usbloadergx/source/settings/CSettings.cpp
dimok321 01bef0b2c4 *Added back the trNOOP (which excluded a lot of settings languages) which i removed by mistake when adding themes
*Added option for file splitting on install. 2GB, 4GB and on ntfs/ext2/3/4 partitions no splitting at all option.
*Fixed the install dir naming patterns option for fat32/ntfs/ext2/3/4 game installs
*Changed/Fixed Home Menu exit to loader / shutdown
*Added reload of game list on SD button click
*Fixed language file loading on startup
*Changed browse for theme path to file browser instead of OnScreenKeyboard

Several settings were changed in this revision. It is recommended to reset the configs before using this rev.


Forwarder Channel Update:
*Use of IOS58 and AHBPROT
*Complete change of forwarder. Using same as on WiiXplorer now.
*Looking for dol in every primary fat/ntfs partition in the known paths (/apps/usbloader_gx/ and /apps/usbloadergx/). (Booting loader from ntfs will be usefull once images and settings can also be stored on ntfs.)

Here is a download link for the channel:
http://www.mediafire.com/?r11bwt1occlanmk

The channel will be uploaded to the download section later when it is thoroughly tested.
2010-12-29 15:42:26 +00:00

762 lines
21 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CSettings.h"
#include "CGameSettings.h"
#include "CGameStatistics.h"
#include "language/gettext.h"
#include "themes/CTheme.h"
#include "FileOperations/fileops.h"
#include "utils/encrypt.h"
CSettings Settings;
CSettings::CSettings()
{
CONF_Init();
strcpy(BootDevice, "SD:");
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
this->SetDefault();
}
CSettings::~CSettings()
{
}
void CSettings::SetDefault()
{
snprintf(covers_path, sizeof(covers_path), "%simages/", ConfigPath);
snprintf(covers2d_path, sizeof(covers2d_path), "%simages/2D/", ConfigPath);
snprintf(disc_path, sizeof(disc_path), "%simages/disc/", ConfigPath);
snprintf(titlestxt_path, sizeof(titlestxt_path), "%s", ConfigPath);
snprintf(languagefiles_path, sizeof(languagefiles_path), "%slanguage/", ConfigPath);
snprintf(update_path, sizeof(update_path), "%s/apps/usbloader_gx/", BootDevice);
snprintf(theme_downloadpath, sizeof(theme_downloadpath), "%sthemes/", ConfigPath);
snprintf(homebrewapps_path, sizeof(homebrewapps_path), "%s/apps/", BootDevice);
snprintf(Cheatcodespath, sizeof(Cheatcodespath), "%s/codes/", BootDevice);
snprintf(TxtCheatcodespath, sizeof(TxtCheatcodespath), "%s/txtcodes/", BootDevice);
snprintf(BcaCodepath, sizeof(BcaCodepath), "%s/bca/", BootDevice);
snprintf(WipCodepath, sizeof(WipCodepath), "%s/wip/", BootDevice);
snprintf(theme_path, sizeof(theme_path), "%stheme/", ConfigPath);
snprintf(dolpath, sizeof(dolpath), "%s/", BootDevice);
strcpy(language_path, "");
strcpy(ogg_path, "");
strcpy(unlockCode, "");
strcpy(db_url, "");
strcpy(db_language, "");
strcpy(returnTo, "");
godmode = 1;
videomode = VIDEO_MODE_SYSDEFAULT;
videopatch = OFF;
language = CONSOLE_DEFAULT;
ocarina = OFF;
hddinfo = CLOCK_HR12;
sinfo = ON;
rumble = ON;
GameSort = SORT_ABC;
volume = 80;
sfxvolume = 80;
gamesoundvolume = 80;
tooltips = ON;
gamesound = 1;
parentalcontrol = 4;
lockedgames = 0;
cios = 249;
xflip = XFLIP_NO;
quickboot = OFF;
wiilight = 1;
autonetwork = 0;
discart = 0;
patchcountrystrings = 0;
gridRows = 3;
error002 = 2;
titlesOverride = 1;
db_JPtoEN = 0;
screensaver = 3;
musicloopmode = 1;
partition = -1;
marknewtitles = 1;
InstallToDir = 0;
GameSplit = GAMESPLIT_4GB;
InstallPartitions = ONLY_GAME_PARTITION;
beta_upgrades = 0;
PlaylogUpdate = 1;
widescreen = (CONF_GetAspectRatio() == CONF_ASPECT_16_9);
Theme::SetDefault(); //! We need to move this later
}
bool CSettings::Load()
{
FindConfig();
//! Reset default path variables to the right device
SetDefault();
char line[1024];
char filepath[300];
snprintf(filepath, sizeof(filepath), "%sGXGlobal.cfg", ConfigPath);
file = fopen(filepath, "r");
if (!file) return false;
while (fgets(line, sizeof(line), file))
{
if (line[0] == '#') continue;
this->ParseLine(line);
}
fclose(file);
return true;
}
bool CSettings::Reset()
{
this->SetDefault();
if (this->Save()) return true;
return false;
}
bool CSettings::Save()
{
if (!FindConfig()) return false;
char filedest[300];
snprintf(filedest, sizeof(filedest), "%sGXGlobal.cfg", ConfigPath);
if(!CreateSubfolder(ConfigPath)) return false;
file = fopen(filedest, "w");
if (!file) return false;
fprintf(file, "# USB Loader global settings file\n");
fprintf(file, "# Note: This file is automatically generated\n ");
fprintf(file, "godmode = %d\n ", godmode);
fprintf(file, "videomode = %d\n ", videomode);
fprintf(file, "videopatch = %d\n ", videopatch);
fprintf(file, "language = %d\n ", language);
fprintf(file, "ocarina = %d\n ", ocarina);
fprintf(file, "hddinfo = %d\n ", hddinfo);
fprintf(file, "sinfo = %d\n ", sinfo);
fprintf(file, "rumble = %d\n ", rumble);
fprintf(file, "volume = %d\n ", volume);
fprintf(file, "sfxvolume = %d\n ", sfxvolume);
fprintf(file, "gamesoundvolume = %d\n ", gamesoundvolume);
fprintf(file, "tooltips = %d\n ", tooltips);
char EncryptedTxt[50];
EncryptString(unlockCode, EncryptedTxt);
fprintf(file, "password = %s\n ", EncryptedTxt);
fprintf(file, "GameSort = %d\n ", GameSort);
fprintf(file, "cios = %d\n ", cios);
fprintf(file, "keyset = %d\n ", keyset);
fprintf(file, "xflip = %d\n ", xflip);
fprintf(file, "gridRows = %d\n ", gridRows);
fprintf(file, "quickboot = %d\n ", quickboot);
fprintf(file, "wsprompt = %d\n ", wsprompt);
fprintf(file, "parentalcontrol = %d\n ", parentalcontrol);
fprintf(file, "lockedgames = %d\n ", lockedgames);
fprintf(file, "covers_path = %s\n ", covers_path);
fprintf(file, "covers2d_path = %s\n ", covers2d_path);
fprintf(file, "theme_path = %s\n ", theme_path);
fprintf(file, "disc_path = %s\n ", disc_path);
fprintf(file, "language_path = %s\n ", language_path);
fprintf(file, "languagefiles_path = %s\n ", languagefiles_path);
fprintf(file, "TxtCheatcodespath = %s\n ", TxtCheatcodespath);
fprintf(file, "titlestxt_path = %s\n ", titlestxt_path);
fprintf(file, "gamesound = %d\n ", gamesound);
fprintf(file, "dolpath = %s\n ", dolpath);
fprintf(file, "ogg_path = %s\n ", ogg_path);
fprintf(file, "wiilight = %d\n ", wiilight);
fprintf(file, "gameDisplay = %d\n ", gameDisplay);
fprintf(file, "update_path = %s\n ", update_path);
fprintf(file, "theme_downloadpath = %s\n ", theme_downloadpath);
fprintf(file, "homebrewapps_path = %s\n ", homebrewapps_path);
fprintf(file, "Cheatcodespath = %s\n ", Cheatcodespath);
fprintf(file, "BcaCodepath = %s\n ", BcaCodepath);
fprintf(file, "WipCodepath = %s\n ", WipCodepath);
fprintf(file, "titlesOverride = %d\n ", titlesOverride);
fprintf(file, "patchcountrystrings = %d\n ", patchcountrystrings);
fprintf(file, "screensaver = %d\n ", screensaver);
fprintf(file, "musicloopmode = %d\n ", musicloopmode);
fprintf(file, "error002 = %d\n ", error002);
fprintf(file, "autonetwork = %d\n ", autonetwork);
fprintf(file, "discart = %d\n ", discart);
fprintf(file, "partition = %d\n ", partition);
fprintf(file, "marknewtitles = %d\n ", marknewtitles);
fprintf(file, "InstallToDir = %d\n ", InstallToDir);
fprintf(file, "GameSplit = %d\n ", GameSplit);
fprintf(file, "InstallPartitions = %08X\n ", InstallPartitions);
fprintf(file, "beta_upgrades = %d\n ", beta_upgrades);
fprintf(file, "PlaylogUpdate = %d\n ", PlaylogUpdate);
fprintf(file, "returnTo = %s\n ", returnTo);
fclose(file);
return true;
}
bool CSettings::SetSetting(char *name, char *value)
{
int i = 0;
if (strcmp(name, "godmode") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
godmode = i;
}
return true;
}
else if (strcmp(name, "videomode") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
videomode = i;
}
return true;
}
else if (strcmp(name, "videopatch") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
videopatch = i;
}
return true;
}
else if (strcmp(name, "language") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
language = i;
}
return true;
}
else if (strcmp(name, "ocarina") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
ocarina = i;
}
return true;
}
else if (strcmp(name, "hddinfo") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
hddinfo = i;
}
return true;
}
else if (strcmp(name, "sinfo") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
sinfo = i;
}
return true;
}
else if (strcmp(name, "rumble") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
rumble = i;
}
return true;
}
else if (strcmp(name, "volume") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
volume = i;
}
return true;
}
else if (strcmp(name, "sfxvolume") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
sfxvolume = i;
}
return true;
}
else if (strcmp(name, "gamesoundvolume") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
gamesoundvolume = i;
}
return true;
}
else if (strcmp(name, "tooltips") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
tooltips = i;
}
return true;
}
else if (strcmp(name, "password") == 0)
{
char EncryptedTxt[50];
strcpy(EncryptedTxt, value);
DecryptString(EncryptedTxt, unlockCode);
return true;
}
else if (strcmp(name, "GameSort") == 0)
{
if (sscanf(value, "%d", &i) == 1) GameSort = i;
return true;
}
else if (strcmp(name, "cios") == 0)
{
if (sscanf(value, "%d", &i) == 1) cios = i;
return true;
}
else if (strcmp(name, "keyset") == 0)
{
if (sscanf(value, "%d", &i) == 1) keyset = i;
return true;
}
else if (strcmp(name, "xflip") == 0)
{
if (sscanf(value, "%d", &i) == 1) xflip = i;
return true;
}
else if (strcmp(name, "gridRows") == 0)
{
if (sscanf(value, "%d", &i) == 1) gridRows = i;
return true;
}
else if (strcmp(name, "quickboot") == 0)
{
if (sscanf(value, "%d", &i) == 1) quickboot = i;
return true;
}
else if (strcmp(name, "partition") == 0)
{
if (sscanf(value, "%d", &i) == 1) partition = i;
return true;
}
else if (strcmp(name, "wsprompt") == 0)
{
if (sscanf(value, "%d", &i) == 1) wsprompt = i;
return true;
}
else if (strcmp(name, "gameDisplay") == 0)
{
if (sscanf(value, "%d", &i) == 1) gameDisplay = i;
return true;
}
else if (strcmp(name, "parentalcontrol") == 0)
{
if (sscanf(value, "%d", &i) == 1) parentalcontrol = i;
return true;
}
else if (strcmp(name, "lockedgames") == 0)
{
if (sscanf(value, "%d", &i) == 1) lockedgames = i;
return true;
}
else if (strcmp(name, "screensaver") == 0)
{
if (sscanf(value, "%d", &i) == 1) screensaver = i;
return true;
}
else if (strcmp(name, "titlesOverride") == 0)
{
if (sscanf(value, "%d", &i) == 1) titlesOverride = i;
return true;
}
else if (strcmp(name, "musicloopmode") == 0)
{
if (sscanf(value, "%d", &i) == 1) musicloopmode = i;
return true;
}
else if (strcmp(name, "gamesound") == 0)
{
if (sscanf(value, "%d", &i) == 1) gamesound = i;
return true;
}
else if (strcmp(name, "wiilight") == 0)
{
if (sscanf(value, "%d", &i) == 1) wiilight = i;
return true;
}
else if (strcmp(name, "marknewtitles") == 0)
{
if (sscanf(value, "%d", &i) == 1) marknewtitles = i;
return true;
}
else if (strcmp(name, "patchcountrystrings") == 0)
{
if (sscanf(value, "%d", &i) == 1) patchcountrystrings = i;
return true;
}
else if (strcmp(name, "discart") == 0)
{
if (sscanf(value, "%d", &i) == 1) discart = i;
return true;
}
else if (strcmp(name, "error002") == 0)
{
if (sscanf(value, "%d", &i) == 1) error002 = i;
return true;
}
else if (strcmp(name, "autonetwork") == 0)
{
if (sscanf(value, "%d", &i) == 1) autonetwork = i;
return true;
}
else if (strcmp(name, "InstallToDir") == 0)
{
if (sscanf(value, "%d", &i) == 1) InstallToDir = i;
return true;
}
else if (strcmp(name, "GameSplit") == 0)
{
if (sscanf(value, "%d", &i) == 1) GameSplit = i;
return true;
}
else if (strcmp(name, "beta_upgrades") == 0)
{
if (sscanf(value, "%d", &i) == 1) beta_upgrades = i;
return true;
}
else if (strcmp(name, "PlaylogUpdate") == 0)
{
if (sscanf(value, "%d", &i) == 1) PlaylogUpdate = i;
return true;
}
else if (strcmp(name, "InstallPartitions") == 0)
{
InstallPartitions = strtoul(value, 0, 16);
return true;
}
else if (strcmp(name, "covers_path") == 0)
{
strcpy(covers_path, value);
return true;
}
else if (strcmp(name, "covers2d_path") == 0)
{
strcpy(covers2d_path, value);
return true;
}
else if (strcmp(name, "theme_path") == 0)
{
strcpy(theme_path, value);
return true;
}
else if (strcmp(name, "disc_path") == 0)
{
strcpy(disc_path, value);
return true;
}
else if (strcmp(name, "language_path") == 0)
{
strcpy(language_path, value);
return true;
}
else if (strcmp(name, "languagefiles_path") == 0)
{
strcpy(languagefiles_path, value);
return true;
}
else if (strcmp(name, "TxtCheatcodespath") == 0)
{
strcpy(TxtCheatcodespath, value);
return true;
}
else if (strcmp(name, "titlestxt_path") == 0)
{
strcpy(titlestxt_path, value);
return true;
}
else if (strcmp(name, "dolpath") == 0)
{
strcpy(dolpath, value);
return true;
}
else if (strcmp(name, "ogg_path") == 0)
{
strcpy(ogg_path, value);
return true;
}
else if (strcmp(name, "update_path") == 0)
{
strcpy(update_path, value);
return true;
}
else if (strcmp(name, "theme_downloadpath") == 0)
{
strcpy(theme_downloadpath, value);
return true;
}
else if (strcmp(name, "homebrewapps_path") == 0)
{
strcpy(homebrewapps_path, value);
return true;
}
else if (strcmp(name, "Cheatcodespath") == 0)
{
strcpy(Cheatcodespath, value);
return true;
}
else if (strcmp(name, "BcaCodepath") == 0)
{
strcpy(BcaCodepath, value);
return true;
}
else if (strcmp(name, "WipCodepath") == 0)
{
strcpy(WipCodepath, value);
return true;
}
else if (strcmp(name, "returnTo") == 0)
{
strcpy(returnTo, value);
return true;
}
return false;
}
bool CSettings::FindConfig()
{
bool found = false;
char CheckDevice[10];
char CheckPath[300];
strcpy(CheckDevice, "SD:");
for (int i = 0; i < 2; ++i)
{
if (i == 1) strcpy(CheckDevice, "USB:");
if(!found)
{
strcpy(BootDevice, CheckDevice);
snprintf(ConfigPath, sizeof(ConfigPath), "%s/apps/usbloader_gx/", BootDevice);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
found = CheckFile(CheckPath);
}
if(!found)
{
strcpy(BootDevice, CheckDevice);
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
found = CheckFile(CheckPath);
}
}
if (!found)
{
FILE * testFp = NULL;
strcpy(CheckDevice, "SD:");
//! No existing config so try to find a place where we can write it too
for (int i = 0; i < 2; ++i)
{
if (i == 1) strcpy(CheckDevice, "USB:");
if (!found)
{
strcpy(BootDevice, CheckDevice);
snprintf(ConfigPath, sizeof(ConfigPath), "%s/apps/usbloader_gx/", BootDevice);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
testFp = fopen(CheckPath, "wb");
found = (testFp != NULL);
fclose(testFp);
}
if (!found)
{
strcpy(BootDevice, CheckDevice);
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
CreateSubfolder(ConfigPath);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
testFp = fopen(CheckPath, "wb");
found = (testFp != NULL);
fclose(testFp);
}
}
}
return found;
}
void CSettings::ParseLine(char *line)
{
char temp[1024], name[1024], value[1024];
strncpy(temp, line, sizeof(temp));
char * eq = strchr(temp, '=');
if (!eq) return;
*eq = 0;
this->TrimLine(name, temp, sizeof(name));
this->TrimLine(value, eq + 1, sizeof(value));
this->SetSetting(name, value);
}
void CSettings::TrimLine(char *dest, char *src, int size)
{
int len;
while (*src == ' ')
src++;
len = strlen(src);
while (len > 0 && strchr(" \r\n", src[len - 1]))
len--;
if (len >= size) len = size - 1;
strncpy(dest, src, len);
dest[len] = 0;
}
//! Get language code from the selected language file
//! eg. german.lang = DE and default to EN
static inline const char * GetLangCode(const char * langpath)
{
if(strcasestr(langpath, "japanese"))
return "JA";
else if(strcasestr(langpath, "german"))
return "DE";
else if(strcasestr(langpath, "french"))
return "FR";
else if(strcasestr(langpath, "spanish"))
return "ES";
else if(strcasestr(langpath, "italian"))
return "IT";
else if(strcasestr(langpath, "dutch"))
return "NL";
else if(strcasestr(langpath, "schinese"))
return "ZHCN";
else if(strcasestr(langpath, "tchinese"))
return "ZHTW";
else if(strcasestr(langpath, "korean"))
return "KO";
return "EN";
}
bool CSettings::LoadLanguage(const char *path, int lang)
{
bool ret = false;
if (path && strlen(path) > 3)
{
ret = gettextLoadLanguage(path);
if (ret)
{
strncpy(language_path, path, sizeof(language_path));
strcpy(db_language, GetLangCode(language_path));
}
else
return LoadLanguage(NULL, CONSOLE_DEFAULT);
}
else if (lang >= 0)
{
char filepath[150];
char langpath[150];
snprintf(langpath, sizeof(langpath), "%s", language_path);
if (langpath[strlen(langpath) - 1] != '/')
{
char * ptr = strrchr(langpath, '/');
if (ptr)
{
ptr++;
ptr[0] = '\0';
}
}
if (lang == CONSOLE_DEFAULT)
{
return LoadLanguage(NULL, CONF_GetLanguage());
}
else if (lang == JAPANESE)
{
snprintf(filepath, sizeof(filepath), "%s/japanese.lang", langpath);
}
else if (lang == ENGLISH)
{
snprintf(filepath, sizeof(filepath), "%s/english.lang", langpath);
}
else if (lang == GERMAN)
{
snprintf(filepath, sizeof(filepath), "%s/german.lang", langpath);
}
else if (lang == FRENCH)
{
snprintf(filepath, sizeof(filepath), "%s/french.lang", langpath);
}
else if (lang == SPANISH)
{
snprintf(filepath, sizeof(filepath), "%s/spanish.lang", langpath);
}
else if (lang == ITALIAN)
{
snprintf(filepath, sizeof(filepath), "%s/italian.lang", langpath);
}
else if (lang == DUTCH)
{
snprintf(filepath, sizeof(filepath), "%s/dutch.lang", langpath);
}
else if (lang == S_CHINESE)
{
snprintf(filepath, sizeof(filepath), "%s/schinese.lang", langpath);
}
else if (lang == T_CHINESE)
{
snprintf(filepath, sizeof(filepath), "%s/tchinese.lang", langpath);
}
else if (lang == KOREAN)
{
snprintf(filepath, sizeof(filepath), "%s/korean.lang", langpath);
}
ret = gettextLoadLanguage(filepath);
if (ret)
{
strncpy(language_path, filepath, sizeof(language_path));
strcpy(db_language, GetLangCode(language_path));
}
}
return ret;
}