Commit Graph

215 Commits

Author SHA1 Message Date
wiidev
ab94417c1f Optimise the audio files 2023-01-01 17:00:06 +00:00
wiidev
f0fef6fe56 Allow editing the cheats URL via the config file 2021-08-01 18:00:17 +01:00
wiidev
e25c4e25f0 Support newer versions of devkitPPC 2020-12-12 21:35:12 +00:00
wiidev
1129a26b44 Update wolfSSL and networking code
Uses MEM2 for downloads, improves timeout handling and adds proxy support.
2020-11-08 21:29:44 +00:00
wiidev
ca8499e33c Changed the URL for cheats & support UTF-8 BOM 2020-11-08 21:28:48 +00:00
wiidev
3f4c41c913 Fixed multiple errors 2020-11-08 21:28:26 +00:00
wiidev
30855664dd Added an option to set a custom server address 2020-11-08 21:27:42 +00:00
wiidev
78c2fbce22 Update meta.xml information 2020-07-09 02:11:52 +01:00
wiidev
cd187f4983 Add TLS support 2019-11-11 18:02:12 +00:00
Cyan
b0352c301e sync to sourceforge r1266
* Added 2 new Nintendont settings (CC Rumble and IPL choices). (Greywolf)
* Updated all the sources to compile with devkitPPC r28 and r29-1. (Greywolf)
* Fixed loading banners from EmuNAND with a long path. (Greywolf)
* Updated Libcustomfat to 1.1.1 + Ustealth. (Greywolf, Cyan)
* Added support for Open source HBC TitleID.
2017-12-14 15:26:57 +01:00
cyan06
3a62520601 * Fixed compiling meta.cpp under linux/mac
* Removed Neek2o warning when using SD card on Wii.
* Added A button to exit credit page (self_slaughter)

Nintendont:
* Updated to Config to v7 (self_slaughter)
* Added Triforce Arcade mode option (self_slaughter)
* Added compatibility for GPT and EBR partition type (v3.400+)

* Updated language files: French
2016-10-19 13:01:42 +00:00
cyan06
56d1cc69ce * Updated download URLs to use sourceforge repository.
* Updated language file URL to download correct revision.
2015-08-15 15:21:54 +00:00
cyan06
9af7ee1010 * Added support for wbfs/GameID6/ path
* Updated custom banner URL (Thanks Abz)
* Set default Wii disc dump mode to "Remove update partition"
* Set default Nintendont MaxPad to 4
* Remove "shutdown to standby" choice on WiiU vWii.
2015-05-10 14:03:32 +00:00
cyan06
4611ae1998 * Fixed compilation warning (Thanks Greywolf)
* Added current version and revision number to boot screen
* Renamed "Gametdb Path" to "Titles Path" and set 
  default path for title's files to /titles/ subfolder.
* Added a prompt to move existing files when editing
  Titles path. (Greywolf)
* Added an option to display Multi-disc prompt when 
  launching gamecube games with DM/DML/Nintendont.
* Fixed exiting the credit page (press B to exit)
* Set Loader's IOS setting to 58 if only 58 is available.
* Removed unneeded IOS58 patches to libruntimeiospatch

Nintendont:
* Added Nintendont 3.304+ new version detection.
* Removed warning if HID is enabled without controller.ini 
  on r3.304+. HID setting still used to copy .ini if needed.
* Fixed Booting game from USB if not on the first partition.
* Fixed loading settings/cheats/controller.ini when booting
  from Disc.
* Added a missing warning message if kenobiwii.bin is not
  found but debug option is enabled on Wii consoles.

* Updated French language file
2015-04-04 16:04:30 +00:00
Cyan
6ae72b2487 * Set default loader mode on fresh install to Wii+Gamecube.
* Set video width to 694px (instead of 640px) when Wii set to 4:3
  694 should look better. If you have crop issue, please report. 
* Updated French, German and Portuguese_br.

Nintendont:
* Updated Nintendont detection function (thanks Airline38)
* Added Native controller setting.
* Added Video Deflicker setting.
* Removed forced MC Emu size when using a single card 
  for multi games.
* Added a warning when selecting a 2043 blocs MC Emu.
* Removed forced Maxpad setting on WiiU
* Removed forced controller.ini check on WiiU
* Added controllers folder check (controller.ini has priority)
* Fixed Video mode auto.
2014-11-10 21:47:13 +00:00
Cyan
0cb0b7537f Changes:
* Updated DIOS MIOS (Lite) detection up to v2.11
* Homebrew's AddBootArgument() function now accepts 
  struct as arguments (Thanks Fix94)

Nintendont :
* Always delete previous nincfg.bin file when launching a game.
* Added Argument Booting method for nintendont v1.98+ 
  (faster booting, no nincfg.bin file written to device)
* Added "Update Nintendont" option in features menu. Issue 2260
2014-07-14 16:31:52 +00:00
Cyan
9a78c7a1a9 * Fixed Ocarina download from Geckocodes issue2253 (Thanks Gave92)
* Added a check for downloaded Ocarina content (Thanks Airline38)
* Removed Error #002 setting (Always set to Anti)
2014-05-05 18:35:19 +00:00
Cyan
64f448bc7f * Fixed an issue where setting files were created on SD
if boot.dol was on USB (Thanks Badablek)
* Added Auto-edition of meta.xml arguments based on internal
  user settings.
* Added support for meta.xml arguments when rebooting the loader.

Nintendont :
* Added support for v1.20+
* Fixed launching Gamecube in FST format with nintendont 
  (Thank VashTS)
2014-05-04 14:42:52 +00:00
Cyan
18edba07a0 * Changed priority to cIOS instead of "IOS58 + AHB access"
at launch if no argument is set in meta.xml.
* Added an option to choose if HDD should be mounted on
  Loader's launch
* Fixed installing games with no_split on NTFS partition 
  if SD Card is inserted (Thanks Dimok)
* Fixed a crash issue when plugging HDD after launch and
  mounting WBFS partition for the first time in HDD menu.
* Fixed gamecube game's list when mounting HDD after launch.
* Fixed automatic switching to channel mode if no USB device
  is detected.
* Updated Gamecube custom banner's default URL for new install.
* Added support for 302 Redirect HTTP error code 
  (for users still using the old banner URL).
* Updated runtimeiospatch to 1.5.2
* Replaced integer values with vector in credit page.

Nintendont : 
* Removed SRAM patch (unused)
* Added Nintendont svn support. (Tested up to r84)
* Added Nintendont USB support.
* Added a check for kenobi file presence when using Ocarina
  with DM/DML/NIN.
* Added a check for controller.ini presence when using HID 
  with Nintendont.
* Added support for Nintendont "loader.dol" filename
* Added support for r39 bootusb.dol and loaderusb.dol
2014-04-25 15:34:53 +00:00
Cyan
fa4b1d162b * Fixed missing games in "GameCube Delete menu" if
the "GameCube Source" setting has USB priority.
* Fixed Playlog writing when using Hermes cIOS v4 (untested)
  (Requires AHB access).
* Fixed EmuNAND when using cIOS revision 65535 (issue 2225)
* Added Nintendont support:
  1. Select Nintendont's boot.dol folder in userpath settings.
  2. Set the "GameCube Mode" setting to Nintendont.
  3. Nintendont share some of DIOS MIOS (Lite) settings.
* Added sections in the Loader settings  
  (Wii/gamecube/Devolution/DIOS MIOS/Nintendont).
* Updated the GameCube game settings to display only 
  the selected GameCube mode related settings.
* Updated some menus to support more controller's input:
   - Prevent GC/CC X and Y buttons to change row number in
     Wall layout (use d-pad up/down only)
   - Added GC/CC support to carousel's arrow button
   - Added GC/CC support to Wall/Carousel continuous 
     scroll (+/- on CC, L/R on GC)
   - Added GC support L/R and Start buttons in the
     settings/homebrew browser.
   - Added D-pad support in listing windows if not pointing 
     the screen. The cursor now moves with the selection 
     (not very good with high Overscan value) (issue 2093)
* Changed the StartupProcess to speed up launch time by 
  using AHB access to read config files. IOS argument in
  meta.xml has priority over AHB detection.
* Added IOS58 + AHB support for launching the loader
  without cIOS (Wii games and EmuNAND still require cIOS).
* Added a Loader's IOS setting (now Loader and Games use 
  two separate settings: loader can use 58 and games 249).
* Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to
  get ISFS access and enable Banner mode, Channel's title
  and System font with these IOSes (Requires AHB access)
* Added a delete prompt if downloaded cheat file is empty.
* Force all launched homebrew to reload to IOS58 if available.
* Changed Gecko.c to send logs to wifigecko too.
* Changed wifigecko IP to send logs to all IP 192.168.0.x
* Updated French translation.
2013-10-01 21:13:08 +00:00
Cyan
cd3b443f4e * Improved GameCube controller functions (patch by Dynamit)
R+Z=Screenshot, X=Gameinfo window, Y=Covers download
* Added Classic Controller and GameCube Controller support
  in GameInfo window: 
  Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom
* Added Wifi6 and wifi10 pictures for GameInfo window.
  (Thanks OriginalHamster)
* Added device priority selection for GameCube listing
  in global Loader settings (SD->USB, or USB->SD)
* Added a "Use global" language setting for Gamecube games.
* Added support for USB devices with modified MBR's signature
  to prevent WiiU's format message.
* Prevent Rockband cursor display on GameCube and WiiWare
  games with "band" in the title (Crach bandicoot, Beach
  Bandits, etc.)
* Added Dol's Video mode patcher in Loader/Game settings,
  for games which couldn't be forced. (MadWorld, MotoGP08,
  Mario Party 8, etc.)
    ♦ Region patch = Patches the dol's known video modes
            to the region selected in "Video mode" setting,
            but keep interlace/progressive references.
    ♦ ON = Patch all dol's known video modes to the one
            selected in "Video mode" setting.
    ♦ ALL = Patch all dol's found video mode patterns 
            (even unknown video modes) to the one selected 
            in "Video mode" setting.

* DML: Updated DM(L) version detection up to v2.10
* DML: Automatically enable PADHook if Screenshot setting
       is enabled
* DML: Fixed a bug where multiple video modes could be set
       at the same time
* DEVO: Added a prompt if trying to launch a game from a 
        non FAT32 partition.
* DEVO: Added Direct Mapping Buttons setting (Devo r200+)
* DEVO: Added support for Language setting

* Language files updated: Chinese, French
2013-08-18 14:30:39 +00:00
Cyan
96b36741d4 * Added QuadForce version detection up to v4.1
* Added QuadForce USB Support
* Optimized DM/DML/QF detection code
2013-05-26 12:34:21 +00:00
Cyan
304c0ef5ec * Added QuadForce 2.0 version detection 2013-04-30 17:40:17 +00:00
Cyan
ff4b075fbb * Fixed NTFSLib's Mem2 Allocation (Thanks Dimok)
* Fixed missing parent folder ".." when browsing a NTFS partition.
* DML: Updated DM(L) detection up to version 2.9
* DEVO: Added F-ZeroAX and TimerFix settings 
       (requires Devolution r196 or newer)
2013-04-14 21:02:09 +00:00
Cyan
19b426b5a7 * Fixed USB Initialization when using usbport 1
(Thanks Dimok and Dynamit)
* Fixed compiling on Linux
* Added back support for WBFS partition without a partition table
  (Thanks PontoonAdmiral for the tests)
* Fixed Wad installation on EmuNAND 
  (both file decryption and file size)
* Fixed channel's save path creation when using Emulated NAND
* DML: Added Cluster size detection
* DML: Updated DM(L) detection up to version 2.8
* DML: prevent NODISC2 patch if not using DM(L) v2.2 update2
* DEVO: Added Widescreen setting (requires Devolution r188 or newer)
* DEVO: Added AHBPROT detection
* Updated libntfs
2013-03-17 13:48:15 +00:00
Cyan
420c290d7b * Added support for Homebrew Channel v1.1.1+
* Added version detection for DIOS MIOS (Lite) v2.6
* Removed unused "DML NoDisc" setting
2012-12-09 19:44:12 +00:00
Cyan
5512efd10e * Reverted the video settings used by Wii games/Channels back to r1199.
* Fixed greek.lang file to UTF8
* DML: Fixed a possible version detection error due to timezone.
* DML: Fixed missing Widescreen in individual settings when using DML v2.1
* DML: Fixed individual settings choices for Japanese Patch.
* DML: Added DML v2.5 screenshot setting (use R+Z on 4th controller)
2012-11-11 13:47:02 +00:00
Cyan
465c94455a General:
* Added Devolution version in Credit window.
* Added Greek language file. You will need Hellenic font (Thanks nakata)
* Changed default path for GameCube Main Folder to usb1:/games/
* Changed default path for devolution folder to be located on the 
  boot device instead of SD.
* Changed default URL for Channel's banner animation.
* Fixed launching Korean games (Thanks damysteryman)
* Fixed meta.xml release date format (Thanks Joostin)

Devolution:
* Added Devolution setting "NOLED" (and "WIDE" but not used yet).

DIOS MIOS Lite:
* Fixed DIOS MIOS (Lite) version detection when using a DM version
  more recent than the latest known.
* Fixed DIOS MIOS (Lite) detection when booting without AHBPROT
  (Priiloader direct boot, old HBC, etc.) but with Waninkoko/d2x cIOS.
* Removed "DML NoDisc+" setting when using DM v2.3+
* Removed warning messages related to individual game settings if 
  they are currently unavailable.
* Ocarina GCT folder can now be placed anywhere. If required, the .gct
  will be copied to a temporary file on the root of the 
  game's partition. (no need to move the folder manually anymore)
2012-10-14 16:27:01 +00:00
Cyan
5bf3ea6075 * Added DM(L) version detection and removed user setting.
* Added a setting for DML Japanese Patch
* Hide DML individual game settings if DM(L) is not installed
  or is not the correct version.
* Fixed device selection when using USB with devolution
* Fixed Devolution's launching and game region detection 
  (Fix lag and wrong colors. Thanks to testers)
* Prevent Playcount increasing if the game couldn't launch
2012-08-24 16:55:49 +00:00
Cyan
d5baaa39e6 * Update menus to detect DIOS MIOS and DIOS MIOS Lite. (Thanks to Fix94 and Dimok). 2012-06-27 20:01:37 +00:00
Cyan
74eca1d38b * Reverted fixed values from v3.0
* Added a Clock size factor (size factor is theme-able and will override user's value if not "1.0" in .them file)
* Fixed tooltip opacity on Home Button and game icons on Channel grid mode.
* Fixed Banner Grid position X and Y not working in .them file (Thanks Dimok)
* Fixed half-cut cover in grid mode if only 4 games are displayed by showing it on both sides and allowing scrolling.
2012-05-19 13:40:58 +00:00
dimok789
499ae813f2 USB Loader GX v3.0:
Released on 2012 05 12

ATTENTION:
USB Loader GX Version 3.0 introduces a new auto-update mechanism which is not compatible with old versions. (The old host is offline)
If you are still using an old version of USB Loader GX, you need to update manually. 
Download the latest version or use our easy installer for Windows available on our website. http://code.google.com/p/usbloader-gui/downloads/list
You can also check how to install or update manually here: http://code.google.com/p/usbloader-gui/wiki/Installation
We are sorry for the inconvenience.

New:
- Added a new Layout: Channel grid mode! Channel grid displays games as channels and plays banner animations like the real Wii System Menu.
  Channel grid mode and banner animation requires AHBPROT flags to load resource files directly from your Wii.
  If you use an old HBC you should use our latest forwarder or update the HBC otherwise you wont have that support.
- Added Channel launching from Emulated NAND. (big thanks to TriiForce guys and Miigotu)
- Added GameCube games launching from SD Card through Dios Mios Lite (DML). (thanks to G0dLiKe, crediar, all DML devs and FIX94)
  Check DML website here http://code.google.com/p/dios-mios-lite-source-project/
- Added direct install/uninstall of WAD files to the Emulated NAND Channel path in the features settings menu.
- Added a new icon in the toolbar to select the origin of the titles: Wii games, Channels from Wii, Channels from EmuNand, GameCube games.
- Added the possibility to boot USB Loader GX without an HDD connected (It will fall back to "Channel from Wii" title's origin).
- Added an option to choose which Game Window mode to use between the old "Rotating Disc" or the new "Banner Animation".
- Added the favorite level setting to the game settings since it is no longer displayed when using "Banner Animation" game window mode.
- Added an option to adjust the screen size for overscan TVs (Use negative values to shrink the display).
- Added display of game's size from Wii disc games on the game window prompt (Rotating disc mode only).
- Added a button in the search window to switch between "Beginning" and "Content" search methods.
- Added auto-complete function to the search window.
- Added a new GUI numpad for entering numbers.
- Added setting for tooltip delay time.
- Added resize of widescreen screenshots to 768px width.
- Added cover download for the currently inserted disc.
- Added delete of full cover on art work uninstall and game uninstall.
- Added a parental control option to block priiloader override on return to system menu.
- Added a prompt asking for downloading new language files when trying to update and no language files exist yet.
- Added translation parsing for rating descriptors and for genres from wiitdb.xml. Requires a one time update of wiitdb.xml for cache rebuild.
- Added a new option to force reading the game's titles from disc header.
- Added renaming of internal TitleID of all HBC versions to JODI for GameTDB to find it.
- Added a cheat update button to re-download the cheat text file.
- Added a cancel button to several progress bar windows: Game installation, NAND extraction, etc.
- Added separate path and setting for Emulated NAND Saves and Emulated NAND Channels.
- Added per game NAND emulation path setting.
- Added Mii extractor and SYSCONF file extractor to Emulated NAND. It always overwrites old files.
- Added automatic Mii extraction on save game extract if the Mii file does not exist yet on Emulated NAND.
- Added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks to davebaol)
- Added a new feature to force aspect ratio on games/channels. (thanks to giantpune for help with disassembler)
- Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) for automatic dol selection.
- Added detection of enabled cheat codes from an already created .gct file.
- Added support for 2 USB drives for d2x cIOS (Requires d2x v9+).

Changes:
- Removed buggy focus system completely and added support to control screen pointer with analog sticks from respective controllers if the wiimote is 
  not pointing to the screen. Compatible with Nunchuk, Classic Controller and GameCube controller. A speed factor is available in the GUI settings.
- Restructured game's settings for different types of games (Wii/GC/Channels).
- Added auto position of progress window messages in vertical direction depending of how many are used at the same time.
- If "Titles from GameTDB" is not enabled the title will be read from the folder name if possible or from the game disc header.
  Title caching can still be used and is recommended in that case.
- Settings title, keyboard text and key color can be changed by themes now.
- Added optional background image for list/carousel/grid layouts (unused by default theme).
- Use of old built-in font for credits window because it doesn't look good with the system menu one.
- Removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason).
- Improved detection of game partition when starting the loader without configs (fresh start).
- Isfs is now initiated once and deinitiated when cleaning up only, instead of the whole init/deinit every single access.
- Updated file system libraries.
- Removed pngu which is not needed, changed screenshot function to use libgd instead
- added init of network into background thread so it is cancelable and has a timeout
- changed wifi gecko to UDP socket
- Converted all ogg sounds from 44.1 khz to 48 khz.
- Optimized use of memory: 
  Sizes over 30kb go to mem2 now first till it runs out ; Avoid use of mem2 area used on IOS_Reload (first 2 mb) ;
  Change font character texture to I4 which uses half as much memory (less cache memory).
- Changed update function to get the files from googlecode website, since old update host website isn't accessible anymore.

Fixes:
- Fixed small scrollbar bug when having only 1 item.
- Fixed reloading of cover image on game list when only 1 item is left after a change (e.g. filtering).
- Improved calculation of progress speed. Now it is always the last 15 secs average instead of overall progress speed.
- Fixed "new" game showing even with a parental control setting.
- Fixed removing of unused cached titles on wiitdb load.
- Fixed ocarina codes when using more than 255 codes (brawl+) (untested).
- Fixed bug where entering "-1" (Use global) for cIOS was not possible in game settings.
- Fixed playback of some BNS banner sounds.
- Fixed reloading into another IOS before launch of game.
- Removed buggy lz77 implementation and use the one known working.
- Fixed launching of dollz compressed dol files. (thanks FIX94)
- Fixed reading game's titles from disc header on fat32/ntfs/ext.
- Fixed crash on missing <app> tag on meta.xml files.
- Forwarder: Fixed crash on drives with physical sector size > 512 bytes.
- Forwarder: Fixed endless waiting for slow HDD. (thanks to FIX94)
- Forwarder: Added missing ext2 unmount. (thanks to FIX94)
- Supports new WiiMotion+ controllers by using latest libraries.
- Lots of string handling improvements (thanks to gerbilsoft for his patch)

New Channel Grid Mode specific features:
- New settings section for all banner's settings.
- Use of BNR (banner animation) cache setting to load banners and icon's animation faster. (Enabled by default. Takes ~35MB/100 Banners)
  Wii games/Channels also accept ID3.bnr for custom-made multi-region banners.
- BNR cache path setting.
- Pulsing "new" icon on banner grid layout for new games.
- Centering and size setting for banner's animation resources.
- Channel's zooming speed setting.
- Page's scrolling speed setting.

New GameCube specific features:
- Supports Dios Mios Lite (DML) v1.2+
- Uses of a custom banner for GameCube games which loads the game's internal opening.bnr informations (big thanks to diddy
  from the wiithemeteam for creating the brlyt/brlan for the banner).
- DML settings editable from the loader (global and per game settings).
- Supported formats for gamecubes are ISO/GCM and GCRegEx.
- Custom game paths. The following paths are accepted:
  1. configpath/ID6/
  2. configpath/ID6_Title/
  3. configpath/Title [ID6]/
  4. configpath/gamepath/ (slow loading speed)
  Accepted game's filenames: title.iso, title.gcm, GAMEID6.iso, GAMEID6.gcm
- DML cheats now work the same way as for other Wii games, gct goes to "GCT Cheatcode Path" as GAMEID.gct
- GameCube games copy from USB to SD on demand with choice menu to delete SD games to make space,
  If you want to use this feature then set the "Main GC path" to USB and the "SD GameCube path" to SD card.
  If duplicated games are detected on SD and USB, the games on SD will be prioritized.
- Added GameCube disc dump functionality with multi-disc menu game selection, compress and align support
  (thanks to FIX94 and Overjoy for their disc dump sources on which this is based).
- Use of the BNR cache path to load ID6.bnr or ID3.bnr if available for custom-made banners. (Loading only)
- Video mode option to force interlace mode on GameCube.
- Fixed force prog mode on DML 1.4
2012-05-12 09:10:37 +00:00
dimok789
deddf31907 *removed DML video mode setup, the main loader video mode is now used as reference
*added an option to force interlace mode on GC
*fixed force prog mode on DML 1.4
*fixed a bug in detecting new titles ("new" mark)
*removed "Loader Mode" setting from global settings as it is setup on main view
*removed "Search Mode" setting from global settings as it is setup on search window
*corrected copy/paste bug in theme text
*changed update function to get the files depending on the text file in the branches like the new installer (since old hoster isnt accessable anymore)
*fixed missing OK button on prompt window on gc multi disc install
2012-05-09 19:27:54 +00:00
dimok789
070b77548a OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source.
Changelog since last revision:
- add banner/icon animation support for wii games / channels / gamecube
- add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner)
- add gamecube banner of system menu (not used right now since it sucks)
- add banner grid of the system menu (resources loaded from nand) (with button highliter)
- add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back"
- add play count text to the banner frame window (can be disabled as up until now in the gui settings)
- add zoom in/out/scroll animations to banner grid and change into big frame window
- add loading gc banners from ISO and DVD
- add loading wii banners from DVD discs even if the game is not installed
- add favorite level setting to the game settings since it is no longer on the banner frame window
- add new settings section for banner settings
- add option to choose between disc window and banner window
- added back ehci module to support 2 usb drives and re-enabled the option
- add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet)
- exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators)
- add and fixed gui numpad for entering numbers of any kind
- add setting for tooltip delay time
- fix reload of cover image on game list when only 1 item is left after a change (e.g. sort)
- add use of old build in font for credits window because it doesnt look good with the system menu one
- fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1
- fixed bug where entering -1 (Use global) for cIOS was not possible in game settings
- many source cleanups
- add bnr chace setting
- add DML configuration from the loader
- removed creation of temporary "boot.bin" file
- DML custom game paths.
  Additionally i added support for following forms of paths:
  1. configpath/gamepath/game.iso
  2. configpath/gamepath/game.gcm
  3. configpath/gamepath/GAMEID6.iso
  4. configpath/gamepath/GAMEID6.gcm
  Where gamepath can be anything you want inside the configure path in the custom path settings.
  I don't know if GCM files are allowed by DML but i just added support for it just in case.
  Changing path to USB is not blocked currently but games won't run from USB just keep that in mind.
  The "copy to SD before start" feature is not added yet. Listing the games should work though
- DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii)
- several DML internal configs are added as per game/global settings
- added load of last cheat configuration from GCT files
- added init of network into background thread so it is cancelable and has a timeout
- added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path.
  all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else.
- added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based)
- added selection menu for gc multidisc which game to install
- fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them
- lots of string handling improvements (thanks to gerbilsoft for his patch)
- added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr.
- added several progress bar cancel buttons on some missing progress windows
- improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed.
- added pulsing new icon on banner grid layout for new games
- added resize of widescreen screenshots to 768 width
- added mii extract on save game extract if the file does not yet exists
- added mii extractor and SYSCONF extractor that always extracts and overwrites old files
- changed wifi gecko to UDP socket
- support for DML v1.2+

NOTE:
Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support.

I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 10:59:58 +00:00
strtoul
5b2f453d9e *Add DML support (thx goes to G0dLiKe, crediar, all DML devs and FIX94)
*restructured game settings for different types of games (Wii/GC/Channels)
*added uninstall option for emu nand channels and game cube games (iso only)
*add display of game size from wii disc games on game prompt
*add game size display for game cube games (iso only)
*force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC
*removed mountMethod global variable which was annoying me very much
*some source cleanup
2012-02-09 21:18:16 +00:00
strtoul
63631b8028 *added ability to boot main.dol directly for channels (real and emu). The launcher method can be setup in the loader setting.
*added channel hooking (real and emu).
*proper catch of none existing cheats on server if file is not found
*added back channel nand emulation mode and per game nand emu settings for channels (emulation mode can't be set to OFF for emu channels)
*improved handle of cached titles. (on first boot of this revision the cache title file will be renewed)
*settings title, keyboard text and key color can be changed by themes now
*added optional background image for list/carousel/grid layouts. The files do not actually exist in the loader. They are loaded if they exists otherwise the default background image is used.See here for filenames: http://code.google.com/p/usbloader-gui/source/browse/trunk/source/themes/filelist.h?r=1148#776
*add flush of homebrew memory before launching app_booter
*change: if titles from wiitdb is not enabled the title will be read from game disc header on /title [ID6]/[ID6].wbfs (iso/ciso) pattern. Title caching can still be used and is recommended in that case.
*added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks davebaol)
*fixed loading ocarina files from SD when doing nand emulation from SD
*fix port libs includes reference in Makefile
2012-01-08 18:24:46 +00:00
Cyan
a1e6c04b89 *Fixed Save game extraction for channels. It will extract to EmuNand Channel path.
*Fixed Ocarina code downloading for Channels.
*Moved portlib reference in makefile to fix possible compiling errors.
(Thanks to Dimok for all those changes)
*Update French and Italian language.
2012-01-04 20:10:38 +00:00
strtoul
a66a30a771 *removed buggy focus system completely (it was never working correct)
*added support to control screen pointer with gc pad or classic controller. you are always able to control as long as the corresponding wii control does not point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic controller 1 can control pointer 1). a speed factor is added to the gui option. need feedback about a proper default value, currently 15% (only tested gc pad on dolphin-emu)
*fix reinit of cheatcount on download of new file
*moved installation window to be on top of main window
*added game installation cancel
*added nand extract cancel
*added back extract of save feature for a real nand channels
*added auto position of progress window messages in vertical direction depending of how many are used at the same time
2011-12-28 16:27:30 +00:00
dimok321
2a79b36b77 *Reverted fixed values of release version and redirected language files download to trunk again
*Added delete of full cover on art work uninstall and game uninstall
*Added delete of CSettings object on compiling for another IOS than 249
2011-10-25 19:51:50 +00:00
dimok321
513cca71c3 * Fixed url for wiitdb.zip
* Added possibility for network re-init (Wifi-Button in Homebrew Launcher). Kills and re-inits network completely. Good for initialization failures.
* Release preparations
2011-10-22 10:37:58 +00:00
dimok321
49e0122ac0 Release Candidate 1:
*Changed everything from WiiTDB to GameTDB (using new host and name)
*Added quick switch between system font and old font (fixed memory leak in font change)
2011-10-21 18:48:10 +00:00
dimok321
e504a5efc3 *Reworked option browser
*Fix crash in cheat menu when the browser has an empty entry
*Improved detection of not existing cheat txt files (404 Page Not Found)
*Added a per game save game extraction to emu nand (right now only from /title/00010000/, others will come when users report which are needed for which games :P)
*Added feature to extract all save games to emu nand
*Added proper message to install progress bar to show when install is really finished and a game list reload starts (wait time is taking too long sometimes)
*Fixed a little bug in the progress bar
*Several code optimizations
*Changed default make file build to IOS249 build since most people use d2x now
2011-09-23 23:49:18 +00:00
dimok321
6718070812 *Added "Remember Unlock" option. If set to OFF the loader is locked on startup if a parental password was setup. (Issue 1954)
*Added hide of password when entering unlock password. (Issue 1847)
*Added Priiloader override on returning to Wii System Menu
*Fixed issue with filebrowser not jumping back to first directory entry on directory change.
2011-09-10 20:08:12 +00:00
dimok321
973d8b2005 *Fixed compile error
*Converted every 4 spaces to a tab to make the source consistent on those
2011-07-25 22:28:22 +00:00
dimok321
4a2899ac38 *using new app_booter for homebrew booting (see WiiXplorer changelog)
*reload back to entry ios when starting homebrew instead of starting it in cIOS
*removed limit of .csv and .txt gamelist creation
*fixed META.XML format
*Added use of the internal Wii System Menu font (removed old one) (thx to giantpune and r-win)
*Changed default Font Scale to 0.8 to fit with the new font. If you don't reset configs it's recommended to change it manually in the settings to 0.8.
2011-07-23 19:49:51 +00:00
dimok321
f8ae27c2e2 USB Loader GX Release V2.2
New:
- Added game categories and filter games list by categories (Can be imported from WiiTDB).
- Wiinertag support.
- Supporting arguments from meta.xml on boot (--ios=xxx and --usbport=x) (Requires Homebrew Channel 1.0.7+ or 
  UNEO Forwarder v3.0).
- New ehci modules by Rodries with better drive compatibility.
- Added two new video modes to force progressive video mode, 'FORCE PAL480p' and 'FORCE NTSC480p'.
- Added Sneek Video Patch mode.
- Added new 'Inherit' setting for game settings named "Use global". If that option is set then the main loader 
  setting is used.
- Full d2x cIOS support with it's new features (Block IOS Reload, Return To, Sector Sizes > 512).
- Support for sector sizes > 512B with FAT32/NTFS (Requires d2x v6+)
- Real support for simultanious use of both USB ports without switching the 2nd drive temporary off. (Requires 
  Hermes cIOS or Rodries MOD of the Hermes cIOS (recommended))
- Added two new settings menus
- Added saving of game browser position when returning to USB Loader GX

Changes:
- Improved several GUI controls/navigations
- Changed settings menu layout and sorted the items to their correct place (HDD menu, features menu)
- Set games settings to use the global setting by default, set to "use global" to use the main loader settings.
- Use TinyXML instead of MXML (better XML support)
- Updated to new libs (libogc, libfat, libext2fs, libntfs)

Fix:  
- "Return to" option now work for all games, even problematic games like Prince of Persia. (Requires d2x v4+)
- Xflip setting fixed.
- Fix the parental lock of Individual game settings (Thanks to NJ7)
- Fix Theme downloader
- Fixed reset of the loader when loading game with IOS reload and disabled WiiTDB titles
- Fixed timeout timer on startup to count correctly.
- Fixed reversed disc image download when Custom/Original option is selected
- Fixed reload of game list after a game rename
- Fixed horizontal text scrolling
- Fixed booting games by arguments (headless id feature)
- Fixed We Dare game boot (thx oggzee)



R1099 Change Log:
    *Added IOS225 from Rodries cIOS Installer MOD to Hermes IOS types

New Forwarder V3.0 Changes:
    *added support for ext partitions
    *added support for arguments from xml
    *clean up of source
2011-06-29 20:45:40 +00:00
dimok321
53574d6bc5 *threw out mxml because it is pissed on every little crap that is wrong in the xml and stops parsing the whole xml. Changed everything to use official TinyXML now (nice C++ classes). A lot of problems with categories and probably Wiinnertag now should be solved.
*fixed Theme Downloader to actually list the themes (wonder why no one reported that its broken)
*fixed freeze on 0 games and gameGrid
*added a "Sneek Video Patch" mode. According to WiiPower it can come in handy for some games. (Thanks to WiiPower)
*made showing categories on game details screen limited by the space available
*removed alt dol prompt on "default" setting for d2x users
*Added a Block SD Reload option
2011-06-25 19:50:57 +00:00
dimok321
0f4eb6b209 *several code optimizations
*added saving of game browser position (on all modes)
*several cleanups and small fixes
*added a "Block Category Menu" setting
*fixed bug with parental block and game settings (thanks NJ7 for finding it)
*fixed "All" not being translated in category menu
2011-06-24 19:11:36 +00:00
dimok321
a3495651f0 *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
*modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector
*Added new ehcmodule (thanks rodries)
*Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS)
*Moved a few settings to Feature Settings and added a new Hard Drive Settings
*Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!!
*Removed a few compile warnings for devkitPPC R23
2011-06-22 17:57:37 +00:00
dimok321
1efb712ac5 *fixed XFLIP_WTF setting (Cyan)
*fixed crashes on category add/delete/rename
*changed icon of category rename and mapped triggers +/-/1 to the buttons
*fixed green bar flash on game start
*fixed freeze in STATE_DISABLED when leaving->entering->saving game settings
*separated a few settings from the GUI setting and created a "Feature" settings menu
*Updated language files
*Added Wiinnertag support. 
NOTE:
When you enable the Wiinnertag in the settings a prompt will come up if the Wiinnertag.xml does not exists in the setup path for it. This prompt will ask you if you want an example file created by the loader which you can adjust to your account (I suggest you create one on first use). Multiple/Other tag sites can be setup in the xml file and loader will execute them all one after another. Also Wiinnertag requires a network connection established to be working. When you enable this feature and auto network init is disabled you will be prompted to enable it.
2011-06-18 07:00:42 +00:00