usbloadergx/source/usbloader/wbfs/wbfs_fat.cpp
dimok321 01bef0b2c4 *Added back the trNOOP (which excluded a lot of settings languages) which i removed by mistake when adding themes
*Added option for file splitting on install. 2GB, 4GB and on ntfs/ext2/3/4 partitions no splitting at all option.
*Fixed the install dir naming patterns option for fat32/ntfs/ext2/3/4 game installs
*Changed/Fixed Home Menu exit to loader / shutdown
*Added reload of game list on SD button click
*Fixed language file loading on startup
*Changed browse for theme path to file browser instead of OnScreenKeyboard

Several settings were changed in this revision. It is recommended to reset the configs before using this rev.


Forwarder Channel Update:
*Use of IOS58 and AHBPROT
*Complete change of forwarder. Using same as on WiiXplorer now.
*Looking for dol in every primary fat/ntfs partition in the known paths (/apps/usbloader_gx/ and /apps/usbloadergx/). (Booting loader from ntfs will be usefull once images and settings can also be stored on ntfs.)

Here is a download link for the channel:
http://www.mediafire.com/?r11bwt1occlanmk

The channel will be uploaded to the download section later when it is thoroughly tested.
2010-12-29 15:42:26 +00:00

853 lines
22 KiB
C++

// WBFS FAT by oggzee
#include <stdio.h>
#include <unistd.h>
#include <malloc.h>
#include <ogcsys.h>
#include <dirent.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <sys/statvfs.h>
#include <ctype.h>
#include <fat.h>
#include "FileOperations/fileops.h"
#include "settings/CSettings.h"
#include "settings/GameTitles.h"
#include "usbloader/disc.h"
#include "usbloader/usbstorage2.h"
#include "language/gettext.h"
#include "libs/libfat/fatfile_frag.h"
#include "utils/ShowError.h"
#include "fatmounter.h"
#include "wbfs_fat.h"
#include "prompts/ProgressWindow.h"
#include "usbloader/wbfs.h"
#include "wbfs_rw.h"
#include "gecko.h"
#define MAX_FAT_PATH 1024
#define TITLE_LEN 64
using namespace std;
extern int wbfs_part_fs;
sec_t fat_wbfs_sec = 0;
char Wbfs_Fat::wbfs_fs_drive[16];
char Wbfs_Fat::wbfs_fat_dir[16] = "/wbfs";
char Wbfs_Fat::invalid_path[] = "/\\:|<>?*\"'";
struct discHdr *Wbfs_Fat::fat_hdr_list = NULL;
u32 Wbfs_Fat::fat_hdr_count = 0;
u32 Wbfs_Fat::fat_sector_size = 512;
Wbfs_Fat::Wbfs_Fat(u32 device, u32 lba, u32 size) :
Wbfs(device, lba, size), Mounted(false)
{
}
s32 Wbfs_Fat::Open()
{
Close();
if (device == WBFS_DEVICE_USB && lba == fat_usb_sec)
{
strcpy(wbfs_fs_drive, "USB:");
Mounted = true;
}
else
{
//closing all open Files write back the cache and then shutdown em!
fatUnmount("FAT32:/");
Mounted = fatMount("FAT32", &__io_usbstorage2, lba, CACHE_SIZE, CACHED_SECTORS);
if (!Mounted)
return -1;
fat_wbfs_sec = lba;
strcpy(wbfs_fs_drive, "FAT32:");
}
return 0;
}
void Wbfs_Fat::Close()
{
if (hdd)
{
wbfs_close(hdd);
hdd = NULL;
}
fatUnmount("FAT32:/");
Mounted = false;
fat_wbfs_sec = 0;
}
wbfs_disc_t* Wbfs_Fat::OpenDisc(u8 *discid)
{
char fname[MAX_FAT_PATH];
// wbfs 'partition' file
if (!FindFilename(discid, fname, sizeof(fname))) return NULL;
if (strcasecmp(strrchr(fname, '.'), ".iso") == 0)
{
// .iso file
// create a fake wbfs_disc
int fd;
fd = open(fname, O_RDONLY);
if (fd == -1) return NULL;
wbfs_disc_t *iso_file = (wbfs_disc_t *) calloc(sizeof(wbfs_disc_t), 1);
if (iso_file == NULL) return NULL;
// mark with a special wbfs_part
wbfs_iso_file.wbfs_sec_sz = 512;
iso_file->p = &wbfs_iso_file;
iso_file->header = (wbfs_disc_info_t*) fd;
return iso_file;
}
wbfs_t *part = OpenPart(fname);
if (!part) return NULL;
return wbfs_open_disc(part, discid);
}
void Wbfs_Fat::CloseDisc(wbfs_disc_t* disc)
{
if (!disc) return;
wbfs_t *part = disc->p;
// is this really a .iso file?
if (part == &wbfs_iso_file)
{
close((int) disc->header);
free(disc);
return;
}
wbfs_close_disc(disc);
ClosePart(part);
return;
}
s32 Wbfs_Fat::GetCount(u32 *count)
{
*count = 0;
GetHeadersCount();
if (fat_hdr_count && fat_hdr_list)
{
// for compacter mem - move up as it will be freed later
int size = fat_hdr_count * sizeof(struct discHdr);
struct discHdr *buf = (struct discHdr *) malloc(size);
if (buf)
{
memcpy(buf, fat_hdr_list, size);
SAFE_FREE( fat_hdr_list );
fat_hdr_list = buf;
}
}
*count = fat_hdr_count;
return 0;
}
s32 Wbfs_Fat::GetHeaders(struct discHdr *outbuf, u32 cnt, u32 len)
{
u32 i;
if (len > sizeof(struct discHdr))
{
len = sizeof(struct discHdr);
}
#ifdef DEBUG_WBFS
gprintf( "\n\tGetHeaders" );
#endif
for (i = 0; i < cnt && i < fat_hdr_count; i++)
{
memcpy(&outbuf[i], &fat_hdr_list[i], len);
}
SAFE_FREE( fat_hdr_list );
fat_hdr_count = 0;
#ifdef DEBUG_WBFS
gprintf( "...ok" );
#endif
return 0;
}
s32 Wbfs_Fat::AddGame(void)
{
static struct discHdr header ATTRIBUTE_ALIGN( 32 );
char path[MAX_FAT_PATH];
wbfs_t *part = NULL;
s32 ret;
// read ID from DVD
Disc_ReadHeader(&header);
// path
GetDir(&header, path);
// create wbfs 'partition' file
part = CreatePart(header.id, path);
if (!part) return -1;
/* Add game to device */
partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
wbfs_t *old_hdd = hdd;
hdd = part; // used by spinner
ret = wbfs_add_disc(hdd, __ReadDVD, NULL, ProgressCallback, part_sel, 0);
hdd = old_hdd;
wbfs_trim(part);
ClosePart(part);
if (ret < 0) return ret;
mk_title_txt(&header, path);
return 0;
}
s32 Wbfs_Fat::RemoveGame(u8 *discid)
{
char fname[MAX_FAT_PATH];
int loc;
// wbfs 'partition' file
loc = FindFilename(discid, fname, sizeof(fname));
if (!loc) return -1;
split_create(&split, fname, 0, 0, true);
split_close(&split);
if (loc == 1) return 0;
// game is in subdir
// remove optional .txt file
DIR_ITER *dir_iter;
struct stat st;
char path[MAX_FAT_PATH];
char name[MAX_FAT_PATH];
strncpy(path, fname, sizeof(path));
char *p = strrchr(path, '/');
if (p) *p = 0;
dir_iter = diropen(path);
if (!dir_iter) return 0;
while (dirnext(dir_iter, name, &st) == 0)
{
if (name[0] == '.') continue;
if (name[6] != '_') continue;
if (strncmp(name, (char*) discid, 6) != 0) continue;
p = strrchr(name, '.');
if (!p) continue;
if (strcasecmp(p, ".txt") != 0) continue;
snprintf(fname, sizeof(fname), "%s/%s", path, name);
remove(fname);
break;
}
dirclose(dir_iter);
// remove game subdir
unlink(path);
return 0;
}
s32 Wbfs_Fat::DiskSpace(f32 *used, f32 *free)
{
f32 size;
int ret;
struct statvfs wbfs_fat_vfs;
*used = 0;
*free = 0;
ret = statvfs(wbfs_fs_drive, &wbfs_fat_vfs);
if (ret) return -1;
/* FS size in GB */
size = (f32) wbfs_fat_vfs.f_frsize * (f32) wbfs_fat_vfs.f_blocks / GB_SIZE;
*free = (f32) wbfs_fat_vfs.f_frsize * (f32) wbfs_fat_vfs.f_bfree / GB_SIZE;
*used = size - *free;
return 0;
}
s32 Wbfs_Fat::RenameGame(u8 *discid, const void *newname)
{
wbfs_t *part = OpenPart((char *) discid);
if (!part) return -1;
s32 ret = wbfs_ren_disc(part, discid, (u8*) newname);
ClosePart(part);
return ret;
}
s32 Wbfs_Fat::ReIDGame(u8 *discid, const void *newID)
{
wbfs_t *part = OpenPart((char *) discid);
if (!part) return -1;
s32 ret = wbfs_rID_disc(part, discid, (u8*) newID);
ClosePart(part);
if (ret == 0)
{
char fname[100];
char fnamenew[100];
s32 cnt = 0x31;
Filename(discid, fname, sizeof(fname), NULL);
Filename((u8*) newID, fnamenew, sizeof(fnamenew), NULL);
int stringlength = strlen(fname);
while (rename(fname, fnamenew) == 0)
{
fname[stringlength] = cnt;
fname[stringlength + 1] = 0;
fnamenew[stringlength] = cnt;
fnamenew[stringlength + 1] = 0;
cnt++;
}
}
return ret;
}
f32 Wbfs_Fat::EstimateGameSize()
{
wbfs_t *part = NULL;
u64 size = (u64) 143432 * 2 * 0x8000ULL;
u32 n_sector = size / fat_sector_size;
u32 wii_sec_sz;
// init a temporary dummy part
// as a placeholder for wbfs_size_disc
part = wbfs_open_partition(nop_rw_sector, nop_rw_sector, NULL, fat_sector_size, n_sector, 0, 1);
if (!part) return -1;
wii_sec_sz = part->wii_sec_sz;
partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
return wbfs_estimate_disc(part, __ReadDVD, NULL, part_sel);
}
// TITLE [GAMEID]
bool Wbfs_Fat::CheckLayoutB(char *fname, int len, u8* id, char *fname_title)
{
if (len <= 8) return false;
if (fname[len - 8] != '[' || fname[len - 1] != ']') return false;
if (!is_gameid(&fname[len - 7])) return false;
strncpy(fname_title, fname, TITLE_LEN);
// cut at '['
fname_title[len - 8] = 0;
int n = strlen(fname_title);
if (n == 0) return false;
// cut trailing _ or ' '
if (fname_title[n - 1] == ' ' || fname_title[n - 1] == '_')
{
fname_title[n - 1] = 0;
}
if (strlen(fname_title) == 0) return false;
if (id)
{
memcpy(id, &fname[len - 7], 6);
id[6] = 0;
}
return true;
}
s32 Wbfs_Fat::GetHeadersCount()
{
char path[MAX_FAT_PATH];
char fname[MAX_FAT_PATH];
char fpath[MAX_FAT_PATH];
struct discHdr tmpHdr;
struct stat st;
wbfs_t *part = NULL;
u8 id[8];
int ret;
char *p;
u32 size;
int is_dir;
int len;
char dir_title[65];
char fname_title[TITLE_LEN];
const char *title;
DIR_ITER *dir_iter;
//dbg_time1();
SAFE_FREE( fat_hdr_list );
fat_hdr_count = 0;
strcpy(path, wbfs_fs_drive);
strcat(path, wbfs_fat_dir);
dir_iter = diropen(path);
if (!dir_iter) return 0;
dir_iter = diropen(path);
if (!dir_iter) return 0;
while (dirnext(dir_iter, fname, &st) == 0)
{
//printf("found: %s\n", fname); Wpad_WaitButtonsCommon();
if ((char) fname[0] == '.') continue;
len = strlen(fname);
if (len < 8) continue; // "GAMEID_x"
memcpy(id, fname, 6);
id[6] = 0;
*fname_title = 0;
is_dir = S_ISDIR( st.st_mode );
//printf("mode: %d %d %x\n", is_dir, st.st_mode, st.st_mode);
if (is_dir)
{
int lay_a = 0;
int lay_b = 0;
if (fname[6] == '_' && is_gameid((char*) id))
{
// usb:/wbfs/GAMEID_TITLE/GAMEID.wbfs
lay_a = 1;
}
if (CheckLayoutB(fname, len, NULL, fname_title))
{
// usb:/wbfs/TITLE[GAMEID]/GAMEID.wbfs
lay_b = 1;
}
if (!lay_a && !lay_b) continue;
if (lay_a)
{
strncpy(dir_title, &fname[7], sizeof(dir_title));
}
else
{
try_lay_b: if (!CheckLayoutB(fname, len, id, fname_title)) continue;
}
snprintf(fpath, sizeof(fpath), "%s/%s/%s.wbfs", path, fname, id);
//printf("path2: %s\n", fpath);
// if more than 50 games, skip second stat to improve speed
// but if ambiguous layout check anyway
if (fat_hdr_count < 50 || (lay_a && lay_b))
{
if (stat(fpath, &st) == -1)
{
//printf("missing: %s\n", fpath);
// try .iso
strcpy(strrchr(fpath, '.'), ".iso"); // replace .wbfs with .iso
if (stat(fpath, &st) == -1)
{
//printf("missing: %s\n", fpath);
// try .ciso
strcpy(strrchr(fpath, '.'), ".ciso"); // replace .iso with .ciso
if (stat(fpath, &st) == -1)
{
if (lay_a && lay_b == 1)
{
// mark lay_b so that the stat check is still done,
// but lay_b is not re-tried again
lay_b = 2;
// retry with layout b
goto try_lay_b;
}
continue;
}
}
}
}
else
{
st.st_size = 1024 * 1024;
}
}
else
{
// usb:/wbfs/GAMEID.wbfs
// or usb:/wbfs/GAMEID.iso
// or usb:/wbfs/GAMEID.ciso
p = strrchr(fname, '.');
if (!p) continue;
if ((strcasecmp(p, ".wbfs") != 0) && (strcasecmp(p, ".iso") != 0) && (strcasecmp(p, ".ciso") != 0)) continue;
int n = p - fname; // length withouth .wbfs
if (n != 6)
{
// TITLE [GAMEID].wbfs
if (!CheckLayoutB(fname, n, id, fname_title)) continue;
}
snprintf(fpath, sizeof(fpath), "%s/%s", path, fname);
}
//printf("found: %s %d MB\n", fpath, (int)(st.st_size/1024/1024));
// size must be at least 1MB to be considered a valid wbfs file
if (st.st_size < 1024 * 1024) continue;
// if we have titles.txt entry use that
title = GameTitles.GetTitle(id);
// if no titles.txt get title from dir or file name
if (!title && *fname_title)
{
title = fname_title;
}
if (title)
{
memset(&tmpHdr, 0, sizeof(tmpHdr));
memcpy(tmpHdr.id, id, 6);
strncpy(tmpHdr.title, title, sizeof(tmpHdr.title) - 1);
tmpHdr.magic = 0x5D1C9EA3;
goto add_hdr;
}
// else read it from file directly
if (strcasecmp(strrchr(fpath, '.'), ".wbfs") == 0)
{
// wbfs file directly
FILE *fp = fopen(fpath, "rb");
if (fp != NULL)
{
fseek(fp, 512, SEEK_SET);
fread(&tmpHdr, sizeof(struct discHdr), 1, fp);
fclose(fp);
tmpHdr.is_ciso = 0;
if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
{
goto add_hdr;
}
}
// no title found, read it from wbfs file
// but this is a little bit slower
// open 'partition' file
part = OpenPart(fpath);
if (!part)
{
continue;
}
// Get header
ret = wbfs_get_disc_info(part, 0, (u8*) &tmpHdr, sizeof(struct discHdr), &size);
ClosePart(part);
if (ret == 0)
{
goto add_hdr;
}
}
else if (strcasecmp(strrchr(fpath, '.'), ".iso") == 0)
{
// iso file
FILE *fp = fopen(fpath, "rb");
if (fp != NULL)
{
fseek(fp, 0, SEEK_SET);
fread(&tmpHdr, sizeof(struct discHdr), 1, fp);
fclose(fp);
tmpHdr.is_ciso = 0;
if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
{
goto add_hdr;
}
}
}
else if (strcasecmp(strrchr(fpath, '.'), ".ciso") == 0)
{
// ciso file
FILE *fp = fopen(fpath, "rb");
if (fp != NULL)
{
fseek(fp, 0x8000, SEEK_SET);
fread(&tmpHdr, sizeof(struct discHdr), 1, fp);
fclose(fp);
tmpHdr.is_ciso = 1;
if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
{
goto add_hdr;
}
}
}
// fail:
continue;
// succes: add tmpHdr to list:
add_hdr: memset(&st, 0, sizeof(st));
//printf("added: %.6s %.20s\n", tmpHdr.id, tmpHdr.title); Wpad_WaitButtons();
fat_hdr_count++;
fat_hdr_list = (struct discHdr *) realloc(fat_hdr_list, fat_hdr_count * sizeof(struct discHdr));
memcpy(&fat_hdr_list[fat_hdr_count - 1], &tmpHdr, sizeof(struct discHdr));
}
dirclose(dir_iter);
//dbg_time2("\nFAT_GetCount"); Wpad_WaitButtonsCommon();
return 0;
}
int Wbfs_Fat::FindFilename(u8 *id, char *fname, int len)
{
struct stat st;
// look for direct .wbfs file
Filename(id, fname, len, NULL);
if (stat(fname, &st) == 0) return 1;
// look for direct .iso file
strcpy(strrchr(fname, '.'), ".iso"); // replace .wbfs with .iso
if (stat(fname, &st) == 0) return 1;
// look for direct .ciso file
strcpy(strrchr(fname, '.'), ".ciso"); // replace .iso with .ciso
if (stat(fname, &st) == 0) return 1;
// direct file not found, check subdirs
*fname = 0;
DIR_ITER *dir_iter;
char path[MAX_FAT_PATH];
char name[MAX_FAT_PATH];
strcpy(path, wbfs_fs_drive);
strcat(path, wbfs_fat_dir);
dir_iter = diropen(path);
//printf("dir: %s %p\n", path, dir); Wpad_WaitButtons();
if (!dir_iter)
{
return 0;
}
while (dirnext(dir_iter, name, &st) == 0)
{
//dbg_printf("name:%s\n", name);
if (name[0] == '.') continue;
int n = strlen(name);
if (n < 8) continue;
if (S_ISDIR( st.st_mode ))
{
if (name[6] == '_')
{
// GAMEID_TITLE
if (strncmp(name, (char*) id, 6) != 0) goto try_alter;
}
else
{
try_alter:
// TITLE [GAMEID]
if (name[n - 8] != '[' || name[n - 1] != ']') continue;
if (strncmp(&name[n - 7], (char*) id, 6) != 0) continue;
}
// look for .wbfs file
snprintf(fname, len, "%s/%s/%.6s.wbfs", path, name, id);
if (stat(fname, &st) == 0) break;
// look for .iso file
snprintf(fname, len, "%s/%s/%.6s.iso", path, name, id);
if (stat(fname, &st) == 0) break;
// look for .ciso file
snprintf(fname, len, "%s/%s/%.6s.ciso", path, name, id);
}
else
{
// TITLE [GAMEID].wbfs
char fn_title[TITLE_LEN];
u8 fn_id[8];
char *p = strrchr(name, '.');
if (!p) continue;
if ((strcasecmp(p, ".wbfs") != 0) && (strcasecmp(p, ".iso") != 0) && (strcasecmp(p, ".ciso") != 0)) continue;
int n = p - name; // length withouth .wbfs
if (!CheckLayoutB(name, n, fn_id, fn_title)) continue;
if (strncmp((char*) fn_id, (char*) id, 6) != 0) continue;
snprintf(fname, len, "%s/%s", path, name);
}
if (stat(fname, &st) == 0) break;
*fname = 0;
}
dirclose(dir_iter);
if (*fname)
{
// found
//printf("found:%s\n", fname);
return 2;
}
// not found
return 0;
}
wbfs_t* Wbfs_Fat::OpenPart(char *fname)
{
wbfs_t *part = NULL;
int ret;
// wbfs 'partition' file
ret = split_open(&split, fname);
if (ret) return NULL;
part = wbfs_open_partition(split_read_sector, nop_rw_sector, //readonly //split_write_sector,
&split, fat_sector_size, split.total_sec, 0, 0);
if (!part)
{
split_close(&split);
}
return part;
}
void Wbfs_Fat::ClosePart(wbfs_t* part)
{
if (!part) return;
split_info_t *s = (split_info_t*) part->callback_data;
wbfs_close(part);
if (s) split_close(s);
}
void Wbfs_Fat::Filename(u8 *id, char *fname, int len, char *path)
{
if (path == NULL)
{
snprintf(fname, len, "%s%s/%.6s.wbfs", wbfs_fs_drive, wbfs_fat_dir, id);
}
else
{
snprintf(fname, len, "%s/%.6s.wbfs", path, id);
}
}
void Wbfs_Fat::GetDir(struct discHdr *header, char *path)
{
strcpy(path, wbfs_fs_drive);
strcat(path, wbfs_fat_dir);
if (Settings.InstallToDir)
{
strcat(path, "/");
int layout = 0;
if (Settings.InstallToDir == 2) layout = 1;
mk_gameid_title(header, path + strlen(path), 0, layout);
}
}
wbfs_t* Wbfs_Fat::CreatePart(u8 *id, char *path)
{
char fname[MAX_FAT_PATH];
wbfs_t *part = NULL;
u64 size = (u64) 143432 * 2 * 0x8000ULL;
u32 n_sector = size / 512;
int ret;
if(!CreateSubfolder(path)) // game subdir
{
ProgressStop();
ShowError(tr("Error creating path: %s"), path);
return NULL;
}
// 1 cluster less than 4gb
u64 OPT_split_size = 4LL * 1024 * 1024 * 1024 - 32 * 1024;
if(Settings.GameSplit == GAMESPLIT_NONE && wbfs_part_fs != PART_FS_FAT)
OPT_split_size = (u64) 100LL * 1024 * 1024 * 1024 - 32 * 1024;
else if(Settings.GameSplit == GAMESPLIT_2GB)
// 1 cluster less than 2gb
OPT_split_size = (u64)2LL * 1024 * 1024 * 1024 - 32 * 1024;
Filename(id, fname, sizeof(fname), path);
printf("Writing to %s\n", fname);
ret = split_create(&split, fname, OPT_split_size, size, true);
if (ret) return NULL;
// force create first file
u32 scnt = 0;
int fd = split_get_file(&split, 0, &scnt, 0);
if (fd < 0)
{
printf("ERROR creating file\n");
sleep(2);
split_close(&split);
return NULL;
}
part = wbfs_open_partition(split_read_sector, split_write_sector, &split, fat_sector_size, n_sector, 0, 1);
if (!part)
{
split_close(&split);
}
return part;
}
void Wbfs_Fat::mk_title_txt(struct discHdr *header, char *path)
{
char fname[MAX_FAT_PATH];
FILE *f;
strcpy(fname, path);
strcat(fname, "/");
mk_gameid_title(header, fname + strlen(fname), 1, 0);
strcat(fname, ".txt");
f = fopen(fname, "wb");
if (!f) return;
fprintf(f, "%.6s = %.64s\n", header->id, GameTitles.GetTitle(header));
fclose(f);
printf("Info file: %s\n", fname);
}
void Wbfs_Fat::mk_gameid_title(struct discHdr *header, char *name, int re_space, int layout)
{
int i, len;
char title[100];
char id[7];
snprintf(id, sizeof(id), (char *) header->id);
snprintf(title, sizeof(title), GameTitles.GetTitle(header));
title_filename(title);
if (layout == 0)
{
sprintf(name, "%s_%s", id, title);
}
else
{
sprintf(name, "%s [%s]", title, id);
}
// replace space with '_'
if (re_space)
{
len = strlen(name);
for (i = 0; i < len; i++)
{
if (name[i] == ' ') name[i] = '_';
}
}
}
void Wbfs_Fat::title_filename(char *title)
{
int i, len;
// trim leading space
len = strlen(title);
while (*title == ' ')
{
memmove(title, title + 1, len);
len--;
}
// trim trailing space - not allowed on windows directories
while (len && title[len - 1] == ' ')
{
title[len - 1] = 0;
len--;
}
// replace silly chars with '_'
for (i = 0; i < len; i++)
{
if (strchr(invalid_path, title[i]) || iscntrl((int) title[i]))
{
title[i] = '_';
}
}
}
bool Wbfs_Fat::is_gameid(char *id)
{
int i;
for (i = 0; i < 6; i++)
{
if (!isalnum((u32) id[i])) return false;
}
return true;
}
int Wbfs_Fat::GetFragList(u8 *id)
{
char fname[1024];
int ret = FindFilename(id, fname, sizeof(fname));
if (!ret) return -1;
return get_frag_list_for_file(fname, id);
}
bool Wbfs_Fat::ShowFreeSpace(void)
{
return false;
}