)
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@ -124,7 +127,7 @@ int GuiElement::GetTop()
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pTop = parentElement->GetTop();
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}
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if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT))
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if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT | EFFECT_GOROUND | EFFECT_ROCK_VERTICLE))
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pTop += yoffsetDyn;
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switch(alignmentVert)
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@ -424,6 +427,7 @@ void GuiElement::SetEffect(int eff, int amount, int target)
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else if(eff & EFFECT_SLIDE_RIGHT)
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xoffsetDyn = screenwidth;
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}
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if(eff & EFFECT_FADE && amount > 0)
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{
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alphaDyn = 0;
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@ -431,6 +435,14 @@ void GuiElement::SetEffect(int eff, int amount, int target)
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else if(eff & EFFECT_FADE && amount < 0)
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{
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alphaDyn = alpha;
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} else if(eff & EFFECT_GOROUND) {
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xoffsetDyn = 0;
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yoffsetDyn = -200;
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} else if(eff & EFFECT_ROCK_VERTICLE) {
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changervar = 0;
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yoffsetDyn = 0;
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yoffsetDynFloat = 0.0;
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}
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effects |= eff;
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@ -451,10 +463,26 @@ void GuiElement::SetEffectGrow()
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SetEffectOnOver(EFFECT_SCALE, 4, 110);
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}
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void GuiElement::StopEffect()
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{
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xoffsetDyn = 0;
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yoffsetDyn = 0;
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effects = 0;
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effectsOver = 0;
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effectAmount = 0;
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effectAmountOver = 0;
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effectTarget = 0;
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effectTargetOver = 0;
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scaleDyn = 1;
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degree = 0;
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changervar = 0;
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}
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void GuiElement::UpdateEffects()
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{
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LOCK(this);
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if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT))
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if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT | EFFECT_GOROUND))
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{
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if(effects & EFFECT_SLIDE_IN)
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{
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@ -531,6 +559,42 @@ void GuiElement::UpdateEffects()
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}
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}
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}
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if(effects & EFFECT_GOROUND) {
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if(degree < 2*PI) { //here we can let it cicle less/more than 2*PI which is 360°
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int Radius = 200; //this needs to be moved to a global variable
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degree += 0.08; //this defines the flying speed
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xoffsetDyn = (int)(Radius*cos(degree-PI/2)); //here we can make the startdegree different
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yoffsetDyn = (int)(Radius*sin(degree-PI/2)); //(by changing the radian degree of cos/sin
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} else {
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xoffsetDyn = 0;
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yoffsetDyn += 0.08*100;
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if(yoffsetDyn >= 0) {
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effects = 0;
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degree = 0;
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}
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}
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}
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if(effects & EFFECT_ROCK_VERTICLE) {
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//move up to 10pixel above 0
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if(changervar == 0 && yoffsetDynFloat < 11.0) {
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yoffsetDynFloat += (effectAmount*0.01);
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} else if(yoffsetDynFloat > 10.0) {
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changervar = 1;
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}
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//move down till 10pixel under 0
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if(changervar == 1 && yoffsetDynFloat > -11.0) {
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yoffsetDynFloat -= (effectAmount*0.01);
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} else if(yoffsetDynFloat < -10.0) {
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changervar = 0;
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}
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yoffsetDyn = (int)(yoffsetDynFloat);
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}
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if(effects & EFFECT_FADE)
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{
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alphaDyn += effectAmount;
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@ -546,7 +610,7 @@ void GuiElement::UpdateEffects()
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effects = 0; // shut off effect
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}
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}
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if(effects & EFFECT_SCALE)
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if(effects & EFFECT_SCALE)
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{
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scaleDyn += effectAmount/100.0;
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@ -557,6 +621,21 @@ void GuiElement::UpdateEffects()
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effects = 0; // shut off effect
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}
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}
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if(effects & EFFECT_PULSE)
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{
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int percent = 10; //go down from target by this
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if((scaleDyn <= (effectTarget*0.01)) && (!changervar)) {
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scaleDyn += (effectAmount*0.001);
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} else if(scaleDyn > (effectTarget*0.01)) {
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changervar = 1;
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}
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if((scaleDyn >= ((effectTarget-percent)*0.01)) && (changervar)) {
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scaleDyn -= (effectAmount*0.001);
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} else if(scaleDyn < ((effectTarget-percent)*0.01)) {
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changervar = 0;
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}
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}
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}
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void GuiElement::Update(GuiTrigger * t)
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@ -1612,6 +1612,8 @@ DiscWait(const char *title, const char *msg, const char *btn1Label, const char *
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mainWindow->ChangeFocus(&promptWindow);
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ResumeGui();
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SDCard_deInit();
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if(IsDeviceWait) {
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while(i >= 0)
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{
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@ -1625,7 +1627,7 @@ DiscWait(const char *title, const char *msg, const char *btn1Label, const char *
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}
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sleep(1);
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ret = WBFS_Init(WBFS_DEVICE_USB);
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if(ret>=0)
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if(ret>=0)
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break;
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i--;
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@ -5405,18 +5407,16 @@ static int MenuCheck()
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ret2 = WBFS_Init(WBFS_DEVICE_USB);
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if (ret2 < 0)
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{
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//shutdown SD
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SDCard_deInit();
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//initialize WiiMote for Prompt
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Wpad_Init();
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WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
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WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
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ret2 = WindowPrompt(LANGUAGE.NoUSBDevicefound,
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LANGUAGE.Doyouwanttoretryfor30secs,
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"cIOS249", "cIOS222",
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LANGUAGE.BacktoWiiMenu, 0);
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//shutdown SD
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SDCard_deInit();
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if(ret2 == 1) {
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Settings.cios = ios249;
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} else if(ret2 == 2) {
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@ -5429,7 +5429,8 @@ static int MenuCheck()
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WPAD_Disconnect(0);
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WPAD_Shutdown();
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ret2 = DiscWait(LANGUAGE.NoUSBDevice, LANGUAGE.WaitingforUSBDevice, 0, 0, 1);
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SDCard_Init();
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ret2 = DiscWait(LANGUAGE.NoUSBDevice, LANGUAGE.WaitingforUSBDevice, 0, 0, 1);
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PAD_Init();
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Wpad_Init();
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WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
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@ -5437,7 +5438,9 @@ static int MenuCheck()
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SDCard_Init();
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}
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if (ret2 < 0) {
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WindowPrompt (LANGUAGE.Error,LANGUAGE.USBDevicenotfound, LANGUAGE.ok, 0,0,0);
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SDCard_Init();
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WindowPrompt (LANGUAGE.Error,LANGUAGE.USBDevicenotfound, LANGUAGE.ok, 0,0,0);
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SDCard_deInit();
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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} else {
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PAD_Init();
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@ -5449,17 +5452,20 @@ static int MenuCheck()
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ret2 = Disc_Init();
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if (ret2 < 0) {
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SDCard_Init();
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WindowPrompt (LANGUAGE.Error,LANGUAGE.CouldnotinitializeDIPmodule,LANGUAGE.ok, 0,0,0);
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SDCard_deInit();
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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}
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ret2 = WBFS_Open();
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if (ret2 < 0) {
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SDCard_Init();
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choice = WindowPrompt(LANGUAGE.NoWBFSpartitionfound,
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LANGUAGE.Youneedtoformatapartition,
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LANGUAGE.Format,
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LANGUAGE.Return,0,0);
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SDCard_deInit();
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if(choice == 0)
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{
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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@ -5469,8 +5475,9 @@ static int MenuCheck()
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u32 sector_size;
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ret2 = Partition_GetEntries(partitions, §or_size);
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if (ret2 < 0) {
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SDCard_Init();
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WindowPrompt (LANGUAGE.Nopartitionsfound,0, LANGUAGE.Restart, 0,0,0);
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SDCard_deInit();
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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}
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