mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 20:56:53 +01:00
*Seperated game settings from cfg.c into it's own class. Some stuff might be broken and need adjustments.
This commit is contained in:
parent
88969ffb9f
commit
e44e3c817c
@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>1.0 r970</version>
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<release_date>201009241642</release_date>
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<version>1.0 r971</version>
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<release_date>201009241958</release_date>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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File diff suppressed because one or more lines are too long
@ -19,6 +19,7 @@
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#include "network/networkops.h"
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#include "patches/patchcode.h"
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#include "settings/Settings.h"
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#include "settings/CGameSettings.h"
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#include "themes/CTheme.h"
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#include "themes/Theme_Downloader.h"
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#include "usbloader/disc.h"
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@ -417,7 +418,19 @@ int MainMenu(int menu)
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int ret = 0;
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header = (mountMethod ? dvdheader : gameList[gameSelected]);
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struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
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u8 videoChoice = Settings.videomode;
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u8 languageChoice = Settings.language;
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u8 ocarinaChoice = Settings.ocarina;
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u8 viChoice = Settings.videopatch;
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u8 iosChoice = Settings.cios;
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u8 fix002 = Settings.error002;
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u8 countrystrings = Settings.patchcountrystrings;
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u8 alternatedol = off;
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u32 alternatedoloffset = 0;
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u8 reloadblock = off;
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u8 returnToLoaderGV = 1;
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GameCFG * game_cfg = GameSettings.GetGameCFG(header->id);
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if (game_cfg)
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{
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@ -436,23 +449,6 @@ int MainMenu(int menu)
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reloadblock = game_cfg->iosreloadblock;
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returnToLoaderGV = game_cfg->returnTo;
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}
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else
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{
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videoChoice = Settings.videomode;
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languageChoice = Settings.language;
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ocarinaChoice = Settings.ocarina;
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viChoice = Settings.videopatch;
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iosChoice = Settings.cios;
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fix002 = Settings.error002;
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countrystrings = Settings.patchcountrystrings;
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if (!altdoldefault)
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{
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alternatedol = off;
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alternatedoloffset = 0;
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}
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reloadblock = off;
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returnToLoaderGV = 1;
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}
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if (!mountMethod)
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{
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@ -623,7 +619,7 @@ int MainMenu(int menu)
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gprintf("\tDisc_wiiBoot\n");
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ret = Disc_WiiBoot(Settings.dolpath, videoselected, cheat, vipatch, countrystrings, errorfixer002,
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alternatedol, alternatedoloffset, channel);
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alternatedol, alternatedoloffset, channel, fix002);
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if (ret < 0)
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{
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Sys_LoadMenu();
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@ -9,6 +9,7 @@
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#include "prompts/DiscBrowser.h"
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#include "prompts/TitleBrowser.h"
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#include "settings/Settings.h"
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#include "settings/CGameSettings.h"
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#include "themes/CTheme.h"
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#include "wpad.h"
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#include "sys.h"
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@ -1656,7 +1657,9 @@ int MenuDiscList()
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header = (mountMethod == 1 || mountMethod == 2 ? dvdheader : gameList[gameSelected]); //reset header
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snprintf(IDfull, sizeof(IDfull), "%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],
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header->id[3], header->id[4], header->id[5]);
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struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
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GameCFG* game_cfg = GameSettings.GetGameCFG(header->id);
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u8 alternatedol;
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u8 ocarinaChoice;
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if (game_cfg)
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{
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@ -1799,7 +1802,7 @@ int MenuDiscList()
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//re-evaluate header now in case they changed games while on the game prompt
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header = (mountMethod == 1 || mountMethod == 2 ? dvdheader : gameList[gameSelected]);
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int settret = GameSettings(header);
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int settret = MenuGameSettings(header);
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/* unneeded for now, kept in case database gets a separate language setting
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//menu = MENU_DISCLIST; // refresh titles (needed if the language setting has changed)
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*/
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@ -1885,44 +1888,6 @@ int MenuDiscList()
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covertOld = covert;
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}
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// set alt dol default
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if (menu == MENU_EXIT && altdoldefault)
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{
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struct discHdr *header = (mountMethod == 1 || mountMethod == 2 ? dvdheader : gameList[gameSelected]);
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struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
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// use default only if no alt dol was selected manually
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if (game_cfg)
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{
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if (game_cfg->alternatedolstart != 0) altdoldefault = false;
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}
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if (altdoldefault)
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{
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int autodol = autoSelectDol((char*) header->id, true);
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if (autodol > 0)
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{
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alternatedol = 2;
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alternatedoloffset = autodol;
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char temp[20];
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sprintf(temp, "%d", autodol);
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}
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else
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{
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// alt dol menu for games that require more than a single alt dol
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int autodol = autoSelectDolMenu((char*) header->id, true);
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if (autodol > 0)
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{
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alternatedol = 2;
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alternatedoloffset = autodol;
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}
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}
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}
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}
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//no need to close sd here. we still need to get settings and codes and shit
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/*if (menu == MENU_EXIT) {
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SDCard_deInit();
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}*/
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//if (Settings.gameDisplay==list) {startat=gameBrowser->GetOffset(), offset=startat;}//save the variables in case we are refreshing the list
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//gprintf("\n\tstartat:%d offset:%d",startat,offset);
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HaltGui();
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mainWindow->RemoveAll();
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mainWindow->Append(bgImg);
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387
source/settings/CGameSettings.cpp
Normal file
387
source/settings/CGameSettings.cpp
Normal file
@ -0,0 +1,387 @@
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/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "CGameSettings.h"
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#include "listfiles.h"
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CGameSettings GameSettings;
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const char * VideoMap[] =
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{
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"system",
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"game",
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"patch",
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"pal50",
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"pal60",
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"ntsc",
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NULL
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};
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const char * LanguageMap[] =
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{
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"console",
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"japanese",
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"english",
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"german",
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"french",
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"spanish",
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"italian",
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"dutch",
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"schinese",
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"tchinese",
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"korean",
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NULL
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};
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CGameSettings::CGameSettings()
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{
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}
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CGameSettings::~CGameSettings()
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{
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}
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GameCFG * CGameSettings::GetGameCFG(const char * id)
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{
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if(!id)
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return NULL;
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for(u32 i = 0; i < GameList.size(); ++i)
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{
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if(strncmp(id, GameList[i].id, 6) == 0)
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{
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return &GameList[i];
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}
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}
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return NULL;
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}
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bool CGameSettings::AddGame(const GameCFG * NewGame)
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{
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if(!NewGame)
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return false;
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for(u32 i = 0; i < GameList.size(); ++i)
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{
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if(strncmp(NewGame->id, GameList[i].id, 6) == 0)
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{
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memcpy(&GameList[i], NewGame, sizeof(GameCFG));
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return Save();
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}
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}
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GameList.push_back(*NewGame);
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return Save();
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}
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bool CGameSettings::RemoveAll()
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{
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GameList.clear();
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std::vector<GameCFG>().swap(GameList);
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return Save();
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}
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bool CGameSettings::Remove(const char * id)
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{
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if(!id)
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return false;
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for(u32 i = 0; i < GameList.size(); ++i)
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{
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if(strncmp(id, GameList[i].id, 6) == 0)
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{
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GameList.erase(GameList.begin()+i);
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break;
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}
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}
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return Save();
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}
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bool CGameSettings::Load(const char * path)
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{
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char line[1024];
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char filepath[300];
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snprintf(filepath, sizeof(filepath), "%s/config/GXCGameSettings.cfg", path);
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ConfigPath = filepath;
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FILE *file = fopen(filepath, "r");
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if (!file) return false;
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while (fgets(line, sizeof(line), file))
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{
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if (line[0] == '#')
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continue;
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this->ParseLine(line);
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}
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fclose(file);
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return true;
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}
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bool CGameSettings::Save()
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{
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char filepath[300];
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strcpy(filepath, ConfigPath.c_str());
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char * ptr = strrchr(filepath, '/');
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if(ptr)
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ptr[0] = 0;
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subfoldercreate(filepath);
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FILE * f = fopen(ConfigPath.c_str(), "w");
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if (!f) return false;
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fprintf(f, "# USB Loader settings file\n");
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fprintf(f, "# note: this file is automatically generated\n");
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fprintf(f, "# Num Games: %d\n", GameList.size());
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for (u32 i = 0; i < GameList.size(); ++i)
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{
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fprintf(f, "game:%s = ", GameList[i].id);
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fprintf(f, "video:%s; ", VideoMap[GameList[i].video]);
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fprintf(f, "language:%s; ", LanguageMap[GameList[i].language]);
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fprintf(f, "ocarina:%d; ", GameList[i].ocarina);
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fprintf(f, "vipatch:%d; ", GameList[i].vipatch);
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fprintf(f, "ios:%d; ", GameList[i].ios);
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fprintf(f, "parentalcontrol:%d; ", GameList[i].parentalcontrol);
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fprintf(f, "errorfix002:%d; ", GameList[i].errorfix002);
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fprintf(f, "iosreloadblock:%d; ", GameList[i].iosreloadblock);
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fprintf(f, "patchcountrystrings:%d; ", GameList[i].patchcountrystrings);
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fprintf(f, "loadalternatedol:%d; ", GameList[i].loadalternatedol);
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fprintf(f, "alternatedolstart:%d; ", GameList[i].alternatedolstart);
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fprintf(f, "alternatedolname:%s; ", GameList[i].alternatedolname);
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fprintf(f, "returnTo:%d;\n", GameList[i].returnTo);
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}
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fprintf(f, "# END\n");
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fclose(f);
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return true;
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}
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bool CGameSettings::SetSetting(GameCFG & game, char *name, char *value)
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{
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int i = 0;
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if (strcmp(name, "video") == 0)
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{
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for(i = 0; VideoMap[i] != NULL; ++i)
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{
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if(strcasecmp(value, VideoMap[i]) == 0)
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{
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game.video = i;
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break;
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}
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}
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return true;
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}
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else if(strcmp(name, "language") == 0)
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{
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for(i = 0; LanguageMap[i] != NULL; ++i)
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{
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if(strcasecmp(value, LanguageMap[i]) == 0)
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{
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game.language = i;
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break;
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}
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}
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return true;
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}
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else if(strcmp(name, "ocarina") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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game.ocarina = i;
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}
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return true;
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}
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else if(strcmp(name, "vipatch") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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game.vipatch = i;
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}
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return true;
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}
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else if(strcmp(name, "ios") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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game.ios = i;
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}
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return true;
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}
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else if(strcmp(name, "parentalcontrol") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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game.parentalcontrol = i;
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}
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return true;
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}
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else if(strcmp(name, "errorfix002") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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game.errorfix002 = i;
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}
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return true;
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}
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else if(strcmp(name, "iosreloadblock") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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game.iosreloadblock = i;
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}
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return true;
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}
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else if(strcmp(name, "loadalternatedol") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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game.loadalternatedol = i;
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}
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return true;
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}
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else if(strcmp(name, "alternatedolstart") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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game.alternatedolstart = i;
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}
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return true;
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}
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else if(strcmp(name, "patchcountrystrings") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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game.patchcountrystrings = i;
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}
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return true;
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}
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else if(strcmp(name, "alternatedolname") == 0)
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{
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snprintf(game.alternatedolname, sizeof(game.alternatedolname), value);
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return true;
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}
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else if(strcmp(name, "returnTo") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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game.returnTo = i;
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}
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return true;
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}
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return false;
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}
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bool CGameSettings::ReadGameID(const char * src, char * GameID, int size)
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{
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if(strncasecmp(src, "game:", 5) != 0)
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return false;
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char * ptr = strchr(src, ':');
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if(!ptr)
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return false;
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ptr++;
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int i = 0;
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for(i = 0; i < size; i++, ptr++)
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{
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if(*ptr == ' ' || *ptr == '\0')
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break;
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GameID[i] = *ptr;
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}
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GameID[i] = 0;
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return true;
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}
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void CGameSettings::ParseLine(char *line)
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{
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char name[1024], value[1024];
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char GameID[8];
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if(!ReadGameID(line, GameID, 6))
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return;
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int pos = GameList.size();
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GameList.resize(pos+1);
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memset(&GameList[pos], 0, sizeof(GameCFG));
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strcpy(GameList[pos].id, GameID);
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char * LinePtr = strchr(line, '=');
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while(LinePtr != NULL)
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{
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LinePtr++;
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char * eq = strchr(LinePtr, ':');
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if (!eq) return;
|
||||
|
||||
this->TrimLine(name, LinePtr, sizeof(name));
|
||||
this->TrimLine(value, eq + 1, sizeof(value));
|
||||
|
||||
SetSetting(GameList[pos], name, value);
|
||||
|
||||
LinePtr = strchr(LinePtr, ';');
|
||||
}
|
||||
}
|
||||
|
||||
void CGameSettings::TrimLine(char *dest, const char *src, int size)
|
||||
{
|
||||
while (*src == ' ')
|
||||
src++;
|
||||
|
||||
int i = 0;
|
||||
|
||||
for(i = 0; i < size; i++, src++)
|
||||
{
|
||||
if(*src == ';' || *src == '\n' ||
|
||||
*src == '\r' || *src == '\0')
|
||||
break;
|
||||
|
||||
dest[i] = *src;
|
||||
}
|
||||
|
||||
dest[i] = '\0';
|
||||
}
|
68
source/settings/CGameSettings.h
Normal file
68
source/settings/CGameSettings.h
Normal file
@ -0,0 +1,68 @@
|
||||
#ifndef _GAME_SETTINGS_H_
|
||||
#define _GAME_SETTINGS_H_
|
||||
|
||||
#include <string>
|
||||
#include <stdio.h>
|
||||
#include <gctypes.h>
|
||||
#include <vector>
|
||||
#include "usbloader/disc.h"
|
||||
|
||||
typedef struct _GameCFG
|
||||
{
|
||||
char id[7];
|
||||
u8 video;
|
||||
u8 language;
|
||||
u8 ocarina;
|
||||
u8 vipatch;
|
||||
u8 ios;
|
||||
u8 parentalcontrol;
|
||||
u8 errorfix002;
|
||||
u8 iosreloadblock;
|
||||
u8 loadalternatedol;
|
||||
u32 alternatedolstart;
|
||||
u8 patchcountrystrings;
|
||||
char alternatedolname[40];
|
||||
u8 returnTo;
|
||||
} GameCFG;
|
||||
|
||||
class CGameSettings
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
CGameSettings();
|
||||
//!Destructor
|
||||
~CGameSettings();
|
||||
//!Load
|
||||
bool Load(const char * path);
|
||||
//!Save
|
||||
bool Save();
|
||||
//!AddGame
|
||||
bool AddGame(const GameCFG * NewGame);
|
||||
//!Reset
|
||||
bool RemoveAll();
|
||||
//!Overload Reset for one Game
|
||||
bool Remove(const char * id);
|
||||
bool Remove(const u8 * id) { return Remove((const char *) id); };
|
||||
bool Remove(const struct discHdr * game) { if(!game) return false; else return Remove(game->id); };
|
||||
//!Get GameCFG
|
||||
GameCFG * GetGameCFG(const char * id);
|
||||
//!Overload
|
||||
GameCFG * GetGameCFG(const u8 * id) { return GetGameCFG((const char *) id); };
|
||||
//!Overload
|
||||
GameCFG * GetGameCFG(const struct discHdr * game) { if(!game) return NULL; else return GetGameCFG(game->id); };
|
||||
|
||||
protected:
|
||||
bool ReadGameID(const char * src, char * GameID, int size);
|
||||
bool SetSetting(GameCFG & game, char *name, char *value);
|
||||
//!Find the config file in the default paths
|
||||
bool FindConfig();
|
||||
|
||||
void ParseLine(char *line);
|
||||
void TrimLine(char *dest, const char *src, int size);
|
||||
std::string ConfigPath;
|
||||
std::vector<GameCFG> GameList;
|
||||
};
|
||||
|
||||
extern CGameSettings GameSettings;
|
||||
|
||||
#endif
|
@ -84,7 +84,7 @@ void CSettings::SetDefault()
|
||||
parentalcontrol = 0;
|
||||
cios = 249;
|
||||
xflip = no;
|
||||
qboot = no;
|
||||
quickboot = no;
|
||||
wiilight = 1;
|
||||
autonetwork = 0;
|
||||
discart = 0;
|
||||
@ -204,7 +204,7 @@ bool CSettings::Save()
|
||||
fprintf(file, "keyset = %d\n ", keyset);
|
||||
fprintf(file, "xflip = %d\n ", xflip);
|
||||
fprintf(file, "gridRows = %d\n ", gridRows);
|
||||
fprintf(file, "qboot = %d\n ", qboot);
|
||||
fprintf(file, "quickboot = %d\n ", quickboot);
|
||||
fprintf(file, "wsprompt = %d\n ", wsprompt);
|
||||
fprintf(file, "parentalcontrol = %d\n ", parentalcontrol);
|
||||
fprintf(file, "cover_path = %s\n ", covers_path);
|
||||
@ -372,9 +372,9 @@ bool CSettings::SetSetting(char *name, char *value)
|
||||
if (sscanf(value, "%d", &i) == 1) gridRows = i;
|
||||
return true;
|
||||
}
|
||||
else if (strcmp(name, "qboot") == 0)
|
||||
else if (strcmp(name, "quickboot") == 0)
|
||||
{
|
||||
if (sscanf(value, "%d", &i) == 1) qboot = i;
|
||||
if (sscanf(value, "%d", &i) == 1) quickboot = i;
|
||||
return true;
|
||||
}
|
||||
else if (strcmp(name, "partition") == 0)
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "prompts/PromptWindows.h"
|
||||
#include "prompts/DiscBrowser.h"
|
||||
#include "settings/SettingsPrompts.h"
|
||||
#include "settings/CGameSettings.h"
|
||||
#include "prompts/filebrowser.h"
|
||||
#include "cheats/cheatmenu.h"
|
||||
#include "themes/CTheme.h"
|
||||
@ -2275,7 +2276,7 @@ int MenuSettings()
|
||||
/********************************************************************************
|
||||
*Game specific settings
|
||||
*********************************************************************************/
|
||||
int GameSettings(struct discHdr * header)
|
||||
int MenuGameSettings(struct discHdr * header)
|
||||
{
|
||||
int menu = MENU_NONE;
|
||||
int ret;
|
||||
@ -2433,8 +2434,32 @@ int GameSettings(struct discHdr * header)
|
||||
optionBrowser2.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
|
||||
GuiWindow w(screenwidth, screenheight);
|
||||
//int opt_lang = languageChoice; // backup language setting
|
||||
struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
|
||||
|
||||
GameCFG game_cfg;
|
||||
|
||||
GameCFG* existCFG = GameSettings.GetGameCFG(header->id);
|
||||
|
||||
if (existCFG)
|
||||
{
|
||||
memcpy(&game_cfg, existCFG, sizeof(GameCFG));
|
||||
}
|
||||
else
|
||||
{
|
||||
snprintf(game_cfg.id, sizeof(game_cfg.id), "%s", (char *) header->id);
|
||||
game_cfg.video = Settings.videomode;
|
||||
game_cfg.language = Settings.language;
|
||||
game_cfg.ocarina = Settings.ocarina;
|
||||
game_cfg.vipatch = Settings.videopatch;
|
||||
game_cfg.ios = Settings.cios;
|
||||
game_cfg.parentalcontrol = 0;
|
||||
game_cfg.errorfix002 = Settings.error002;
|
||||
game_cfg.patchcountrystrings = Settings.patchcountrystrings;
|
||||
game_cfg.loadalternatedol = off;
|
||||
game_cfg.alternatedolstart = 0;
|
||||
game_cfg.iosreloadblock = off;
|
||||
strcpy(game_cfg.alternatedolname, "");
|
||||
game_cfg.returnTo = 1;
|
||||
}
|
||||
|
||||
int pageToDisplay = 1;
|
||||
while (pageToDisplay > 0)
|
||||
@ -2495,39 +2520,6 @@ int GameSettings(struct discHdr * header)
|
||||
|
||||
mainWindow->Append(&w);
|
||||
|
||||
if (game_cfg) //if there are saved settings for this game use them
|
||||
{
|
||||
videoChoice = game_cfg->video;
|
||||
languageChoice = game_cfg->language;
|
||||
ocarinaChoice = game_cfg->ocarina;
|
||||
viChoice = game_cfg->vipatch;
|
||||
iosChoice = game_cfg->ios;
|
||||
parentalcontrolChoice = game_cfg->parentalcontrol;
|
||||
fix002 = game_cfg->errorfix002;
|
||||
countrystrings = game_cfg->patchcountrystrings;
|
||||
alternatedol = game_cfg->loadalternatedol;
|
||||
alternatedoloffset = game_cfg->alternatedolstart;
|
||||
reloadblock = game_cfg->iosreloadblock;
|
||||
strlcpy(alternatedname, game_cfg->alternatedolname, sizeof(alternatedname));
|
||||
returnToLoaderGV = game_cfg->returnTo;
|
||||
}
|
||||
else
|
||||
{
|
||||
videoChoice = Settings.videomode;
|
||||
languageChoice = Settings.language;
|
||||
ocarinaChoice = Settings.ocarina;
|
||||
viChoice = Settings.videopatch;
|
||||
iosChoice = Settings.cios;
|
||||
parentalcontrolChoice = 0;
|
||||
fix002 = Settings.error002;
|
||||
countrystrings = Settings.patchcountrystrings;
|
||||
alternatedol = off;
|
||||
alternatedoloffset = 0;
|
||||
reloadblock = off;
|
||||
strcpy(alternatedname, "");
|
||||
returnToLoaderGV = 1;
|
||||
}
|
||||
|
||||
ResumeGui();
|
||||
|
||||
while (MainButton1.GetEffect() > 0)
|
||||
@ -2610,25 +2602,12 @@ int GameSettings(struct discHdr * header)
|
||||
|
||||
else if (saveBtn.GetState() == STATE_CLICKED)
|
||||
{
|
||||
if (isInserted(bootDevice))
|
||||
if (GameSettings.AddGame(&game_cfg))
|
||||
{
|
||||
if (CFG_save_game_opt(header->id))
|
||||
{
|
||||
/* commented because the database language now depends on the main language setting, this could be enabled again if there is a separate language setting for the database
|
||||
// if game language has changed when saving game settings, reload titles
|
||||
int opt_langnew = 0;
|
||||
game_cfg = CFG_get_game_opt(header->id);
|
||||
if (game_cfg) opt_langnew = game_cfg->language;
|
||||
if (Settings.titlesOverride==1 && opt_lang != opt_langnew)
|
||||
OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, true, false); // open file, reload titles, do not keep in memory
|
||||
// titles are refreshed in menu.cpp as soon as this function returns
|
||||
*/
|
||||
game_cfg = CFG_get_game_opt(header->id); // needed here for "if (game_cfg)" earlier in case it's the first time settings are saved for a game
|
||||
WindowPrompt(tr( "Successfully Saved" ), 0, tr( "OK" ));
|
||||
}
|
||||
else WindowPrompt(tr( "Save Failed" ), 0, tr( "OK" ));
|
||||
WindowPrompt(tr( "Successfully Saved" ), 0, tr( "OK" ));
|
||||
}
|
||||
else WindowPrompt(tr( "No SD-Card inserted!" ), tr( "Insert an SD-Card to save." ), tr( "OK" ));
|
||||
else
|
||||
WindowPrompt(tr( "Save Failed. No device inserted?" ), 0, tr( "OK" ));
|
||||
|
||||
saveBtn.ResetState();
|
||||
optionBrowser2.SetFocus(1);
|
||||
@ -2643,31 +2622,31 @@ int GameSettings(struct discHdr * header)
|
||||
if (ret == ++Idx || firstRun)
|
||||
{
|
||||
if (firstRun) options2.SetName(Idx, "%s", tr( "Video Mode" ));
|
||||
if (ret == Idx && ++videoChoice >= settings_video_max) videoChoice = 0;
|
||||
options2.SetValue(Idx, "%s%s", opts_videomode[videoChoice][0],
|
||||
tr( opts_videomode[videoChoice][1] ));
|
||||
if (ret == Idx && ++game_cfg.video >= settings_video_max) game_cfg.video = 0;
|
||||
options2.SetValue(Idx, "%s%s", opts_videomode[game_cfg.video][0],
|
||||
tr( opts_videomode[game_cfg.video][1] ));
|
||||
}
|
||||
|
||||
if (ret == ++Idx || firstRun)
|
||||
{
|
||||
if (firstRun) options2.SetName(Idx, "%s", tr( "VIDTV Patch" ));
|
||||
if (ret == Idx && ++viChoice >= settings_off_on_max) viChoice = 0;
|
||||
options2.SetValue(Idx, "%s", tr( opts_off_on[viChoice] ));
|
||||
if (ret == Idx && ++game_cfg.vipatch >= settings_off_on_max) game_cfg.vipatch = 0;
|
||||
options2.SetValue(Idx, "%s", tr( opts_off_on[game_cfg.vipatch] ));
|
||||
|
||||
}
|
||||
|
||||
if (ret == ++Idx || firstRun)
|
||||
{
|
||||
if (firstRun) options2.SetName(Idx, "%s", tr( "Game Language" ));
|
||||
if (ret == Idx && ++languageChoice >= settings_language_max) languageChoice = 0;
|
||||
options2.SetValue(Idx, "%s", tr( opts_language[languageChoice] ));
|
||||
if (ret == Idx && ++game_cfg.language >= settings_language_max) game_cfg.language = 0;
|
||||
options2.SetValue(Idx, "%s", tr( opts_language[game_cfg.language] ));
|
||||
}
|
||||
|
||||
if (ret == ++Idx || firstRun)
|
||||
{
|
||||
if (firstRun) options2.SetName(Idx, "Ocarina");
|
||||
if (ret == Idx && ++ocarinaChoice >= settings_off_on_max) ocarinaChoice = 0;
|
||||
options2.SetValue(Idx, "%s", tr( opts_off_on[ocarinaChoice] ));
|
||||
if (ret == Idx && ++game_cfg.ocarina >= settings_off_on_max) game_cfg.ocarina = 0;
|
||||
options2.SetValue(Idx, "%s", tr( opts_off_on[game_cfg.ocarina] ));
|
||||
}
|
||||
|
||||
if (ret == ++Idx || firstRun)
|
||||
@ -2675,54 +2654,54 @@ int GameSettings(struct discHdr * header)
|
||||
if (firstRun) options2.SetName(Idx, "IOS");
|
||||
if (ret == Idx)
|
||||
{
|
||||
switch (iosChoice)
|
||||
switch (game_cfg.ios)
|
||||
{
|
||||
case 222:
|
||||
iosChoice = 223;
|
||||
game_cfg.ios = 223;
|
||||
break;
|
||||
case 223:
|
||||
iosChoice = 224;
|
||||
game_cfg.ios = 224;
|
||||
break;
|
||||
case 224:
|
||||
iosChoice = 249;
|
||||
game_cfg.ios = 249;
|
||||
break;
|
||||
case 249:
|
||||
iosChoice = 250;
|
||||
game_cfg.ios = 250;
|
||||
break;
|
||||
case 250:
|
||||
iosChoice = 222;
|
||||
game_cfg.ios = 222;
|
||||
break;
|
||||
default:
|
||||
iosChoice = 222;
|
||||
game_cfg.ios = 222;
|
||||
break;
|
||||
}
|
||||
}
|
||||
options2.SetValue(Idx, "IOS %i", iosChoice);
|
||||
options2.SetValue(Idx, "IOS %i", game_cfg.ios);
|
||||
}
|
||||
|
||||
if (ret == ++Idx || firstRun)
|
||||
{
|
||||
if (firstRun) options2.SetName(Idx, "%s", tr( "Parental Control" ));
|
||||
if (ret == Idx && ++parentalcontrolChoice >= 5) parentalcontrolChoice = 0;
|
||||
options2.SetValue(Idx, "%s", tr( opts_parentalcontrol[parentalcontrolChoice] ));
|
||||
if (ret == Idx && ++game_cfg.parentalcontrol >= 5) game_cfg.parentalcontrol = 0;
|
||||
options2.SetValue(Idx, "%s", tr( opts_parentalcontrol[game_cfg.parentalcontrol] ));
|
||||
}
|
||||
|
||||
if (ret == ++Idx || firstRun)
|
||||
{
|
||||
if (firstRun) options2.SetName(Idx, "%s", tr( "Error 002 fix" ));
|
||||
if (ret == Idx && ++fix002 >= 3) fix002 = 0;
|
||||
options2.SetValue(Idx, "%s", tr( opts_error002[fix002] ));
|
||||
if (ret == Idx && ++game_cfg.errorfix002 >= 3) game_cfg.errorfix002 = 0;
|
||||
options2.SetValue(Idx, "%s", tr( opts_error002[game_cfg.errorfix002] ));
|
||||
}
|
||||
|
||||
if (ret == ++Idx || firstRun)
|
||||
{
|
||||
if (firstRun) options2.SetName(Idx, "%s", tr( "Return To" ));
|
||||
if (ret == Idx && ++returnToLoaderGV >= settings_off_on_max) returnToLoaderGV = 0;
|
||||
if (ret == Idx && ++game_cfg.returnTo >= settings_off_on_max) game_cfg.returnTo = 0;
|
||||
|
||||
char text[IMET_MAX_NAME_LEN];
|
||||
int channel = NandTitles.FindU32(Settings.returnTo);//is the channel set in the global settings actually installed?
|
||||
|
||||
if (!returnToLoaderGV || channel < 0)//channel is not installed or the uer wants to not use it
|
||||
if (!game_cfg.returnTo || channel < 0)//channel is not installed or the uer wants to not use it
|
||||
sprintf(text, "%s", tr( opts_off_on[ 0 ] ));
|
||||
|
||||
else snprintf(text, sizeof(text), "%s", NandTitles.NameFromIndex(channel));
|
||||
@ -2733,19 +2712,19 @@ int GameSettings(struct discHdr * header)
|
||||
if (ret == ++Idx || firstRun)
|
||||
{
|
||||
if (firstRun) options2.SetName(Idx, "%s", tr( "Patch Country Strings" ));
|
||||
if (ret == Idx && ++countrystrings >= settings_off_on_max) countrystrings = 0;
|
||||
options2.SetValue(Idx, "%s", tr( opts_off_on[countrystrings] ));
|
||||
if (ret == Idx && ++game_cfg.patchcountrystrings >= settings_off_on_max) game_cfg.patchcountrystrings = 0;
|
||||
options2.SetValue(Idx, "%s", tr( opts_off_on[game_cfg.patchcountrystrings] ));
|
||||
}
|
||||
|
||||
if (ret == ++Idx || firstRun)
|
||||
{
|
||||
if (firstRun) options2.SetName(Idx, "%s", tr( "Alternate DOL" ));
|
||||
int last_alternatedol = alternatedol;
|
||||
if (ret == Idx && (alternatedol = (alternatedol + 2) % 3) >= 3) // 0->2->1->0
|
||||
alternatedol = 0;
|
||||
int last_alternatedol = game_cfg.loadalternatedol;
|
||||
if (ret == Idx && (game_cfg.loadalternatedol = (game_cfg.loadalternatedol + 2) % 3) >= 3) // 0->2->1->0
|
||||
game_cfg.loadalternatedol = 0;
|
||||
static const char *opts[] = { trNOOP( "Default" ), trNOOP( "Load From SD/USB" ),
|
||||
trNOOP( "Select a DOL" ) };
|
||||
options2.SetValue(Idx, "%s", tr( opts[alternatedol] ));
|
||||
options2.SetValue(Idx, "%s", tr( opts[game_cfg.loadalternatedol] ));
|
||||
if (last_alternatedol != 1)
|
||||
{
|
||||
firstRun = true; // force re-init follow Entries
|
||||
@ -2753,28 +2732,27 @@ int GameSettings(struct discHdr * header)
|
||||
}
|
||||
}
|
||||
|
||||
if (alternatedol == 2 && (ret == ++Idx || firstRun))
|
||||
if (game_cfg.loadalternatedol == 2 && (ret == ++Idx || firstRun))
|
||||
{
|
||||
if (firstRun) options2.SetName(Idx, "%s", tr( "Selected DOL" ));
|
||||
if (ret == Idx)
|
||||
{
|
||||
if (alternatedol == 2)
|
||||
if (game_cfg.loadalternatedol == 2)
|
||||
{
|
||||
char filename[10];
|
||||
snprintf(filename, sizeof(filename), "%c%c%c%c%c%c", header->id[0], header->id[1],
|
||||
header->id[2], header->id[3], header->id[4], header->id[5]);
|
||||
snprintf(filename, 7, "%s", (char *) header->id);
|
||||
int dolchoice = 0;
|
||||
//alt dol menu for games that require more than a single alt dol
|
||||
int autodol = autoSelectDolMenu(filename, false);
|
||||
|
||||
if (autodol > 0)
|
||||
{
|
||||
alternatedoloffset = autodol;
|
||||
game_cfg.alternatedolstart = autodol;
|
||||
snprintf(alternatedname, sizeof(alternatedname), "%s <%i>", tr( "AUTO" ),
|
||||
autodol);
|
||||
}
|
||||
else if (autodol == 0)
|
||||
alternatedol = 0; // default was chosen
|
||||
game_cfg.loadalternatedol = 0; // default was chosen
|
||||
else
|
||||
{
|
||||
//check to see if we already know the offset of the correct dol
|
||||
@ -2788,10 +2766,10 @@ int GameSettings(struct discHdr * header)
|
||||
tr( "Do you want to use the alternate DOL that is known to be correct?" ),
|
||||
tr( "Yes" ), tr( "Pick from a list" ), tr( "Cancel" ));
|
||||
if (dolchoice == 0)
|
||||
alternatedol = 0;
|
||||
game_cfg.loadalternatedol = 0;
|
||||
else if (dolchoice == 1)
|
||||
{
|
||||
alternatedoloffset = autodol;
|
||||
game_cfg.alternatedolstart = autodol;
|
||||
snprintf(alternatedname, sizeof(alternatedname), "%s <%i>",
|
||||
tr( "AUTO" ), autodol);
|
||||
}
|
||||
@ -2799,7 +2777,7 @@ int GameSettings(struct discHdr * header)
|
||||
{
|
||||
int res = DiscBrowse(header);
|
||||
if ((res >= 0) && (res != 696969)) //if res==696969 they pressed the back button
|
||||
alternatedoloffset = res;
|
||||
game_cfg.alternatedolstart = res;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -2807,21 +2785,21 @@ int GameSettings(struct discHdr * header)
|
||||
int res = DiscBrowse(header);
|
||||
if ((res >= 0) && (res != 696969))
|
||||
{
|
||||
alternatedoloffset = res;
|
||||
game_cfg.alternatedolstart = res;
|
||||
char tmp[170];
|
||||
snprintf(
|
||||
tmp,
|
||||
sizeof(tmp),
|
||||
"%s %s - %i",
|
||||
tr( "It seems that you have some information that will be helpful to us. Please pass this information along to the DEV team." ),
|
||||
filename, alternatedoloffset);
|
||||
filename, game_cfg.alternatedolstart);
|
||||
WindowPrompt(0, tmp, tr( "OK" ));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (alternatedol == 0)
|
||||
if (game_cfg.loadalternatedol == 0)
|
||||
{
|
||||
firstRun = true; // force re-init follow Entries
|
||||
options2.SetLength(Idx--); // remove this Entry
|
||||
@ -2833,8 +2811,8 @@ int GameSettings(struct discHdr * header)
|
||||
if (ret == ++Idx || firstRun)
|
||||
{
|
||||
if (firstRun) options2.SetName(Idx, "%s", tr( "Block IOS Reload" ));
|
||||
if (ret == Idx && ++reloadblock >= settings_off_on_max) reloadblock = 0;
|
||||
options2.SetValue(Idx, "%s", tr( opts_off_on[reloadblock] ));
|
||||
if (ret == Idx && ++game_cfg.iosreloadblock >= settings_off_on_max) game_cfg.iosreloadblock = 0;
|
||||
options2.SetValue(Idx, "%s", tr( opts_off_on[game_cfg.iosreloadblock] ));
|
||||
}
|
||||
|
||||
firstRun = false;
|
||||
@ -2926,7 +2904,7 @@ int GameSettings(struct discHdr * header)
|
||||
tr( "Yes" ), tr( "Cancel" ));
|
||||
if (choice1 == 1 && !mountMethod)
|
||||
{
|
||||
CFG_forget_game_opt(header->id);
|
||||
GameSettings.Remove(header->id);
|
||||
CFG_forget_game_num(header->id);
|
||||
ret = WBFS_RemoveGame(header->id);
|
||||
if (ret < 0)
|
||||
@ -3057,20 +3035,20 @@ int GameSettings(struct discHdr * header)
|
||||
int choice1 = WindowPrompt(tr( "Are you sure?" ), 0, tr( "Yes" ), tr( "Cancel" ));
|
||||
if (choice1 == 1)
|
||||
{
|
||||
videoChoice = Settings.videomode;
|
||||
viChoice = Settings.videopatch;
|
||||
languageChoice = Settings.language;
|
||||
ocarinaChoice = Settings.ocarina;
|
||||
fix002 = Settings.error002;
|
||||
countrystrings = Settings.patchcountrystrings;
|
||||
alternatedol = off;
|
||||
alternatedoloffset = 0;
|
||||
reloadblock = off;
|
||||
iosChoice = Settings.cios;
|
||||
parentalcontrolChoice = 0;
|
||||
strcpy(alternatedname, "");
|
||||
returnToLoaderGV = 1;
|
||||
CFG_forget_game_opt(header->id);
|
||||
game_cfg.video = Settings.videomode;
|
||||
game_cfg.vipatch = Settings.videopatch;
|
||||
game_cfg.language = Settings.language;
|
||||
game_cfg.ocarina = Settings.ocarina;
|
||||
game_cfg.errorfix002 = Settings.error002;
|
||||
game_cfg.patchcountrystrings = Settings.patchcountrystrings;
|
||||
game_cfg.loadalternatedol = off;
|
||||
game_cfg.alternatedolstart = 0;
|
||||
game_cfg.iosreloadblock = off;
|
||||
game_cfg.ios = Settings.cios;
|
||||
game_cfg.parentalcontrol = 0;
|
||||
strcpy(game_cfg.alternatedolname, "");
|
||||
game_cfg.returnTo = 1;
|
||||
GameSettings.Remove(header->id);
|
||||
}
|
||||
|
||||
pageToDisplay = 1;
|
||||
|
@ -9,5 +9,6 @@
|
||||
#define _SETTINGS_H_
|
||||
|
||||
int MenuSettings();
|
||||
int GameSettings(struct discHdr * header);
|
||||
int MenuGameSettings(struct discHdr * header);
|
||||
|
||||
#endif
|
||||
|
@ -55,102 +55,10 @@ struct ID_Title *cfg_title = NULL;
|
||||
int num_control = 0;
|
||||
struct ID_Control *cfg_control = NULL;
|
||||
|
||||
#define MAX_SAVED_GAMES 1000
|
||||
#define MAX_SAVED_GAME_NUM 1000
|
||||
int num_saved_games = 0;
|
||||
int num_saved_game_num = 0;
|
||||
struct Game_CFG cfg_game[MAX_SAVED_GAMES];
|
||||
struct Game_NUM cfg_game_num[MAX_SAVED_GAME_NUM];
|
||||
|
||||
/* For Mapping */
|
||||
|
||||
static char *cfg_name, *cfg_val;
|
||||
|
||||
struct TextMap
|
||||
{
|
||||
char *name;
|
||||
int id;
|
||||
};
|
||||
|
||||
struct TextMap map_video[] = { { "system", CFG_VIDEO_SYS }, { "game", CFG_VIDEO_GAME }, { "patch", CFG_VIDEO_PATCH }, {
|
||||
"pal50", CFG_VIDEO_PAL50 }, { "pal60", CFG_VIDEO_PAL60 }, { "ntsc", CFG_VIDEO_NTSC }, { NULL, -1 } };
|
||||
|
||||
struct TextMap map_language[] = { { "console", CFG_LANG_CONSOLE }, { "japanese", CFG_LANG_JAPANESE }, { "english",
|
||||
CFG_LANG_ENGLISH }, { "german", CFG_LANG_GERMAN }, { "french", CFG_LANG_FRENCH },
|
||||
{ "spanish", CFG_LANG_SPANISH }, { "italian", CFG_LANG_ITALIAN }, { "dutch", CFG_LANG_DUTCH }, { "schinese",
|
||||
CFG_LANG_S_CHINESE }, // without a dot between s and chinese to match the language filename "schinese.lang"
|
||||
{ "tchinese", CFG_LANG_T_CHINESE }, { "korean", CFG_LANG_KOREAN }, { NULL, -1 } };
|
||||
|
||||
int map_get_id(struct TextMap *map, char *name)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; map[i].name != NULL; i++)
|
||||
{
|
||||
if (strcmp(name, map[i].name) == 0) return map[i].id;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
char* map_get_name(struct TextMap *map, short id)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; map[i].name != NULL; i++)
|
||||
{
|
||||
if (id == map[i].id) return map[i].name;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool map_auto(char *name, char *name2, char *val, struct TextMap *map, short *var)
|
||||
{
|
||||
if (strcmp(name, name2) != 0) return false;
|
||||
int id = map_get_id(map, val);
|
||||
if (id == -1)
|
||||
{
|
||||
//printf("MAP FAIL: %s=%s : %d\n", name, val, id); sleep(1);
|
||||
return false;
|
||||
}
|
||||
*var = id;
|
||||
//printf("MAP AUTO: %s=%s : %d\n", name, val, id); sleep(1);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool cfg_map_auto(char *name, struct TextMap *map, short *var)
|
||||
{
|
||||
return map_auto(name, cfg_name, cfg_val, map, var);
|
||||
}
|
||||
|
||||
bool cfg_map(char *name, char *val, short *var, short id)
|
||||
{
|
||||
if (strcmp(name, cfg_name) == 0 && strcmpi(val, cfg_val) == 0)
|
||||
{
|
||||
*var = id;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool cfg_bool(char *name, short *var)
|
||||
{
|
||||
return (cfg_map(name, "0", var, 0) || cfg_map(name, "1", var, 1));
|
||||
}
|
||||
|
||||
void cfg_int(char *name, short *var, int count)
|
||||
{
|
||||
char tmp[6];
|
||||
short i;
|
||||
|
||||
if (count > 10) //avoid overflow
|
||||
return;
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
sprintf(tmp, "%d", i);
|
||||
cfg_map(name, tmp, var, i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
char *cfg_get_title(u8 *id)
|
||||
{
|
||||
if (!id) return NULL;
|
||||
@ -387,64 +295,6 @@ bool cfg_parsetitlefile(char *fname, void(*set_func)(char*, char*, u8))
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
void cfg_parsearg(int argc, char **argv)
|
||||
{
|
||||
int i;
|
||||
char *eq;
|
||||
char pathname[200];
|
||||
for (i=1; i<argc; i++) {
|
||||
//printf("arg[%d]: %s\n", i, argv[i]);
|
||||
eq = strchr(argv[i], '=');
|
||||
if (eq) {
|
||||
cfg_parseline(argv[i], &cfg_set);
|
||||
} else {
|
||||
snprintf(pathname, sizeof(pathname), "%s%s", cfg_path, argv[i]);
|
||||
cfg_parsefile(pathname, &cfg_set);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// PER-GAME SETTINGS
|
||||
|
||||
|
||||
// return existing or new
|
||||
struct Game_CFG* cfg_get_game(u8 *id)
|
||||
{
|
||||
struct Game_CFG *game = CFG_get_game_opt(id);
|
||||
if (game) return game;
|
||||
if (num_saved_games >= MAX_SAVED_GAMES) return NULL;
|
||||
game = &cfg_game[num_saved_games];
|
||||
num_saved_games++;
|
||||
return game;
|
||||
}
|
||||
|
||||
// current options to game
|
||||
void cfg_set_game_opt(struct Game_CFG *game, u8 *id)
|
||||
{
|
||||
strncpy((char*) game->id, (char*) id, 6);
|
||||
game->id[6] = 0;
|
||||
game->video = videoChoice;
|
||||
game->language = languageChoice;
|
||||
game->ocarina = ocarinaChoice;
|
||||
game->vipatch = viChoice;
|
||||
game->ios = iosChoice;
|
||||
game->parentalcontrol = parentalcontrolChoice;
|
||||
game->errorfix002 = fix002;
|
||||
game->iosreloadblock = reloadblock;
|
||||
game->patchcountrystrings = countrystrings;
|
||||
game->loadalternatedol = alternatedol;
|
||||
if (game->loadalternatedol == 0)
|
||||
{
|
||||
alternatedoloffset = 0;
|
||||
strcpy(alternatedname, "");
|
||||
}
|
||||
game->alternatedolstart = alternatedoloffset;
|
||||
strlcpy(game->alternatedolname, alternatedname, sizeof(game->alternatedolname));
|
||||
game->returnTo = returnToLoaderGV;
|
||||
}
|
||||
|
||||
struct Game_NUM* cfg_get_game_num(u8 *id)
|
||||
{
|
||||
struct Game_NUM *game = CFG_get_game_num(id);
|
||||
@ -464,187 +314,6 @@ void cfg_set_game_num(struct Game_NUM *game, u8 *id)
|
||||
game->count = playcount;
|
||||
}
|
||||
|
||||
void game_set(char *name, char *val)
|
||||
{
|
||||
// sample line:
|
||||
// game:RTNP41 = video:game; language:english; ocarina:0;
|
||||
// game:RYWP01 = video:patch; language:console; ocarina:1;
|
||||
//printf("GAME: '%s=%s'\n", name, val);
|
||||
u8 id[8];
|
||||
struct Game_CFG *game;
|
||||
if (strncmp(name, "game:", 5) != 0) return;
|
||||
trimcopy((char*) id, name + 5, sizeof(id));
|
||||
game = cfg_get_game(id);
|
||||
// set id and current options as default
|
||||
cfg_set_game_opt(game, id);
|
||||
//printf("GAME(%s) '%s'\n", id, val); sleep(1);
|
||||
|
||||
// parse val
|
||||
// first split options by ;
|
||||
char opt[300], *p, *np;
|
||||
p = val;
|
||||
|
||||
while (p)
|
||||
{
|
||||
np = strchr(p, ';');
|
||||
if (np)
|
||||
trim_n_copy(opt, p, np - p, sizeof(opt));
|
||||
else trimcopy(opt, p, sizeof(opt));
|
||||
//printf("GAME(%s) (%s)\n", id, opt); sleep(1);
|
||||
// parse opt 'language:english'
|
||||
char opt_name[200], opt_val[200];
|
||||
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name)))
|
||||
{
|
||||
//printf("GAME(%s) (%s=%s)\n", id, opt_name, opt_val); sleep(1);
|
||||
short opt_v, opt_l, opt_c;
|
||||
if (map_auto("video", opt_name, opt_val, map_video, &opt_v))
|
||||
{
|
||||
// valid option, assign
|
||||
game->video = opt_v;
|
||||
}
|
||||
if (map_auto("language", opt_name, opt_val, map_language, &opt_l))
|
||||
{
|
||||
// valid option, assign
|
||||
game->language = opt_l;
|
||||
}
|
||||
if (strcmp("ocarina", opt_name) == 0)
|
||||
{
|
||||
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
||||
{
|
||||
game->ocarina = opt_c;
|
||||
}
|
||||
}
|
||||
if (strcmp("vipatch", opt_name) == 0)
|
||||
{
|
||||
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
||||
{
|
||||
game->vipatch = opt_c;
|
||||
}
|
||||
}
|
||||
if (strcmp("ios", opt_name) == 0)
|
||||
{
|
||||
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
||||
{
|
||||
game->ios = opt_c;
|
||||
}
|
||||
}
|
||||
if (strcmp("pctrl", opt_name) == 0)
|
||||
{
|
||||
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
||||
{
|
||||
game->parentalcontrol = opt_c;
|
||||
}
|
||||
}
|
||||
if (strcmp("errorfix002", opt_name) == 0)
|
||||
{
|
||||
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
||||
{
|
||||
game->errorfix002 = opt_c;
|
||||
}
|
||||
}
|
||||
if (strcmp("iosreloadblock", opt_name) == 0)
|
||||
{
|
||||
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
||||
{
|
||||
game->iosreloadblock = opt_c;
|
||||
}
|
||||
}
|
||||
if (strcmp("patchcountrystrings", opt_name) == 0)
|
||||
{
|
||||
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
||||
{
|
||||
game->patchcountrystrings = opt_c;
|
||||
}
|
||||
}
|
||||
if (strcmp("loadalternatedol", opt_name) == 0)
|
||||
{
|
||||
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
||||
{
|
||||
game->loadalternatedol = opt_c;
|
||||
}
|
||||
}
|
||||
if (strcmp("alternatedolstart", opt_name) == 0)
|
||||
{
|
||||
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
||||
{
|
||||
game->alternatedolstart = opt_c;
|
||||
}
|
||||
}
|
||||
if (strcmp("alternatedolname", opt_name) == 0)
|
||||
{
|
||||
strlcpy(game->alternatedolname, opt_val, sizeof(game->alternatedolname));
|
||||
}
|
||||
if (strcmp("returnTo", opt_name) == 0)
|
||||
{
|
||||
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
||||
{
|
||||
game->returnTo = opt_c;
|
||||
}
|
||||
}
|
||||
}
|
||||
// next opt
|
||||
if (np)
|
||||
p = np + 1;
|
||||
else p = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void parental_set(char *name, char *val)
|
||||
{
|
||||
// sample line:
|
||||
// game:RTNP41 = video:game; language:english; ocarina:0;
|
||||
// game:RYWP01 = video:patch; language:console; ocarina:1;
|
||||
//printf("GAME: '%s=%s'\n", name, val);
|
||||
u8 id[8];
|
||||
|
||||
if (strncmp(name, "game:", 5) != 0) return;
|
||||
trimcopy((char*) id, name + 5, sizeof(id));
|
||||
|
||||
// parse val
|
||||
// first split options by ;
|
||||
char opt[200], *p, *np;
|
||||
p = val;
|
||||
|
||||
while (p)
|
||||
{
|
||||
np = strchr(p, ';');
|
||||
if (np)
|
||||
trim_n_copy(opt, p, np - p, sizeof(opt));
|
||||
else trimcopy(opt, p, sizeof(opt));
|
||||
//printf("GAME(%s) (%s)\n", id, opt); sleep(1);
|
||||
// parse opt 'language:english'
|
||||
char opt_name[200], opt_val[200];
|
||||
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name)))
|
||||
{
|
||||
//printf("GAME(%s) (%s=%s)\n", id, opt_name, opt_val); sleep(1);
|
||||
short opt_c;
|
||||
|
||||
if (strcmp("pctrl", opt_name) == 0)
|
||||
{
|
||||
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
||||
{
|
||||
cfg_control = realloc(cfg_control, (num_control + 1) * sizeof(struct ID_Control));
|
||||
if (!cfg_control)
|
||||
{
|
||||
// error
|
||||
num_control = 0;
|
||||
return;
|
||||
}
|
||||
// add
|
||||
strcpy(cfg_control[num_control].id, (char*) id);
|
||||
cfg_control[num_control].block = opt_c;
|
||||
num_control++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
// next opt
|
||||
if (np)
|
||||
p = np + 1;
|
||||
else p = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void game_set_num(char *name, char *val)
|
||||
{
|
||||
u8 id[8];
|
||||
@ -694,13 +363,6 @@ void game_set_num(char *name, char *val)
|
||||
}
|
||||
}
|
||||
|
||||
bool cfg_load_games()
|
||||
{
|
||||
char GXGameSettings_cfg[32];
|
||||
sprintf(GXGameSettings_cfg, "%s/config/GXGameSettings.cfg", bootDevice);
|
||||
return cfg_parsefile(GXGameSettings_cfg, &game_set);
|
||||
}
|
||||
|
||||
bool cfg_load_game_num()
|
||||
{
|
||||
char GXGameFavorites_cfg[32];
|
||||
@ -708,55 +370,6 @@ bool cfg_load_game_num()
|
||||
return cfg_parsefile(GXGameFavorites_cfg, &game_set_num);
|
||||
}
|
||||
|
||||
bool cfg_save_games()
|
||||
{
|
||||
FILE *f;
|
||||
int i;
|
||||
char GXGameSettings_cfg[50];
|
||||
sprintf(GXGameSettings_cfg, "%s/config", bootDevice);
|
||||
mkdir(GXGameSettings_cfg, 0777);
|
||||
|
||||
sprintf(GXGameSettings_cfg, "%s/config/GXGameSettings.cfg", bootDevice);
|
||||
f = fopen(GXGameSettings_cfg, "w");
|
||||
if (!f)
|
||||
{
|
||||
printf("Error saving %s\n", "GXGameSettings.cfg");
|
||||
sleep(1);
|
||||
return false;
|
||||
}
|
||||
fprintf(f, "# USB Loader settings file\n");
|
||||
fprintf(f, "# note: this file is automatically generated\n");
|
||||
fclose(f);
|
||||
/* Closing and reopening because of a write issue we are having right now */
|
||||
f = fopen(GXGameSettings_cfg, "w");
|
||||
fprintf(f, "# USB Loader settings file\n");
|
||||
fprintf(f, "# note: this file is automatically generated\n");
|
||||
fprintf(f, "# Num Games: %d\n", num_saved_games);
|
||||
for (i = 0; i < num_saved_games; i++)
|
||||
{
|
||||
char *s;
|
||||
fprintf(f, "game:%s = ", cfg_game[i].id);
|
||||
s = map_get_name(map_video, cfg_game[i].video);
|
||||
if (s) fprintf(f, "video:%s; ", s);
|
||||
s = map_get_name(map_language, cfg_game[i].language);
|
||||
if (s) fprintf(f, "language:%s; ", s);
|
||||
fprintf(f, "ocarina:%d; ", cfg_game[i].ocarina);
|
||||
fprintf(f, "vipatch:%d; ", cfg_game[i].vipatch);
|
||||
fprintf(f, "ios:%d; ", cfg_game[i].ios);
|
||||
fprintf(f, "pctrl:%d; ", cfg_game[i].parentalcontrol);
|
||||
fprintf(f, "errorfix002:%d; ", cfg_game[i].errorfix002);
|
||||
fprintf(f, "iosreloadblock:%d; ", cfg_game[i].iosreloadblock);
|
||||
fprintf(f, "patchcountrystrings:%d; ", cfg_game[i].patchcountrystrings);
|
||||
fprintf(f, "loadalternatedol:%d;", cfg_game[i].loadalternatedol);
|
||||
fprintf(f, "alternatedolstart:%d;", cfg_game[i].alternatedolstart);
|
||||
fprintf(f, "alternatedolname:%s;\n", cfg_game[i].alternatedolname);
|
||||
fprintf(f, "returnTo:%d;\n", cfg_game[i].returnTo);
|
||||
}
|
||||
fprintf(f, "# END\n");
|
||||
fclose(f);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool cfg_save_game_num()
|
||||
{
|
||||
FILE *f;
|
||||
@ -827,19 +440,6 @@ bool CFG_reset_all_playcounters()
|
||||
return true;
|
||||
}
|
||||
|
||||
struct Game_CFG* CFG_get_game_opt(const u8 *id)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < num_saved_games; i++)
|
||||
{
|
||||
if (memcmp(id, cfg_game[i].id, 6) == 0)
|
||||
{
|
||||
return &cfg_game[i];
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct Game_NUM* CFG_get_game_num(const u8 *id)
|
||||
{
|
||||
int i;
|
||||
@ -853,14 +453,6 @@ struct Game_NUM* CFG_get_game_num(const u8 *id)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool CFG_save_game_opt(u8 *id)
|
||||
{
|
||||
struct Game_CFG *game = cfg_get_game(id);
|
||||
if (!game) return false;
|
||||
cfg_set_game_opt(game, id);
|
||||
return cfg_save_games();
|
||||
}
|
||||
|
||||
bool CFG_save_game_num(u8 *id)
|
||||
{
|
||||
struct Game_NUM *game = cfg_get_game_num(id);
|
||||
@ -869,21 +461,6 @@ bool CFG_save_game_num(u8 *id)
|
||||
return cfg_save_game_num();
|
||||
}
|
||||
|
||||
bool CFG_forget_game_opt(u8 *id)
|
||||
{
|
||||
struct Game_CFG *game = CFG_get_game_opt(id);
|
||||
int i;
|
||||
if (!game) return true;
|
||||
// move entries down
|
||||
num_saved_games--;
|
||||
for (i = game - cfg_game; i < num_saved_games; i++)
|
||||
{
|
||||
cfg_game[i] = cfg_game[i + 1];
|
||||
}
|
||||
memset(&cfg_game[num_saved_games], 0, sizeof(struct Game_CFG));
|
||||
return cfg_save_games();
|
||||
}
|
||||
|
||||
bool CFG_forget_game_num(u8 *id)
|
||||
{
|
||||
struct Game_NUM *game = CFG_get_game_num(id);
|
||||
@ -893,21 +470,14 @@ bool CFG_forget_game_num(u8 *id)
|
||||
num_saved_game_num--;
|
||||
for (i = game - cfg_game_num; i < num_saved_game_num; i++)
|
||||
{
|
||||
cfg_game[i] = cfg_game[i + 1];
|
||||
cfg_game_num[i] = cfg_game_num[i + 1];
|
||||
}
|
||||
memset(&cfg_game[num_saved_game_num], 0, sizeof(struct Game_NUM));
|
||||
memset(&cfg_game_num[num_saved_game_num], 0, sizeof(struct Game_NUM));
|
||||
return cfg_save_game_num();
|
||||
}
|
||||
|
||||
void CFG_LoadGameNum()
|
||||
{
|
||||
char pathname[200];
|
||||
|
||||
snprintf(pathname, sizeof(pathname), "%s/config/GXGameSettings.cfg", bootDevice);
|
||||
cfg_parsefile(pathname, &parental_set);
|
||||
|
||||
// load per-game settings
|
||||
cfg_load_games();
|
||||
cfg_load_game_num();
|
||||
}
|
||||
|
||||
|
@ -37,29 +37,30 @@ extern "C"
|
||||
|
||||
extern char bootDevice[10];
|
||||
|
||||
extern u8 ocarinaChoice;
|
||||
extern u16 playcnt;
|
||||
extern u8 videoChoice;
|
||||
extern u8 languageChoice;
|
||||
extern u8 viChoice;
|
||||
extern u8 iosChoice;
|
||||
extern u8 parentalcontrolChoice;
|
||||
extern u8 fix002;
|
||||
extern u8 reloadblock;
|
||||
extern u8 countrystrings;
|
||||
extern u8 alternatedol;
|
||||
extern u32 alternatedoloffset;
|
||||
extern u8 xflip;
|
||||
extern u8 qboot;
|
||||
extern u8 sort;
|
||||
extern u8 fave;
|
||||
extern u8 wsprompt;
|
||||
extern u8 keyset;
|
||||
extern u8 gameDisplay;
|
||||
// extern u8 ocarinaChoice;
|
||||
// extern u16 playcnt;
|
||||
//
|
||||
// extern u8 videoChoice;
|
||||
// extern u8 languageChoice;
|
||||
// extern u8 viChoice;
|
||||
// extern u8 iosChoice;
|
||||
// extern u8 parentalcontrolChoice;
|
||||
// extern u8 fix002;
|
||||
// extern u8 reloadblock;
|
||||
// extern u8 countrystrings;
|
||||
// extern u8 alternatedol;
|
||||
// extern u32 alternatedoloffset;
|
||||
// extern u8 xflip;
|
||||
// extern u8 qboot;
|
||||
// extern u8 sort;
|
||||
// extern u8 fave;
|
||||
// extern u8 wsprompt;
|
||||
// extern u8 keyset;
|
||||
// extern u8 gameDisplay;
|
||||
extern u16 playcount;
|
||||
extern u8 favoritevar;
|
||||
extern char alternatedname[40];
|
||||
extern u8 returnToLoaderGV;
|
||||
// extern u8 returnToLoaderGV;
|
||||
|
||||
enum
|
||||
{
|
||||
@ -67,23 +68,6 @@ extern "C"
|
||||
// always the last entry
|
||||
};
|
||||
|
||||
struct Game_CFG
|
||||
{
|
||||
u8 id[8];
|
||||
u8 video;
|
||||
u8 language;
|
||||
u8 ocarina;
|
||||
u8 vipatch;
|
||||
u8 ios;
|
||||
u8 parentalcontrol;
|
||||
u8 errorfix002;
|
||||
u8 iosreloadblock;
|
||||
u8 loadalternatedol;
|
||||
u32 alternatedolstart;
|
||||
u8 patchcountrystrings;
|
||||
char alternatedolname[40];
|
||||
u8 returnTo;
|
||||
};
|
||||
struct Game_NUM
|
||||
{
|
||||
u8 id[8];
|
||||
@ -92,12 +76,9 @@ extern "C"
|
||||
};
|
||||
|
||||
void CFG_LoadGameNum(); // -1 = non forced mode
|
||||
struct Game_CFG* CFG_get_game_opt(const u8 *id);
|
||||
struct Game_NUM* CFG_get_game_num(const u8 *id);
|
||||
bool CFG_save_game_opt(u8 *id);
|
||||
bool CFG_save_game_num(u8 *id);
|
||||
bool CFG_reset_all_playcounters();
|
||||
bool CFG_forget_game_opt(u8 *id);
|
||||
bool CFG_forget_game_num(u8 *id);
|
||||
|
||||
enum
|
||||
|
@ -106,7 +106,7 @@ typedef struct _dolheader
|
||||
|
||||
static dolheader *dolfile;
|
||||
|
||||
u32 load_dol_image(void *dolstart, u8 videoSelected, u8 patchcountrystring, u8 vipatch, u8 cheat)
|
||||
u32 load_dol_image(void *dolstart, u8 videoSelected, u8 patchcountrystring, u8 vipatch, u8 cheat, u8 fix002)
|
||||
{
|
||||
|
||||
u32 i;
|
||||
@ -121,7 +121,7 @@ u32 load_dol_image(void *dolstart, u8 videoSelected, u8 patchcountrystring, u8 v
|
||||
ICInvalidateRange((void *) dolfile->text_start[i], dolfile->text_size[i]);
|
||||
memmove((void *) dolfile->text_start[i], dolstart + dolfile->text_pos[i], dolfile->text_size[i]);
|
||||
gamepatches((void *) dolfile->text_start[i], dolfile->text_size[i], videoSelected, patchcountrystring,
|
||||
vipatch, cheat);
|
||||
vipatch, cheat, fix002);
|
||||
Remove_001_Protection((void *) dolfile->data_start[i], dolfile->data_size[i]);
|
||||
}
|
||||
|
||||
@ -131,7 +131,7 @@ u32 load_dol_image(void *dolstart, u8 videoSelected, u8 patchcountrystring, u8 v
|
||||
|
||||
memmove((void *) dolfile->data_start[i], dolstart + dolfile->data_pos[i], dolfile->data_size[i]);
|
||||
gamepatches((void *) dolfile->data_start[i], dolfile->data_size[i], videoSelected, patchcountrystring,
|
||||
vipatch, cheat);
|
||||
vipatch, cheat, fix002);
|
||||
Remove_001_Protection((void *) dolfile->data_start[i], dolfile->data_size[i]);
|
||||
DCFlushRangeNoSync((void *) dolfile->data_start[i], dolfile->data_size[i]);
|
||||
}
|
||||
@ -224,7 +224,7 @@ void __dvd_readidcb(s32 result)
|
||||
{
|
||||
dvddone = result;
|
||||
}
|
||||
u32 Load_Dol_from_disc(u32 doloffset, u8 videoSelected, u8 patchcountrystring, u8 vipatch, u8 cheat)
|
||||
u32 Load_Dol_from_disc(u32 doloffset, u8 videoSelected, u8 patchcountrystring, u8 vipatch, u8 cheat, u8 fix002)
|
||||
{
|
||||
int ret;
|
||||
void *dol_header;
|
||||
@ -265,7 +265,7 @@ u32 Load_Dol_from_disc(u32 doloffset, u8 videoSelected, u8 patchcountrystring, u
|
||||
{
|
||||
ret = WDVD_Read(offset, len, (doloffset << 2) + pos);
|
||||
|
||||
gamepatches(offset, len, videoSelected, patchcountrystring, vipatch, cheat);
|
||||
gamepatches(offset, len, videoSelected, patchcountrystring, vipatch, cheat, fix002);
|
||||
|
||||
Remove_001_Protection(offset, len);
|
||||
|
||||
|
@ -33,7 +33,7 @@ static u8 *appldr = (u8 *) 0x81200000;
|
||||
/* Variables */
|
||||
static u32 buffer[0x20] ATTRIBUTE_ALIGN( 32 );
|
||||
|
||||
void gamepatches(u8 * dst, int len, u8 videoSelected, u8 patchcountrystring, u8 vipatch, u8 cheat)
|
||||
void gamepatches(u8 * dst, int len, u8 videoSelected, u8 patchcountrystring, u8 vipatch, u8 cheat, u8 fix002)
|
||||
{
|
||||
VideoModePatcher(dst, len, videoSelected);
|
||||
|
||||
@ -55,7 +55,7 @@ void gamepatches(u8 * dst, int len, u8 videoSelected, u8 patchcountrystring, u8
|
||||
}
|
||||
|
||||
s32 Apploader_Run(entry_point *entry, char * dolpath, u8 cheat, u8 videoSelected, u8 vipatch, u8 patchcountrystring,
|
||||
u8 error002fix, u8 alternatedol, u32 alternatedoloffset, u32 returnTo)
|
||||
u8 error002fix, u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002)
|
||||
{
|
||||
app_entry appldr_entry;
|
||||
app_init appldr_init;
|
||||
@ -111,7 +111,7 @@ s32 Apploader_Run(entry_point *entry, char * dolpath, u8 cheat, u8 videoSelected
|
||||
/* Read data from DVD */
|
||||
WDVD_Read(dst, len, (u64) (offset << 2));
|
||||
|
||||
gamepatches(dst, len, videoSelected, patchcountrystring, vipatch, cheat);
|
||||
gamepatches(dst, len, videoSelected, patchcountrystring, vipatch, cheat, fix002);
|
||||
DCFlushRange(dst, len);
|
||||
|
||||
if ((u32) dst < dolStart) dolStart = (u32) dst;
|
||||
|
@ -11,8 +11,8 @@ extern "C"
|
||||
|
||||
/* Prototypes */
|
||||
s32 Apploader_Run(entry_point *entry, char * dolpath, u8 cheat, u8 videoSelected, u8 vipatch,
|
||||
u8 patchcountrystring, u8 error002fix, u8 alternatedol, u32 alternatedoloffset, u32 returnTo);
|
||||
void gamepatches(u8 * dst, int len, u8 videoSelected, u8 patchcountrystring, u8 vipatch, u8 cheat);
|
||||
u8 patchcountrystring, u8 error002fix, u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002);
|
||||
void gamepatches(u8 * dst, int len, u8 videoSelected, u8 patchcountrystring, u8 vipatch, u8 cheat, u8 fix002);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
@ -287,7 +287,7 @@ s32 Disc_IsWii(void)
|
||||
}
|
||||
|
||||
s32 Disc_BootPartition(u64 offset, char * dolpath, u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring,
|
||||
u8 error002fix, u8 alternatedol, u32 alternatedoloffset, u32 returnTo)
|
||||
u8 error002fix, u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002)
|
||||
{
|
||||
gprintf("booting partition IOS %u v%u\n", IOS_GetVersion(), IOS_GetRevision());
|
||||
entry_point p_entry;
|
||||
@ -312,7 +312,7 @@ s32 Disc_BootPartition(u64 offset, char * dolpath, u8 videoselected, u8 cheat, u
|
||||
|
||||
/* Run apploader */
|
||||
ret = Apploader_Run(&p_entry, dolpath, cheat, videoselected, vipatch, patchcountrystring, error002fix,
|
||||
alternatedol, alternatedoloffset, returnTo);
|
||||
alternatedol, alternatedoloffset, returnTo, fix002);
|
||||
if (ret < 0) return ret;
|
||||
|
||||
free_wip();
|
||||
@ -387,7 +387,7 @@ s32 Disc_BootPartition(u64 offset, char * dolpath, u8 videoselected, u8 cheat, u
|
||||
}
|
||||
|
||||
s32 Disc_WiiBoot(char * dolpath, u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u8 error002fix,
|
||||
u8 alternatedol, u32 alternatedoloffset, u32 returnTo)
|
||||
u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002)
|
||||
{
|
||||
u64 offset;
|
||||
s32 ret;
|
||||
@ -398,7 +398,7 @@ s32 Disc_WiiBoot(char * dolpath, u8 videoselected, u8 cheat, u8 vipatch, u8 patc
|
||||
|
||||
/* Boot partition */
|
||||
return Disc_BootPartition(offset, dolpath, videoselected, cheat, vipatch, patchcountrystring, error002fix,
|
||||
alternatedol, alternatedoloffset, returnTo);
|
||||
alternatedol, alternatedoloffset, returnTo, fix002);
|
||||
}
|
||||
|
||||
void PatchCountryStrings(void *Address, int Size)
|
||||
|
@ -50,8 +50,8 @@ extern "C"
|
||||
s32 Disc_SetUSB(const u8 *);
|
||||
s32 Disc_ReadHeader(void *);
|
||||
s32 Disc_IsWii(void);
|
||||
s32 Disc_BootPartition(u64, char *, u8, u8, u8, u8, u8, u8, u32, u32 returnTo);
|
||||
s32 Disc_WiiBoot(char *, u8, u8, u8, u8, u8, u8, u32, u32 returnTo);
|
||||
s32 Disc_BootPartition(u64, char *, u8, u8, u8, u8, u8, u8, u32, u32 returnTo, u8 fix002);
|
||||
s32 Disc_WiiBoot(char *, u8, u8, u8, u8, u8, u8, u32, u32 returnTo, u8 fix002);
|
||||
s32 __Disc_FindPartition(u64 *outbuf);
|
||||
void PatchCountryStrings(void *Address, int Size);
|
||||
s32 __Disc_FindPartition(u64 *outbuf);
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include <malloc.h>
|
||||
#include <unzip/unzip.h>
|
||||
#include "settings/CSettings.h"
|
||||
#include "settings/CGameSettings.h"
|
||||
#include "xml/xml.h"
|
||||
|
||||
extern "C"
|
||||
@ -189,8 +190,7 @@ bool OpenXMLFile(char *filename)
|
||||
char *GetLangSettingFromGame(char *gameid)
|
||||
{
|
||||
int langcode;
|
||||
struct Game_CFG *game_cfg = NULL;
|
||||
game_cfg = CFG_get_game_opt((u8*) gameid);
|
||||
GameCFG *game_cfg = GameSettings.GetGameCFG((u8*) gameid);
|
||||
if (game_cfg)
|
||||
{
|
||||
langcode = game_cfg->language;
|
||||
|
Loading…
Reference in New Issue
Block a user