*Completely rewrote the GameWindowPrompt into a class

This commit is contained in:
dimok321 2010-12-20 19:37:38 +00:00
parent 2adc6cc995
commit c032697c5a
6 changed files with 688 additions and 684 deletions

File diff suppressed because one or more lines are too long

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@ -4,6 +4,7 @@
#include "prompts/PromptWindows.h"
#include "prompts/gameinfo.h"
#include "prompts/DiscBrowser.h"
#include "prompts/GameWindow.hpp"
#include "themes/CTheme.h"
#include "language/gettext.h"
#include "usbloader/wbfs.h"
@ -1243,7 +1244,11 @@ int GameBrowseMenu::OpenClickedGame()
else
{
SetState(STATE_DISABLED);
choice = GameWindowPrompt(gameSelected);
GameWindow * GamePrompt = new GameWindow(gameSelected);
mainWindow->Append(GamePrompt);
choice = GamePrompt->Show();
gameSelected = GamePrompt->GetSelectedGame();
delete GamePrompt;
SetState(STATE_DEFAULT);
//update header and id if it was changed
header = (mountMethod ? dvdheader : gameList[gameSelected]);
@ -1267,21 +1272,9 @@ int GameBrowseMenu::OpenClickedGame()
}
else if (choice == 2)
{
wiilight(0);
header = (mountMethod ? dvdheader : gameList[gameSelected]);
SetState(STATE_DISABLED);
int settret = MenuGameSettings(header);
SetState(STATE_DEFAULT);
if (settret != MENU_DISCLIST)
returnHere = true;
else
ReloadBrowser();
ReloadBrowser();
rockout(2, GetSelectedGame());
}
else if(choice == 3)
returnHere = true;
}
mountMethod = 0;

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@ -0,0 +1,592 @@
#include <unistd.h>
#include "GameWindow.hpp"
#include "usbloader/disc.h"
#include "usbloader/wbfs.h"
#include "usbloader/GameList.h"
#include "themes/CTheme.h"
#include "settings/CSettings.h"
#include "settings/CGameSettings.h"
#include "settings/CGameStatistics.h"
#include "settings/GameTitles.h"
#include "settings/Settings.h"
#include "prompts/PromptWindows.h"
#include "language/gettext.h"
#include "menu/menus.h"
#include "bannersound.h"
#define NONE 0
#define LEFT 1
#define RIGHT 2
#define IN 3
#define OUT 4
extern int mountMethod;
extern struct discHdr *dvdheader;
GameWindow::GameWindow(int Selected)
: GuiWindow(472, 320)
{
returnVal = -1;
gameSelected = Selected;
gameSound = NULL;
diskImgData = NULL;
diskImgData2 = NULL;
reducedVol = false;
SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
SetPosition(0, -10);
dialogBox = Resources::GetImageData(Settings.widescreen ? "wdialogue_box_startgame.png" : "dialogue_box_startgame.png");
btnOutline = Resources::GetImageData("button_dialogue_box.png");
imgFavorite = Resources::GetImageData("favorite.png");
imgNotFavorite = Resources::GetImageData("not_favorite.png");
imgLeft = Resources::GetImageData("startgame_arrow_left.png");
imgRight = Resources::GetImageData("startgame_arrow_right.png");
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigB = new GuiTrigger;
trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
trigL = new GuiTrigger;
trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
trigR = new GuiTrigger;
trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
trigPlus = new GuiTrigger;
trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
trigMinus = new GuiTrigger;
trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
dialogBoxImg = new GuiImage(dialogBox);
nameBtnTT = new GuiTooltip(tr( "Rename Game on WBFS" ));
if (Settings.wsprompt) nameBtnTT->SetWidescreen(Settings.widescreen);
nameTxt = new GuiText("", 22, Theme.prompttext);
if (Settings.wsprompt) nameTxt->SetWidescreen(Settings.widescreen);
nameTxt->SetMaxWidth(350, SCROLL_HORIZONTAL);
nameBtn = new GuiButton(120, 50);
nameBtn->SetLabel(nameTxt);
nameBtn->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
nameBtn->SetPosition(0, -122);
nameBtn->SetSoundOver(btnSoundOver);
nameBtn->SetSoundClick(btnSoundClick2);
if (!mountMethod) nameBtn->SetToolTip(nameBtnTT, 24, -30, ALIGN_LEFT);
if (Settings.godmode == 1 && !mountMethod)
{
nameBtn->SetTrigger(trigA);
nameBtn->SetEffectGrow();
}
sizeTxt = new GuiText((char*) NULL, 22, Theme.prompttext);
sizeTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
sizeTxt->SetPosition(-60, 70);
diskImg = new GuiDiskCover;
diskImg->SetWidescreen(Settings.widescreen);
diskImg->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
diskImg->SetAngle(0);
diskImg2 = new GuiDiskCover;
diskImg2->SetWidescreen(Settings.widescreen);
diskImg2->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
diskImg2->SetPosition(0, -20);
diskImg2->SetAngle(0);
diskImg2->SetBeta(180);
playcntTxt = new GuiText((char*) NULL, 18, Theme.info);
playcntTxt->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
playcntTxt->SetPosition(-115, 45);
gameBtn = new GuiButton(160, 160);
gameBtn->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
gameBtn->SetPosition(0, -20);
gameBtn->SetImage(diskImg);
gameBtn->SetSoundOver(btnSoundOver);
gameBtn->SetSoundClick(btnSoundClick2);
gameBtn->SetTrigger(trigA);
gameBtn->SetState(STATE_SELECTED);
backBtnTxt = new GuiText(tr( "Back" ), 22, Theme.prompttext);
backBtnImg = new GuiImage(btnOutline);
if (Settings.wsprompt)
{
backBtnTxt->SetWidescreen(Settings.widescreen);
backBtnImg->SetWidescreen(Settings.widescreen);
}
backBtn = new GuiButton(backBtnImg, backBtnImg, 1, 5, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1);
backBtn->SetLabel(backBtnTxt);
backBtn->SetTrigger(trigB);
if (Settings.godmode == 1 && mountMethod != 2)
{
backBtn->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
backBtn->SetPosition(-50, -40);
}
else
{
backBtn->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
backBtn->SetPosition(0, -40);
}
settingsBtnTxt = new GuiText(tr( "Settings" ), 22, Theme.prompttext);
settingsBtnImg = new GuiImage(btnOutline);
if (Settings.wsprompt)
{
settingsBtnTxt->SetWidescreen(Settings.widescreen);
settingsBtnImg->SetWidescreen(Settings.widescreen);
}
settingsBtn = new GuiButton(settingsBtnImg, settingsBtnImg, 0, 4, 50, -40, trigA, btnSoundOver, btnSoundClick2, 1);
settingsBtn->SetLabel(settingsBtnTxt);
int xPos = -198;
for(int i = 0; i < FAVORITE_STARS; ++i)
{
FavoriteBtnImg[i] = new GuiImage;
FavoriteBtnImg[i]->SetWidescreen(Settings.widescreen);
FavoriteBtn[i] = new GuiButton(imgFavorite->GetWidth(), imgFavorite->GetHeight());
FavoriteBtn[i]->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
FavoriteBtn[i]->SetPosition(xPos, -60);
FavoriteBtn[i]->SetImage(FavoriteBtnImg[i]);
FavoriteBtn[i]->SetSoundOver(btnSoundOver);
FavoriteBtn[i]->SetSoundClick(btnSoundClick2);
FavoriteBtn[i]->SetTrigger(trigA);
FavoriteBtn[i]->SetEffectGrow();
xPos += 27;
}
btnLeftImg = new GuiImage(imgLeft);
if (Settings.wsprompt) btnLeftImg->SetWidescreen(Settings.widescreen);
btnLeft = new GuiButton(btnLeftImg, btnLeftImg, 0, 5, 20, 0, trigA, btnSoundOver, btnSoundClick2, 1);
btnLeft->SetTrigger(trigL);
btnLeft->SetTrigger(trigMinus);
btnRightImg = new GuiImage(imgRight);
if (Settings.wsprompt) btnRightImg->SetWidescreen(Settings.widescreen);
btnRight = new GuiButton(btnRightImg, btnRightImg, 1, 5, -20, 0, trigA, btnSoundOver, btnSoundClick2, 1);
btnRight->SetTrigger(trigR);
btnRight->SetTrigger(trigPlus);
Append(dialogBoxImg);
Append(playcntTxt);
Append(backBtn);
if (!mountMethod)//stuff we don't show if it is a DVD mounted
{
Append(nameBtn);
Append(sizeTxt);
Append(btnLeft);
Append(btnRight);
for(int i = 0; i < FAVORITE_STARS; ++i)
Append(FavoriteBtn[i]);
}
//check if unlocked
if (Settings.godmode == 1 && mountMethod != 2)
{
Append(settingsBtn);
}
Append(diskImg2);
Append(gameBtn); //! Appending the disc on top of all
ChangeGame(NONE);
diskImg->SetImage(diskImgData);
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
}
GameWindow::~GameWindow()
{
StopEffect();
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
ResumeGui();
while(parentElement && this->GetEffect() > 0) usleep(100);
HaltGui();
if(parentElement)
((GuiWindow * ) parentElement)->Remove(this);
RemoveAll();
delete trigA;
delete trigB;
delete trigL;
delete trigR;
delete trigPlus;
delete trigMinus;
delete diskImgData;
delete diskImgData2;
delete dialogBox;
delete btnOutline;
delete imgFavorite;
delete imgNotFavorite;
delete imgLeft;
delete imgRight;
delete diskImg;
delete diskImg2;
delete dialogBoxImg;
delete backBtnImg;
delete settingsBtnImg;
delete btnLeftImg;
delete btnRightImg;
delete nameBtnTT;
delete sizeTxt;
delete playcntTxt;
delete nameTxt;
delete backBtnTxt;
delete settingsBtnTxt;
delete nameBtn;
delete gameBtn;
delete backBtn;
delete settingsBtn;
delete btnLeft;
delete btnRight;
for(int i = 0; i < FAVORITE_STARS; ++i)
{
delete FavoriteBtnImg[i];
delete FavoriteBtn[i];
}
if(gameSound) gameSound->Stop();
delete gameSound;
bgMusic->SetVolume(Settings.volume);
ResumeGui();
}
void GameWindow::LoadGameSound(const u8 * id)
{
if (Settings.gamesoundvolume == 0)
return;
if (gameSound)
{
gameSound->Stop();
delete gameSound;
gameSound = NULL;
}
u32 gameSoundDataLen;
const u8 *gameSoundData = LoadBannerSound(id, &gameSoundDataLen);
if (gameSoundData)
{
gameSound = new GuiSound(gameSoundData, gameSoundDataLen, Settings.gamesoundvolume, true);
bgMusic->SetVolume(0);
reducedVol = true;
if (Settings.gamesound == 2)
gameSound->SetLoop(1);
gameSound->Play();
}
}
void GameWindow::LoadDiscImage(const u8 * id)
{
HaltGui();
delete diskImgData2;
diskImgData2 = diskImgData;
diskImgData = NULL;
char imgPath[150];
char IDFull[7];
char ID3[4];
char ID4[5];
snprintf(IDFull, sizeof(IDFull), "%s", (char*) id);
snprintf(ID3, sizeof(ID3), "%s", IDFull);
snprintf(ID4, sizeof(ID4), "%s", IDFull);
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, IDFull); //changed to current full id
diskImgData = new GuiImageData(imgPath);
if (!diskImgData->GetImage())
{
delete diskImgData;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID3); //changed to current id
diskImgData = new GuiImageData(imgPath);
}
if (!diskImgData->GetImage())
{
delete diskImgData;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID4); //changed to current id
diskImgData = new GuiImageData(imgPath);
}
if (!diskImgData->GetImage())
{
delete diskImgData;
diskImgData = Resources::GetImageData("nodisc.png");
}
}
void GameWindow::SetWindowEffect(int direction, int in_out)
{
if(direction == LEFT && Settings.xflip == XFLIP_DISK3D)
{
if(in_out == IN)
{
diskImg->SetImage(diskImgData);
diskImg->SetBeta(90);
diskImg->SetBetaRotateEffect(-90, 15);
diskImg2->SetImage(diskImgData2);
diskImg2->SetBeta(270);
diskImg2->SetBetaRotateEffect(-90, 15);
sizeTxt->SetEffect(EFFECT_FADE, 17);
nameTxt->SetEffect(EFFECT_FADE, 17);
}
else
{
diskImg->SetImage(diskImgData2);
diskImg->SetBeta(0);
diskImg->SetBetaRotateEffect(90, 15);
diskImg2->SetImage(diskImgData);
diskImg2->SetAngle(diskImg->GetAngle());
diskImg2->SetBeta(180);
diskImg2->SetBetaRotateEffect(90, 15);
sizeTxt->SetEffect(EFFECT_FADE, -17);
nameTxt->SetEffect(EFFECT_FADE, -17);
}
}
else if(direction == RIGHT && Settings.xflip == XFLIP_DISK3D)
{
if(in_out == IN)
{
diskImg->SetImage(diskImgData);
diskImg->SetBeta(270);
diskImg->SetBetaRotateEffect(90, 15);
diskImg2->SetImage(diskImgData2);
diskImg2->SetBeta(90);
diskImg2->SetBetaRotateEffect(90, 15);
sizeTxt->SetEffect(EFFECT_FADE, 17);
nameTxt->SetEffect(EFFECT_FADE, 17);
}
else
{
diskImg->SetImage(diskImgData2);
diskImg->SetBeta(0);
diskImg->SetBetaRotateEffect(-90, 15);
diskImg2->SetImage(diskImgData);
diskImg2->SetAngle(diskImg->GetAngle());
diskImg2->SetBeta(180);
diskImg2->SetBetaRotateEffect(-90, 15);
sizeTxt->SetEffect(EFFECT_FADE, -17);
nameTxt->SetEffect(EFFECT_FADE, -17);
}
}
else if(direction == LEFT)
{
if(in_out == IN)
SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 50);
else
SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
}
else if(direction == RIGHT)
{
if(in_out == IN)
SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 50);
else
SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
}
ResumeGui();
while(parentElement && (this->GetEffect() > 0 ||
nameTxt->GetEffect() > 0 || diskImg->GetBetaRotateEffect()))
{
usleep(100);
}
}
void GameWindow::ChangeGame(int EffectDirection)
{
struct discHdr * header = (mountMethod ? dvdheader : gameList[gameSelected]);
LoadGameSound(header->id);
LoadDiscImage(header->id);
SetWindowEffect(EffectDirection, OUT);
HaltGui();
if (!mountMethod)
{
float size = 0.0f;
WBFS_GameSize(header->id, &size);
sizeTxt->SetTextf("%.2fGB", size); //set size text;
}
diskImg->SetImage(diskImgData);
nameTxt->SetText(GameTitles.GetTitle(header));
playcntTxt->SetTextf("%s: %i", tr( "Play Count" ), GameStatistics.GetPlayCount(header));
int favoritevar = GameStatistics.GetFavoriteRank(header->id);
for(int i = 0; i < FAVORITE_STARS; ++i)
FavoriteBtnImg[i]->SetImage(favoritevar >= i+1 ? imgFavorite : imgNotFavorite);
EffectDirection = EffectDirection == LEFT ? RIGHT : EffectDirection == RIGHT ? LEFT : NONE;
SetWindowEffect(EffectDirection, IN);
}
int GameWindow::Show()
{
int choice = -1;
while(choice == -1)
{
VIDEO_WaitVSync();
choice = MainLoop();
}
return choice;
}
int GameWindow::MainLoop()
{
diskImg->SetSpin(gameBtn->GetState() == STATE_SELECTED);
diskImg2->SetSpin(gameBtn->GetState() == STATE_SELECTED);
if (shutdown) //for power button
{
wiilight(0);
Sys_Shutdown();
}
else if (reset == 1) //for reset button
{
wiilight(0);
Sys_Reboot();
}
else if (reducedVol)
{
if (gameSound)
{
if (Settings.gamesound == 1 && !gameSound->IsPlaying())
bgMusic->SetVolume(Settings.volume);
}
else
{
bgMusic->SetVolume(Settings.volume);
}
reducedVol = false;
}
else if (gameBtn->GetState() == STATE_CLICKED)
{
struct discHdr * header = (mountMethod ? dvdheader : gameList[gameSelected]);
GameStatistics.SetPlayCount(header->id, GameStatistics.GetPlayCount(header->id)+1);
GameStatistics.Save();
returnVal = 1;
}
else if (backBtn->GetState() == STATE_CLICKED) //back
{
mainWindow->SetState(STATE_DEFAULT);
wiilight(0);
returnVal = 0;
}
else if(settingsBtn->GetState() == STATE_CLICKED) //settings
{
settingsBtn->ResetState();
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while(parentElement && this->GetEffect() > 0) usleep(100);
HaltGui();
if(parentElement) ((GuiWindow *) parentElement)->Remove(this);
ResumeGui();
wiilight(0);
int settret = MenuGameSettings(mountMethod ? dvdheader : gameList[gameSelected]);
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
if(parentElement)
{
((GuiWindow *) parentElement)->SetState(STATE_DISABLED);
((GuiWindow *) parentElement)->Append(this);
}
if (settret == MENU_DISCLIST)
returnVal = 2;
else
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
}
else if (nameBtn->GetState() == STATE_CLICKED) //rename
{
nameBtn->ResetState();
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while(parentElement && this->GetEffect() > 0) usleep(100);
HaltGui();
if(parentElement) ((GuiWindow *) parentElement)->Remove(this);
ResumeGui();
wiilight(0);
//re-evaluate header now in case they changed games while on the game prompt
struct discHdr *header = gameList[gameSelected];
//enter new game title
char entered[60];
snprintf(entered, sizeof(entered), "%s", GameTitles.GetTitle(header));
int result = OnScreenKeyboard(entered, 60, 0);
if (result == 1)
{
WBFS_RenameGame(header->id, entered);
wString oldFilter(gameList.GetCurrentFilter());
gameList.ReadGameList();
gameList.FilterList(oldFilter.c_str());
}
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
if(parentElement)
{
((GuiWindow *) parentElement)->SetState(STATE_DISABLED);
((GuiWindow *) parentElement)->Append(this);
}
}
else if (btnRight->GetState() == STATE_CLICKED) //next game
{
if(Settings.xflip == XFLIP_YES || Settings.xflip == XFLIP_SYSMENU)
{
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
ChangeGame(LEFT);
}
else
{
gameSelected = (gameSelected + 1) % gameList.size();
ChangeGame(RIGHT);
}
btnRight->ResetState();
}
else if (btnLeft->GetState() == STATE_CLICKED) //next game
{
if(Settings.xflip == XFLIP_YES || Settings.xflip == XFLIP_SYSMENU)
{
gameSelected = (gameSelected + 1) % gameList.size();
ChangeGame(RIGHT);
}
else
{
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
ChangeGame(LEFT);
}
btnLeft->ResetState();
}
for(int i = 0; i < FAVORITE_STARS; ++i)
{
if(FavoriteBtn[i]->GetState() == STATE_CLICKED)
{
struct discHdr * header = (mountMethod ? dvdheader : gameList[gameSelected]);
int FavoriteRank = (i+1 == GameStatistics.GetFavoriteRank(header->id)) ? 0 : i+1; // Press the current rank to reset the rank
GameStatistics.SetFavoriteRank(header->id, FavoriteRank);
GameStatistics.Save();
for(int j = 0; j < FAVORITE_STARS; ++j)
FavoriteBtnImg[j]->SetImage(FavoriteRank >= j+1 ? imgFavorite : imgNotFavorite);
FavoriteBtn[i]->ResetState();
}
}
return returnVal;
}

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@ -0,0 +1,72 @@
#ifndef GAMEWINDOW_HPP_
#define GAMEWINDOW_HPP_
#include "libwiigui/gui.h"
#include "libwiigui/gui_diskcover.h"
#define FAVORITE_STARS 5
class GameWindow : public GuiWindow
{
public:
GameWindow(int GameSelected);
~GameWindow();
int Show();
int GetSelectedGame() { return gameSelected; };
protected:
int MainLoop();
void LoadGameSound(const u8 * id);
void LoadDiscImage(const u8 * id);
void SetWindowEffect(int direction, int in_out);
void ChangeGame(int EffectDirection);
bool reducedVol;
int returnVal;
int gameSelected;
GuiTrigger * trigA;
GuiTrigger * trigB;
GuiTrigger * trigL;
GuiTrigger * trigR;
GuiTrigger * trigPlus;
GuiTrigger * trigMinus;
GuiImageData * diskImgData;
GuiImageData * diskImgData2;
GuiImageData * dialogBox;
GuiImageData * btnOutline;
GuiImageData * imgFavorite;
GuiImageData * imgNotFavorite;
GuiImageData * imgLeft;
GuiImageData * imgRight;
GuiDiskCover * diskImg;
GuiDiskCover * diskImg2;
GuiImage * dialogBoxImg;
GuiImage * backBtnImg;
GuiImage * settingsBtnImg;
GuiImage * btnLeftImg;
GuiImage * btnRightImg;
GuiImage * FavoriteBtnImg[FAVORITE_STARS];
GuiTooltip * nameBtnTT;
GuiText * sizeTxt;
GuiText * playcntTxt;
GuiText * nameTxt;
GuiText * backBtnTxt;
GuiText * settingsBtnTxt;
GuiButton * nameBtn;
GuiButton * gameBtn;
GuiButton * backBtn;
GuiButton * settingsBtn;
GuiButton * btnLeft;
GuiButton * btnRight;
GuiButton * FavoriteBtn[FAVORITE_STARS];
GuiSound * gameSound;
};
#endif

View File

@ -282,8 +282,7 @@ void WindowCredits()
i++;
y += 26;
GuiText::SetPresets(22, ( GXColor )
{ 255, 255, 255, 255}, 3000, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP, ALIGN_LEFT, ALIGN_TOP);
GuiText::SetPresets(22, ( GXColor ) {255, 255, 255, 255}, 3000, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP, ALIGN_LEFT, ALIGN_TOP);
txt[i] = new GuiText(tr( "Coding:" ));
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
@ -450,8 +449,7 @@ int WindowScreensaver()
GXlogoImg.SetPosition(172, 152);
GXlogoImg.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
GuiImage BackgroundImg(640, 480, ( GXColor )
{ 0, 0, 0, 255});
GuiImage BackgroundImg(640, 480, ( GXColor ) {0, 0, 0, 255});
BackgroundImg.SetPosition(0, 0);
BackgroundImg.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
@ -824,11 +822,9 @@ int WindowExitPrompt()
for (i = 0; i < 4; i++)
{
sprintf(txt, "P%d", i + 1);
batteryTxt[i] = new GuiText(txt, 22, ( GXColor )
{ 255, 255, 255, 255});
batteryTxt[i] = new GuiText(txt, 22, ( GXColor ) {255, 255, 255, 255});
batteryTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
batteryImg[i] = new GuiImage(&battery);
batteryImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
@ -860,14 +856,12 @@ int WindowExitPrompt()
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
GuiText titleTxt(tr( "HOME Menu" ), 36, ( GXColor )
{ 255, 255, 255, 255});
GuiText titleTxt(tr( "HOME Menu" ), 36, ( GXColor ) {255, 255, 255, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(-180, 40);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
GuiText closeTxt(tr( "Close" ), 28, ( GXColor )
{ 0, 0, 0, 255});
GuiText closeTxt(tr( "Close" ), 28, ( GXColor ) {0, 0, 0, 255});
closeTxt.SetPosition(10, 3);
GuiImage closeImg(&close);
if (Settings.wsprompt)
@ -888,8 +882,7 @@ int WindowExitPrompt()
GuiButton btn1(&btn1Img, &btn1OverImg, 0, 3, 0, 0, &trigA, btnSoundOver, btnSoundClick2, 0);
btn1.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
GuiText btn2Txt(tr( "Back to Loader" ), 28, ( GXColor )
{ 0, 0, 0, 255});
GuiText btn2Txt(tr( "Back to Loader" ), 28, ( GXColor ) {0, 0, 0, 255});
GuiImage btn2Img(&button);
if (Settings.wsprompt)
{
@ -902,8 +895,7 @@ int WindowExitPrompt()
btn2.SetRumble(false);
btn2.SetPosition(-150, 0);
GuiText btn3Txt(tr( "Wii Menu" ), 28, ( GXColor )
{ 0, 0, 0, 255});
GuiText btn3Txt(tr( "Wii Menu" ), 28, ( GXColor ) {0, 0, 0, 255});
GuiImage btn3Img(&button);
if (Settings.wsprompt)
{
@ -1067,663 +1059,19 @@ int WindowExitPrompt()
usleep(100);
homeout->Stop();
delete homeout;
for(int i = 0; i < 4; ++i)
{
delete batteryTxt[i];
delete batteryImg[i];
delete batteryBarImg[i];
delete batteryBtn[i];
}
ResumeGui();
return choice;
}
void SetupFavoriteButton(GuiButton *btnFavorite, int xPos, GuiImage *img, GuiSound *sndOver, GuiSound *sndClick,
GuiTrigger *trig)
{
btnFavorite->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
btnFavorite->SetPosition(xPos, -60);
btnFavorite->SetImage(img);
btnFavorite->SetSoundOver(sndOver);
btnFavorite->SetSoundClick(sndClick);
btnFavorite->SetTrigger(trig);
btnFavorite->SetEffectGrow();
}
u8 SetFavorite(GuiButton *fav1, GuiButton *fav2, GuiButton *fav3, GuiButton *fav4, GuiButton *fav5, u8* gameId,
u8 favorite)
{
int FavoriteRank = (favorite == GameStatistics.GetFavoriteRank(gameId)) ? 0 : favorite; // Press the current rank to reset the rank
GameStatistics.SetFavoriteRank(gameId, FavoriteRank);
GameStatistics.Save();
return FavoriteRank;
}
void SetFavoriteImages(const u8 * gameid, GuiImage *b1, GuiImage *b2, GuiImage *b3, GuiImage *b4, GuiImage *b5, GuiImageData *on,
GuiImageData *off)
{
int favoritevar = GameStatistics.GetFavoriteRank(gameid);
b1->SetImage(favoritevar >= 1 ? on : off);
b2->SetImage(favoritevar >= 2 ? on : off);
b3->SetImage(favoritevar >= 3 ? on : off);
b4->SetImage(favoritevar >= 4 ? on : off);
b5->SetImage(favoritevar >= 5 ? on : off);
}
/****************************************************************************
* GameWindowPrompt
*
* Displays a prompt window to user, with information, an error message, or
* presenting a user with a choice
***************************************************************************/
int GameWindowPrompt(int & gameSelected)
{
int choice = -1, angle = 0;
f32 size = 0.0;
char ID3[4];
char ID4[5];
char IDFull[7];
GuiSound * gameSound = NULL;
gprintf("GameWindowPrompt()\n");
GuiWindow promptWindow(472, 320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
GuiImageData imgLocked(Resources::GetFile("lock.png"), Resources::GetFileSize("lock.png"));
GuiImageData imgNotLocked(Resources::GetFile("unlock.png"), Resources::GetFileSize("unlock.png"));
GuiImageData imgFavorite(Resources::GetFile("favorite.png"), Resources::GetFileSize("favorite.png"));
GuiImageData imgNotFavorite(Resources::GetFile("not_favorite.png"), Resources::GetFileSize("not_favorite.png"));
GuiImageData imgLeft(Resources::GetFile("startgame_arrow_left.png"), Resources::GetFileSize("startgame_arrow_left.png"));
GuiImageData imgRight(Resources::GetFile("startgame_arrow_right.png"), Resources::GetFileSize("startgame_arrow_right.png"));
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiTrigger trigL;
trigL.SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
GuiTrigger trigR;
trigR.SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
GuiTrigger trigPlus;
trigPlus.SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
GuiTrigger trigMinus;
trigMinus.SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
GuiTrigger trigZ;
trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z);
GuiButton screenShotBtn(0, 0);
screenShotBtn.SetPosition(0, 0);
screenShotBtn.SetTrigger(&trigZ);
const char * image = "dialogue_box_startgame.png";
if (Settings.widescreen)
image = "wdialogue_box_startgame.png";
GuiImageData dialogBox(Resources::GetFile(image), Resources::GetFileSize(image));
GuiImage dialogBoxImg(&dialogBox);
GuiTooltip nameBtnTT(tr( "Rename Game on WBFS" ));
if (Settings.wsprompt) nameBtnTT.SetWidescreen(Settings.widescreen);
GuiText nameTxt("", 22, Theme.prompttext);
if (Settings.wsprompt) nameTxt.SetWidescreen(Settings.widescreen);
nameTxt.SetMaxWidth(350, SCROLL_HORIZONTAL);
GuiButton nameBtn(120, 50);
nameBtn.SetLabel(&nameTxt);
// nameBtn.SetLabelOver(&nameTxt);
nameBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
nameBtn.SetPosition(0, -122);
nameBtn.SetSoundOver(btnSoundOver);
nameBtn.SetSoundClick(btnSoundClick2);
if (!mountMethod) nameBtn.SetToolTip(&nameBtnTT, 24, -30, ALIGN_LEFT);
if (Settings.godmode == 1 && !mountMethod)
{
nameBtn.SetTrigger(&trigA);
nameBtn.SetEffectGrow();
}
GuiText sizeTxt((char*) NULL, 22, Theme.prompttext); //TODO: get the size here
sizeTxt.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
sizeTxt.SetPosition(-60, 70);
// GuiImage diskImg;
GuiDiskCover diskImg;
diskImg.SetWidescreen(Settings.widescreen);
diskImg.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
diskImg.SetAngle(angle);
GuiDiskCover diskImg2;
diskImg2.SetWidescreen(Settings.widescreen);
diskImg2.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
diskImg2.SetPosition(0, -20);
diskImg2.SetAngle(angle);
diskImg2.SetBeta(180);
GuiText playcntTxt((char*) NULL, 18, Theme.info);
playcntTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
playcntTxt.SetPosition(-115, 45);
GuiButton btn1(160, 160);
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
btn1.SetPosition(0, -20);
btn1.SetImage(&diskImg);
btn1.SetSoundOver(btnSoundOver);
btn1.SetSoundClick(btnSoundClick2);
btn1.SetTrigger(&trigA);
btn1.SetState(STATE_SELECTED);
GuiText btn2Txt(tr( "Back" ), 22, Theme.prompttext);
GuiImage btn2Img(&btnOutline);
if (Settings.wsprompt)
{
btn2Txt.SetWidescreen(Settings.widescreen);
btn2Img.SetWidescreen(Settings.widescreen);
}
GuiButton btn2(&btn2Img, &btn2Img, 1, 5, 0, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
if (Settings.godmode == 1 && mountMethod != 2)
{
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-50, -40);
}
else
{
btn2.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn2.SetPosition(0, -40);
}
btn2.SetLabel(&btn2Txt);
btn2.SetTrigger(&trigB);
GuiText btn3Txt(tr( "Settings" ), 22, Theme.prompttext);
GuiImage btn3Img(&btnOutline);
if (Settings.wsprompt)
{
btn3Txt.SetWidescreen(Settings.widescreen);
btn3Img.SetWidescreen(Settings.widescreen);
}
GuiButton btn3(&btn3Img, &btn3Img, 0, 4, 50, -40, &trigA, btnSoundOver, btnSoundClick2, 1);
btn3.SetLabel(&btn3Txt);
GuiImage btnFavoriteImg1;
btnFavoriteImg1.SetWidescreen(Settings.widescreen);
GuiImage btnFavoriteImg2;
btnFavoriteImg2.SetWidescreen(Settings.widescreen);
GuiImage btnFavoriteImg3;
btnFavoriteImg3.SetWidescreen(Settings.widescreen);
GuiImage btnFavoriteImg4;
btnFavoriteImg4.SetWidescreen(Settings.widescreen);
GuiImage btnFavoriteImg5;
btnFavoriteImg5.SetWidescreen(Settings.widescreen);
//GuiButton btnFavorite(&btnFavoriteImg,&btnFavoriteImg, 2, 5, -125, -60, &trigA, btnSoundOver, &btnClick,1);
GuiButton btnFavorite1(imgFavorite.GetWidth(), imgFavorite.GetHeight());
GuiButton btnFavorite2(imgFavorite.GetWidth(), imgFavorite.GetHeight());
GuiButton btnFavorite3(imgFavorite.GetWidth(), imgFavorite.GetHeight());
GuiButton btnFavorite4(imgFavorite.GetWidth(), imgFavorite.GetHeight());
GuiButton btnFavorite5(imgFavorite.GetWidth(), imgFavorite.GetHeight());
SetupFavoriteButton(&btnFavorite1, -198, &btnFavoriteImg1, btnSoundOver, btnSoundClick2, &trigA);
SetupFavoriteButton(&btnFavorite2, -171, &btnFavoriteImg2, btnSoundOver, btnSoundClick2, &trigA);
SetupFavoriteButton(&btnFavorite3, -144, &btnFavoriteImg3, btnSoundOver, btnSoundClick2, &trigA);
SetupFavoriteButton(&btnFavorite4, -117, &btnFavoriteImg4, btnSoundOver, btnSoundClick2, &trigA);
SetupFavoriteButton(&btnFavorite5, -90, &btnFavoriteImg5, btnSoundOver, btnSoundClick2, &trigA);
GuiImage btnLeftImg(&imgLeft);
if (Settings.wsprompt)
{
btnLeftImg.SetWidescreen(Settings.widescreen);
}
GuiButton btnLeft(&btnLeftImg, &btnLeftImg, 0, 5, 20, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
btnLeft.SetTrigger(&trigL);
btnLeft.SetTrigger(&trigMinus);
GuiImage btnRightImg(&imgRight);
if (Settings.wsprompt)
{
btnRightImg.SetWidescreen(Settings.widescreen);
}
GuiButton btnRight(&btnRightImg, &btnRightImg, 1, 5, -20, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
btnRight.SetTrigger(&trigR);
btnRight.SetTrigger(&trigPlus);
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&nameBtn);
promptWindow.Append(&playcntTxt);
promptWindow.Append(&screenShotBtn);
promptWindow.Append(&btn2);
if (!mountMethod)//stuff we don't show if it is a DVD mounted
{
promptWindow.Append(&sizeTxt);
promptWindow.Append(&btnLeft);
promptWindow.Append(&btnRight);
promptWindow.Append(&btnFavorite1);
promptWindow.Append(&btnFavorite2);
promptWindow.Append(&btnFavorite3);
promptWindow.Append(&btnFavorite4);
promptWindow.Append(&btnFavorite5);
}
//check if unlocked
if (Settings.godmode == 1 && mountMethod != 2)
{
promptWindow.Append(&btn3);
}
promptWindow.Append(&diskImg2);
promptWindow.Append(&btn1);
short changed = -1;
GuiImageData * diskCover = NULL;
GuiImageData * diskCover2 = NULL;
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
while (changed)
{
if (changed == 1)
{
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 50);
}
else if (changed == 2)
{
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 50);
}
else if (changed == 3 || changed == 4)
{
if (diskCover2) delete diskCover2;
diskCover2 = NULL;
if (diskCover) diskCover2 = diskCover;
diskCover = NULL;
}
//load disc image based or what game is seleted
struct discHdr * header = (mountMethod ? dvdheader : gameList[gameSelected]);
if (Settings.gamesoundvolume > 0)
{
if (gameSound)
{
gameSound->Stop();
delete gameSound;
gameSound = NULL;
}
u32 gameSoundDataLen;
const u8 *gameSoundData = LoadBannerSound(header->id, &gameSoundDataLen);
if (gameSoundData)
{
gameSound = new GuiSound(gameSoundData, gameSoundDataLen, Settings.gamesoundvolume, true);
bgMusic->SetVolume(0);
if (Settings.gamesound == 2) gameSound->SetLoop(1);
gameSound->Play();
}
}
snprintf(IDFull, sizeof(IDFull), "%s", (char*) header->id);
snprintf(ID3, sizeof(ID3), "%s", IDFull);
snprintf(ID4, sizeof(ID4), "%s", IDFull);
gprintf("\t%s\n", IDFull);
if (diskCover) delete diskCover;
char imgPath[150];
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, IDFull); //changed to current full id
diskCover = new GuiImageData(imgPath);
if (!diskCover->GetImage())
{
delete diskCover;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID3); //changed to current id
diskCover = new GuiImageData(imgPath);
if (!diskCover->GetImage())
{
delete diskCover;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID4); //changed to current id
diskCover = new GuiImageData(imgPath);
if (!diskCover->GetImage())
{
delete diskCover;
diskCover = Resources::GetImageData("nodisc.png");
}
}
}
if (changed == 3)
{
diskImg.SetImage(diskCover2);
diskImg.SetBeta(0);
diskImg.SetBetaRotateEffect(-90, 15);
diskImg2.SetImage(diskCover);
diskImg2.SetAngle(diskImg.GetAngle());
diskImg2.SetBeta(180);
diskImg2.SetBetaRotateEffect(-90, 15);
sizeTxt.SetEffect(EFFECT_FADE, -17);
nameTxt.SetEffect(EFFECT_FADE, -17);
ResumeGui();
while (nameTxt.GetEffect() > 0 || diskImg.GetBetaRotateEffect())
usleep(100);
HaltGui();
diskImg.SetImage(diskCover);
diskImg.SetBeta(90);
diskImg.SetBetaRotateEffect(-90, 15);
diskImg2.SetImage(diskCover2);
diskImg2.SetBeta(270);
diskImg2.SetBetaRotateEffect(-90, 15);
sizeTxt.SetEffect(EFFECT_FADE, 17);
nameTxt.SetEffect(EFFECT_FADE, 17);
}
else if (changed == 4)
{
diskImg.SetImage(diskCover2);
diskImg.SetBeta(0);
diskImg.SetBetaRotateEffect(90, 15);
diskImg2.SetImage(diskCover);
diskImg2.SetAngle(diskImg.GetAngle());
diskImg2.SetBeta(180);
diskImg2.SetBetaRotateEffect(90, 15);
sizeTxt.SetEffect(EFFECT_FADE, -17);
nameTxt.SetEffect(EFFECT_FADE, -17);
ResumeGui();
while (nameTxt.GetEffect() > 0 || diskImg.GetBetaRotateEffect())
usleep(100);
HaltGui();
diskImg.SetImage(diskCover);
diskImg.SetBeta(270);
diskImg.SetBetaRotateEffect(90, 15);
diskImg2.SetImage(diskCover2);
diskImg2.SetBeta(90);
diskImg2.SetBetaRotateEffect(90, 15);
sizeTxt.SetEffect(EFFECT_FADE, 17);
nameTxt.SetEffect(EFFECT_FADE, 17);
}
else diskImg.SetImage(diskCover);
if (!mountMethod)
{
WBFS_GameSize(header->id, &size);
sizeTxt.SetTextf("%.2fGB", size); //set size text;
}
nameTxt.SetText(GameTitles.GetTitle(header));
playcntTxt.SetTextf("%s: %i", tr( "Play Count" ), GameStatistics.GetPlayCount(header));
SetFavoriteImages(header->id, &btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4, &btnFavoriteImg5,
&imgFavorite, &imgNotFavorite);
nameTxt.SetPosition(0, 1);
if (changed != 3 && changed != 4) // changed==3 or changed==4 --> only Resume the GUI
{
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
}
ResumeGui();
changed = 0;
while (choice == -1)
{
VIDEO_WaitVSync();
diskImg.SetSpin(btn1.GetState() == STATE_SELECTED);
diskImg2.SetSpin(btn1.GetState() == STATE_SELECTED);
if (shutdown == 1) //for power button
{
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
mainWindow->SetState(STATE_DEFAULT);
while (promptWindow.GetEffect() > 0)
usleep(100);
HaltGui();
mainWindow->Remove(&promptWindow);
ResumeGui();
wiilight(0);
Sys_Shutdown();
}
if (reset == 1) //for reset button
Sys_Reboot();
if (gameSound)
{
if (!gameSound->IsPlaying())
{
if (Settings.gamesound == 1) bgMusic->SetVolume(Settings.volume);
}
}
if (btn1.GetState() == STATE_CLICKED)
{
GameStatistics.SetPlayCount(header->id, GameStatistics.GetPlayCount(header->id)+1);
GameStatistics.Save();
choice = 1;
}
else if (btn2.GetState() == STATE_CLICKED) //back
{
choice = 0;
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
mainWindow->SetState(STATE_DEFAULT);
wiilight(0);
}
else if (btn3.GetState() == STATE_CLICKED) //settings
{
choice = 2;
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
}
else if (nameBtn.GetState() == STATE_CLICKED) //rename
{
nameBtn.ResetState();
choice = 3;
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while(promptWindow.GetEffect() > 0) usleep(100);
wiilight(0);
//re-evaluate header now in case they changed games while on the game prompt
struct discHdr *header = gameList[gameSelected];
//enter new game title
char entered[60];
snprintf(entered, sizeof(entered), "%s", GameTitles.GetTitle(header));
int result = OnScreenKeyboard(entered, 60, 0);
if (result == 1)
{
WBFS_RenameGame(header->id, entered);
wString oldFilter(gameList.GetCurrentFilter());
gameList.ReadGameList();
gameList.FilterList(oldFilter.c_str());
}
}
else if (btnFavorite1.GetState() == STATE_CLICKED) //switch favorite
{
if (isInserted(Settings.BootDevice))
{
SetFavorite(&btnFavorite1, &btnFavorite2, &btnFavorite3, &btnFavorite4, &btnFavorite5, header->id,
1);
SetFavoriteImages(header->id, &btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4,
&btnFavoriteImg5, &imgFavorite, &imgNotFavorite);
}
btnFavorite1.ResetState();
}
else if (btnFavorite2.GetState() == STATE_CLICKED) //switch favorite
{
if (isInserted(Settings.BootDevice))
{
SetFavorite(&btnFavorite1, &btnFavorite2, &btnFavorite3, &btnFavorite4, &btnFavorite5, header->id,
2);
SetFavoriteImages(header->id, &btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4,
&btnFavoriteImg5, &imgFavorite, &imgNotFavorite);
}
btnFavorite2.ResetState();
}
else if (btnFavorite3.GetState() == STATE_CLICKED) //switch favorite
{
if (isInserted(Settings.BootDevice))
{
SetFavorite(&btnFavorite1, &btnFavorite2, &btnFavorite3, &btnFavorite4, &btnFavorite5, header->id,
3);
SetFavoriteImages(header->id, &btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4,
&btnFavoriteImg5, &imgFavorite, &imgNotFavorite);
}
btnFavorite3.ResetState();
}
else if (btnFavorite4.GetState() == STATE_CLICKED) //switch favorite
{
if (isInserted(Settings.BootDevice))
{
SetFavorite(&btnFavorite1, &btnFavorite2, &btnFavorite3, &btnFavorite4, &btnFavorite5, header->id,
4);
SetFavoriteImages(header->id, &btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4,
&btnFavoriteImg5, &imgFavorite, &imgNotFavorite);
}
btnFavorite4.ResetState();
}
else if (btnFavorite5.GetState() == STATE_CLICKED) //switch favorite
{
if (isInserted(Settings.BootDevice))
{
SetFavorite(&btnFavorite1, &btnFavorite2, &btnFavorite3, &btnFavorite4, &btnFavorite5, header->id,
5);
SetFavoriteImages(header->id, &btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4,
&btnFavoriteImg5, &imgFavorite, &imgNotFavorite);
}
btnFavorite5.ResetState();
}
else if (screenShotBtn.GetState() == STATE_CLICKED)
{
screenShotBtn.ResetState();
ScreenShot();
}
// this next part is long because nobody could agree on what the left/right buttons should do
else if ((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == XFLIP_NO)) //next game
{
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
changed = 1;
btnSoundClick2->Play();
gameSelected = (gameSelected + 1) % gameList.size();
btnRight.ResetState();
break;
}
else if ((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == XFLIP_NO)) //previous game
{
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
changed = 2;
btnSoundClick2->Play();
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
btnLeft.ResetState();
break;
}
else if ((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == XFLIP_YES)) //previous game
{
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
changed = 2;
btnSoundClick2->Play();
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
btnRight.ResetState();
break;
}
else if ((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == XFLIP_YES)) //next game
{
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
changed = 1;
btnSoundClick2->Play();
gameSelected = (gameSelected + 1) % gameList.size();
btnLeft.ResetState();
break;
}
else if ((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == XFLIP_SYSMENU)) //previous game
{
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
changed = 2;
btnSoundClick2->Play();
gameSelected = (gameSelected + 1) % gameList.size();
btnRight.ResetState();
break;
}
else if ((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == XFLIP_SYSMENU)) //next game
{
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
changed = 1;
btnSoundClick2->Play();
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
btnLeft.ResetState();
break;
}
else if ((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == XFLIP_WTF)) //previous game
{
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
changed = 1;
btnSoundClick2->Play();
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
btnRight.ResetState();
break;
}
else if ((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == XFLIP_WTF)) //next game
{
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
changed = 2;
btnSoundClick2->Play();
gameSelected = (gameSelected + 1) % gameList.size();
btnLeft.ResetState();
break;
}
else if ((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == XFLIP_DISK3D)) //next game
{
// diskImg.SetBetaRotateEffect(45, 90);
changed = 3;
btnSoundClick2->Play();
gameSelected = (gameSelected + 1) % gameList.size();
btnRight.ResetState();
break;
}
else if ((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == XFLIP_DISK3D)) //previous game
{
// diskImg.SetBetaRotateEffect(-45, 90);
// promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 1/*50*/);
changed = 4;
btnSoundClick2->Play();
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
btnLeft.ResetState();
break;
}
}
while (promptWindow.GetEffect() > 0)
usleep(100);
HaltGui();
if (changed != 3 && changed != 4) // changed==3 or changed==4 --> only Halt the GUI
{
mainWindow->Remove(&promptWindow);
ResumeGui();
}
}
delete diskCover;
delete diskCover2;
if (gameSound)
{
gameSound->Stop();
delete gameSound;
gameSound = NULL;
}
bgMusic->SetVolume(Settings.volume);
gprintf("\tret: %i\n", choice);
return choice;
}
/****************************************************************************
* DiscWait
***************************************************************************/

View File

@ -18,7 +18,6 @@ void WindowCredits();
int OnScreenKeyboard(char * var, u32 maxlen, int min);
int OnScreenNumpad(char * var, u32 maxlen);
int WindowExitPrompt();
int GameWindowPrompt(int & gameSelected);
int DiscWait(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, int IsDeviceWait);
int FormatingPartition(const char *title, partitionEntry *entry);
bool NetworkInitPrompt();