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https://github.com/wiidev/usbloadergx.git
synced 2024-12-19 00:11:55 +01:00
**Changes:
*Seperated the functionality of show favorites and sorting (so you can show only favorites and sort however you want). *Fixed some bugs with sorting. **Known Bugs: *If the loader is started with show favorites on, and it is then turned off, it code dumps (if you have less than 10 games favorited). *If you change the favorite status of a game it resets the play count. Please do not create issues about these, they will be fixed soon. **Note: *There is a new libogc package in the downloads section, you don't have to update, but it is recommended.
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parent
2f1e1dfd77
commit
94cac74a3a
14
source/cfg.c
14
source/cfg.c
@ -50,7 +50,8 @@ u8 viChoice = 0;
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u8 iosChoice = 0;
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u8 iosChoice = 0;
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u8 parentalcontrolChoice = 0;
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u8 parentalcontrolChoice = 0;
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u8 xflip = 0;
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u8 xflip = 0;
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u8 sort = 0;
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u8 sort = 0;
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u8 fave = 0;
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u8 qboot = 0;
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u8 qboot = 0;
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u8 wsprompt = 0;
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u8 wsprompt = 0;
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u8 keyset = 0;
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u8 keyset = 0;
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@ -765,7 +766,13 @@ void global_cfg_set(char *name, char *val)
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}
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}
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return;
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return;
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}
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}
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else if (strcmp(name, "fave") == 0) {
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int i;
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if (sscanf(val, "%d", &i) == 1) {
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Settings.fave = i;
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}
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return;
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}
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else if (strcmp(name, "keyset") == 0) {
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else if (strcmp(name, "keyset") == 0) {
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int i;
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int i;
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if (sscanf(val, "%d", &i) == 1) {
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if (sscanf(val, "%d", &i) == 1) {
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@ -1038,7 +1045,8 @@ bool cfg_save_global()// save global settings
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fprintf(f, "volume = %d\n ", Settings.volume);
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fprintf(f, "volume = %d\n ", Settings.volume);
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fprintf(f, "tooltips = %d\n ", Settings.tooltips);
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fprintf(f, "tooltips = %d\n ", Settings.tooltips);
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fprintf(f, "password = %s\n ", Settings.unlockCode);
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fprintf(f, "password = %s\n ", Settings.unlockCode);
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fprintf(f, "sort = %d\n ", Settings.sort);
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fprintf(f, "sort = %d\n ", Settings.sort);
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fprintf(f, "fave = %d\n ", Settings.fave);
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fprintf(f, "cios = %d\n ", Settings.cios);
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fprintf(f, "cios = %d\n ", Settings.cios);
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fprintf(f, "keyset = %d\n ", Settings.keyset);
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fprintf(f, "keyset = %d\n ", Settings.keyset);
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fprintf(f, "xflip = %d\n ", Settings.xflip);
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fprintf(f, "xflip = %d\n ", Settings.xflip);
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36
source/cfg.h
36
source/cfg.h
@ -144,7 +144,6 @@ struct THEME
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extern struct CFG CFG;
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extern struct CFG CFG;
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extern struct THEME THEME;
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extern struct THEME THEME;
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extern u8 ocarinaChoice;
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extern u8 ocarinaChoice;
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extern u8 sort;
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extern u16 playcnt;
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extern u16 playcnt;
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extern u8 videoChoice;
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extern u8 videoChoice;
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extern u8 languageChoice;
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extern u8 languageChoice;
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@ -154,7 +153,8 @@ extern u8 faveChoice;
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extern u8 parentalcontrolChoice;
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extern u8 parentalcontrolChoice;
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extern u8 xflip;
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extern u8 xflip;
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extern u8 qboot;
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extern u8 qboot;
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extern u8 sort;
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extern u8 sort;
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extern u8 fave;
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extern u8 wsprompt;
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extern u8 wsprompt;
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extern u8 keyset;
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extern u8 keyset;
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@ -239,7 +239,6 @@ enum {
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};
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};
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enum {
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enum {
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all,
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all,
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fave,
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pcount,
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pcount,
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};
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};
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@ -288,25 +287,26 @@ enum {
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};*/
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};*/
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struct SSettings {
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struct SSettings {
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int video;
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int video;
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int language;
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int language;
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int ocarina;
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int ocarina;
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int vpatch;
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int vpatch;
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int ios;
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int ios;
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int sinfo;
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int sinfo;
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int hddinfo;
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int hddinfo;
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int rumble;
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int rumble;
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int xflip;
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int xflip;
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int volume;
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int volume;
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int tooltips;
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int tooltips;
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char unlockCode[20];
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char unlockCode[20];
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int parentalcontrol;
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int parentalcontrol;
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int cios;
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int cios;
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int qboot;
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int qboot;
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int wsprompt;
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int wsprompt;
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int keyset;
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int keyset;
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int unicodefix;
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int unicodefix;
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int sort;
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int sort;
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int fave;
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};
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};
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void CFG_LoadGlobal(void);
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void CFG_LoadGlobal(void);
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@ -1366,10 +1366,12 @@ int GameWindowPrompt()
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if(isSdInserted() == 1) {
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if(isSdInserted() == 1) {
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faveChoice = !faveChoice;
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faveChoice = !faveChoice;
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btnFavoriteImg.SetImage(faveChoice ? &imgFavorite : &imgNotFavorite);
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btnFavoriteImg.SetImage(faveChoice ? &imgFavorite : &imgNotFavorite);
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extern u8 favorite;
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extern u8 favorite;
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extern u8 count;
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struct Game_NUM* game_num = CFG_get_game_num(header->id);
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struct Game_NUM* game_num = CFG_get_game_num(header->id);
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if (game_num) {
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if (game_num) {
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favorite = game_num->favorite;
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favorite = game_num->favorite;
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count = game_num->count;
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}
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}
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favorite = faveChoice;
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favorite = faveChoice;
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CFG_save_game_num(header->id);
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CFG_save_game_num(header->id);
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@ -2367,7 +2369,7 @@ s32 __Menu_GetEntries(void)
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}
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}
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/* Filters */
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/* Filters */
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if (Settings.sort==fave || dispFave) {
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if (Settings.fave) {
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u32 cnt2 = 0;
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u32 cnt2 = 0;
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for (u32 i = 0; i < cnt; i++)
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for (u32 i = 0; i < cnt; i++)
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@ -2908,8 +2910,7 @@ static int MenuDiscList()
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wiiBtn.SetSoundOver(&btnSoundOver);
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wiiBtn.SetSoundOver(&btnSoundOver);
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wiiBtn.SetSoundClick(&btnClick);
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wiiBtn.SetSoundClick(&btnClick);
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wiiBtn.SetTrigger(&trigA);
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wiiBtn.SetTrigger(&trigA);
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//GuiImage favoriteBtnImg((Settings.sort==fave) ? &imgFavoriteOn : &imgFavoriteOff);;
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GuiImage favoriteBtnImg(&imgfavIcon);
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GuiImage favoriteBtnImg(&imgfavIcon);
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favoriteBtnImg.SetWidescreen(CFG.widescreen);
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favoriteBtnImg.SetWidescreen(CFG.widescreen);
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GuiButton favoriteBtn(imgfavIcon.GetWidth(), imgfavIcon.GetHeight());
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GuiButton favoriteBtn(imgfavIcon.GetWidth(), imgfavIcon.GetHeight());
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@ -2926,7 +2927,7 @@ static int MenuDiscList()
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abcBtnImg.SetWidescreen(CFG.widescreen);
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abcBtnImg.SetWidescreen(CFG.widescreen);
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GuiButton abcBtn(abcBtnImg.GetWidth(), abcBtnImg.GetHeight());
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GuiButton abcBtn(abcBtnImg.GetWidth(), abcBtnImg.GetHeight());
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abcBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);//(ALIGN_CENTRE, ALIGN_MIDDLE);
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abcBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);//(ALIGN_CENTRE, ALIGN_MIDDLE);
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abcBtn.SetPosition(-40, 15);
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abcBtn.SetPosition(-30, 15);
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abcBtn.SetImage(&abcBtnImg);
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abcBtn.SetImage(&abcBtnImg);
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abcBtn.SetSoundOver(&btnSoundOver);
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abcBtn.SetSoundOver(&btnSoundOver);
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abcBtn.SetSoundClick(&btnClick);
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abcBtn.SetSoundClick(&btnClick);
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@ -2939,16 +2940,16 @@ static int MenuDiscList()
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countBtnImg.SetWidescreen(CFG.widescreen);
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countBtnImg.SetWidescreen(CFG.widescreen);
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GuiButton countBtn(countBtnImg.GetWidth(), countBtnImg.GetHeight());
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GuiButton countBtn(countBtnImg.GetWidth(), countBtnImg.GetHeight());
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countBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);//(ALIGN_CENTRE, ALIGN_MIDDLE);
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countBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);//(ALIGN_CENTRE, ALIGN_MIDDLE);
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countBtn.SetPosition(0, 15);
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countBtn.SetPosition(10, 15);
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countBtn.SetImage(&countBtnImg);
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countBtn.SetImage(&countBtnImg);
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countBtn.SetSoundOver(&btnSoundOver);
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countBtn.SetSoundOver(&btnSoundOver);
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countBtn.SetSoundClick(&btnClick);
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countBtn.SetSoundClick(&btnClick);
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countBtn.SetTrigger(&trigA);
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countBtn.SetTrigger(&trigA);
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countBtn.SetEffectGrow();
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countBtn.SetEffectGrow();
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countBtn.SetAlpha(70);
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countBtn.SetAlpha(70);
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if (Settings.sort==fave)favoriteBtn.SetAlpha(255);
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if (Settings.fave)favoriteBtn.SetAlpha(255);
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else if (Settings.sort==all)abcBtn.SetAlpha(255);
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if (Settings.sort==all)abcBtn.SetAlpha(255);
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else if (Settings.sort==pcount)countBtn.SetAlpha(255);
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else if (Settings.sort==pcount)countBtn.SetAlpha(255);
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//Downloading Covers
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//Downloading Covers
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@ -3212,59 +3213,49 @@ static int MenuDiscList()
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else if(favoriteBtn.GetState() == STATE_CLICKED)
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else if(favoriteBtn.GetState() == STATE_CLICKED)
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{
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{
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//dispFave = !dispFave;
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Settings.fave=!Settings.fave;
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Settings.sort=fave;
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if(isSdInserted() == 1) {
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if(isSdInserted() == 1) {
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cfg_save_global();
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cfg_save_global();
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}
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}
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__Menu_GetEntries();
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__Menu_GetEntries();
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gameBrowser.Reload(gameList, gameCnt);
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gameBrowser.Reload(gameList, gameCnt);
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sprintf(GamesCnt,"%s: %i",LANGUAGE.Games, gameCnt);
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sprintf(GamesCnt,"%s: %i",LANGUAGE.Games, gameCnt);
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gamecntTxt.SetText(GamesCnt);
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gamecntTxt.SetText(GamesCnt);
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selectedold = 1;
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selectedold = 1;
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//favoriteBtnImg.SetImage((Settings.sort==fave) ? &imgFavoriteOn : &imgFavoriteOff);
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favoriteBtn.ResetState();
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favoriteBtn.ResetState();
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favoriteBtn.SetAlpha(255);
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favoriteBtn.SetAlpha(Settings.fave ? 255 : 70);
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abcBtn.SetAlpha(70);
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countBtn.SetAlpha(70);
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}
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}
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else if(abcBtn.GetState() == STATE_CLICKED)
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else if(abcBtn.GetState() == STATE_CLICKED)
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{
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{
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//dispFave = !dispFave;
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if(Settings.sort != all) {
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Settings.sort=all;
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Settings.sort=all;
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if(isSdInserted() == 1) {
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if(isSdInserted() == 1) {
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cfg_save_global();
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cfg_save_global();
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}
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}
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__Menu_GetEntries();
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__Menu_GetEntries();
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gameBrowser.Reload(gameList, gameCnt);
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gameBrowser.Reload(gameList, gameCnt);
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sprintf(GamesCnt,"%s: %i",LANGUAGE.Games, gameCnt);
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selectedold = 1;
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gamecntTxt.SetText(GamesCnt);
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abcBtn.SetAlpha(255);
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selectedold = 1;
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countBtn.SetAlpha(70);
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//favoriteBtnImg.SetImage((Settings.sort==fave) ? &imgFavoriteOn : &imgFavoriteOff);
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}
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abcBtn.ResetState();
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abcBtn.ResetState();
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favoriteBtn.SetAlpha(70);
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abcBtn.SetAlpha(255);
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countBtn.SetAlpha(70);
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}
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}
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else if(countBtn.GetState() == STATE_CLICKED)
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else if(countBtn.GetState() == STATE_CLICKED)
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{
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{
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//dispFave = !dispFave;
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if(Settings.sort != pcount) {
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if(isSdInserted() == 1) {
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Settings.sort=pcount;
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cfg_save_global();
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if(isSdInserted() == 1) {
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cfg_save_global();
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}
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}
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Settings.sort=pcount;
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__Menu_GetEntries();
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__Menu_GetEntries();
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gameBrowser.Reload(gameList, gameCnt);
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gameBrowser.Reload(gameList, gameCnt);
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selectedold = 1;
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sprintf(GamesCnt,"%s: %i",LANGUAGE.Games, gameCnt);
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abcBtn.SetAlpha(70);
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gamecntTxt.SetText(GamesCnt);
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countBtn.SetAlpha(255);
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selectedold = 1;
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}
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//favoriteBtnImg.SetImage((Settings.sort==fave) ? &imgFavoriteOn : &imgFavoriteOff);
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countBtn.ResetState();
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countBtn.ResetState();
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favoriteBtn.SetAlpha(70);
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abcBtn.SetAlpha(70);
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countBtn.SetAlpha(255);
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}
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}
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//Get selected game under cursor
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//Get selected game under cursor
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