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some brlyt stuff
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@ -1,21 +1,193 @@
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/*
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* brlyt.c
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* BannerPlayer
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*
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* Created by Alex Marshall on 09/03/16.
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* Copyright 2009 __MyCompanyName__. All rights reserved.
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* brlyt.h
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* Parses brlyt file
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*
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* by nIxx
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* http://wiibrew.org/wiki/Wii_Animations#Textures_and_Material_lists_.28.2A.brlyt.29
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*
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <fat.h>
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#include "brlyt.h"
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#include "openingbnr.h"
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void BRLYT_Initialize(char rootpath[])
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int BRLYT_Initialize(const char *rootpath)
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{
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//fatInitDefault();
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FILE * fp = fopen(rootpath,"rb");
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if (fp == NULL) return 0;
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brlyt_header brlytheader;
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lyt1_header lyt1header;
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txl1_header txl1header;
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fread((void*)&brlytheader,1,sizeof(brlytheader),fp);
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fread((void*)&lyt1header,1,sizeof(lyt1header),fp);
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fread((void*)&txl1header,1,sizeof(txl1header),fp);
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//printf("Filesize: %i\n",be32((u8*)&brlytheader.file_size));
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//printf("Num Textures: %i\n",be16((u8*)&txl1header.num_textures));
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txl1_offset **txl1offsets = (txl1_offset**)malloc(sizeof(txl1_offset*)*be16((u8*)&txl1header.num_textures));
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if(txl1offsets == NULL)
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{
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fprintf(stderr, "out of memory\n");
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return 0;
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}
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int i = 0;
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for(i = 0; i < be16((u8*)&txl1header.num_textures); i++)
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{
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txl1offsets[i] = (txl1_offset*)malloc(sizeof(txl1_offset));
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if(txl1offsets[i] == NULL)
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{
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fprintf(stderr, "out of memory\n");
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return 0;
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}
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fread(txl1offsets[i],1,sizeof(*txl1offsets[i]),fp);
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//printf("Offset Filename: %i\n",be32((u8*)&txl1offsets[i]->offset_filename));
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}
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tpl_files **tplss = (tpl_files**)malloc(sizeof(tpl_files*)*be16((u8*)&txl1header.num_textures));
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if(tplss == NULL)
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{
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fprintf(stderr, "out of memory\n");
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return 0;
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}
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for(i = 0; i < be16((u8*)&txl1header.num_textures); i++)
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{
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tplss[i] = (tpl_files*)malloc(sizeof(tpl_files));
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if(tplss[i] == NULL)
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{
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fprintf(stderr, "out of memory\n");
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return 0;
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}
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fseek(fp,0x30+ be32((u8*)&txl1offsets[i]->offset_filename),SEEK_SET);
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fread(tplss[i],1,sizeof(*tplss[i]),fp);
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//printf("%i. Filename: %s\n",i,tplss[i]->tplfilename);
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}
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fseek(fp,0x10+be32((u8*)&lyt1header.size_header)+be32((u8*)&txl1header.size_section),SEEK_SET);
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mat1_header mat1header;
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fread((void*)&mat1header,1,sizeof(mat1header),fp);
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//printf("Sig: %s SizeHeader:%i Num materials%i\n",mat1header.sig ,be32((u8*)&mat1header.size_section) ,be16((u8*)&mat1header.num_materials) );
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mat1_offset **mat1offsets = (mat1_offset**)malloc(sizeof(mat1_offset*)*be16((u8*)&mat1header.num_materials));
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if(mat1offsets == NULL)
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{
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fprintf(stderr, "out of memory\n");
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return 0;
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}
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for(i = 0; i < be16((u8*)&mat1header.num_materials); i++)
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{
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mat1offsets[i] = (mat1_offset*)malloc(sizeof(mat1_offset));
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if(mat1offsets[i] == NULL)
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{
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fprintf(stderr, "out of memory\n");
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return 0;
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}
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fread(mat1offsets[i],1,sizeof(*mat1offsets[i]),fp);
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//printf("%i. Material Offset: %X\n",i,be32((u8*)&mat1offsets[i]->offset));
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}
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mat1_material **mat1materials = (mat1_material**)malloc(sizeof(mat1_material*)*be16((u8*)&mat1header.num_materials));
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if(mat1materials == NULL)
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{
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fprintf(stderr, "out of memory\n");
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return 0;
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}
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for(i = 0; i < be16((u8*)&mat1header.num_materials); i++)
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{
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mat1materials[i] = (mat1_material*)malloc(sizeof(mat1_material));
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if(mat1materials[i] == NULL)
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{
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fprintf(stderr, "out of memory\n");
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return 0;
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}
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fseek(fp,0x10+be32((u8*)&lyt1header.size_header)+be32((u8*)&txl1header.size_section)+be32((u8*)&mat1offsets[i]->offset),SEEK_SET);
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fread(mat1materials[i],1,sizeof(*mat1materials[i]),fp);
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//printf("%i. Material Names: %s\n",i,mat1materials[i]->name);
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}
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fseek(fp,0x10+be32((u8*)&lyt1header.size_header)+be32((u8*)&txl1header.size_section)+be32((u8*)&mat1header.size_section),SEEK_SET);
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pan1_header pan1header;
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fread((void*)&pan1header,1,sizeof(pan1header),fp);
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pas1_header pas1header;
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fread((void*)&pas1header,1,sizeof(pas1header),fp);
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pic1_header **pic1header = (pic1_header**)malloc(sizeof(pic1_header*)*be16((u8*)&mat1header.num_materials));
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if(pic1header == NULL)
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{
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fprintf(stderr, "out of memory\n");
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return 0;
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}
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for(i = 0; i < be16((u8*)&mat1header.num_materials); i++)
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{
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pic1header[i] = (pic1_header*)malloc(sizeof(pic1_header));
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if(pic1header[i] == NULL)
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{
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fprintf(stderr, "out of memory\n");
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return 0;
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}
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fpos_t pos;
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fgetpos(fp,&pos);
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fread(pic1header[i],1,sizeof(*pic1header[i]),fp);
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fseek(fp,pos+be32((u8*)&pic1header[i]->size_section),SEEK_SET);
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// printf("%i. Pic1 Names: %s\n",i,pic1header[i]->name);
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}
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pae1_header pae1header;
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fread((void*)&pae1header,1,sizeof(pae1header),fp);
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grp1_header grp1header;
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fread((void*)&grp1header,1,sizeof(grp1header),fp);
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//Close File
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fclose(fp);
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//free memory
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for(i = 0; i < be16((u8*)&txl1header.num_textures); i++)
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free(txl1offsets[i]);
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free(txl1offsets);
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for(i = 0; i < be16((u8*)&txl1header.num_textures); i++)
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free(tplss[i]);
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free(tplss);
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for(i = 0; i < be16((u8*)&mat1header.num_materials); i++)
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free(mat1offsets[i]);
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free(mat1offsets);
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for(i = 0; i < be16((u8*)&mat1header.num_materials); i++)
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free(mat1materials[i]);
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free(mat1materials);
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for(i = 0; i < be16((u8*)&mat1header.num_materials); i++)
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free(pic1header[i]);
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free(pic1header);
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return 1;
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}
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int BRLYT_ReadObjects(BRLYT_object** objs)
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/*
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* brlyt.h
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* BannerPlayer
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* Parses brlyt file
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*
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* Created by Alex Marshall on 09/03/16.
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* Copyright 2009 __MyCompanyName__. All rights reserved.
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* by nIxx
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* http://wiibrew.org/wiki/Wii_Animations#Textures_and_Material_lists_.28.2A.brlyt.29
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*
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*/
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#ifndef _BRLYT_H_
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#define _BRLYT_H_
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#include <gctypes.h>
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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int BRLYT_Initialize(const char *rootpath);
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typedef struct BRLYT_objs
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{
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char type[4]; // The type of object (FourCC from BRLYT file)
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u32 offset; // Offset into the BRLYT file to find this object.
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} BRLYT_object;
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void BRLYT_Initialize(char rootpath[]);
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int BRLYT_ReadObjects(BRLYT_object** objs);
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void BRLYT_Finish();
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typedef struct
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{
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char sig [4]; // "RLYT" in ASCII
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u32 unk; // Always 0xFE 0xFF 0x 00 0x08.
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u32 file_size; // Size of whole file, including the header.
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u32 num; // number of sections
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} brlyt_header;
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typedef struct
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{
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char sig [4]; // "lyt1" in ASCII.
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u32 size_header;
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u32 unk2;
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u32 width;
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u32 height;
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} lyt1_header;
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typedef struct
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{
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char sig [4]; // "txl1" in ASCII.
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u32 size_section; // Size of the whole section.
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u16 num_textures; // Number of textures in list.
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u16 unk2; // Always zero?
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} txl1_header;
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typedef struct
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{
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u32 offset_filename; // Offset to a null-terminated ASCII string containing the filename.
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// The offset-base should be after the txl1-header.
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u32 unk; // Always zero?
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} txl1_offset;
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typedef struct
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{
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char sig [4]; // "mat1" in ASCII.
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u32 size_section; // // Size of the whole section.
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u16 num_materials; //
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u16 size_header; // Offset to list start. Always zero
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} mat1_header;
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typedef struct
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{
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u32 offset; // Offset from beginning of mat1-section.
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} mat1_offset;
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typedef struct
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{
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char name[20];
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s16 tev_color[4];
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s16 unk_color[4];
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s16 unk_color_2[4];
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u32 tev_kcolor[4];
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u32 flags;
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} mat1_material;
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typedef struct
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{
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char sig [4]; // "pan1" in ASCII.
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u32 size_section;
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u32 unk; // Always 01 04 FF 00?
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char pane_name [0x18]; // Pane name in ASCII.
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float x;
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float y;
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float z;
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float xFlip;
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float yFlip;
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float zFlip; //rotate
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float xMag;
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float yMag;
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float width;
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float height;
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} pan1_header;
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typedef struct
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{
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char sig [4]; // "pas1" in ASCII.
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u32 size_section;
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} pas1_header;
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typedef struct
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{
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char sig [4]; // "pic1" in ASCII.
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u32 size_section;
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u16 flags;
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u16 alpha;
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char name[0x18];
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float coords[10]; // x, y, unk, unk, unk, angle, xmag, ymag, width, height.
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} pic1_header;
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typedef struct
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{
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char sig [4]; // "pae1" in ASCII.
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u32 size_section;
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} pae1_header;
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typedef struct {
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char sig [4]; // "grp1" in ASCII.
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u32 size_section;
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char name[16];
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u16 numsubs;
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u16 unk1;
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} grp1_header;
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typedef struct
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{
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char tplfilename[40];
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} tpl_files;
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#ifdef __cplusplus
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}
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#endif
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#endif //_BRLYT_H_
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@ -34,6 +34,8 @@ int unpackBanner(const char * gameid, const char * outdir);
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//! Extract the lz77 compressed banner, icon and sound .bin
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u8* decompress_lz77(u8 *data, size_t data_size, size_t* decompressed_size);
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u16 be16(const u8 *p);
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u32 be32(const u8 *p);
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#ifdef __cplusplus
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}
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