* Set video width to 694px (instead of 640px) when Wii set to 4:3
694 should look better. If you have crop issue, please report.
* Updated French, German and Portuguese_br.
Nintendont:
* Updated Nintendont detection function (thanks Airline38)
* Added Native controller setting.
* Added Video Deflicker setting.
* Removed forced MC Emu size when using a single card
for multi games.
* Added a warning when selecting a 2043 blocs MC Emu.
* Removed forced Maxpad setting on WiiU
* Removed forced controller.ini check on WiiU
* Added controllers folder check (controller.ini has priority)
* Fixed Video mode auto.
* Added an URL auto-updater for users with the old
GameCube banner URL.
Devolution :
* Added forced video mode to PAL60Hz 480i when playing
NTSC games on a PAL console.
* Added Crop Overscan and Disc Delay settings from
Devolution r234
- For PlayLog setting, use USBLoaderGX Playlog setting.
- "MemCard emulation on NAND" feature will not be added.
Nintendont :
* Added support for Nintendont v1.135+
* Added MemCard Emu "Multi" support, named "Enabled" like
with Devolution (OFF > Individual > Enabled) (v1.135+)
* Added MemCard Blocks size option (v1.135+)
* Added specific game settings (Metal gear Solid)
* Changed to use Argsboot method only if AutoBoot is set.
* Updated DIOS MIOS (Lite) detection up to v2.11
* Homebrew's AddBootArgument() function now accepts
struct as arguments (Thanks Fix94)
Nintendont :
* Always delete previous nincfg.bin file when launching a game.
* Added Argument Booting method for nintendont v1.98+
(faster booting, no nincfg.bin file written to device)
* Added "Update Nintendont" option in features menu. Issue 2260
at launch if no argument is set in meta.xml.
* Added an option to choose if HDD should be mounted on
Loader's launch
* Fixed installing games with no_split on NTFS partition
if SD Card is inserted (Thanks Dimok)
* Fixed a crash issue when plugging HDD after launch and
mounting WBFS partition for the first time in HDD menu.
* Fixed gamecube game's list when mounting HDD after launch.
* Fixed automatic switching to channel mode if no USB device
is detected.
* Updated Gamecube custom banner's default URL for new install.
* Added support for 302 Redirect HTTP error code
(for users still using the old banner URL).
* Updated runtimeiospatch to 1.5.2
* Replaced integer values with vector in credit page.
Nintendont :
* Removed SRAM patch (unused)
* Added Nintendont svn support. (Tested up to r84)
* Added Nintendont USB support.
* Added a check for kenobi file presence when using Ocarina
with DM/DML/NIN.
* Added a check for controller.ini presence when using HID
with Nintendont.
* Added support for Nintendont "loader.dol" filename
* Added support for r39 bootusb.dol and loaderusb.dol
the "GameCube Source" setting has USB priority.
* Fixed Playlog writing when using Hermes cIOS v4 (untested)
(Requires AHB access).
* Fixed EmuNAND when using cIOS revision 65535 (issue 2225)
* Added Nintendont support:
1. Select Nintendont's boot.dol folder in userpath settings.
2. Set the "GameCube Mode" setting to Nintendont.
3. Nintendont share some of DIOS MIOS (Lite) settings.
* Added sections in the Loader settings
(Wii/gamecube/Devolution/DIOS MIOS/Nintendont).
* Updated the GameCube game settings to display only
the selected GameCube mode related settings.
* Updated some menus to support more controller's input:
- Prevent GC/CC X and Y buttons to change row number in
Wall layout (use d-pad up/down only)
- Added GC/CC support to carousel's arrow button
- Added GC/CC support to Wall/Carousel continuous
scroll (+/- on CC, L/R on GC)
- Added GC support L/R and Start buttons in the
settings/homebrew browser.
- Added D-pad support in listing windows if not pointing
the screen. The cursor now moves with the selection
(not very good with high Overscan value) (issue 2093)
* Changed the StartupProcess to speed up launch time by
using AHB access to read config files. IOS argument in
meta.xml has priority over AHB detection.
* Added IOS58 + AHB support for launching the loader
without cIOS (Wii games and EmuNAND still require cIOS).
* Added a Loader's IOS setting (now Loader and Games use
two separate settings: loader can use 58 and games 249).
* Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to
get ISFS access and enable Banner mode, Channel's title
and System font with these IOSes (Requires AHB access)
* Added a delete prompt if downloaded cheat file is empty.
* Force all launched homebrew to reload to IOS58 if available.
* Changed Gecko.c to send logs to wifigecko too.
* Changed wifigecko IP to send logs to all IP 192.168.0.x
* Updated French translation.
R+Z=Screenshot, X=Gameinfo window, Y=Covers download
* Added Classic Controller and GameCube Controller support
in GameInfo window:
Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom
* Added Wifi6 and wifi10 pictures for GameInfo window.
(Thanks OriginalHamster)
* Added device priority selection for GameCube listing
in global Loader settings (SD->USB, or USB->SD)
* Added a "Use global" language setting for Gamecube games.
* Added support for USB devices with modified MBR's signature
to prevent WiiU's format message.
* Prevent Rockband cursor display on GameCube and WiiWare
games with "band" in the title (Crach bandicoot, Beach
Bandits, etc.)
* Added Dol's Video mode patcher in Loader/Game settings,
for games which couldn't be forced. (MadWorld, MotoGP08,
Mario Party 8, etc.)
♦ Region patch = Patches the dol's known video modes
to the region selected in "Video mode" setting,
but keep interlace/progressive references.
♦ ON = Patch all dol's known video modes to the one
selected in "Video mode" setting.
♦ ALL = Patch all dol's found video mode patterns
(even unknown video modes) to the one selected
in "Video mode" setting.
* DML: Updated DM(L) version detection up to v2.10
* DML: Automatically enable PADHook if Screenshot setting
is enabled
* DML: Fixed a bug where multiple video modes could be set
at the same time
* DEVO: Added a prompt if trying to launch a game from a
non FAT32 partition.
* DEVO: Added Direct Mapping Buttons setting (Devo r200+)
* DEVO: Added support for Language setting
* Language files updated: Chinese, French
* Fixed missing parent folder ".." when browsing a NTFS partition.
* DML: Updated DM(L) detection up to version 2.9
* DEVO: Added F-ZeroAX and TimerFix settings
(requires Devolution r196 or newer)
* Fixed progress window not hiding if Wiiload didn't send the file.
* Simplify HBC loading logic.
* Added a warning when trying to launch a Wii game with a non-d2x
cIOS if EmuNAND is enabled.
* Fixed individual game settings to allow modification of the EmuNAND
settings based on the game's IOS instead of global IOS.
* Added back cIOS rev17-21 support for EmuNAND Channel. issue 2152
(Thanks to Garfunkiel for the patch and to Themanuel
for all the tests with game compatibility and partition detection)
This hidden feature is unlocked only if all the user's setup
is compatible with rev17-21:
EmuNAND Channel path must be on the root of the first FAT32
partition on a 512 bytes/sector device.
* DML: Changed the GameCube Multi-discs prompt logic to display
on older DIOS MIOS (Lite) versions too.
* DML: Added a partition type verification to warn the user
if the HDD is not correctly setup.
Second ISO is now properly going into the existing folder instead
of using the Disc's internal Game Title.
* Prevent deleting a folder when installation is canceled if
the folder still contains another disc number.
* Added a new setting to select GameCube game source: SD, USB, Auto
Auto = based on DIOS MIOS (Lite).
This new setting fix two known problems:
- Device selection for Devolution is no more dependent of
the installed DM(L) type. (Select manually before launching a game)
- Installation of a game on a device if the game is already
on another device is now possible.
* Added auto-detection and loading multi-Disc games with both Devolution
and DIOS MIOS (Lite).
The Disc 2 must be named disc2.iso and placed in the same folder
than game.iso
* DML: Prevent temporary ocarina .gct file copy if the game is
launched from disc
Note:
If you use "GameCube compress" option (Extracted game format):
- If one of the disc is already extracted, it will not allows
you to dump another disc (as it's now using the same folder,
it would overwrite files from the other disc)
- If Disc 1 doesn't exist, it will tell you that disc 2 needs
to be in ISO format, but will asks if you really want to install
the game in extracted format.
* Fixed greek.lang file to UTF8
* DML: Fixed a possible version detection error due to timezone.
* DML: Fixed missing Widescreen in individual settings when using DML v2.1
* DML: Fixed individual settings choices for Japanese Patch.
* DML: Added DML v2.5 screenshot setting (use R+Z on 4th controller)
* Added Devolution version in Credit window.
* Added Greek language file. You will need Hellenic font (Thanks nakata)
* Changed default path for GameCube Main Folder to usb1:/games/
* Changed default path for devolution folder to be located on the
boot device instead of SD.
* Changed default URL for Channel's banner animation.
* Fixed launching Korean games (Thanks damysteryman)
* Fixed meta.xml release date format (Thanks Joostin)
Devolution:
* Added Devolution setting "NOLED" (and "WIDE" but not used yet).
DIOS MIOS Lite:
* Fixed DIOS MIOS (Lite) version detection when using a DM version
more recent than the latest known.
* Fixed DIOS MIOS (Lite) detection when booting without AHBPROT
(Priiloader direct boot, old HBC, etc.) but with Waninkoko/d2x cIOS.
* Removed "DML NoDisc+" setting when using DM v2.3+
* Removed warning messages related to individual game settings if
they are currently unavailable.
* Ocarina GCT folder can now be placed anywhere. If required, the .gct
will be copied to a temporary file on the root of the
game's partition. (no need to move the folder manually anymore)
Changelog since last revision:
- add banner/icon animation support for wii games / channels / gamecube
- add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner)
- add gamecube banner of system menu (not used right now since it sucks)
- add banner grid of the system menu (resources loaded from nand) (with button highliter)
- add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back"
- add play count text to the banner frame window (can be disabled as up until now in the gui settings)
- add zoom in/out/scroll animations to banner grid and change into big frame window
- add loading gc banners from ISO and DVD
- add loading wii banners from DVD discs even if the game is not installed
- add favorite level setting to the game settings since it is no longer on the banner frame window
- add new settings section for banner settings
- add option to choose between disc window and banner window
- added back ehci module to support 2 usb drives and re-enabled the option
- add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet)
- exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators)
- add and fixed gui numpad for entering numbers of any kind
- add setting for tooltip delay time
- fix reload of cover image on game list when only 1 item is left after a change (e.g. sort)
- add use of old build in font for credits window because it doesnt look good with the system menu one
- fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1
- fixed bug where entering -1 (Use global) for cIOS was not possible in game settings
- many source cleanups
- add bnr chace setting
- add DML configuration from the loader
- removed creation of temporary "boot.bin" file
- DML custom game paths.
Additionally i added support for following forms of paths:
1. configpath/gamepath/game.iso
2. configpath/gamepath/game.gcm
3. configpath/gamepath/GAMEID6.iso
4. configpath/gamepath/GAMEID6.gcm
Where gamepath can be anything you want inside the configure path in the custom path settings.
I don't know if GCM files are allowed by DML but i just added support for it just in case.
Changing path to USB is not blocked currently but games won't run from USB just keep that in mind.
The "copy to SD before start" feature is not added yet. Listing the games should work though
- DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii)
- several DML internal configs are added as per game/global settings
- added load of last cheat configuration from GCT files
- added init of network into background thread so it is cancelable and has a timeout
- added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path.
all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else.
- added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based)
- added selection menu for gc multidisc which game to install
- fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them
- lots of string handling improvements (thanks to gerbilsoft for his patch)
- added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr.
- added several progress bar cancel buttons on some missing progress windows
- improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed.
- added pulsing new icon on banner grid layout for new games
- added resize of widescreen screenshots to 768 width
- added mii extract on save game extract if the file does not yet exists
- added mii extractor and SYSCONF extractor that always extracts and overwrites old files
- changed wifi gecko to UDP socket
- support for DML v1.2+
NOTE:
Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support.
I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
*fix crash on missing <app> tag on meta.xml files
*removed pngu which is not needed, changed screenshot function to use libgd instead
*fix gui freeze after uninstall
*fix resorting of game list after uninstall
*fix bug in aif decoding (fixes some banner sounds)
*fix bug in wav decoding (fixes some banner sounds)
*added new option to force titles from disc header
*changed if "Titles from WiiTDB" is not enabled they will be loaded from directory names if possible (on force from disc that is not tried).
*some language files update
*restructured game settings for different types of games (Wii/GC/Channels)
*added uninstall option for emu nand channels and game cube games (iso only)
*add display of game size from wii disc games on game prompt
*add game size display for game cube games (iso only)
*force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC
*removed mountMethod global variable which was annoying me very much
*some source cleanup