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revert change - keep check on allowUsedSpaceTxtUpdate before each setText
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@ -1693,12 +1693,15 @@ void GameBrowseMenu::UpdateCallback(void * e)
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void GameBrowseMenu::SetFreeSpace(float freespace, float used)
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void GameBrowseMenu::SetFreeSpace(float freespace, float used)
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{
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{
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if ( allowUsedSpaceTxtUpdate == true ) {
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if (strcmp(Settings.db_language, "JA") == 0)
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if (strcmp(Settings.db_language, "JA") == 0) {
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if ( allowUsedSpaceTxtUpdate == true )
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usedSpaceTxt->SetText(fmt("%.2fGB %s %.2fGB %s", freespace + used, tr( "of" ), freespace, tr( "free" )));
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usedSpaceTxt->SetText(fmt("%.2fGB %s %.2fGB %s", freespace + used, tr( "of" ), freespace, tr( "free" )));
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else
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usedSpaceTxt->SetText(fmt("%.2fGB %s %.2fGB %s", freespace, tr( "of" ), freespace + used, tr( "free" )));
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}
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}
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else
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if ( allowUsedSpaceTxtUpdate == true )
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usedSpaceTxt->SetText(fmt("%.2fGB %s %.2fGB %s", freespace, tr( "of" ), freespace + used, tr( "free" )));
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}
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}
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void GameBrowseMenu::UpdateFreeSpace(void * arg)
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void GameBrowseMenu::UpdateFreeSpace(void * arg)
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