USB Loader GX v2.0
A few cosmetic changes along on this rev:
*Removed unused resources
*Fix a compile warning
*Fixed crash on formatting drive to WBFS
*A few source/function movement from one file to another
*Renamed global game settings to "Loader Settings"
*Fixed endless loop when disc button was selected
*Fixed crash on exit
*Fixed discart download to not download custom/originals if set so in the settings
*Hopefully fixed discart download problem
*Reworked DirList class
*WiiTDB now falls back to english if the locale language is not found for Titles/Synopsis
*Some clean up and memory leak fixes in game info prompt and adjusted the info get to the new WiiTDB reading method.
*Added a few new useful functions from WiiXplorer (DownloadToFileWithProgress, ShowError,...)
*Disabled the console output after the GUI is started up. The info is only output to gecko in GUI mode now.
*Fixed loading languages
*Fixed wiitdb download
*Changed sorting/favorite stuff. You can now have favorite mode and abc/playcount/ranking sorts as well
*Change to not allow FAT32/NTFS partitions with Waninkokos cIOS Rev < 18
*Fixed settings path to default to the boot device
*Set default cIOS to 222 now if no config exists.
*Removed support for Hermes v2 and v3 (only v4+ is supported now)
*Fixed game settings saving
*Maybe more i don't remember
* Added initial (untested!) support for the zip file format, which is supported by the HBC
* Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload.
* Fixed issue 902 (hence the large commit).
formatted the code to make it easier to read. no functional changes at all.
i didn't put anything from the libwiigui folder or banner folder in the beautifier.
my automated .bat seems to have done a good job. the only places i see it fucked up was on (GXColor){blablabla}. it treated the brackets in the color like all the other brackets and put the color on a new line and indented it. i think i fixed most of them. not sure if it messed up anywhere else. also not sure about how it handled different linebreaks. it looks fine on windows. if it looks messed up on linux, it can be reverted.
the code still compiles and runs fine.
now, when doing a full update/full channel update, whatever .lang files are in the language path should get updated as well.
changed thread priority (70->75) for GX thread since it wasn't originally created to be drawing as many different images at once as we are throwing at it. hopefully this will fix some of the black artifacts that are popping up on the screen during the gameinfo and homebrew info windows.
*Added Playcounter Reset to GameSettings (545 fixed the PlayCounter not GameCounter :P)
*Added global PlayCounter reset function (its not used yet)
*Probably fixed the issue some HDDs had ("No partition found")
*Probably fixed cursor disappearing after downloading update
NOTE: This fix is for games like Ghostbusters which don't work under IOS249 Rev10. With this fix on, this games work on Rev10 and you don't need to switch the cIOS all the time to play those games. For this option it is necessary that you turn ERROR 002 FIX ON.
NOTE: This Block IOS Reload option enables games to work that don't usually work due to IOS Reloads. This option works ONLY if you boot your Loader in 222 and boot the game in 222/223)
NOTE: There is a GameSettings you need to turn ON to load Alternate DOLs. The alternate DOL has to be called 6 IDs .dol for example RHDP8P.dol and has to be in the root of the SD. Giantpune will add custom path support i dont have time for it.
*Added 16:9 forwarder
*Changed video mode change behaviour
*Added new GameSetting "Online fix"
NOTE: Online fix is ONLY needed if you initialize network inside the loader and start an Online Game and ONLY if your boot cios is the same as GameSettings IOS (which is default). That Game would need an IOS Reload before start to be able to play it online BUT this IOS Reload mostly causes Blackscreens. I made this option so you dont have to avoid initializing network. If you have different boot IOS than gamesettings IOS this fix doesnt matter too.
*Added Japanese UnicodeFix made by Rudolph (thanks) (you still need to compile with a japanese font.ttf to have it work)
*Added missing languagevariables
issue 517, issue 515, issue 519