mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 03:09:15 +01:00
*add a little debug text after the GUI if loaded from HBC to help track
down the ocarina issues *take the IOS reload out of the slow usb loop *use patchhook.S from new geckoOS. this doesnt mean all the new geckoOS stuff will work, its just the S file
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5b6a6e98df
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999e8c1817
@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>1.0 r874</version>
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<release_date>200912202000</release_date>
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<version>1.0 r875</version>
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<release_date>200912230428</release_date>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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@ -63,6 +63,8 @@ FreeTypeGX *fontSystem=0;
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FreeTypeGX *fontClock=0;
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PartList partitions;
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u8 dbvideo =0;
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static void BootUpProblems()
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{
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s32 ret2;
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@ -88,7 +90,7 @@ static void BootUpProblems()
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time_t curtime;
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time_t endtime = time(0) + 30;
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do {
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ret2 = IOS_ReloadIOSsafe(249);
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/*ret2 = IOS_ReloadIOSsafe(249);
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if (ret2 < 0) {
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ret2 = IOS_ReloadIOSsafe(222);
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SDCard_Init();
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@ -102,7 +104,7 @@ static void BootUpProblems()
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sleep(5);
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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}
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}
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}*/
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ret2 = WBFS_Init(WBFS_DEVICE_USB);
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if (ret2 >= 0) {
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@ -141,9 +143,12 @@ static void BootUpProblems()
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unsigned int *xfb = NULL;
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void InitTextVideo () {
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if (textVideoInit)return;
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gprintf("\nInitTextVideo ()");
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if (textVideoInit){
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gprintf("...0");
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return;
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}
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dbvideo=1;
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VIDEO_Init();
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GXRModeObj *vmode = VIDEO_GetPreferredMode(NULL); // get default video mode
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@ -169,6 +174,7 @@ void InitTextVideo () {
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//send console output to the gecko
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if (geckoinit)CON_EnableGecko(1, true);
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textVideoInit = true;
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gprintf("...1");
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}
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@ -69,6 +69,8 @@ extern u8 shutdown;
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extern u8 reset;
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extern s32 gameSelected, gameStart;
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extern u8 boothomebrew;
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extern u8 dbvideo;
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/****************************************************************************
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* ResumeGui
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@ -345,6 +347,11 @@ int MainMenu(int menu) {
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StopGX();
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gettextCleanUp();
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if(dbvideo)
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{
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InitVideodebug ();
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printf("\n\n\n\n\n");
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}
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if (mountMethod==3)
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{
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struct discHdr *header = &gameList[gameSelected];
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@ -48,6 +48,7 @@ u8 filebuff[MAX_GCT_SIZE];
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u32 do_sd_code(char *filename)
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{
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gprintf("\ndo_sd_code(%s)",filename);
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printf("\ndo_sd_code(%s)",filename);
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FILE *fp;
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//u8 *filebuff;
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@ -70,6 +71,8 @@ gprintf("\ndo_sd_code(%s)",filename);
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USBDevice_deInit();
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SDCard_deInit();
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gprintf("\n\tcan't open %s",filepath);
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printf("\n\tcan't open %s",filepath);
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sleep(10);
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return 0;
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}
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@ -81,6 +84,8 @@ gprintf("\ndo_sd_code(%s)",filename);
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USBDevice_deInit();
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SDCard_deInit();
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gprintf("\n\tError. size = %d",filesize);
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printf("\n\tError. size = %d",filesize);
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sleep(10);
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return 0;
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}
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fseek(fp, 0, SEEK_SET);
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@ -92,6 +97,8 @@ gprintf("\ndo_sd_code(%s)",filename);
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USBDevice_deInit();
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SDCard_deInit();
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gprintf("\n\tError. ret != size");
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printf("\n\tError. ret != size");
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sleep(10);
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return 0;
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}
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fclose(fp);
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@ -105,6 +112,7 @@ gprintf("\ndo_sd_code(%s)",filename);
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gprintf("\n\tDone");
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printf("...Done");
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return 1;
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}
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@ -1,7 +1,11 @@
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# (c) Nuke www.usbgecko.com. Licensed under GPL V2
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.text
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#include "ppc.h"
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.set r0,0; .set sp,1; .set r2,2; .set r3,3; .set r4,4
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.set r5,5; .set r6,6; .set r7,7; .set r8,8; .set r9,9
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.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
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.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
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.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
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.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
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.set r30,30; .set r31,31
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.globl patchhook # r3 address
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@ -31,8 +35,8 @@ writebranch:
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icbi r0, r3
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exit:
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blr # return
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.globl patchhook2 # r3 address
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.globl patchhook2 # r3 address
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patchhook2:
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mtctr r4
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lis r6, 0x4E80
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@ -82,28 +86,6 @@ writebl:
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exit3:
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blr # return
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.globl patchhook4 # r3 address
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patchhook4:
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mtctr r4
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lis r6, 0x4082
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ori r6, r6, 0x001C # blr
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findregion:
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lwz r5, 0(r3)
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cmpw r6, r5
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beq writebr
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addi r3, r3, 4 # next word
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bdnz findregion # loop length
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b exit4 # stop unhooked game hanging
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writebr:
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lis r4, 0x4800
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ori r4, r4, 0x001C
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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exit4:
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blr # return
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.globl multidolpatchone # r3 address
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multidolpatchone:
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mtctr r4
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@ -163,6 +145,22 @@ writemulti2:
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isync
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exit6:
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blr # return
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.globl multidolhook # r3 address
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multidolhook:
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lis r4, 0x8000 # 80001000 hook location (source)
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ori r4, r4, 0x1000
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subf r4, r3, r4 # subtract r3 from r4 and place in r4
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lis r5, 0x3FF
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ori r5, r5, 0xFFFF # 0x3FFFFFF
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and r4, r4, r5
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lis r5, 0x4800 # 0x48000000
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or r4, r4, r5
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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blr # return
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.globl langvipatch # r3 address, r4 len, r5 lang byte
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langvipatch:
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@ -187,7 +185,7 @@ gofinal:
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icbi r0, r3
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exitlang:
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blr # return
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.globl vipatch # r3 address
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vipatch:
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mtctr r4
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@ -505,4 +503,3 @@ writemd1:
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icbi r0, r3
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exitmd1:
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blr # return
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@ -232,14 +232,14 @@ s32 IOS_ReloadIOSsafe(int ios)
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if (ios222rev == -69)
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ios222rev = getIOSrev(0x00000001000000dell);
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if (ios222rev >= 0 && ios222rev != 4)return -2;
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if (ios222rev >= 0 && (ios222rev != 4 && ios222rev != 5))return -2;
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}
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else if (ios==223)
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{
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if (ios223rev == -69)
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ios223rev = getIOSrev(0x00000001000000dfll);
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if (ios223rev >= 0 && ios223rev != 4)return -2;
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if (ios223rev >= 0 && (ios223rev != 4 && ios223rev != 5))return -2;
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}
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else if (ios==249)
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{
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hooktype = 1;
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memcpy((void*)0x80001800, (char*)0x80000000, 6); // For WiiRD
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/*HOOKS STUFF - FISHEARS*/
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printf("\n\tcode handler loaded");
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}
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for (;;) {
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ResetVideo_Menu();
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// Finally, the video is up and ready for use :)
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}
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static unsigned int *xfbDB = NULL;
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void InitVideodebug () {
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VIDEO_Init();
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GXRModeObj *vmode = VIDEO_GetPreferredMode(NULL); // get default video mode
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// widescreen fix
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VIDEO_Configure (vmode);
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// Allocate the video buffers
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xfbDB = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
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// A console is always useful while debugging
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console_init (xfbDB, 20, 64, vmode->fbWidth, vmode->xfbHeight, vmode->fbWidth * 2);
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// Clear framebuffers etc.
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VIDEO_ClearFrameBuffer (vmode, xfbDB, COLOR_BLACK);
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VIDEO_SetNextFramebuffer (xfbDB);
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VIDEO_SetBlack (FALSE);
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VIDEO_Flush ();
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VIDEO_WaitVSync ();
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if (vmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync ();
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}
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/****************************************************************************
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* StopGX
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*
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#include <ogcsys.h>
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void InitVideo ();
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void InitVideodebug();
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void StopGX();
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void ResetVideo_Menu();
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void Menu_Render();
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