Commit Graph

18 Commits

Author SHA1 Message Date
eraserxl
772859ecbc * Unified formating of source files. 2010-09-24 00:48:03 +00:00
giantpune
9e79c9d99b * remove little unused code
* code cleanup
2010-09-18 23:16:05 +00:00
giantpune
bf03e49dc6 undo the code formatting. somehow it got screwed up 2010-02-09 10:59:55 +00:00
giantpune
f988afc60d code formatting. absolutely no functional changes. there is no point to update to this. just making the code easier to read. 2010-02-09 06:33:18 +00:00
dimok321
a2bb760f3d 2009-10-17 07:30:54 +00:00
dimok321
8c6dfb7ec6 *Fix for Grayscale function to instantly draw gray. (thanks to Tantric for the info) 2009-10-17 07:24:14 +00:00
e.bovendeur
1cc7d3acd6 * Added initial support for the new wiiload (compressed protocol), uncompressed protocol is also supported
* Added initial (untested!) support for the zip file format, which is supported by the HBC
* Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload.
* Fixed issue 902 (hence the large commit).
2009-09-30 23:10:58 +00:00
ardi@ist-einmalig.de
16b4e62c51 2009-09-27 18:19:53 +00:00
dimok321
d5fb3ff33f Some changes to the Carousel:
*Added a ToolTip
*Added GameName under the covers
*Fixed Crash with no Favorites in list.

NOTE: I'll add a better coming out effect for the covers, for now there is only a slow big ZoomOut which isnt too bad either.
2009-08-01 14:42:12 +00:00
dimok321
45f2cb9704 *Added Grayscalefunction to the GuiImage Class
*Added svnrev.c to ignore list to avoid conflicts
2009-07-30 20:35:39 +00:00
dimok321
50231648ca *Made a Buffer Thread for the Carousell to load covers. Now there is no GameLimit anymore, no long loading time and no such memory usuage by it.
*Removed the temporary AltDol Fix
2009-07-12 14:02:48 +00:00
giantpune
ad05aa93c1 Changed the game grid just a little bit. Press up/down to change the number of rows. if you have less that 42 or 16 games it wont let you use 3 or 2 rows respectively. ( at least that was the plan. it may not work that way.)
also made functions to skew buttons and images used for this.
2009-06-10 10:05:43 +00:00
dimok321
94a8ccc7c1 *Added simultanious angle change to EFFECT_GOROUND (to test click on carousellbtn) 2009-05-27 17:16:36 +00:00
ardi@ist-einmalig.de
52fbd15569 * add a nice effect for the GamePromt. To aktivate set in Setup: Flip-X=DiskFlip
* remove the Disk-Shadow from dialogue_box_startgame.png (themers will scream). The Shadow now drawing from Loader
* little changes for Widescreen-prompt-fix
2009-05-20 20:09:57 +00:00
dimok321
728f0ab124 *Reverted to the Widescreen size of Rev295 (this looks better) 2009-05-08 18:17:26 +00:00
ardi@ist-einmalig.de
6e3f50efeb new Tooltip-Handling, change Widescreen-sizing to mathematically correct value (0.75 alias 1.333), new Clock-Font 2009-05-07 22:46:54 +00:00
ardi@ist-einmalig.de
1768998644 Added mutex/mutexlock to synchronize the GuiThreads and the MainThread, again clockfont edited (bearing of "1") 2009-05-06 22:36:28 +00:00
dimok321
c152f5c3d4 *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00