mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-18 16:01:58 +01:00
A lot of changes with this rev
*Rewrote the whole Settings.cpp into 11 classes. Each settings menu has it's own class now *Reworked the whole sound system. Supported formats AIF/MP3/OGG/BNS/WAV now with no file size limit (streaming). *Changed button click/over sounds to wav from raw pcm *Lot's of bug fixes
This commit is contained in:
parent
45e15bdb0b
commit
fa11a745d6
11
Makefile
11
Makefile
@ -33,6 +33,7 @@ SOURCES := source \
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source/xml \
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source/network \
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source/settings \
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source/settings/menus \
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source/prompts \
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source/wad \
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source/banner \
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@ -43,6 +44,7 @@ SOURCES := source \
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source/memory \
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source/FileOperations \
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source/ImageOperations \
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source/SoundOperations \
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source/utils \
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source/utils/minizip \
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source/usbloader/wbfs
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@ -53,7 +55,7 @@ INCLUDES := source
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -O4 -Wall $(MACHDEP) $(INCLUDE) -DHAVE_CONFIG_H
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CFLAGS = -g -O4 -Wall -Wno-multichar $(MACHDEP) $(INCLUDE) -DHAVE_CONFIG_H
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CXXFLAGS = -Xassembler -aln=$@.lst $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map,--section-start,.init=0x80B00000,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size
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-include $(PROJECTDIR)/Make.config
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@ -93,6 +95,7 @@ TTFFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.ttf)))
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PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
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OGGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.ogg)))
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PCMFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pcm)))
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WAVFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.wav)))
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DOLFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.dol)))
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MP3FILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.mp3)))
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@ -110,7 +113,7 @@ export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(sFILES:.s=.o) $(SFILES:.S=.o) \
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$(TTFFILES:.ttf=.ttf.o) $(PNGFILES:.png=.png.o) $(addsuffix .o,$(DOLFILES))\
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$(OGGFILES:.ogg=.ogg.o) $(PCMFILES:.pcm=.pcm.o) $(MP3FILES:.mp3=.mp3.o) \
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$(addsuffix .o,$(ELFFILES)) $(CURDIR)/data/magic_patcher.o
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$(WAVFILES:.wav=.wav.o) $(addsuffix .o,$(ELFFILES)) $(CURDIR)/data/magic_patcher.o
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#---------------------------------------------------------------------------------
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# build a list of include paths
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@ -216,6 +219,10 @@ language: $(wildcard $(PROJECTDIR)/Languages/*.lang)
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.wav.o : %.wav
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.mp3.o : %.mp3
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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File diff suppressed because one or more lines are too long
2
gui.pnps
2
gui.pnps
@ -1 +1 @@
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<pd><ViewState><e p="gui\source\mload" x="false"></e><e p="gui\source\settings" x="false"></e><e p="gui\source\utils" x="false"></e><e p="gui\source\images" x="false"></e><e p="gui\source\prompts" x="false"></e><e p="gui\source\banner" x="false"></e><e p="gui\source\cheats" x="false"></e><e p="gui\source\network" x="true"></e><e p="gui\source\fonts" x="false"></e><e p="gui\source\libs" x="false"></e><e p="gui\source\menu" x="false"></e><e p="gui\source\sounds" x="false"></e><e p="gui\source\system" x="false"></e><e p="gui\source\wad" x="false"></e><e p="gui" x="true"></e><e p="gui\source\FileOperations" x="false"></e><e p="gui\source\homebrewboot" x="false"></e><e p="gui\source\language" x="false"></e><e p="gui\source" x="true"></e><e p="gui\source\libwiigui" x="false"></e><e p="gui\source\patches" x="false"></e><e p="gui\source\themes" x="false"></e><e p="gui\source\ImageOperations" x="false"></e><e p="gui\source\memory" x="false"></e><e p="gui\source\usbloader" x="false"></e><e p="gui\source\xml" x="false"></e></ViewState></pd>
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<pd><ViewState><e p="gui\source\mload" x="false"></e><e p="gui\source\settings" x="false"></e><e p="gui\source\utils" x="false"></e><e p="gui\source\SoundOperations" x="false"></e><e p="gui\source\images" x="false"></e><e p="gui\source\prompts" x="false"></e><e p="gui\source\banner" x="false"></e><e p="gui\source\cheats" x="false"></e><e p="gui\source\network" x="true"></e><e p="gui\source\fonts" x="false"></e><e p="gui\source\libs" x="false"></e><e p="gui\source\menu" x="false"></e><e p="gui\source\sounds" x="false"></e><e p="gui\source\system" x="false"></e><e p="gui\source\wad" x="false"></e><e p="gui" x="true"></e><e p="gui\source\FileOperations" x="false"></e><e p="gui\source\homebrewboot" x="false"></e><e p="gui\source\language" x="false"></e><e p="gui\source" x="true"></e><e p="gui\source\libwiigui" x="false"></e><e p="gui\source\patches" x="false"></e><e p="gui\source\themes" x="false"></e><e p="gui\source\ImageOperations" x="false"></e><e p="gui\source\memory" x="false"></e><e p="gui\source\usbloader" x="false"></e><e p="gui\source\xml" x="false"></e></ViewState></pd>
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145
source/FileOperations/File.cpp
Normal file
145
source/FileOperations/File.cpp
Normal file
@ -0,0 +1,145 @@
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#include <cstring>
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#include "File.hpp"
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CFile::CFile()
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{
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file_fd = NULL;
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mem_file = NULL;
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filesize = 0;
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Pos = 0;
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}
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CFile::CFile(const char * filepath, const char * mode)
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{
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file_fd = NULL;
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open(filepath, mode);
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}
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CFile::CFile(const u8 * mem, int size)
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{
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file_fd = NULL;
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open(mem, size);
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}
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CFile::~CFile()
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{
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close();
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}
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int CFile::open(const char * filepath, const char * mode)
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{
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close();
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file_fd = fopen(filepath, mode);
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if(!file_fd)
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return -1;
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fseek(file_fd, 0, SEEK_END);
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filesize = ftell(file_fd);
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rewind();
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return 0;
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}
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int CFile::open(const u8 * mem, int size)
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{
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close();
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mem_file = mem;
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filesize = size;
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return 0;
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}
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void CFile::close()
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{
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if(file_fd)
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fclose(file_fd);
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file_fd = NULL;
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mem_file = NULL;
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filesize = 0;
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Pos = 0;
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}
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int CFile::read(u8 * ptr, size_t size)
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{
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if(file_fd)
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{
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int ret = fread(ptr, 1, size, file_fd);
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if(ret > 0)
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Pos += ret;
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return ret;
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}
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int readsize = size;
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if(readsize > (long int) filesize-Pos)
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readsize = filesize-Pos;
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if(readsize <= 0)
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return readsize;
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if(mem_file != NULL)
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{
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memcpy(ptr, mem_file+Pos, readsize);
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Pos += readsize;
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return readsize;
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}
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return -1;
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}
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int CFile::write(const u8 * ptr, size_t size)
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{
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if(size < 0)
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return size;
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if(file_fd)
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{
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int ret = fwrite(ptr, 1, size, file_fd);
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if(ret > 0)
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Pos += ret;
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return ret;
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}
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return -1;
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}
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int CFile::seek(long int offset, int origin)
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{
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int ret = 0;
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if(origin == SEEK_SET)
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{
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Pos = offset;
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}
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else if(origin == SEEK_CUR)
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{
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Pos += offset;
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}
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else if(origin == SEEK_END)
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{
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Pos = filesize+offset;
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}
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if(Pos < 0)
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{
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Pos = 0;
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return -1;
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}
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if(file_fd)
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ret = fseek(file_fd, Pos, SEEK_SET);
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if(mem_file != NULL)
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{
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if(Pos > (long int) filesize)
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{
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Pos = filesize;
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return -1;
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}
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}
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return ret;
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}
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30
source/FileOperations/File.hpp
Normal file
30
source/FileOperations/File.hpp
Normal file
@ -0,0 +1,30 @@
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#ifndef FILE_HPP_
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#define FILE_HPP_
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#include <stdio.h>
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#include <gctypes.h>
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class CFile
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{
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public:
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CFile();
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CFile(const char * filepath, const char * mode);
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CFile(const u8 * memory, int memsize);
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~CFile();
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int open(const char * filepath, const char * mode);
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int open(const u8 * memory, int memsize);
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void close();
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int read(u8 * ptr, size_t size);
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int write(const u8 * ptr, size_t size);
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int seek(long int offset, int origin);
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long int tell() { return Pos; };
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long int size() { return filesize; };
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void rewind() { seek(0, SEEK_SET); };
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protected:
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FILE * file_fd;
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const u8 * mem_file;
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u64 filesize;
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long int Pos;
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};
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#endif
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214
source/SoundOperations/AifDecoder.cpp
Normal file
214
source/SoundOperations/AifDecoder.cpp
Normal file
@ -0,0 +1,214 @@
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/***************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#include <string.h>
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#include <math.h>
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#include "AifDecoder.hpp"
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typedef struct
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{
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u32 fccCOMM;
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u32 size;
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u16 channels;
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u8 frames[4];
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u16 bps;
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u8 freq[10];
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} SAIFFCommChunk;
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typedef struct
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{
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u32 fccSSND;
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u32 size;
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u32 offset;
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u32 blockSize;
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} SAIFFSSndChunk;
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// ------
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// Copyright (C) 1988-1991 Apple Computer, Inc.
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#ifndef HUGE_VAL
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# define HUGE_VAL HUGE
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#endif
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# define UnsignedToFloat(u) (((double)((long)(u - 2147483647L - 1))) + 2147483648.0)
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static double ConvertFromIeeeExtended(const unsigned char* bytes)
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{
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double f;
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int expon;
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unsigned long hiMant, loMant;
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expon = ((bytes[0] & 0x7F) << 8) | (bytes[1] & 0xFF);
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hiMant = ((unsigned long)(bytes[2] & 0xFF) << 24)
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| ((unsigned long)(bytes[3] & 0xFF) << 16)
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| ((unsigned long)(bytes[4] & 0xFF) << 8)
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| ((unsigned long)(bytes[5] & 0xFF));
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loMant = ((unsigned long)(bytes[6] & 0xFF) << 24)
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| ((unsigned long)(bytes[7] & 0xFF) << 16)
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| ((unsigned long)(bytes[8] & 0xFF) << 8)
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||||
| ((unsigned long)(bytes[9] & 0xFF));
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||||
|
||||
if (expon == 0 && hiMant == 0 && loMant == 0) {
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f = 0;
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||||
}
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||||
else {
|
||||
if (expon == 0x7FFF) {
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f = HUGE_VAL;
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||||
}
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||||
else {
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||||
expon -= 16383;
|
||||
f = ldexp(UnsignedToFloat(hiMant), expon-=31);
|
||||
f += ldexp(UnsignedToFloat(loMant), expon-=32);
|
||||
}
|
||||
}
|
||||
|
||||
if (bytes[0] & 0x80)
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||||
return -f;
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else
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return f;
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}
|
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|
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AifDecoder::AifDecoder(const char * filepath)
|
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: SoundDecoder(filepath)
|
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{
|
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SoundType = SOUND_AIF;
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|
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if(!file_fd)
|
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return;
|
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OpenFile();
|
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}
|
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|
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AifDecoder::AifDecoder(const u8 * snd, int len)
|
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: SoundDecoder(snd, len)
|
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{
|
||||
SoundType = SOUND_AIF;
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
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|
||||
OpenFile();
|
||||
}
|
||||
|
||||
AifDecoder::~AifDecoder()
|
||||
{
|
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}
|
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|
||||
void AifDecoder::OpenFile()
|
||||
{
|
||||
SWaveHdr Header;
|
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file_fd->read((u8 *) &Header, sizeof(SWaveHdr));
|
||||
|
||||
if (Header.magicRIFF != 'FORM')
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
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else if(Header.magicWAVE != 'AIFF')
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
|
||||
SWaveChunk WaveChunk;
|
||||
do
|
||||
{
|
||||
int ret = file_fd->read((u8 *) &WaveChunk, sizeof(SWaveChunk));
|
||||
if(ret <= 0)
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
}
|
||||
while(WaveChunk.magicDATA != 'COMM');
|
||||
|
||||
DataOffset = file_fd->tell()+WaveChunk.size;
|
||||
|
||||
SAIFFCommChunk CommHdr;
|
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file_fd->seek(file_fd->tell()-sizeof(SWaveChunk), SEEK_SET);
|
||||
file_fd->read((u8 *) &CommHdr, sizeof(SAIFFCommChunk));
|
||||
|
||||
if(CommHdr.fccCOMM != 'COMM')
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
|
||||
file_fd->seek(DataOffset, SEEK_SET);
|
||||
|
||||
SAIFFSSndChunk SSndChunk;
|
||||
file_fd->read((u8 *) &SSndChunk, sizeof(SAIFFSSndChunk));
|
||||
|
||||
if(SSndChunk.fccSSND != 'SSND')
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
|
||||
DataOffset += sizeof(SAIFFSSndChunk);
|
||||
DataSize = SSndChunk.size-8;
|
||||
SampleRate = (u32) ConvertFromIeeeExtended(CommHdr.freq);
|
||||
Format = VOICE_STEREO_16BIT;
|
||||
|
||||
if(CommHdr.channels == 1 && CommHdr.bps == 8)
|
||||
Format = VOICE_MONO_8BIT;
|
||||
else if (CommHdr.channels == 1 && CommHdr.bps == 16)
|
||||
Format = VOICE_MONO_16BIT;
|
||||
else if (CommHdr.channels == 2 && CommHdr.bps == 8)
|
||||
Format = VOICE_STEREO_8BIT;
|
||||
else if (CommHdr.channels == 2 && CommHdr.bps == 16)
|
||||
Format = VOICE_STEREO_16BIT;
|
||||
|
||||
Decode();
|
||||
}
|
||||
|
||||
void AifDecoder::CloseFile()
|
||||
{
|
||||
if(file_fd)
|
||||
delete file_fd;
|
||||
|
||||
file_fd = NULL;
|
||||
}
|
||||
|
||||
int AifDecoder::Read(u8 * buffer, int buffer_size, int pos)
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
|
||||
if(CurPos >= (int) DataSize)
|
||||
return 0;
|
||||
|
||||
file_fd->seek(DataOffset+CurPos, SEEK_SET);
|
||||
|
||||
if(buffer_size > (int) DataSize-CurPos)
|
||||
buffer_size = DataSize-CurPos;
|
||||
|
||||
int read = file_fd->read(buffer, buffer_size);
|
||||
if(read > 0)
|
||||
{
|
||||
CurPos += read;
|
||||
}
|
||||
|
||||
return read;
|
||||
}
|
50
source/SoundOperations/AifDecoder.hpp
Normal file
50
source/SoundOperations/AifDecoder.hpp
Normal file
@ -0,0 +1,50 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef AIFDECODER_HPP_
|
||||
#define AIFDECODER_HPP_
|
||||
|
||||
#include "SoundDecoder.hpp"
|
||||
#include "WavDecoder.hpp"
|
||||
|
||||
class AifDecoder : public SoundDecoder
|
||||
{
|
||||
public:
|
||||
AifDecoder(const char * filepath);
|
||||
AifDecoder(const u8 * snd, int len);
|
||||
~AifDecoder();
|
||||
int GetFormat() { return Format; };
|
||||
int GetSampleRate() { return SampleRate; };
|
||||
int Read(u8 * buffer, int buffer_size, int pos);
|
||||
protected:
|
||||
void OpenFile();
|
||||
void CloseFile();
|
||||
u32 DataOffset;
|
||||
u32 DataSize;
|
||||
u32 SampleRate;
|
||||
u8 Format;
|
||||
};
|
||||
|
||||
#endif
|
363
source/SoundOperations/BNSDecoder.cpp
Normal file
363
source/SoundOperations/BNSDecoder.cpp
Normal file
@ -0,0 +1,363 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <unistd.h>
|
||||
#include "BNSDecoder.hpp"
|
||||
|
||||
BNSDecoder::BNSDecoder(const char * filepath)
|
||||
: SoundDecoder(filepath)
|
||||
{
|
||||
SoundType = SOUND_BNS;
|
||||
memset(&SoundData, 0, sizeof(SoundBlock));
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
BNSDecoder::BNSDecoder(const u8 * snd, int len)
|
||||
: SoundDecoder(snd, len)
|
||||
{
|
||||
SoundType = SOUND_BNS;
|
||||
memset(&SoundData, 0, sizeof(SoundBlock));
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
BNSDecoder::~BNSDecoder()
|
||||
{
|
||||
ExitRequested = true;
|
||||
while(Decoding)
|
||||
usleep(100);
|
||||
|
||||
if(SoundData.buffer != NULL)
|
||||
free(SoundData.buffer);
|
||||
|
||||
SoundData.buffer = NULL;
|
||||
}
|
||||
|
||||
void BNSDecoder::OpenFile()
|
||||
{
|
||||
u8 * tempbuff = new (std::nothrow) u8[file_fd->size()];
|
||||
if(!tempbuff)
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
|
||||
int done = 0;
|
||||
|
||||
while(done < file_fd->size())
|
||||
{
|
||||
int read = file_fd->read(tempbuff, file_fd->size());
|
||||
if(read > 0)
|
||||
done += read;
|
||||
else
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SoundData = DecodefromBNS(tempbuff, done);
|
||||
if(SoundData.buffer == NULL)
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
|
||||
delete [] tempbuff;
|
||||
tempbuff = NULL;
|
||||
|
||||
Decode();
|
||||
}
|
||||
|
||||
void BNSDecoder::CloseFile()
|
||||
{
|
||||
if(file_fd)
|
||||
delete file_fd;
|
||||
|
||||
file_fd = NULL;
|
||||
}
|
||||
|
||||
int BNSDecoder::Read(u8 * buffer, int buffer_size, int pos)
|
||||
{
|
||||
if(!SoundData.buffer)
|
||||
return -1;
|
||||
|
||||
if(SoundData.loopFlag)
|
||||
{
|
||||
int factor = SoundData.format == VOICE_STEREO_16BIT ? 4 : 2;
|
||||
if(CurPos >= (int) SoundData.loopEnd*factor)
|
||||
CurPos = SoundData.loopStart*factor;
|
||||
|
||||
if(buffer_size > (int) SoundData.loopEnd*factor-CurPos)
|
||||
buffer_size = SoundData.loopEnd*factor-CurPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(CurPos >= (int) SoundData.size)
|
||||
return 0;
|
||||
|
||||
if(buffer_size > (int) SoundData.size-CurPos)
|
||||
buffer_size = SoundData.size-CurPos;
|
||||
}
|
||||
|
||||
memcpy(buffer, SoundData.buffer+CurPos, buffer_size);
|
||||
CurPos += buffer_size;
|
||||
|
||||
return buffer_size;
|
||||
}
|
||||
|
||||
struct BNSHeader
|
||||
{
|
||||
u32 fccBNS;
|
||||
u32 magic;
|
||||
u32 size;
|
||||
u16 unk1;
|
||||
u16 unk2;
|
||||
u32 infoOffset;
|
||||
u32 infoSize;
|
||||
u32 dataOffset;
|
||||
u32 dataSize;
|
||||
} __attribute__((packed));
|
||||
|
||||
struct BNSInfo
|
||||
{
|
||||
u32 fccINFO;
|
||||
u32 size;
|
||||
u8 codecNum;
|
||||
u8 loopFlag;
|
||||
u8 chanCount;
|
||||
u8 zero;
|
||||
u16 freq;
|
||||
u8 pad1[2];
|
||||
u32 loopStart;
|
||||
u32 loopEnd;
|
||||
u32 offsetToChanStarts;
|
||||
u8 pad2[4];
|
||||
u32 chan1StartOffset;
|
||||
u32 chan2StartOffset;
|
||||
u32 chan1Start;
|
||||
u32 coeff1Offset;
|
||||
u8 pad3[4];
|
||||
u32 chan2Start;
|
||||
u32 coeff2Offset;
|
||||
u8 pad4[4];
|
||||
s16 coefficients1[8][2];
|
||||
u16 chan1Gain;
|
||||
u16 chan1PredictiveScale;
|
||||
s16 chan1PrevSamples[2];
|
||||
u16 chan1LoopPredictiveScale;
|
||||
s16 chan1LoopPrevSamples[2];
|
||||
u16 chan1LoopPadding;
|
||||
s16 coefficients2[8][2];
|
||||
u16 chan2Gain;
|
||||
u16 chan2PredictiveScale;
|
||||
s16 chan2PrevSamples[2];
|
||||
u16 chan2LoopPredictiveScale;
|
||||
s16 chan2LoopPrevSamples[2];
|
||||
u16 chan2LoopPadding;
|
||||
} __attribute__((packed));
|
||||
|
||||
struct BNSData
|
||||
{
|
||||
u32 fccDATA;
|
||||
u32 size;
|
||||
u8 data;
|
||||
} __attribute__((packed));
|
||||
|
||||
struct ADPCMByte
|
||||
{
|
||||
s8 sample1 : 4;
|
||||
s8 sample2 : 4;
|
||||
} __attribute__((packed));
|
||||
|
||||
struct BNSADPCMBlock
|
||||
{
|
||||
u8 pad : 1;
|
||||
u8 coeffIndex : 3;
|
||||
u8 lshift : 4;
|
||||
ADPCMByte samples[7];
|
||||
} __attribute__((packed));
|
||||
|
||||
struct BNSDecObj
|
||||
{
|
||||
s16 prevSamples[2];
|
||||
s16 coeff[8][2];
|
||||
};
|
||||
|
||||
static void loadBNSInfo(BNSInfo &bnsInfo, const u8 *buffer)
|
||||
{
|
||||
const u8 *ptr = buffer + 8;
|
||||
bnsInfo = *(const BNSInfo *)buffer;
|
||||
if (bnsInfo.offsetToChanStarts == 0x18 && bnsInfo.chan1StartOffset == 0x20 && bnsInfo.chan2StartOffset == 0x2C
|
||||
&& bnsInfo.coeff1Offset == 0x38 && bnsInfo.coeff2Offset == 0x68)
|
||||
return;
|
||||
bnsInfo.chan1StartOffset = *(const u32 *)(ptr + bnsInfo.offsetToChanStarts);
|
||||
bnsInfo.chan1Start = *(const u32 *)(ptr + bnsInfo.chan1StartOffset);
|
||||
bnsInfo.coeff1Offset = *(const u32 *)(ptr + bnsInfo.chan1StartOffset + 4);
|
||||
if ((u8 *)bnsInfo.coefficients1 != ptr + bnsInfo.coeff1Offset)
|
||||
memcpy(bnsInfo.coefficients1, ptr + bnsInfo.coeff1Offset, (u8 *)bnsInfo.coefficients2 - (u8 *)&bnsInfo.coefficients1);
|
||||
if (bnsInfo.chanCount == 2)
|
||||
{
|
||||
bnsInfo.chan2StartOffset = *(const u32 *)(ptr + bnsInfo.offsetToChanStarts + 4);
|
||||
bnsInfo.chan2Start = *(const u32 *)(ptr + bnsInfo.chan2StartOffset);
|
||||
bnsInfo.coeff2Offset = *(const u32 *)(ptr + bnsInfo.chan2StartOffset + 4);
|
||||
if ((u8 *)bnsInfo.coefficients2 != ptr + bnsInfo.coeff2Offset)
|
||||
memcpy(bnsInfo.coefficients2, ptr + bnsInfo.coeff2Offset, (u8 *)bnsInfo.coefficients2 - (u8 *)&bnsInfo.coefficients1);
|
||||
}
|
||||
}
|
||||
|
||||
static void decodeADPCMBlock(s16 *buffer, const BNSADPCMBlock &block, BNSDecObj &bnsDec)
|
||||
{
|
||||
int h1 = bnsDec.prevSamples[0];
|
||||
int h2 = bnsDec.prevSamples[1];
|
||||
int c1 = bnsDec.coeff[block.coeffIndex][0];
|
||||
int c2 = bnsDec.coeff[block.coeffIndex][1];
|
||||
for (int i = 0; i < 14; ++i)
|
||||
{
|
||||
int nibSample = ((i & 1) == 0) ? block.samples[i / 2].sample1 : block.samples[i / 2].sample2;
|
||||
int sampleDeltaHP = (nibSample << block.lshift) << 11;
|
||||
int predictedSampleHP = c1 * h1 + c2 * h2;
|
||||
int sampleHP = predictedSampleHP + sampleDeltaHP;
|
||||
buffer[i] = std::min(std::max(-32768, (sampleHP + 1024) >> 11), 32767);
|
||||
h2 = h1;
|
||||
h1 = buffer[i];
|
||||
}
|
||||
bnsDec.prevSamples[0] = h1;
|
||||
bnsDec.prevSamples[1] = h2;
|
||||
}
|
||||
|
||||
static u8 * decodeBNS(u32 &size, const BNSInfo &bnsInfo, const BNSData &bnsData)
|
||||
{
|
||||
static s16 smplBlock[14];
|
||||
BNSDecObj decObj;
|
||||
int numBlocks = (bnsData.size - 8) / 8;
|
||||
int numSamples = numBlocks * 14;
|
||||
const BNSADPCMBlock *inputBuf = (const BNSADPCMBlock *)&bnsData.data;
|
||||
u8 * buffer = (u8 *) malloc(numSamples * sizeof (s16));
|
||||
s16 *outputBuf;
|
||||
|
||||
if (!buffer)
|
||||
return buffer;
|
||||
memcpy(decObj.coeff, bnsInfo.coefficients1, sizeof decObj.coeff);
|
||||
memcpy(decObj.prevSamples, bnsInfo.chan1PrevSamples, sizeof decObj.prevSamples);
|
||||
outputBuf = (s16 *)buffer;
|
||||
if (bnsInfo.chanCount == 1)
|
||||
for (int i = 0; i < numBlocks; ++i)
|
||||
{
|
||||
decodeADPCMBlock(smplBlock, inputBuf[i], decObj);
|
||||
memcpy(outputBuf, smplBlock, sizeof smplBlock);
|
||||
outputBuf += 14;
|
||||
}
|
||||
else
|
||||
{
|
||||
numBlocks /= 2;
|
||||
for (int i = 0; i < numBlocks; ++i)
|
||||
{
|
||||
decodeADPCMBlock(smplBlock, inputBuf[i], decObj);
|
||||
for (int j = 0; j < 14; ++j)
|
||||
outputBuf[j * 2] = smplBlock[j];
|
||||
outputBuf += 2 * 14;
|
||||
}
|
||||
outputBuf = (s16 *)buffer + 1;
|
||||
memcpy(decObj.coeff, bnsInfo.coefficients2, sizeof decObj.coeff);
|
||||
memcpy(decObj.prevSamples, bnsInfo.chan2PrevSamples, sizeof decObj.prevSamples);
|
||||
for (int i = 0; i < numBlocks; ++i)
|
||||
{
|
||||
decodeADPCMBlock(smplBlock, inputBuf[numBlocks + i], decObj);
|
||||
for (int j = 0; j < 14; ++j)
|
||||
outputBuf[j * 2] = smplBlock[j];
|
||||
outputBuf += 2 * 14;
|
||||
}
|
||||
}
|
||||
size = numSamples * sizeof (s16);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
SoundBlock DecodefromBNS(const u8 *buffer, u32 size)
|
||||
{
|
||||
SoundBlock OutBlock;
|
||||
memset(&OutBlock, 0, sizeof(SoundBlock));
|
||||
|
||||
const BNSHeader &hdr = *(BNSHeader *)buffer;
|
||||
if (size < sizeof hdr)
|
||||
return OutBlock;
|
||||
if (hdr.fccBNS != 'BNS ')
|
||||
return OutBlock;
|
||||
// Find info and data
|
||||
BNSInfo infoChunk;
|
||||
loadBNSInfo(infoChunk, buffer + hdr.infoOffset);
|
||||
const BNSData &dataChunk = *(const BNSData *)(buffer + hdr.dataOffset);
|
||||
// Check sizes
|
||||
if (size < hdr.size || size < hdr.infoOffset + hdr.infoSize || size < hdr.dataOffset + hdr.dataSize
|
||||
|| hdr.infoSize < 0x60 || hdr.dataSize < sizeof dataChunk
|
||||
|| infoChunk.size != hdr.infoSize || dataChunk.size != hdr.dataSize)
|
||||
return OutBlock;
|
||||
// Check format
|
||||
if (infoChunk.codecNum != 0) // Only codec i've found : 0 = ADPCM. Maybe there's also 1 and 2 for PCM 8 or 16 bits ?
|
||||
return OutBlock;
|
||||
u8 format = (u8)-1;
|
||||
if (infoChunk.chanCount == 1 && infoChunk.codecNum == 0)
|
||||
format = VOICE_MONO_16BIT;
|
||||
else if (infoChunk.chanCount == 2 && infoChunk.codecNum == 0)
|
||||
format = VOICE_STEREO_16BIT;
|
||||
if (format == (u8)-1)
|
||||
return OutBlock;
|
||||
u32 freq = (u32) infoChunk.freq;
|
||||
u32 length = 0;
|
||||
// Copy data
|
||||
if (infoChunk.codecNum == 0)
|
||||
{
|
||||
OutBlock.buffer = decodeBNS(length, infoChunk, dataChunk);
|
||||
if (!OutBlock.buffer)
|
||||
return OutBlock;
|
||||
}
|
||||
else
|
||||
{
|
||||
OutBlock.buffer = (u8*) malloc(dataChunk.size);
|
||||
if (!OutBlock.buffer)
|
||||
return OutBlock;
|
||||
memcpy(OutBlock.buffer, &dataChunk.data, dataChunk.size);
|
||||
length = dataChunk.size;
|
||||
}
|
||||
|
||||
OutBlock.frequency = freq;
|
||||
OutBlock.format = format;
|
||||
OutBlock.size = length;
|
||||
OutBlock.loopStart = infoChunk.loopStart;
|
||||
OutBlock.loopEnd = infoChunk.loopEnd;
|
||||
OutBlock.loopFlag = infoChunk.loopFlag;
|
||||
|
||||
return OutBlock;
|
||||
}
|
59
source/SoundOperations/BNSDecoder.hpp
Normal file
59
source/SoundOperations/BNSDecoder.hpp
Normal file
@ -0,0 +1,59 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef BNSDECODER_HPP_
|
||||
#define BNSDECODER_HPP_
|
||||
|
||||
#include "SoundDecoder.hpp"
|
||||
|
||||
typedef struct _SoundBlock
|
||||
{
|
||||
u8 * buffer;
|
||||
u32 size;
|
||||
u8 format;
|
||||
u32 frequency;
|
||||
u32 loopStart;
|
||||
u32 loopEnd;
|
||||
u8 loopFlag;
|
||||
} SoundBlock;
|
||||
|
||||
class BNSDecoder : public SoundDecoder
|
||||
{
|
||||
public:
|
||||
BNSDecoder(const char * filepath);
|
||||
BNSDecoder(const u8 * snd, int len);
|
||||
~BNSDecoder();
|
||||
int GetFormat() { return SoundData.format; };
|
||||
int GetSampleRate() { return SoundData.frequency; };
|
||||
int Read(u8 * buffer, int buffer_size, int pos);
|
||||
protected:
|
||||
void OpenFile();
|
||||
void CloseFile();
|
||||
SoundBlock SoundData;
|
||||
};
|
||||
|
||||
SoundBlock DecodefromBNS(const u8 *buffer, u32 size);
|
||||
|
||||
#endif
|
144
source/SoundOperations/BufferCircle.cpp
Normal file
144
source/SoundOperations/BufferCircle.cpp
Normal file
@ -0,0 +1,144 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <malloc.h>
|
||||
#include "BufferCircle.hpp"
|
||||
|
||||
#define ALIGN32(x) (((x) + 31) & ~31)
|
||||
|
||||
BufferCircle::BufferCircle()
|
||||
{
|
||||
which = 0;
|
||||
BufferBlockSize = 0;
|
||||
}
|
||||
|
||||
BufferCircle::~BufferCircle()
|
||||
{
|
||||
FreeBuffer();
|
||||
SoundBuffer.clear();
|
||||
BufferSize.clear();
|
||||
BufferReady.clear();
|
||||
}
|
||||
|
||||
void BufferCircle::SetBufferBlockSize(int size)
|
||||
{
|
||||
if(size < 0)
|
||||
return;
|
||||
|
||||
BufferBlockSize = size;
|
||||
|
||||
for(int i = 0; i < Size(); i++)
|
||||
{
|
||||
if(SoundBuffer[i] != NULL)
|
||||
free(SoundBuffer[i]);
|
||||
|
||||
SoundBuffer[i] = (u8 *) memalign(32, ALIGN32(BufferBlockSize));
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
void BufferCircle::Resize(int size)
|
||||
{
|
||||
while(size < Size())
|
||||
RemoveBuffer(Size()-1);
|
||||
|
||||
int oldSize = Size();
|
||||
|
||||
SoundBuffer.resize(size);
|
||||
BufferSize.resize(size);
|
||||
BufferReady.resize(size);
|
||||
|
||||
for(int i = oldSize; i < Size(); i++)
|
||||
{
|
||||
if(BufferBlockSize > 0)
|
||||
SoundBuffer[i] = (u8 *) memalign(32, ALIGN32(BufferBlockSize));
|
||||
else
|
||||
SoundBuffer[i] = NULL;
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
void BufferCircle::RemoveBuffer(int pos)
|
||||
{
|
||||
if(!Valid(pos))
|
||||
return;
|
||||
|
||||
if(SoundBuffer[pos] != NULL)
|
||||
free(SoundBuffer[pos]);
|
||||
|
||||
SoundBuffer.erase(SoundBuffer.begin()+pos);
|
||||
BufferSize.erase(BufferSize.begin()+pos);
|
||||
BufferReady.erase(BufferReady.begin()+pos);
|
||||
}
|
||||
|
||||
void BufferCircle::ClearBuffer()
|
||||
{
|
||||
for(int i = 0; i < Size(); i++)
|
||||
{
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
which = 0;
|
||||
}
|
||||
|
||||
void BufferCircle::FreeBuffer()
|
||||
{
|
||||
for(int i = 0; i < Size(); i++)
|
||||
{
|
||||
if(SoundBuffer[i] != NULL)
|
||||
free(SoundBuffer[i]);
|
||||
|
||||
SoundBuffer[i] = NULL;
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
void BufferCircle::LoadNext()
|
||||
{
|
||||
int pos = (which+Size()-1) % Size();
|
||||
BufferReady[pos] = false;
|
||||
BufferSize[pos] = 0;
|
||||
|
||||
which = (which+1) % Size();
|
||||
}
|
||||
|
||||
void BufferCircle::SetBufferReady(int pos, bool state)
|
||||
{
|
||||
if(!Valid(pos))
|
||||
return;
|
||||
|
||||
BufferReady[pos] = state;
|
||||
}
|
||||
|
||||
void BufferCircle::SetBufferSize(int pos, int size)
|
||||
{
|
||||
if(!Valid(pos))
|
||||
return;
|
||||
|
||||
BufferSize[pos] = size;
|
||||
}
|
92
source/SoundOperations/BufferCircle.hpp
Normal file
92
source/SoundOperations/BufferCircle.hpp
Normal file
@ -0,0 +1,92 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef BUFFER_CIRCLE_HPP_
|
||||
#define BUFFER_CIRCLE_HPP_
|
||||
|
||||
#include <vector>
|
||||
#include <gctypes.h>
|
||||
|
||||
class BufferCircle
|
||||
{
|
||||
public:
|
||||
//!> Constructor
|
||||
BufferCircle();
|
||||
//!> Destructor
|
||||
~BufferCircle();
|
||||
//!> Set circle size
|
||||
void Resize(int size);
|
||||
//!> Get the circle size
|
||||
int Size() { return SoundBuffer.size(); };
|
||||
//!> Set/resize the buffer size
|
||||
void SetBufferBlockSize(int size);
|
||||
//!> Remove a buffer
|
||||
void RemoveBuffer(int pos);
|
||||
//!> Set all buffers clear
|
||||
void ClearBuffer();
|
||||
//!> Free all buffers
|
||||
void FreeBuffer();
|
||||
//!> Switch to next buffer
|
||||
void LoadNext();
|
||||
//!> Get the current buffer
|
||||
u8 * GetBuffer() { if(!Valid(which)) return 0; return SoundBuffer[which]; };
|
||||
//!> Get a buffer at a position
|
||||
u8 * GetBuffer(int pos) { if(!Valid(pos)) return NULL; else return SoundBuffer[pos]; };
|
||||
//!> Get next buffer
|
||||
u8 * GetNextBuffer() { if(Size() <= 0) return 0; else return SoundBuffer[(which+1) % Size()]; };
|
||||
//!> Get previous buffer
|
||||
u8 * GetLastBuffer() { if(Size() <= 0) return 0; else return SoundBuffer[(which+Size()-1) % Size()]; };
|
||||
//!> Get current buffer size
|
||||
u32 GetBufferSize() { if(!Valid(which)) return 0; else return BufferSize[which]; };
|
||||
//!> Get buffer size at position
|
||||
u32 GetBufferSize(int pos) { if(!Valid(pos)) return 0; else return BufferSize[pos]; };
|
||||
//!> Get previous buffer size
|
||||
u32 GetLastBufferSize() { if(Size() <= 0) return 0; else return BufferSize[(which+Size()-1) % Size()]; };
|
||||
//!> Is current buffer ready
|
||||
bool IsBufferReady() { if(!Valid(which)) return false; else return BufferReady[which]; };
|
||||
//!> Is a buffer at a position ready
|
||||
bool IsBufferReady(int pos) { if(!Valid(pos)) return false; else return BufferReady[pos]; };
|
||||
//!> Is next buffer ready
|
||||
bool IsNextBufferReady() { if(Size() <= 0) return false; else return BufferReady[(which+1) % Size()]; };
|
||||
//!> Is last buffer ready
|
||||
bool IsLastBufferReady() { if(Size() <= 0) return false; else return BufferReady[(which+Size()-1) % Size()]; };
|
||||
//!> Set a buffer at a position to a ready state
|
||||
void SetBufferReady(int pos, bool st);
|
||||
//!> Set the buffersize at a position
|
||||
void SetBufferSize(int pos, int size);
|
||||
//!> Get the current position in the circle
|
||||
u16 Which() { return which; };
|
||||
protected:
|
||||
//!> Check if the position is a valid position in the vector
|
||||
bool Valid(int pos) { return !(which < 0 || which >= Size()); };
|
||||
|
||||
u16 which;
|
||||
u32 BufferBlockSize;
|
||||
std::vector<u8 *> SoundBuffer;
|
||||
std::vector<u32> BufferSize;
|
||||
std::vector<bool> BufferReady;
|
||||
};
|
||||
|
||||
#endif
|
216
source/SoundOperations/Mp3Decoder.cpp
Normal file
216
source/SoundOperations/Mp3Decoder.cpp
Normal file
@ -0,0 +1,216 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <string>
|
||||
#include <string.h>
|
||||
#include <limits.h>
|
||||
#include <unistd.h>
|
||||
#include <malloc.h>
|
||||
#include <math.h>
|
||||
#include "Mp3Decoder.hpp"
|
||||
|
||||
Mp3Decoder::Mp3Decoder(const char * filepath)
|
||||
: SoundDecoder(filepath)
|
||||
{
|
||||
SoundType = SOUND_MP3;
|
||||
ReadBuffer = NULL;
|
||||
mad_timer_reset(&Timer);
|
||||
mad_stream_init(&Stream);
|
||||
mad_frame_init(&Frame);
|
||||
mad_synth_init(&Synth);
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
Mp3Decoder::Mp3Decoder(const u8 * snd, int len)
|
||||
: SoundDecoder(snd, len)
|
||||
{
|
||||
SoundType = SOUND_MP3;
|
||||
ReadBuffer = NULL;
|
||||
mad_timer_reset(&Timer);
|
||||
mad_stream_init(&Stream);
|
||||
mad_frame_init(&Frame);
|
||||
mad_synth_init(&Synth);
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
Mp3Decoder::~Mp3Decoder()
|
||||
{
|
||||
ExitRequested = true;
|
||||
while(Decoding)
|
||||
usleep(100);
|
||||
|
||||
mad_synth_finish(&Synth);
|
||||
mad_frame_finish(&Frame);
|
||||
mad_stream_finish(&Stream);
|
||||
|
||||
if(ReadBuffer)
|
||||
free(ReadBuffer);
|
||||
ReadBuffer = NULL;
|
||||
}
|
||||
|
||||
void Mp3Decoder::OpenFile()
|
||||
{
|
||||
GuardPtr = NULL;
|
||||
ReadBuffer = (u8 *) memalign(32, SoundBlockSize*SoundBlocks);
|
||||
if(!ReadBuffer)
|
||||
{
|
||||
if(file_fd)
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
u8 dummybuff[4096];
|
||||
int ret = Read((u8 *) &dummybuff, 4096, 0);
|
||||
if(ret <= 0)
|
||||
{
|
||||
if(file_fd)
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
SampleRate = (u32) Frame.header.samplerate;
|
||||
Format = ((MAD_NCHANNELS(&Frame.header) == 2) ? VOICE_STEREO_16BIT : VOICE_MONO_16BIT);
|
||||
Rewind();
|
||||
Decode();
|
||||
}
|
||||
|
||||
int Mp3Decoder::Rewind()
|
||||
{
|
||||
mad_synth_finish(&Synth);
|
||||
mad_frame_finish(&Frame);
|
||||
mad_stream_finish(&Stream);
|
||||
mad_timer_reset(&Timer);
|
||||
mad_stream_init(&Stream);
|
||||
mad_frame_init(&Frame);
|
||||
mad_synth_init(&Synth);
|
||||
SynthPos = 0;
|
||||
GuardPtr = NULL;
|
||||
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
|
||||
return SoundDecoder::Rewind();
|
||||
}
|
||||
|
||||
static inline s16 FixedToShort(mad_fixed_t Fixed)
|
||||
{
|
||||
/* Clipping */
|
||||
if(Fixed>=MAD_F_ONE)
|
||||
return(SHRT_MAX);
|
||||
if(Fixed<=-MAD_F_ONE)
|
||||
return(-SHRT_MAX);
|
||||
|
||||
Fixed=Fixed>>(MAD_F_FRACBITS-15);
|
||||
return((s16)Fixed);
|
||||
}
|
||||
|
||||
int Mp3Decoder::Read(u8 * buffer, int buffer_size, int pos)
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
|
||||
if(Format == VOICE_STEREO_16BIT)
|
||||
buffer_size &= ~0x0003;
|
||||
else
|
||||
buffer_size &= ~0x0001;
|
||||
|
||||
u8 * write_pos = buffer;
|
||||
u8 * write_end = buffer+buffer_size;
|
||||
|
||||
while(1)
|
||||
{
|
||||
while(SynthPos < Synth.pcm.length)
|
||||
{
|
||||
if(write_pos >= write_end)
|
||||
return write_pos-buffer;
|
||||
|
||||
*((s16 *) write_pos) = FixedToShort(Synth.pcm.samples[0][SynthPos]);
|
||||
write_pos += 2;
|
||||
|
||||
if(MAD_NCHANNELS(&Frame.header) == 2)
|
||||
{
|
||||
*((s16 *) write_pos) = FixedToShort(Synth.pcm.samples[1][SynthPos]);
|
||||
write_pos += 2;
|
||||
}
|
||||
SynthPos++;
|
||||
}
|
||||
|
||||
if(Stream.buffer == NULL || Stream.error == MAD_ERROR_BUFLEN)
|
||||
{
|
||||
u8 * ReadStart = ReadBuffer;
|
||||
int ReadSize = SoundBlockSize*SoundBlocks;
|
||||
int Remaining = 0;
|
||||
|
||||
if(Stream.next_frame != NULL)
|
||||
{
|
||||
Remaining = Stream.bufend - Stream.next_frame;
|
||||
memmove(ReadBuffer, Stream.next_frame, Remaining);
|
||||
ReadStart += Remaining;
|
||||
ReadSize -= Remaining;
|
||||
}
|
||||
|
||||
ReadSize = file_fd->read(ReadStart, ReadSize);
|
||||
if(ReadSize <= 0)
|
||||
{
|
||||
GuardPtr = ReadStart;
|
||||
memset(GuardPtr, 0, MAD_BUFFER_GUARD);
|
||||
ReadSize = MAD_BUFFER_GUARD;
|
||||
}
|
||||
|
||||
CurPos += ReadSize;
|
||||
mad_stream_buffer(&Stream, ReadBuffer, Remaining+ReadSize);
|
||||
}
|
||||
|
||||
if(mad_frame_decode(&Frame,&Stream))
|
||||
{
|
||||
if(MAD_RECOVERABLE(Stream.error))
|
||||
{
|
||||
if(Stream.error != MAD_ERROR_LOSTSYNC || !GuardPtr)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(Stream.error != MAD_ERROR_BUFLEN)
|
||||
return -1;
|
||||
else if(Stream.error == MAD_ERROR_BUFLEN && GuardPtr)
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
mad_timer_add(&Timer,Frame.header.duration);
|
||||
mad_synth_frame(&Synth,&Frame);
|
||||
SynthPos = 0;
|
||||
}
|
||||
}
|
51
source/SoundOperations/Mp3Decoder.hpp
Normal file
51
source/SoundOperations/Mp3Decoder.hpp
Normal file
@ -0,0 +1,51 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <mad.h>
|
||||
|
||||
#include "SoundDecoder.hpp"
|
||||
|
||||
class Mp3Decoder : public SoundDecoder
|
||||
{
|
||||
public:
|
||||
Mp3Decoder(const char * filepath);
|
||||
Mp3Decoder(const u8 * sound, int len);
|
||||
~Mp3Decoder();
|
||||
int GetFormat() { return Format; };
|
||||
int GetSampleRate() { return SampleRate; };
|
||||
int Rewind();
|
||||
int Read(u8 * buffer, int buffer_size, int pos);
|
||||
protected:
|
||||
void OpenFile();
|
||||
struct mad_stream Stream;
|
||||
struct mad_frame Frame;
|
||||
struct mad_synth Synth;
|
||||
mad_timer_t Timer;
|
||||
u8 * GuardPtr;
|
||||
u8 * ReadBuffer;
|
||||
u8 Format;
|
||||
u32 SampleRate;
|
||||
u32 SynthPos;
|
||||
};
|
144
source/SoundOperations/OggDecoder.cpp
Normal file
144
source/SoundOperations/OggDecoder.cpp
Normal file
@ -0,0 +1,144 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include <malloc.h>
|
||||
#include "OggDecoder.hpp"
|
||||
|
||||
extern "C" int ogg_read(void * punt, int bytes, int blocks, int *f)
|
||||
{
|
||||
return ((CFile *) f)->read((u8 *) punt, bytes*blocks);
|
||||
}
|
||||
|
||||
extern "C" int ogg_seek(int *f, ogg_int64_t offset, int mode)
|
||||
{
|
||||
return ((CFile *) f)->seek((u64) offset, mode);
|
||||
}
|
||||
|
||||
extern "C" int ogg_close(int *f)
|
||||
{
|
||||
((CFile *) f)->close();
|
||||
return 0;
|
||||
}
|
||||
|
||||
extern "C" long ogg_tell(int *f)
|
||||
{
|
||||
return (long) ((CFile *) f)->tell();
|
||||
}
|
||||
|
||||
static ov_callbacks callbacks = {
|
||||
(size_t (*)(void *, size_t, size_t, void *)) ogg_read,
|
||||
(int (*)(void *, ogg_int64_t, int)) ogg_seek,
|
||||
(int (*)(void *)) ogg_close,
|
||||
(long (*)(void *)) ogg_tell
|
||||
};
|
||||
|
||||
OggDecoder::OggDecoder(const char * filepath)
|
||||
: SoundDecoder(filepath)
|
||||
{
|
||||
SoundType = SOUND_OGG;
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
OggDecoder::OggDecoder(const u8 * snd, int len)
|
||||
: SoundDecoder(snd, len)
|
||||
{
|
||||
SoundType = SOUND_OGG;
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
OggDecoder::~OggDecoder()
|
||||
{
|
||||
ExitRequested = true;
|
||||
while(Decoding)
|
||||
usleep(100);
|
||||
|
||||
if(file_fd)
|
||||
ov_clear(&ogg_file);
|
||||
}
|
||||
|
||||
void OggDecoder::OpenFile()
|
||||
{
|
||||
if (ov_open_callbacks(file_fd, &ogg_file, NULL, 0, callbacks) < 0)
|
||||
{
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
ogg_info = ov_info(&ogg_file, -1);
|
||||
Decode();
|
||||
}
|
||||
|
||||
int OggDecoder::GetFormat()
|
||||
{
|
||||
if(!file_fd)
|
||||
return VOICE_STEREO_16BIT;
|
||||
|
||||
return ((ogg_info->channels == 2) ? VOICE_STEREO_16BIT : VOICE_MONO_16BIT);
|
||||
}
|
||||
|
||||
int OggDecoder::GetSampleRate()
|
||||
{
|
||||
if(!file_fd)
|
||||
return 0;
|
||||
|
||||
return (int) ogg_info->rate;
|
||||
}
|
||||
|
||||
int OggDecoder::Rewind()
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
|
||||
int ret = ov_time_seek(&ogg_file, 0);
|
||||
CurPos = 0;
|
||||
EndOfFile = false;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int OggDecoder::Read(u8 * buffer, int buffer_size, int pos)
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
|
||||
int bitstream = 0;
|
||||
|
||||
int read = ov_read(&ogg_file, (char *) buffer, buffer_size, &bitstream);
|
||||
|
||||
if(read > 0)
|
||||
CurPos += read;
|
||||
|
||||
return read;
|
||||
}
|
45
source/SoundOperations/OggDecoder.hpp
Normal file
45
source/SoundOperations/OggDecoder.hpp
Normal file
@ -0,0 +1,45 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <tremor/ivorbiscodec.h>
|
||||
#include <tremor/ivorbisfile.h>
|
||||
|
||||
#include "SoundDecoder.hpp"
|
||||
|
||||
class OggDecoder : public SoundDecoder
|
||||
{
|
||||
public:
|
||||
OggDecoder(const char * filepath);
|
||||
OggDecoder(const u8 * snd, int len);
|
||||
~OggDecoder();
|
||||
int GetFormat();
|
||||
int GetSampleRate();
|
||||
int Rewind();
|
||||
int Read(u8 * buffer, int buffer_size, int pos);
|
||||
protected:
|
||||
void OpenFile();
|
||||
OggVorbis_File ogg_file;
|
||||
vorbis_info *ogg_info;
|
||||
};
|
156
source/SoundOperations/SoundDecoder.cpp
Normal file
156
source/SoundOperations/SoundDecoder.cpp
Normal file
@ -0,0 +1,156 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* 3Band resampling thanks to libmad
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <gccore.h>
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include "SoundDecoder.hpp"
|
||||
#include "main.h"
|
||||
|
||||
SoundDecoder::SoundDecoder()
|
||||
{
|
||||
file_fd = NULL;
|
||||
Init();
|
||||
}
|
||||
|
||||
SoundDecoder::SoundDecoder(const char * filepath)
|
||||
{
|
||||
file_fd = new CFile(filepath, "rb");
|
||||
Init();
|
||||
}
|
||||
|
||||
SoundDecoder::SoundDecoder(const u8 * buffer, int size)
|
||||
{
|
||||
file_fd = new CFile(buffer, size);
|
||||
Init();
|
||||
}
|
||||
|
||||
SoundDecoder::~SoundDecoder()
|
||||
{
|
||||
ExitRequested = true;
|
||||
while(Decoding)
|
||||
usleep(100);
|
||||
|
||||
if(file_fd)
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
}
|
||||
|
||||
void SoundDecoder::Init()
|
||||
{
|
||||
SoundType = SOUND_RAW;
|
||||
SoundBlocks = 8;
|
||||
SoundBlockSize = 8192;
|
||||
CurPos = 0;
|
||||
Loop = false;
|
||||
EndOfFile = false;
|
||||
Decoding = false;
|
||||
ExitRequested = false;
|
||||
SoundBuffer.SetBufferBlockSize(SoundBlockSize);
|
||||
SoundBuffer.Resize(SoundBlocks);
|
||||
}
|
||||
|
||||
int SoundDecoder::Rewind()
|
||||
{
|
||||
CurPos = 0;
|
||||
EndOfFile = false;
|
||||
file_fd->rewind();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SoundDecoder::Read(u8 * buffer, int buffer_size, int pos)
|
||||
{
|
||||
int ret = file_fd->read(buffer, buffer_size);
|
||||
CurPos += ret;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void SoundDecoder::Decode()
|
||||
{
|
||||
if(!file_fd || ExitRequested || EndOfFile)
|
||||
return;
|
||||
|
||||
u16 newWhich = SoundBuffer.Which();
|
||||
u16 i = 0;
|
||||
for (i = 0; i < SoundBuffer.Size()-2; i++)
|
||||
{
|
||||
if(!SoundBuffer.IsBufferReady(newWhich))
|
||||
break;
|
||||
|
||||
newWhich = (newWhich+1) % SoundBuffer.Size();
|
||||
}
|
||||
|
||||
if(i == SoundBuffer.Size()-2)
|
||||
return;
|
||||
|
||||
Decoding = true;
|
||||
|
||||
int done = 0;
|
||||
u8 * write_buf = SoundBuffer.GetBuffer(newWhich);
|
||||
if(!write_buf)
|
||||
{
|
||||
ExitRequested = true;
|
||||
Decoding = false;
|
||||
return;
|
||||
}
|
||||
|
||||
while(done < SoundBlockSize)
|
||||
{
|
||||
int ret = Read(&write_buf[done], SoundBlockSize-done, Tell());
|
||||
|
||||
if(ret <= 0)
|
||||
{
|
||||
if(Loop)
|
||||
{
|
||||
Rewind();
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
EndOfFile = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
done += ret;
|
||||
}
|
||||
|
||||
if(done > 0)
|
||||
{
|
||||
SoundBuffer.SetBufferSize(newWhich, done);
|
||||
SoundBuffer.SetBufferReady(newWhich, true);
|
||||
}
|
||||
|
||||
if(!SoundBuffer.IsBufferReady((newWhich+1) % SoundBuffer.Size()))
|
||||
Decode();
|
||||
|
||||
Decoding = false;
|
||||
}
|
||||
|
89
source/SoundOperations/SoundDecoder.hpp
Normal file
89
source/SoundOperations/SoundDecoder.hpp
Normal file
@ -0,0 +1,89 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef SOUND_DECODER_HPP
|
||||
#define SOUND_DECODER_HPP
|
||||
|
||||
#include <stdio.h>
|
||||
#include <gctypes.h>
|
||||
#include <asndlib.h>
|
||||
#include "utils/timer.h"
|
||||
#include "FileOperations/File.hpp"
|
||||
#include "BufferCircle.hpp"
|
||||
|
||||
enum
|
||||
{
|
||||
SOUND_RAW = 0,
|
||||
SOUND_MP3,
|
||||
SOUND_OGG,
|
||||
SOUND_WAV,
|
||||
SOUND_BNS,
|
||||
SOUND_AIF
|
||||
};
|
||||
|
||||
class SoundDecoder
|
||||
{
|
||||
public:
|
||||
SoundDecoder();
|
||||
SoundDecoder(const char * filepath);
|
||||
SoundDecoder(const u8 * buffer, int size);
|
||||
~SoundDecoder();
|
||||
virtual int Read(u8 * buffer, int buffer_size, int pos);
|
||||
virtual int Tell() { return CurPos; };
|
||||
virtual int Seek(int pos) { CurPos = pos; return file_fd->seek(CurPos, SEEK_SET); };
|
||||
virtual int Rewind();
|
||||
virtual int GetFormat() { return VOICE_STEREO_16BIT; };
|
||||
virtual int GetSampleRate() { return 48000; };
|
||||
virtual void Decode();
|
||||
virtual u32 GetBufferSize() { return SoundBuffer.GetBufferSize(); };
|
||||
virtual u8 * GetBuffer() { return SoundBuffer.GetBuffer(); };
|
||||
virtual u8 * GetNextBuffer() { return SoundBuffer.GetNextBuffer(); };
|
||||
virtual u8 * GetLastBuffer() { return SoundBuffer.GetLastBuffer(); };
|
||||
virtual void LoadNext() { SoundBuffer.LoadNext(); };
|
||||
virtual bool IsBufferReady() { return SoundBuffer.IsBufferReady(); };
|
||||
virtual bool IsNextBufferReady() { return SoundBuffer.IsNextBufferReady(); };
|
||||
virtual bool IsLastBufferReady() { return SoundBuffer.IsLastBufferReady(); };
|
||||
virtual bool IsEOF() { return EndOfFile; };
|
||||
virtual void SetLoop(bool l) { Loop = l; };
|
||||
virtual u8 GetSoundType() { return SoundType; };
|
||||
virtual void ClearBuffer() { SoundBuffer.ClearBuffer(); };
|
||||
virtual bool IsStereo() { return (GetFormat() == VOICE_STEREO_16BIT || GetFormat() == VOICE_STEREO_8BIT); };
|
||||
virtual bool Is16Bit() { return (GetFormat() == VOICE_STEREO_16BIT || GetFormat() == VOICE_MONO_16BIT); };
|
||||
protected:
|
||||
void Init();
|
||||
|
||||
CFile * file_fd;
|
||||
BufferCircle SoundBuffer;
|
||||
u8 SoundType;
|
||||
u16 SoundBlocks;
|
||||
int SoundBlockSize;
|
||||
int CurPos;
|
||||
bool Loop;
|
||||
bool EndOfFile;
|
||||
bool Decoding;
|
||||
bool ExitRequested;
|
||||
};
|
||||
|
||||
#endif
|
271
source/SoundOperations/SoundHandler.cpp
Normal file
271
source/SoundOperations/SoundHandler.cpp
Normal file
@ -0,0 +1,271 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include <malloc.h>
|
||||
#include "SoundHandler.hpp"
|
||||
#include "Mp3Decoder.hpp"
|
||||
#include "OggDecoder.hpp"
|
||||
#include "WavDecoder.hpp"
|
||||
#include "AifDecoder.hpp"
|
||||
#include "BNSDecoder.hpp"
|
||||
|
||||
SoundHandler * SoundHandler::instance = NULL;
|
||||
|
||||
SoundHandler::SoundHandler()
|
||||
{
|
||||
Decoding = false;
|
||||
ExitRequested = false;
|
||||
for(u32 i = 0; i < MAX_DECODERS; ++i)
|
||||
DecoderList[i] = NULL;
|
||||
|
||||
ThreadStack = (u8 *) memalign(32, 32768);
|
||||
if(!ThreadStack)
|
||||
return;
|
||||
|
||||
LWP_CreateThread(&SoundThread, UpdateThread, this, ThreadStack, 32768, 80);
|
||||
}
|
||||
|
||||
SoundHandler::~SoundHandler()
|
||||
{
|
||||
ExitRequested = true;
|
||||
ThreadSignal();
|
||||
LWP_JoinThread(SoundThread, NULL);
|
||||
SoundThread = LWP_THREAD_NULL;
|
||||
if(ThreadStack)
|
||||
free(ThreadStack);
|
||||
|
||||
ClearDecoderList();
|
||||
}
|
||||
|
||||
SoundHandler * SoundHandler::Instance()
|
||||
{
|
||||
if (instance == NULL)
|
||||
{
|
||||
instance = new SoundHandler();
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
|
||||
void SoundHandler::DestroyInstance()
|
||||
{
|
||||
if(instance)
|
||||
{
|
||||
delete instance;
|
||||
}
|
||||
instance = NULL;
|
||||
}
|
||||
|
||||
void SoundHandler::AddDecoder(int voice, const char * filepath)
|
||||
{
|
||||
if(voice < 0 || voice >= MAX_DECODERS)
|
||||
return;
|
||||
|
||||
if(DecoderList[voice] != NULL)
|
||||
RemoveDecoder(voice);
|
||||
|
||||
DecoderList[voice] = GetSoundDecoder(filepath);
|
||||
}
|
||||
|
||||
void SoundHandler::AddDecoder(int voice, const u8 * snd, int len)
|
||||
{
|
||||
if(voice < 0 || voice >= MAX_DECODERS)
|
||||
return;
|
||||
|
||||
if(DecoderList[voice] != NULL)
|
||||
RemoveDecoder(voice);
|
||||
|
||||
DecoderList[voice] = GetSoundDecoder(snd, len);
|
||||
}
|
||||
|
||||
void SoundHandler::RemoveDecoder(int voice)
|
||||
{
|
||||
if(voice < 0 || voice >= MAX_DECODERS)
|
||||
return;
|
||||
|
||||
if(DecoderList[voice] != NULL)
|
||||
{
|
||||
if(DecoderList[voice]->GetSoundType() == SOUND_OGG) delete ((OggDecoder *) DecoderList[voice]);
|
||||
else if(DecoderList[voice]->GetSoundType() == SOUND_MP3) delete ((Mp3Decoder *) DecoderList[voice]);
|
||||
else if(DecoderList[voice]->GetSoundType() == SOUND_WAV) delete ((WavDecoder *) DecoderList[voice]);
|
||||
else if(DecoderList[voice]->GetSoundType() == SOUND_AIF) delete ((AifDecoder *) DecoderList[voice]);
|
||||
else if(DecoderList[voice]->GetSoundType() == SOUND_BNS) delete ((BNSDecoder *) DecoderList[voice]);
|
||||
else delete DecoderList[voice];
|
||||
}
|
||||
|
||||
DecoderList[voice] = NULL;
|
||||
}
|
||||
|
||||
void SoundHandler::ClearDecoderList()
|
||||
{
|
||||
for(u32 i = 0; i < MAX_DECODERS; ++i)
|
||||
RemoveDecoder(i);
|
||||
}
|
||||
|
||||
static inline bool CheckMP3Signature(const u8 * buffer)
|
||||
{
|
||||
const char MP3_Magic[][3] =
|
||||
{
|
||||
{'I', 'D', '3'}, //'ID3'
|
||||
{0xff, 0xfe}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xff}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xfa}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xfb}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf2}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf3}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf4}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf5}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf6}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf7}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xe2}, //'MPEG ADTS, layer III, v2.5 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xe3}, //'MPEG ADTS, layer III, v2.5', 'mp3', 'audio/mpeg'),
|
||||
};
|
||||
|
||||
if(buffer[0] == MP3_Magic[0][0] && buffer[1] == MP3_Magic[0][1] &&
|
||||
buffer[2] == MP3_Magic[0][2])
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
for(int i = 1; i < 13; i++)
|
||||
{
|
||||
if(buffer[0] == MP3_Magic[i][0] && buffer[1] == MP3_Magic[i][1])
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
SoundDecoder * SoundHandler::GetSoundDecoder(const char * filepath)
|
||||
{
|
||||
u32 magic;
|
||||
CFile f(filepath, "rb");
|
||||
if(f.size() == 0)
|
||||
return NULL;
|
||||
|
||||
do
|
||||
{
|
||||
f.read((u8 *) &magic, 1);
|
||||
}
|
||||
while(((u8 *) &magic)[0] == 0 && f.tell() < f.size());
|
||||
|
||||
if(f.tell() == f.size())
|
||||
return NULL;
|
||||
|
||||
f.seek(f.tell()-1, SEEK_SET);
|
||||
f.read((u8 *) &magic, 4);
|
||||
f.close();
|
||||
|
||||
if(magic == 'OggS')
|
||||
{
|
||||
return new OggDecoder(filepath);
|
||||
}
|
||||
else if(magic == 'RIFF')
|
||||
{
|
||||
return new WavDecoder(filepath);
|
||||
}
|
||||
else if(magic == 'BNS ')
|
||||
{
|
||||
return new BNSDecoder(filepath);
|
||||
}
|
||||
else if(magic == 'FORM')
|
||||
{
|
||||
return new AifDecoder(filepath);
|
||||
}
|
||||
else if(CheckMP3Signature((u8 *) &magic) == true)
|
||||
{
|
||||
return new Mp3Decoder(filepath);
|
||||
}
|
||||
|
||||
return new SoundDecoder(filepath);
|
||||
}
|
||||
|
||||
SoundDecoder * SoundHandler::GetSoundDecoder(const u8 * sound, int length)
|
||||
{
|
||||
const u8 * check = sound;
|
||||
int counter = 0;
|
||||
|
||||
while(check[0] == 0 && counter < length)
|
||||
{
|
||||
check++;
|
||||
counter++;
|
||||
}
|
||||
|
||||
if(counter >= length)
|
||||
return NULL;
|
||||
|
||||
u32 * magic = (u32 *) check;
|
||||
|
||||
if(magic[0] == 'OggS')
|
||||
{
|
||||
return new OggDecoder(sound, length);
|
||||
}
|
||||
else if(magic[0] == 'RIFF')
|
||||
{
|
||||
return new WavDecoder(sound, length);
|
||||
}
|
||||
else if(magic[0] == 'BNS ')
|
||||
{
|
||||
return new BNSDecoder(sound, length);
|
||||
}
|
||||
else if(magic[0] == 'FORM')
|
||||
{
|
||||
return new AifDecoder(sound, length);
|
||||
}
|
||||
else if(CheckMP3Signature(check) == true)
|
||||
{
|
||||
return new Mp3Decoder(sound, length);
|
||||
}
|
||||
|
||||
return new SoundDecoder(sound, length);
|
||||
}
|
||||
|
||||
void * SoundHandler::UpdateThread(void *arg)
|
||||
{
|
||||
((SoundHandler *) arg)->InternalSoundUpdates();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void SoundHandler::InternalSoundUpdates()
|
||||
{
|
||||
u16 i = 0;
|
||||
LWP_InitQueue(&ThreadQueue);
|
||||
while (!ExitRequested)
|
||||
{
|
||||
LWP_ThreadSleep(ThreadQueue);
|
||||
|
||||
for(i = 0; i < MAX_DECODERS; ++i)
|
||||
{
|
||||
if(DecoderList[i] == NULL)
|
||||
continue;
|
||||
|
||||
Decoding = true;
|
||||
DecoderList[i]->Decode();
|
||||
}
|
||||
Decoding = false;
|
||||
}
|
||||
LWP_CloseQueue(ThreadQueue);
|
||||
ThreadQueue = LWP_TQUEUE_NULL;
|
||||
}
|
68
source/SoundOperations/SoundHandler.hpp
Normal file
68
source/SoundOperations/SoundHandler.hpp
Normal file
@ -0,0 +1,68 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef SOUNDHANDLER_H_
|
||||
#define SOUNDHANDLER_H_
|
||||
|
||||
#include <vector>
|
||||
#include <gccore.h>
|
||||
#include "SoundDecoder.hpp"
|
||||
|
||||
#define MAX_DECODERS 16
|
||||
|
||||
class SoundHandler
|
||||
{
|
||||
public:
|
||||
static SoundHandler * Instance();
|
||||
static void DestroyInstance();
|
||||
|
||||
void AddDecoder(int voice, const char * filepath);
|
||||
void AddDecoder(int voice, const u8 * snd, int len);
|
||||
void RemoveDecoder(int voice);
|
||||
void DestroyDecoder(SoundDecoder * decoder);
|
||||
|
||||
SoundDecoder * Decoder(int i) { return ((i < 0 || i >= MAX_DECODERS) ? NULL : DecoderList[i]); };
|
||||
void ThreadSignal() { LWP_ThreadSignal(ThreadQueue); };
|
||||
bool IsDecoding() { return Decoding; };
|
||||
protected:
|
||||
SoundHandler();
|
||||
~SoundHandler();
|
||||
static void * UpdateThread(void *arg);
|
||||
void InternalSoundUpdates();
|
||||
void ClearDecoderList();
|
||||
SoundDecoder * GetSoundDecoder(const char * filepath);
|
||||
SoundDecoder * GetSoundDecoder(const u8 * sound, int length);
|
||||
|
||||
static SoundHandler * instance;
|
||||
u8 * ThreadStack;
|
||||
lwp_t SoundThread;
|
||||
lwpq_t ThreadQueue;
|
||||
bool Decoding;
|
||||
bool ExitRequested;
|
||||
|
||||
SoundDecoder * DecoderList[MAX_DECODERS];
|
||||
};
|
||||
|
||||
#endif
|
155
source/SoundOperations/WavDecoder.cpp
Normal file
155
source/SoundOperations/WavDecoder.cpp
Normal file
@ -0,0 +1,155 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <string.h>
|
||||
#include "WavDecoder.hpp"
|
||||
#include "utils/uncompress.h"
|
||||
|
||||
WavDecoder::WavDecoder(const char * filepath)
|
||||
: SoundDecoder(filepath)
|
||||
{
|
||||
SoundType = SOUND_WAV;
|
||||
SampleRate = 48000;
|
||||
Format = VOICE_STEREO_16BIT;
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
WavDecoder::WavDecoder(const u8 * snd, int len)
|
||||
: SoundDecoder(snd, len)
|
||||
{
|
||||
SoundType = SOUND_WAV;
|
||||
SampleRate = 48000;
|
||||
Format = VOICE_STEREO_16BIT;
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
WavDecoder::~WavDecoder()
|
||||
{
|
||||
}
|
||||
|
||||
void WavDecoder::OpenFile()
|
||||
{
|
||||
SWaveHdr Header;
|
||||
SWaveFmtChunk FmtChunk;
|
||||
memset(&Header, 0, sizeof(SWaveHdr));
|
||||
memset(&FmtChunk, 0, sizeof(SWaveFmtChunk));
|
||||
|
||||
file_fd->read((u8 *) &Header, sizeof(SWaveHdr));
|
||||
file_fd->read((u8 *) &FmtChunk, sizeof(SWaveFmtChunk));
|
||||
|
||||
if (Header.magicRIFF != 'RIFF')
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
else if(Header.magicWAVE != 'WAVE')
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
else if(FmtChunk.magicFMT != 'fmt ')
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
|
||||
DataOffset = sizeof(SWaveHdr)+le32(FmtChunk.size)+8;
|
||||
file_fd->seek(DataOffset, SEEK_SET);
|
||||
SWaveChunk DataChunk;
|
||||
file_fd->read((u8 *) &DataChunk, sizeof(SWaveChunk));
|
||||
|
||||
if(DataChunk.magicDATA == 'fact')
|
||||
{
|
||||
DataOffset += 8+le32(DataChunk.size);
|
||||
file_fd->seek(DataOffset, SEEK_SET);
|
||||
file_fd->read((u8 *) &DataChunk, sizeof(SWaveChunk));
|
||||
}
|
||||
if(DataChunk.magicDATA != 'data')
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
|
||||
DataOffset += 8;
|
||||
DataSize = le32(DataChunk.size);
|
||||
Is16Bit = (le16(FmtChunk.bps) == 16);
|
||||
SampleRate = le32(FmtChunk.freq);
|
||||
|
||||
if (le16(FmtChunk.channels) == 1 && le16(FmtChunk.bps) == 8 && le16(FmtChunk.alignment) <= 1)
|
||||
Format = VOICE_MONO_8BIT;
|
||||
else if (le16(FmtChunk.channels) == 1 && le16(FmtChunk.bps) == 16 && le16(FmtChunk.alignment) <= 2)
|
||||
Format = VOICE_MONO_16BIT;
|
||||
else if (le16(FmtChunk.channels) == 2 && le16(FmtChunk.bps) == 8 && le16(FmtChunk.alignment) <= 2)
|
||||
Format = VOICE_STEREO_8BIT;
|
||||
else if (le16(FmtChunk.channels) == 2 && le16(FmtChunk.bps) == 16 && le16(FmtChunk.alignment) <= 4)
|
||||
Format = VOICE_STEREO_16BIT;
|
||||
|
||||
Decode();
|
||||
}
|
||||
|
||||
void WavDecoder::CloseFile()
|
||||
{
|
||||
if(file_fd)
|
||||
delete file_fd;
|
||||
|
||||
file_fd = NULL;
|
||||
}
|
||||
|
||||
int WavDecoder::Read(u8 * buffer, int buffer_size, int pos)
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
|
||||
if(CurPos >= (int) DataSize)
|
||||
return 0;
|
||||
|
||||
file_fd->seek(DataOffset+CurPos, SEEK_SET);
|
||||
|
||||
if(buffer_size > (int) DataSize-CurPos)
|
||||
buffer_size = DataSize-CurPos;
|
||||
|
||||
int read = file_fd->read(buffer, buffer_size);
|
||||
if(read > 0)
|
||||
{
|
||||
if (Is16Bit)
|
||||
{
|
||||
read &= ~0x0001;
|
||||
|
||||
for (u32 i = 0; i < (u32) (read / sizeof (u16)); ++i)
|
||||
((u16 *) buffer)[i] = le16(((u16 *) buffer)[i]);
|
||||
}
|
||||
CurPos += read;
|
||||
}
|
||||
|
||||
return read;
|
||||
}
|
75
source/SoundOperations/WavDecoder.hpp
Normal file
75
source/SoundOperations/WavDecoder.hpp
Normal file
@ -0,0 +1,75 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef WAVDECODER_HPP_
|
||||
#define WAVDECODER_HPP_
|
||||
|
||||
#include "SoundDecoder.hpp"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
u32 magicRIFF;
|
||||
u32 size;
|
||||
u32 magicWAVE;
|
||||
} SWaveHdr;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
u32 magicFMT;
|
||||
u32 size;
|
||||
u16 format;
|
||||
u16 channels;
|
||||
u32 freq;
|
||||
u32 avgBps;
|
||||
u16 alignment;
|
||||
u16 bps;
|
||||
} SWaveFmtChunk;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
u32 magicDATA;
|
||||
u32 size;
|
||||
} SWaveChunk;
|
||||
|
||||
class WavDecoder : public SoundDecoder
|
||||
{
|
||||
public:
|
||||
WavDecoder(const char * filepath);
|
||||
WavDecoder(const u8 * snd, int len);
|
||||
~WavDecoder();
|
||||
int GetFormat() { return Format; };
|
||||
int GetSampleRate() { return SampleRate; };
|
||||
int Read(u8 * buffer, int buffer_size, int pos);
|
||||
protected:
|
||||
void OpenFile();
|
||||
void CloseFile();
|
||||
u32 DataOffset;
|
||||
u32 DataSize;
|
||||
u32 SampleRate;
|
||||
u8 Format;
|
||||
bool Is16Bit;
|
||||
};
|
||||
|
||||
#endif
|
@ -9,16 +9,13 @@
|
||||
#include "menu.h"
|
||||
|
||||
GuiBGM::GuiBGM(const u8 *s, int l, int v) :
|
||||
GuiSound(s, l, v)
|
||||
GuiSound(s, l, v, false, 0)
|
||||
{
|
||||
loop = 0;
|
||||
loopMode = ONCE;
|
||||
currentPath = NULL;
|
||||
currentPlaying = 0;
|
||||
|
||||
//shouldn't be needed but
|
||||
//fixes some kind of weird bug in ogg system
|
||||
GuiSound::Load(s, l, v);
|
||||
voice = 0;
|
||||
}
|
||||
|
||||
GuiBGM::~GuiBGM()
|
||||
@ -29,20 +26,11 @@ GuiBGM::~GuiBGM()
|
||||
}
|
||||
;
|
||||
|
||||
void GuiBGM::SetLoop(bool l)
|
||||
void GuiBGM::SetLoop(u8 l)
|
||||
{
|
||||
}
|
||||
loopMode = l;
|
||||
|
||||
void GuiBGM::SetLoop(int l)
|
||||
{
|
||||
loop = false;
|
||||
loopMode = ONCE;
|
||||
|
||||
if (l == LOOP)
|
||||
{
|
||||
loop = true;
|
||||
}
|
||||
else loopMode = l;
|
||||
GuiSound::SetLoop(l == LOOP);
|
||||
}
|
||||
|
||||
bool GuiBGM::Load(const char *path)
|
||||
@ -78,7 +66,7 @@ bool GuiBGM::LoadStandard()
|
||||
|
||||
strcpy(Settings.ogg_path, "");
|
||||
|
||||
bool ret = GuiSound::Load(bg_music_ogg, bg_music_ogg_size, true);
|
||||
bool ret = GuiSound::Load(bg_music_ogg, bg_music_ogg_size, false);
|
||||
|
||||
if (ret) Play();
|
||||
|
@ -8,7 +8,8 @@
|
||||
#ifndef _BGM_H_
|
||||
#define _BGM_H_
|
||||
|
||||
#include "libwiigui/gui.h"
|
||||
#include <vector>
|
||||
#include "gui_sound.h"
|
||||
|
||||
enum
|
||||
{
|
||||
@ -26,8 +27,7 @@ class GuiBGM: public GuiSound
|
||||
bool PlayNext();
|
||||
bool PlayPrevious();
|
||||
bool PlayRandom();
|
||||
void SetLoop(bool l);
|
||||
void SetLoop(int l);
|
||||
void SetLoop(u8 l);
|
||||
void UpdateState();
|
||||
protected:
|
||||
void AddEntrie(const char * filename);
|
380
source/SoundOperations/gui_sound.cpp
Normal file
380
source/SoundOperations/gui_sound.cpp
Normal file
@ -0,0 +1,380 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include "libwiigui/gui.h"
|
||||
#include "utils/uncompress.h"
|
||||
#include "FileOperations/fileops.h"
|
||||
#include "SoundHandler.hpp"
|
||||
#include "WavDecoder.hpp"
|
||||
|
||||
#define MAX_SND_VOICES 16
|
||||
|
||||
static bool VoiceUsed[MAX_SND_VOICES] =
|
||||
{
|
||||
true, false, false, false, false, false,
|
||||
false, false, false, false, false, false,
|
||||
false, false, false, false
|
||||
};
|
||||
|
||||
static inline int GetFirstUnusedVoice()
|
||||
{
|
||||
for(int i = 1; i < MAX_SND_VOICES; i++)
|
||||
{
|
||||
if(VoiceUsed[i] == false)
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
extern "C" void SoundCallback(s32 voice)
|
||||
{
|
||||
SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
|
||||
if(!decoder)
|
||||
return;
|
||||
|
||||
if(decoder->IsBufferReady())
|
||||
{
|
||||
if(ASND_AddVoice(voice, decoder->GetBuffer(), decoder->GetBufferSize()) == SND_OK)
|
||||
{
|
||||
decoder->LoadNext();
|
||||
SoundHandler::Instance()->ThreadSignal();
|
||||
}
|
||||
}
|
||||
else if(decoder->IsEOF())
|
||||
{
|
||||
ASND_StopVoice(voice);
|
||||
//if(voice == 0)
|
||||
//MusicPlayer::Instance()->SetPlaybackFinished(true); //see if next music must be played
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundHandler::Instance()->ThreadSignal();
|
||||
}
|
||||
}
|
||||
|
||||
GuiSound::GuiSound(const char * filepath)
|
||||
{
|
||||
sound = NULL;
|
||||
length = 0;
|
||||
voice = GetFirstUnusedVoice();
|
||||
if(voice > 0)
|
||||
VoiceUsed[voice] = true;
|
||||
|
||||
volume = 255;
|
||||
SoundEffectLength = 0;
|
||||
loop = false;
|
||||
allocated = false;
|
||||
Load(filepath);
|
||||
}
|
||||
|
||||
GuiSound::GuiSound(const u8 * snd, s32 len, int vol, bool isallocated, int v)
|
||||
{
|
||||
sound = NULL;
|
||||
length = 0;
|
||||
if(v < 0)
|
||||
voice = GetFirstUnusedVoice();
|
||||
else
|
||||
voice = v;
|
||||
|
||||
if(voice > 0)
|
||||
VoiceUsed[voice] = true;
|
||||
|
||||
volume = vol;
|
||||
SoundEffectLength = 0;
|
||||
loop = false;
|
||||
allocated = false;
|
||||
Load(snd, len, isallocated);
|
||||
}
|
||||
|
||||
GuiSound::~GuiSound()
|
||||
{
|
||||
FreeMemory();
|
||||
if(voice > 0)
|
||||
VoiceUsed[voice] = false;
|
||||
}
|
||||
|
||||
void GuiSound::FreeMemory()
|
||||
{
|
||||
this->Stop();
|
||||
|
||||
SoundHandler::Instance()->RemoveDecoder(voice);
|
||||
|
||||
if(allocated && sound != NULL)
|
||||
{
|
||||
free(sound);
|
||||
sound = NULL;
|
||||
allocated = false;
|
||||
}
|
||||
|
||||
SoundEffectLength = 0;
|
||||
}
|
||||
|
||||
bool GuiSound::Load(const char * filepath)
|
||||
{
|
||||
FreeMemory();
|
||||
|
||||
if(!filepath)
|
||||
return false;
|
||||
|
||||
u32 magic;
|
||||
FILE * f = fopen(filepath, "rb");
|
||||
if(!f)
|
||||
return false;
|
||||
|
||||
fread(&magic, 1, 4, f);
|
||||
fclose(f);
|
||||
|
||||
if(magic == 'IMD5')
|
||||
{
|
||||
u8 * snd = NULL;
|
||||
u64 filesize = 0;
|
||||
LoadFileToMem(filepath, &snd, &filesize);
|
||||
return Load(snd, filesize, true);
|
||||
}
|
||||
|
||||
SoundHandler::Instance()->AddDecoder(voice, filepath);
|
||||
|
||||
SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
|
||||
if(!decoder)
|
||||
return false;
|
||||
|
||||
if(!decoder->IsBufferReady())
|
||||
{
|
||||
SoundHandler::Instance()->RemoveDecoder(voice);
|
||||
return false;
|
||||
}
|
||||
|
||||
SetLoop(loop);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GuiSound::Load(const u8 * snd, s32 len, bool isallocated)
|
||||
{
|
||||
FreeMemory();
|
||||
|
||||
if(!snd)
|
||||
return false;
|
||||
|
||||
if(!isallocated && *((u32 *) snd) == 'RIFF')
|
||||
{
|
||||
return LoadSoundEffect(snd, len);
|
||||
}
|
||||
|
||||
if(*((u32 *) snd) == 'IMD5')
|
||||
{
|
||||
UncompressSoundbin(snd, len, isallocated);
|
||||
}
|
||||
else
|
||||
{
|
||||
sound = (u8 *) snd;
|
||||
length = len;
|
||||
allocated = isallocated;
|
||||
}
|
||||
|
||||
SoundHandler::Instance()->AddDecoder(voice, sound, length);
|
||||
|
||||
SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
|
||||
if(!decoder)
|
||||
return false;
|
||||
|
||||
if(!decoder->IsBufferReady())
|
||||
{
|
||||
SoundHandler::Instance()->RemoveDecoder(voice);
|
||||
return false;
|
||||
}
|
||||
|
||||
SetLoop(loop);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GuiSound::LoadSoundEffect(const u8 * snd, s32 len)
|
||||
{
|
||||
WavDecoder decoder(snd, len);
|
||||
decoder.Rewind();
|
||||
|
||||
u32 done = 0;
|
||||
sound = (u8 *) malloc(4096);
|
||||
memset(sound, 0, 4096);
|
||||
|
||||
while(1)
|
||||
{
|
||||
u8 * tmpsnd = (u8 *) realloc(sound, done+4096);
|
||||
if(!tmpsnd)
|
||||
{
|
||||
free(sound);
|
||||
sound = NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
sound = tmpsnd;
|
||||
|
||||
int read = decoder.Read(sound+done, 4096, done);
|
||||
if(read <= 0)
|
||||
break;
|
||||
|
||||
done += read;
|
||||
}
|
||||
|
||||
sound = (u8 *) realloc(sound, done);
|
||||
SoundEffectLength = done;
|
||||
allocated = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiSound::Play()
|
||||
{
|
||||
if(SoundEffectLength > 0)
|
||||
{
|
||||
ASND_StopVoice(voice);
|
||||
ASND_SetVoice(voice, VOICE_STEREO_16BIT, 32000, 0, sound, SoundEffectLength, volume, volume, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
if(IsPlaying())
|
||||
return;
|
||||
|
||||
if(voice < 0 || voice >= 16)
|
||||
return;
|
||||
|
||||
SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
|
||||
if(!decoder)
|
||||
return;
|
||||
|
||||
if(decoder->IsEOF())
|
||||
{
|
||||
ASND_StopVoice(voice);
|
||||
decoder->ClearBuffer();
|
||||
decoder->Rewind();
|
||||
decoder->Decode();
|
||||
}
|
||||
|
||||
u8 * curbuffer = decoder->GetBuffer();
|
||||
int bufsize = decoder->GetBufferSize();
|
||||
decoder->LoadNext();
|
||||
SoundHandler::Instance()->ThreadSignal();
|
||||
|
||||
ASND_SetVoice(voice, decoder->GetFormat(), decoder->GetSampleRate(), 0, curbuffer, bufsize, volume, volume, SoundCallback);
|
||||
}
|
||||
|
||||
void GuiSound::Stop()
|
||||
{
|
||||
if(voice < 0 || voice >= 16)
|
||||
return;
|
||||
|
||||
ASND_StopVoice(voice);
|
||||
|
||||
SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
|
||||
if(!decoder)
|
||||
return;
|
||||
|
||||
decoder->ClearBuffer();
|
||||
Rewind();
|
||||
SoundHandler::Instance()->ThreadSignal();
|
||||
}
|
||||
|
||||
void GuiSound::Pause()
|
||||
{
|
||||
if(voice < 0 || voice >= 16)
|
||||
return;
|
||||
|
||||
ASND_StopVoice(voice);
|
||||
}
|
||||
|
||||
void GuiSound::Resume()
|
||||
{
|
||||
Play();
|
||||
}
|
||||
|
||||
bool GuiSound::IsPlaying()
|
||||
{
|
||||
if(voice < 0 || voice >= 16)
|
||||
return false;
|
||||
|
||||
int result = ASND_StatusVoice(voice);
|
||||
|
||||
if(result == SND_WORKING || result == SND_WAITING)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void GuiSound::SetVolume(int vol)
|
||||
{
|
||||
if(voice < 0 || voice >= 16)
|
||||
return;
|
||||
|
||||
if(vol < 0)
|
||||
return;
|
||||
|
||||
volume = 255*(vol/100.0);
|
||||
ASND_ChangeVolumeVoice(voice, volume, volume);
|
||||
}
|
||||
|
||||
void GuiSound::SetLoop(u8 l)
|
||||
{
|
||||
loop = l;
|
||||
|
||||
SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
|
||||
if(!decoder)
|
||||
return;
|
||||
|
||||
decoder->SetLoop(l == 1);
|
||||
}
|
||||
|
||||
void GuiSound::Rewind()
|
||||
{
|
||||
SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
|
||||
if(!decoder)
|
||||
return;
|
||||
|
||||
decoder->Rewind();
|
||||
}
|
||||
|
||||
void GuiSound::UncompressSoundbin(const u8 * snd, int len, bool isallocated)
|
||||
{
|
||||
const u8 * file = snd+32;
|
||||
if(*((u32 *) file) == 'LZ77')
|
||||
{
|
||||
u32 size = 0;
|
||||
sound = uncompressLZ77(file, len-32, &size);
|
||||
length = size;
|
||||
}
|
||||
else
|
||||
{
|
||||
length = len-32;
|
||||
sound = (u8 *) malloc(length);
|
||||
memcpy(sound, file, length);
|
||||
}
|
||||
|
||||
if(isallocated)
|
||||
free((u8 *) snd);
|
||||
|
||||
allocated = true;
|
||||
}
|
80
source/SoundOperations/gui_sound.h
Normal file
80
source/SoundOperations/gui_sound.h
Normal file
@ -0,0 +1,80 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef GUI_SOUND_H_
|
||||
#define GUI_SOUND_H_
|
||||
|
||||
#include <gccore.h>
|
||||
|
||||
//!Sound conversion and playback. A wrapper for other sound libraries - ASND, libmad, ltremor, etc
|
||||
class GuiSound
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param sound Pointer to the sound data
|
||||
//!\param filesize Length of sound data
|
||||
GuiSound(const char * filepath);
|
||||
GuiSound(const u8 * sound, int filesize, int volume, bool allocated = false, int voice = -1);
|
||||
//!Destructor
|
||||
~GuiSound();
|
||||
//!Load a file and replace the old one
|
||||
bool Load(const char * filepath);
|
||||
//!Load a file and replace the old one
|
||||
bool Load(const u8 * sound, int filesize, bool allocated = true);
|
||||
//!For quick playback of the internal soundeffects
|
||||
bool LoadSoundEffect(const u8 * snd, s32 len);
|
||||
//!Start sound playback
|
||||
void Play();
|
||||
//!Stop sound playback
|
||||
void Stop();
|
||||
//!Pause sound playback
|
||||
void Pause();
|
||||
//!Resume sound playback
|
||||
void Resume();
|
||||
//!Checks if the sound is currently playing
|
||||
//!\return true if sound is playing, false otherwise
|
||||
bool IsPlaying();
|
||||
//!Rewind the music
|
||||
void Rewind();
|
||||
//!Set sound volume
|
||||
//!\param v Sound volume (0-100)
|
||||
void SetVolume(int v);
|
||||
//!\param l Loop (true to loop)
|
||||
void SetLoop(u8 l);
|
||||
//!Special sound case for sound.bin
|
||||
void UncompressSoundbin(const u8 * snd, int len, bool isallocated);
|
||||
protected:
|
||||
//!Stops sound and frees all memory/closes files
|
||||
void FreeMemory();
|
||||
u8 * sound; //!< Pointer to the sound data
|
||||
int length; //!< Length of sound data
|
||||
s32 voice; //!< Currently assigned ASND voice channel
|
||||
int volume; //!< Sound volume (0-100)
|
||||
u8 loop; //!< Loop sound playback
|
||||
u32 SoundEffectLength; //!< Check if it is an app soundeffect for faster playback
|
||||
bool allocated; //!< Is the file allocated or not
|
||||
};
|
||||
|
||||
#endif
|
@ -9,6 +9,7 @@
|
||||
#include "libs/libwbfs/libwbfs.h"
|
||||
#include "language/gettext.h"
|
||||
#include "bannersound.h"
|
||||
#include "utils/uncompress.h"
|
||||
|
||||
struct IMD5Header
|
||||
{
|
||||
@ -67,58 +68,6 @@ static char *u8Filename(const U8Entry *fst, int i)
|
||||
return (char *) (fst + fst[0].numEntries) + fst[i].nameOffset;
|
||||
}
|
||||
|
||||
inline u32 le32(u32 i)
|
||||
{
|
||||
return ((i & 0xFF) << 24) | ((i & 0xFF00) << 8) | ((i & 0xFF0000) >> 8) | ((i & 0xFF000000) >> 24);
|
||||
}
|
||||
|
||||
inline u16 le16(u16 i)
|
||||
{
|
||||
return ((i & 0xFF) << 8) | ((i & 0xFF00) >> 8);
|
||||
}
|
||||
|
||||
static u8 *uncompressLZ77(const u8 *inBuf, u32 inLength, u32 &size)
|
||||
{
|
||||
u8 *buffer = NULL;
|
||||
if (inLength <= 0x8 || *((const u32 *) inBuf) != 0x4C5A3737 /*"LZ77"*/|| inBuf[4] != 0x10) return NULL;
|
||||
u32 uncSize = le32(((const u32 *) inBuf)[1] << 8);
|
||||
|
||||
const u8 *inBufEnd = inBuf + inLength;
|
||||
inBuf += 8;
|
||||
buffer = new (std::nothrow) u8[uncSize];
|
||||
if (!buffer) return buffer;
|
||||
|
||||
u8 *bufCur = buffer;
|
||||
u8 *bufEnd = buffer + uncSize;
|
||||
|
||||
while (bufCur < bufEnd && inBuf < inBufEnd)
|
||||
{
|
||||
u8 flags = *inBuf;
|
||||
++inBuf;
|
||||
for (int i = 0; i < 8 && bufCur < bufEnd && inBuf < inBufEnd; ++i)
|
||||
{
|
||||
if ((flags & 0x80) != 0)
|
||||
{
|
||||
const LZ77Info &info = *(const LZ77Info *) inBuf;
|
||||
inBuf += sizeof(LZ77Info);
|
||||
int length = info.length + 3;
|
||||
if (bufCur - info.offset - 1 < buffer || bufCur + length > bufEnd) return buffer;
|
||||
memcpy(bufCur, bufCur - info.offset - 1, length);
|
||||
bufCur += length;
|
||||
}
|
||||
else
|
||||
{
|
||||
*bufCur = *inBuf;
|
||||
++inBuf;
|
||||
++bufCur;
|
||||
}
|
||||
flags <<= 1;
|
||||
}
|
||||
}
|
||||
size = uncSize;
|
||||
return buffer;
|
||||
}
|
||||
|
||||
const u8 *LoadBannerSound(const u8 *discid, u32 *size)
|
||||
{
|
||||
if (!discid) return NULL;
|
||||
@ -181,7 +130,7 @@ const u8 *LoadBannerSound(const u8 *discid, u32 *size)
|
||||
if (*((u32*) soundChunk) == 0x4C5A3737 /*"LZ77"*/)
|
||||
{
|
||||
u32 uncSize = 0;
|
||||
u8 * uncompressed_data = uncompressLZ77(soundChunk, soundChunkSize, uncSize);
|
||||
u8 * uncompressed_data = uncompressLZ77(soundChunk, soundChunkSize, &uncSize);
|
||||
if (!uncompressed_data)
|
||||
{
|
||||
// WindowPrompt(tr("Can't decompress LZ77"), 0, tr("OK"));
|
||||
@ -192,7 +141,7 @@ const u8 *LoadBannerSound(const u8 *discid, u32 *size)
|
||||
free(opening_bnr);
|
||||
return uncompressed_data;
|
||||
}
|
||||
u8 *out = new (std::nothrow) u8[soundChunkSize];
|
||||
u8 *out = (u8 *) malloc(soundChunkSize);
|
||||
if (out)
|
||||
{
|
||||
memcpy(out, soundChunk, soundChunkSize);
|
||||
|
@ -30,10 +30,6 @@ int CheatMenu(const char * gameID)
|
||||
bool exit = false;
|
||||
int ret = 1;
|
||||
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
GuiImageData settingsbg(Resources::GetFile("settings_background.png"), Resources::GetFileSize("settings_background.png"));
|
||||
GuiImage settingsbackground(&settingsbg);
|
||||
@ -46,14 +42,14 @@ int CheatMenu(const char * gameID)
|
||||
GuiText backBtnTxt(tr( "Back" ), 22, Theme.prompttext);
|
||||
backBtnTxt.SetMaxWidth(btnOutline.GetWidth() - 30);
|
||||
GuiImage backBtnImg(&btnOutline);
|
||||
GuiButton backBtn(&backBtnImg, &backBtnImg, 2, 3, -140, 400, &trigA, NULL, btnClick2, 1);
|
||||
GuiButton backBtn(&backBtnImg, &backBtnImg, 2, 3, -140, 400, &trigA, NULL, btnSoundClick2, 1);
|
||||
backBtn.SetLabel(&backBtnTxt);
|
||||
backBtn.SetTrigger(&trigB);
|
||||
|
||||
GuiText createBtnTxt(tr( "Create" ), 22, Theme.prompttext);
|
||||
createBtnTxt.SetMaxWidth(btnOutline.GetWidth() - 30);
|
||||
GuiImage createBtnImg(&btnOutline);
|
||||
GuiButton createBtn(&createBtnImg, &createBtnImg, 2, 3, 160, 400, &trigA, NULL, btnClick2, 1);
|
||||
GuiButton createBtn(&createBtnImg, &createBtnImg, 2, 3, 160, 400, &trigA, NULL, btnSoundClick2, 1);
|
||||
createBtn.SetLabel(&createBtnTxt);
|
||||
|
||||
char txtfilename[55];
|
||||
|
@ -82,6 +82,7 @@ void USBDevice_deInit()
|
||||
fatUnmount("USB:/");
|
||||
//only shutdown libogc usb and not the cios one
|
||||
__io_usbstorage.shutdown();
|
||||
__io_usbstorage2.shutdown();
|
||||
|
||||
fat_usb_mount = 0;
|
||||
fat_usb_sec = 0;
|
||||
|
@ -71,14 +71,14 @@ extern const u32 credits_button_png_size;
|
||||
extern const u8 credits_button_over_png[];
|
||||
extern const u32 credits_button_over_png_size;
|
||||
|
||||
extern const u8 button_over_pcm[];
|
||||
extern const u32 button_over_pcm_size;
|
||||
extern const u8 button_over_wav[];
|
||||
extern const u32 button_over_wav_size;
|
||||
|
||||
extern const u8 button_click_pcm[];
|
||||
extern const u32 button_click_pcm_size;
|
||||
extern const u8 button_click_wav[];
|
||||
extern const u32 button_click_wav_size;
|
||||
|
||||
extern const u8 button_click2_pcm[];
|
||||
extern const u32 button_click2_pcm_size;
|
||||
extern const u8 button_click2_wav[];
|
||||
extern const u32 button_click2_wav_size;
|
||||
|
||||
extern const u8 tooltip_left_png[];
|
||||
extern const u32 tooltip_left_png_size;
|
||||
|
@ -208,13 +208,6 @@ int MenuHomebrewBrowse()
|
||||
|
||||
int slidedirection = FADE;
|
||||
|
||||
/*** Sound Variables ***/
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
GuiSound btnClick1(button_click_pcm, button_click_pcm_size, Settings.sfxvolume);
|
||||
|
||||
/*** Image Variables ***/
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
|
||||
@ -273,7 +266,7 @@ int MenuHomebrewBrowse()
|
||||
backBtnTxt.SetWidescreen(Settings.widescreen);
|
||||
backBtnImg.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton backBtn(&backBtnImg, &backBtnImg, 2, 3, -180, 400, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton backBtn(&backBtnImg, &backBtnImg, 2, 3, -180, 400, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
backBtn.SetLabel(&backBtnTxt);
|
||||
backBtn.SetTrigger(&trigB);
|
||||
|
||||
@ -285,8 +278,8 @@ int MenuHomebrewBrowse()
|
||||
GoLeftBtn.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
||||
GoLeftBtn.SetPosition(25, -25);
|
||||
GoLeftBtn.SetImage(&GoLeftImg);
|
||||
GoLeftBtn.SetSoundOver(&btnSoundOver);
|
||||
GoLeftBtn.SetSoundClick(btnClick2);
|
||||
GoLeftBtn.SetSoundOver(btnSoundOver);
|
||||
GoLeftBtn.SetSoundClick(btnSoundClick2);
|
||||
GoLeftBtn.SetEffectGrow();
|
||||
GoLeftBtn.SetTrigger(&trigA);
|
||||
GoLeftBtn.SetTrigger(&trigL);
|
||||
@ -297,8 +290,8 @@ int MenuHomebrewBrowse()
|
||||
GoRightBtn.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
|
||||
GoRightBtn.SetPosition(-25, -25);
|
||||
GoRightBtn.SetImage(&GoRightImg);
|
||||
GoRightBtn.SetSoundOver(&btnSoundOver);
|
||||
GoRightBtn.SetSoundClick(btnClick2);
|
||||
GoRightBtn.SetSoundOver(btnSoundOver);
|
||||
GoRightBtn.SetSoundClick(btnSoundClick2);
|
||||
GoRightBtn.SetEffectGrow();
|
||||
GoRightBtn.SetTrigger(&trigA);
|
||||
GoRightBtn.SetTrigger(&trigR);
|
||||
@ -332,8 +325,8 @@ int MenuHomebrewBrowse()
|
||||
MainButton1.SetLabel(&MainButton1Txt);
|
||||
MainButton1.SetLabel(&MainButton1DescTxt, 1);
|
||||
MainButton1.SetLabelOver(&MainButton1DescOverTxt, 1);
|
||||
MainButton1.SetSoundOver(&btnSoundOver);
|
||||
MainButton1.SetSoundClick(&btnClick1);
|
||||
MainButton1.SetSoundOver(btnSoundOver);
|
||||
MainButton1.SetSoundClick(btnSoundClick);
|
||||
MainButton1.SetEffectGrow();
|
||||
MainButton1.SetTrigger(&trigA);
|
||||
|
||||
@ -359,8 +352,8 @@ int MenuHomebrewBrowse()
|
||||
MainButton2.SetLabel(&MainButton2Txt);
|
||||
MainButton2.SetLabel(&MainButton2DescTxt, 1);
|
||||
MainButton2.SetLabelOver(&MainButton2DescOverTxt, 1);
|
||||
MainButton2.SetSoundOver(&btnSoundOver);
|
||||
MainButton2.SetSoundClick(&btnClick1);
|
||||
MainButton2.SetSoundOver(btnSoundOver);
|
||||
MainButton2.SetSoundClick(btnSoundClick);
|
||||
MainButton2.SetEffectGrow();
|
||||
MainButton2.SetTrigger(&trigA);
|
||||
|
||||
@ -386,8 +379,8 @@ int MenuHomebrewBrowse()
|
||||
MainButton3.SetLabel(&MainButton3Txt);
|
||||
MainButton3.SetLabel(&MainButton3DescTxt, 1);
|
||||
MainButton3.SetLabelOver(&MainButton3DescOverTxt, 1);
|
||||
MainButton3.SetSoundOver(&btnSoundOver);
|
||||
MainButton3.SetSoundClick(&btnClick1);
|
||||
MainButton3.SetSoundOver(btnSoundOver);
|
||||
MainButton3.SetSoundClick(btnSoundClick);
|
||||
MainButton3.SetEffectGrow();
|
||||
MainButton3.SetTrigger(&trigA);
|
||||
|
||||
@ -416,8 +409,8 @@ int MenuHomebrewBrowse()
|
||||
MainButton4.SetLabel(&MainButton4Txt);
|
||||
MainButton4.SetLabel(&MainButton4DescTxt, 1);
|
||||
MainButton4.SetLabelOver(&MainButton4DescOverTxt, 1);
|
||||
MainButton4.SetSoundOver(&btnSoundOver);
|
||||
MainButton4.SetSoundClick(&btnClick1);
|
||||
MainButton4.SetSoundOver(btnSoundOver);
|
||||
MainButton4.SetSoundClick(btnSoundClick);
|
||||
MainButton4.SetEffectGrow();
|
||||
MainButton4.SetTrigger(&trigA);
|
||||
|
||||
@ -429,8 +422,8 @@ int MenuHomebrewBrowse()
|
||||
GuiButton wifiBtn(wifiImg.GetWidth(), wifiImg.GetHeight());
|
||||
wifiBtn.SetImage(&wifiImg);
|
||||
wifiBtn.SetPosition(500, 400);
|
||||
wifiBtn.SetSoundOver(&btnSoundOver);
|
||||
wifiBtn.SetSoundClick(&btnClick1);
|
||||
wifiBtn.SetSoundOver(btnSoundOver);
|
||||
wifiBtn.SetSoundClick(btnSoundClick);
|
||||
wifiBtn.SetEffectGrow();
|
||||
wifiBtn.SetAlpha(80);
|
||||
wifiBtn.SetTrigger(&trigA);
|
||||
@ -441,8 +434,8 @@ int MenuHomebrewBrowse()
|
||||
channelBtn.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
||||
channelBtn.SetPosition(440, 400);
|
||||
channelBtn.SetImage(&channelBtnImg);
|
||||
channelBtn.SetSoundOver(&btnSoundOver);
|
||||
channelBtn.SetSoundClick(btnClick2);
|
||||
channelBtn.SetSoundOver(btnSoundOver);
|
||||
channelBtn.SetSoundClick(btnSoundClick2);
|
||||
channelBtn.SetEffectGrow();
|
||||
channelBtn.SetTrigger(&trigA);
|
||||
|
||||
|
@ -398,7 +398,7 @@ static void free_block(wbfs_t *p, int bl)
|
||||
p->freeblks[i] = wbfs_htonl( v | 1 << j );
|
||||
}
|
||||
|
||||
u32 wbfs_add_disc(wbfs_t*p, read_wiidisc_callback_t read_src_wii_disc, void *callback_data,
|
||||
s32 wbfs_add_disc(wbfs_t*p, read_wiidisc_callback_t read_src_wii_disc, void *callback_data,
|
||||
progress_callback_t spinner, partition_selector_t sel, int copy_1_1)
|
||||
{
|
||||
int i, discn;
|
||||
|
@ -185,7 +185,7 @@ extern "C"
|
||||
@sel: selects which partitions to copy.
|
||||
@copy_1_1: makes a 1:1 copy, whenever a game would not use the wii disc format, and some data is hidden outside the filesystem.
|
||||
*/
|
||||
u32 wbfs_add_disc(wbfs_t*p, read_wiidisc_callback_t read_src_wii_disc, void *callback_data,
|
||||
s32 wbfs_add_disc(wbfs_t*p, read_wiidisc_callback_t read_src_wii_disc, void *callback_data,
|
||||
progress_callback_t spinner, partition_selector_t sel, int copy_1_1);
|
||||
|
||||
/*! remove a wiidvd inside a partition */
|
||||
|
@ -6,7 +6,7 @@
|
||||
#define debug_printf(fmt, ...);
|
||||
|
||||
#include <stdio.h>
|
||||
#define wbfs_fatal(x) do { printf("\nwbfs panic: %s\n\n",x); while(1); } while(0)
|
||||
#define wbfs_fatal(x) do { printf("\nwbfs panic: %s\n\n",x); return; } while(0)
|
||||
#define wbfs_error(x) do { printf("\nwbfs error: %s\n\n",x); } while(0)
|
||||
|
||||
#include <stdlib.h>
|
||||
|
@ -46,8 +46,15 @@
|
||||
#include "filelist.h"
|
||||
#include "input.h"
|
||||
#include "OptionList.hpp"
|
||||
#include "SoundOperations/gui_sound.h"
|
||||
#include "SoundOperations/gui_bgm.h"
|
||||
|
||||
//! Frequently used variables
|
||||
extern FreeTypeGX *fontSystem;
|
||||
extern GuiSound *btnSoundClick;
|
||||
extern GuiSound *btnSoundClick2;
|
||||
extern GuiSound *btnSoundOver;
|
||||
extern GuiBGM *bgMusic;
|
||||
|
||||
#define SCROLL_INITIAL_DELAY 20
|
||||
#define SCROLL_LOOP_DELAY 3
|
||||
@ -108,70 +115,6 @@ typedef struct _paddata
|
||||
#define EFFECT_ROCK_VERTICLE 1024
|
||||
#define EFFECT_GOROUND 2048
|
||||
|
||||
#define MAX_SND_VOICES 16
|
||||
|
||||
class GuiSoundDecoder;
|
||||
class GuiSound
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param s Pointer to the sound data
|
||||
//!\param l Length of sound data
|
||||
//!\param v Sound volume (0-100)
|
||||
//!\param r RAW PCM Sound, when no decoder is found then try to play as raw-pcm
|
||||
//!\param a true--> Pointer to the sound data is allocated with new u8[...]
|
||||
//!\ GuiSound will be destroy the buffer if it no more needed
|
||||
//!\ false-> sound data buffer has to live just as long as GuiSound
|
||||
GuiSound(const u8 *s, int l, int v = 100, bool r = true, bool a = false);
|
||||
//!Constructor
|
||||
//!\param p Path to the sound data
|
||||
//!\param v Sound volume (0-100)
|
||||
GuiSound(const char *p, int v = 100);
|
||||
//!Load - stop playing and load the new sound data
|
||||
//! if load not failed replace the current with new sound data
|
||||
//! otherwise the current date will not changed
|
||||
//!\params same as by Constructors
|
||||
//!\return true ok / false = failed
|
||||
bool Load(const u8 *s, int l, bool r = false, bool a = false);
|
||||
bool Load(const char *p);
|
||||
//!Destructor
|
||||
~GuiSound();
|
||||
|
||||
//!Start sound playback
|
||||
void Play();
|
||||
//!Stop sound playback
|
||||
void Stop();
|
||||
//!Pause sound playback
|
||||
void Pause();
|
||||
//!Resume sound playback
|
||||
void Resume();
|
||||
//!Checks if the sound is currently playing
|
||||
//!\return true if sound is playing, false otherwise
|
||||
bool IsPlaying();
|
||||
//!Set sound volume
|
||||
//!\param v Sound volume (0-100)
|
||||
void SetVolume(int v);
|
||||
//!Set the sound to loop playback (only applies to OGG)
|
||||
//!\param l Loop (true to loop)
|
||||
void SetLoop(bool l);
|
||||
//!Get the playing time in ms for that moment (only applies to OGG)
|
||||
protected:
|
||||
s32 voice; // used asnd-voice
|
||||
u8 *play_buffer[3]; // trpple-playbuffer
|
||||
int buffer_nr; // current playbuffer
|
||||
int buffer_pos; // current idx to write in buffer
|
||||
bool buffer_ready; // buffer is filled and ready
|
||||
bool buffer_eof; // no mor datas - will stop playing
|
||||
bool loop; // play looped
|
||||
s32 volume; // volume
|
||||
GuiSoundDecoder *decoder;
|
||||
|
||||
void DecoderCallback();
|
||||
void PlayerCallback();
|
||||
friend void *GuiSoundDecoderThread(void *args);
|
||||
friend void GuiSoundPlayerCallback(s32 Voice);
|
||||
};
|
||||
|
||||
//!Menu input trigger management. Determine if action is neccessary based on input data by comparing controller input data to a specific trigger element.
|
||||
class GuiTrigger
|
||||
{
|
||||
|
@ -51,10 +51,10 @@ GuiButton::GuiButton(int w, int h)
|
||||
GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig,
|
||||
GuiSound* sndOver, GuiSound* sndClick, u8 grow)
|
||||
{
|
||||
width = img->GetWidth();
|
||||
height = img->GetHeight();
|
||||
width = img ? img->GetWidth() : 0;
|
||||
height = img ? img->GetHeight() : 0;
|
||||
image = img;
|
||||
image->SetParent(this);
|
||||
if(image) image->SetParent(this);
|
||||
imageOver = imgOver;
|
||||
if (imageOver) imageOver->SetParent(this);
|
||||
imageHold = NULL;
|
||||
@ -97,10 +97,10 @@ GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x,
|
||||
GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig,
|
||||
GuiSound* sndOver, GuiSound* sndClick, u8 grow, GuiTooltip* tt, int ttx, int tty, int h_align, int v_align)
|
||||
{
|
||||
width = img->GetWidth();
|
||||
height = img->GetHeight();
|
||||
width = img ? img->GetWidth() : 0;
|
||||
height = img ? img->GetHeight() : 0;
|
||||
image = img;
|
||||
image->SetParent(this);
|
||||
if(image) image->SetParent(this);
|
||||
imageOver = imgOver;
|
||||
if (imageOver) imageOver->SetParent(this);
|
||||
imageHold = NULL;
|
||||
@ -139,9 +139,12 @@ GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x,
|
||||
}
|
||||
|
||||
toolTip = tt;
|
||||
if(toolTip)
|
||||
{
|
||||
toolTip->SetParent(this);
|
||||
toolTip->SetAlignment(h_align, v_align);
|
||||
toolTip->SetPosition(ttx, tty);
|
||||
}
|
||||
|
||||
time1 = time2 = 0;
|
||||
}
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "../settings/CSettings.h"
|
||||
#include "gui_customoptionbrowser.h"
|
||||
#include "themes/CTheme.h"
|
||||
#include "menu.h"
|
||||
|
||||
#include <unistd.h>
|
||||
|
||||
@ -26,7 +27,6 @@ GuiCustomOptionBrowser::GuiCustomOptionBrowser(int w, int h, OptionList * l, con
|
||||
width = w;
|
||||
height = h;
|
||||
options = l;
|
||||
size = PAGESIZE;
|
||||
scrollbaron = scrollon;
|
||||
selectable = true;
|
||||
listOffset = this->FindMenuItem(-1, 1);
|
||||
@ -38,7 +38,6 @@ GuiCustomOptionBrowser::GuiCustomOptionBrowser(int w, int h, OptionList * l, con
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
trigHeldA = new GuiTrigger;
|
||||
trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A, PAD_BUTTON_A);
|
||||
btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, Settings.sfxvolume);
|
||||
|
||||
bgOptions = Resources::GetImageData(custombg);
|
||||
|
||||
@ -104,14 +103,7 @@ GuiCustomOptionBrowser::GuiCustomOptionBrowser(int w, int h, OptionList * l, con
|
||||
scrollbarBoxBtn->SetHoldable(true);
|
||||
scrollbarBoxBtn->SetTrigger(trigHeldA);
|
||||
|
||||
optionIndex = new int[size];
|
||||
optionVal = new GuiText *[size];
|
||||
optionValOver = new GuiText *[size];
|
||||
optionBtn = new GuiButton *[size];
|
||||
optionTxt = new GuiText *[size];
|
||||
optionBg = new GuiImage *[size];
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
for (int i = 0; i < PAGESIZE; i++)
|
||||
{
|
||||
optionTxt[i] = new GuiText(options->GetName(i), 20, Theme.settingstext);
|
||||
optionTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
||||
@ -170,9 +162,8 @@ GuiCustomOptionBrowser::~GuiCustomOptionBrowser()
|
||||
|
||||
delete trigA;
|
||||
delete trigHeldA;
|
||||
delete btnSoundClick;
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
for (int i = 0; i < PAGESIZE; i++)
|
||||
{
|
||||
delete optionTxt[i];
|
||||
delete optionVal[i];
|
||||
@ -180,20 +171,13 @@ GuiCustomOptionBrowser::~GuiCustomOptionBrowser()
|
||||
delete optionBg[i];
|
||||
delete optionBtn[i];
|
||||
}
|
||||
delete[] optionIndex;
|
||||
delete[] optionVal;
|
||||
delete[] optionValOver;
|
||||
delete[] optionBtn;
|
||||
delete[] optionTxt;
|
||||
delete[] optionBg;
|
||||
}
|
||||
|
||||
void GuiCustomOptionBrowser::SetFocus(int f)
|
||||
{
|
||||
LOCK( this );
|
||||
focus = f;
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
for (int i = 0; i < PAGESIZE; i++)
|
||||
optionBtn[i]->ResetState();
|
||||
|
||||
if (f == 1) optionBtn[selectedItem]->SetState(STATE_SELECTED);
|
||||
@ -201,14 +185,13 @@ void GuiCustomOptionBrowser::SetFocus(int f)
|
||||
|
||||
void GuiCustomOptionBrowser::ResetState()
|
||||
{
|
||||
LOCK( this );
|
||||
if (state != STATE_DISABLED)
|
||||
{
|
||||
state = STATE_DEFAULT;
|
||||
stateChan = -1;
|
||||
}
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
for (int i = 0; i < PAGESIZE; i++)
|
||||
{
|
||||
optionBtn[i]->ResetState();
|
||||
}
|
||||
@ -217,7 +200,7 @@ void GuiCustomOptionBrowser::ResetState()
|
||||
int GuiCustomOptionBrowser::GetClickedOption()
|
||||
{
|
||||
int found = -1;
|
||||
for (int i = 0; i < size; i++)
|
||||
for (int i = 0; i < PAGESIZE; i++)
|
||||
{
|
||||
if (optionBtn[i]->GetState() == STATE_CLICKED)
|
||||
{
|
||||
@ -232,7 +215,7 @@ int GuiCustomOptionBrowser::GetClickedOption()
|
||||
int GuiCustomOptionBrowser::GetSelectedOption()
|
||||
{
|
||||
int found = -1;
|
||||
for (int i = 0; i < size; i++)
|
||||
for (int i = 0; i < PAGESIZE; i++)
|
||||
{
|
||||
if (optionBtn[i]->GetState() == STATE_SELECTED)
|
||||
{
|
||||
@ -245,7 +228,7 @@ int GuiCustomOptionBrowser::GetSelectedOption()
|
||||
|
||||
void GuiCustomOptionBrowser::SetClickable(bool enable)
|
||||
{
|
||||
for (int i = 0; i < size; i++)
|
||||
for (int i = 0; i < PAGESIZE; i++)
|
||||
{
|
||||
optionBtn[i]->SetClickable(enable);
|
||||
}
|
||||
@ -284,14 +267,13 @@ int GuiCustomOptionBrowser::FindMenuItem(int currentItem, int direction)
|
||||
*/
|
||||
void GuiCustomOptionBrowser::Draw()
|
||||
{
|
||||
LOCK( this );
|
||||
if (!this->IsVisible()) return;
|
||||
|
||||
bgOptionsImg->Draw();
|
||||
|
||||
int next = listOffset;
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
for (int i = 0; i < PAGESIZE; i++)
|
||||
{
|
||||
if (next >= 0)
|
||||
{
|
||||
@ -313,12 +295,12 @@ void GuiCustomOptionBrowser::Draw()
|
||||
|
||||
void GuiCustomOptionBrowser::UpdateListEntries()
|
||||
{
|
||||
scrollbaron = options->GetLength() > size;
|
||||
scrollbaron = options->GetLength() > PAGESIZE;
|
||||
if (listOffset < 0) listOffset = this->FindMenuItem(-1, 1);
|
||||
int next = listOffset;
|
||||
|
||||
int maxNameWidth = 0;
|
||||
for (int i = 0; i < size; i++)
|
||||
for (int i = 0; i < PAGESIZE; i++)
|
||||
{
|
||||
if (next >= 0)
|
||||
{
|
||||
@ -343,7 +325,7 @@ void GuiCustomOptionBrowser::UpdateListEntries()
|
||||
}
|
||||
}
|
||||
if (coL2 < (24 + maxNameWidth + 16)) coL2 = 24 + maxNameWidth + 16;
|
||||
for (int i = 0; i < size; i++)
|
||||
for (int i = 0; i < PAGESIZE; i++)
|
||||
{
|
||||
if (optionBtn[i]->GetState() != STATE_DISABLED)
|
||||
{
|
||||
@ -358,7 +340,6 @@ void GuiCustomOptionBrowser::UpdateListEntries()
|
||||
|
||||
void GuiCustomOptionBrowser::Update(GuiTrigger * t)
|
||||
{
|
||||
LOCK( this );
|
||||
int next, prev, lang = options->GetLength();
|
||||
|
||||
if (state == STATE_DISABLED || !t) return;
|
||||
@ -384,7 +365,7 @@ void GuiCustomOptionBrowser::Update(GuiTrigger * t)
|
||||
|
||||
if (buttonshold != WPAD_BUTTON_UP && buttonshold != WPAD_BUTTON_DOWN)
|
||||
{
|
||||
for (int i = 0; i < size; i++)
|
||||
for (int i = 0; i < PAGESIZE; i++)
|
||||
{
|
||||
if (next >= 0) next = this->FindMenuItem(next, 1);
|
||||
|
||||
@ -418,7 +399,7 @@ void GuiCustomOptionBrowser::Update(GuiTrigger * t)
|
||||
|
||||
if (next >= 0)
|
||||
{
|
||||
if (selectedItem == size - 1)
|
||||
if (selectedItem == PAGESIZE - 1)
|
||||
{
|
||||
// move list down by 1
|
||||
listOffset = this->FindMenuItem(listOffset, 1);
|
||||
@ -460,7 +441,7 @@ void GuiCustomOptionBrowser::Update(GuiTrigger * t)
|
||||
|
||||
if (next >= 0)
|
||||
{
|
||||
if (selectedItem == size - 1)
|
||||
if (selectedItem == PAGESIZE - 1)
|
||||
{
|
||||
// move list down by 1
|
||||
listOffset = this->FindMenuItem(listOffset, 1);
|
||||
@ -506,7 +487,7 @@ void GuiCustomOptionBrowser::Update(GuiTrigger * t)
|
||||
}
|
||||
|
||||
if (scrollbarBoxBtn->GetState() == STATE_HELD && scrollbarBoxBtn->GetStateChan() == t->chan && t->wpad.ir.valid
|
||||
&& options->GetLength() > size)
|
||||
&& options->GetLength() > PAGESIZE)
|
||||
{
|
||||
scrollbarBoxBtn->SetPosition(width / 2 - 18 + 7, 0);
|
||||
|
||||
@ -519,10 +500,10 @@ void GuiCustomOptionBrowser::Update(GuiTrigger * t)
|
||||
listOffset = 0;
|
||||
selectedItem = 0;
|
||||
}
|
||||
else if (listOffset + size >= lang)
|
||||
else if (listOffset + PAGESIZE >= lang)
|
||||
{
|
||||
listOffset = lang - size;
|
||||
selectedItem = size - 1;
|
||||
listOffset = lang - PAGESIZE;
|
||||
selectedItem = PAGESIZE - 1;
|
||||
}
|
||||
}
|
||||
int positionbar = 237 * (listOffset + selectedItem) / lang;
|
||||
@ -532,17 +513,17 @@ void GuiCustomOptionBrowser::Update(GuiTrigger * t)
|
||||
|
||||
if (t->Right())
|
||||
{
|
||||
if (listOffset < lang && lang > size)
|
||||
if (listOffset < lang && lang > PAGESIZE)
|
||||
{
|
||||
listOffset = listOffset + size;
|
||||
if (listOffset + size >= lang) listOffset = lang - size;
|
||||
listOffset = listOffset + PAGESIZE;
|
||||
if (listOffset + PAGESIZE >= lang) listOffset = lang - PAGESIZE;
|
||||
}
|
||||
}
|
||||
else if (t->Left())
|
||||
{
|
||||
if (listOffset > 0)
|
||||
{
|
||||
listOffset = listOffset - size;
|
||||
listOffset = listOffset - PAGESIZE;
|
||||
if (listOffset < 0) listOffset = 0;
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,8 @@
|
||||
#ifndef GUI_CUSTOMBROWSER_H_
|
||||
#define GUI_CUSTOMBROWSER_H_
|
||||
|
||||
#include "gui.h"
|
||||
#include <vector>
|
||||
|
||||
//!Display a list of menu options
|
||||
class GuiCustomOptionBrowser: public GuiElement
|
||||
@ -20,17 +24,16 @@ class GuiCustomOptionBrowser: public GuiElement
|
||||
void UpdateListEntries();
|
||||
int selectedItem;
|
||||
int listOffset;
|
||||
int size;
|
||||
int coL2;
|
||||
int scrollbaron;
|
||||
|
||||
OptionList * options;
|
||||
int * optionIndex;
|
||||
GuiButton ** optionBtn;
|
||||
GuiText ** optionTxt;
|
||||
GuiText ** optionVal;
|
||||
GuiText ** optionValOver;
|
||||
GuiImage ** optionBg;
|
||||
int optionIndex[PAGESIZE];
|
||||
GuiButton * optionBtn[PAGESIZE];
|
||||
GuiText * optionTxt[PAGESIZE];
|
||||
GuiText * optionVal[PAGESIZE];
|
||||
GuiText * optionValOver[PAGESIZE];
|
||||
GuiImage * optionBg[PAGESIZE];
|
||||
|
||||
GuiButton * arrowUpBtn;
|
||||
GuiButton * arrowDownBtn;
|
||||
@ -55,7 +58,8 @@ class GuiCustomOptionBrowser: public GuiElement
|
||||
GuiImageData * scrollbarBox;
|
||||
GuiImageData * scrollbarBoxOver;
|
||||
|
||||
GuiSound * btnSoundClick;
|
||||
GuiTrigger * trigA;
|
||||
GuiTrigger * trigHeldA;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -32,9 +32,6 @@ GuiFileBrowser::GuiFileBrowser(int w, int h)
|
||||
trigHeldA = new GuiTrigger;
|
||||
trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
|
||||
btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, Settings.sfxvolume);
|
||||
|
||||
bgFileSelection = new GuiImageData(Resources::GetFile("bg_browser.png"), Resources::GetFileSize("bg_browser.png"));
|
||||
bgFileSelectionImg = new GuiImage(bgFileSelection);
|
||||
bgFileSelectionImg->SetParent(this);
|
||||
@ -160,8 +157,6 @@ GuiFileBrowser::~GuiFileBrowser()
|
||||
delete arrowUp;
|
||||
delete scrollbarBox;
|
||||
|
||||
delete btnSoundOver;
|
||||
delete btnSoundClick;
|
||||
delete trigHeldA;
|
||||
delete trigA;
|
||||
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "settings/GameTitles.h"
|
||||
#include "usbloader/GameList.h"
|
||||
#include "themes/CTheme.h"
|
||||
#include "menu.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <sstream>
|
||||
@ -41,7 +42,6 @@ GuiGameBrowser::GuiGameBrowser(int w, int h, int selected, int offset)
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
trigHeldA = new GuiTrigger;
|
||||
trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A, PAD_BUTTON_A);
|
||||
btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, Settings.sfxvolume);
|
||||
|
||||
bgGames = Resources::GetImageData("bg_options.png");
|
||||
newGames = Resources::GetImageData("new.png");
|
||||
@ -182,7 +182,6 @@ GuiGameBrowser::~GuiGameBrowser()
|
||||
|
||||
delete trigA;
|
||||
delete trigHeldA;
|
||||
delete btnSoundClick;
|
||||
|
||||
for (int i = 0; i < pagesize; i++)
|
||||
{
|
||||
|
@ -58,7 +58,6 @@ class GuiGameBrowser: public GuiElement
|
||||
GuiImageData * scrollbarBox;
|
||||
GuiImageData * scrollbarBoxOver;
|
||||
|
||||
GuiSound * btnSoundClick;
|
||||
GuiTrigger * trigA;
|
||||
GuiTrigger * trigHeldA;
|
||||
};
|
||||
|
@ -70,9 +70,6 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, const char *themePath, const u8 *
|
||||
trigMinus = new GuiTrigger;
|
||||
trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
|
||||
|
||||
btnSoundClick = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
|
||||
imgLeft = Resources::GetImageData("startgame_arrow_left.png");
|
||||
imgRight = Resources::GetImageData("startgame_arrow_right.png");
|
||||
|
||||
@ -164,8 +161,6 @@ GuiGameCarousel::~GuiGameCarousel()
|
||||
delete trigR;
|
||||
delete trigPlus;
|
||||
delete trigMinus;
|
||||
delete btnSoundClick;
|
||||
delete btnSoundOver;
|
||||
delete gamename;
|
||||
|
||||
for (int i = 0; i < pagesize; i++)
|
||||
|
@ -43,8 +43,6 @@ class GuiGameCarousel: public GuiElement
|
||||
GuiImageData * imgLeft;
|
||||
GuiImageData * imgRight;
|
||||
|
||||
GuiSound * btnSoundOver;
|
||||
GuiSound * btnSoundClick;
|
||||
GuiTrigger * trigA;
|
||||
GuiTrigger * trigL;
|
||||
GuiTrigger * trigR;
|
||||
|
@ -238,9 +238,6 @@ GuiGameGrid::GuiGameGrid(int w, int h, const char *themePath, const u8 *imagebg,
|
||||
trigMinus = new GuiTrigger;
|
||||
trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
|
||||
|
||||
btnSoundClick = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
|
||||
int btnHeight = (int) lround(sqrt(RADIUS * RADIUS - 90000) - RADIUS - 50);
|
||||
|
||||
// Button Left
|
||||
@ -303,8 +300,6 @@ GuiGameGrid::~GuiGameGrid()
|
||||
delete trigMinus;
|
||||
delete trig1;
|
||||
delete trig2;
|
||||
delete btnSoundClick;
|
||||
delete btnSoundOver;
|
||||
|
||||
for (int i = pagesize - 1; i >= 0; i--)
|
||||
{
|
||||
|
@ -45,8 +45,6 @@ class GuiGameGrid: public GuiElement
|
||||
GuiImageData * imgLeft;
|
||||
GuiImageData * imgRight;
|
||||
|
||||
GuiSound * btnSoundOver;
|
||||
GuiSound * btnSoundClick;
|
||||
GuiTrigger * trigA;
|
||||
GuiTrigger * trigL;
|
||||
GuiTrigger * trigR;
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "../settings/CSettings.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "menu.h"
|
||||
/**
|
||||
* Constructor for the GuiKeyboard class.
|
||||
*/
|
||||
@ -136,8 +137,6 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max, int min, int lang)
|
||||
keyLarge = new GuiImageData(keyboard_largekey_over_png, keyboard_largekey_over_png_size);
|
||||
keyLargeOver = new GuiImageData(keyboard_largekey_over_png, keyboard_largekey_over_png_size);
|
||||
|
||||
keySoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
keySoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, Settings.sfxvolume);
|
||||
trigA = new GuiTrigger;
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
trigB = new GuiTrigger;
|
||||
@ -161,11 +160,9 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max, int min, int lang)
|
||||
keyBackText = new GuiText("Back", 20, ( GXColor )
|
||||
{ 0, 0, 0, 0xff});
|
||||
}
|
||||
//GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick, u8 grow);
|
||||
|
||||
//keyBack = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
|
||||
keyBack = new GuiButton(keyBackImg, keyBackOverImg, 0, 3, 11 * 42 + 40 + eurocheck, 0 * 42 + 120, trigA,
|
||||
keySoundOver, keySoundClick, 1);
|
||||
btnSoundOver, btnSoundClick, 1);
|
||||
//keyBack->SetImage(keyBackImg);
|
||||
//keyBack->SetImageOver(keyBackOverImg);
|
||||
keyBack->SetLabel(keyBackText);
|
||||
@ -366,8 +363,6 @@ GuiKeyboard::~GuiKeyboard()
|
||||
delete keyMediumOver;
|
||||
delete keyLarge;
|
||||
delete keyLargeOver;
|
||||
delete keySoundOver;
|
||||
delete keySoundClick;
|
||||
delete trigA;
|
||||
delete trigB;
|
||||
|
||||
|
@ -51,8 +51,6 @@ GuiNumpad::GuiNumpad(char * t, u32 max)
|
||||
keyMedium = new GuiImageData(keyboard_mediumkey_over_png, keyboard_mediumkey_over_png_size);
|
||||
keyMediumOver = new GuiImageData(keyboard_mediumkey_over_png, keyboard_mediumkey_over_png_size);
|
||||
|
||||
keySoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
keySoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, Settings.sfxvolume);
|
||||
trigA = new GuiTrigger;
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
trigB = new GuiTrigger;
|
||||
@ -120,8 +118,6 @@ GuiNumpad::~GuiNumpad()
|
||||
SAFEFREE( keyClearText )
|
||||
SAFEFREE( keyMedium )
|
||||
SAFEFREE( keyMediumOver )
|
||||
SAFEFREE( keySoundOver )
|
||||
SAFEFREE( keySoundClick )
|
||||
SAFEFREE( trigA )
|
||||
SAFEFREE( trigB )
|
||||
|
||||
|
@ -38,8 +38,6 @@ GuiOptionBrowser::GuiOptionBrowser(int w, int h, OptionList * l, const char *ima
|
||||
trigHeldA = new GuiTrigger;
|
||||
trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A, PAD_BUTTON_A);
|
||||
|
||||
btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, Settings.sfxvolume);
|
||||
|
||||
bgOptions = Resources::GetImageData(imagebg);
|
||||
bgOptionsImg = new GuiImage(bgOptions);
|
||||
bgOptionsImg->SetParent(this);
|
||||
@ -152,7 +150,6 @@ GuiOptionBrowser::GuiOptionBrowser(int w, int h, OptionList * l, const char *ima
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
trigHeldA = new GuiTrigger;
|
||||
trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A, PAD_BUTTON_A);
|
||||
btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, Settings.sfxvolume);
|
||||
|
||||
bgOptions = Resources::GetImageData(imagebg);
|
||||
|
||||
@ -276,7 +273,6 @@ GuiOptionBrowser::~GuiOptionBrowser()
|
||||
loaded = 0;
|
||||
|
||||
delete trigA;
|
||||
delete btnSoundClick;
|
||||
|
||||
// delete optionBg;
|
||||
for (int i = 0; i < PAGESIZE; i++)
|
||||
|
@ -31,9 +31,7 @@ class cSearchButton
|
||||
|
||||
GuiSearchBar::GuiSearchBar(const wchar_t *SearchChars) :
|
||||
inSide(0), text((char *) NULL, 22, ( GXColor )
|
||||
{ 0, 0, 0, 255}), buttons(0), keyImageData(keyboard_key_png, keyboard_key_png_size), keyOverImageData(keyboard_key_over_png, keyboard_key_over_png_size), sndOver(
|
||||
button_over_pcm, button_over_pcm_size, Settings.sfxvolume), sndClick(button_click_pcm,
|
||||
button_click_pcm_size, Settings.sfxvolume)
|
||||
{ 0, 0, 0, 255}), buttons(0), keyImageData(keyboard_key_png, keyboard_key_png_size), keyOverImageData(keyboard_key_over_png, keyboard_key_over_png_size)
|
||||
{
|
||||
trig.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||
@ -57,7 +55,7 @@ GuiSearchBar::GuiSearchBar(const wchar_t *SearchChars) :
|
||||
if (x == 0) y++;
|
||||
charstr[0] = SearchChars[i];
|
||||
buttons[i] = new cSearchButton(charstr, &keyImageData, &keyOverImageData, x_start + x * 42, y_start - 42 + y
|
||||
* 42, &trig, &sndOver, &sndClick);
|
||||
* 42, &trig, btnSoundOver, btnSoundClick);
|
||||
this->Append(&(buttons[i]->button));
|
||||
}
|
||||
height = 10 + 42 + y * 42 + 10;
|
||||
@ -73,16 +71,14 @@ GuiSearchBar::GuiSearchBar(const wchar_t *SearchChars) :
|
||||
BacspaceBtnImg_Over = new GuiImage(imgBacspaceBtn);
|
||||
BacspaceBtnImg = new GuiImage(BacspaceBtnImg_Over);
|
||||
BacspaceBtnImg->SetGrayscale();
|
||||
BacspaceBtn = new GuiButton(BacspaceBtnImg, BacspaceBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -52, 10, &trig, &sndOver,
|
||||
&sndClick, 1);
|
||||
BacspaceBtn = new GuiButton(BacspaceBtnImg, BacspaceBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -52, 10, &trig, btnSoundOver, btnSoundClick, 1);
|
||||
this->Append(BacspaceBtn);
|
||||
|
||||
imgClearBtn = Resources::GetImageData("keyboard_clear_over.png");
|
||||
ClearBtnImg_Over = new GuiImage(imgClearBtn);
|
||||
ClearBtnImg = new GuiImage(ClearBtnImg_Over);
|
||||
ClearBtnImg->SetGrayscale();
|
||||
ClearBtn = new GuiButton(ClearBtnImg, ClearBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -10, 10, &trig, &sndOver,
|
||||
&sndClick, 1);
|
||||
ClearBtn = new GuiButton(ClearBtnImg, ClearBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -10, 10, &trig, btnSoundOver, btnSoundClick, 1);
|
||||
this->Append(ClearBtn);
|
||||
|
||||
// SetPosition(100,100);
|
||||
|
@ -30,7 +30,5 @@ class GuiSearchBar: public GuiWindow
|
||||
GuiImageData keyImageData;
|
||||
GuiImageData keyOverImageData;
|
||||
GuiTrigger trig;
|
||||
GuiSound sndOver;
|
||||
GuiSound sndClick;
|
||||
|
||||
};
|
||||
|
@ -1,446 +0,0 @@
|
||||
/****************************************************************************
|
||||
* libwiigui
|
||||
*
|
||||
* Tantric 2009
|
||||
*
|
||||
* gui_sound.cpp
|
||||
*
|
||||
* decoder modification by ardi 2009
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include "gui.h"
|
||||
#include <unistd.h>
|
||||
#include "gecko.h"
|
||||
|
||||
#include "gui_sound_decoder.h"
|
||||
|
||||
#define BUFFER_SIZE 8192
|
||||
|
||||
/***************************************************************
|
||||
*
|
||||
* D E C O D E R – L I S T
|
||||
*
|
||||
*
|
||||
***************************************************************/
|
||||
|
||||
GuiSoundDecoder::DecoderListEntry *GuiSoundDecoder::DecoderList = NULL;
|
||||
GuiSoundDecoder::DecoderListEntry &GuiSoundDecoder::RegisterDecoder(DecoderListEntry &Decoder,
|
||||
GuiSoundDecoderCreate fnc)
|
||||
{
|
||||
if (Decoder.fnc != fnc)
|
||||
{
|
||||
Decoder.fnc = fnc;
|
||||
Decoder.next = DecoderList;
|
||||
DecoderList = &Decoder;
|
||||
}
|
||||
return Decoder;
|
||||
}
|
||||
GuiSoundDecoder *GuiSoundDecoder::GetDecoder(const u8 * snd, u32 len, bool snd_is_allocated)
|
||||
{
|
||||
for (DecoderListEntry *de = DecoderList; de; de = de->next)
|
||||
{
|
||||
GuiSoundDecoder *d = NULL;
|
||||
try
|
||||
{
|
||||
d = de->fnc(snd, len, snd_is_allocated);
|
||||
}
|
||||
catch (const char *error)
|
||||
{
|
||||
gprintf("%s", error);
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
}
|
||||
if (d) return d;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
*
|
||||
* D E C O D E R – T H R E A D
|
||||
*
|
||||
*
|
||||
***************************************************************/
|
||||
|
||||
static GuiSound *GuiSoundPlayer[16] = { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
|
||||
NULL, NULL, NULL };
|
||||
|
||||
static lwp_t GuiSoundDecoderThreadHandle = LWP_THREAD_NULL;
|
||||
static bool GuiSoundDecoderThreadRunning = false;
|
||||
static bool GuiSoundDecoderDataRquested = false;
|
||||
|
||||
void *GuiSoundDecoderThread(void *args)
|
||||
{
|
||||
GuiSoundDecoderThreadRunning = true;
|
||||
do
|
||||
{
|
||||
if (GuiSoundDecoderDataRquested)
|
||||
{
|
||||
GuiSoundDecoderDataRquested = false;
|
||||
GuiSound **players = GuiSoundPlayer;
|
||||
for (int i = 0; i < 16; ++i, ++players)
|
||||
{
|
||||
GuiSound *player = *players;
|
||||
if (player) player->DecoderCallback();
|
||||
}
|
||||
}
|
||||
if (!GuiSoundDecoderDataRquested) usleep(50);
|
||||
} while (GuiSoundDecoderThreadRunning);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
*
|
||||
* A S N D – C A L L B A C K
|
||||
*
|
||||
*
|
||||
***************************************************************/
|
||||
|
||||
void GuiSoundPlayerCallback(s32 Voice)
|
||||
{
|
||||
if (Voice >= 0 && Voice < 16 && GuiSoundPlayer[Voice])
|
||||
{
|
||||
GuiSoundPlayer[Voice]->PlayerCallback();
|
||||
GuiSoundDecoderDataRquested = true;
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
*
|
||||
* R A W - D E C O D E R
|
||||
* Decoder for Raw-PCM-Datas (16bit Stereo 48kHz)
|
||||
*
|
||||
***************************************************************/
|
||||
class GuiSoundDecoderRAW: public GuiSoundDecoder
|
||||
{
|
||||
protected:
|
||||
GuiSoundDecoderRAW(const u8 * snd, u32 len, bool snd_is_allocated)
|
||||
{
|
||||
pcm_start = snd;
|
||||
is_allocated = snd_is_allocated;
|
||||
pcm_end = pcm_start + len;
|
||||
pos = pcm_start;
|
||||
is_running = false;
|
||||
|
||||
}
|
||||
public:
|
||||
~GuiSoundDecoderRAW()
|
||||
{
|
||||
while (is_running)
|
||||
usleep(50);
|
||||
if (is_allocated) delete[] pcm_start;
|
||||
}
|
||||
static GuiSoundDecoder *Create(const u8 * snd, u32 len, bool snd_is_allocated)
|
||||
{
|
||||
try
|
||||
{
|
||||
return new GuiSoundDecoderRAW(snd, len, snd_is_allocated);
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
s32 GetFormat()
|
||||
{
|
||||
return VOICE_STEREO_16BIT;
|
||||
}
|
||||
s32 GetSampleRate()
|
||||
{
|
||||
return 48000;
|
||||
}
|
||||
/* Read reads data from stream to buffer
|
||||
return: >0 = readed bytes;
|
||||
0 = EOF;
|
||||
<0 = Error;
|
||||
*/
|
||||
int Read(u8 * buffer, int buffer_size)
|
||||
{
|
||||
if (pos >= pcm_end) return 0; // EOF
|
||||
|
||||
is_running = true;
|
||||
if (pos + buffer_size > pcm_end) buffer_size = pcm_end - pos;
|
||||
memcpy(buffer, pos, buffer_size);
|
||||
pos += buffer_size;
|
||||
is_running = false;
|
||||
return buffer_size;
|
||||
}
|
||||
int Rewind()
|
||||
{
|
||||
pos = pcm_start;
|
||||
return 0;
|
||||
}
|
||||
private:
|
||||
const u8 *pcm_start;
|
||||
const u8 *pcm_end;
|
||||
bool is_allocated;
|
||||
const u8 *pos;
|
||||
bool is_running;
|
||||
|
||||
};
|
||||
|
||||
/***************************************************************
|
||||
*
|
||||
* G u i S o u n d
|
||||
*
|
||||
*
|
||||
***************************************************************/
|
||||
#define GuiSoundBufferReady 0x01
|
||||
#define GuiSoundBufferEOF 0x02
|
||||
#define GuiSoundFinish 0x04
|
||||
static int GuiSoundCount = 0;
|
||||
/**
|
||||
* Constructor for the GuiSound class.
|
||||
*/
|
||||
GuiSound::GuiSound(const u8 *s, int l, int v/*=100*/, bool r/*=true*/, bool a/*=false*/)
|
||||
{
|
||||
if (GuiSoundCount++ == 0 || GuiSoundDecoderThreadHandle == LWP_THREAD_NULL)
|
||||
{
|
||||
LWP_CreateThread(&GuiSoundDecoderThreadHandle, GuiSoundDecoderThread, NULL, NULL, 32768, 80);
|
||||
}
|
||||
voice = -1;
|
||||
play_buffer[0] = (u8*) memalign(32, BUFFER_SIZE * 3); // tripple-buffer first is played
|
||||
play_buffer[1] = play_buffer[0] + BUFFER_SIZE; // second is waiting
|
||||
play_buffer[2] = play_buffer[1] + BUFFER_SIZE; // third is decoding
|
||||
buffer_nr = 0; // current playbuffer
|
||||
buffer_pos = 0; // current idx to write in buffer
|
||||
buffer_ready = false;
|
||||
buffer_eof = false;
|
||||
loop = false; // play looped
|
||||
volume = v; // volume
|
||||
decoder = NULL;
|
||||
if (play_buffer[0]) // playbuffer ok
|
||||
Load(s, l, r, a);
|
||||
}
|
||||
bool GuiSound::Load(const u8 *s, int l, bool r/*=false*/, bool a/*=false*/)
|
||||
{
|
||||
Stop();
|
||||
if (!play_buffer[0]) return false;
|
||||
GuiSoundDecoder *newDecoder = GuiSoundDecoder::GetDecoder(s, l, a);
|
||||
if (!newDecoder && r) newDecoder = GuiSoundDecoderRAW::Create(s, l, a);
|
||||
if (newDecoder)
|
||||
{
|
||||
delete decoder;
|
||||
decoder = newDecoder;
|
||||
return true;
|
||||
}
|
||||
else if (a) delete[] s;
|
||||
return false;
|
||||
}
|
||||
GuiSound::GuiSound(const char *p, int v/*=100*/)
|
||||
{
|
||||
if (GuiSoundCount++ == 0 || GuiSoundDecoderThreadHandle == LWP_THREAD_NULL)
|
||||
{
|
||||
LWP_CreateThread(&GuiSoundDecoderThreadHandle, GuiSoundDecoderThread, NULL, NULL, 32 * 1024, 80);
|
||||
}
|
||||
voice = -1;
|
||||
play_buffer[0] = (u8*) memalign(32, BUFFER_SIZE * 3); // tripple-buffer first is played
|
||||
play_buffer[1] = play_buffer[0] + BUFFER_SIZE; // second is waiting
|
||||
play_buffer[2] = play_buffer[1] + BUFFER_SIZE; // third is decoding
|
||||
buffer_nr = 0; // current playbuffer
|
||||
buffer_pos = 0; // current idx to write in buffer
|
||||
buffer_ready = false;
|
||||
buffer_eof = false;
|
||||
loop = false; // play looped
|
||||
volume = v; // volume
|
||||
decoder = NULL;
|
||||
if (play_buffer[0]) // playbuffer ok
|
||||
Load(p);
|
||||
}
|
||||
bool GuiSound::Load(const char *p)
|
||||
{
|
||||
Stop(); // stop playing
|
||||
if (!play_buffer[0]) return false;
|
||||
|
||||
bool ret = false;
|
||||
voice = -2; // -2 marks loading from file
|
||||
u32 filesize = 0;
|
||||
u8 *buffer = NULL;
|
||||
size_t result;
|
||||
|
||||
FILE * pFile = fopen(p, "rb");
|
||||
if (pFile)
|
||||
{
|
||||
// get file size:
|
||||
fseek(pFile, 0, SEEK_END);
|
||||
filesize = ftell(pFile);
|
||||
fseek(pFile, 0, SEEK_SET);
|
||||
|
||||
// allocate memory to contain the whole file:
|
||||
buffer = new (std::nothrow) u8[filesize];
|
||||
if (buffer)
|
||||
{
|
||||
// copy the file into the buffer:
|
||||
result = fread(buffer, 1, filesize, pFile);
|
||||
if (result == filesize)
|
||||
ret = Load(buffer, filesize, false, true);
|
||||
else delete[] buffer;
|
||||
}
|
||||
fclose(pFile);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiSound class.
|
||||
*/
|
||||
GuiSound::~GuiSound()
|
||||
{
|
||||
if (!loop) while (voice >= 0)
|
||||
usleep(50);
|
||||
Stop();
|
||||
if (--GuiSoundCount == 0 && GuiSoundDecoderThreadHandle != LWP_THREAD_NULL)
|
||||
{
|
||||
GuiSoundDecoderThreadRunning = false;
|
||||
LWP_JoinThread(GuiSoundDecoderThreadHandle, NULL);
|
||||
GuiSoundDecoderThreadHandle = LWP_THREAD_NULL;
|
||||
}
|
||||
delete decoder;
|
||||
free(play_buffer[0]);
|
||||
}
|
||||
|
||||
void GuiSound::Play()
|
||||
{
|
||||
Stop(); // stop playing if it played
|
||||
if (!play_buffer[0]) return;
|
||||
if (!decoder) return; // no decoder or no play_buffer -> no playing
|
||||
// initialize the buffer
|
||||
buffer_nr = 0; // allways starts with buffer 0
|
||||
buffer_pos = 0; // reset position
|
||||
buffer_ready = false;
|
||||
buffer_eof = false;
|
||||
decoder->Rewind(); // play from begin
|
||||
DecoderCallback(); // fill first buffer;
|
||||
if (!buffer_ready || buffer_eof) // if first buffer not ready -> no play
|
||||
return;
|
||||
voice = ASND_GetFirstUnusedVoice();
|
||||
if (voice >= 0)
|
||||
{
|
||||
s32 vol = (255 * volume) / 100;
|
||||
s32 format = decoder->GetFormat();
|
||||
s32 samplerate = decoder->GetSampleRate();
|
||||
s32 first_pos = buffer_pos;
|
||||
// switch to next buffer
|
||||
buffer_nr = 1;
|
||||
buffer_pos = 0;
|
||||
buffer_ready = false;
|
||||
buffer_eof = false;
|
||||
DecoderCallback(); // fill second buffer;
|
||||
GuiSoundPlayer[voice] = this; // activate Callbacks for this voice
|
||||
// Play the voice
|
||||
ASND_SetVoice(voice, format, samplerate, 0, play_buffer[0], first_pos, vol, vol, GuiSoundPlayerCallback);
|
||||
}
|
||||
}
|
||||
/*
|
||||
int GuiSound::PlayOggFile(char * path)
|
||||
{
|
||||
if(Load(path))
|
||||
Play();
|
||||
return 1;
|
||||
}
|
||||
*/
|
||||
void GuiSound::Stop()
|
||||
{
|
||||
if (voice < 0) return;
|
||||
GuiSoundPlayer[voice] = NULL; // disable Callbacks
|
||||
SND_StopVoice(voice);
|
||||
voice = -1;
|
||||
}
|
||||
|
||||
void GuiSound::Pause()
|
||||
{
|
||||
if (voice < 0) return;
|
||||
ASND_PauseVoice(voice, 1);
|
||||
}
|
||||
|
||||
void GuiSound::Resume()
|
||||
{
|
||||
if (voice < 0) return;
|
||||
ASND_PauseVoice(voice, 0);
|
||||
}
|
||||
|
||||
bool GuiSound::IsPlaying()
|
||||
{
|
||||
return voice >= 0;
|
||||
}
|
||||
|
||||
void GuiSound::SetVolume(int vol)
|
||||
{
|
||||
volume = vol;
|
||||
if (voice < 0) return;
|
||||
int newvol = 255 * (volume / 100.0);
|
||||
ASND_ChangeVolumeVoice(voice, newvol, newvol);
|
||||
}
|
||||
|
||||
void GuiSound::SetLoop(bool l)
|
||||
{
|
||||
loop = l;
|
||||
}
|
||||
|
||||
void GuiSound::DecoderCallback()
|
||||
{
|
||||
if (buffer_ready || buffer_eof) // if buffer ready or EOF -> nothing
|
||||
return;
|
||||
bool error = false;
|
||||
while (buffer_pos < BUFFER_SIZE)
|
||||
{
|
||||
int ret = decoder->Read(&play_buffer[buffer_nr][buffer_pos], BUFFER_SIZE - buffer_pos);
|
||||
if (ret > 0)
|
||||
buffer_pos += ret; // ok -> fill the buffer more
|
||||
else if (ret == 0) // EOF from decoder
|
||||
{
|
||||
if (loop)
|
||||
decoder->Rewind(); // if loop -> rewind and fill the buffer more
|
||||
else if (buffer_pos)
|
||||
break; // has data in buffer -> play the buffer
|
||||
else buffer_eof = true; // no data in buffer -> return EOF
|
||||
return;
|
||||
}
|
||||
else if (ret < 0) // an ERROR
|
||||
{
|
||||
if (buffer_pos)
|
||||
break; // has data in buffer -> play the buffer
|
||||
else if (loop)
|
||||
{
|
||||
if (!error) // if no prev error
|
||||
{
|
||||
decoder->Rewind(); // if loop -> rewind
|
||||
error = true; // set error-state
|
||||
continue; // and fill the buffer more
|
||||
}
|
||||
buffer_eof = true; // has prev error -> error in first block -> return EOF
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer_eof = true; // no loop -> return EOF
|
||||
return;
|
||||
}
|
||||
}
|
||||
error = false; // clear error-state
|
||||
}
|
||||
buffer_ready = true;
|
||||
}
|
||||
void GuiSound::PlayerCallback()
|
||||
{
|
||||
if (buffer_eof) // if EOF
|
||||
{
|
||||
if (ASND_TestPointer(voice, play_buffer[(buffer_nr + 2) % 3]) == 0) // test prev. Buffer
|
||||
Stop();
|
||||
}
|
||||
else if (buffer_ready) // if buffer ready
|
||||
{
|
||||
if (ASND_AddVoice(voice, play_buffer[buffer_nr], buffer_pos) == SND_OK) // add buffer
|
||||
{
|
||||
// next buffer
|
||||
buffer_nr = (buffer_nr + 1) % 3;
|
||||
buffer_pos = 0;
|
||||
buffer_ready = false;
|
||||
buffer_eof = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,114 +0,0 @@
|
||||
/****************************************************************************
|
||||
* libwiigui
|
||||
*
|
||||
* Tantric 2009
|
||||
*
|
||||
* gui_sound_decoder.h
|
||||
*
|
||||
* by ardi 2009
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef GUI_SOUND_DECODER_H
|
||||
#define GUI_SOUND_DECODER_H
|
||||
|
||||
#include <gccore.h>
|
||||
|
||||
#define REGISTER_GUI_SOUND_DECODER(decoder) GuiSoundDecoder::DecoderListEntry decoder##_l = GuiSoundDecoder::RegisterDecoder(decoder##_l, decoder::Create)
|
||||
class GuiSoundDecoder;
|
||||
typedef GuiSoundDecoder *(*GuiSoundDecoderCreate)(const u8 * snd, u32 len, bool snd_is_allocated);
|
||||
|
||||
class GuiSoundDecoder
|
||||
{
|
||||
protected:
|
||||
GuiSoundDecoder()
|
||||
{
|
||||
}
|
||||
; // Constructors must protected so it can create only with Init(...);
|
||||
public:
|
||||
virtual ~GuiSoundDecoder()
|
||||
{
|
||||
}
|
||||
;
|
||||
// begin API
|
||||
// ---------
|
||||
// each Decoder must have an own static Create(...) fnc
|
||||
// static GuiSoundDecoder *Create(const u8 * snd, u32 len, bool snd_is_allocated);
|
||||
virtual s32 GetFormat() = 0;
|
||||
virtual s32 GetSampleRate() = 0;
|
||||
/* Read reads data from stream to buffer
|
||||
return: >0 = readed bytes;
|
||||
0 = EOF;
|
||||
<0 = Error;
|
||||
*/
|
||||
virtual int Read(u8 * buffer, int buffer_size) = 0;
|
||||
// set the stream to the start
|
||||
virtual int Rewind() = 0;
|
||||
// -------
|
||||
// end API
|
||||
|
||||
|
||||
struct DecoderListEntry
|
||||
{
|
||||
GuiSoundDecoderCreate fnc;
|
||||
DecoderListEntry *next;
|
||||
};
|
||||
static DecoderListEntry &RegisterDecoder(DecoderListEntry &Decoder, GuiSoundDecoderCreate fnc);
|
||||
static GuiSoundDecoder *GetDecoder(const u8 * snd, u32 len, bool snd_is_allocated);
|
||||
private:
|
||||
static DecoderListEntry *DecoderList;
|
||||
GuiSoundDecoder(GuiSoundDecoder&); // no copy
|
||||
};
|
||||
|
||||
#define BIG_ENDIAN_HOST 1 // Wii PPC is a Big-Endian-Host
|
||||
#if BIG_ENDIAN_HOST
|
||||
|
||||
inline uint16_t be16(const uint8_t *p8)
|
||||
{
|
||||
return *((uint16_t*) p8);
|
||||
}
|
||||
inline uint32_t be32(const uint8_t *p8)
|
||||
{
|
||||
return *((uint32_t*) p8);
|
||||
}
|
||||
inline uint16_t le16(const uint8_t *p8)
|
||||
{
|
||||
uint16_t ret = p8[1] << 8 | p8[0];
|
||||
return ret;
|
||||
}
|
||||
inline uint32_t le32(const uint8_t *p8)
|
||||
{
|
||||
uint32_t ret = p8[3] << 24 | p8[2] << 16 | p8[1] << 8 | p8[0];
|
||||
return ret;
|
||||
}
|
||||
|
||||
#elif LITTLE_ENDIAN_HOST
|
||||
inline uint16_t be16( const uint8_t *p8 )
|
||||
{
|
||||
uint16_t ret = p8[0] << 8 | p8[1];
|
||||
return ret;
|
||||
}
|
||||
inline uint32_t be32( const uint8_t *p8 )
|
||||
{
|
||||
uint32_t ret = p8[0] << 24 | p8[1] << 16 | p8[2] << 8 | p8[3];
|
||||
return ret;
|
||||
}
|
||||
inline uint16_t le16( const uint8_t *p8 )
|
||||
{
|
||||
return *( ( uint16_t* )p8 );
|
||||
}
|
||||
inline uint32_t le32( const uint8_t *p8 )
|
||||
{
|
||||
return *( ( uint32_t* )p8 );
|
||||
}
|
||||
#else
|
||||
#error "BIG_ENDIAN_HOST or LITTLE_ENDIAN_HOST not setted"
|
||||
#endif /* XXX_ENDIAN_HOST */
|
||||
|
||||
#define be16inc(p8) (p8+=2, be16(p8-2))
|
||||
#define le16inc(p8) (p8+=2, le16(p8-2))
|
||||
#define be32inc(p8) (p8+=4, be32(p8-4))
|
||||
#define le32inc(p8) (p8+=4, le32(p8-4))
|
||||
|
||||
#endif /* GUI_SOUND_DECODER_H */
|
@ -1,158 +0,0 @@
|
||||
/****************************************************************************
|
||||
* libwiigui
|
||||
*
|
||||
* ardi 2009
|
||||
*
|
||||
* gui_sound_plugin_aif.cpp
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include <limits.h>
|
||||
#include <asndlib.h>
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include "gui_sound_decoder.h"
|
||||
|
||||
// ------
|
||||
// Copyright (C) 1988-1991 Apple Computer, Inc.
|
||||
#ifndef HUGE_VAL
|
||||
# define HUGE_VAL HUGE
|
||||
#endif
|
||||
|
||||
# define UnsignedToFloat(u) (((double)((long)(u - 2147483647L - 1))) + 2147483648.0)
|
||||
|
||||
static double ConvertFromIeeeExtended(const u8* bytes)
|
||||
{
|
||||
double f;
|
||||
int expon;
|
||||
u32 hiMant, loMant;
|
||||
|
||||
expon = ((bytes[0] & 0x7F) << 8) | (bytes[1] & 0xFF);
|
||||
hiMant = ((unsigned long) (bytes[2] & 0xFF) << 24) | ((unsigned long) (bytes[3] & 0xFF) << 16)
|
||||
| ((unsigned long) (bytes[4] & 0xFF) << 8) | ((unsigned long) (bytes[5] & 0xFF));
|
||||
loMant = ((unsigned long) (bytes[6] & 0xFF) << 24) | ((unsigned long) (bytes[7] & 0xFF) << 16)
|
||||
| ((unsigned long) (bytes[8] & 0xFF) << 8) | ((unsigned long) (bytes[9] & 0xFF));
|
||||
|
||||
if (expon == 0 && hiMant == 0 && loMant == 0)
|
||||
f = 0;
|
||||
else
|
||||
{
|
||||
if (expon == 0x7FFF)
|
||||
f = HUGE_VAL;
|
||||
else
|
||||
{
|
||||
expon -= 16383;
|
||||
f = ldexp(UnsignedToFloat( hiMant ), expon -= 31);
|
||||
f += ldexp(UnsignedToFloat( loMant ), expon -= 32);
|
||||
}
|
||||
}
|
||||
|
||||
if (bytes[0] & 0x80)
|
||||
return -f;
|
||||
else return f;
|
||||
}
|
||||
// ------
|
||||
|
||||
class GuiSoundDecoderAIFF: public GuiSoundDecoder
|
||||
{
|
||||
protected:
|
||||
GuiSoundDecoderAIFF(const u8 * snd, u32 len, bool snd_is_allocated)
|
||||
{
|
||||
sound = snd;
|
||||
length = len;
|
||||
is_allocated = snd_is_allocated;
|
||||
is_running = false;
|
||||
|
||||
const u8 *in_ptr = sound;
|
||||
|
||||
if (be32inc( in_ptr ) != 0x464F524D /*'FORM'*/) throw("No FORM chunk");
|
||||
if (be32inc( in_ptr ) + 8 != len) throw("wrong Size");
|
||||
if (be32inc( in_ptr ) != 0x41494646 /*'AIFF'*/) throw("No AIFF chunk");
|
||||
|
||||
while (in_ptr + 8 < sound + len)
|
||||
{
|
||||
u32 chunk_id = be32inc( in_ptr );
|
||||
u32 chunk_size = be32inc( in_ptr );
|
||||
const u8 *chunk_start = in_ptr;
|
||||
switch (chunk_id)
|
||||
{
|
||||
case 0x434F4D4D /*'COMM'*/:
|
||||
channelCount = be16inc( in_ptr );
|
||||
in_ptr += 4; // skip numSampleFrames
|
||||
bytePerSample = (be16inc( in_ptr ) + 7) / 8;
|
||||
if (bytePerSample < 1 && bytePerSample > 2) throw("wrong bits per Sample");
|
||||
sampleRate = ConvertFromIeeeExtended(in_ptr);
|
||||
break;
|
||||
case 0x53534E44 /*'SSND'*/:
|
||||
pcm_start = in_ptr + 8;
|
||||
pcm_end = chunk_start + chunk_size;
|
||||
break;
|
||||
}
|
||||
in_ptr = chunk_start + chunk_size;
|
||||
}
|
||||
currentPos = pcm_start;
|
||||
}
|
||||
public:
|
||||
~GuiSoundDecoderAIFF()
|
||||
{
|
||||
while (is_running)
|
||||
usleep(50);
|
||||
if (is_allocated) delete[] sound;
|
||||
}
|
||||
static GuiSoundDecoder *Create(const u8 * snd, u32 len, bool snd_is_allocated)
|
||||
{
|
||||
if (snd && len > 12 && snd[0] == 'F' && snd[1] == 'O' && snd[2] == 'R' && snd[3] == 'M' && snd[8] == 'A'
|
||||
&& snd[9] == 'I' && snd[10] == 'F' && snd[11] == 'F') return new GuiSoundDecoderAIFF(snd, len,
|
||||
snd_is_allocated);
|
||||
return NULL;
|
||||
}
|
||||
s32 GetFormat()
|
||||
{
|
||||
if (bytePerSample == 2)
|
||||
return channelCount == 2 ? VOICE_STEREO_16BIT : VOICE_MONO_16BIT;
|
||||
else return channelCount == 2 ? VOICE_STEREO_8BIT : VOICE_MONO_8BIT;
|
||||
}
|
||||
s32 GetSampleRate()
|
||||
{
|
||||
return sampleRate;
|
||||
}
|
||||
/* Read reads data from stream to buffer
|
||||
return: >0 = readed bytes;
|
||||
0 = EOF;
|
||||
<0 = Error;
|
||||
*/
|
||||
int Read(u8 * buffer, int buffer_size)
|
||||
{
|
||||
if (currentPos >= pcm_end) return 0; // EOF
|
||||
|
||||
is_running = true;
|
||||
if (currentPos + buffer_size > pcm_end) buffer_size = pcm_end - currentPos;
|
||||
memcpy(buffer, currentPos, buffer_size);
|
||||
currentPos += buffer_size;
|
||||
is_running = false;
|
||||
return buffer_size;
|
||||
}
|
||||
int Rewind()
|
||||
{
|
||||
while (is_running)
|
||||
usleep(50);
|
||||
currentPos = pcm_start;
|
||||
return 0;
|
||||
}
|
||||
private:
|
||||
const u8 *sound;
|
||||
u32 length;
|
||||
bool is_allocated;
|
||||
bool is_running;
|
||||
|
||||
u32 sampleRate;
|
||||
u16 channelCount;
|
||||
u16 bytePerSample;
|
||||
const u8 *pcm_start;
|
||||
const u8 *pcm_end;
|
||||
const u8 *currentPos;
|
||||
};
|
||||
REGISTER_GUI_SOUND_DECODER( GuiSoundDecoderAIFF );
|
@ -1,257 +0,0 @@
|
||||
/****************************************************************************
|
||||
* libwiigui
|
||||
*
|
||||
* Tantric 2009
|
||||
*
|
||||
* gui_sound_plugin_bns.cpp
|
||||
*
|
||||
* by ardi 2009
|
||||
*
|
||||
* Decoder for Wii bns-sound
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include <asndlib.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include "gui_sound_decoder.h"
|
||||
#define BIG_ENDIAN_HOST 1
|
||||
|
||||
class chanel_t
|
||||
{
|
||||
public:
|
||||
void Reset()
|
||||
{
|
||||
currentPos = startPos;
|
||||
hist1 = hist2 = 0;
|
||||
}
|
||||
int DecodeNextBlock()
|
||||
{
|
||||
int Offset = 0;
|
||||
if (currentPos == loopStart)
|
||||
{
|
||||
loop_hist1 = hist1;
|
||||
loop_hist2 = hist2;
|
||||
}
|
||||
if (loop && currentPos >= endPos)
|
||||
{
|
||||
currentPos = loopStart;
|
||||
hist1 = loop_hist1;
|
||||
hist2 = loop_hist2;
|
||||
Offset = loopOffset;
|
||||
|
||||
}
|
||||
|
||||
if (currentPos + 8 <= endPos)
|
||||
{
|
||||
u16 index = (*currentPos >> 4) & 0x07;
|
||||
s32 scale = 1 << (*currentPos++ & 0x0F);
|
||||
for (int i = 0; i < 14; i += 2)
|
||||
{
|
||||
nibbles[i] = ((s8) *currentPos) >> 4;
|
||||
nibbles[i + 1] = ((s8) ((*currentPos++) << 4)) >> 4;
|
||||
}
|
||||
for (int i = 0; i < 14; ++i)
|
||||
{
|
||||
s32 sample = (scale * nibbles[i]) << 11;
|
||||
sample += coEfficients[index * 2] * hist1;
|
||||
sample += coEfficients[index * 2 + 1] * hist2;
|
||||
sample += 1024;
|
||||
sample = sample >> 11;
|
||||
if (sample > 32767)
|
||||
sample = 32767;
|
||||
else if (sample < -32768) sample = -32768;
|
||||
pcm[i] = sample;
|
||||
|
||||
hist2 = hist1;
|
||||
hist1 = sample;
|
||||
}
|
||||
return Offset;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
const u8* startPos;
|
||||
const u8* endPos;
|
||||
const u8* currentPos;
|
||||
s16 coEfficients[16];
|
||||
s16 nibbles[14];
|
||||
s16 pcm[14];
|
||||
s16 hist1;
|
||||
s16 hist2;
|
||||
bool loop;
|
||||
const u8* loopStart;
|
||||
u16 loopOffset;
|
||||
s16 loop_hist1;
|
||||
s16 loop_hist2;
|
||||
};
|
||||
|
||||
class GuiSoundDecoderBNS: public GuiSoundDecoder
|
||||
{
|
||||
protected:
|
||||
GuiSoundDecoderBNS(const u8 * snd, u32 len, bool snd_is_allocated)
|
||||
{
|
||||
sound = snd;
|
||||
is_running = false;
|
||||
is_allocated = snd_is_allocated;
|
||||
|
||||
const u8 *in_ptr = sound;
|
||||
|
||||
/////////////////
|
||||
// READ HEADER //
|
||||
/////////////////
|
||||
if (be32inc( in_ptr ) != 0x424E5320 /*'BNS '*/) throw("Not a BNS");
|
||||
|
||||
in_ptr += 4; // skip 4 byte
|
||||
|
||||
u32 bnssize = be32inc( in_ptr );
|
||||
if (bnssize != len) throw("Wrong size");
|
||||
|
||||
in_ptr += 4; // skip unknown1
|
||||
|
||||
const u8* infoStart = sound + be32inc( in_ptr );
|
||||
in_ptr += 4; // skip const u8* infoEnd = infoStart + be32inc(in_ptr);
|
||||
|
||||
channel[0].startPos = sound + be32inc( in_ptr ) + 8;
|
||||
channel[0].endPos = channel[0].startPos + be32inc( in_ptr ) - 8;
|
||||
|
||||
///////////////
|
||||
// READ INFO //
|
||||
///////////////
|
||||
in_ptr = infoStart + 8; // skip 'INFO' and Infosize
|
||||
|
||||
in_ptr++; // skip u8 codeType = *in_ptr++;
|
||||
|
||||
channel[0].loop = channel[1].loop = *in_ptr++; // u8 loopFlag;
|
||||
|
||||
channelCount = *in_ptr++;
|
||||
|
||||
in_ptr++; // skip unknown byte
|
||||
|
||||
sampleRate = be16inc( in_ptr );
|
||||
|
||||
in_ptr += 2; // skip unknown word
|
||||
|
||||
u32 loopStart = be32inc( in_ptr );
|
||||
channel[0].loopStart = channel[0].startPos + ((loopStart / 14) * 8);//LoopPos to BlockStart
|
||||
channel[1].loopStart = channel[1].startPos + ((loopStart / 14) * 8);
|
||||
channel[0].loopOffset = channel[1].loopOffset = loopStart % 14;
|
||||
|
||||
in_ptr += 4; // skip u32 SampleCount = be32inc(in_ptr);
|
||||
|
||||
in_ptr += 24; // skip unknown Bytes
|
||||
|
||||
if (channelCount == 2)
|
||||
{
|
||||
in_ptr += 4; // skip unknown long
|
||||
u32 ChannelSplit = be32inc( in_ptr );
|
||||
|
||||
in_ptr += 8; // skip 2x unknown long
|
||||
|
||||
channel[1].endPos = channel[0].endPos;
|
||||
channel[0].endPos = channel[1].startPos = channel[0].startPos + ChannelSplit;
|
||||
|
||||
channel[1].loopStart = channel[1].startPos + (channel[0].loopStart - channel[0].startPos);
|
||||
}
|
||||
for (int a = 0; a < 16; a++)
|
||||
{
|
||||
channel[0].coEfficients[a] = (s16) be16inc( in_ptr );
|
||||
}
|
||||
if (channelCount == 2)
|
||||
{
|
||||
in_ptr += 16; // skip 16 byte
|
||||
for (int a = 0; a < 16; a++)
|
||||
{
|
||||
channel[1].coEfficients[a] = (s16) be16inc( in_ptr );
|
||||
}
|
||||
}
|
||||
channel[0].Reset();
|
||||
channel[1].Reset();
|
||||
currentBlockPos = 14;
|
||||
}
|
||||
public:
|
||||
~GuiSoundDecoderBNS()
|
||||
{
|
||||
while (is_running)
|
||||
usleep(50);
|
||||
if (is_allocated) delete[] sound;
|
||||
}
|
||||
static GuiSoundDecoder *Create(const u8 * snd, u32 len, bool snd_is_allocated)
|
||||
{
|
||||
if (snd && len > 4 && snd[0] == 'B' && snd[1] == 'N' && snd[2] == 'S' && snd[3] == ' ') return new GuiSoundDecoderBNS(
|
||||
snd, len, snd_is_allocated);
|
||||
return NULL;
|
||||
}
|
||||
s32 GetFormat()
|
||||
{
|
||||
return channelCount == 2 ? VOICE_STEREO_16BIT : VOICE_MONO_16BIT;
|
||||
}
|
||||
s32 GetSampleRate()
|
||||
{
|
||||
return sampleRate;
|
||||
}
|
||||
/* Read reads data from stream to buffer
|
||||
return: >0 = readed bytes;
|
||||
0 = EOF;
|
||||
<0 = Error;
|
||||
*/
|
||||
int Read(u8 * buffer, int buffer_size)
|
||||
{
|
||||
is_running = true;
|
||||
u8 *write_pos = buffer;
|
||||
u8 *write_end = buffer + buffer_size;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
if (currentBlockPos >= 14)
|
||||
{
|
||||
int Offset = channel[0].DecodeNextBlock();
|
||||
if (Offset < 0 || (channelCount == 2 && channel[1].DecodeNextBlock() < 0))
|
||||
{
|
||||
is_running = false;
|
||||
return write_pos - buffer;
|
||||
}
|
||||
currentBlockPos = Offset;
|
||||
}
|
||||
for (; currentBlockPos < 14; ++currentBlockPos)
|
||||
{
|
||||
if (write_pos >= write_end)
|
||||
{
|
||||
is_running = false;
|
||||
return write_pos - buffer;
|
||||
}
|
||||
*((s16*) write_pos) = channel[0].pcm[currentBlockPos];
|
||||
write_pos += 2;
|
||||
if (channelCount == 2) // stereo
|
||||
{
|
||||
*((s16*) write_pos) = channel[1].pcm[currentBlockPos];
|
||||
write_pos += 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
is_running = false;
|
||||
return 0;
|
||||
}
|
||||
int Rewind()
|
||||
{
|
||||
channel[0].Reset();
|
||||
channel[1].Reset();
|
||||
currentBlockPos = 14;
|
||||
return 0;
|
||||
}
|
||||
private:
|
||||
const u8 *sound;
|
||||
bool is_allocated;
|
||||
bool is_running;
|
||||
chanel_t channel[2];
|
||||
u16 currentBlockPos;
|
||||
u16 channelCount;
|
||||
u32 sampleRate;
|
||||
// u16 loopOffset;
|
||||
// u16 bytePerSample;
|
||||
// const u8 *soundDataStart;
|
||||
// const u8 *soundDataEnd;
|
||||
// u32 soundDataLen;
|
||||
};
|
||||
REGISTER_GUI_SOUND_DECODER( GuiSoundDecoderBNS );
|
@ -1,213 +0,0 @@
|
||||
/****************************************************************************
|
||||
* libwiigui
|
||||
*
|
||||
* Tantric 2009
|
||||
*
|
||||
* gui_sound_plugin_mpg.cpp
|
||||
*
|
||||
* by ardi 2009
|
||||
*
|
||||
* Decoder for MPEG-Audio Mpeg-1/-2 Layer I,II and III with libmad
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include <unistd.h>
|
||||
#include <limits.h>
|
||||
#include <asndlib.h>
|
||||
#include <mad.h>
|
||||
#include <string.h>
|
||||
#include <new>
|
||||
|
||||
#include "gui_sound_decoder.h"
|
||||
|
||||
static inline s16 FixedToShort(mad_fixed_t Fixed)
|
||||
{
|
||||
/* Clipping */
|
||||
if (Fixed >= MAD_F_ONE) return (SHRT_MAX);
|
||||
if (Fixed <= -MAD_F_ONE) return (-SHRT_MAX);
|
||||
|
||||
Fixed = Fixed >> (MAD_F_FRACBITS - 15);
|
||||
return ((s16) Fixed);
|
||||
}
|
||||
|
||||
#define ADMA_BUFFERSIZE (8192)
|
||||
#define DATABUFFER_SIZE (32768)
|
||||
// http://www.fr-an.de/fragen/v06/02_01.htm
|
||||
|
||||
|
||||
class GuiSoundDecoderMPG: public GuiSoundDecoder
|
||||
{
|
||||
protected:
|
||||
GuiSoundDecoderMPG(const u8 * snd, u32 len, bool snd_is_allocated)
|
||||
{
|
||||
sound = snd;
|
||||
length = len;
|
||||
is_allocated = snd_is_allocated;
|
||||
// Init mad-structures
|
||||
mad_stream_init(&madStream);
|
||||
mad_stream_buffer(&madStream, sound, length);
|
||||
mad_frame_init(&madFrame);
|
||||
mad_synth_init(&madSynth);
|
||||
madSynthPcmPos = 0;
|
||||
mad_timer_reset( &madTimer );
|
||||
guardBuffer = NULL;
|
||||
is_running = false;
|
||||
|
||||
// decode first Frame
|
||||
if (DecodeFirstFrame())
|
||||
{
|
||||
mad_synth_finish( &madSynth );
|
||||
mad_frame_finish(&madFrame);
|
||||
mad_stream_finish(&madStream);
|
||||
throw("Stream Error");
|
||||
}
|
||||
}
|
||||
public:
|
||||
~GuiSoundDecoderMPG()
|
||||
{
|
||||
while (is_running)
|
||||
usleep(50);
|
||||
mad_synth_finish( &madSynth );
|
||||
mad_frame_finish(&madFrame);
|
||||
mad_stream_finish(&madStream);
|
||||
delete[] guardBuffer;
|
||||
if (is_allocated) delete[] sound;
|
||||
}
|
||||
static GuiSoundDecoder *Create(const u8 * snd, u32 len, bool snd_is_allocated)
|
||||
{
|
||||
struct mad_stream madStream;
|
||||
struct mad_header madHeader;
|
||||
mad_stream_init(&madStream);
|
||||
mad_stream_buffer(&madStream, snd, len);
|
||||
mad_header_init(&madHeader);
|
||||
s32 ret = mad_header_decode(&madHeader, &madStream);
|
||||
if (ret == 0 || madStream.error == MAD_ERROR_LOSTSYNC) // LOSTSYNC in first call is ok
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < 4 && mad_header_decode(&madHeader, &madStream) == 0; i++)
|
||||
;
|
||||
if (i == 4)
|
||||
{
|
||||
mad_header_finish( &madHeader );
|
||||
mad_stream_finish(&madStream);
|
||||
return new GuiSoundDecoderMPG(snd, len, snd_is_allocated);
|
||||
}
|
||||
} mad_header_finish( &madHeader );
|
||||
mad_stream_finish(&madStream);
|
||||
return NULL;
|
||||
}
|
||||
s32 GetFormat()
|
||||
{
|
||||
return MAD_NCHANNELS( &madFrame.header ) == 2 ? VOICE_STEREO_16BIT : VOICE_MONO_16BIT;
|
||||
}
|
||||
s32 GetSampleRate()
|
||||
{
|
||||
return madFrame.header.samplerate;
|
||||
}
|
||||
/* Read reads data from stream to buffer
|
||||
return: >0 = readed bytes;
|
||||
0 = EOF;
|
||||
<0 = Error;
|
||||
*/
|
||||
int Read(u8 * buffer, int buffer_size)
|
||||
{
|
||||
is_running = true;
|
||||
if (MAD_NCHANNELS( &madFrame.header ) == 2) // stereo
|
||||
buffer_size &= ~0x0003; // make size to a kind of 4
|
||||
else buffer_size &= ~0x0001; // make size to a kind of 2
|
||||
u8 *write_pos = buffer;
|
||||
u8 *write_end = buffer + buffer_size;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
for (; madSynthPcmPos < madSynth.pcm.length; ++madSynthPcmPos)
|
||||
{
|
||||
if (write_pos >= write_end)
|
||||
{
|
||||
is_running = false;
|
||||
return write_pos - buffer;
|
||||
}
|
||||
*((s16*) write_pos) = FixedToShort(madSynth.pcm.samples[0][madSynthPcmPos]);
|
||||
write_pos += 2;
|
||||
if (MAD_NCHANNELS( &madFrame.header ) == 2) // stereo
|
||||
{
|
||||
*((s16*) write_pos) = FixedToShort(madSynth.pcm.samples[1][madSynthPcmPos]);
|
||||
write_pos += 2;
|
||||
}
|
||||
}
|
||||
|
||||
madStream.error = MAD_ERROR_NONE;
|
||||
if (mad_frame_decode(&madFrame, &madStream))
|
||||
{
|
||||
if (MAD_RECOVERABLE( madStream.error ))
|
||||
{
|
||||
if (madStream.error != MAD_ERROR_LOSTSYNC || !guardBuffer) continue;
|
||||
}
|
||||
else if (madStream.error == MAD_ERROR_BUFLEN)
|
||||
{
|
||||
if (!guardBuffer)
|
||||
{
|
||||
u32 guardLen = (madStream.bufend - madStream.next_frame);
|
||||
guardBuffer = new (std::nothrow) u8[guardLen + MAD_BUFFER_GUARD];
|
||||
if (guardBuffer)
|
||||
{
|
||||
memcpy(guardBuffer, madStream.next_frame, guardLen);
|
||||
memset(guardBuffer + guardLen, 0, MAD_BUFFER_GUARD);
|
||||
mad_stream_buffer(&madStream, guardBuffer, guardLen + MAD_BUFFER_GUARD);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
mad_timer_add(&madTimer, madFrame.header.duration);
|
||||
mad_synth_frame(&madSynth, &madFrame);
|
||||
madSynthPcmPos = 0;
|
||||
}
|
||||
is_running = false;
|
||||
return write_pos - buffer;
|
||||
}
|
||||
int Rewind()
|
||||
{
|
||||
while (is_running)
|
||||
usleep(50);
|
||||
delete[] guardBuffer;
|
||||
guardBuffer = NULL;
|
||||
mad_stream_buffer(&madStream, sound, length);
|
||||
mad_synth_finish( &madSynth );
|
||||
mad_synth_init(&madSynth);
|
||||
madSynthPcmPos = 0;
|
||||
mad_timer_reset( &madTimer );
|
||||
// decode first Frame
|
||||
return DecodeFirstFrame();
|
||||
}
|
||||
private:
|
||||
int DecodeFirstFrame()
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
madStream.error = MAD_ERROR_NONE;
|
||||
if (mad_frame_decode(&madFrame, &madStream))
|
||||
{
|
||||
if (MAD_RECOVERABLE( madStream.error ))
|
||||
continue;
|
||||
else return -1;
|
||||
}
|
||||
mad_timer_add(&madTimer, madFrame.header.duration);
|
||||
mad_synth_frame(&madSynth, &madFrame);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
const u8 *sound;
|
||||
u32 length;
|
||||
bool is_allocated;
|
||||
struct mad_stream madStream;
|
||||
struct mad_frame madFrame;
|
||||
struct mad_synth madSynth;
|
||||
u16 madSynthPcmPos;
|
||||
mad_timer_t madTimer;
|
||||
u8 *guardBuffer;
|
||||
bool is_running;
|
||||
};
|
||||
REGISTER_GUI_SOUND_DECODER( GuiSoundDecoderMPG );
|
@ -1,285 +0,0 @@
|
||||
/****************************************************************************
|
||||
* libwiigui
|
||||
*
|
||||
* Tantric 2009
|
||||
*
|
||||
* gui_sound_plugin_ogg.cpp
|
||||
*
|
||||
* by ardi 2009
|
||||
*
|
||||
* Decoder for ogg-vorbis with libtremor
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include <unistd.h>
|
||||
#include <asndlib.h>
|
||||
#include <tremor/ivorbiscodec.h>
|
||||
#include <tremor/ivorbisfile.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "gui_sound_decoder.h"
|
||||
|
||||
/* functions to read the Ogg file from memory */
|
||||
|
||||
static struct
|
||||
{
|
||||
char *mem;
|
||||
int size;
|
||||
int pos;
|
||||
} file[4];
|
||||
|
||||
static int f_read(void * punt, int bytes, int blocks, int *f)
|
||||
{
|
||||
int b;
|
||||
int c = 0;
|
||||
int d;
|
||||
|
||||
if (bytes * blocks <= 0) return 0;
|
||||
|
||||
blocks *= bytes;
|
||||
|
||||
while (blocks > 0)
|
||||
{
|
||||
b = blocks;
|
||||
if (b > 4096) b = 4096;
|
||||
|
||||
d = (*f) - 0x666;
|
||||
if ((unsigned) (d) <= (0x669 - 0x666))
|
||||
{
|
||||
if (file[d].size == 0) return -1;
|
||||
if ((file[d].pos + b) > file[d].size) b = file[d].size - file[d].pos;
|
||||
if (b > 0)
|
||||
{
|
||||
memcpy(punt, file[d].mem + file[d].pos, b);
|
||||
file[d].pos += b;
|
||||
}
|
||||
}
|
||||
else b = read(*f, ((char *) punt) + c, b);
|
||||
|
||||
if (b <= 0)
|
||||
{
|
||||
return c / bytes;
|
||||
}
|
||||
c += b;
|
||||
blocks -= b;
|
||||
}
|
||||
return c / bytes;
|
||||
}
|
||||
|
||||
static int f_seek(int *f, ogg_int64_t offset, int mode)
|
||||
{
|
||||
if (f == NULL) return (-1);
|
||||
|
||||
int k;
|
||||
mode &= 3;
|
||||
|
||||
int d = (*f) - 0x666;
|
||||
if ((unsigned) (d) <= (0x669 - 0x666))
|
||||
{
|
||||
k = 0;
|
||||
|
||||
if (file[d].size == 0) return -1;
|
||||
|
||||
if (mode == 0)
|
||||
{
|
||||
if ((offset) >= file[d].size)
|
||||
{
|
||||
file[d].pos = file[d].size;
|
||||
k = -1;
|
||||
}
|
||||
else if ((offset) < 0)
|
||||
{
|
||||
file[d].pos = 0;
|
||||
k = -1;
|
||||
}
|
||||
else file[d].pos = offset;
|
||||
}
|
||||
else if (mode == 1)
|
||||
{
|
||||
if ((file[d].pos + offset) >= file[d].size)
|
||||
{
|
||||
file[d].pos = file[d].size;
|
||||
k = -1;
|
||||
}
|
||||
else if ((file[d].pos + offset) < 0)
|
||||
{
|
||||
file[d].pos = 0;
|
||||
k = -1;
|
||||
}
|
||||
else file[d].pos += offset;
|
||||
}
|
||||
else if (mode == 2)
|
||||
{
|
||||
|
||||
if ((file[d].size + offset) >= file[d].size)
|
||||
{
|
||||
file[d].pos = file[d].size;
|
||||
k = -1;
|
||||
}
|
||||
else if ((file[d].size + offset) < 0)
|
||||
{
|
||||
file[d].pos = 0;
|
||||
k = -1;
|
||||
}
|
||||
else file[d].pos = file[d].size + offset;
|
||||
}
|
||||
|
||||
}
|
||||
else k = lseek(*f, (int) offset, mode);
|
||||
|
||||
if (k < 0)
|
||||
k = -1;
|
||||
else k = 0;
|
||||
return k;
|
||||
}
|
||||
|
||||
static int f_close(int *f)
|
||||
{
|
||||
int d = (*f) - 0x666;
|
||||
if ((unsigned) (d) <= (0x669 - 0x666))
|
||||
{
|
||||
file[d].size = 0;
|
||||
file[d].pos = 0;
|
||||
if (file[d].mem)
|
||||
{
|
||||
file[d].mem = (char *) 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
else return close(*f);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static long f_tell(int *f)
|
||||
{
|
||||
int k;
|
||||
|
||||
int d = (*f) - 0x666;
|
||||
if ((unsigned) (d) <= (0x669 - 0x666))
|
||||
{
|
||||
k = file[d].pos;
|
||||
}
|
||||
else k = lseek(*f, 0, 1);
|
||||
|
||||
return (long) k;
|
||||
}
|
||||
|
||||
static int mem_open(char * ogg, int size)
|
||||
{
|
||||
static int one = 1;
|
||||
int n;
|
||||
if (one)
|
||||
{
|
||||
one = 0;
|
||||
|
||||
file[0].size = 0;
|
||||
file[1].size = 0;
|
||||
file[2].size = 0;
|
||||
file[3].size = 0;
|
||||
file[0].mem = ogg;
|
||||
file[0].size = size;
|
||||
file[0].pos = 0;
|
||||
return (0x666);
|
||||
}
|
||||
|
||||
for (n = 0; n < 4; n++)
|
||||
{
|
||||
if (file[n].size == 0)
|
||||
{
|
||||
file[n].mem = ogg;
|
||||
file[n].size = size;
|
||||
file[n].pos = 0;
|
||||
return (0x666 + n);
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int mem_close(int fd)
|
||||
{
|
||||
if ((unsigned) ((fd) - 0x666) <= (0x669 - 0x666)) // it is a memory file descriptor?
|
||||
{
|
||||
fd -= 0x666;
|
||||
file[fd].size = 0;
|
||||
return 0;
|
||||
}
|
||||
else return f_close(&fd);
|
||||
}
|
||||
|
||||
static ov_callbacks callbacks = { (size_t(*)(void *, size_t, size_t, void *)) f_read,
|
||||
(int(*)(void *, ogg_int64_t, int)) f_seek, (int(*)(void *)) f_close, (long(*)(void *)) f_tell };
|
||||
|
||||
class GuiSoundDecoderOGG: public GuiSoundDecoder
|
||||
{
|
||||
protected:
|
||||
GuiSoundDecoderOGG(const u8 * snd, u32 len, bool snd_is_allocated)
|
||||
{
|
||||
sound = snd;
|
||||
is_allocated = snd_is_allocated;
|
||||
ogg_fd = mem_open((char *) snd, len);
|
||||
if (ogg_fd < 0) throw("mem open failed");
|
||||
|
||||
if (ov_open_callbacks((void*) &ogg_fd, &ogg_file, NULL, 0, callbacks) < 0)
|
||||
{
|
||||
mem_close(ogg_fd);
|
||||
throw("ogg open failed");
|
||||
}
|
||||
ogg_info = ov_info(&ogg_file, -1);
|
||||
bitstream = 0;
|
||||
is_running = false;
|
||||
}
|
||||
public:
|
||||
~GuiSoundDecoderOGG()
|
||||
{
|
||||
while (is_running)
|
||||
usleep(50);
|
||||
ov_clear(&ogg_file);
|
||||
if (is_allocated) delete[] sound;
|
||||
}
|
||||
static GuiSoundDecoder *Create(const u8 * snd, u32 len, bool snd_is_allocated)
|
||||
{
|
||||
if (snd && len > 4 && snd[0] == 'O' && snd[1] == 'g' && snd[2] == 'g' && snd[3] == 'S') return new GuiSoundDecoderOGG(
|
||||
snd, len, snd_is_allocated);
|
||||
return NULL;
|
||||
}
|
||||
s32 GetFormat()
|
||||
{
|
||||
return ogg_info->channels == 2 ? VOICE_STEREO_16BIT : VOICE_MONO_16BIT;
|
||||
}
|
||||
s32 GetSampleRate()
|
||||
{
|
||||
return ogg_info->rate;
|
||||
}
|
||||
/* Read reads data from stream to buffer
|
||||
return: >0 = readed bytes;
|
||||
0 = EOF;
|
||||
<0 = Error;
|
||||
*/
|
||||
int Read(u8 * buffer, int buffer_size)
|
||||
{
|
||||
is_running = true;
|
||||
int ret = ov_read(&ogg_file, (char *) buffer, buffer_size, &bitstream);
|
||||
if (ret < 0)
|
||||
{
|
||||
/* error in the stream. Not a problem, just reporting it in
|
||||
case we (the app) cares. In this case, we don't. */
|
||||
if (ret != OV_HOLE) ret = 0; // we says EOF
|
||||
}
|
||||
is_running = false;
|
||||
return ret;
|
||||
}
|
||||
int Rewind()
|
||||
{
|
||||
return ov_time_seek(&ogg_file, 0);
|
||||
}
|
||||
private:
|
||||
const u8 *sound;
|
||||
bool is_allocated;
|
||||
int ogg_fd;
|
||||
OggVorbis_File ogg_file;
|
||||
vorbis_info *ogg_info;
|
||||
int bitstream;
|
||||
bool is_running;
|
||||
};
|
||||
REGISTER_GUI_SOUND_DECODER( GuiSoundDecoderOGG );
|
@ -1,237 +0,0 @@
|
||||
/****************************************************************************
|
||||
* libwiigui
|
||||
*
|
||||
* Tantric 2009
|
||||
*
|
||||
* gui_sound_plugin_wav.cpp
|
||||
*
|
||||
* by ardi 2009
|
||||
*
|
||||
* Decoder for WAVE PCM
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include <asndlib.h>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <unistd.h>
|
||||
|
||||
#include "gui_sound_decoder.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
u32 cueID;
|
||||
u32 len;
|
||||
u32 loops;
|
||||
} plst_t;
|
||||
typedef struct
|
||||
{
|
||||
const u8 *start;
|
||||
const u8 *end;
|
||||
u32 loops;
|
||||
} playlist_t;
|
||||
|
||||
class GuiSoundDecoderWAV: public GuiSoundDecoder
|
||||
{
|
||||
protected:
|
||||
GuiSoundDecoderWAV(const u8 * snd, u32 len, bool snd_is_allocated)
|
||||
{
|
||||
sound = snd;
|
||||
is_running = false;
|
||||
is_allocated = snd_is_allocated;
|
||||
|
||||
const u8 *in_ptr = sound;
|
||||
|
||||
if (be32inc( in_ptr ) != 0x52494646 /*'RIFF' (WAV)*/) throw("Not a WAV");
|
||||
|
||||
u32 riffsize = le32inc( in_ptr );
|
||||
if (riffsize > (len - 8)) throw("Wrong size");
|
||||
|
||||
if (be32inc( in_ptr ) != 0x57415645 /*'WAVE'*/) throw("No WAVE-Tag");
|
||||
|
||||
if (be32inc( in_ptr ) != 0x666D7420 /*'fmt '*/) throw("No fmt-Tag");
|
||||
|
||||
u32 fmtLen = le32inc( in_ptr );
|
||||
|
||||
if (le16inc( in_ptr ) != 1) throw("Not PCM data");
|
||||
|
||||
channelCount = le16inc( in_ptr );
|
||||
if (channelCount < 1 || channelCount > 2) throw("only mono or stereo");
|
||||
|
||||
sampleRate = le32inc( in_ptr );
|
||||
|
||||
in_ptr += 6; // skip <bytes/second> and <block align>
|
||||
|
||||
bytePerSample = (le16inc( in_ptr ) + 7) / 8;
|
||||
if (bytePerSample < 1 || bytePerSample > 2) throw("only 1-16 bit/Sample");
|
||||
|
||||
in_ptr += fmtLen - 16;
|
||||
|
||||
if (be32inc( in_ptr ) != 0x64617461 /*'data'*/) throw("No data-Tag");
|
||||
|
||||
soundDataStart = in_ptr + 4;
|
||||
soundDataEnd = soundDataStart + le32(in_ptr);
|
||||
|
||||
in_ptr = soundDataEnd;
|
||||
|
||||
std::map<u32, u32> cue;
|
||||
std::vector<plst_t> plst;
|
||||
|
||||
if (((u32) in_ptr) & 0x0001UL) in_ptr++;
|
||||
while ((in_ptr + 4) < (sound + riffsize))
|
||||
{
|
||||
u32 tag = be32inc( in_ptr );
|
||||
switch (tag)
|
||||
{
|
||||
case 0x63756520 /*'cue '*/:
|
||||
in_ptr += 4; // skip size
|
||||
for (u32 count = le32inc( in_ptr ); count > 0; count--)
|
||||
{
|
||||
u32 ID = be32inc( in_ptr );
|
||||
in_ptr += 4; // skip dwPosition
|
||||
if (be32inc( in_ptr ) == 0x64617461 /*'data'*/)
|
||||
{
|
||||
in_ptr += 8; // skip chunkStart - dwBlockStart
|
||||
cue[ID] = le32inc( in_ptr );
|
||||
}
|
||||
else in_ptr += 12; // skip chunkStart - SammpleOffset
|
||||
}
|
||||
break;
|
||||
case 0x706C7374 /*' plst'*/:
|
||||
in_ptr += 4; // skip size
|
||||
for (u32 count = le32inc( in_ptr ); count > 0; count--)
|
||||
plst.push_back(( plst_t )
|
||||
{ le32inc( in_ptr ), le32inc( in_ptr ), le32inc( in_ptr )});
|
||||
break;
|
||||
default:
|
||||
in_ptr -= 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (std::vector<plst_t>::iterator i = plst.begin(); i != plst.end(); ++i)
|
||||
{
|
||||
const u8 *start = soundDataStart + cue[i->cueID];
|
||||
const u8 *end = soundDataStart + (i->len * bytePerSample * channelCount);
|
||||
u32 loops = i->loops;
|
||||
playlist.push_back(( playlist_t )
|
||||
{ start, end, loops});
|
||||
}
|
||||
if (playlist.size() == 0)
|
||||
{
|
||||
playlist.push_back(( playlist_t )
|
||||
{ soundDataStart, soundDataEnd, 1});
|
||||
}
|
||||
Rewind();
|
||||
}
|
||||
public:
|
||||
~GuiSoundDecoderWAV()
|
||||
{
|
||||
while (is_running)
|
||||
usleep(50);
|
||||
if (is_allocated) delete[] sound;
|
||||
}
|
||||
static GuiSoundDecoder *Create(const u8 * snd, u32 len, bool snd_is_allocated)
|
||||
{
|
||||
if (snd && len > 4 && snd[0] == 'R' && snd[1] == 'I' && snd[2] == 'F' && snd[3] == 'F' && snd[8] == 'W'
|
||||
&& snd[9] == 'A' && snd[10] == 'V' && snd[11] == 'E') return new GuiSoundDecoderWAV(snd, len,
|
||||
snd_is_allocated);
|
||||
return NULL;
|
||||
}
|
||||
s32 GetFormat()
|
||||
{
|
||||
if (bytePerSample == 2)
|
||||
return channelCount == 2 ? VOICE_STEREO_16BIT : VOICE_MONO_16BIT;
|
||||
else return channelCount == 2 ? VOICE_STEREO_8BIT : VOICE_MONO_8BIT;
|
||||
}
|
||||
s32 GetSampleRate()
|
||||
{
|
||||
return sampleRate;
|
||||
}
|
||||
/* Read reads data from stream to buffer
|
||||
return: >0 = readed bytes;
|
||||
0 = EOF;
|
||||
<0 = Error;
|
||||
*/
|
||||
int Read(u8 * buffer, int buffer_size)
|
||||
{
|
||||
is_running = true;
|
||||
u8 *write_pos = buffer;
|
||||
u8 *write_end = buffer + buffer_size;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
while (currentPos < currentEnd)
|
||||
{
|
||||
if (write_pos >= write_end)
|
||||
{
|
||||
is_running = false;
|
||||
return write_pos - buffer;
|
||||
}
|
||||
if (bytePerSample == 2)
|
||||
{
|
||||
*((s16*) write_pos) = le16inc( currentPos );
|
||||
write_pos += 2;
|
||||
if (channelCount == 2) // stereo
|
||||
{
|
||||
*((s16*) write_pos) = le16inc( currentPos );
|
||||
write_pos += 2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*write_pos++ = *currentPos++;
|
||||
if (channelCount == 2) // stereo
|
||||
*write_pos++ = *currentPos++;
|
||||
}
|
||||
}
|
||||
if (currentLoops > 1)
|
||||
{
|
||||
currentLoops--;
|
||||
currentPos = currentStart;
|
||||
continue;
|
||||
}
|
||||
if (currentPlaylist != playlist.end()) currentPlaylist++;
|
||||
if (currentPlaylist != playlist.end())
|
||||
{
|
||||
currentStart = currentPos = currentPlaylist->start;
|
||||
currentEnd = currentPlaylist->end;
|
||||
currentLoops = currentPlaylist->loops;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
is_running = false;
|
||||
return write_pos - buffer;
|
||||
}
|
||||
}
|
||||
is_running = false;
|
||||
return 0;
|
||||
}
|
||||
int Rewind()
|
||||
{
|
||||
currentPlaylist = playlist.begin();
|
||||
currentStart = currentPos = currentPlaylist->start;
|
||||
currentEnd = currentPlaylist->end;
|
||||
currentLoops = currentPlaylist->loops;
|
||||
return 0;
|
||||
}
|
||||
private:
|
||||
const u8 *sound;
|
||||
bool is_allocated;
|
||||
bool is_running;
|
||||
|
||||
u16 channelCount;
|
||||
u32 sampleRate;
|
||||
u16 bytePerSample;
|
||||
const u8 *soundDataStart;
|
||||
const u8 *soundDataEnd;
|
||||
std::vector<playlist_t> playlist;
|
||||
std::vector<playlist_t>::iterator currentPlaylist;
|
||||
const u8 *currentStart;
|
||||
const u8 *currentEnd;
|
||||
u32 currentLoops;
|
||||
const u8 *currentPos;
|
||||
|
||||
};
|
||||
REGISTER_GUI_SOUND_DECODER( GuiSoundDecoderWAV );
|
@ -85,7 +85,7 @@ int main(int argc, char *argv[])
|
||||
if (IosLoader::LoadAppCios() < 0)
|
||||
{
|
||||
printf("\n\tWARNING!\n");
|
||||
printf("\tUSB Loader GX needs unstubbed cIOS 222 v4 or 249 v9+\n\n");
|
||||
printf("\tUSB Loader GX needs unstubbed cIOS 222 v4+ or 249 v9+\n\n");
|
||||
|
||||
printf(
|
||||
"\tWe cannot determine the versions on your system,\n\tsince you have no patched ios 36 or 236 installed.\n");
|
||||
|
@ -43,7 +43,9 @@ GuiImageData * pointer[4];
|
||||
GuiImage * bgImg = NULL;
|
||||
GuiImageData * background = NULL;
|
||||
GuiBGM * bgMusic = NULL;
|
||||
GuiSound *btnClick2 = NULL;
|
||||
GuiSound *btnSoundClick = NULL;
|
||||
GuiSound *btnSoundClick2 = NULL;
|
||||
GuiSound *btnSoundOver = NULL;
|
||||
|
||||
int currentMenu;
|
||||
u8 mountMethod = 0;
|
||||
@ -265,6 +267,10 @@ int MainMenu(int menu)
|
||||
if (Settings.autonetwork)
|
||||
ResumeNetworkThread();
|
||||
|
||||
btnSoundClick = new GuiSound(button_click_wav, button_click_wav_size, Settings.sfxvolume);
|
||||
btnSoundClick2 = new GuiSound(button_click2_wav, button_click2_wav_size, Settings.sfxvolume);
|
||||
btnSoundOver = new GuiSound(button_over_wav, button_over_wav_size, Settings.sfxvolume);
|
||||
|
||||
pointer[0] = Resources::GetImageData("player1_point.png");
|
||||
pointer[1] = Resources::GetImageData("player2_point.png");
|
||||
pointer[2] = Resources::GetImageData("player3_point.png");
|
||||
@ -279,10 +285,15 @@ int MainMenu(int menu)
|
||||
|
||||
ResumeGui();
|
||||
|
||||
gprintf("Vor bgm\n");
|
||||
bgMusic = new GuiBGM(bg_music_ogg, bg_music_ogg_size, Settings.volume);
|
||||
gprintf("new bgm\n");
|
||||
bgMusic->SetLoop(Settings.musicloopmode); //loop music
|
||||
gprintf("SetLoop\n");
|
||||
bgMusic->Load(Settings.ogg_path);
|
||||
gprintf("Load\n");
|
||||
bgMusic->Play();
|
||||
gprintf("Nach bgm\n");
|
||||
|
||||
MountGamePartition();
|
||||
|
||||
|
@ -11,7 +11,6 @@
|
||||
|
||||
#include <ogcsys.h>
|
||||
#include "libwiigui/gui.h"
|
||||
#include "libwiigui/gui_bgm.h"
|
||||
#include "settings/CSettings.h"
|
||||
#include "main.h"
|
||||
|
||||
@ -37,8 +36,6 @@ void ResumeGui();
|
||||
void HaltGui();
|
||||
GuiImageData *LoadCoverImage(struct discHdr *header, bool Prefere3D = true, bool noCover = true);
|
||||
|
||||
extern GuiSound *btnClick2;
|
||||
extern GuiBGM *bgMusic;
|
||||
extern GuiImageData *pointer[4];
|
||||
extern GuiImageData *background;
|
||||
extern GuiImage *bgImg;
|
||||
|
@ -161,7 +161,7 @@ int MountGamePartition(bool ShowGUI)
|
||||
|
||||
// open database if needed, load titles if needed
|
||||
if (CheckFile(Settings.titlestxt_path))
|
||||
OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride == 1 ? true : false, true);
|
||||
OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride, true);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
@ -96,11 +96,6 @@ int MenuDiscList()
|
||||
nolist = 1;
|
||||
}
|
||||
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnInstall(Resources::GetFile("button_install.png"), Resources::GetFileSize("button_install.png"));
|
||||
GuiImageData btnInstallOver(Resources::GetFile("button_install_over.png"), Resources::GetFileSize("button_install_over.png"));
|
||||
|
||||
@ -197,7 +192,7 @@ int MenuDiscList()
|
||||
installBtnImgOver.SetWidescreen(Settings.widescreen);
|
||||
|
||||
GuiButton installBtn(&installBtnImg, &installBtnImgOver, ALIGN_LEFT, ALIGN_TOP, Theme.install_x, Theme.install_y,
|
||||
&trigA, &btnSoundOver, btnClick2, 1, &installBtnTT, 24, -30, 0, 5);
|
||||
&trigA, btnSoundOver, btnSoundClick2, 1, &installBtnTT, 24, -30, 0, 5);
|
||||
|
||||
GuiTooltip settingsBtnTT(tr( "Settings" ));
|
||||
if (Settings.wsprompt) settingsBtnTT.SetWidescreen(Settings.widescreen);
|
||||
@ -207,7 +202,7 @@ int MenuDiscList()
|
||||
GuiImage settingsBtnImgOver(&btnSettingsOver);
|
||||
settingsBtnImgOver.SetWidescreen(Settings.widescreen);
|
||||
GuiButton settingsBtn(&settingsBtnImg, &settingsBtnImgOver, 0, 3, Theme.setting_x, Theme.setting_y, &trigA,
|
||||
&btnSoundOver, btnClick2, 1, &settingsBtnTT, 65, -30, 0, 5);
|
||||
btnSoundOver, btnSoundClick2, 1, &settingsBtnTT, 65, -30, 0, 5);
|
||||
|
||||
GuiTooltip homeBtnTT(tr( "Back to HBC or Wii Menu" ));
|
||||
if (Settings.wsprompt) homeBtnTT.SetWidescreen(Settings.widescreen);
|
||||
@ -216,7 +211,7 @@ int MenuDiscList()
|
||||
homeBtnImg.SetWidescreen(Settings.widescreen);
|
||||
GuiImage homeBtnImgOver(&btnhomeOver);
|
||||
homeBtnImgOver.SetWidescreen(Settings.widescreen);
|
||||
GuiButton homeBtn(&homeBtnImg, &homeBtnImgOver, 0, 3, Theme.home_x, Theme.home_y, &trigA, &btnSoundOver, btnClick2,
|
||||
GuiButton homeBtn(&homeBtnImg, &homeBtnImgOver, 0, 3, Theme.home_x, Theme.home_y, &trigA, btnSoundOver, btnSoundClick2,
|
||||
1, &homeBtnTT, 15, -30, 1, 5);
|
||||
homeBtn.RemoveSoundClick();
|
||||
homeBtn.SetTrigger(&trigHome);
|
||||
@ -229,7 +224,7 @@ int MenuDiscList()
|
||||
poweroffBtnImg.SetWidescreen(Settings.widescreen);
|
||||
poweroffBtnImgOver.SetWidescreen(Settings.widescreen);
|
||||
GuiButton poweroffBtn(&poweroffBtnImg, &poweroffBtnImgOver, 0, 3, Theme.power_x, Theme.power_y, &trigA,
|
||||
&btnSoundOver, btnClick2, 1, &poweroffBtnTT, -10, -30, 1, 5);
|
||||
btnSoundOver, btnSoundClick2, 1, &poweroffBtnTT, -10, -30, 1, 5);
|
||||
|
||||
GuiTooltip sdcardBtnTT(tr( "Reload SD" ));
|
||||
if (Settings.wsprompt) sdcardBtnTT.SetWidescreen(Settings.widescreen);
|
||||
@ -238,12 +233,12 @@ int MenuDiscList()
|
||||
GuiImage sdcardImgOver(&btnsdcardOver);
|
||||
sdcardImg.SetWidescreen(Settings.widescreen);
|
||||
sdcardImgOver.SetWidescreen(Settings.widescreen);
|
||||
GuiButton sdcardBtn(&sdcardImg, &sdcardImgOver, 0, 3, Theme.sdcard_x, Theme.sdcard_y, &trigA, &btnSoundOver,
|
||||
btnClick2, 1, &sdcardBtnTT, 15, -30, 0, 5);
|
||||
GuiButton sdcardBtn(&sdcardImg, &sdcardImgOver, 0, 3, Theme.sdcard_x, Theme.sdcard_y, &trigA, btnSoundOver,
|
||||
btnSoundClick2, 1, &sdcardBtnTT, 15, -30, 0, 5);
|
||||
|
||||
GuiButton gameInfo(0, 0);
|
||||
gameInfo.SetTrigger(&trig2);
|
||||
gameInfo.SetSoundClick(btnClick2);
|
||||
gameInfo.SetSoundClick(btnSoundClick2);
|
||||
|
||||
GuiTooltip favoriteBtnTT(tr( "Display favorites only" ));
|
||||
if (Settings.wsprompt) favoriteBtnTT.SetWidescreen(Settings.widescreen);
|
||||
@ -253,7 +248,7 @@ int MenuDiscList()
|
||||
GuiImage favoriteBtnImg_g(&imgfavIcon_gray);
|
||||
favoriteBtnImg_g.SetWidescreen(Settings.widescreen);
|
||||
GuiButton favoriteBtn(&favoriteBtnImg_g, &favoriteBtnImg_g, ALIGN_LEFT, ALIGN_TOP, Theme.gamelist_favorite_x,
|
||||
Theme.gamelist_favorite_y, &trigA, &btnSoundOver, btnClick2, 1, &favoriteBtnTT, -15, 52, 0, 3);
|
||||
Theme.gamelist_favorite_y, &trigA, btnSoundOver, btnSoundClick2, 1, &favoriteBtnTT, -15, 52, 0, 3);
|
||||
favoriteBtn.SetAlpha(180);
|
||||
|
||||
GuiTooltip searchBtnTT(tr( "Set Search-Filter" ));
|
||||
@ -264,7 +259,7 @@ int MenuDiscList()
|
||||
GuiImage searchBtnImg_g(&imgsearchIcon_gray);
|
||||
searchBtnImg_g.SetWidescreen(Settings.widescreen);
|
||||
GuiButton searchBtn(&searchBtnImg_g, &searchBtnImg_g, ALIGN_LEFT, ALIGN_TOP, Theme.gamelist_search_x,
|
||||
Theme.gamelist_search_y, &trigA, &btnSoundOver, btnClick2, 1, &searchBtnTT, -15, 52, 0, 3);
|
||||
Theme.gamelist_search_y, &trigA, btnSoundOver, btnSoundClick2, 1, &searchBtnTT, -15, 52, 0, 3);
|
||||
searchBtn.SetAlpha(180);
|
||||
|
||||
const char * sortTTText = NULL;
|
||||
@ -292,7 +287,7 @@ int MenuDiscList()
|
||||
|
||||
GuiImage sortBtnImg(sortImgData);
|
||||
sortBtnImg.SetWidescreen(Settings.widescreen);
|
||||
GuiButton sortBtn(&sortBtnImg, &sortBtnImg, ALIGN_LEFT, ALIGN_TOP, Theme.gamelist_abc_x, Theme.gamelist_abc_y, &trigA, &btnSoundOver, btnClick2, 1, &sortBtnTT, -15, 52, 0, 3);
|
||||
GuiButton sortBtn(&sortBtnImg, &sortBtnImg, ALIGN_LEFT, ALIGN_TOP, Theme.gamelist_abc_x, Theme.gamelist_abc_y, &trigA, btnSoundOver, btnSoundClick2, 1, &sortBtnTT, -15, 52, 0, 3);
|
||||
|
||||
GuiTooltip listBtnTT(tr( "Display as a list" ));
|
||||
if (Settings.wsprompt) listBtnTT.SetWidescreen(Settings.widescreen);
|
||||
@ -302,7 +297,7 @@ int MenuDiscList()
|
||||
GuiImage listBtnImg_g(&imgarrangeList_gray);
|
||||
listBtnImg_g.SetWidescreen(Settings.widescreen);
|
||||
GuiButton listBtn(&listBtnImg_g, &listBtnImg_g, ALIGN_LEFT, ALIGN_TOP, Theme.gamelist_list_x,
|
||||
Theme.gamelist_list_y, &trigA, &btnSoundOver, btnClick2, 1, &listBtnTT, 15, 52, 1, 3);
|
||||
Theme.gamelist_list_y, &trigA, btnSoundOver, btnSoundClick2, 1, &listBtnTT, 15, 52, 1, 3);
|
||||
listBtn.SetAlpha(180);
|
||||
|
||||
GuiTooltip gridBtnTT(tr( "Display as a grid" ));
|
||||
@ -313,7 +308,7 @@ int MenuDiscList()
|
||||
GuiImage gridBtnImg_g(&imgarrangeGrid_gray);
|
||||
gridBtnImg_g.SetWidescreen(Settings.widescreen);
|
||||
GuiButton gridBtn(&gridBtnImg_g, &gridBtnImg_g, ALIGN_LEFT, ALIGN_TOP, Theme.gamelist_grid_x,
|
||||
Theme.gamelist_grid_y, &trigA, &btnSoundOver, btnClick2, 1, &gridBtnTT, 15, 52, 1, 3);
|
||||
Theme.gamelist_grid_y, &trigA, btnSoundOver, btnSoundClick2, 1, &gridBtnTT, 15, 52, 1, 3);
|
||||
gridBtn.SetAlpha(180);
|
||||
|
||||
GuiTooltip carouselBtnTT(tr( "Display as a carousel" ));
|
||||
@ -324,7 +319,7 @@ int MenuDiscList()
|
||||
GuiImage carouselBtnImg_g(&imgarrangeCarousel_gray);
|
||||
carouselBtnImg_g.SetWidescreen(Settings.widescreen);
|
||||
GuiButton carouselBtn(&carouselBtnImg_g, &carouselBtnImg_g, ALIGN_LEFT, ALIGN_TOP, Theme.gamelist_carousel_x,
|
||||
Theme.gamelist_carousel_y, &trigA, &btnSoundOver, btnClick2, 1, &carouselBtnTT, 15, 52, 1, 3);
|
||||
Theme.gamelist_carousel_y, &trigA, btnSoundOver, btnSoundClick2, 1, &carouselBtnTT, 15, 52, 1, 3);
|
||||
carouselBtn.SetAlpha(180);
|
||||
|
||||
bool canUnlock = (Settings.parentalcontrol == 0 && Settings.Parental.enabled == 1);
|
||||
@ -337,7 +332,7 @@ int MenuDiscList()
|
||||
GuiImage lockBtnImg_g(&imgLock_gray);
|
||||
lockBtnImg_g.SetWidescreen(Settings.widescreen);
|
||||
GuiButton lockBtn(&lockBtnImg_g, &lockBtnImg_g, ALIGN_LEFT, ALIGN_TOP, Theme.gamelist_lock_x,
|
||||
Theme.gamelist_lock_y, &trigA, &btnSoundOver, btnClick2, 1, &lockBtnTT, 15, 52, 1, 3);
|
||||
Theme.gamelist_lock_y, &trigA, btnSoundOver, btnSoundClick2, 1, &lockBtnTT, 15, 52, 1, 3);
|
||||
lockBtn.SetAlpha(180);
|
||||
|
||||
GuiTooltip unlockBtnTT(tr( "Enable Parental Control" ));
|
||||
@ -363,7 +358,7 @@ int MenuDiscList()
|
||||
GuiImage dvdBtnImg_g(dvdBtnImg);
|
||||
dvdBtnImg_g.SetWidescreen(Settings.widescreen);
|
||||
GuiButton dvdBtn(&dvdBtnImg_g, &dvdBtnImg_g, ALIGN_LEFT, ALIGN_TOP, Theme.gamelist_dvd_x, Theme.gamelist_dvd_y,
|
||||
&trigA, &btnSoundOver, btnClick2, 1, &dvdBtnTT, 15, 52, 1, 3);
|
||||
&trigA, btnSoundOver, btnSoundClick2, 1, &dvdBtnTT, 15, 52, 1, 3);
|
||||
dvdBtn.SetAlpha(180);
|
||||
|
||||
GuiTooltip homebrewBtnTT(tr( "Homebrew Launcher" ));
|
||||
@ -374,7 +369,7 @@ int MenuDiscList()
|
||||
homebrewImg.SetWidescreen(Settings.widescreen);
|
||||
homebrewImgOver.SetWidescreen(Settings.widescreen);
|
||||
GuiButton homebrewBtn(&homebrewImg, &homebrewImgOver, ALIGN_LEFT, ALIGN_TOP, Theme.homebrew_x, Theme.homebrew_y,
|
||||
&trigA, &btnSoundOver, btnClick2, 1, &homebrewBtnTT, 15, -30, 1, 5);
|
||||
&trigA, btnSoundOver, btnSoundClick2, 1, &homebrewBtnTT, 15, -30, 1, 5);
|
||||
|
||||
if (Settings.GameSort & SORT_FAVORITE)
|
||||
{
|
||||
@ -461,12 +456,12 @@ int MenuDiscList()
|
||||
|
||||
if (Settings.godmode == 1 && mountMethod != 3) //only make the button have trigger & tooltip if in godmode
|
||||
{
|
||||
DownloadBtn.SetSoundOver(&btnSoundOver);
|
||||
DownloadBtn.SetSoundOver(btnSoundOver);
|
||||
DownloadBtn.SetTrigger(&trigA);
|
||||
DownloadBtn.SetTrigger(&trig1);
|
||||
DownloadBtn.SetToolTip(&DownloadBtnTT, 205, -30);
|
||||
|
||||
idBtn.SetSoundOver(&btnSoundOver);
|
||||
idBtn.SetSoundOver(btnSoundOver);
|
||||
idBtn.SetTrigger(&trigA);
|
||||
idBtn.SetToolTip(&IDBtnTT, 205, -30);
|
||||
|
||||
|
@ -25,8 +25,6 @@ int MenuInstall()
|
||||
int ret, choice = 0;
|
||||
char name[200];
|
||||
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData battery(Resources::GetFile("battery.png"), Resources::GetFileSize("battery.png"));
|
||||
GuiImageData batteryBar(Resources::GetFile("battery_bar.png"), Resources::GetFileSize("battery_bar.png"));
|
||||
GuiImageData batteryRed(Resources::GetFile("battery_red.png"), Resources::GetFileSize("battery_red.png"));
|
||||
|
@ -43,10 +43,6 @@ int SelectPartitionMenu()
|
||||
counter++;
|
||||
}
|
||||
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnpwroff(Resources::GetFile("wiimote_poweroff.png"), Resources::GetFileSize("wiimote_poweroff.png"));
|
||||
GuiImageData btnpwroffOver(Resources::GetFile("wiimote_poweroff_over.png"), Resources::GetFileSize("wiimote_poweroff_over.png"));
|
||||
GuiImageData btnhome(Resources::GetFile("menu_button.png"), Resources::GetFileSize("menu_button.png"));
|
||||
@ -66,12 +62,12 @@ int SelectPartitionMenu()
|
||||
poweroffBtnImg.SetWidescreen(Settings.widescreen);
|
||||
poweroffBtnImgOver.SetWidescreen(Settings.widescreen);
|
||||
GuiButton poweroffBtn(&poweroffBtnImg, &poweroffBtnImgOver, 0, 3, Theme.power_x, Theme.power_y, &trigA,
|
||||
&btnSoundOver, btnClick2, 1);
|
||||
btnSoundOver, btnSoundClick2, 1);
|
||||
GuiImage exitBtnImg(&btnhome);
|
||||
GuiImage exitBtnImgOver(&btnhomeOver);
|
||||
exitBtnImg.SetWidescreen(Settings.widescreen);
|
||||
exitBtnImgOver.SetWidescreen(Settings.widescreen);
|
||||
GuiButton exitBtn(&exitBtnImg, &exitBtnImgOver, 0, 3, Theme.home_x, Theme.home_y, &trigA, &btnSoundOver, btnClick2,
|
||||
GuiButton exitBtn(&exitBtnImg, &exitBtnImgOver, 0, 3, Theme.home_x, Theme.home_y, &trigA, btnSoundOver, btnSoundClick2,
|
||||
1);
|
||||
exitBtn.SetTrigger(&trigHome);
|
||||
|
||||
|
@ -2,7 +2,6 @@
|
||||
#define _MENUS_H
|
||||
|
||||
#include "libwiigui/gui.h"
|
||||
#include "libwiigui/gui_bgm.h"
|
||||
#include "language/gettext.h"
|
||||
#include "prompts/PromptWindows.h"
|
||||
#include "menu.h"
|
||||
|
@ -36,7 +36,7 @@ extern u8 reset;
|
||||
/********************************************************************************
|
||||
*Disk Browser
|
||||
*********************************************************************************/
|
||||
int DiscBrowse(struct discHdr * header, char * alternatedname, int alternatedname_size)
|
||||
int DiscBrowse(const char * GameID, char * alternatedname, int alternatedname_size)
|
||||
{
|
||||
gprintf("\nDiscBrowser() started");
|
||||
bool exit = false;
|
||||
@ -44,7 +44,7 @@ int DiscBrowse(struct discHdr * header, char * alternatedname, int alternatednam
|
||||
|
||||
HaltGui();
|
||||
|
||||
wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) header->id);
|
||||
wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) GameID);
|
||||
if (!disc)
|
||||
{
|
||||
ResumeGui();
|
||||
@ -98,11 +98,6 @@ int DiscBrowse(struct discHdr * header, char * alternatedname, int alternatednam
|
||||
return -1;
|
||||
}
|
||||
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
GuiImageData settingsbg(Resources::GetFile("settings_background.png"), Resources::GetFileSize("settings_background.png"));
|
||||
|
||||
@ -113,7 +108,7 @@ int DiscBrowse(struct discHdr * header, char * alternatedname, int alternatednam
|
||||
GuiTrigger trigB;
|
||||
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
|
||||
|
||||
GuiText titleTxt(GameTitles.GetTitle(header), 28, ( GXColor ) {0, 0, 0, 255});
|
||||
GuiText titleTxt(GameTitles.GetTitle(GameID), 28, ( GXColor ) {0, 0, 0, 255});
|
||||
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
titleTxt.SetPosition(12, 40);
|
||||
titleTxt.SetMaxWidth(356, SCROLL_HORIZONTAL);
|
||||
@ -132,7 +127,7 @@ int DiscBrowse(struct discHdr * header, char * alternatedname, int alternatednam
|
||||
cancelBtnTxt.SetWidescreen(Settings.widescreen);
|
||||
cancelBtnImg.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton cancelBtn(&cancelBtnImg, &cancelBtnImg, 2, 3, 180, 400, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton cancelBtn(&cancelBtnImg, &cancelBtnImg, 2, 3, 180, 400, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
cancelBtn.SetScale(0.9);
|
||||
cancelBtn.SetLabel(&cancelBtnTxt);
|
||||
cancelBtn.SetTrigger(&trigB);
|
||||
@ -300,7 +295,7 @@ int autoSelectDolMenu(const char *id, bool force)
|
||||
//Indiana Jones and the Staff of Kings (Fate of Atlantis)
|
||||
if (strcmp(id, "RJ8E64") == 0)
|
||||
{
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "Fate of Atlantis", tr( "Default" ));
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "Fate of Atlantis", tr( "Cancel" ));
|
||||
switch (choice)
|
||||
{
|
||||
case 1:
|
||||
@ -314,7 +309,7 @@ int autoSelectDolMenu(const char *id, bool force)
|
||||
}
|
||||
if (strcmp(id, "RJ8P64") == 0)
|
||||
{
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "Fate of Atlantis", tr( "Default" ));
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "Fate of Atlantis", tr( "Cancel" ));
|
||||
switch (choice)
|
||||
{
|
||||
case 1:
|
||||
@ -330,7 +325,7 @@ int autoSelectDolMenu(const char *id, bool force)
|
||||
//Metal Slug Anthology (Metal Slug 6)
|
||||
if (strcmp(id, "RMLEH4") == 0)
|
||||
{
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "Metal Slug 6", tr( "Default" ));
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "Metal Slug 6", tr( "Cancel" ));
|
||||
switch (choice)
|
||||
{
|
||||
case 1:
|
||||
@ -344,7 +339,7 @@ int autoSelectDolMenu(const char *id, bool force)
|
||||
}
|
||||
if (strcmp(id, "RMLP7U") == 0)
|
||||
{
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "Metal Slug 6", tr( "Default" ));
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "Metal Slug 6", tr( "Cancel" ));
|
||||
switch (choice)
|
||||
{
|
||||
case 1:
|
||||
@ -367,8 +362,7 @@ int autoSelectDolMenu(const char *id, bool force)
|
||||
return -1;
|
||||
}
|
||||
*/
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "Metroid Prime", "Metroid Prime 2", "Metroid Prime 3",
|
||||
tr( "Default" ));
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "Metroid Prime", "Metroid Prime 2", "Metroid Prime 3", tr( "Cancel" ));
|
||||
switch (choice)
|
||||
{
|
||||
case 1:
|
||||
@ -394,8 +388,7 @@ int autoSelectDolMenu(const char *id, bool force)
|
||||
return -1;
|
||||
}
|
||||
*/
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "Metroid Prime", "Metroid Prime 2", "Metroid Prime 3",
|
||||
tr( "Default" ));
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "Metroid Prime", "Metroid Prime 2", "Metroid Prime 3", tr( "Cancel" ));
|
||||
switch (choice)
|
||||
{
|
||||
case 1:
|
||||
@ -417,7 +410,7 @@ int autoSelectDolMenu(const char *id, bool force)
|
||||
//Rampage: Total Destruction (M1.dol=Rampage, jarvos.dol=Rampage World Tour)
|
||||
if (strcmp(id, "RPGP5D") == 0)
|
||||
{
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "Rampage", "World Tour", tr( "Default" ));
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "Rampage", "World Tour", tr( "Cancel" ));
|
||||
switch (choice)
|
||||
{
|
||||
case 1:
|
||||
@ -436,7 +429,7 @@ int autoSelectDolMenu(const char *id, bool force)
|
||||
//The House Of The Dead 2 & 3 Return (only to play 2)
|
||||
if (strcmp(id, "RHDE8P") == 0)
|
||||
{
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "HotD 2", tr( "Default" ));
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "HotD 2", tr( "Cancel" ));
|
||||
switch (choice)
|
||||
{
|
||||
case 1:
|
||||
@ -450,7 +443,7 @@ int autoSelectDolMenu(const char *id, bool force)
|
||||
}
|
||||
if (strcmp(id, "RHDP8P") == 0)
|
||||
{
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "HotD 2", tr( "Default" ));
|
||||
int choice = WindowPrompt(tr( "Select a DOL" ), 0, "HotD 2", tr( "Cancel" ));
|
||||
switch (choice)
|
||||
{
|
||||
case 1:
|
||||
|
@ -8,7 +8,10 @@
|
||||
#ifndef _DISCBROWSER_H_
|
||||
#define _DISCBROWSER_H_
|
||||
|
||||
int DiscBrowse(struct discHdr * header, char * dolname, int dolname_size);
|
||||
#include <gctypes.h>
|
||||
#include "usbloader/disc.h"
|
||||
|
||||
int DiscBrowse(const char * GameID, char * dolname, int dolname_size);
|
||||
int autoSelectDol(const char *id, bool force);
|
||||
int autoSelectDolMenu(const char *id, bool force);
|
||||
u8 DiscMount(struct discHdr * header);
|
||||
|
@ -71,10 +71,6 @@ int OnScreenNumpad(char * var, u32 maxlen)
|
||||
|
||||
GuiNumpad numpad(var, maxlen);
|
||||
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
|
||||
GuiTrigger trigA;
|
||||
@ -89,7 +85,7 @@ int OnScreenNumpad(char * var, u32 maxlen)
|
||||
okBtnTxt.SetWidescreen(Settings.widescreen);
|
||||
okBtnImg.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton okBtn(&okBtnImg, &okBtnImg, 0, 4, 5, -15, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton okBtn(&okBtnImg, &okBtnImg, 0, 4, 5, -15, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
okBtn.SetLabel(&okBtnTxt);
|
||||
GuiText cancelBtnTxt(tr( "Cancel" ), 22, Theme.prompttext);
|
||||
GuiImage cancelBtnImg(&btnOutline);
|
||||
@ -98,7 +94,7 @@ int OnScreenNumpad(char * var, u32 maxlen)
|
||||
cancelBtnTxt.SetWidescreen(Settings.widescreen);
|
||||
cancelBtnImg.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton cancelBtn(&cancelBtnImg, &cancelBtnImg, 1, 4, -5, -15, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton cancelBtn(&cancelBtnImg, &cancelBtnImg, 1, 4, -5, -15, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
cancelBtn.SetLabel(&cancelBtnTxt);
|
||||
cancelBtn.SetTrigger(&trigB);
|
||||
|
||||
@ -148,11 +144,6 @@ int OnScreenKeyboard(char * var, u32 maxlen, int min)
|
||||
|
||||
GuiKeyboard keyboard(var, maxlen, min, Settings.keyset);
|
||||
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
|
||||
GuiTrigger trigA;
|
||||
@ -167,7 +158,7 @@ int OnScreenKeyboard(char * var, u32 maxlen, int min)
|
||||
okBtnTxt.SetWidescreen(Settings.widescreen);
|
||||
okBtnImg.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton okBtn(&okBtnImg, &okBtnImg, 0, 4, 5, 15, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton okBtn(&okBtnImg, &okBtnImg, 0, 4, 5, 15, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
okBtn.SetLabel(&okBtnTxt);
|
||||
GuiText cancelBtnTxt(tr( "Cancel" ), 22, Theme.prompttext);
|
||||
GuiImage cancelBtnImg(&btnOutline);
|
||||
@ -176,7 +167,7 @@ int OnScreenKeyboard(char * var, u32 maxlen, int min)
|
||||
cancelBtnTxt.SetWidescreen(Settings.widescreen);
|
||||
cancelBtnImg.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton cancelBtn(&cancelBtnImg, &cancelBtnImg, 1, 4, -5, 15, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton cancelBtn(&cancelBtnImg, &cancelBtnImg, 1, 4, -5, 15, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
cancelBtn.SetLabel(&cancelBtnTxt);
|
||||
cancelBtn.SetTrigger(&trigB);
|
||||
|
||||
@ -523,10 +514,6 @@ int WindowPrompt(const char *title, const char *msg, const char *btn1Label, cons
|
||||
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||
promptWindow.SetPosition(0, -10);
|
||||
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
GuiImageData dialogBox(Resources::GetFile("dialogue_box.png"), Resources::GetFileSize("dialogue_box.png"));
|
||||
|
||||
@ -557,7 +544,7 @@ int WindowPrompt(const char *title, const char *msg, const char *btn1Label, cons
|
||||
btn1Img.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
|
||||
GuiButton btn1(&btn1Img, &btn1Img, 0, 3, 0, 0, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btn1(&btn1Img, &btn1Img, 0, 3, 0, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
btn1.SetLabel(&btn1Txt);
|
||||
btn1.SetState(STATE_SELECTED);
|
||||
|
||||
@ -568,7 +555,7 @@ int WindowPrompt(const char *title, const char *msg, const char *btn1Label, cons
|
||||
btn2Txt.SetWidescreen(Settings.widescreen);
|
||||
btn2Img.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton btn2(&btn2Img, &btn2Img, 0, 3, 0, 0, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btn2(&btn2Img, &btn2Img, 0, 3, 0, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
btn2.SetLabel(&btn2Txt);
|
||||
if (!btn3Label && !btn4Label) btn2.SetTrigger(&trigB);
|
||||
|
||||
@ -579,7 +566,7 @@ int WindowPrompt(const char *title, const char *msg, const char *btn1Label, cons
|
||||
btn3Txt.SetWidescreen(Settings.widescreen);
|
||||
btn3Img.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton btn3(&btn3Img, &btn3Img, 0, 3, 0, 0, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btn3(&btn3Img, &btn3Img, 0, 3, 0, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
btn3.SetLabel(&btn3Txt);
|
||||
if (!btn4Label) btn3.SetTrigger(&trigB);
|
||||
|
||||
@ -590,7 +577,7 @@ int WindowPrompt(const char *title, const char *msg, const char *btn1Label, cons
|
||||
btn4Txt.SetWidescreen(Settings.widescreen);
|
||||
btn4Img.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton btn4(&btn4Img, &btn4Img, 0, 3, 0, 0, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btn4(&btn4Img, &btn4Img, 0, 3, 0, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
btn4.SetLabel(&btn4Txt);
|
||||
if (btn4Label) btn4.SetTrigger(&trigB);
|
||||
|
||||
@ -823,11 +810,6 @@ int WindowExitPrompt()
|
||||
GuiWindow promptWindow(640, 480);
|
||||
promptWindow.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
||||
promptWindow.SetPosition(0, 0);
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData top(exit_top_png, exit_top_png_size);
|
||||
GuiImageData topOver(exit_top_over_png, exit_top_over_png_size);
|
||||
GuiImageData bottom(exit_bottom_png, exit_bottom_png_size);
|
||||
@ -911,7 +893,7 @@ int WindowExitPrompt()
|
||||
|
||||
GuiImage btn1Img(&top);
|
||||
GuiImage btn1OverImg(&topOver);
|
||||
GuiButton btn1(&btn1Img, &btn1OverImg, 0, 3, 0, 0, &trigA, &btnSoundOver, btnClick2, 0);
|
||||
GuiButton btn1(&btn1Img, &btn1OverImg, 0, 3, 0, 0, &trigA, btnSoundOver, btnSoundClick2, 0);
|
||||
btn1.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
|
||||
|
||||
GuiText btn2Txt(tr( "Back to Loader" ), 28, ( GXColor )
|
||||
@ -922,7 +904,7 @@ int WindowExitPrompt()
|
||||
btn2Txt.SetWidescreen(Settings.widescreen);
|
||||
btn2Img.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton btn2(&btn2Img, &btn2Img, 2, 5, -150, 0, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btn2(&btn2Img, &btn2Img, 2, 5, -150, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
btn2.SetLabel(&btn2Txt);
|
||||
btn2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 50);
|
||||
btn2.SetRumble(false);
|
||||
@ -936,7 +918,7 @@ int WindowExitPrompt()
|
||||
btn3Txt.SetWidescreen(Settings.widescreen);
|
||||
btn3Img.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton btn3(&btn3Img, &btn3Img, 2, 5, 150, 0, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btn3(&btn3Img, &btn3Img, 2, 5, 150, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
btn3.SetLabel(&btn3Txt);
|
||||
btn3.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 50);
|
||||
btn3.SetRumble(false);
|
||||
@ -944,7 +926,7 @@ int WindowExitPrompt()
|
||||
|
||||
GuiImage btn4Img(&bottom);
|
||||
GuiImage btn4OverImg(&bottomOver);
|
||||
GuiButton btn4(&btn4Img, &btn4OverImg, 0, 4, 0, 0, &trigA, &btnSoundOver, btnClick2, 0);
|
||||
GuiButton btn4(&btn4Img, &btn4OverImg, 0, 4, 0, 0, &trigA, btnSoundOver, btnSoundClick2, 0);
|
||||
btn4.SetTrigger(&trigB);
|
||||
btn4.SetTrigger(&trigHome);
|
||||
btn4.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 50);
|
||||
@ -1156,10 +1138,6 @@ int GameWindowPrompt()
|
||||
GuiWindow promptWindow(472, 320);
|
||||
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||
promptWindow.SetPosition(0, -10);
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
|
||||
@ -1209,8 +1187,8 @@ int GameWindowPrompt()
|
||||
// nameBtn.SetLabelOver(&nameTxt);
|
||||
nameBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||
nameBtn.SetPosition(0, -122);
|
||||
nameBtn.SetSoundOver(&btnSoundOver);
|
||||
nameBtn.SetSoundClick(btnClick2);
|
||||
nameBtn.SetSoundOver(btnSoundOver);
|
||||
nameBtn.SetSoundClick(btnSoundClick2);
|
||||
if (!mountMethod) nameBtn.SetToolTip(&nameBtnTT, 24, -30, ALIGN_LEFT);
|
||||
|
||||
if (Settings.godmode == 1 && !mountMethod)
|
||||
@ -1244,8 +1222,8 @@ int GameWindowPrompt()
|
||||
btn1.SetPosition(0, -20);
|
||||
btn1.SetImage(&diskImg);
|
||||
|
||||
btn1.SetSoundOver(&btnSoundOver);
|
||||
btn1.SetSoundClick(btnClick2);
|
||||
btn1.SetSoundOver(btnSoundOver);
|
||||
btn1.SetSoundClick(btnSoundClick2);
|
||||
btn1.SetTrigger(&trigA);
|
||||
btn1.SetState(STATE_SELECTED);
|
||||
|
||||
@ -1256,7 +1234,7 @@ int GameWindowPrompt()
|
||||
btn2Txt.SetWidescreen(Settings.widescreen);
|
||||
btn2Img.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton btn2(&btn2Img, &btn2Img, 1, 5, 0, 0, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btn2(&btn2Img, &btn2Img, 1, 5, 0, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
if (Settings.godmode == 1 && mountMethod != 2 && mountMethod != 3)
|
||||
{
|
||||
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
|
||||
@ -1278,7 +1256,7 @@ int GameWindowPrompt()
|
||||
btn3Txt.SetWidescreen(Settings.widescreen);
|
||||
btn3Img.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton btn3(&btn3Img, &btn3Img, 0, 4, 50, -40, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btn3(&btn3Img, &btn3Img, 0, 4, 50, -40, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
btn3.SetLabel(&btn3Txt);
|
||||
|
||||
GuiImage btnFavoriteImg1;
|
||||
@ -1292,25 +1270,25 @@ int GameWindowPrompt()
|
||||
GuiImage btnFavoriteImg5;
|
||||
btnFavoriteImg5.SetWidescreen(Settings.widescreen);
|
||||
|
||||
//GuiButton btnFavorite(&btnFavoriteImg,&btnFavoriteImg, 2, 5, -125, -60, &trigA, &btnSoundOver, &btnClick,1);
|
||||
//GuiButton btnFavorite(&btnFavoriteImg,&btnFavoriteImg, 2, 5, -125, -60, &trigA, btnSoundOver, &btnClick,1);
|
||||
GuiButton btnFavorite1(imgFavorite.GetWidth(), imgFavorite.GetHeight());
|
||||
GuiButton btnFavorite2(imgFavorite.GetWidth(), imgFavorite.GetHeight());
|
||||
GuiButton btnFavorite3(imgFavorite.GetWidth(), imgFavorite.GetHeight());
|
||||
GuiButton btnFavorite4(imgFavorite.GetWidth(), imgFavorite.GetHeight());
|
||||
GuiButton btnFavorite5(imgFavorite.GetWidth(), imgFavorite.GetHeight());
|
||||
|
||||
SetupFavoriteButton(&btnFavorite1, -198, &btnFavoriteImg1, &btnSoundOver, btnClick2, &trigA);
|
||||
SetupFavoriteButton(&btnFavorite2, -171, &btnFavoriteImg2, &btnSoundOver, btnClick2, &trigA);
|
||||
SetupFavoriteButton(&btnFavorite3, -144, &btnFavoriteImg3, &btnSoundOver, btnClick2, &trigA);
|
||||
SetupFavoriteButton(&btnFavorite4, -117, &btnFavoriteImg4, &btnSoundOver, btnClick2, &trigA);
|
||||
SetupFavoriteButton(&btnFavorite5, -90, &btnFavoriteImg5, &btnSoundOver, btnClick2, &trigA);
|
||||
SetupFavoriteButton(&btnFavorite1, -198, &btnFavoriteImg1, btnSoundOver, btnSoundClick2, &trigA);
|
||||
SetupFavoriteButton(&btnFavorite2, -171, &btnFavoriteImg2, btnSoundOver, btnSoundClick2, &trigA);
|
||||
SetupFavoriteButton(&btnFavorite3, -144, &btnFavoriteImg3, btnSoundOver, btnSoundClick2, &trigA);
|
||||
SetupFavoriteButton(&btnFavorite4, -117, &btnFavoriteImg4, btnSoundOver, btnSoundClick2, &trigA);
|
||||
SetupFavoriteButton(&btnFavorite5, -90, &btnFavoriteImg5, btnSoundOver, btnSoundClick2, &trigA);
|
||||
|
||||
GuiImage btnLeftImg(&imgLeft);
|
||||
if (Settings.wsprompt)
|
||||
{
|
||||
btnLeftImg.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton btnLeft(&btnLeftImg, &btnLeftImg, 0, 5, 20, 0, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btnLeft(&btnLeftImg, &btnLeftImg, 0, 5, 20, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
btnLeft.SetTrigger(&trigL);
|
||||
btnLeft.SetTrigger(&trigMinus);
|
||||
|
||||
@ -1319,7 +1297,7 @@ int GameWindowPrompt()
|
||||
{
|
||||
btnRightImg.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton btnRight(&btnRightImg, &btnRightImg, 1, 5, -20, 0, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btnRight(&btnRightImg, &btnRightImg, 1, 5, -20, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
btnRight.SetTrigger(&trigR);
|
||||
btnRight.SetTrigger(&trigPlus);
|
||||
|
||||
@ -1387,7 +1365,7 @@ int GameWindowPrompt()
|
||||
const u8 *gameSoundData = LoadBannerSound(header->id, &gameSoundDataLen);
|
||||
if (gameSoundData)
|
||||
{
|
||||
gameSound = new GuiSound(gameSoundData, gameSoundDataLen, Settings.gamesoundvolume, false, true);
|
||||
gameSound = new GuiSound(gameSoundData, gameSoundDataLen, Settings.gamesoundvolume, true);
|
||||
bgMusic->SetVolume(0);
|
||||
if (Settings.gamesound == 2) gameSound->SetLoop(1);
|
||||
gameSound->Play();
|
||||
@ -1619,7 +1597,7 @@ int GameWindowPrompt()
|
||||
{
|
||||
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
|
||||
changed = 1;
|
||||
btnClick2->Play();
|
||||
btnSoundClick2->Play();
|
||||
gameSelected = (gameSelected + 1) % gameList.size();
|
||||
btnRight.ResetState();
|
||||
break;
|
||||
@ -1629,7 +1607,7 @@ int GameWindowPrompt()
|
||||
{
|
||||
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
|
||||
changed = 2;
|
||||
btnClick2->Play();
|
||||
btnSoundClick2->Play();
|
||||
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
|
||||
btnLeft.ResetState();
|
||||
break;
|
||||
@ -1639,7 +1617,7 @@ int GameWindowPrompt()
|
||||
{
|
||||
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
|
||||
changed = 2;
|
||||
btnClick2->Play();
|
||||
btnSoundClick2->Play();
|
||||
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
|
||||
btnRight.ResetState();
|
||||
break;
|
||||
@ -1649,7 +1627,7 @@ int GameWindowPrompt()
|
||||
{
|
||||
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
|
||||
changed = 1;
|
||||
btnClick2->Play();
|
||||
btnSoundClick2->Play();
|
||||
gameSelected = (gameSelected + 1) % gameList.size();
|
||||
btnLeft.ResetState();
|
||||
break;
|
||||
@ -1659,7 +1637,7 @@ int GameWindowPrompt()
|
||||
{
|
||||
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
|
||||
changed = 2;
|
||||
btnClick2->Play();
|
||||
btnSoundClick2->Play();
|
||||
gameSelected = (gameSelected + 1) % gameList.size();
|
||||
btnRight.ResetState();
|
||||
break;
|
||||
@ -1669,7 +1647,7 @@ int GameWindowPrompt()
|
||||
{
|
||||
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
|
||||
changed = 1;
|
||||
btnClick2->Play();
|
||||
btnSoundClick2->Play();
|
||||
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
|
||||
btnLeft.ResetState();
|
||||
break;
|
||||
@ -1679,7 +1657,7 @@ int GameWindowPrompt()
|
||||
{
|
||||
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
|
||||
changed = 1;
|
||||
btnClick2->Play();
|
||||
btnSoundClick2->Play();
|
||||
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
|
||||
btnRight.ResetState();
|
||||
break;
|
||||
@ -1689,7 +1667,7 @@ int GameWindowPrompt()
|
||||
{
|
||||
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
|
||||
changed = 2;
|
||||
btnClick2->Play();
|
||||
btnSoundClick2->Play();
|
||||
gameSelected = (gameSelected + 1) % gameList.size();
|
||||
btnLeft.ResetState();
|
||||
break;
|
||||
@ -1699,7 +1677,7 @@ int GameWindowPrompt()
|
||||
{
|
||||
// diskImg.SetBetaRotateEffect(45, 90);
|
||||
changed = 3;
|
||||
btnClick2->Play();
|
||||
btnSoundClick2->Play();
|
||||
gameSelected = (gameSelected + 1) % gameList.size();
|
||||
btnRight.ResetState();
|
||||
break;
|
||||
@ -1710,7 +1688,7 @@ int GameWindowPrompt()
|
||||
// diskImg.SetBetaRotateEffect(-45, 90);
|
||||
// promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 1/*50*/);
|
||||
changed = 4;
|
||||
btnClick2->Play();
|
||||
btnSoundClick2->Play();
|
||||
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
|
||||
btnLeft.ResetState();
|
||||
break;
|
||||
@ -1752,9 +1730,6 @@ int DiscWait(const char *title, const char *msg, const char *btn1Label, const ch
|
||||
GuiWindow promptWindow(472, 320);
|
||||
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||
promptWindow.SetPosition(0, -10);
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
GuiImageData dialogBox(Resources::GetFile("dialogue_box.png"), Resources::GetFileSize("dialogue_box.png"));
|
||||
@ -1784,7 +1759,7 @@ int DiscWait(const char *title, const char *msg, const char *btn1Label, const ch
|
||||
btn1Txt.SetWidescreen(Settings.widescreen);
|
||||
btn1Img.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton btn1(&btn1Img, &btn1Img, 1, 5, 0, 0, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btn1(&btn1Img, &btn1Img, 1, 5, 0, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
|
||||
if (btn2Label)
|
||||
{
|
||||
@ -1808,7 +1783,7 @@ int DiscWait(const char *title, const char *msg, const char *btn1Label, const ch
|
||||
btn2Txt.SetWidescreen(Settings.widescreen);
|
||||
btn2Img.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton btn2(&btn2Img, &btn2Img, 1, 4, -20, -25, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btn2(&btn2Img, &btn2Img, 1, 4, -20, -25, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
btn2.SetLabel(&btn2Txt);
|
||||
|
||||
if (Settings.wsprompt && Settings.widescreen) /////////////adjust buttons for widescreen
|
||||
@ -1971,11 +1946,6 @@ bool SearchMissingImages(int choice2)
|
||||
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||
promptWindow.SetPosition(0, -10);
|
||||
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
GuiImageData dialogBox(Resources::GetFile("dialogue_box.png"), Resources::GetFileSize("dialogue_box.png"));
|
||||
GuiTrigger trigA;
|
||||
@ -2103,11 +2073,6 @@ bool NetworkInitPrompt()
|
||||
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||
promptWindow.SetPosition(0, -10);
|
||||
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
GuiImageData dialogBox(Resources::GetFile("dialogue_box.png"), Resources::GetFileSize("dialogue_box.png"));
|
||||
GuiTrigger trigA;
|
||||
@ -2136,7 +2101,7 @@ bool NetworkInitPrompt()
|
||||
btn1Txt.SetWidescreen(Settings.widescreen);
|
||||
btn1Img.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton btn1(&btn1Img, &btn1Img, 2, 4, 0, -45, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btn1(&btn1Img, &btn1Img, 2, 4, 0, -45, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
btn1.SetLabel(&btn1Txt);
|
||||
btn1.SetState(STATE_SELECTED);
|
||||
|
||||
@ -2209,11 +2174,6 @@ int ProgressDownloadWindow(int choice2)
|
||||
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||
promptWindow.SetPosition(0, -10);
|
||||
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
GuiImageData dialogBox(Resources::GetFile("dialogue_box.png"), Resources::GetFileSize("dialogue_box.png"));
|
||||
GuiTrigger trigA;
|
||||
@ -2268,7 +2228,7 @@ int ProgressDownloadWindow(int choice2)
|
||||
btn1Txt.SetWidescreen(Settings.widescreen);
|
||||
btn1Img.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton btn1(&btn1Img, &btn1Img, 2, 4, 0, -45, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btn1(&btn1Img, &btn1Img, 2, 4, 0, -45, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
btn1.SetLabel(&btn1Txt);
|
||||
btn1.SetState(STATE_SELECTED);
|
||||
|
||||
@ -2812,11 +2772,6 @@ int ProgressUpdateWindow()
|
||||
promptWindow.SetAlignment( ALIGN_CENTRE, ALIGN_MIDDLE );
|
||||
promptWindow.SetPosition( 0, -10 );
|
||||
|
||||
GuiSound btnSoundOver( button_over_pcm, button_over_pcm_size, Settings.sfxvolume );
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if ( !btnClick2 ) btnClick2 = new GuiSound( button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume );
|
||||
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
|
||||
|
||||
char imgPath[100];
|
||||
snprintf( imgPath, sizeof( imgPath ), "%sbutton_dialogue_box.png", Settings.theme_path );
|
||||
GuiImageData btnOutline( imgPath, button_dialogue_box_png );
|
||||
@ -2880,7 +2835,7 @@ int ProgressUpdateWindow()
|
||||
btn1Txt.SetWidescreen( Settings.widescreen );
|
||||
btn1Img.SetWidescreen( Settings.widescreen );
|
||||
}
|
||||
GuiButton btn1( &btn1Img, &btn1Img, 2, 4, 0, -40, &trigA, &btnSoundOver, btnClick2, 1 );
|
||||
GuiButton btn1( &btn1Img, &btn1Img, 2, 4, 0, -40, &trigA, btnSoundOver, btnSoundClick2, 1 );
|
||||
btn1.SetLabel( &btn1Txt );
|
||||
btn1.SetState( STATE_SELECTED );
|
||||
|
||||
@ -3180,11 +3135,6 @@ int ProgressUpdateWindow()
|
||||
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||
promptWindow.SetPosition(0, -10);
|
||||
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
GuiImageData dialogBox(Resources::GetFile("dialogue_box.png"), Resources::GetFileSize("dialogue_box.png"));
|
||||
GuiTrigger trigA;
|
||||
@ -3242,7 +3192,7 @@ int ProgressUpdateWindow()
|
||||
btn1Txt.SetWidescreen(Settings.widescreen);
|
||||
btn1Img.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton btn1(&btn1Img, &btn1Img, 2, 4, 0, -40, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btn1(&btn1Img, &btn1Img, 2, 4, 0, -40, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
btn1.SetLabel(&btn1Txt);
|
||||
btn1.SetState(STATE_SELECTED);
|
||||
|
||||
@ -3575,11 +3525,6 @@ int CodeDownload(const char *id)
|
||||
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||
promptWindow.SetPosition(0, -10);
|
||||
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
GuiImageData dialogBox(Resources::GetFile("dialogue_box.png"), Resources::GetFileSize("dialogue_box.png"));
|
||||
GuiTrigger trigA;
|
||||
@ -3613,7 +3558,7 @@ int CodeDownload(const char *id)
|
||||
btn1Txt.SetWidescreen(Settings.widescreen);
|
||||
btn1Img.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton btn1(&btn1Img, &btn1Img, 2, 4, 0, -40, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btn1(&btn1Img, &btn1Img, 2, 4, 0, -40, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
btn1.SetLabel(&btn1Txt);
|
||||
btn1.SetState(STATE_SELECTED);
|
||||
|
||||
@ -3760,11 +3705,6 @@ int HBCWindowPrompt(const char *name, const char *coder, const char *version, co
|
||||
GuiTrigger trigD;
|
||||
trigD.SetButtonOnlyTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
|
||||
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
GuiImageData dialogBox(Resources::GetFile("dialogue_box.png"), Resources::GetFileSize("dialogue_box.png"));
|
||||
GuiImageData whiteBox(Resources::GetFile("bg_options.png"), Resources::GetFileSize("bg_options.png"));
|
||||
@ -3790,7 +3730,7 @@ int HBCWindowPrompt(const char *name, const char *coder, const char *version, co
|
||||
arrowUpBtn.SetTrigger(&trigA);
|
||||
arrowUpBtn.SetTrigger(&trigU);
|
||||
arrowUpBtn.SetEffectOnOver(EFFECT_SCALE, 50, 130);
|
||||
arrowUpBtn.SetSoundClick(btnClick2);
|
||||
arrowUpBtn.SetSoundClick(btnSoundClick2);
|
||||
|
||||
GuiButton arrowDownBtn(arrowDownImg.GetWidth(), arrowDownImg.GetHeight());
|
||||
arrowDownBtn.SetImage(&arrowDownImg);
|
||||
@ -3799,7 +3739,7 @@ int HBCWindowPrompt(const char *name, const char *coder, const char *version, co
|
||||
arrowDownBtn.SetTrigger(&trigA);
|
||||
arrowDownBtn.SetTrigger(&trigD);
|
||||
arrowDownBtn.SetEffectOnOver(EFFECT_SCALE, 50, 130);
|
||||
arrowDownBtn.SetSoundClick(btnClick2);
|
||||
arrowDownBtn.SetSoundClick(btnSoundClick2);
|
||||
|
||||
GuiImageData *iconData = NULL;
|
||||
GuiImage *iconImg = NULL;
|
||||
@ -3874,7 +3814,7 @@ int HBCWindowPrompt(const char *name, const char *coder, const char *version, co
|
||||
btn1Img.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
|
||||
GuiButton btn1(&btn1Img, &btn1Img, 0, 3, 0, 0, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btn1(&btn1Img, &btn1Img, 0, 3, 0, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
btn1.SetLabel(&btn1Txt);
|
||||
btn1.SetState(STATE_SELECTED);
|
||||
|
||||
@ -3885,7 +3825,7 @@ int HBCWindowPrompt(const char *name, const char *coder, const char *version, co
|
||||
btn2Txt.SetWidescreen(Settings.widescreen);
|
||||
btn2Img.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton btn2(&btn2Img, &btn2Img, 0, 3, 0, 0, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton btn2(&btn2Img, &btn2Img, 0, 3, 0, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
btn2.SetLabel(&btn2Txt);
|
||||
btn2.SetTrigger(&trigB);
|
||||
|
||||
|
@ -124,10 +124,6 @@ bool TitleSelector(char output[])
|
||||
|
||||
bool exit = false;
|
||||
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
GuiImageData settingsbg(Resources::GetFile("settings_background.png"), Resources::GetFileSize("settings_background.png"));
|
||||
|
||||
@ -150,7 +146,7 @@ bool TitleSelector(char output[])
|
||||
cancelBtnTxt.SetWidescreen(Settings.widescreen);
|
||||
cancelBtnImg.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton cancelBtn(&cancelBtnImg, &cancelBtnImg, 2, 3, 180, 400, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton cancelBtn(&cancelBtnImg, &cancelBtnImg, 2, 3, 180, 400, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
cancelBtn.SetLabel(&cancelBtnTxt);
|
||||
cancelBtn.SetTrigger(&trigB);
|
||||
|
||||
@ -350,11 +346,6 @@ int TitleBrowser()
|
||||
|
||||
if (IsNetworkInit()) ResumeNetworkWait();
|
||||
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
GuiImageData settingsbg(Resources::GetFile("settings_background.png"), Resources::GetFileSize("settings_background.png"));
|
||||
|
||||
@ -385,7 +376,7 @@ int TitleBrowser()
|
||||
cancelBtnTxt.SetWidescreen(Settings.widescreen);
|
||||
cancelBtnImg.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton cancelBtn(&cancelBtnImg, &cancelBtnImg, 2, 3, 180, 400, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton cancelBtn(&cancelBtnImg, &cancelBtnImg, 2, 3, 180, 400, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
cancelBtn.SetScale(0.9);
|
||||
cancelBtn.SetLabel(&cancelBtnTxt);
|
||||
cancelBtn.SetTrigger(&trigB);
|
||||
|
@ -295,21 +295,11 @@ int BrowseDevice(char * Path, int Path_size, int Flags, FILTERCASCADE *Filter/*=
|
||||
}
|
||||
int menu = MENU_NONE;
|
||||
|
||||
/*
|
||||
GuiText titleTxt("Browse Files", 28, (GXColor){0, 0, 0, 230});
|
||||
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
||||
titleTxt.SetPosition(70,20);
|
||||
*/
|
||||
GuiTrigger trigA;
|
||||
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
GuiTrigger trigB;
|
||||
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
|
||||
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData folderImgData(Resources::GetFile("icon_folder.png"), Resources::GetFileSize("icon_folder.png"));
|
||||
GuiImage folderImg(&folderImgData);
|
||||
GuiButton folderBtn(folderImg.GetWidth(), folderImg.GetHeight());
|
||||
@ -320,8 +310,7 @@ int BrowseDevice(char * Path, int Path_size, int Flags, FILTERCASCADE *Filter/*=
|
||||
folderBtn.SetEffectGrow();
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
GuiText ExitBtnTxt(tr( "Cancel" ), 24, ( GXColor )
|
||||
{ 0, 0, 0, 255});
|
||||
GuiText ExitBtnTxt(tr( "Cancel" ), 24, ( GXColor ) {0, 0, 0, 255});
|
||||
GuiImage ExitBtnImg(&btnOutline);
|
||||
if (Settings.wsprompt)
|
||||
{
|
||||
@ -337,8 +326,7 @@ int BrowseDevice(char * Path, int Path_size, int Flags, FILTERCASCADE *Filter/*=
|
||||
ExitBtn.SetTrigger(&trigB);
|
||||
ExitBtn.SetEffectGrow();
|
||||
|
||||
GuiText usbBtnTxt(browsers[(curDevice + 1) % browsers.size()].rootdir, 24, ( GXColor )
|
||||
{ 0, 0, 0, 255});
|
||||
GuiText usbBtnTxt(browsers[(curDevice + 1) % browsers.size()].rootdir, 24, ( GXColor ) {0, 0, 0, 255});
|
||||
GuiImage usbBtnImg(&btnOutline);
|
||||
if (Settings.wsprompt)
|
||||
{
|
||||
@ -360,7 +348,7 @@ int BrowseDevice(char * Path, int Path_size, int Flags, FILTERCASCADE *Filter/*=
|
||||
okBtnTxt.SetWidescreen(Settings.widescreen);
|
||||
okBtnImg.SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
GuiButton okBtn(&okBtnImg, &okBtnImg, 0, 4, 40, -35, &trigA, &btnSoundOver, btnClick2, 1);
|
||||
GuiButton okBtn(&okBtnImg, &okBtnImg, 0, 4, 40, -35, &trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
okBtn.SetLabel(&okBtnTxt);
|
||||
|
||||
GuiFileBrowser fileBrowser(396, 248);
|
||||
@ -368,8 +356,7 @@ int BrowseDevice(char * Path, int Path_size, int Flags, FILTERCASCADE *Filter/*=
|
||||
fileBrowser.SetPosition(0, 120);
|
||||
|
||||
GuiImageData Address(Resources::GetFile("addressbar_textbox.png"), Resources::GetFileSize("addressbar_textbox.png"));
|
||||
GuiText AdressText((char*) NULL, 20, ( GXColor )
|
||||
{ 0, 0, 0, 255});
|
||||
GuiText AdressText((char*) NULL, 20, ( GXColor ) {0, 0, 0, 255});
|
||||
AdressText.SetTextf("%s%s", browser->rootdir, browser->dir);
|
||||
AdressText.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
||||
AdressText.SetPosition(20, 0);
|
||||
|
@ -137,9 +137,6 @@ int showGameInfo(char *ID)
|
||||
txtWindow.SetAlignment(ALIGN_CENTRE, ALIGN_RIGHT);
|
||||
txtWindow.SetPosition(95, 55);
|
||||
|
||||
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
|
||||
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
GuiImageData dialogBox1(Resources::GetFile("gameinfo1.png"), Resources::GetFileSize("gameinfo1.png"));
|
||||
GuiImageData dialogBox2(Resources::GetFile("gameinfo1a.png"), Resources::GetFileSize("gameinfo1a.png"));
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -23,10 +23,6 @@
|
||||
extern u8 shutdown;
|
||||
extern u8 reset;
|
||||
|
||||
/*** Extern functions ***/
|
||||
extern void ResumeGui();
|
||||
extern void HaltGui();
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
* MenuOGG
|
||||
@ -95,11 +91,6 @@ int MenuLanguageSelect()
|
||||
int scrollon;
|
||||
int returnhere = 0;
|
||||
|
||||
GuiSound btnSoundOver( button_over_pcm, button_over_pcm_size, Settings.sfxvolume );
|
||||
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
|
||||
if ( !btnClick2 ) btnClick2 = new GuiSound( button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume );
|
||||
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
|
||||
|
||||
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
|
||||
GuiImageData settingsbg(Resources::GetFile("settings_background.png"), Resources::GetFileSize("settings_background.png"));
|
||||
|
||||
@ -127,8 +118,8 @@ int MenuLanguageSelect()
|
||||
pathBtn.SetAlignment( ALIGN_CENTRE, ALIGN_TOP );
|
||||
pathBtn.SetPosition( 0, 28 );
|
||||
pathBtn.SetLabel( &titleTxt );
|
||||
pathBtn.SetSoundOver( &btnSoundOver );
|
||||
pathBtn.SetSoundClick( btnClick2 );
|
||||
pathBtn.SetSoundOver( btnSoundOver );
|
||||
pathBtn.SetSoundClick( btnSoundClick2 );
|
||||
pathBtn.SetTrigger( &trigA );
|
||||
pathBtn.SetEffectGrow();
|
||||
|
||||
@ -149,8 +140,8 @@ int MenuLanguageSelect()
|
||||
backBtn.SetPosition( -190, 400 );
|
||||
backBtn.SetLabel( &backBtnTxt );
|
||||
backBtn.SetImage( &backBtnImg );
|
||||
backBtn.SetSoundOver( &btnSoundOver );
|
||||
backBtn.SetSoundClick( btnClick2 );
|
||||
backBtn.SetSoundOver( btnSoundOver );
|
||||
backBtn.SetSoundClick( btnSoundClick2 );
|
||||
backBtn.SetTrigger( &trigA );
|
||||
backBtn.SetTrigger( &trigB );
|
||||
backBtn.SetEffectGrow();
|
||||
@ -168,8 +159,8 @@ int MenuLanguageSelect()
|
||||
defaultBtn.SetPosition( 190, 400 );
|
||||
defaultBtn.SetLabel( &defaultBtnTxt );
|
||||
defaultBtn.SetImage( &defaultBtnImg );
|
||||
defaultBtn.SetSoundOver( &btnSoundOver );
|
||||
defaultBtn.SetSoundClick( btnClick2 );
|
||||
defaultBtn.SetSoundOver( btnSoundOver );
|
||||
defaultBtn.SetSoundClick( btnSoundClick2 );
|
||||
defaultBtn.SetTrigger( &trigA );
|
||||
defaultBtn.SetEffectGrow();
|
||||
|
||||
@ -186,8 +177,8 @@ int MenuLanguageSelect()
|
||||
updateBtn.SetPosition( 0, 400 );
|
||||
updateBtn.SetLabel( &updateBtnTxt );
|
||||
updateBtn.SetImage( &updateBtnImg );
|
||||
updateBtn.SetSoundOver( &btnSoundOver );
|
||||
updateBtn.SetSoundClick( btnClick2 );
|
||||
updateBtn.SetSoundOver( btnSoundOver );
|
||||
updateBtn.SetSoundClick( btnSoundClick2 );
|
||||
updateBtn.SetTrigger( &trigA );
|
||||
updateBtn.SetEffectGrow();
|
||||
|
||||
|
252
source/settings/menus/CustomPathsSM.cpp
Normal file
252
source/settings/menus/CustomPathsSM.cpp
Normal file
@ -0,0 +1,252 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include "CustomPathsSM.hpp"
|
||||
#include "settings/CSettings.h"
|
||||
#include "prompts/PromptWindows.h"
|
||||
#include "language/gettext.h"
|
||||
#include "prompts/filebrowser.h"
|
||||
#include "themes/CTheme.h"
|
||||
|
||||
CustomPathsSM::CustomPathsSM()
|
||||
: SettingsMenu(tr("Custom Paths"), &GuiOptions, MENU_NONE)
|
||||
{
|
||||
int Idx = 0;
|
||||
Options->SetName(Idx++, tr("3D Cover Path"));
|
||||
Options->SetName(Idx++, tr("2D Cover Path"));
|
||||
Options->SetName(Idx++, tr("Disc Artwork Path"));
|
||||
Options->SetName(Idx++, tr("Theme Path"));
|
||||
Options->SetName(Idx++, tr("WiiTDB Path"));
|
||||
Options->SetName(Idx++, tr("Update Path"));
|
||||
Options->SetName(Idx++, tr("GCT Cheatcodes Path"));
|
||||
Options->SetName(Idx++, tr("TXT Cheatcodes Path"));
|
||||
Options->SetName(Idx++, tr("DOL Path"));
|
||||
Options->SetName(Idx++, tr("Homebrew Apps Path"));
|
||||
Options->SetName(Idx++, tr("Theme Download Path"));
|
||||
Options->SetName(Idx++, tr("BCA Codes Path"));
|
||||
Options->SetName(Idx++, tr("WIP Patches Path"));
|
||||
|
||||
SetOptionValues();
|
||||
}
|
||||
|
||||
void CustomPathsSM::SetOptionValues()
|
||||
{
|
||||
int Idx = 0;
|
||||
|
||||
//! Settings: 3D Cover Path
|
||||
Options->SetValue(Idx++, Settings.covers_path);
|
||||
|
||||
//! Settings: 2D Cover Path
|
||||
Options->SetValue(Idx++, Settings.covers2d_path);
|
||||
|
||||
//! Settings: Disc Artwork Path
|
||||
Options->SetValue(Idx++, Settings.disc_path);
|
||||
|
||||
//! Settings: Theme Path
|
||||
Options->SetValue(Idx++, Settings.theme_path);
|
||||
|
||||
//! Settings: WiiTDB Path
|
||||
Options->SetValue(Idx++, Settings.titlestxt_path);
|
||||
|
||||
//! Settings: Update Path
|
||||
Options->SetValue(Idx++, Settings.update_path);
|
||||
|
||||
//! Settings: GCT Cheatcodes Path
|
||||
Options->SetValue(Idx++, Settings.Cheatcodespath);
|
||||
|
||||
//! Settings: TXT Cheatcodes Path
|
||||
Options->SetValue(Idx++, Settings.TxtCheatcodespath);
|
||||
|
||||
//! Settings: DOL Path
|
||||
Options->SetValue(Idx++, Settings.dolpath);
|
||||
|
||||
//! Settings: Homebrew Apps Path
|
||||
Options->SetValue(Idx++, Settings.homebrewapps_path);
|
||||
|
||||
//! Settings: Theme Download Path
|
||||
Options->SetValue(Idx++, Settings.theme_downloadpath);
|
||||
|
||||
//! Settings: BCA Codes Path
|
||||
Options->SetValue(Idx++, Settings.BcaCodepath);
|
||||
|
||||
//! Settings: WIP Patches Path
|
||||
Options->SetValue(Idx++, Settings.WipCodepath);
|
||||
}
|
||||
|
||||
int CustomPathsSM::GetMenuInternal()
|
||||
{
|
||||
int ret = optionBrowser->GetClickedOption();
|
||||
|
||||
if (ret < 0)
|
||||
return MENU_NONE;
|
||||
|
||||
int Idx = -1;
|
||||
|
||||
//! Settings: 3D Cover Path
|
||||
if (ret == ++Idx)
|
||||
{
|
||||
titleTxt->SetText(tr( "3D Cover Path" ));
|
||||
ChangePath(Settings.covers_path, sizeof(Settings.covers_path));
|
||||
}
|
||||
|
||||
//! Settings: 2D Cover Path
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
titleTxt->SetText(tr( "2D Cover Path" ));
|
||||
ChangePath(Settings.covers2d_path, sizeof(Settings.covers2d_path));
|
||||
}
|
||||
|
||||
//! Settings: Disc Artwork Path
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
titleTxt->SetText(tr( "Disc Artwork Path" ));
|
||||
ChangePath(Settings.disc_path, sizeof(Settings.disc_path));
|
||||
}
|
||||
|
||||
//! Settings: Theme Path
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
titleTxt->SetText(tr( "Theme Path" ));
|
||||
int result = ChangePath(Settings.theme_path, sizeof(Settings.theme_path));
|
||||
if (result == 1)
|
||||
{
|
||||
HaltGui();
|
||||
mainWindow->Remove(bgImg);
|
||||
Theme.Load(Settings.theme_path);
|
||||
if(pointer[0]) delete pointer[0];
|
||||
if(pointer[1]) delete pointer[1];
|
||||
if(pointer[2]) delete pointer[2];
|
||||
if(pointer[3]) delete pointer[3];
|
||||
pointer[0] = Resources::GetImageData("player1_point.png");
|
||||
pointer[1] = Resources::GetImageData("player2_point.png");
|
||||
pointer[2] = Resources::GetImageData("player3_point.png");
|
||||
pointer[3] = Resources::GetImageData("player4_point.png");
|
||||
if(background) delete background;
|
||||
background = Resources::GetImageData(Settings.widescreen ? "wbackground.png" : "background.png");
|
||||
if(bgImg) delete bgImg;
|
||||
bgImg = new GuiImage(background);
|
||||
mainWindow->Append(bgImg);
|
||||
ResumeGui();
|
||||
return MENU_SETTINGS;
|
||||
}
|
||||
}
|
||||
|
||||
//! Settings: WiiTDB Path
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
titleTxt->SetText(tr( "WiiTDB Path" ));
|
||||
ChangePath(Settings.titlestxt_path, sizeof(Settings.titlestxt_path));
|
||||
}
|
||||
|
||||
//! Settings: Update Path
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
titleTxt->SetText(tr( "Update Path" ));
|
||||
ChangePath(Settings.update_path, sizeof(Settings.update_path));
|
||||
}
|
||||
|
||||
//! Settings: GCT Cheatcodes Path
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
titleTxt->SetText(tr( "GCT Cheatcodes Path" ));
|
||||
ChangePath(Settings.Cheatcodespath, sizeof(Settings.Cheatcodespath));
|
||||
}
|
||||
|
||||
//! Settings: TXT Cheatcodes Path
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
titleTxt->SetText(tr( "TXT Cheatcodes Path" ));
|
||||
ChangePath(Settings.TxtCheatcodespath, sizeof(Settings.TxtCheatcodespath));
|
||||
}
|
||||
|
||||
//! Settings: DOL Path
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
titleTxt->SetText(tr( "DOL Path" ));
|
||||
ChangePath(Settings.dolpath, sizeof(Settings.dolpath));
|
||||
}
|
||||
|
||||
//! Settings: Homebrew Apps Path
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
titleTxt->SetText(tr( "Homebrew Apps Path" ));
|
||||
ChangePath(Settings.homebrewapps_path, sizeof(Settings.homebrewapps_path));
|
||||
}
|
||||
|
||||
//! Settings: Theme Download Path
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
titleTxt->SetText(tr( "Theme Download Path" ));
|
||||
ChangePath(Settings.theme_downloadpath, sizeof(Settings.theme_downloadpath));
|
||||
}
|
||||
|
||||
//! Settings: BCA Codes Path
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
titleTxt->SetText(tr( "BCA Codes Path" ));
|
||||
ChangePath(Settings.BcaCodepath, sizeof(Settings.BcaCodepath));
|
||||
}
|
||||
|
||||
//! Settings: WIP Patches Path
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
titleTxt->SetText(tr( "WIP Patches Path" ));
|
||||
ChangePath(Settings.WipCodepath, sizeof(Settings.WipCodepath));
|
||||
}
|
||||
|
||||
//! Global set back of the titleTxt after a change
|
||||
titleTxt->SetText(tr( "Custom Paths" ));
|
||||
SetOptionValues();
|
||||
|
||||
return MENU_NONE;
|
||||
}
|
||||
|
||||
int CustomPathsSM::ChangePath(char * SettingsPath, int SizeOfPath)
|
||||
{
|
||||
char entered[300];
|
||||
snprintf(entered, sizeof(entered), SettingsPath);
|
||||
|
||||
HaltGui();
|
||||
GuiWindow * parent = (GuiWindow *) parentElement;
|
||||
if(parent) parent->SetState(STATE_DISABLED);
|
||||
this->SetState(STATE_DEFAULT);
|
||||
this->Remove(optionBrowser);
|
||||
ResumeGui();
|
||||
|
||||
int result = BrowseDevice(entered, sizeof(entered), FB_DEFAULT, noFILES);
|
||||
|
||||
if(parent) parent->SetState(STATE_DEFAULT);
|
||||
this->Append(optionBrowser);
|
||||
|
||||
if (result == 1)
|
||||
{
|
||||
if (entered[strlen(entered)-1] != '/')
|
||||
strcat(entered, "/");
|
||||
|
||||
snprintf(SettingsPath, SizeOfPath, entered);
|
||||
WindowPrompt(tr( "Path Changed" ), 0, tr( "OK" ));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
43
source/settings/menus/CustomPathsSM.hpp
Normal file
43
source/settings/menus/CustomPathsSM.hpp
Normal file
@ -0,0 +1,43 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#ifndef CUSTOMPATHS_MENU_HPP_
|
||||
#define CUSTOMPATHS_MENU_HPP_
|
||||
|
||||
#include "SettingsMenu.hpp"
|
||||
|
||||
class CustomPathsSM : public SettingsMenu
|
||||
{
|
||||
public:
|
||||
CustomPathsSM();
|
||||
virtual int GetType() { return CCustomPathsSM; };
|
||||
protected:
|
||||
void SetOptionValues();
|
||||
int GetMenuInternal();
|
||||
int ChangePath(char * SettingsPath, int SizeOfPath);
|
||||
|
||||
OptionList GuiOptions;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
462
source/settings/menus/FlyingButtonsMenu.cpp
Normal file
462
source/settings/menus/FlyingButtonsMenu.cpp
Normal file
@ -0,0 +1,462 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include "FlyingButtonsMenu.hpp"
|
||||
#include "utils/StringTools.h"
|
||||
#include "language/gettext.h"
|
||||
#include "themes/CTheme.h"
|
||||
#include "menu/menus.h"
|
||||
#include "sys.h"
|
||||
|
||||
#define FADE_SPEED 20
|
||||
#define SLIDE_SPEED 35
|
||||
#define DISPLAY_BUTTONS 4
|
||||
|
||||
FlyingButtonsMenu::FlyingButtonsMenu(const char * menu_title)
|
||||
: GuiWindow(screenwidth, screenheight)
|
||||
|
||||
{
|
||||
currentPage = 0;
|
||||
returnMenu = MENU_NONE;
|
||||
CurrentMenu = NULL;
|
||||
titleTxt = NULL;
|
||||
GoLeftImg = NULL;
|
||||
GoLeftBtn = NULL;
|
||||
GoRightImg = NULL;
|
||||
GoRightBtn = NULL;
|
||||
MenuTitle = menu_title ? menu_title : " ";
|
||||
|
||||
trigA = new GuiTrigger();
|
||||
trigHome = new GuiTrigger();
|
||||
trigB = new GuiTrigger();
|
||||
trigL = new GuiTrigger();
|
||||
trigR = new GuiTrigger();
|
||||
trigMinus = new GuiTrigger();
|
||||
trigPlus = new GuiTrigger();
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
trigHome->SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
|
||||
trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
|
||||
trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
|
||||
trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
|
||||
trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
|
||||
trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
|
||||
|
||||
btnOutline = Resources::GetImageData("button_dialogue_box.png");
|
||||
settingsbg = Resources::GetImageData("settings_background.png");
|
||||
MainButtonImgData = Resources::GetImageData("settings_title.png");
|
||||
MainButtonImgOverData = Resources::GetImageData("settings_title_over.png");
|
||||
PageindicatorImgData = Resources::GetImageData("pageindicator.png");
|
||||
arrow_left = Resources::GetImageData("startgame_arrow_left.png");
|
||||
arrow_right = Resources::GetImageData("startgame_arrow_right.png");
|
||||
|
||||
settingsbackground = new GuiImage(settingsbg);
|
||||
Append(settingsbackground);
|
||||
|
||||
homeBtn = new GuiButton(1, 1);
|
||||
homeBtn->SetTrigger(trigHome);
|
||||
Append(homeBtn);
|
||||
|
||||
backBtnTxt = new GuiText(tr( "Back" ), 22, Theme.prompttext);
|
||||
backBtnTxt->SetMaxWidth(btnOutline->GetWidth() - 30);
|
||||
backBtnImg = new GuiImage(btnOutline);
|
||||
if (Settings.wsprompt == ON)
|
||||
{
|
||||
backBtnTxt->SetWidescreen(Settings.widescreen);
|
||||
backBtnImg->SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
backBtn = new GuiButton(backBtnImg, backBtnImg, 2, 3, -195, 400, trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
backBtn->SetLabel(backBtnTxt);
|
||||
backBtn->SetTrigger(trigB);
|
||||
Append(backBtn);
|
||||
|
||||
SetEffect(EFFECT_FADE, FADE_SPEED);
|
||||
}
|
||||
|
||||
FlyingButtonsMenu::~FlyingButtonsMenu()
|
||||
{
|
||||
ResumeGui();
|
||||
|
||||
SetEffect(EFFECT_FADE, -FADE_SPEED);
|
||||
while(this->GetEffect() > 0) usleep(100);
|
||||
|
||||
HaltGui();
|
||||
if(parentElement)
|
||||
((GuiWindow *) parentElement)->Remove(this);
|
||||
|
||||
RemoveAll();
|
||||
HideMenu();
|
||||
|
||||
delete trigA;
|
||||
delete trigHome;
|
||||
delete trigB;
|
||||
delete trigL;
|
||||
delete trigR;
|
||||
delete trigMinus;
|
||||
delete trigPlus;
|
||||
delete settingsbackground;
|
||||
delete homeBtn;
|
||||
delete btnOutline;
|
||||
delete settingsbg;
|
||||
delete MainButtonImgData;
|
||||
delete MainButtonImgOverData;
|
||||
delete PageindicatorImgData;
|
||||
delete arrow_left;
|
||||
delete arrow_right;
|
||||
delete backBtnTxt;
|
||||
delete backBtnImg;
|
||||
delete backBtn;
|
||||
|
||||
ResumeGui();
|
||||
}
|
||||
|
||||
void FlyingButtonsMenu::SetPageIndicators()
|
||||
{
|
||||
HaltGui();
|
||||
|
||||
for(u32 i = 0; i < PageIndicatorBtn.size(); ++i)
|
||||
{
|
||||
Remove(PageIndicatorBtn[i]);
|
||||
delete PageindicatorImg[i];
|
||||
delete PageindicatorTxt[i];
|
||||
delete PageIndicatorBtn[i];
|
||||
}
|
||||
PageindicatorImg.clear();
|
||||
PageindicatorTxt.clear();
|
||||
PageIndicatorBtn.clear();
|
||||
|
||||
int IndicatorCount = ceil(MainButton.size()/(1.0f*DISPLAY_BUTTONS));
|
||||
|
||||
for(int i = 0; i < IndicatorCount; ++i)
|
||||
{
|
||||
PageindicatorImg.push_back(new GuiImage(PageindicatorImgData));
|
||||
PageindicatorTxt.push_back(new GuiText(fmt("%i", i), 22, ( GXColor ) {0, 0, 0, 255}));
|
||||
PageIndicatorBtn.push_back(new GuiButton(PageindicatorImgData->GetWidth(), PageindicatorImgData->GetHeight()));
|
||||
PageIndicatorBtn[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
PageIndicatorBtn[i]->SetPosition(270-IndicatorCount*35+35*i, 400);
|
||||
PageIndicatorBtn[i]->SetImage(PageindicatorImg[i]);
|
||||
PageIndicatorBtn[i]->SetLabel(PageindicatorTxt[i]);
|
||||
PageIndicatorBtn[i]->SetSoundOver(btnSoundOver);
|
||||
PageIndicatorBtn[i]->SetSoundClick(btnSoundClick);
|
||||
PageIndicatorBtn[i]->SetTrigger(trigA);
|
||||
PageIndicatorBtn[i]->SetEffectGrow();
|
||||
PageIndicatorBtn[i]->SetAlpha(i == currentPage ? 255 : 50);
|
||||
Append(PageIndicatorBtn[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void FlyingButtonsMenu::SetMainButton(int position, const char * ButtonText, GuiImageData * imageData, GuiImageData * imageOver)
|
||||
{
|
||||
//! Don't allow operating gui mode while adding/setting the buttons
|
||||
HaltGui();
|
||||
|
||||
if(position < (int) MainButton.size())
|
||||
{
|
||||
delete MainButtonImg[position];
|
||||
delete MainButtonImgOver[position];
|
||||
delete MainButtonTxt[position];
|
||||
delete MainButton[position];
|
||||
}
|
||||
else
|
||||
{
|
||||
MainButtonImg.resize(position+1);
|
||||
MainButtonImgOver.resize(position+1);
|
||||
MainButtonTxt.resize(position+1);
|
||||
MainButton.resize(position+1);
|
||||
}
|
||||
|
||||
MainButtonImg[position] = new GuiImage(imageData);
|
||||
MainButtonImgOver[position] = new GuiImage(imageOver);
|
||||
|
||||
MainButtonTxt[position] = new GuiText(ButtonText, 22, ( GXColor ) {0, 0, 0, 255});
|
||||
MainButtonTxt[position]->SetMaxWidth(MainButtonImg[position]->GetWidth());
|
||||
|
||||
MainButton[position] = new GuiButton(imageData->GetWidth(), imageData->GetHeight());
|
||||
MainButton[position]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
MainButton[position]->SetPosition(0, 90+(position % DISPLAY_BUTTONS)*70);
|
||||
MainButton[position]->SetImage(MainButtonImg[position]);
|
||||
MainButton[position]->SetImageOver(MainButtonImgOver[position]);
|
||||
MainButton[position]->SetLabel(MainButtonTxt[position]);
|
||||
MainButton[position]->SetSoundOver(btnSoundOver);
|
||||
MainButton[position]->SetSoundClick(btnSoundClick);
|
||||
MainButton[position]->SetEffectGrow();
|
||||
MainButton[position]->SetTrigger(trigA);
|
||||
}
|
||||
|
||||
void FlyingButtonsMenu::HideMenu()
|
||||
{
|
||||
HaltGui();
|
||||
|
||||
if(titleTxt)
|
||||
Remove(titleTxt);
|
||||
if(GoLeftBtn)
|
||||
Remove(GoLeftBtn);
|
||||
if(GoRightBtn)
|
||||
Remove(GoRightBtn);
|
||||
|
||||
if(titleTxt)
|
||||
delete titleTxt;
|
||||
if(GoLeftImg)
|
||||
delete GoLeftImg;
|
||||
if(GoLeftBtn)
|
||||
delete GoLeftBtn;
|
||||
if(GoRightImg)
|
||||
delete GoRightImg;
|
||||
if(GoRightBtn)
|
||||
delete GoRightBtn;
|
||||
titleTxt = NULL;
|
||||
GoLeftImg = NULL;
|
||||
GoLeftBtn = NULL;
|
||||
GoRightImg = NULL;
|
||||
GoRightBtn = NULL;
|
||||
|
||||
for(u32 i = 0; i < MainButton.size(); ++i)
|
||||
{
|
||||
Remove(MainButton[i]);
|
||||
delete MainButtonImg[i];
|
||||
delete MainButtonImgOver[i];
|
||||
delete MainButtonTxt[i];
|
||||
delete MainButton[i];
|
||||
}
|
||||
for(u32 i = 0; i < PageIndicatorBtn.size(); ++i)
|
||||
{
|
||||
Remove(PageIndicatorBtn[i]);
|
||||
delete PageindicatorImg[i];
|
||||
delete PageindicatorTxt[i];
|
||||
delete PageIndicatorBtn[i];
|
||||
}
|
||||
|
||||
PageindicatorImg.clear();
|
||||
PageindicatorTxt.clear();
|
||||
PageIndicatorBtn.clear();
|
||||
MainButtonImg.clear();
|
||||
MainButtonImgOver.clear();
|
||||
MainButtonTxt.clear();
|
||||
MainButton.clear();
|
||||
}
|
||||
|
||||
void FlyingButtonsMenu::ShowMenu()
|
||||
{
|
||||
//! Free memory if not done yet because new is allocated
|
||||
HideMenu();
|
||||
|
||||
titleTxt = new GuiText(MenuTitle.c_str(), 28, ( GXColor ) {0, 0, 0, 255});
|
||||
titleTxt->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
titleTxt->SetPosition(0, 40);
|
||||
Append(titleTxt);
|
||||
|
||||
GoLeftImg = new GuiImage(arrow_left);
|
||||
GoLeftBtn = new GuiButton(GoLeftImg->GetWidth(), GoLeftImg->GetHeight());
|
||||
GoLeftBtn->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
||||
GoLeftBtn->SetPosition(25, -25);
|
||||
GoLeftBtn->SetImage(GoLeftImg);
|
||||
GoLeftBtn->SetSoundOver(btnSoundOver);
|
||||
GoLeftBtn->SetSoundClick(btnSoundClick2);
|
||||
GoLeftBtn->SetEffectGrow();
|
||||
GoLeftBtn->SetTrigger(trigA);
|
||||
GoLeftBtn->SetTrigger(trigL);
|
||||
GoLeftBtn->SetTrigger(trigMinus);
|
||||
Append(GoLeftBtn);
|
||||
|
||||
GoRightImg = new GuiImage(arrow_right);
|
||||
GoRightBtn = new GuiButton(GoRightImg->GetWidth(), GoRightImg->GetHeight());
|
||||
GoRightBtn->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
|
||||
GoRightBtn->SetPosition(-25, -25);
|
||||
GoRightBtn->SetImage(GoRightImg);
|
||||
GoRightBtn->SetSoundOver(btnSoundOver);
|
||||
GoRightBtn->SetSoundClick(btnSoundClick2);
|
||||
GoRightBtn->SetEffectGrow();
|
||||
GoRightBtn->SetTrigger(trigA);
|
||||
GoRightBtn->SetTrigger(trigR);
|
||||
GoRightBtn->SetTrigger(trigPlus);
|
||||
Append(GoRightBtn);
|
||||
|
||||
SetupMainButtons();
|
||||
AddMainButtons();
|
||||
|
||||
ShowButtonsEffects(EFFECT_FADE, FADE_SPEED);
|
||||
}
|
||||
|
||||
void FlyingButtonsMenu::AddMainButtons()
|
||||
{
|
||||
HaltGui();
|
||||
|
||||
for(u32 i = 0; i < MainButton.size(); ++i)
|
||||
Remove(MainButton[i]);
|
||||
|
||||
int FirstItem = currentPage*DISPLAY_BUTTONS;
|
||||
|
||||
for(int i = FirstItem; i < (int) MainButton.size() && i < FirstItem+DISPLAY_BUTTONS; ++i)
|
||||
{
|
||||
Append(MainButton[i]);
|
||||
}
|
||||
|
||||
SetPageIndicators();
|
||||
}
|
||||
|
||||
void FlyingButtonsMenu::ShowButtonsEffects(int effect, int effect_speed)
|
||||
{
|
||||
int FirstItem = currentPage*DISPLAY_BUTTONS;
|
||||
|
||||
if(FirstItem >= (int) MainButton.size())
|
||||
return;
|
||||
|
||||
HaltGui();
|
||||
|
||||
for(int i = FirstItem; i < (int) MainButton.size() && i < FirstItem+DISPLAY_BUTTONS; ++i)
|
||||
{
|
||||
MainButton[i]->StopEffect();
|
||||
MainButton[i]->SetEffect(effect, effect_speed);
|
||||
}
|
||||
|
||||
ResumeGui();
|
||||
|
||||
//! Don't lock on fade in for initiation purpose
|
||||
if(effect & EFFECT_FADE && effect_speed > 0)
|
||||
return;
|
||||
|
||||
while (MainButton[FirstItem]->GetEffect() > 0)
|
||||
usleep(100);
|
||||
}
|
||||
|
||||
void FlyingButtonsMenu::SlideButtons(int direction)
|
||||
{
|
||||
int SlideEffectIN = 0;
|
||||
|
||||
if(direction == SLIDE_LEFT)
|
||||
{
|
||||
ShowButtonsEffects(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, SLIDE_SPEED);
|
||||
SlideEffectIN = EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN;
|
||||
|
||||
currentPage--;
|
||||
|
||||
if(currentPage < 0)
|
||||
currentPage = MainButton.size() > 0 ? ceil(MainButton.size()/4.0f)-1 : 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowButtonsEffects(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, SLIDE_SPEED);
|
||||
SlideEffectIN = EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN;
|
||||
|
||||
currentPage++;
|
||||
|
||||
if(currentPage >= ceil(MainButton.size()/4.0f))
|
||||
currentPage = 0;
|
||||
}
|
||||
|
||||
AddMainButtons();
|
||||
|
||||
ShowButtonsEffects(SlideEffectIN, SLIDE_SPEED);
|
||||
}
|
||||
|
||||
int FlyingButtonsMenu::MainLoop()
|
||||
{
|
||||
usleep(100);
|
||||
|
||||
if(shutdown)
|
||||
Sys_Shutdown();
|
||||
else if(reset)
|
||||
Sys_Reboot();
|
||||
|
||||
if(backBtn->GetState() == STATE_CLICKED)
|
||||
{
|
||||
if(CurrentMenu)
|
||||
{
|
||||
DeleteSettingsMenu();
|
||||
ShowMenu();
|
||||
}
|
||||
else
|
||||
{
|
||||
return MENU_DISCLIST;
|
||||
}
|
||||
backBtn->ResetState();
|
||||
}
|
||||
else if(GoRightBtn && GoRightBtn->GetState() == STATE_CLICKED)
|
||||
{
|
||||
SlideButtons(SLIDE_RIGHT);
|
||||
GoRightBtn->ResetState();
|
||||
}
|
||||
else if(GoLeftBtn && GoLeftBtn->GetState() == STATE_CLICKED)
|
||||
{
|
||||
SlideButtons(SLIDE_LEFT);
|
||||
GoLeftBtn->ResetState();
|
||||
}
|
||||
else if(homeBtn->GetState() == STATE_CLICKED)
|
||||
{
|
||||
Settings.Save();
|
||||
if(CurrentMenu) CurrentMenu->SetState(STATE_DISABLED);
|
||||
bgMusic->Pause();
|
||||
int choice = WindowExitPrompt();
|
||||
bgMusic->Resume();
|
||||
if (choice == 3)
|
||||
Sys_LoadMenu(); // Back to System Menu
|
||||
else if (choice == 2)
|
||||
Sys_BackToLoader();
|
||||
homeBtn->ResetState();
|
||||
if(CurrentMenu) CurrentMenu->SetState(STATE_DEFAULT);
|
||||
}
|
||||
else if(CurrentMenu)
|
||||
{
|
||||
int newMenu = CurrentMenu->GetMenu();
|
||||
if(newMenu != MENU_NONE)
|
||||
return newMenu;
|
||||
}
|
||||
|
||||
for(u32 i = 0; i < PageIndicatorBtn.size(); ++i)
|
||||
{
|
||||
if(PageIndicatorBtn[i]->GetState() != STATE_CLICKED)
|
||||
continue;
|
||||
|
||||
if(i < (u32) currentPage)
|
||||
{
|
||||
ShowButtonsEffects(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, SLIDE_SPEED);
|
||||
currentPage = i;
|
||||
AddMainButtons();
|
||||
ShowButtonsEffects(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, SLIDE_SPEED);
|
||||
}
|
||||
else if(i > (u32) currentPage)
|
||||
{
|
||||
ShowButtonsEffects(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, SLIDE_SPEED);
|
||||
currentPage = i;
|
||||
AddMainButtons();
|
||||
ShowButtonsEffects(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, SLIDE_SPEED);
|
||||
}
|
||||
|
||||
PageIndicatorBtn[i]->ResetState();
|
||||
}
|
||||
|
||||
for(u32 i = 0; i < MainButton.size(); ++i)
|
||||
{
|
||||
if(MainButton[i]->GetState() != STATE_CLICKED)
|
||||
continue;
|
||||
|
||||
MainButton[i]->ResetState();
|
||||
|
||||
CreateSettingsMenu(i);
|
||||
break;
|
||||
}
|
||||
|
||||
return returnMenu;
|
||||
}
|
103
source/settings/menus/FlyingButtonsMenu.hpp
Normal file
103
source/settings/menus/FlyingButtonsMenu.hpp
Normal file
@ -0,0 +1,103 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#ifndef FLYINGBUTTONSMENU_HPP_
|
||||
#define FLYINGBUTTONSMENU_HPP_
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include "libwiigui/gui.h"
|
||||
#include "SettingsMenu.hpp"
|
||||
#include "menu.h"
|
||||
|
||||
class FlyingButtonsMenu : public GuiWindow
|
||||
{
|
||||
public:
|
||||
FlyingButtonsMenu(const char * menu_title);
|
||||
~FlyingButtonsMenu();
|
||||
int MainLoop();
|
||||
void HideMenu();
|
||||
void ShowMenu();
|
||||
protected:
|
||||
virtual void CreateSettingsMenu(int index) { };
|
||||
virtual void DeleteSettingsMenu() { };
|
||||
virtual void SetupMainButtons() { };
|
||||
void AddMainButtons();
|
||||
void ShowButtonsEffects(int effect, int effect_speed);
|
||||
void SlideButtons(int slide_direction);
|
||||
void SetPageIndicators();
|
||||
void SetMainButton(int position, const char * ButtonText, GuiImageData * imageData, GuiImageData * imageOver);
|
||||
|
||||
int currentPage;
|
||||
int returnMenu;
|
||||
std::string MenuTitle;
|
||||
enum
|
||||
{
|
||||
SLIDE_LEFT, SLIDE_RIGHT
|
||||
};
|
||||
|
||||
//!The main settings gui with browser
|
||||
SettingsMenu * CurrentMenu;
|
||||
|
||||
GuiImageData * btnOutline;
|
||||
GuiImageData * settingsbg;
|
||||
GuiImageData * MainButtonImgData;
|
||||
GuiImageData * MainButtonImgOverData;
|
||||
GuiImageData * PageindicatorImgData;
|
||||
GuiImageData * arrow_left;
|
||||
GuiImageData * arrow_right;
|
||||
|
||||
GuiImage * settingsbackground;
|
||||
GuiImage * backBtnImg;
|
||||
GuiImage * PageindicatorImg2;
|
||||
GuiImage * GoLeftImg;
|
||||
GuiImage * GoRightImg;
|
||||
|
||||
GuiTrigger * trigA;
|
||||
GuiTrigger * trigHome;
|
||||
GuiTrigger * trigB;
|
||||
GuiTrigger * trigL;
|
||||
GuiTrigger * trigR;
|
||||
GuiTrigger * trigMinus;
|
||||
GuiTrigger * trigPlus;
|
||||
|
||||
GuiText * titleTxt;
|
||||
GuiText * backBtnTxt;
|
||||
GuiText * PageindicatorTxt1;
|
||||
|
||||
GuiButton * backBtn;
|
||||
GuiButton * homeBtn;
|
||||
GuiButton * GoLeftBtn;
|
||||
GuiButton * GoRightBtn;
|
||||
|
||||
std::vector<GuiImage *>PageindicatorImg;
|
||||
std::vector<GuiText *>PageindicatorTxt;
|
||||
std::vector<GuiButton *>PageIndicatorBtn;
|
||||
|
||||
std::vector<GuiImage *> MainButtonImg;
|
||||
std::vector<GuiImage *> MainButtonImgOver;
|
||||
std::vector<GuiText *> MainButtonTxt;
|
||||
std::vector<GuiButton *> MainButton;
|
||||
};
|
||||
|
||||
#endif
|
334
source/settings/menus/GUISettingsMenu.cpp
Normal file
334
source/settings/menus/GUISettingsMenu.cpp
Normal file
@ -0,0 +1,334 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include "GuiSettingsMenu.hpp"
|
||||
#include "settings/CSettings.h"
|
||||
#include "prompts/PromptWindows.h"
|
||||
#include "language/gettext.h"
|
||||
#include "settings/SettingsPrompts.h"
|
||||
#include "settings/GameTitles.h"
|
||||
#include "xml/xml.h"
|
||||
#include "fatmounter.h"
|
||||
|
||||
static const char * OnOffText[MAX_ON_OFF] =
|
||||
{
|
||||
trNOOP( "OFF" ),
|
||||
trNOOP( "ON" )
|
||||
};
|
||||
|
||||
static const char * WiilightText[WIILIGHT_MAX] =
|
||||
{
|
||||
trNOOP( "OFF" ),
|
||||
trNOOP( "ON" ),
|
||||
trNOOP( "Only for Install" )
|
||||
};
|
||||
|
||||
static const char * GameInfoText[GAMEINFO_MAX] =
|
||||
{
|
||||
trNOOP( "Game ID" ),
|
||||
trNOOP( "Game Region" ),
|
||||
trNOOP( "Both" ),
|
||||
trNOOP( "Neither" )
|
||||
};
|
||||
|
||||
static const char * FlipXText[XFLIP_MAX][3] =
|
||||
{
|
||||
{ trNOOP( "Right" ), "/", trNOOP( "Next" ) },
|
||||
{ trNOOP( "Left" ), "/", trNOOP( "Prev" ) },
|
||||
{ trNOOP( "Like SysMenu" ), "", "" },
|
||||
{ trNOOP( "Right" ), "/", trNOOP( "Prev" ) },
|
||||
{ trNOOP( "DiskFlip" ), "", "" }
|
||||
};
|
||||
|
||||
static const char * PromptButtonsText[MAX_ON_OFF] =
|
||||
{
|
||||
trNOOP( "Normal" ),
|
||||
trNOOP( "Widescreen Fix" ),
|
||||
};
|
||||
|
||||
static const char * KeyboardText[KEYBOARD_MAX] =
|
||||
{
|
||||
"QWERTY",
|
||||
"DVORAK",
|
||||
"QWERTZ",
|
||||
"AZERTY",
|
||||
"QWERTY 2"
|
||||
};
|
||||
|
||||
static const char * DiscArtDownloadText[4] =
|
||||
{
|
||||
trNOOP( "Only Original" ),
|
||||
trNOOP( "Only Customs" ),
|
||||
trNOOP( "Original/Customs" ),
|
||||
trNOOP( "Customs/Original" )
|
||||
};
|
||||
|
||||
static const char *ScreensaverText[SCREENSAVER_MAX] =
|
||||
{
|
||||
trNOOP( "OFF" ),
|
||||
trNOOP( "3 min" ),
|
||||
trNOOP( "5 min" ),
|
||||
trNOOP( "10 min" ),
|
||||
trNOOP( "20 min" ),
|
||||
trNOOP( "30 min" ),
|
||||
trNOOP( "1 hour" )
|
||||
};
|
||||
|
||||
GuiSettingsMenu::GuiSettingsMenu()
|
||||
: SettingsMenu(tr("GUI Settings"), &GuiOptions, MENU_NONE)
|
||||
{
|
||||
int Idx = 0;
|
||||
Options->SetName(Idx++, "%s", tr( "App Language" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Display" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Clock" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Tooltips" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Flip-X" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Prompts Buttons" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Keyboard" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Disc Artwork Download" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Wiilight" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Rumble" ));
|
||||
Options->SetName(Idx++, "%s", tr( "AutoInit Network" ));
|
||||
Options->SetName(Idx++, "%s", tr( "BETA revisions" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Titles from WiiTDB" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Screensaver" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Mark new games" ));
|
||||
|
||||
SetOptionValues();
|
||||
|
||||
OldTitlesOverride = Settings.titlesOverride;
|
||||
}
|
||||
|
||||
GuiSettingsMenu::~GuiSettingsMenu()
|
||||
{
|
||||
if (Settings.titlesOverride != OldTitlesOverride)
|
||||
{
|
||||
CloseXMLDatabase();
|
||||
GameTitles.SetDefault();
|
||||
if(Settings.titlesOverride)
|
||||
OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride, true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void GuiSettingsMenu::SetOptionValues()
|
||||
{
|
||||
int Idx = 0;
|
||||
|
||||
//! Settings: App Language
|
||||
const char * language = strrchr(Settings.language_path, '/');
|
||||
if(language)
|
||||
language += 1;
|
||||
if (!language || strcmp(Settings.language_path, "") == 0)
|
||||
Options->SetValue(Idx++, "%s", tr( "Default" ));
|
||||
else
|
||||
Options->SetValue(Idx++, "%s", language);
|
||||
|
||||
//! Settings: Display
|
||||
Options->SetValue(Idx++, "%s", tr( GameInfoText[Settings.sinfo] ));
|
||||
|
||||
//! Settings: Clock
|
||||
if (Settings.hddinfo == CLOCK_HR12)
|
||||
Options->SetValue(Idx++, "12 %s", tr( "Hour" ));
|
||||
else if (Settings.hddinfo == CLOCK_HR24)
|
||||
Options->SetValue(Idx++, "24 %s", tr( "Hour" ));
|
||||
else if (Settings.hddinfo == OFF)
|
||||
Options->SetValue(Idx++, "%s", tr( "OFF" ));
|
||||
|
||||
//! Settings: Tooltips
|
||||
Options->SetValue(Idx++, "%s", tr(OnOffText[Settings.tooltips]));
|
||||
|
||||
//! Settings: Flip-X
|
||||
Options->SetValue(Idx++, "%s%s%s", tr(FlipXText[Settings.xflip][0]),
|
||||
FlipXText[Settings.xflip][1], tr( FlipXText[Settings.xflip][2] ));
|
||||
|
||||
//! Settings: Prompts Buttons
|
||||
Options->SetValue(Idx++, "%s", tr( PromptButtonsText[Settings.wsprompt] ));
|
||||
|
||||
//! Settings: Keyboard
|
||||
Options->SetValue(Idx++, "%s", KeyboardText[Settings.keyset]);
|
||||
|
||||
//! Settings: Disc Artwork Download
|
||||
Options->SetValue(Idx++, "%s", tr( DiscArtDownloadText[Settings.discart] ));
|
||||
|
||||
//! Settings: Wiilight
|
||||
Options->SetValue(Idx++, "%s", tr( WiilightText[Settings.wiilight] ));
|
||||
|
||||
//! Settings: Rumble
|
||||
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.rumble] ));
|
||||
|
||||
//! Settings: AutoInit Network
|
||||
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.autonetwork] ));
|
||||
|
||||
//! Settings: BETA revisions
|
||||
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.beta_upgrades] ));
|
||||
|
||||
//! Settings: Titles from WiiTDB
|
||||
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.titlesOverride] ));
|
||||
|
||||
//! Settings: Screensaver
|
||||
Options->SetValue(Idx++, "%s", tr( ScreensaverText[Settings.screensaver] ));
|
||||
|
||||
//! Settings: Mark new games
|
||||
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.marknewtitles] ));
|
||||
}
|
||||
|
||||
int GuiSettingsMenu::GetMenuInternal()
|
||||
{
|
||||
int ret = optionBrowser->GetClickedOption();
|
||||
|
||||
if (ret < 0)
|
||||
return MENU_NONE;
|
||||
|
||||
int Idx = -1;
|
||||
|
||||
//! Settings: App Language
|
||||
if (ret == ++Idx)
|
||||
{
|
||||
if (!isInserted(Settings.BootDevice))
|
||||
{
|
||||
WindowPrompt(tr( "No SD-Card inserted!" ), tr( "Insert an SD-Card to use this option." ), tr( "OK" ));
|
||||
return MENU_NONE;
|
||||
}
|
||||
if (!Settings.godmode)
|
||||
{
|
||||
WindowPrompt(tr( "Language change:" ), tr( "Console should be unlocked to modify it." ), tr( "OK" ));
|
||||
return MENU_NONE;
|
||||
}
|
||||
SetEffect(EFFECT_FADE, -20);
|
||||
while (GetEffect() > 0) usleep(100);
|
||||
HaltGui();
|
||||
if(parentElement)
|
||||
{
|
||||
((GuiWindow *) parentElement)->Remove(this);
|
||||
((GuiWindow *) parentElement)->SetState(STATE_DISABLED);
|
||||
}
|
||||
ResumeGui();
|
||||
|
||||
int returnhere = 1;
|
||||
while (returnhere == 1)
|
||||
returnhere = MenuLanguageSelect();
|
||||
|
||||
if (returnhere == 2)
|
||||
return MENU_SETTINGS;
|
||||
|
||||
HaltGui();
|
||||
if(parentElement)
|
||||
{
|
||||
((GuiWindow *) parentElement)->Append(this);
|
||||
((GuiWindow *) parentElement)->SetState(STATE_DEFAULT);
|
||||
}
|
||||
SetEffect(EFFECT_FADE, 20);
|
||||
ResumeGui();
|
||||
while (GetEffect() > 0) usleep(100);
|
||||
}
|
||||
|
||||
//! Settings: Display
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.sinfo >= GAMEINFO_MAX) Settings.sinfo = 0;
|
||||
}
|
||||
|
||||
//! Settings: Clock
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.hddinfo >= CLOCK_MAX) Settings.hddinfo = 0; //CLOCK
|
||||
}
|
||||
|
||||
//! Settings: Tooltips
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.tooltips >= MAX_ON_OFF) Settings.tooltips = 0;
|
||||
}
|
||||
|
||||
//! Settings: Flip-X
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.xflip >= XFLIP_MAX) Settings.xflip = 0;
|
||||
}
|
||||
|
||||
//! Settings: Prompts Buttons
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.wsprompt >= MAX_ON_OFF) Settings.wsprompt = 0;
|
||||
}
|
||||
|
||||
//! Settings: Keyboard
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.keyset >= KEYBOARD_MAX) Settings.keyset = 0;
|
||||
}
|
||||
|
||||
//! Settings: Disc Artwork Download
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.discart >= 4) Settings.discart = 0;
|
||||
}
|
||||
|
||||
//! Settings: Wiilight
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.wiilight >= WIILIGHT_MAX) Settings.wiilight = 0;
|
||||
}
|
||||
|
||||
//! Settings: Rumble
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.rumble >= MAX_ON_OFF) Settings.rumble = 0; //RUMBLE
|
||||
}
|
||||
|
||||
//! Settings: AutoInit Network
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.autonetwork >= MAX_ON_OFF) Settings.autonetwork = 0;
|
||||
}
|
||||
|
||||
//! Settings: BETA revisions
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.beta_upgrades >= MAX_ON_OFF) Settings.beta_upgrades = 0;
|
||||
}
|
||||
|
||||
//! Settings: Titles from WiiTDB
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.titlesOverride >= MAX_ON_OFF) Settings.titlesOverride = 0;
|
||||
}
|
||||
|
||||
//! Settings: Screensaver
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.screensaver >= SCREENSAVER_MAX) Settings.screensaver = 0;
|
||||
}
|
||||
|
||||
//! Settings: Mark new games
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.marknewtitles >= MAX_ON_OFF) Settings.marknewtitles = 0;
|
||||
}
|
||||
|
||||
SetOptionValues();
|
||||
|
||||
return MENU_NONE;
|
||||
}
|
45
source/settings/menus/GUISettingsMenu.hpp
Normal file
45
source/settings/menus/GUISettingsMenu.hpp
Normal file
@ -0,0 +1,45 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#ifndef GUISETTINGS_MENU_HPP_
|
||||
#define GUISETTINGS_MENU_HPP_
|
||||
|
||||
#include "SettingsMenu.hpp"
|
||||
|
||||
class GuiSettingsMenu : public SettingsMenu
|
||||
{
|
||||
public:
|
||||
GuiSettingsMenu();
|
||||
~GuiSettingsMenu();
|
||||
virtual int GetType() { return CGUISettingsMenu; };
|
||||
protected:
|
||||
void SetOptionValues();
|
||||
int GetMenuInternal();
|
||||
|
||||
int OldTitlesOverride;
|
||||
|
||||
OptionList GuiOptions;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
327
source/settings/menus/GameLoadSM.cpp
Normal file
327
source/settings/menus/GameLoadSM.cpp
Normal file
@ -0,0 +1,327 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include "GameLoadSM.hpp"
|
||||
#include "settings/CSettings.h"
|
||||
#include "prompts/PromptWindows.h"
|
||||
#include "language/gettext.h"
|
||||
#include "wad/nandtitle.h"
|
||||
#include "prompts/TitleBrowser.h"
|
||||
#include "usbloader/GameList.h"
|
||||
#include "usbloader/wbfs.h"
|
||||
#include "usbloader/utils.h"
|
||||
#include "system/IosLoader.h"
|
||||
#include "settings/GameTitles.h"
|
||||
#include "xml/xml.h"
|
||||
#include "menu.h"
|
||||
|
||||
extern PartList partitions;
|
||||
extern char game_partition[6];
|
||||
extern u8 load_from_fs;
|
||||
|
||||
static const char * OnOffText[MAX_ON_OFF] =
|
||||
{
|
||||
trNOOP( "OFF" ),
|
||||
trNOOP( "ON" )
|
||||
};
|
||||
|
||||
static const char * VideoModeText[VIDEO_MODE_MAX] =
|
||||
{
|
||||
trNOOP( "Disc Default" ),
|
||||
trNOOP( "System Default" ),
|
||||
trNOOP( "AutoPatch" ),
|
||||
trNOOP( "Force PAL50" ),
|
||||
trNOOP( "Force PAL60" ),
|
||||
trNOOP( "Force NTSC" )
|
||||
};
|
||||
|
||||
static const char * LanguageText[MAX_LANGUAGE] =
|
||||
{
|
||||
trNOOP( "Disc Default" ),
|
||||
trNOOP( "Console Default" ),
|
||||
trNOOP( "Japanese" ),
|
||||
trNOOP( "English" ),
|
||||
trNOOP( "German" ),
|
||||
trNOOP( "French" ),
|
||||
trNOOP( "Spanish" ),
|
||||
trNOOP( "Italian" ),
|
||||
trNOOP( "Dutch" ),
|
||||
trNOOP( "SChinese" ),
|
||||
trNOOP( "TChinese" ),
|
||||
trNOOP( "Korean" )
|
||||
};
|
||||
|
||||
static const char * InstallToText[INSTALL_TO_MAX] =
|
||||
{
|
||||
trNOOP( "None" ),
|
||||
trNOOP( "GAMEID_Gamename" ),
|
||||
trNOOP( "Gamename [GAMEID]" )
|
||||
};
|
||||
|
||||
static const char * Error002Text[3] =
|
||||
{
|
||||
trNOOP( "No" ),
|
||||
trNOOP( "Yes" ),
|
||||
trNOOP( "Anti" )
|
||||
};
|
||||
|
||||
static const char * InstPartitionsText[3] =
|
||||
{
|
||||
trNOOP( "Game partition" ),
|
||||
trNOOP( "All partitions" ),
|
||||
trNOOP( "Remove update" )
|
||||
};
|
||||
|
||||
static inline bool IsValidPartition(int fs_type, int cios)
|
||||
{
|
||||
if (IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, cios)) < 18)
|
||||
{
|
||||
return fs_type == FS_TYPE_WBFS;
|
||||
}
|
||||
else
|
||||
{
|
||||
return fs_type == FS_TYPE_WBFS || fs_type == FS_TYPE_FAT32 || fs_type == FS_TYPE_NTFS;
|
||||
}
|
||||
}
|
||||
|
||||
GameLoadSM::GameLoadSM()
|
||||
: SettingsMenu(tr("Game Load"), &GuiOptions, MENU_NONE)
|
||||
{
|
||||
int Idx = 0;
|
||||
|
||||
Options->SetName(Idx++, "%s", tr( "Video Mode" ));
|
||||
Options->SetName(Idx++, "%s", tr( "VIDTV Patch" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Game Language" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Patch Country Strings" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Ocarina" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Boot/Standard" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Partition" ));
|
||||
Options->SetName(Idx++, "%s", tr( "FAT: Use directories" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Quick Boot" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Error 002 fix" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Install partitions" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Install 1:1 Copy" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Return To" ));
|
||||
|
||||
SetOptionValues();
|
||||
|
||||
OldSettingsPartition = Settings.partition;
|
||||
}
|
||||
|
||||
GameLoadSM::~GameLoadSM()
|
||||
{
|
||||
// if partition has changed, Reinitialize it
|
||||
if (Settings.partition != OldSettingsPartition)
|
||||
{
|
||||
PartInfo pinfo = partitions.pinfo[Settings.partition];
|
||||
partitionEntry pentry = partitions.pentry[Settings.partition];
|
||||
WBFS_OpenPart(pinfo.part_fs, pinfo.index, pentry.sector, pentry.size, (char *) &game_partition);
|
||||
load_from_fs = pinfo.part_fs;
|
||||
CloseXMLDatabase();
|
||||
GameTitles.SetDefault();
|
||||
OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride, true);
|
||||
gameList.ReadGameList();
|
||||
}
|
||||
}
|
||||
|
||||
void GameLoadSM::SetOptionValues()
|
||||
{
|
||||
int Idx = 0;
|
||||
|
||||
//! Settings: Video Mode
|
||||
Options->SetValue(Idx++, "%s", tr(VideoModeText[Settings.videomode]));
|
||||
|
||||
//! Settings: VIDTV Patch
|
||||
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.videopatch] ));
|
||||
|
||||
//! Settings: Game Language
|
||||
Options->SetValue(Idx++, "%s", tr( LanguageText[Settings.language] ));
|
||||
|
||||
//! Settings: Patch Country Strings
|
||||
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.patchcountrystrings] ));
|
||||
|
||||
//! Settings: Ocarina
|
||||
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ocarina] ));
|
||||
|
||||
//! Settings: Boot/Standard
|
||||
if (Settings.godmode)
|
||||
Options->SetValue(Idx++, "IOS %i", Settings.cios);
|
||||
else
|
||||
Options->SetValue(Idx++, "********");
|
||||
|
||||
//! Settings: Partition
|
||||
PartInfo pInfo = partitions.pinfo[Settings.partition];
|
||||
f32 partition_size = partitions.pentry[Settings.partition].size
|
||||
* (partitions.sector_size / GB_SIZE);
|
||||
|
||||
// Get the partition name and it's size in GB's
|
||||
Options->SetValue(Idx++, "%s%d (%.2fGB)", pInfo.fs_type == FS_TYPE_FAT32 ? "FAT"
|
||||
: pInfo.fs_type == FS_TYPE_NTFS ? "NTFS" : "WBFS", pInfo.index, partition_size);
|
||||
|
||||
//! Settings: FAT: Use directories
|
||||
Options->SetValue(Idx++, "%s", tr( InstallToText[Settings.FatInstallToDir] ));
|
||||
|
||||
//! Settings: Quick Boot
|
||||
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.quickboot] ));
|
||||
|
||||
//! Settings: Error 002 fix
|
||||
Options->SetValue(Idx++, "%s", tr( Error002Text[Settings.error002] ));
|
||||
|
||||
//! Settings: Install partitions
|
||||
Options->SetValue(Idx++, "%s", tr( InstPartitionsText[Settings.InstallPartitions] ));
|
||||
|
||||
//! Settings: Install 1:1 Copy
|
||||
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.fullcopy] ));
|
||||
|
||||
//! Settings: Return To
|
||||
const char* TitleName = NULL;
|
||||
int haveTitle = NandTitles.FindU32(Settings.returnTo);
|
||||
if (haveTitle >= 0)
|
||||
TitleName = NandTitles.NameFromIndex(haveTitle);
|
||||
Options->SetValue(Idx++, "%s", TitleName ? TitleName : strlen(Settings.returnTo) > 0 ?
|
||||
Settings.returnTo : tr( OnOffText[0] ));
|
||||
}
|
||||
|
||||
int GameLoadSM::GetMenuInternal()
|
||||
{
|
||||
int ret = optionBrowser->GetClickedOption();
|
||||
|
||||
if (ret < 0)
|
||||
return MENU_NONE;
|
||||
|
||||
int Idx = -1;
|
||||
|
||||
//! Settings: Video Mode
|
||||
if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.videomode >= VIDEO_MODE_MAX) Settings.videomode = 0;
|
||||
}
|
||||
|
||||
//! Settings: VIDTV Patch
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.videopatch >= MAX_ON_OFF) Settings.videopatch = 0;
|
||||
}
|
||||
|
||||
//! Settings: Game Language
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.language >= MAX_LANGUAGE) Settings.language = 0;
|
||||
}
|
||||
|
||||
//! Settings: Patch Country Strings
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.patchcountrystrings >= MAX_ON_OFF) Settings.patchcountrystrings = 0;
|
||||
}
|
||||
|
||||
//! Settings: Ocarina
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.ocarina >= MAX_ON_OFF) Settings.ocarina = 0;
|
||||
}
|
||||
|
||||
//! Settings: Boot/Standard
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if(!Settings.godmode)
|
||||
return MENU_NONE;
|
||||
|
||||
char entered[4];
|
||||
snprintf(entered, sizeof(entered), "%i", Settings.cios);
|
||||
if(OnScreenKeyboard(entered, sizeof(entered), 0))
|
||||
{
|
||||
Settings.cios = atoi(entered);
|
||||
if(Settings.cios < 200) Settings.cios = 200;
|
||||
else if(Settings.cios > 255) Settings.cios = 255;
|
||||
|
||||
if(NandTitles.IndexOf(TITLE_ID(1, Settings.cios)) < 0)
|
||||
{
|
||||
WindowPrompt(tr("Warning:"), tr("This IOS was not found on the titles list. If you are sure you have it installed than ignore this warning."), tr("OK"));
|
||||
}
|
||||
else if(Settings.cios == 254)
|
||||
{
|
||||
WindowPrompt(tr("Warning:"), tr("This IOS is the BootMii ios. If you are sure it is not BootMii and you have something else installed there than ignore this warning."), tr("OK"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//! Settings: Partition
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
// Select the next valid partition, even if that's the same one
|
||||
int fs_type = partitions.pinfo[Settings.partition].fs_type;
|
||||
int ios = IOS_GetVersion();
|
||||
do
|
||||
{
|
||||
Settings.partition = (Settings.partition + 1) % partitions.num;
|
||||
fs_type = partitions.pinfo[Settings.partition].fs_type;
|
||||
}
|
||||
while (!IsValidPartition(fs_type, ios));
|
||||
}
|
||||
|
||||
//! Settings: FAT: Use directories
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.FatInstallToDir >= INSTALL_TO_MAX) Settings.FatInstallToDir = 0;
|
||||
}
|
||||
|
||||
//! Settings: Quick Boot
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.quickboot >= MAX_ON_OFF) Settings.quickboot = 0;
|
||||
}
|
||||
|
||||
//! Settings: Error 002 fix
|
||||
else if (ret == ++Idx )
|
||||
{
|
||||
if (++Settings.error002 >= 3) Settings.error002 = 0;
|
||||
}
|
||||
|
||||
//! Settings: Install partitions
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.InstallPartitions >= 3) Settings.InstallPartitions = 0;
|
||||
}
|
||||
|
||||
//! Settings: Install 1:1 Copy
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.fullcopy >= MAX_ON_OFF) Settings.fullcopy = 0;
|
||||
}
|
||||
|
||||
//! Settings: Return To
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
char tidChar[10];
|
||||
bool getChannel = TitleSelector(tidChar);
|
||||
if (getChannel)
|
||||
snprintf(Settings.returnTo, sizeof(Settings.returnTo), "%s", tidChar);
|
||||
}
|
||||
|
||||
SetOptionValues();
|
||||
|
||||
return MENU_NONE;
|
||||
}
|
||||
|
45
source/settings/menus/GameLoadSM.hpp
Normal file
45
source/settings/menus/GameLoadSM.hpp
Normal file
@ -0,0 +1,45 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#ifndef GAMELOADSM_HPP_
|
||||
#define GAMELOADSM_HPP_
|
||||
|
||||
#include "SettingsMenu.hpp"
|
||||
|
||||
class GameLoadSM : public SettingsMenu
|
||||
{
|
||||
public:
|
||||
GameLoadSM();
|
||||
~GameLoadSM();
|
||||
virtual int GetType() { return CGameLoadSM; };
|
||||
protected:
|
||||
void SetOptionValues();
|
||||
int GetMenuInternal();
|
||||
|
||||
int OldSettingsPartition;
|
||||
|
||||
OptionList GuiOptions;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
121
source/settings/menus/GameSettingsMenu.cpp
Normal file
121
source/settings/menus/GameSettingsMenu.cpp
Normal file
@ -0,0 +1,121 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#include "GameSettingsMenu.hpp"
|
||||
#include "themes/CTheme.h"
|
||||
#include "prompts/PromptWindows.h"
|
||||
#include "settings/GameTitles.h"
|
||||
#include "language/gettext.h"
|
||||
#include "wad/nandtitle.h"
|
||||
#include "cheats/cheatmenu.h"
|
||||
#include "IndGameLoadSM.hpp"
|
||||
#include "UninstallSM.hpp"
|
||||
|
||||
GameSettingsMenu::GameSettingsMenu(struct discHdr * header)
|
||||
: FlyingButtonsMenu(GameTitles.GetTitle(header))
|
||||
{
|
||||
DiscHeader = header;
|
||||
}
|
||||
|
||||
GameSettingsMenu::~GameSettingsMenu()
|
||||
{
|
||||
}
|
||||
|
||||
void GameSettingsMenu::SetupMainButtons()
|
||||
{
|
||||
int pos = 0;
|
||||
|
||||
SetMainButton(pos++, tr( "Game Load" ), MainButtonImgData, MainButtonImgOverData);
|
||||
SetMainButton(pos++, tr( "Ocarina" ), MainButtonImgData, MainButtonImgOverData);
|
||||
SetMainButton(pos++, tr( "Uninstall Menu" ), MainButtonImgData, MainButtonImgOverData);
|
||||
SetMainButton(pos++, tr( "Default Gamesettings" ), MainButtonImgData, MainButtonImgOverData);
|
||||
}
|
||||
|
||||
void GameSettingsMenu::CreateSettingsMenu(int menuNr)
|
||||
{
|
||||
if(CurrentMenu)
|
||||
return;
|
||||
|
||||
int Idx = 0;
|
||||
|
||||
//! Game Load
|
||||
if(menuNr == Idx++)
|
||||
{
|
||||
HideMenu();
|
||||
ResumeGui();
|
||||
CurrentMenu = new IndGameLoadSM((const char *) DiscHeader->id);
|
||||
Append(CurrentMenu);
|
||||
}
|
||||
|
||||
//! Ocarina
|
||||
else if(menuNr == Idx++)
|
||||
{
|
||||
char ID[7];
|
||||
snprintf(ID, sizeof(ID), "%s", (char *) DiscHeader->id);
|
||||
CheatMenu(ID);
|
||||
}
|
||||
|
||||
//! Uninstall Menu
|
||||
else if(menuNr == Idx++)
|
||||
{
|
||||
HideMenu();
|
||||
ResumeGui();
|
||||
CurrentMenu = new UninstallSM(DiscHeader);
|
||||
Append(CurrentMenu);
|
||||
}
|
||||
|
||||
//! Default Gamesettings
|
||||
else if(menuNr == Idx++)
|
||||
{
|
||||
int choice = WindowPrompt(tr( "Are you sure?" ), 0, tr( "Yes" ), tr( "Cancel" ));
|
||||
if (choice == 1)
|
||||
{
|
||||
GameSettings.Remove(DiscHeader->id);
|
||||
GameSettings.Save();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GameSettingsMenu::DeleteSettingsMenu()
|
||||
{
|
||||
if(!CurrentMenu)
|
||||
return;
|
||||
|
||||
int type = CurrentMenu->GetType();
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case CIndGameLoadSM:
|
||||
delete ((IndGameLoadSM *) CurrentMenu);
|
||||
break;
|
||||
case CUninstallSM:
|
||||
delete ((UninstallSM *) CurrentMenu);
|
||||
break;
|
||||
case CSettingsMenu:
|
||||
default:
|
||||
delete CurrentMenu;
|
||||
break;
|
||||
}
|
||||
|
||||
CurrentMenu = NULL;
|
||||
}
|
44
source/settings/menus/GameSettingsMenu.hpp
Normal file
44
source/settings/menus/GameSettingsMenu.hpp
Normal file
@ -0,0 +1,44 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#ifndef GAMESETTINGSMENU_HPP_
|
||||
#define GAMESETTINGSMENU_HPP_
|
||||
|
||||
#include "FlyingButtonsMenu.hpp"
|
||||
#include "settings/CGameSettings.h"
|
||||
#include "usbloader/disc.h"
|
||||
|
||||
class GameSettingsMenu : public FlyingButtonsMenu
|
||||
{
|
||||
public:
|
||||
GameSettingsMenu(struct discHdr * header);
|
||||
~GameSettingsMenu();
|
||||
protected:
|
||||
virtual void CreateSettingsMenu(int index);
|
||||
virtual void DeleteSettingsMenu();
|
||||
virtual void SetupMainButtons();
|
||||
|
||||
struct discHdr * DiscHeader;
|
||||
};
|
||||
|
||||
#endif
|
200
source/settings/menus/GlobalSettings.cpp
Normal file
200
source/settings/menus/GlobalSettings.cpp
Normal file
@ -0,0 +1,200 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#include "GlobalSettings.hpp"
|
||||
#include "themes/CTheme.h"
|
||||
#include "prompts/PromptWindows.h"
|
||||
#include "language/gettext.h"
|
||||
#include "GuiSettingsMenu.hpp"
|
||||
#include "GameLoadSM.hpp"
|
||||
#include "ParentalControlSM.hpp"
|
||||
#include "SoundSettingsMenu.hpp"
|
||||
#include "CustomPathsSM.hpp"
|
||||
|
||||
GlobalSettings::GlobalSettings()
|
||||
: FlyingButtonsMenu(tr("Global Settings"))
|
||||
{
|
||||
creditsImgData = Resources::GetImageData("credits_button.png");
|
||||
creditsImgOverData = Resources::GetImageData("credits_button_over.png");
|
||||
}
|
||||
|
||||
GlobalSettings::~GlobalSettings()
|
||||
{
|
||||
Settings.Save();
|
||||
|
||||
delete creditsImgData;
|
||||
delete creditsImgOverData;
|
||||
}
|
||||
|
||||
void GlobalSettings::SetupMainButtons()
|
||||
{
|
||||
int pos = 0;
|
||||
|
||||
SetMainButton(pos++, tr( "GUI Settings" ), MainButtonImgData, MainButtonImgOverData);
|
||||
SetMainButton(pos++, tr( "Game Load" ), MainButtonImgData, MainButtonImgOverData);
|
||||
SetMainButton(pos++, tr( "Parental Control" ), MainButtonImgData, MainButtonImgOverData);
|
||||
SetMainButton(pos++, tr( "Sound" ), MainButtonImgData, MainButtonImgOverData);
|
||||
SetMainButton(pos++, tr( "Custom Paths" ), MainButtonImgData, MainButtonImgOverData);
|
||||
SetMainButton(pos++, tr( "Update" ), MainButtonImgData, MainButtonImgOverData);
|
||||
SetMainButton(pos++, tr( "Default Settings" ), MainButtonImgData, MainButtonImgOverData);
|
||||
SetMainButton(pos++, tr( "Credits" ), creditsImgData, creditsImgOverData);
|
||||
SetMainButton(pos++, tr( "Theme Downloader" ), MainButtonImgData, MainButtonImgOverData);
|
||||
}
|
||||
|
||||
void GlobalSettings::CreateSettingsMenu(int menuNr)
|
||||
{
|
||||
if(CurrentMenu)
|
||||
return;
|
||||
|
||||
int Idx = 0;
|
||||
|
||||
//! GUI Settings
|
||||
if(menuNr == Idx++)
|
||||
{
|
||||
HideMenu();
|
||||
ResumeGui();
|
||||
CurrentMenu = new GuiSettingsMenu();
|
||||
Append(CurrentMenu);
|
||||
}
|
||||
//! Game Load
|
||||
else if(menuNr == Idx++)
|
||||
{
|
||||
HideMenu();
|
||||
ResumeGui();
|
||||
CurrentMenu = new GameLoadSM();
|
||||
Append(CurrentMenu);
|
||||
}
|
||||
//! Parental Control
|
||||
else if(menuNr == Idx++)
|
||||
{
|
||||
HideMenu();
|
||||
ResumeGui();
|
||||
CurrentMenu = new ParentalControlSM();
|
||||
Append(CurrentMenu);
|
||||
}
|
||||
//! Sound
|
||||
else if(menuNr == Idx++)
|
||||
{
|
||||
HideMenu();
|
||||
ResumeGui();
|
||||
CurrentMenu = new SoundSettingsMenu();
|
||||
Append(CurrentMenu);
|
||||
}
|
||||
//! Custom Paths
|
||||
else if(menuNr == Idx++)
|
||||
{
|
||||
if(Settings.godmode)
|
||||
{
|
||||
HideMenu();
|
||||
ResumeGui();
|
||||
CurrentMenu = new CustomPathsSM();
|
||||
Append(CurrentMenu);
|
||||
}
|
||||
else
|
||||
WindowPrompt(tr( "Console Locked" ), tr( "Unlock console to use this option." ), tr( "OK" ));
|
||||
|
||||
}
|
||||
//! Update
|
||||
else if(menuNr == Idx++)
|
||||
{
|
||||
if (Settings.godmode)
|
||||
{
|
||||
HideMenu();
|
||||
Remove(backBtn);
|
||||
ResumeGui();
|
||||
int ret = ProgressUpdateWindow();
|
||||
if (ret < 0)
|
||||
WindowPrompt(tr( "Update failed" ), 0, tr( "OK" ));
|
||||
Append(backBtn);
|
||||
ShowMenu();
|
||||
}
|
||||
else
|
||||
WindowPrompt(tr( "Console Locked" ), tr( "Unlock console to use this option." ), tr( "OK" ));
|
||||
}
|
||||
//! Default Settings
|
||||
else if(menuNr == Idx++)
|
||||
{
|
||||
if (Settings.godmode)
|
||||
{
|
||||
int choice = WindowPrompt(tr( "Are you sure you want to reset?" ), 0, tr( "Yes" ), tr( "Cancel" ));
|
||||
if (choice == 1)
|
||||
{
|
||||
HaltGui();
|
||||
gettextCleanUp();
|
||||
Settings.Reset();
|
||||
returnMenu = MENU_SETTINGS;
|
||||
ResumeGui();
|
||||
}
|
||||
}
|
||||
else
|
||||
WindowPrompt(tr( "Console Locked" ), tr( "Unlock console to use this option." ), tr( "OK" ));
|
||||
}
|
||||
//! Credits
|
||||
else if(menuNr == Idx++)
|
||||
{
|
||||
HideMenu();
|
||||
Remove(backBtn);
|
||||
ResumeGui();
|
||||
WindowCredits();
|
||||
Append(backBtn);
|
||||
ShowMenu();
|
||||
}
|
||||
//! Theme Downloader
|
||||
else if(menuNr == Idx++)
|
||||
{
|
||||
returnMenu = MENU_THEMEDOWNLOADER;
|
||||
}
|
||||
}
|
||||
|
||||
void GlobalSettings::DeleteSettingsMenu()
|
||||
{
|
||||
if(!CurrentMenu)
|
||||
return;
|
||||
|
||||
int type = CurrentMenu->GetType();
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case CGUISettingsMenu:
|
||||
delete ((GuiSettingsMenu *) CurrentMenu);
|
||||
break;
|
||||
case CGameLoadSM:
|
||||
delete ((GameLoadSM *) CurrentMenu);
|
||||
break;
|
||||
case CParentalControlSM:
|
||||
delete ((ParentalControlSM *) CurrentMenu);
|
||||
break;
|
||||
case CSoundSettingsMenu:
|
||||
delete ((SoundSettingsMenu *) CurrentMenu);
|
||||
break;
|
||||
case CCustomPathsSM:
|
||||
delete ((CustomPathsSM *) CurrentMenu);
|
||||
break;
|
||||
case CSettingsMenu:
|
||||
default:
|
||||
delete CurrentMenu;
|
||||
break;
|
||||
}
|
||||
|
||||
CurrentMenu = NULL;
|
||||
}
|
43
source/settings/menus/GlobalSettings.hpp
Normal file
43
source/settings/menus/GlobalSettings.hpp
Normal file
@ -0,0 +1,43 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#ifndef GLOBAL_SETTINGS_HPP_
|
||||
#define GLOBAL_SETTINGS_HPP_
|
||||
|
||||
#include "FlyingButtonsMenu.hpp"
|
||||
|
||||
class GlobalSettings : public FlyingButtonsMenu
|
||||
{
|
||||
public:
|
||||
GlobalSettings();
|
||||
~GlobalSettings();
|
||||
protected:
|
||||
virtual void CreateSettingsMenu(int index);
|
||||
virtual void DeleteSettingsMenu();
|
||||
virtual void SetupMainButtons();
|
||||
|
||||
GuiImageData * creditsImgData;
|
||||
GuiImageData * creditsImgOverData;
|
||||
};
|
||||
|
||||
#endif
|
409
source/settings/menus/IndGameLoadSM.cpp
Normal file
409
source/settings/menus/IndGameLoadSM.cpp
Normal file
@ -0,0 +1,409 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include <gccore.h>
|
||||
#include "settings/CSettings.h"
|
||||
#include "themes/CTheme.h"
|
||||
#include "prompts/PromptWindows.h"
|
||||
#include "prompts/DiscBrowser.h"
|
||||
#include "language/gettext.h"
|
||||
#include "wad/nandtitle.h"
|
||||
#include "IndGameLoadSM.hpp"
|
||||
|
||||
static const char * OnOffText[MAX_ON_OFF] =
|
||||
{
|
||||
trNOOP( "OFF" ),
|
||||
trNOOP( "ON" )
|
||||
};
|
||||
|
||||
static const char * VideoModeText[VIDEO_MODE_MAX] =
|
||||
{
|
||||
trNOOP( "Disc Default" ),
|
||||
trNOOP( "System Default" ),
|
||||
trNOOP( "AutoPatch" ),
|
||||
trNOOP( "Force PAL50" ),
|
||||
trNOOP( "Force PAL60" ),
|
||||
trNOOP( "Force NTSC" )
|
||||
};
|
||||
|
||||
static const char * LanguageText[MAX_LANGUAGE] =
|
||||
{
|
||||
trNOOP( "Disc Default" ),
|
||||
trNOOP( "Console Default" ),
|
||||
trNOOP( "Japanese" ),
|
||||
trNOOP( "English" ),
|
||||
trNOOP( "German" ),
|
||||
trNOOP( "French" ),
|
||||
trNOOP( "Spanish" ),
|
||||
trNOOP( "Italian" ),
|
||||
trNOOP( "Dutch" ),
|
||||
trNOOP( "SChinese" ),
|
||||
trNOOP( "TChinese" ),
|
||||
trNOOP( "Korean" )
|
||||
};
|
||||
|
||||
static const char * Error002Text[3] =
|
||||
{
|
||||
trNOOP( "No" ),
|
||||
trNOOP( "Yes" ),
|
||||
trNOOP( "Anti" )
|
||||
};
|
||||
|
||||
static const char * ParentalText[5] =
|
||||
{
|
||||
trNOOP( "0 (Everyone)" ),
|
||||
trNOOP( "1 (Child 7+)" ),
|
||||
trNOOP( "2 (Teen 12+)" ),
|
||||
trNOOP( "3 (Mature 16+)" ),
|
||||
trNOOP( "4 (Adults Only 18+)" )
|
||||
};
|
||||
|
||||
static const char * AlternateDOLText[] =
|
||||
{
|
||||
trNOOP( "OFF" ),
|
||||
trNOOP( "Load From SD/USB" ),
|
||||
trNOOP( "Select a DOL" )
|
||||
};
|
||||
|
||||
IndGameLoadSM::IndGameLoadSM(const char * GameID)
|
||||
: SettingsMenu(tr("Game Load"), &GuiOptions, MENU_NONE)
|
||||
{
|
||||
//! Setup default settings from global settings
|
||||
snprintf(GameConfig.id, sizeof(GameConfig.id), "%s", (char *) GameID);
|
||||
SetDefaultConfig();
|
||||
|
||||
GameCFG * existCFG = GameSettings.GetGameCFG(GameID);
|
||||
|
||||
//! Overwrite with existing if available
|
||||
if (existCFG)
|
||||
memcpy(&GameConfig, existCFG, sizeof(GameCFG));
|
||||
|
||||
if(!btnOutline)
|
||||
btnOutline = Resources::GetImageData("button_dialogue_box.png");
|
||||
if(!trigA)
|
||||
trigA = new GuiTrigger();
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
|
||||
saveBtnTxt = new GuiText(tr( "Save" ), 22, Theme.prompttext);
|
||||
saveBtnTxt->SetMaxWidth(btnOutline->GetWidth() - 30);
|
||||
saveBtnImg = new GuiImage (btnOutline);
|
||||
if (Settings.wsprompt == ON)
|
||||
{
|
||||
saveBtnTxt->SetWidescreen(Settings.widescreen);
|
||||
saveBtnImg->SetWidescreen(Settings.widescreen);
|
||||
}
|
||||
saveBtn = new GuiButton(saveBtnImg, saveBtnImg, 2, 3, 180, 400, trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
saveBtn->SetLabel(saveBtnTxt);
|
||||
Append(saveBtn);
|
||||
|
||||
SetOptionNames();
|
||||
SetOptionValues();
|
||||
}
|
||||
|
||||
IndGameLoadSM::~IndGameLoadSM()
|
||||
{
|
||||
HaltGui();
|
||||
//! The rest is destroyed in SettingsMenu.cpp
|
||||
Remove(saveBtn);
|
||||
delete saveBtnTxt;
|
||||
delete saveBtnImg;
|
||||
delete saveBtn;
|
||||
ResumeGui();
|
||||
}
|
||||
|
||||
void IndGameLoadSM::SetDefaultConfig()
|
||||
{
|
||||
GameConfig.video = Settings.videomode;
|
||||
GameConfig.language = Settings.language;
|
||||
GameConfig.ocarina = Settings.ocarina;
|
||||
GameConfig.vipatch = Settings.videopatch;
|
||||
GameConfig.ios = Settings.cios;
|
||||
GameConfig.parentalcontrol = 0;
|
||||
GameConfig.errorfix002 = Settings.error002;
|
||||
GameConfig.patchcountrystrings = Settings.patchcountrystrings;
|
||||
GameConfig.loadalternatedol = OFF;
|
||||
GameConfig.alternatedolstart = 0;
|
||||
GameConfig.iosreloadblock = OFF;
|
||||
strcpy(GameConfig.alternatedolname, "");
|
||||
GameConfig.returnTo = 1;
|
||||
GameConfig.Locked = 0;
|
||||
}
|
||||
|
||||
void IndGameLoadSM::SetOptionNames()
|
||||
{
|
||||
int Idx = 0;
|
||||
|
||||
Options->SetName(Idx++, "%s", tr( "Video Mode" ));
|
||||
Options->SetName(Idx++, "%s", tr( "VIDTV Patch" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Game Language" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Patch Country Strings" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Ocarina" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Game IOS" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Parental Control" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Error 002 fix" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Return To" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Alternate DOL" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Select DOL Offset" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Block IOS Reload" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Game Lock" ));
|
||||
}
|
||||
|
||||
void IndGameLoadSM::SetOptionValues()
|
||||
{
|
||||
int Idx = 0;
|
||||
|
||||
//! Settings: Video Mode
|
||||
Options->SetValue(Idx++, "%s", tr(VideoModeText[GameConfig.video]));
|
||||
|
||||
//! Settings: VIDTV Patch
|
||||
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.vipatch]));
|
||||
|
||||
//! Settings: Game Language
|
||||
Options->SetValue(Idx++, "%s", tr(LanguageText[GameConfig.language]));
|
||||
|
||||
//! Settings: Patch Country Strings
|
||||
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.patchcountrystrings]));
|
||||
|
||||
//! Settings: Ocarina
|
||||
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.ocarina]));
|
||||
|
||||
//! Settings: Game IOS
|
||||
Options->SetValue(Idx++, "%i", GameConfig.ios);
|
||||
|
||||
//! Settings: Parental Control
|
||||
Options->SetValue(Idx++, "%s", tr(ParentalText[GameConfig.parentalcontrol]));
|
||||
|
||||
//! Settings: Error 002 fix
|
||||
Options->SetValue(Idx++, "%s", tr(Error002Text[GameConfig.errorfix002]));
|
||||
|
||||
//! Settings: Return To
|
||||
if(GameConfig.returnTo)
|
||||
{
|
||||
const char* TitleName = NULL;
|
||||
int haveTitle = NandTitles.FindU32(Settings.returnTo);
|
||||
if (haveTitle >= 0)
|
||||
TitleName = NandTitles.NameFromIndex(haveTitle);
|
||||
Options->SetValue(Idx++, "%s", TitleName ? TitleName : strlen(Settings.returnTo) > 0 ?
|
||||
Settings.returnTo : tr( OnOffText[0] ));
|
||||
}
|
||||
else
|
||||
{
|
||||
Options->SetValue(Idx++, "%s", tr( OnOffText[0] ));
|
||||
}
|
||||
|
||||
//! Settings: Alternate DOL
|
||||
Options->SetValue(Idx++, "%s", tr( AlternateDOLText[GameConfig.loadalternatedol] ));
|
||||
|
||||
//! Settings: Select DOL Offset
|
||||
if(GameConfig.loadalternatedol != 2)
|
||||
Options->SetValue(Idx++, tr("Not required"));
|
||||
else
|
||||
{
|
||||
if(strcmp(GameConfig.alternatedolname, "") != 0)
|
||||
Options->SetValue(Idx++, "%i <%s>", GameConfig.alternatedolstart, GameConfig.alternatedolname);
|
||||
else
|
||||
Options->SetValue(Idx++, "%i", GameConfig.alternatedolstart);
|
||||
}
|
||||
|
||||
//! Settings: Block IOS Reload
|
||||
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.iosreloadblock] ));
|
||||
|
||||
//! Settings: Game Lock
|
||||
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.Locked] ));
|
||||
}
|
||||
|
||||
int IndGameLoadSM::GetMenuInternal()
|
||||
{
|
||||
if (saveBtn->GetState() == STATE_CLICKED)
|
||||
{
|
||||
if (GameSettings.AddGame(GameConfig) && GameSettings.Save())
|
||||
{
|
||||
WindowPrompt(tr( "Successfully Saved" ), 0, tr( "OK" ));
|
||||
}
|
||||
else
|
||||
WindowPrompt(tr( "Save Failed. No device inserted?" ), 0, tr( "OK" ));
|
||||
|
||||
saveBtn->ResetState();
|
||||
}
|
||||
|
||||
int ret = optionBrowser->GetClickedOption();
|
||||
|
||||
if (ret < 0)
|
||||
return MENU_NONE;
|
||||
|
||||
int Idx = -1;
|
||||
|
||||
//! Settings: Video Mode
|
||||
if (ret == ++Idx)
|
||||
{
|
||||
if (++GameConfig.video >= VIDEO_MODE_MAX) GameConfig.video = 0;
|
||||
}
|
||||
|
||||
//! Settings: VIDTV Patch
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++GameConfig.vipatch >= MAX_ON_OFF) GameConfig.vipatch = 0;
|
||||
}
|
||||
|
||||
//! Settings: Game Language
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++GameConfig.language >= MAX_LANGUAGE) GameConfig.language = 0;
|
||||
}
|
||||
|
||||
//! Settings: Patch Country Strings
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++GameConfig.patchcountrystrings >= MAX_ON_OFF) GameConfig.patchcountrystrings = 0;
|
||||
}
|
||||
|
||||
//! Settings: Ocarina
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++GameConfig.ocarina >= MAX_ON_OFF) GameConfig.ocarina = 0;
|
||||
}
|
||||
|
||||
//! Settings: Game IOS
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
char entered[4];
|
||||
snprintf(entered, sizeof(entered), "%i", GameConfig.ios);
|
||||
if(OnScreenKeyboard(entered, sizeof(entered), 0))
|
||||
{
|
||||
GameConfig.ios = atoi(entered);
|
||||
if(GameConfig.ios < 200) GameConfig.ios = 200;
|
||||
else if(GameConfig.ios > 255) GameConfig.ios = 255;
|
||||
|
||||
if(NandTitles.IndexOf(TITLE_ID(1, GameConfig.ios)) < 0)
|
||||
{
|
||||
WindowPrompt(tr("Warning:"), tr("This IOS was not found on the titles list. If you are sure you have it installed than ignore this warning."), tr("OK"));
|
||||
}
|
||||
else if(GameConfig.ios == 254)
|
||||
{
|
||||
WindowPrompt(tr("Warning:"), tr("This IOS is the BootMii ios. If you are sure it is not BootMii and you have something else installed there than ignore this warning."), tr("OK"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//! Settings: Parental Control
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++GameConfig.parentalcontrol >= 5) GameConfig.parentalcontrol = 0;
|
||||
}
|
||||
|
||||
//! Settings: Error 002 fix
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++GameConfig.errorfix002 >= 3) GameConfig.errorfix002 = 0;
|
||||
}
|
||||
|
||||
//! Settings: Return To
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++GameConfig.returnTo >= MAX_ON_OFF) GameConfig.returnTo = 0;
|
||||
}
|
||||
|
||||
//! Settings: Alternate DOL
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (--GameConfig.loadalternatedol < 0) // 0->2->1->0
|
||||
GameConfig.loadalternatedol = 2;
|
||||
}
|
||||
|
||||
//! Settings: Select DOL Offset
|
||||
else if (ret == ++Idx && GameConfig.loadalternatedol == 2)
|
||||
{
|
||||
char filename[10];
|
||||
snprintf(filename, 7, "%s", GameConfig.id);
|
||||
|
||||
//alt dol menu for games that require more than a single alt dol
|
||||
int autodol = autoSelectDolMenu(filename, false);
|
||||
|
||||
if (autodol > 0)
|
||||
{
|
||||
GameConfig.alternatedolstart = autodol;
|
||||
snprintf(GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname), "%s <%i>", tr( "AUTO" ), autodol);
|
||||
SetOptionValues();
|
||||
return MENU_NONE;
|
||||
}
|
||||
else if (autodol == 0)
|
||||
{
|
||||
GameConfig.loadalternatedol = 0;
|
||||
SetOptionValues();
|
||||
return MENU_NONE;
|
||||
}
|
||||
|
||||
//check to see if we already know the offset of the correct dol
|
||||
autodol = autoSelectDol(filename, false);
|
||||
//if we do know that offset ask if they want to use it
|
||||
if (autodol > 0)
|
||||
{
|
||||
int dolchoice = WindowPrompt(0, tr( "Do you want to use the alternate DOL that is known to be correct?" ),
|
||||
tr( "Yes" ), tr( "Pick from a list" ), tr( "Cancel" ));
|
||||
if (dolchoice == 1)
|
||||
{
|
||||
GameConfig.alternatedolstart = autodol;
|
||||
snprintf(GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname), "%s <%i>", tr( "AUTO" ), autodol);
|
||||
}
|
||||
else if (dolchoice == 2) //they want to search for the correct dol themselves
|
||||
{
|
||||
int res = DiscBrowse(GameConfig.id, GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname));
|
||||
if ((res >= 0) && (res != 696969)) //if res==696969 they pressed the back button
|
||||
GameConfig.alternatedolstart = res;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int res = DiscBrowse(GameConfig.id, GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname));
|
||||
if ((res >= 0) && (res != 696969))
|
||||
{
|
||||
GameConfig.alternatedolstart = res;
|
||||
char tmp[170];
|
||||
snprintf(tmp, sizeof(tmp), "%s %s - %i", tr( "It seems that you have some information that will be helpful to us. Please pass this information along to the DEV team." ),
|
||||
filename, GameConfig.alternatedolstart);
|
||||
WindowPrompt(0, tmp, tr( "OK" ));
|
||||
}
|
||||
}
|
||||
|
||||
if(GameConfig.alternatedolstart == 0)
|
||||
GameConfig.loadalternatedol = 0;
|
||||
}
|
||||
|
||||
//! Settings: Block IOS Reload
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++GameConfig.iosreloadblock >= MAX_ON_OFF) GameConfig.iosreloadblock = 0;
|
||||
}
|
||||
|
||||
//! Settings: Game Lock
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++GameConfig.Locked >= MAX_ON_OFF) GameConfig.Locked = 0;
|
||||
}
|
||||
|
||||
SetOptionValues();
|
||||
|
||||
return MENU_NONE;
|
||||
}
|
||||
|
51
source/settings/menus/IndGameLoadSM.hpp
Normal file
51
source/settings/menus/IndGameLoadSM.hpp
Normal file
@ -0,0 +1,51 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#ifndef INDIVIDUAL_GAMELOAD_SM_HPP
|
||||
#define INDIVIDUAL_GAMELOAD_SM_HPP
|
||||
|
||||
#include "SettingsMenu.hpp"
|
||||
#include "settings/CGameSettings.h"
|
||||
|
||||
class IndGameLoadSM : public SettingsMenu
|
||||
{
|
||||
public:
|
||||
IndGameLoadSM(const char * GameID);
|
||||
~IndGameLoadSM();
|
||||
virtual int GetType() { return CIndGameLoadSM; };
|
||||
protected:
|
||||
void SetDefaultConfig();
|
||||
void SetOptionNames();
|
||||
void SetOptionValues();
|
||||
int GetMenuInternal();
|
||||
|
||||
GameCFG GameConfig;
|
||||
OptionList GuiOptions;
|
||||
|
||||
GuiText * saveBtnTxt;
|
||||
GuiImage * saveBtnImg;
|
||||
GuiButton * saveBtn;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
181
source/settings/menus/ParentalControlSM.cpp
Normal file
181
source/settings/menus/ParentalControlSM.cpp
Normal file
@ -0,0 +1,181 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include "ParentalControlSM.hpp"
|
||||
#include "settings/CSettings.h"
|
||||
#include "prompts/PromptWindows.h"
|
||||
#include "language/gettext.h"
|
||||
|
||||
static const char * LockModeText[] =
|
||||
{
|
||||
trNOOP( "Locked" ),
|
||||
trNOOP( "Unlocked" )
|
||||
};
|
||||
|
||||
static const char * ParentalText[5] =
|
||||
{
|
||||
trNOOP( "0 (Everyone)" ),
|
||||
trNOOP( "1 (Child 7+)" ),
|
||||
trNOOP( "2 (Teen 12+)" ),
|
||||
trNOOP( "3 (Mature 16+)" ),
|
||||
trNOOP( "4 (Adults Only 18+)" )
|
||||
};
|
||||
|
||||
static const char * LockedGamesText[2] =
|
||||
{
|
||||
trNOOP( "0 (Locked and Unlocked Games)" ),
|
||||
trNOOP( "1 (Unlocked Games Only)" )
|
||||
};
|
||||
|
||||
ParentalControlSM::ParentalControlSM()
|
||||
: SettingsMenu(tr("Parental Control"), &GuiOptions, MENU_NONE)
|
||||
{
|
||||
int Idx = 0;
|
||||
Options->SetName(Idx++, "%s", tr( "Console" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Password" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Controllevel" ));
|
||||
Options->SetName(Idx++, "%s", tr( "GamesLevel" ));
|
||||
|
||||
SetOptionValues();
|
||||
}
|
||||
|
||||
void ParentalControlSM::SetOptionValues()
|
||||
{
|
||||
int Idx = 0;
|
||||
|
||||
//! Settings: Console
|
||||
Options->SetValue(Idx++, "%s", tr( LockModeText[Settings.godmode] ));
|
||||
|
||||
//! Settings: Password
|
||||
if (!Settings.godmode)
|
||||
Options->SetValue(Idx++, "********");
|
||||
else if (strcmp(Settings.unlockCode, "") == 0)
|
||||
Options->SetValue(Idx++, "%s", tr( "not set" ));
|
||||
else
|
||||
Options->SetValue(Idx++, Settings.unlockCode);
|
||||
|
||||
//! Settings: Controllevel
|
||||
if (Settings.godmode)
|
||||
Options->SetValue(Idx++, "%s", tr( ParentalText[Settings.parentalcontrol] ));
|
||||
else
|
||||
Options->SetValue(Idx++, "********");
|
||||
|
||||
|
||||
//! Settings: GamesLevel
|
||||
if (Settings.godmode)
|
||||
Options->SetValue(Idx++, "%s", tr( LockedGamesText[Settings.lockedgames] ));
|
||||
else
|
||||
Options->SetValue(Idx++, "********");
|
||||
}
|
||||
|
||||
int ParentalControlSM::GetMenuInternal()
|
||||
{
|
||||
int ret = optionBrowser->GetClickedOption();
|
||||
|
||||
if (ret < 0)
|
||||
return MENU_NONE;
|
||||
|
||||
int Idx = -1;
|
||||
|
||||
//! Settings: Console
|
||||
if (ret == ++Idx)
|
||||
{
|
||||
if (strcmp(Settings.unlockCode, "") == 0 && !Settings.Parental.enabled)
|
||||
{
|
||||
Settings.godmode = !Settings.godmode;
|
||||
}
|
||||
else if (!Settings.godmode)
|
||||
{
|
||||
char entered[20];
|
||||
memset(entered, 0, 20);
|
||||
|
||||
//password check to unlock Install,Delete and Format
|
||||
SetState(STATE_DISABLED);
|
||||
int result = Settings.Parental.enabled == 0 ? OnScreenKeyboard(entered, 20, 0) : OnScreenNumpad(entered, 5);
|
||||
SetState(STATE_DEFAULT);
|
||||
if (result == 1)
|
||||
{
|
||||
if (strcmp(entered, Settings.unlockCode) == 0 || !memcmp(entered, Settings.Parental.pin, 4)) //if password correct
|
||||
{
|
||||
WindowPrompt(
|
||||
tr( "Correct Password" ),
|
||||
tr( "All the features of USB Loader GX are unlocked." ),
|
||||
tr( "OK" ));
|
||||
Settings.godmode = 1;
|
||||
}
|
||||
else
|
||||
WindowPrompt(tr( "Wrong Password" ), tr( "USB Loader GX is protected" ), tr( "OK" ));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int choice = WindowPrompt(tr( "Lock Console" ), tr( "Are you sure?" ),
|
||||
tr( "Yes" ), tr( "No" ));
|
||||
if (choice == 1)
|
||||
{
|
||||
WindowPrompt(tr( "Console Locked" ), tr( "USB Loader GX is protected" ),
|
||||
tr( "OK" ));
|
||||
Settings.godmode = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//! Settings: Password
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (Settings.godmode)
|
||||
{
|
||||
char entered[20];
|
||||
SetState(STATE_DISABLED);
|
||||
snprintf(entered, sizeof(entered), Settings.unlockCode);
|
||||
int result = OnScreenKeyboard(entered, 20, 0);
|
||||
SetState(STATE_DEFAULT);
|
||||
if (result == 1)
|
||||
{
|
||||
snprintf(Settings.unlockCode, sizeof(Settings.unlockCode), entered);
|
||||
WindowPrompt(tr( "Password Changed" ), tr( "Password has been changed" ), tr( "OK" ));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
WindowPrompt(tr( "Password Changed" ), tr( "Console should be unlocked to modify it." ), tr( "OK" ));
|
||||
}
|
||||
}
|
||||
|
||||
//! Settings: Controllevel
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (Settings.godmode && ++Settings.parentalcontrol >= 5) Settings.parentalcontrol = 0;
|
||||
}
|
||||
|
||||
//! Settings: GamesLevel
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (Settings.godmode && ++Settings.lockedgames >= 2) Settings.lockedgames = 0;
|
||||
}
|
||||
|
||||
SetOptionValues();
|
||||
|
||||
return MENU_NONE;
|
||||
}
|
42
source/settings/menus/ParentalControlSM.hpp
Normal file
42
source/settings/menus/ParentalControlSM.hpp
Normal file
@ -0,0 +1,42 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#ifndef PARENTALCONTROL_MENU_HPP_
|
||||
#define PARENTALCONTROL_MENU_HPP_
|
||||
|
||||
#include "SettingsMenu.hpp"
|
||||
|
||||
class ParentalControlSM : public SettingsMenu
|
||||
{
|
||||
public:
|
||||
ParentalControlSM();
|
||||
virtual int GetType() { return CParentalControlSM; };
|
||||
protected:
|
||||
void SetOptionValues();
|
||||
int GetMenuInternal();
|
||||
|
||||
OptionList GuiOptions;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
125
source/settings/menus/SettingsMenu.cpp
Normal file
125
source/settings/menus/SettingsMenu.cpp
Normal file
@ -0,0 +1,125 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include "SettingsMenu.hpp"
|
||||
#include "themes/CTheme.h"
|
||||
#include "language/gettext.h"
|
||||
|
||||
SettingsMenu::SettingsMenu(const char * title, OptionList * opts, int returnTo)
|
||||
: GuiWindow(screenwidth, screenheight)
|
||||
{
|
||||
Options = opts;
|
||||
returnToMenu = returnTo;
|
||||
backBtn = NULL;
|
||||
trigA = NULL;
|
||||
trigB = NULL;
|
||||
backBtnTxt = NULL;
|
||||
backBtnImg = NULL;
|
||||
backBtn = NULL;
|
||||
btnOutline = NULL;
|
||||
|
||||
//! Skipping back button if there is no menu defined to go back to
|
||||
if(returnToMenu != MENU_NONE)
|
||||
{
|
||||
btnOutline = Resources::GetImageData("button_dialogue_box.png");
|
||||
|
||||
trigA = new GuiTrigger();
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
|
||||
trigB = new GuiTrigger();
|
||||
trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
|
||||
|
||||
backBtnTxt = new GuiText(tr("Back"), 22, (GXColor){0, 0, 0, 255});
|
||||
backBtnImg = new GuiImage(btnOutline);
|
||||
backBtn = new GuiButton(backBtnImg, backBtnImg, 2, 3, -180, 400, trigA, btnSoundOver, btnSoundClick2, 1);
|
||||
backBtn->SetLabel(backBtnTxt);
|
||||
backBtn->SetTrigger(trigB);
|
||||
Append(backBtn);
|
||||
}
|
||||
|
||||
optionBrowser = new GuiCustomOptionBrowser(396, 280, Options, "bg_options_settings.png", 0, 150);
|
||||
optionBrowser->SetPosition(0, 90);
|
||||
optionBrowser->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
|
||||
titleTxt = new GuiText(title, 28, (GXColor) {0, 0, 0, 255});
|
||||
titleTxt->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
titleTxt->SetPosition(0, 40);
|
||||
|
||||
Append(optionBrowser);
|
||||
Append(titleTxt);
|
||||
|
||||
SetEffect(EFFECT_FADE, 50);
|
||||
}
|
||||
|
||||
SettingsMenu::~SettingsMenu()
|
||||
{
|
||||
ResumeGui();
|
||||
|
||||
SetEffect(EFFECT_FADE, -50);
|
||||
while(this->GetEffect() > 0)
|
||||
usleep(100);
|
||||
|
||||
HaltGui();
|
||||
if(parentElement)
|
||||
((GuiWindow *) parentElement)->Remove(this);
|
||||
|
||||
RemoveAll();
|
||||
|
||||
if(btnOutline)
|
||||
delete btnOutline;
|
||||
|
||||
if(backBtnTxt)
|
||||
delete backBtnTxt;
|
||||
if(backBtnImg)
|
||||
delete backBtnImg;
|
||||
if(backBtn)
|
||||
delete backBtn;
|
||||
|
||||
if(trigA)
|
||||
delete trigA;
|
||||
if(trigB)
|
||||
delete trigB;
|
||||
|
||||
delete titleTxt;
|
||||
|
||||
delete optionBrowser;
|
||||
|
||||
ResumeGui();
|
||||
}
|
||||
|
||||
int SettingsMenu::GetClickedOption()
|
||||
{
|
||||
if(!optionBrowser)
|
||||
return -1;
|
||||
|
||||
return optionBrowser->GetClickedOption();
|
||||
}
|
||||
|
||||
int SettingsMenu::GetMenu()
|
||||
{
|
||||
if(backBtn && backBtn->GetState() == STATE_CLICKED)
|
||||
return returnToMenu;
|
||||
|
||||
return GetMenuInternal();
|
||||
}
|
72
source/settings/menus/SettingsMenu.hpp
Normal file
72
source/settings/menus/SettingsMenu.hpp
Normal file
@ -0,0 +1,72 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#ifndef SETTINGS_MENU_HPP_
|
||||
#define SETTINGS_MENU_HPP_
|
||||
|
||||
#include "libwiigui/gui.h"
|
||||
#include "libwiigui/gui_customoptionbrowser.h"
|
||||
#include "menu.h"
|
||||
|
||||
enum
|
||||
{
|
||||
CSettingsMenu = 0,
|
||||
CGUISettingsMenu,
|
||||
CGameLoadSM,
|
||||
CParentalControlSM,
|
||||
CSoundSettingsMenu,
|
||||
CCustomPathsSM,
|
||||
CIndGameLoadSM,
|
||||
CUninstallSM,
|
||||
};
|
||||
|
||||
class SettingsMenu : public GuiWindow
|
||||
{
|
||||
public:
|
||||
SettingsMenu(const char * title, OptionList * option, int returnTo);
|
||||
~SettingsMenu();
|
||||
int GetClickedOption();
|
||||
int GetMenu();
|
||||
virtual int GetType() { return CSettingsMenu; }
|
||||
protected:
|
||||
virtual int GetMenuInternal() { return MENU_NONE; };
|
||||
int returnToMenu;
|
||||
|
||||
GuiImageData * btnOutline;
|
||||
|
||||
GuiTrigger * trigA;
|
||||
GuiTrigger * trigB;
|
||||
|
||||
OptionList * Options;
|
||||
|
||||
GuiText * titleTxt;
|
||||
GuiText * backBtnTxt;
|
||||
GuiImage * backBtnImg;
|
||||
GuiButton * backBtn;
|
||||
|
||||
GuiCustomOptionBrowser * optionBrowser;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif
|
180
source/settings/menus/SoundSettingsMenu.cpp
Normal file
180
source/settings/menus/SoundSettingsMenu.cpp
Normal file
@ -0,0 +1,180 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include "SoundSettingsMenu.hpp"
|
||||
#include "settings/CSettings.h"
|
||||
#include "settings/SettingsPrompts.h"
|
||||
#include "prompts/PromptWindows.h"
|
||||
#include "language/gettext.h"
|
||||
|
||||
static const char * GameSoundText[] =
|
||||
{
|
||||
trNOOP( "Sound+Quiet" ),
|
||||
trNOOP( "Sound+BGM" ),
|
||||
trNOOP( "Loop Sound" ),
|
||||
};
|
||||
|
||||
static const char * MusicLoopText[] =
|
||||
{
|
||||
trNOOP( "Play Once" ),
|
||||
trNOOP( "Loop Music" ),
|
||||
trNOOP( "Random Directory Music" ),
|
||||
trNOOP( "Loop Directory" ),
|
||||
};
|
||||
|
||||
SoundSettingsMenu::SoundSettingsMenu()
|
||||
: SettingsMenu(tr("Sound Settings"), &GuiOptions, MENU_NONE)
|
||||
{
|
||||
int Idx = 0;
|
||||
Options->SetName(Idx++, "%s", tr( "Backgroundmusic" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Music Volume" ));
|
||||
Options->SetName(Idx++, "%s", tr( "SFX Volume" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Game Sound Mode" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Game Sound Volume" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Music Loop Mode" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Reset BG Music" ));
|
||||
|
||||
SetOptionValues();
|
||||
}
|
||||
|
||||
void SoundSettingsMenu::SetOptionValues()
|
||||
{
|
||||
int Idx = 0;
|
||||
|
||||
//! Settings: Backgroundmusic
|
||||
const char * filename = strrchr(Settings.ogg_path, '/');
|
||||
if (filename)
|
||||
Options->SetValue(Idx++, filename+1);
|
||||
else
|
||||
Options->SetValue(Idx++, tr( "Default" ));
|
||||
|
||||
//! Settings: Music Volume
|
||||
if (Settings.volume > 0)
|
||||
Options->SetValue(Idx++, "%i", Settings.volume);
|
||||
else
|
||||
Options->SetValue(Idx++, tr( "OFF" ));
|
||||
|
||||
//! Settings: SFX Volume
|
||||
if (Settings.sfxvolume > 0)
|
||||
Options->SetValue(Idx++, "%i", Settings.sfxvolume);
|
||||
else
|
||||
Options->SetValue(Idx++, tr( "OFF" ));
|
||||
|
||||
//! Settings: Game Sound Mode
|
||||
Options->SetValue(Idx++, "%s", tr( GameSoundText[Settings.gamesound] ));
|
||||
|
||||
//! Settings: Game Sound Volume
|
||||
if (Settings.gamesoundvolume > 0)
|
||||
Options->SetValue(Idx++, "%i", Settings.gamesoundvolume);
|
||||
else
|
||||
Options->SetValue(Idx++, tr( "OFF" ));
|
||||
|
||||
//! Settings: Music Loop Mode
|
||||
Options->SetValue(Idx++, tr( MusicLoopText[Settings.musicloopmode] ));
|
||||
|
||||
//! Settings: Reset BG Music
|
||||
Options->SetValue(Idx++, " ");
|
||||
}
|
||||
|
||||
int SoundSettingsMenu::GetMenuInternal()
|
||||
{
|
||||
int ret = optionBrowser->GetClickedOption();
|
||||
|
||||
if (ret < 0)
|
||||
return MENU_NONE;
|
||||
|
||||
int Idx = -1;
|
||||
|
||||
//! Settings: Backgroundmusic
|
||||
if (ret == ++Idx)
|
||||
{
|
||||
SetEffect(EFFECT_FADE, -20);
|
||||
while (GetEffect() > 0) usleep(100);
|
||||
HaltGui();
|
||||
GuiWindow * parent = (GuiWindow *) parentElement;
|
||||
if(parent) parent->SetState(STATE_DISABLED);
|
||||
ResumeGui();
|
||||
|
||||
MenuBackgroundMusic();
|
||||
|
||||
HaltGui();
|
||||
SetEffect(EFFECT_FADE, 20);
|
||||
if(parent) parent->SetState(STATE_DEFAULT);
|
||||
ResumeGui();
|
||||
while (GetEffect() > 0) usleep(100);
|
||||
}
|
||||
|
||||
//! Settings: Music Volume
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
Settings.volume += 10;
|
||||
if (Settings.volume > 100) Settings.volume = 0;
|
||||
bgMusic->SetVolume(Settings.volume);
|
||||
}
|
||||
|
||||
//! Settings: SFX Volume
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
Settings.sfxvolume += 10;
|
||||
if (Settings.sfxvolume > 100) Settings.sfxvolume = 0;
|
||||
btnSoundOver->SetVolume(Settings.sfxvolume);
|
||||
btnSoundClick->SetVolume(Settings.sfxvolume);
|
||||
btnSoundClick2->SetVolume(Settings.sfxvolume);
|
||||
}
|
||||
|
||||
//! Settings: Game Sound Mode
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.gamesound > 2) Settings.gamesound = 0;
|
||||
}
|
||||
|
||||
//! Settings: Game Sound Volume
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
Settings.gamesoundvolume += 10;
|
||||
if (Settings.gamesoundvolume > 100) Settings.gamesoundvolume = 0;
|
||||
}
|
||||
|
||||
//! Settings: Music Loop Mode
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.musicloopmode > 3) Settings.musicloopmode = 0;
|
||||
bgMusic->SetLoop(Settings.musicloopmode);
|
||||
}
|
||||
|
||||
//! Settings: Reset BG Music
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
int result = WindowPrompt(tr( "Reset to default BGM?" ), 0, tr( "Yes" ), tr( "No" ));
|
||||
if (result)
|
||||
{
|
||||
bgMusic->LoadStandard();
|
||||
bgMusic->Play();
|
||||
}
|
||||
}
|
||||
|
||||
SetOptionValues();
|
||||
|
||||
return MENU_NONE;
|
||||
}
|
42
source/settings/menus/SoundSettingsMenu.hpp
Normal file
42
source/settings/menus/SoundSettingsMenu.hpp
Normal file
@ -0,0 +1,42 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#ifndef SOUNDSETTINGS_MENU_HPP_
|
||||
#define SOUNDSETTINGS_MENU_HPP_
|
||||
|
||||
#include "SettingsMenu.hpp"
|
||||
|
||||
class SoundSettingsMenu : public SettingsMenu
|
||||
{
|
||||
public:
|
||||
SoundSettingsMenu();
|
||||
virtual int GetType() { return CSoundSettingsMenu; };
|
||||
protected:
|
||||
void SetOptionValues();
|
||||
int GetMenuInternal();
|
||||
|
||||
OptionList GuiOptions;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
175
source/settings/menus/UninstallSM.cpp
Normal file
175
source/settings/menus/UninstallSM.cpp
Normal file
@ -0,0 +1,175 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include "UninstallSM.hpp"
|
||||
#include "FileOperations/fileops.h"
|
||||
#include "settings/CSettings.h"
|
||||
#include "settings/CGameSettings.h"
|
||||
#include "settings/CGameStatistics.h"
|
||||
#include "settings/GameTitles.h"
|
||||
#include "prompts/PromptWindows.h"
|
||||
#include "language/gettext.h"
|
||||
#include "usbloader/wbfs.h"
|
||||
|
||||
extern int mountMethod;
|
||||
|
||||
UninstallSM::UninstallSM(struct discHdr * header)
|
||||
: SettingsMenu(tr("Uninstall Menu"), &GuiOptions, MENU_NONE)
|
||||
{
|
||||
DiscHeader = header;
|
||||
|
||||
int Idx = 0;
|
||||
|
||||
Options->SetName(Idx++, "%s", tr( "Uninstall Game" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Reset Playcounter" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Delete Cover Artwork" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Delete Disc Artwork" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Delete Cheat TXT" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Delete Cheat GCT" ));
|
||||
|
||||
SetOptionValues();
|
||||
}
|
||||
|
||||
void UninstallSM::SetOptionValues()
|
||||
{
|
||||
int Idx = 0;
|
||||
|
||||
//! Settings: Uninstall Game
|
||||
Options->SetValue(Idx++, " ");
|
||||
|
||||
//! Settings: Reset Playcounter
|
||||
Options->SetValue(Idx++, " ");
|
||||
|
||||
//! Settings: Delete Cover Artwork
|
||||
Options->SetValue(Idx++, " ");
|
||||
|
||||
//! Settings: Delete Disc Artwork
|
||||
Options->SetValue(Idx++, " ");
|
||||
|
||||
//! Settings: Delete Cheat TXT
|
||||
Options->SetValue(Idx++, " ");
|
||||
|
||||
//! Settings: Delete Cheat GCT
|
||||
Options->SetValue(Idx++, " ");
|
||||
|
||||
}
|
||||
|
||||
int UninstallSM::GetMenuInternal()
|
||||
{
|
||||
int ret = optionBrowser->GetClickedOption();
|
||||
|
||||
if (ret < 0)
|
||||
return MENU_NONE;
|
||||
|
||||
int Idx = -1;
|
||||
|
||||
//! Settings: Uninstall Game
|
||||
if (ret == ++Idx)
|
||||
{
|
||||
int choice = WindowPrompt(tr( "Do you really want to delete:" ), GameTitles.GetTitle(DiscHeader), tr( "Yes" ), tr( "Cancel" ));
|
||||
if (choice == 1)
|
||||
{
|
||||
GameSettings.Remove(DiscHeader->id);
|
||||
GameSettings.Save();
|
||||
GameStatistics.Remove(DiscHeader->id);
|
||||
GameStatistics.Save();
|
||||
int ret = 0;
|
||||
if(!mountMethod)
|
||||
ret = WBFS_RemoveGame(DiscHeader->id);
|
||||
if (ret < 0)
|
||||
WindowPrompt(tr( "Can't delete:" ), GameTitles.GetTitle(DiscHeader), tr( "OK" ));
|
||||
else
|
||||
WindowPrompt(tr( "Successfully deleted:" ), GameTitles.GetTitle(DiscHeader), tr( "OK" ));
|
||||
|
||||
return MENU_DISCLIST;
|
||||
}
|
||||
}
|
||||
|
||||
//! Settings: Reset Playcounter
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
int result = WindowPrompt(tr( "Are you sure?" ), 0, tr( "Yes" ), tr( "Cancel" ));
|
||||
if (result == 1)
|
||||
{
|
||||
GameStatistics.SetPlayCount(DiscHeader->id, 0);
|
||||
GameStatistics.Save();
|
||||
}
|
||||
}
|
||||
|
||||
//! Settings: Delete Cover Artwork
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
char GameID[7];
|
||||
snprintf(GameID, sizeof(GameID), "%s", (char *) DiscHeader->id);
|
||||
char filepath[200];
|
||||
snprintf(filepath, sizeof(filepath), "%s%s.png", Settings.covers_path, GameID);
|
||||
|
||||
int choice = WindowPrompt(tr( "Delete" ), filepath, tr( "Yes" ), tr( "No" ));
|
||||
if (choice == 1)
|
||||
if (CheckFile(filepath)) remove(filepath);
|
||||
}
|
||||
|
||||
//! Settings: Delete Disc Artwork
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
char GameID[7];
|
||||
snprintf(GameID, sizeof(GameID), "%s", (char *) DiscHeader->id);
|
||||
char filepath[200];
|
||||
snprintf(filepath, sizeof(filepath), "%s%s.png", Settings.disc_path, GameID);
|
||||
|
||||
int choice = WindowPrompt(tr( "Delete" ), filepath, tr( "Yes" ), tr( "No" ));
|
||||
if (choice == 1)
|
||||
if (CheckFile(filepath)) remove(filepath);
|
||||
}
|
||||
|
||||
//! Settings: Delete Cheat TXT
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
char GameID[7];
|
||||
snprintf(GameID, sizeof(GameID), "%s", (char *) DiscHeader->id);
|
||||
char filepath[200];
|
||||
snprintf(filepath, sizeof(filepath), "%s%s.txt", Settings.TxtCheatcodespath, GameID);
|
||||
|
||||
int choice = WindowPrompt(tr( "Delete" ), filepath, tr( "Yes" ), tr( "No" ));
|
||||
if (choice == 1)
|
||||
if (CheckFile(filepath)) remove(filepath);
|
||||
}
|
||||
|
||||
//! Settings: Delete Cheat GCT
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
char GameID[7];
|
||||
snprintf(GameID, sizeof(GameID), "%s", (char *) DiscHeader->id);
|
||||
char filepath[200];
|
||||
snprintf(filepath, sizeof(filepath), "%s%s.gct", Settings.Cheatcodespath, GameID);
|
||||
|
||||
int choice = WindowPrompt(tr( "Delete" ), filepath, tr( "Yes" ), tr( "No" ));
|
||||
if (choice == 1)
|
||||
if (CheckFile(filepath)) remove(filepath);
|
||||
}
|
||||
|
||||
SetOptionValues();
|
||||
|
||||
return MENU_NONE;
|
||||
}
|
44
source/settings/menus/UninstallSM.hpp
Normal file
44
source/settings/menus/UninstallSM.hpp
Normal file
@ -0,0 +1,44 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#ifndef UNINSTALL_MENU_HPP_
|
||||
#define UNINSTALL_MENU_HPP_
|
||||
|
||||
#include "SettingsMenu.hpp"
|
||||
|
||||
class UninstallSM : public SettingsMenu
|
||||
{
|
||||
public:
|
||||
UninstallSM(struct discHdr * header);
|
||||
virtual int GetType() { return CUninstallSM; };
|
||||
protected:
|
||||
void SetOptionValues();
|
||||
int GetMenuInternal();
|
||||
|
||||
struct discHdr * DiscHeader;
|
||||
|
||||
OptionList GuiOptions;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
Binary file not shown.
BIN
source/sounds/button_click.wav
Normal file
BIN
source/sounds/button_click.wav
Normal file
Binary file not shown.
Binary file not shown.
BIN
source/sounds/button_click2.wav
Normal file
BIN
source/sounds/button_click2.wav
Normal file
Binary file not shown.
Binary file not shown.
BIN
source/sounds/button_over.wav
Normal file
BIN
source/sounds/button_over.wav
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user