This version of USB Loader GX supersedes the SourceForge version, which was last updated in 2019.
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giantpune 999e8c1817 *add a little debug text after the GUI if loaded from HBC to help track
down the ocarina issues

*take the IOS reload out of the slow usb loop

*use patchhook.S from new geckoOS.  this doesnt mean all the new geckoOS
stuff will work, its just the S file
2009-12-24 08:33:53 +00:00
data * Added initial NTFS support 2009-12-19 14:05:31 +00:00
gettext-bin change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
HBC *add a little debug text after the GUI if loaded from HBC to help track 2009-12-24 08:33:53 +00:00
Languages * Language files update 2009-12-19 21:14:58 +00:00
source *add a little debug text after the GUI if loaded from HBC to help track 2009-12-24 08:33:53 +00:00
buildtype.sh Fixed the build on Unix machines 2009-11-18 09:28:44 +00:00
gui.pnproj * Language files update 2009-12-19 21:14:58 +00:00
gui.pnps * Language files update 2009-12-19 21:14:58 +00:00
Make.config.default * remove my old (and buggy) ramdisc (libFAT-Wrapper) with my new 2009-10-31 23:23:27 +00:00
Makefile * Added initial NTFS support 2009-12-19 14:05:31 +00:00
svnrev.sh For people who use two partitions (FAT32 and WBFS), wiitdb.zip won't be overwritten anymore when they update. The file is now loaded and saved as wiitdb_(partition).zip, so you can switch partitions and keep titles/infos. If wiitdb_(partition).zip is not found it loads wiitdb.zip. When exiting settings, the partition is now reloaded only when needed. WiiTDB update should work again for people who own more than 240 games. Fixed a rare crash that could be issue 1083. 2009-11-22 16:42:53 +00:00