usbloadergx/source/cheats/cheatmenu.cpp
dimok321 044c48a1bc *Added loop for WBFS init back in
*Replaced all text related stuff with the ones from WiiXplorer (FreeTypeGX/GuiText/...). Some alignments might need be adjusted or maxWidth in pixel of some text parts. Also the text scrolling needs to be adjusted.
2010-09-17 15:15:21 +00:00

166 lines
4.9 KiB
C++

#include <string.h>
#include <unistd.h>
#include "libfat/fat.h"
#include "libwiigui/gui.h"
#include "libwiigui/gui_customoptionbrowser.h"
#include "prompts/PromptWindows.h"
#include "language/gettext.h"
#include "fatmounter.h"
#include "listfiles.h"
#include "menu.h"
#include "filelist.h"
#include "sys.h"
#include "gct.h"
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/*** Extern variables ***/
extern GuiWindow * mainWindow;
/****************************************************************************
* CheatMenu
***************************************************************************/
int CheatMenu(const char * gameID) {
int choice = 0;
bool exit = false;
int ret = 1;
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%ssettings_background.png", CFG.theme_path);
GuiImageData settingsbg(imgPath, settings_background_png);
GuiImage settingsbackground(&settingsbg);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiText backBtnTxt(tr("Back") , 22, THEME.prompttext);
backBtnTxt.SetMaxWidth(btnOutline.GetWidth()-30);
GuiImage backBtnImg(&btnOutline);
GuiButton backBtn(&backBtnImg,&backBtnImg, 2, 3, -140, 400, &trigA, NULL, btnClick2,1);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetTrigger(&trigB);
GuiText createBtnTxt(tr("Create") , 22, THEME.prompttext);
createBtnTxt.SetMaxWidth(btnOutline.GetWidth()-30);
GuiImage createBtnImg(&btnOutline);
GuiButton createBtn(&createBtnImg,&createBtnImg, 2, 3, 160, 400, &trigA, NULL, btnClick2,1);
createBtn.SetLabel(&createBtnTxt);
char txtfilename[55];
snprintf(txtfilename,sizeof(txtfilename),"%s%s.txt",Settings.TxtCheatcodespath,gameID);
GCTCheats c;
int check = c.openTxtfile(txtfilename);
int download =0;
switch (check) {
case -1:
WindowPrompt(tr("Error"),tr("Cheatfile is blank"),tr("OK"));
break;
case 0:
download = WindowPrompt(tr("Error"),tr("No Cheatfile found"),tr("Download Now"),tr("Cancel"));
if (download==1)
{
download = CodeDownload(gameID);
if(download < 0 || c.openTxtfile(txtfilename) != 1)
break;
}
else
break;
case 1:
int cntcheats = c.getCnt();
customOptionList cheatslst(cntcheats);
GuiCustomOptionBrowser chtBrowser(400, 280, &cheatslst, CFG.theme_path, "bg_options_settings.png", bg_options_settings_png, 1, 90);
chtBrowser.SetPosition(0, 90);
chtBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
chtBrowser.SetClickable(true);
GuiText titleTxt(c.getGameName().c_str(), 28, (GXColor) {0, 0, 0, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetMaxWidth(350, SCROLL_HORIZONTAL);
titleTxt.SetPosition(12,40);
for (int i = 0; i <= cntcheats; i++) {
cheatslst.SetValue(i, "%s",c.getCheatName(i).c_str());
cheatslst.SetName(i, "OFF");
}
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&settingsbackground);
w.Append(&titleTxt);
w.Append(&backBtn);
w.Append(&createBtn);
w.Append(&chtBrowser);
mainWindow->SetState(STATE_DISABLED);
mainWindow->ChangeFocus(&w);
mainWindow->Append(&w);
ResumeGui();
while (!exit) {
VIDEO_WaitVSync ();
ret = chtBrowser.GetClickedOption();
if (ret != -1) {
const char *strCheck = cheatslst.GetName(ret);
if (strncmp(strCheck,"ON",2) == 0) {
cheatslst.SetName(ret,"%s","OFF");
} else if (strncmp(strCheck,"OFF",3) == 0) {
cheatslst.SetName(ret,"%s","ON");
}
}
if (createBtn.GetState() == STATE_CLICKED) {
createBtn.ResetState();
if (cntcheats > 0) {
int selectednrs[30];
int x = 0;
for (int i = 0; i <= cntcheats; i++) {
const char *strCheck = cheatslst.GetName(i);
if (strncmp(strCheck,"ON",2) == 0) {
selectednrs[x] = i;
x++;
}
}
if (x == 0) {
WindowPrompt(tr("Error"),tr("No cheats were selected"),tr("OK"));
} else {
subfoldercreate(Settings.Cheatcodespath);
string chtpath = Settings.Cheatcodespath;
string gctfname = chtpath + c.getGameID() + ".gct";
c.createGCT(selectednrs,x,gctfname.c_str());
WindowPrompt(tr("GCT File created"),NULL,tr("OK"));
exit = true;
break;
}
} else WindowPrompt(tr("Error"),tr("Could not create GCT file"),tr("OK"));
}
if (backBtn.GetState() == STATE_CLICKED) {
backBtn.ResetState();
exit = true;
break;
}
}
HaltGui();
mainWindow->SetState(STATE_DEFAULT);
mainWindow->Remove(&w);
ResumeGui();
break;
}
return choice;
}