mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-19 09:49:21 +01:00
**Changes:
*Seperated the functionality of show favorites and sorting (so you can show only favorites and sort however you want). *Fixed some bugs with sorting. **Known Bugs: *If the loader is started with show favorites on, and it is then turned off, it code dumps (if you have less than 10 games favorited). *If you change the favorite status of a game it resets the play count. Please do not create issues about these, they will be fixed soon. **Note: *There is a new libogc package in the downloads section, you don't have to update, but it is recommended.
This commit is contained in:
parent
2f1e1dfd77
commit
94cac74a3a
10
source/cfg.c
10
source/cfg.c
@ -51,6 +51,7 @@ u8 iosChoice = 0;
|
||||
u8 parentalcontrolChoice = 0;
|
||||
u8 xflip = 0;
|
||||
u8 sort = 0;
|
||||
u8 fave = 0;
|
||||
u8 qboot = 0;
|
||||
u8 wsprompt = 0;
|
||||
u8 keyset = 0;
|
||||
@ -765,7 +766,13 @@ void global_cfg_set(char *name, char *val)
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
else if (strcmp(name, "fave") == 0) {
|
||||
int i;
|
||||
if (sscanf(val, "%d", &i) == 1) {
|
||||
Settings.fave = i;
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (strcmp(name, "keyset") == 0) {
|
||||
int i;
|
||||
if (sscanf(val, "%d", &i) == 1) {
|
||||
@ -1039,6 +1046,7 @@ bool cfg_save_global()// save global settings
|
||||
fprintf(f, "tooltips = %d\n ", Settings.tooltips);
|
||||
fprintf(f, "password = %s\n ", Settings.unlockCode);
|
||||
fprintf(f, "sort = %d\n ", Settings.sort);
|
||||
fprintf(f, "fave = %d\n ", Settings.fave);
|
||||
fprintf(f, "cios = %d\n ", Settings.cios);
|
||||
fprintf(f, "keyset = %d\n ", Settings.keyset);
|
||||
fprintf(f, "xflip = %d\n ", Settings.xflip);
|
||||
|
34
source/cfg.h
34
source/cfg.h
@ -144,7 +144,6 @@ struct THEME
|
||||
extern struct CFG CFG;
|
||||
extern struct THEME THEME;
|
||||
extern u8 ocarinaChoice;
|
||||
extern u8 sort;
|
||||
extern u16 playcnt;
|
||||
extern u8 videoChoice;
|
||||
extern u8 languageChoice;
|
||||
@ -155,6 +154,7 @@ extern u8 parentalcontrolChoice;
|
||||
extern u8 xflip;
|
||||
extern u8 qboot;
|
||||
extern u8 sort;
|
||||
extern u8 fave;
|
||||
extern u8 wsprompt;
|
||||
extern u8 keyset;
|
||||
|
||||
@ -239,7 +239,6 @@ enum {
|
||||
};
|
||||
enum {
|
||||
all,
|
||||
fave,
|
||||
pcount,
|
||||
};
|
||||
|
||||
@ -288,25 +287,26 @@ enum {
|
||||
};*/
|
||||
|
||||
struct SSettings {
|
||||
int video;
|
||||
int language;
|
||||
int ocarina;
|
||||
int vpatch;
|
||||
int ios;
|
||||
int sinfo;
|
||||
int hddinfo;
|
||||
int rumble;
|
||||
int xflip;
|
||||
int volume;
|
||||
int video;
|
||||
int language;
|
||||
int ocarina;
|
||||
int vpatch;
|
||||
int ios;
|
||||
int sinfo;
|
||||
int hddinfo;
|
||||
int rumble;
|
||||
int xflip;
|
||||
int volume;
|
||||
int tooltips;
|
||||
char unlockCode[20];
|
||||
int parentalcontrol;
|
||||
int parentalcontrol;
|
||||
int cios;
|
||||
int qboot;
|
||||
int wsprompt;
|
||||
int keyset;
|
||||
int qboot;
|
||||
int wsprompt;
|
||||
int keyset;
|
||||
int unicodefix;
|
||||
int sort;
|
||||
int sort;
|
||||
int fave;
|
||||
};
|
||||
|
||||
void CFG_LoadGlobal(void);
|
||||
|
@ -1367,9 +1367,11 @@ int GameWindowPrompt()
|
||||
faveChoice = !faveChoice;
|
||||
btnFavoriteImg.SetImage(faveChoice ? &imgFavorite : &imgNotFavorite);
|
||||
extern u8 favorite;
|
||||
extern u8 count;
|
||||
struct Game_NUM* game_num = CFG_get_game_num(header->id);
|
||||
if (game_num) {
|
||||
favorite = game_num->favorite;
|
||||
count = game_num->count;
|
||||
}
|
||||
favorite = faveChoice;
|
||||
CFG_save_game_num(header->id);
|
||||
@ -2367,7 +2369,7 @@ s32 __Menu_GetEntries(void)
|
||||
}
|
||||
|
||||
/* Filters */
|
||||
if (Settings.sort==fave || dispFave) {
|
||||
if (Settings.fave) {
|
||||
u32 cnt2 = 0;
|
||||
|
||||
for (u32 i = 0; i < cnt; i++)
|
||||
@ -2909,7 +2911,6 @@ static int MenuDiscList()
|
||||
wiiBtn.SetSoundClick(&btnClick);
|
||||
wiiBtn.SetTrigger(&trigA);
|
||||
|
||||
//GuiImage favoriteBtnImg((Settings.sort==fave) ? &imgFavoriteOn : &imgFavoriteOff);;
|
||||
GuiImage favoriteBtnImg(&imgfavIcon);
|
||||
favoriteBtnImg.SetWidescreen(CFG.widescreen);
|
||||
GuiButton favoriteBtn(imgfavIcon.GetWidth(), imgfavIcon.GetHeight());
|
||||
@ -2926,7 +2927,7 @@ static int MenuDiscList()
|
||||
abcBtnImg.SetWidescreen(CFG.widescreen);
|
||||
GuiButton abcBtn(abcBtnImg.GetWidth(), abcBtnImg.GetHeight());
|
||||
abcBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);//(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||
abcBtn.SetPosition(-40, 15);
|
||||
abcBtn.SetPosition(-30, 15);
|
||||
abcBtn.SetImage(&abcBtnImg);
|
||||
abcBtn.SetSoundOver(&btnSoundOver);
|
||||
abcBtn.SetSoundClick(&btnClick);
|
||||
@ -2939,7 +2940,7 @@ static int MenuDiscList()
|
||||
countBtnImg.SetWidescreen(CFG.widescreen);
|
||||
GuiButton countBtn(countBtnImg.GetWidth(), countBtnImg.GetHeight());
|
||||
countBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);//(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||
countBtn.SetPosition(0, 15);
|
||||
countBtn.SetPosition(10, 15);
|
||||
countBtn.SetImage(&countBtnImg);
|
||||
countBtn.SetSoundOver(&btnSoundOver);
|
||||
countBtn.SetSoundClick(&btnClick);
|
||||
@ -2947,8 +2948,8 @@ static int MenuDiscList()
|
||||
countBtn.SetEffectGrow();
|
||||
countBtn.SetAlpha(70);
|
||||
|
||||
if (Settings.sort==fave)favoriteBtn.SetAlpha(255);
|
||||
else if (Settings.sort==all)abcBtn.SetAlpha(255);
|
||||
if (Settings.fave)favoriteBtn.SetAlpha(255);
|
||||
if (Settings.sort==all)abcBtn.SetAlpha(255);
|
||||
else if (Settings.sort==pcount)countBtn.SetAlpha(255);
|
||||
|
||||
//Downloading Covers
|
||||
@ -3212,59 +3213,49 @@ static int MenuDiscList()
|
||||
|
||||
else if(favoriteBtn.GetState() == STATE_CLICKED)
|
||||
{
|
||||
//dispFave = !dispFave;
|
||||
Settings.sort=fave;
|
||||
Settings.fave=!Settings.fave;
|
||||
if(isSdInserted() == 1) {
|
||||
cfg_save_global();
|
||||
}
|
||||
}
|
||||
__Menu_GetEntries();
|
||||
gameBrowser.Reload(gameList, gameCnt);
|
||||
sprintf(GamesCnt,"%s: %i",LANGUAGE.Games, gameCnt);
|
||||
gamecntTxt.SetText(GamesCnt);
|
||||
selectedold = 1;
|
||||
//favoriteBtnImg.SetImage((Settings.sort==fave) ? &imgFavoriteOn : &imgFavoriteOff);
|
||||
favoriteBtn.ResetState();
|
||||
favoriteBtn.SetAlpha(255);
|
||||
abcBtn.SetAlpha(70);
|
||||
countBtn.SetAlpha(70);
|
||||
favoriteBtn.SetAlpha(Settings.fave ? 255 : 70);
|
||||
}
|
||||
|
||||
else if(abcBtn.GetState() == STATE_CLICKED)
|
||||
{
|
||||
//dispFave = !dispFave;
|
||||
Settings.sort=all;
|
||||
if(isSdInserted() == 1) {
|
||||
cfg_save_global();
|
||||
if(Settings.sort != all) {
|
||||
Settings.sort=all;
|
||||
if(isSdInserted() == 1) {
|
||||
cfg_save_global();
|
||||
}
|
||||
__Menu_GetEntries();
|
||||
gameBrowser.Reload(gameList, gameCnt);
|
||||
sprintf(GamesCnt,"%s: %i",LANGUAGE.Games, gameCnt);
|
||||
gamecntTxt.SetText(GamesCnt);
|
||||
selectedold = 1;
|
||||
//favoriteBtnImg.SetImage((Settings.sort==fave) ? &imgFavoriteOn : &imgFavoriteOff);
|
||||
__Menu_GetEntries();
|
||||
gameBrowser.Reload(gameList, gameCnt);
|
||||
selectedold = 1;
|
||||
abcBtn.SetAlpha(255);
|
||||
countBtn.SetAlpha(70);
|
||||
}
|
||||
abcBtn.ResetState();
|
||||
favoriteBtn.SetAlpha(70);
|
||||
abcBtn.SetAlpha(255);
|
||||
countBtn.SetAlpha(70);
|
||||
}
|
||||
|
||||
else if(countBtn.GetState() == STATE_CLICKED)
|
||||
{
|
||||
//dispFave = !dispFave;
|
||||
if(isSdInserted() == 1) {
|
||||
cfg_save_global();
|
||||
if(Settings.sort != pcount) {
|
||||
Settings.sort=pcount;
|
||||
if(isSdInserted() == 1) {
|
||||
cfg_save_global();
|
||||
}
|
||||
Settings.sort=pcount;
|
||||
__Menu_GetEntries();
|
||||
gameBrowser.Reload(gameList, gameCnt);
|
||||
sprintf(GamesCnt,"%s: %i",LANGUAGE.Games, gameCnt);
|
||||
gamecntTxt.SetText(GamesCnt);
|
||||
selectedold = 1;
|
||||
//favoriteBtnImg.SetImage((Settings.sort==fave) ? &imgFavoriteOn : &imgFavoriteOff);
|
||||
__Menu_GetEntries();
|
||||
gameBrowser.Reload(gameList, gameCnt);
|
||||
selectedold = 1;
|
||||
abcBtn.SetAlpha(70);
|
||||
countBtn.SetAlpha(255);
|
||||
}
|
||||
countBtn.ResetState();
|
||||
favoriteBtn.SetAlpha(70);
|
||||
abcBtn.SetAlpha(70);
|
||||
countBtn.SetAlpha(255);
|
||||
}
|
||||
|
||||
//Get selected game under cursor
|
||||
|
Loading…
Reference in New Issue
Block a user