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Refresh less when downloading covers
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parent
fbfcba4200
commit
a6e073f018
@ -28,6 +28,7 @@
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#include "language/gettext.h"
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#include "usbloader/GetMissingGameFiles.hpp"
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#include "utils/StringTools.h"
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#include "usbloader/GameList.h"
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#include "gecko.h"
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#define VALID_IMAGE(x) (!(x->size == 36864 || x->size <= 1024 || x->size == 7386 || x->size <= 1174 || x->size == 4446 || x->data == NULL))
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@ -89,6 +90,11 @@ void ImageDownloader::Start()
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void ImageDownloader::FindMissingImages()
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{
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wString oldFilter(gameList.GetCurrentFilter());
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// Make sure that all games are added to the gamelist
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gameList.LoadUnfiltered();
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if(choices & CheckedBox1)
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FindMissing(Settings.covers_path, Settings.URL_Covers3D, NULL, tr("Downloading 3D Covers"), NULL, ".png");
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@ -117,6 +123,9 @@ void ImageDownloader::FindMissingImages()
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{
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FindMissing(Settings.BNRCachePath, Settings.URL_Banners, NULL, tr("Downloading Custom Banners"), NULL, ".bnr");
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}
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// Bring the game list back to it's old state
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gameList.FilterList(oldFilter.c_str());
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}
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void ImageDownloader::FindMissing(const char *writepath, const char *downloadURL, const char *backupURL, const char *progressTitle, const char *backupProgressTitle, const char *fileExt)
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@ -128,18 +137,7 @@ void ImageDownloader::FindMissing(const char *writepath, const char *downloadURL
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}
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std::vector<std::string> MissingFilesList;
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if((Settings.LoaderMode & MODE_GCGAMES) && strcmp(fileExt, ".bnr") == 0)
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{
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short LoaderModeBackup = Settings.LoaderMode;
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Settings.LoaderMode = MODE_GCGAMES; // Limit banner download for GameCube Only.
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GetMissingGameFiles(writepath, fileExt, MissingFilesList);
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Settings.LoaderMode = LoaderModeBackup;
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}
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else
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{
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GetMissingGameFiles(writepath, fileExt, MissingFilesList);
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}
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GetMissingGameFiles(writepath, fileExt, MissingFilesList);
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int size = MissingImages.size();
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MissingImages.resize(size+MissingFilesList.size());
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@ -1,7 +1,9 @@
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#include <stdio.h>
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#include <string>
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#include <string.h>
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#include <vector>
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#include "FileOperations/fileops.h"
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#include "settings/CSettings.h"
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#include "settings/SettingsEnums.h"
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#include "usbloader/GameList.h"
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#include "wstring.hpp"
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#include "gecko.h"
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@ -20,14 +22,19 @@ int GetMissingGameFiles(const char * path, const char * fileext, std::vector<std
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char gameID[7];
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char filepath[512];
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MissingFilesList.clear();
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wString oldFilter(gameList.GetCurrentFilter());
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//! make sure that all games are added to the gamelist
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gameList.LoadUnfiltered();
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for (int i = 0; i < gameList.size(); ++i)
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{
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struct discHdr* header = gameList[i];
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// Only GameCube games might have missing banners
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if (strcmp(fileext, ".bnr") == 0 && !(header->type >= TYPE_GAME_GC_IMG && header->type <= TYPE_GAME_GC_EXTRACTED))
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continue;
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// NAND and EmuNAND games don't have disc artwork
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if (strcmp(path, Settings.disc_path) == 0 && (header->type == TYPE_GAME_NANDCHAN || header->type == TYPE_GAME_EMUNANDCHAN))
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continue;
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snprintf(gameID, sizeof(gameID), "%s", (char *) header->id);
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snprintf(filepath, sizeof(filepath), "%s/%s%s", path, gameID, fileext);
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@ -64,9 +71,6 @@ int GetMissingGameFiles(const char * path, const char * fileext, std::vector<std
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}
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}
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//! Bring game list to the old state
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gameList.FilterList(oldFilter.c_str());
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gprintf(" = %i\n", MissingFilesList.size());
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return MissingFilesList.size();
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