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https://github.com/wiidev/usbloadergx.git
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8bec876889
*Lot's of changes in image processing *Added use of libgd and ImageData class from WiiXplorer. No more crashes with corrupted images and no more restriction to images sizes that are devidable by 4 :). *Added a recource file manager for better access of all files/images for internal files and theme files. Some themes will have to adjust some filenames because we want to use the same filenames for themes and internal source files.
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef GUI_IMAGEDATA_H_
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#define GUI_IMAGEDATA_H_
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#include <gctypes.h>
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#include <gd.h>
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class GuiImageData
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{
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public:
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//!Constructor
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//!\param img Image data
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//!\param imgSize The image size
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GuiImageData(const u8 * img, int imgSize);
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//!Overload
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GuiImageData(const char * filepath);
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//!Destructor
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~GuiImageData();
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//!Gets a pointer to the image data
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//!\return pointer to image data
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u8 * GetImage() { return data; };
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//!Gets the image width
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//!\return image width
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int GetWidth() { return width; };
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//!Gets the image height
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//!\return image height
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int GetHeight() { return height; };
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//!Gets the texture format
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u8 GetTextureFormat() { return format; };
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//!Load a new image into this GuiImageData
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void LoadImage(const u8 * img, int imgSize);
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protected:
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void LoadPNG(const u8 *img, int imgSize);
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void LoadBMP(const u8 *img, int imgSize);
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void LoadJpeg(const u8 *img, int imgSize);
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void LoadGIF(const u8 *img, int imgSize);
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void LoadTPL(const u8 *img, int imgSize);
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u8 * data; //!< Image data
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int height; //!< Height of image
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int width; //!< Width of image
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u8 format; //!< Texture format
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};
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#endif
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