usbloadergx/source/settings/menus/FlyingButtonsMenu.cpp
dimok321 01bef0b2c4 *Added back the trNOOP (which excluded a lot of settings languages) which i removed by mistake when adding themes
*Added option for file splitting on install. 2GB, 4GB and on ntfs/ext2/3/4 partitions no splitting at all option.
*Fixed the install dir naming patterns option for fat32/ntfs/ext2/3/4 game installs
*Changed/Fixed Home Menu exit to loader / shutdown
*Added reload of game list on SD button click
*Fixed language file loading on startup
*Changed browse for theme path to file browser instead of OnScreenKeyboard

Several settings were changed in this revision. It is recommended to reset the configs before using this rev.


Forwarder Channel Update:
*Use of IOS58 and AHBPROT
*Complete change of forwarder. Using same as on WiiXplorer now.
*Looking for dol in every primary fat/ntfs partition in the known paths (/apps/usbloader_gx/ and /apps/usbloadergx/). (Booting loader from ntfs will be usefull once images and settings can also be stored on ntfs.)

Here is a download link for the channel:
http://www.mediafire.com/?r11bwt1occlanmk

The channel will be uploaded to the download section later when it is thoroughly tested.
2010-12-29 15:42:26 +00:00

461 lines
14 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <string.h>
#include <unistd.h>
#include "FlyingButtonsMenu.hpp"
#include "utils/StringTools.h"
#include "language/gettext.h"
#include "themes/CTheme.h"
#include "menu/menus.h"
#include "sys.h"
#define FADE_SPEED 20
#define SLIDE_SPEED 35
#define DISPLAY_BUTTONS 4
FlyingButtonsMenu::FlyingButtonsMenu(const char * menu_title)
: GuiWindow(screenwidth, screenheight)
{
currentPage = 0;
returnMenu = MENU_NONE;
ParentMenu = MENU_DISCLIST;
CurrentMenu = NULL;
titleTxt = NULL;
GoLeftImg = NULL;
GoLeftBtn = NULL;
GoRightImg = NULL;
GoRightBtn = NULL;
MenuTitle = menu_title ? menu_title : " ";
trigA = new GuiTrigger();
trigHome = new GuiTrigger();
trigB = new GuiTrigger();
trigL = new GuiTrigger();
trigR = new GuiTrigger();
trigMinus = new GuiTrigger();
trigPlus = new GuiTrigger();
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigHome->SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
btnOutline = Resources::GetImageData("button_dialogue_box.png");
settingsbg = Resources::GetImageData("settings_background.png");
MainButtonImgData = Resources::GetImageData("settings_title.png");
MainButtonImgOverData = Resources::GetImageData("settings_title_over.png");
PageindicatorImgData = Resources::GetImageData("pageindicator.png");
arrow_left = Resources::GetImageData("startgame_arrow_left.png");
arrow_right = Resources::GetImageData("startgame_arrow_right.png");
settingsbackground = new GuiImage(settingsbg);
Append(settingsbackground);
homeBtn = new GuiButton(1, 1);
homeBtn->SetTrigger(trigHome);
Append(homeBtn);
backBtnTxt = new GuiText(tr( "Back" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
backBtnTxt->SetMaxWidth(btnOutline->GetWidth() - 30);
backBtnImg = new GuiImage(btnOutline);
if (Settings.wsprompt == ON)
{
backBtnTxt->SetWidescreen(Settings.widescreen);
backBtnImg->SetWidescreen(Settings.widescreen);
}
backBtn = new GuiButton(backBtnImg, backBtnImg, 2, 3, -195, 400, trigA, btnSoundOver, btnSoundClick2, 1);
backBtn->SetLabel(backBtnTxt);
backBtn->SetTrigger(trigB);
Append(backBtn);
SetEffect(EFFECT_FADE, FADE_SPEED);
}
FlyingButtonsMenu::~FlyingButtonsMenu()
{
ResumeGui();
SetEffect(EFFECT_FADE, -FADE_SPEED);
while(parentElement && this->GetEffect() > 0) usleep(100);
HaltGui();
if(parentElement)
((GuiWindow *) parentElement)->Remove(this);
RemoveAll();
HideMenu();
delete trigA;
delete trigHome;
delete trigB;
delete trigL;
delete trigR;
delete trigMinus;
delete trigPlus;
delete settingsbackground;
delete homeBtn;
delete btnOutline;
delete settingsbg;
delete MainButtonImgData;
delete MainButtonImgOverData;
delete PageindicatorImgData;
delete arrow_left;
delete arrow_right;
delete backBtnTxt;
delete backBtnImg;
delete backBtn;
ResumeGui();
}
void FlyingButtonsMenu::SetPageIndicators()
{
HaltGui();
for(u32 i = 0; i < PageIndicatorBtn.size(); ++i)
{
Remove(PageIndicatorBtn[i]);
delete PageindicatorImg[i];
delete PageindicatorTxt[i];
delete PageIndicatorBtn[i];
}
PageindicatorImg.clear();
PageindicatorTxt.clear();
PageIndicatorBtn.clear();
int IndicatorCount = ceil(MainButton.size()/(1.0f*DISPLAY_BUTTONS));
for(int i = 0; i < IndicatorCount; ++i)
{
PageindicatorImg.push_back(new GuiImage(PageindicatorImgData));
PageindicatorTxt.push_back(new GuiText(fmt("%i", i+1), 22, ( GXColor ) {0, 0, 0, 255}));
PageIndicatorBtn.push_back(new GuiButton(PageindicatorImgData->GetWidth(), PageindicatorImgData->GetHeight()));
PageIndicatorBtn[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
PageIndicatorBtn[i]->SetPosition(270-IndicatorCount*35+35*i, 400);
PageIndicatorBtn[i]->SetImage(PageindicatorImg[i]);
PageIndicatorBtn[i]->SetLabel(PageindicatorTxt[i]);
PageIndicatorBtn[i]->SetSoundOver(btnSoundOver);
PageIndicatorBtn[i]->SetSoundClick(btnSoundClick);
PageIndicatorBtn[i]->SetTrigger(trigA);
PageIndicatorBtn[i]->SetEffectGrow();
PageIndicatorBtn[i]->SetAlpha(i == currentPage ? 255 : 50);
Append(PageIndicatorBtn[i]);
}
}
void FlyingButtonsMenu::SetMainButton(int position, const char * ButtonText, GuiImageData * imageData, GuiImageData * imageOver)
{
//! Don't allow operating gui mode while adding/setting the buttons
HaltGui();
if(position < (int) MainButton.size())
{
delete MainButtonImg[position];
delete MainButtonImgOver[position];
delete MainButtonTxt[position];
delete MainButton[position];
}
else
{
MainButtonImg.resize(position+1);
MainButtonImgOver.resize(position+1);
MainButtonTxt.resize(position+1);
MainButton.resize(position+1);
}
MainButtonImg[position] = new GuiImage(imageData);
MainButtonImgOver[position] = new GuiImage(imageOver);
MainButtonTxt[position] = new GuiText(ButtonText, 22, ( GXColor ) {0, 0, 0, 255});
MainButtonTxt[position]->SetMaxWidth(MainButtonImg[position]->GetWidth());
MainButton[position] = new GuiButton(imageData->GetWidth(), imageData->GetHeight());
MainButton[position]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
MainButton[position]->SetPosition(0, 90+(position % DISPLAY_BUTTONS)*70);
MainButton[position]->SetImage(MainButtonImg[position]);
MainButton[position]->SetImageOver(MainButtonImgOver[position]);
MainButton[position]->SetLabel(MainButtonTxt[position]);
MainButton[position]->SetSoundOver(btnSoundOver);
MainButton[position]->SetSoundClick(btnSoundClick);
MainButton[position]->SetEffectGrow();
MainButton[position]->SetTrigger(trigA);
}
void FlyingButtonsMenu::HideMenu()
{
HaltGui();
if(titleTxt)
Remove(titleTxt);
if(GoLeftBtn)
Remove(GoLeftBtn);
if(GoRightBtn)
Remove(GoRightBtn);
if(titleTxt)
delete titleTxt;
if(GoLeftImg)
delete GoLeftImg;
if(GoLeftBtn)
delete GoLeftBtn;
if(GoRightImg)
delete GoRightImg;
if(GoRightBtn)
delete GoRightBtn;
titleTxt = NULL;
GoLeftImg = NULL;
GoLeftBtn = NULL;
GoRightImg = NULL;
GoRightBtn = NULL;
for(u32 i = 0; i < MainButton.size(); ++i)
{
Remove(MainButton[i]);
delete MainButtonImg[i];
delete MainButtonImgOver[i];
delete MainButtonTxt[i];
delete MainButton[i];
}
for(u32 i = 0; i < PageIndicatorBtn.size(); ++i)
{
Remove(PageIndicatorBtn[i]);
delete PageindicatorImg[i];
delete PageindicatorTxt[i];
delete PageIndicatorBtn[i];
}
PageindicatorImg.clear();
PageindicatorTxt.clear();
PageIndicatorBtn.clear();
MainButtonImg.clear();
MainButtonImgOver.clear();
MainButtonTxt.clear();
MainButton.clear();
}
void FlyingButtonsMenu::ShowMenu()
{
//! Free memory if not done yet because new is allocated
HideMenu();
titleTxt = new GuiText(MenuTitle.c_str(), 28, ( GXColor ) {0, 0, 0, 255});
titleTxt->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt->SetPosition(0, 40);
titleTxt->SetMaxWidth(310, SCROLL_HORIZONTAL);
Append(titleTxt);
GoLeftImg = new GuiImage(arrow_left);
GoLeftBtn = new GuiButton(GoLeftImg->GetWidth(), GoLeftImg->GetHeight());
GoLeftBtn->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
GoLeftBtn->SetPosition(25, -25);
GoLeftBtn->SetImage(GoLeftImg);
GoLeftBtn->SetSoundOver(btnSoundOver);
GoLeftBtn->SetSoundClick(btnSoundClick2);
GoLeftBtn->SetEffectGrow();
GoLeftBtn->SetTrigger(trigA);
GoLeftBtn->SetTrigger(trigL);
GoLeftBtn->SetTrigger(trigMinus);
Append(GoLeftBtn);
GoRightImg = new GuiImage(arrow_right);
GoRightBtn = new GuiButton(GoRightImg->GetWidth(), GoRightImg->GetHeight());
GoRightBtn->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
GoRightBtn->SetPosition(-25, -25);
GoRightBtn->SetImage(GoRightImg);
GoRightBtn->SetSoundOver(btnSoundOver);
GoRightBtn->SetSoundClick(btnSoundClick2);
GoRightBtn->SetEffectGrow();
GoRightBtn->SetTrigger(trigA);
GoRightBtn->SetTrigger(trigR);
GoRightBtn->SetTrigger(trigPlus);
Append(GoRightBtn);
SetupMainButtons();
AddMainButtons();
ShowButtonsEffects(EFFECT_FADE, FADE_SPEED);
}
void FlyingButtonsMenu::AddMainButtons()
{
HaltGui();
for(u32 i = 0; i < MainButton.size(); ++i)
Remove(MainButton[i]);
int FirstItem = currentPage*DISPLAY_BUTTONS;
for(int i = FirstItem; i < (int) MainButton.size() && i < FirstItem+DISPLAY_BUTTONS; ++i)
{
Append(MainButton[i]);
}
SetPageIndicators();
}
void FlyingButtonsMenu::ShowButtonsEffects(int effect, int effect_speed)
{
int FirstItem = currentPage*DISPLAY_BUTTONS;
if(FirstItem < 0)
FirstItem = 0;
HaltGui();
for(int i = FirstItem; i < (int) MainButton.size() && i < FirstItem+DISPLAY_BUTTONS; ++i)
{
MainButton[i]->StopEffect();
MainButton[i]->SetEffect(effect, effect_speed);
}
ResumeGui();
if(FirstItem < 0 || FirstItem >= (int) MainButton.size())
return;
//! Don't lock on fade in for initiation purpose
if(effect & EFFECT_FADE && effect_speed > 0)
return;
while (parentElement && MainButton[FirstItem]->GetEffect() > 0)
usleep(100);
}
void FlyingButtonsMenu::SlideButtons(int direction)
{
int SlideEffectIN = 0;
if(direction == SLIDE_LEFT)
{
ShowButtonsEffects(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, SLIDE_SPEED);
SlideEffectIN = EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN;
currentPage--;
if(currentPage < 0)
currentPage = MainButton.size() > 0 ? ceil(MainButton.size()/4.0f)-1 : 0;
}
else
{
ShowButtonsEffects(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, SLIDE_SPEED);
SlideEffectIN = EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN;
currentPage++;
if(currentPage >= ceil(MainButton.size()/4.0f))
currentPage = 0;
}
AddMainButtons();
ShowButtonsEffects(SlideEffectIN, SLIDE_SPEED);
}
int FlyingButtonsMenu::MainLoop()
{
usleep(100);
if(shutdown)
Sys_Shutdown();
else if(reset)
Sys_Reboot();
if(backBtn->GetState() == STATE_CLICKED)
{
if(CurrentMenu)
{
DeleteSettingsMenu();
ShowMenu();
}
else
{
return ParentMenu;
}
backBtn->ResetState();
}
else if(GoRightBtn && GoRightBtn->GetState() == STATE_CLICKED)
{
SlideButtons(SLIDE_RIGHT);
GoRightBtn->ResetState();
}
else if(GoLeftBtn && GoLeftBtn->GetState() == STATE_CLICKED)
{
SlideButtons(SLIDE_LEFT);
GoLeftBtn->ResetState();
}
else if(homeBtn->GetState() == STATE_CLICKED)
{
Settings.Save();
if(CurrentMenu) CurrentMenu->SetState(STATE_DISABLED);
WindowExitPrompt();
homeBtn->ResetState();
if(CurrentMenu) CurrentMenu->SetState(STATE_DEFAULT);
}
else if(CurrentMenu)
{
int newMenu = CurrentMenu->GetMenu();
if(newMenu != MENU_NONE)
return newMenu;
}
for(u32 i = 0; i < PageIndicatorBtn.size(); ++i)
{
if(PageIndicatorBtn[i]->GetState() != STATE_CLICKED)
continue;
if(i < (u32) currentPage)
{
ShowButtonsEffects(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, SLIDE_SPEED);
currentPage = i;
AddMainButtons();
ShowButtonsEffects(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, SLIDE_SPEED);
}
else if(i > (u32) currentPage)
{
ShowButtonsEffects(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, SLIDE_SPEED);
currentPage = i;
AddMainButtons();
ShowButtonsEffects(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, SLIDE_SPEED);
}
PageIndicatorBtn[i]->ResetState();
}
for(u32 i = 0; i < MainButton.size(); ++i)
{
if(MainButton[i]->GetState() != STATE_CLICKED)
continue;
MainButton[i]->ResetState();
CreateSettingsMenu(i);
break;
}
return returnMenu;
}