usbloadergx/source/prompts/gameinfo.cpp
wiidev fbfcba4200 Change TinyXML to pugixml
Thanks to Oddx.
2023-01-01 17:00:14 +00:00

1244 lines
39 KiB
C++

#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <dirent.h>
#include "usbloader/wbfs.h"
#include "settings/CGameCategories.hpp"
#include "language/gettext.h"
#include "GUI/gui.h"
#include "GUI/Text.hpp"
#include "menu.h"
#include "menu/menus.h"
#include "sys.h"
#include "wpad.h"
#include "FileOperations/fileops.h"
#include "prompts/PromptWindows.h"
#include "themes/CTheme.h"
#include "settings/GameTitles.h"
#include "gameinfo.h"
#include "usbloader/GameList.h"
#include "gecko.h"
#include "xml/GameTDB.hpp"
#include "utils/ShowError.h"
#include "utils/tools.h"
#include "GameCube/GCGames.h"
#include "BoxCover/BoxCover.hpp"
static inline const char * ConsoleFromTitleID(const char* TitleID)
{
switch (TitleID[0])
{
case 'W': return "WiiWare";
case 'D': return "VC_Arcade";
case 'H': return "Wii_System_Channel";
case 'F': return "VC_NES";
case 'G': return "GameCube";
case 'J': return "VC_SNES";
case 'N': return "VC_N64";
case 'L': return "VC_Master_System";
case 'M': return "VC_Genesis_Megadrive";
case 'E': return "VC_NeoGeo";
case 'C': return "VC_Commodore";
case 'X': return "VC_MSX";
case 'P': return "VC_TurboGraphX";
case 'Q': return "VC_TurboGraphX-CD";
case 'R': return "Wii_Game_Disc";
case 'S': return "Wii_Game_Disc";
default: return "Unknown";
}
}
static inline const char * HdrTypeText(u8 type)
{
switch (type)
{
case TYPE_GAME_WII_IMG : return "Wii_Image";
case TYPE_GAME_WII_DISC : return "Wii_Disc";
case TYPE_GAME_GC_IMG : return "Gamecube_Image";
case TYPE_GAME_GC_DISC : return "Gamecube_Disc";
case TYPE_GAME_GC_EXTRACTED : return "Gamecube_Extracted";
case TYPE_GAME_NANDCHAN : return "Channel_NAND";
case TYPE_GAME_EMUNANDCHAN : return "Channel_EmuNAND";
default : return "Unknown";
}
}
/****************************************************************************
* gameinfo
***************************************************************************/
static int InternalShowGameInfo(struct discHdr *header)
{
mainWindow->SetState(STATE_DISABLED);
char ID[7];
strlcpy(ID, (char *) header->id, sizeof(ID));
char xmlpath[300];
snprintf(xmlpath, sizeof(xmlpath), "%swiitdb.xml", Settings.titlestxt_path);
GameTDB XML_DB;
if(!XML_DB.OpenFile(xmlpath))
{
ShowError(tr("Could not open wiitdb.xml."));
return -1;
}
XML_DB.SetLanguageCode(Settings.db_language);
GameXMLInfo GameInfo;
if(!XML_DB.GetGameXMLInfo(ID, &GameInfo))
{
XML_DB.CloseFile();
ShowError(tr("Could not find info for this game in the wiitdb.xml."));
return -1;
}
XML_DB.CloseFile();
int choice = -1;
int titley = 10;
int marginY = titley + 40;
int indexy = marginY;
int wifiY = 0;
int intputX = 200, inputY = -30, txtXOffset = 90;
u8 nunchuk = 0, classiccontroller = 0, balanceboard = 0, dancepad = 0, guitar = 0, gamecube = 0, wheel = 0,
motionplus = 0, drums = 0, microphone = 0, zapper = 0, nintendods = 0,
//vitalitysensor=0,
wiispeak = 0;
int newline = 1;
u8 page = 1;
BoxCover * boxCov = NULL;
GuiImageData * playersImgData = NULL;
GuiImage * playersImg = NULL;
GuiImageData * wifiplayersImgData = NULL;
GuiImage * wifiplayersImg = NULL;
GuiImage * ratingImg = NULL;
GuiImage * classiccontrollerImg = NULL;
GuiImage * nunchukImg = NULL;
GuiImage * guitarImg = NULL;
GuiImage * drumsImg = NULL;
GuiImage * dancepadImg = NULL;
GuiImage * motionplusImg = NULL;
GuiImage * wheelImg = NULL;
GuiImage * balanceboardImg = NULL;
GuiImage * microphoneImg = NULL;
GuiImage * zapperImg = NULL;
GuiImage * nintendodsImg = NULL;
GuiImage * wiispeakImg = NULL;
//GuiImage * vitalitysensorImg = NULL;
GuiImage * gcImg = NULL;
GuiImage * dialogBoxImg1 = NULL;
GuiImage * dialogBoxImg2 = NULL;
GuiImage * dialogBoxImg3 = NULL;
GuiImage * dialogBoxImg4 = NULL;
GuiImage * dialogBoxImg11 = NULL;
GuiImage * dialogBoxImg22 = NULL;
GuiImage * dialogBoxImg33 = NULL;
GuiImage * dialogBoxImg44 = NULL;
GuiImage * coverImg = NULL;
GuiImageData * classiccontrollerImgData = NULL;
GuiImageData * nunchukImgData = NULL;
GuiImageData * guitarImgData = NULL;
GuiImageData * drumsImgData = NULL;
GuiImageData * motionplusImgData = NULL;
GuiImageData * wheelImgData = NULL;
GuiImageData * balanceboardImgData = NULL;
GuiImageData * dancepadImgData = NULL;
GuiImageData * microphoneImgData = NULL;
GuiImageData * zapperImgData = NULL;
GuiImageData * nintendodsImgData = NULL;
GuiImageData * wiispeakImgData = NULL;
//GuiImageData * vitalitysensorImgData = NULL;
GuiImageData * gamecubeImgData = NULL;
GuiImageData * ratingImgData = NULL;
GuiImageData * cover = NULL;
GuiText * releasedTxt = NULL;
GuiText * publisherTxt = NULL;
GuiText * developerTxt = NULL;
GuiText * idTxt = NULL;
GuiText * titleTxt = NULL;
Text * synopsisTxt = NULL;
GuiText * genreTitleTxt = NULL;
GuiText ** genreTxt = NULL;
GuiText ** wifiTxt = NULL;
GuiText * gametdb1Txt = NULL;
GuiText * memTxt = NULL;
GuiWindow gameinfoWindow(600, 308);
gameinfoWindow.SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
gameinfoWindow.SetPosition(0, -50);
GuiWindow InfoWindow(600, 308);
InfoWindow.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
GuiWindow txtWindow(350, 270);
txtWindow.SetAlignment(ALIGN_CENTER, ALIGN_TOP);
txtWindow.SetPosition(95, 40);
GuiImageData dialogBox1(Resources::GetFile("gameinfo1.png"), Resources::GetFileSize("gameinfo1.png"));
GuiImageData dialogBox2(Resources::GetFile("gameinfo1a.png"), Resources::GetFileSize("gameinfo1a.png"));
GuiImageData dialogBox3(Resources::GetFile("gameinfo2.png"), Resources::GetFileSize("gameinfo2.png"));
GuiImageData dialogBox4(Resources::GetFile("gameinfo2a.png"), Resources::GetFileSize("gameinfo2a.png"));
GuiTrigger trig1;
trig1.SetButtonOnlyTrigger(-1, WPAD_BUTTON_1 | WPAD_CLASSIC_BUTTON_X, 0);
GuiTrigger trigA;
trigA.SetButtonOnlyTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiTrigger trigU;
trigU.SetButtonOnlyTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP);
GuiTrigger trigD;
trigD.SetButtonOnlyTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
GuiTrigger trigH;
trigH.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
//buttons for changing between synopsis and other info
GuiButton backBtn(0, 0);
backBtn.SetPosition(-20, -20);
backBtn.SetTrigger(&trigB);
gameinfoWindow.Append(&backBtn);
GuiTrigger trigA_Simple;
trigA_Simple.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigLeft;
trigLeft.SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
GuiTrigger trigRight;
trigRight.SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
GuiButton LeftBtn(0, 0);
LeftBtn.SetTrigger(&trigLeft);
if(header->type != TYPE_GAME_WII_DISC && header->type != TYPE_GAME_GC_DISC)
gameinfoWindow.Append(&LeftBtn);
GuiButton RightBtn(0, 0);
RightBtn.SetTrigger(&trigRight);
if(header->type != TYPE_GAME_WII_DISC && header->type != TYPE_GAME_GC_DISC)
gameinfoWindow.Append(&RightBtn);
GuiButton coverBtn(180, 250);
coverBtn.SetPosition(20, 20);
coverBtn.SetTrigger(&trigA_Simple);
gameinfoWindow.Append(&coverBtn);
GuiButton nextBtn(400, 300);
nextBtn.SetPosition(200, 20);
nextBtn.SetTrigger(&trigA_Simple);
gameinfoWindow.Append(&nextBtn);
//buttons for scrolling the synopsis
GuiButton upBtn(0, 0);
upBtn.SetPosition(0, 0);
upBtn.SetTrigger(&trigU);
GuiButton dnBtn(0, 0);
dnBtn.SetPosition(0, 0);
dnBtn.SetTrigger(&trigD);
GuiButton homeBtn(0, 0);
homeBtn.SetPosition(0, 0);
homeBtn.SetTrigger(&trigH);
gameinfoWindow.Append(&homeBtn);
char linebuf2[100] = "";
// enable icons for required accessories
for (u32 i = 0; i < GameInfo.AccessoryList.size(); ++i)
{
if(!GameInfo.AccessoryList[i].Required)
continue;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "guitar") == 0) guitar = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "drums") == 0) drums = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wheel") == 0) wheel = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "microphone") == 0) microphone = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "zapper") == 0) zapper = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
//if (strcmp(GameInfo.AccessoryList[i].Name.c_str(),"vitalitysensor")==0)
// vitalitysensor=1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
}
// switch icons
if (nunchuk)
nunchukImgData = Resources::GetImageData("nunchukR.png");
else nunchukImgData = Resources::GetImageData("nunchuk.png");
if (classiccontroller)
classiccontrollerImgData = Resources::GetImageData("classiccontrollerR.png");
else classiccontrollerImgData = Resources::GetImageData("classiccontroller.png");
if (guitar)
guitarImgData = Resources::GetImageData("guitarR.png");
else guitarImgData = Resources::GetImageData("guitar.png");
if (gamecube)
gamecubeImgData = Resources::GetImageData("gcncontrollerR.png");
else gamecubeImgData = Resources::GetImageData("gcncontroller.png");
if (wheel)
wheelImgData = Resources::GetImageData("wheelR.png");
else wheelImgData = Resources::GetImageData("wheel.png");
if (motionplus)
motionplusImgData = Resources::GetImageData("motionplusR.png");
else motionplusImgData = Resources::GetImageData("motionplus.png");
if (drums)
drumsImgData = Resources::GetImageData("drumsR.png");
else drumsImgData = Resources::GetImageData("drums.png");
if (microphone)
microphoneImgData = Resources::GetImageData("microphoneR.png");
else microphoneImgData = Resources::GetImageData("microphone.png");
if (zapper)
zapperImgData = Resources::GetImageData("zapperR.png");
else zapperImgData = Resources::GetImageData("zapper.png");
if (wiispeak)
wiispeakImgData = Resources::GetImageData("wiispeakR.png");
else wiispeakImgData = Resources::GetImageData("wiispeak.png");
if (nintendods)
nintendodsImgData = Resources::GetImageData("nintendodsR.png");
else nintendodsImgData = Resources::GetImageData("nintendods.png");
if (balanceboard)
balanceboardImgData = Resources::GetImageData("balanceboardR.png");
else balanceboardImgData = Resources::GetImageData("balanceboard.png");
if (dancepad)
dancepadImgData = Resources::GetImageData("dancepadR.png");
else dancepadImgData = Resources::GetImageData("dancepad.png");
// look for optional accessories
for (u32 i = 0; i < GameInfo.AccessoryList.size(); ++i)
{
if(GameInfo.AccessoryList[i].Required)
continue;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "guitar") == 0) guitar = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "drums") == 0) drums = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wheel") == 0) wheel = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "microphone") == 0) microphone = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "zapper") == 0) zapper = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
//if (strcmp(GameInfo.AccessoryList[i].Name.c_str(),"vitalitysensor")==0)
// vitalitysensor=1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
}
dialogBoxImg1 = new GuiImage(&dialogBox1);
dialogBoxImg1->SetAlignment(0, 3);
dialogBoxImg1->SetPosition(-9, 0);
dialogBoxImg2 = new GuiImage(&dialogBox2);
dialogBoxImg2->SetAlignment(0, 3);
dialogBoxImg2->SetPosition(145, 0);
dialogBoxImg3 = new GuiImage(&dialogBox3);
dialogBoxImg3->SetAlignment(0, 3);
dialogBoxImg3->SetPosition(301, 0);
dialogBoxImg4 = new GuiImage(&dialogBox4);
dialogBoxImg4->SetAlignment(0, 3);
dialogBoxImg4->SetPosition(457, 0);
gameinfoWindow.Append(dialogBoxImg1);
gameinfoWindow.Append(dialogBoxImg2);
gameinfoWindow.Append(dialogBoxImg3);
gameinfoWindow.Append(dialogBoxImg4);
bool loadFlatCover = false;
bool load3DCover = false;
char imgPath[150];
snprintf(imgPath, sizeof(imgPath), "%s/%s.png", Settings.coversFull_path, ID);
if(!CheckFile(imgPath))
{
loadFlatCover = true;
snprintf(imgPath, sizeof(imgPath), "%s/%s.png", Settings.covers2d_path, ID);
}
if(!CheckFile(imgPath))
{
loadFlatCover = false;
load3DCover = true;
snprintf(imgPath, sizeof(imgPath), "%s/%s.png", Settings.covers_path, ID);
}
cover = new GuiImageData(imgPath); //load full id image
if (!cover->GetImage())
{
delete cover;
cover = NULL;
}
if(load3DCover && cover) //! No cover is always 3D box
{
coverImg = new GuiImage(cover);
coverImg->SetWidescreen(Settings.widescreen);
coverImg->SetPosition(15, 30);
}
else
{
boxCov = new BoxCover(cover, loadFlatCover);
boxCov->SetPosition(-1.6f, 0.4f, -27.0f);
boxCov->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 40);
if(GameInfo.CaseColor == 0xFF0000)
{
boxCov->SetBoxColor((GXColor) { 198, 34, 4, 255 });
}
else if(GameInfo.CaseColor == 0x000000)
{
// None of the cases are totally black
boxCov->SetBoxColor((GXColor) { 30, 30, 30, 255 });
}
else if(GameInfo.CaseColor >= 0)
{
u8 * Color = (u8 *) &GameInfo.CaseColor;
boxCov->SetBoxColor((GXColor) { Color[1], Color[2], Color[3], 255 });
}
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 100);
}
// # of players
if (GameInfo.Players > 0)
{
if (GameInfo.Players == 1)
playersImgData = Resources::GetImageData("wiimote1.png");
else if (GameInfo.Players == 2)
playersImgData = Resources::GetImageData("wiimote2.png");
else if (GameInfo.Players == 3)
playersImgData = Resources::GetImageData("wiimote3.png");
else if (GameInfo.Players == 4)
playersImgData = Resources::GetImageData("wiimote4.png");
playersImg = new GuiImage(playersImgData);
playersImg->SetWidescreen(Settings.widescreen);
playersImg->SetPosition(intputX, inputY);
playersImg->SetAlignment(0, 4);
InfoWindow.Append(playersImg);
intputX += (Settings.widescreen ? playersImg->GetWidth() * Settings.WSFactor : playersImg->GetWidth()) + 5;
}
//draw the input types for this game
if (motionplus == 1)
{
motionplusImg = new GuiImage(motionplusImgData);
motionplusImg->SetWidescreen(Settings.widescreen);
motionplusImg->SetPosition(intputX, inputY);
motionplusImg->SetAlignment(0, 4);
InfoWindow.Append(motionplusImg);
intputX += (Settings.widescreen ? motionplusImg->GetWidth() * Settings.WSFactor : motionplusImg->GetWidth()) + 5;
}
if (nunchuk == 1)
{
nunchukImg = new GuiImage(nunchukImgData);
nunchukImg->SetWidescreen(Settings.widescreen);
nunchukImg->SetPosition(intputX, inputY);
nunchukImg->SetAlignment(0, 4);
InfoWindow.Append(nunchukImg);
intputX += (Settings.widescreen ? nunchukImg->GetWidth() * Settings.WSFactor : nunchukImg->GetWidth()) + 5;
}
if (classiccontroller == 1)
{
classiccontrollerImg = new GuiImage(classiccontrollerImgData);
classiccontrollerImg->SetWidescreen(Settings.widescreen);
classiccontrollerImg->SetPosition(intputX, inputY);
classiccontrollerImg->SetAlignment(0, 4);
InfoWindow.Append(classiccontrollerImg);
intputX += (Settings.widescreen ? classiccontrollerImg->GetWidth() * Settings.WSFactor : classiccontrollerImg->GetWidth()) + 5;
}
if (gamecube == 1)
{
gcImg = new GuiImage(gamecubeImgData);
gcImg->SetWidescreen(Settings.widescreen);
gcImg->SetPosition(intputX, inputY);
gcImg->SetAlignment(0, 4);
InfoWindow.Append(gcImg);
intputX += (Settings.widescreen ? gcImg->GetWidth() * Settings.WSFactor : gcImg->GetWidth()) + 5;
}
if (wheel == 1)
{
wheelImg = new GuiImage(wheelImgData);
wheelImg->SetWidescreen(Settings.widescreen);
wheelImg->SetPosition(intputX, inputY);
wheelImg->SetAlignment(0, 4);
InfoWindow.Append(wheelImg);
intputX += (Settings.widescreen ? wheelImg->GetWidth() * Settings.WSFactor : wheelImg->GetWidth()) + 5;
}
if (guitar == 1)
{
guitarImg = new GuiImage(guitarImgData);
guitarImg->SetWidescreen(Settings.widescreen);
guitarImg->SetPosition(intputX, inputY);
guitarImg->SetAlignment(0, 4);
InfoWindow.Append(guitarImg);
intputX += (Settings.widescreen ? guitarImg->GetWidth() * Settings.WSFactor : guitarImg->GetWidth()) + 5;
}
if (drums == 1)
{
drumsImg = new GuiImage(drumsImgData);
drumsImg->SetWidescreen(Settings.widescreen);
drumsImg->SetPosition(intputX, inputY);
drumsImg->SetAlignment(0, 4);
InfoWindow.Append(drumsImg);
intputX += (Settings.widescreen ? drumsImg->GetWidth() * Settings.WSFactor : drumsImg->GetWidth()) + 5;
}
if (microphone == 1)
{
microphoneImg = new GuiImage(microphoneImgData);
microphoneImg->SetWidescreen(Settings.widescreen);
microphoneImg->SetPosition(intputX, inputY);
microphoneImg->SetAlignment(0, 4);
InfoWindow.Append(microphoneImg);
intputX += (Settings.widescreen ? microphoneImg->GetWidth() * Settings.WSFactor : microphoneImg->GetWidth()) + 5;
}
if (zapper == 1)
{
zapperImg = new GuiImage(zapperImgData);
zapperImg->SetWidescreen(Settings.widescreen);
zapperImg->SetPosition(intputX, inputY);
zapperImg->SetAlignment(0, 4);
InfoWindow.Append(zapperImg);
intputX += (Settings.widescreen ? zapperImg->GetWidth() * Settings.WSFactor : zapperImg->GetWidth()) + 5;
}
if (wiispeak == 1)
{
wiispeakImg = new GuiImage(wiispeakImgData);
wiispeakImg->SetWidescreen(Settings.widescreen);
wiispeakImg->SetPosition(intputX, inputY);
wiispeakImg->SetAlignment(0, 4);
InfoWindow.Append(wiispeakImg);
intputX += (Settings.widescreen ? wiispeakImg->GetWidth() * Settings.WSFactor : wiispeakImg->GetWidth()) + 5;
}
if (nintendods == 1)
{
nintendodsImg = new GuiImage(nintendodsImgData);
nintendodsImg->SetWidescreen(Settings.widescreen);
nintendodsImg->SetPosition(intputX, inputY);
nintendodsImg->SetAlignment(0, 4);
InfoWindow.Append(nintendodsImg);
intputX += (Settings.widescreen ? nintendodsImg->GetWidth() * Settings.WSFactor : nintendodsImg->GetWidth()) + 5;
}
if (dancepad == 1)
{
dancepadImg = new GuiImage(dancepadImgData);
dancepadImg->SetWidescreen(Settings.widescreen);
dancepadImg->SetPosition(intputX, inputY);
dancepadImg->SetAlignment(0, 4);
InfoWindow.Append(dancepadImg);
intputX += (Settings.widescreen ? dancepadImg->GetWidth() * Settings.WSFactor : dancepadImg->GetWidth()) + 5;
}
if (balanceboard == 1)
{
balanceboardImg = new GuiImage(balanceboardImgData);
balanceboardImg->SetWidescreen(Settings.widescreen);
balanceboardImg->SetPosition(intputX, inputY);
balanceboardImg->SetAlignment(0, 4);
InfoWindow.Append(balanceboardImg);
intputX += (Settings.widescreen ? balanceboardImg->GetWidth() * Settings.WSFactor : balanceboardImg->GetWidth()) + 5;
}
// # online players
if (GameInfo.WifiPlayers > 0)
{
if(GameInfo.WifiPlayers == 1)
wifiplayersImgData = Resources::GetImageData("wifi1.png");
else if(GameInfo.WifiPlayers == 2)
wifiplayersImgData = Resources::GetImageData("wifi2.png");
else if(GameInfo.WifiPlayers == 4)
wifiplayersImgData = Resources::GetImageData("wifi4.png");
else if(GameInfo.WifiPlayers == 6)
wifiplayersImgData = Resources::GetImageData("wifi6.png");
else if(GameInfo.WifiPlayers == 10)
wifiplayersImgData = Resources::GetImageData("wifi10.png");
else if(GameInfo.WifiPlayers == 8)
wifiplayersImgData =Resources::GetImageData("wifi8.png");
else if(GameInfo.WifiPlayers == 12)
wifiplayersImgData = Resources::GetImageData("wifi12.png");
else if(GameInfo.WifiPlayers == 16)
wifiplayersImgData = Resources::GetImageData("wifi16.png");
else if(GameInfo.WifiPlayers == 32)
wifiplayersImgData = Resources::GetImageData("wifi32.png");
wifiplayersImg = new GuiImage(wifiplayersImgData);
wifiplayersImg->SetWidescreen(Settings.widescreen);
wifiplayersImg->SetPosition(intputX, inputY);
wifiplayersImg->SetAlignment(0, 4);
InfoWindow.Append(wifiplayersImg);
intputX += (Settings.widescreen ? wifiplayersImg->GetWidth() * Settings.WSFactor : wifiplayersImg->GetWidth()) + 5;
}
// ratings
if (GameInfo.RatingType >= 0)
{
if (GameInfo.RatingType == 1)
{
if (strcmp(GameInfo.RatingValue.c_str(), "EC") == 0)
ratingImgData = Resources::GetImageData("esrb_ec.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "E") == 0)
ratingImgData = Resources::GetImageData("esrb_e.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "E10+") == 0)
ratingImgData = Resources::GetImageData("esrb_eten.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "T") == 0)
ratingImgData = Resources::GetImageData("esrb_t.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "M") == 0)
ratingImgData = Resources::GetImageData("esrb_m.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "AO") == 0)
ratingImgData = Resources::GetImageData("esrb_ao.png");
else
ratingImgData = Resources::GetImageData("norating.png");
} //there are 2 values here cause some countries are stupid and
else if (GameInfo.RatingType == 2) //can't use the same as everybody else
{
if ((strcmp(GameInfo.RatingValue.c_str(), "3") == 0) || (strcmp(GameInfo.RatingValue.c_str(), "4") == 0))
ratingImgData = Resources::GetImageData("pegi_3.png");
else if ((strcmp(GameInfo.RatingValue.c_str(), "7") == 0) || (strcmp(GameInfo.RatingValue.c_str(), "7") == 0))
ratingImgData = Resources::GetImageData("pegi_7.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "12") == 0)
ratingImgData = Resources::GetImageData("pegi_12.png");
else if ((strcmp(GameInfo.RatingValue.c_str(), "16") == 0) || (strcmp(GameInfo.RatingValue.c_str(), "15") == 0))
ratingImgData = Resources::GetImageData("pegi_16.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "18") == 0)
ratingImgData = Resources::GetImageData("pegi_18.png");
else
{
ratingImgData = Resources::GetImageData("norating.png");
}
}
else if (GameInfo.RatingType == 0)
{
if (strcmp(GameInfo.RatingValue.c_str(), "A") == 0)
ratingImgData = Resources::GetImageData("cero_a.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "B") == 0)
ratingImgData = Resources::GetImageData("cero_b.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "C") == 0)
ratingImgData = Resources::GetImageData("cero_c.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "D") == 0)
ratingImgData = Resources::GetImageData("cero_d.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "Z") == 0)
ratingImgData = Resources::GetImageData("cero_z.png");
else
{
ratingImgData = Resources::GetImageData("norating.png");
}
}
else
{
ratingImgData = Resources::GetImageData("norating.png");
}
ratingImg = new GuiImage(ratingImgData);
ratingImg->SetWidescreen(Settings.widescreen);
ratingImg->SetPosition(-25, inputY);
ratingImg->SetAlignment(1, 4);
InfoWindow.Append(ratingImg);
intputX += (Settings.widescreen ? ratingImg->GetWidth() * Settings.WSFactor : ratingImg->GetWidth()) + 5;
}
// title
int titlefontsize = 25;
if (GameInfo.Title.size() > 0)
{
titleTxt = new GuiText(GameInfo.Title.c_str(), titlefontsize, ( GXColor ) {0, 0, 0, 255});
titleTxt->SetMaxWidth(350, SCROLL_HORIZONTAL);
titleTxt->SetAlignment(ALIGN_CENTER, ALIGN_TOP);
titleTxt->SetPosition(txtXOffset, 12 + titley);
InfoWindow.Append(titleTxt);
}
//date
if (GameInfo.PublishDate != 0)
{
int year = GameInfo.PublishDate >> 16;
int day = GameInfo.PublishDate & 0xFF;
int month = (GameInfo.PublishDate >> 8) & 0xFF;
const char *readableMonths[13] = {
tr( "Jan" ), tr( "Feb" ), tr( "Mar" ), tr( "Apr" ), tr( "May" ), tr( "June" ),
tr( "July" ), tr( "Aug" ), tr( "Sept" ), tr( "Oct" ), tr( "Nov" ), tr( "Dec" )
};
snprintf(linebuf2, sizeof(linebuf2), "%s: %02i %s %i", tr( "Released" ), day, readableMonths[month - 1], year);
releasedTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
if (releasedTxt->GetTextWidth() > 300) newline = 2;
releasedTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
releasedTxt->SetPosition(-17, 12 + indexy);
indexy += (20 * newline);
newline = 1;
InfoWindow.Append(releasedTxt);
}
//publisher
if (GameInfo.Publisher.size() != 0)
{
snprintf(linebuf2, sizeof(linebuf2), "%s %s", tr( "Published by" ), GameInfo.Publisher.c_str());
publisherTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
if (publisherTxt->GetTextWidth() > 250) newline = 2;
publisherTxt->SetMaxWidth(250, WRAP);
publisherTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
publisherTxt->SetPosition(-17, 12 + indexy);
indexy += (20 * newline);
newline = 1;
InfoWindow.Append(publisherTxt);
}
//developer
if (GameInfo.Developer.size() != 0 && strcasecmp(GameInfo.Developer.c_str(), GameInfo.Publisher.c_str()) != 0)
{
snprintf(linebuf2, sizeof(linebuf2), "%s %s", tr( "Developed by" ), GameInfo.Developer.c_str());
developerTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
if (developerTxt->GetTextWidth() > 250) newline = 2;
developerTxt->SetMaxWidth(250, WRAP);
developerTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
developerTxt->SetPosition(-17, 12 + indexy);
indexy += (20 * newline);
newline = 1;
InfoWindow.Append(developerTxt);
}
//game id
if (GameInfo.GameID.size() != 0)
{
snprintf(linebuf2, sizeof(linebuf2), "%s: %s", tr( "Game ID" ), GameInfo.GameID.c_str());
idTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
if (idTxt->GetTextWidth() > 250) newline = 2;
idTxt->SetMaxWidth(250, WRAP);
idTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
idTxt->SetPosition(-17, 12 + indexy);
indexy += (20 * newline);
newline = 1;
InfoWindow.Append(idTxt);
}
GuiText *categoryTitle = NULL;
std::vector<GuiText *> categoriesTxt;
indexy += 10;
const std::vector<unsigned int> gameCategories = GameCategories[ID];
if(gameCategories.size() > 1)
{
categoryTitle = new GuiText(tr("Categories:"), 16, ( GXColor ) {0, 0, 0, 255});
categoryTitle->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
categoryTitle->SetPosition(505, 12 + indexy);
indexy += 20;
InfoWindow.Append(categoryTitle);
}
for (u32 i = 0; i < gameCategories.size(); ++i)
{
if(gameCategories[i] == 0)
continue;
if(indexy > 170 && gameCategories.size() > i+1)
{
categoriesTxt.push_back(new GuiText("...", 16, ( GXColor ) {0, 0, 0, 255}));
categoriesTxt[categoriesTxt.size()-1]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
categoriesTxt[categoriesTxt.size()-1]->SetPosition(515, 12 + indexy);
indexy += 20;
InfoWindow.Append(categoriesTxt[categoriesTxt.size()-1]);
break;
}
categoriesTxt.push_back(new GuiText(GameCategories.CategoryList[gameCategories[i]], 16, ( GXColor ) {0, 0, 0, 255}));
categoriesTxt[categoriesTxt.size()-1]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
categoriesTxt[categoriesTxt.size()-1]->SetPosition(515, 12 + indexy);
categoriesTxt[categoriesTxt.size()-1]->SetMaxWidth(74, DOTTED);
indexy += 20;
InfoWindow.Append(categoriesTxt[categoriesTxt.size()-1]);
}
//genre
int genreY = marginY;
if(GameInfo.GenreList.size() > 0)
{
genreTitleTxt = new GuiText(tr("Genre:"), 16, ( GXColor ) {0, 0, 0, 255});
genreTitleTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
genreTitleTxt->SetPosition(205, 12 + genreY);
genreY += 20;
InfoWindow.Append(genreTitleTxt);
}
genreTxt = new GuiText *[GameInfo.GenreList.size()+1]; //to not alloc a 0 vector
for (u32 i = 0; i < GameInfo.GenreList.size(); ++i)
{
genreTxt[i] = new GuiText(GameInfo.GenreList[i].c_str(), 16, ( GXColor ) {0, 0, 0, 255});
genreTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
genreTxt[i]->SetPosition(215, 12 + genreY);
genreY += 20;
InfoWindow.Append(genreTxt[i]);
}
//online
wifiTxt = new GuiText *[GameInfo.WifiFeatureList.size()+1]; //to not alloc a 0 vector
for (int i = GameInfo.WifiFeatureList.size()-1; i >= 0 && GameInfo.WifiFeatureList.size() > 0; --i)
{
if (strcmp(GameInfo.WifiFeatureList[i].c_str(), "Nintendods") == 0)
{
snprintf(linebuf2, sizeof(linebuf2), "Nintendo DS");
}
else
{
snprintf(linebuf2, sizeof(linebuf2), "%s", GameInfo.WifiFeatureList[i].c_str());
}
wifiTxt[i] = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
wifiTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
wifiTxt[i]->SetPosition(215, 200 + wifiY);
wifiY -= 20;
InfoWindow.Append(wifiTxt[i]);
}
if (GameInfo.WifiFeatureList.size() > 0)
{
snprintf(linebuf2, sizeof(linebuf2), "%s:", tr( "WiFi Features" ));
}
else
{
linebuf2[0] = 0;
}
wifiTxt[0] = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
wifiTxt[0]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
wifiTxt[0]->SetPosition(205, 200 + wifiY);
InfoWindow.Append(wifiTxt[0]);
//synopsis
int pagesize = 12;
if (GameInfo.Synopsis.size() != 0)
{
synopsisTxt = new Text(GameInfo.Synopsis.c_str(), 16, ( GXColor ) {0, 0, 0, 255});
synopsisTxt->SetMaxWidth(350);
synopsisTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
synopsisTxt->SetPosition(0, 0);
synopsisTxt->SetLinesToDraw(pagesize);
synopsisTxt->Refresh();
txtWindow.Append(synopsisTxt);
txtWindow.Append(&upBtn);
txtWindow.Append(&dnBtn);
}
gametdb1Txt = new GuiText("gametdb.com", 16, ( GXColor ) {0, 0, 0, 255});
gametdb1Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
gametdb1Txt->SetPosition(80, -15);
gameinfoWindow.Append(gametdb1Txt);
if(coverImg)
{
gameinfoWindow.Append(coverImg);
txtWindow.SetAlignment(ALIGN_CENTER, ALIGN_TOP);
txtWindow.SetPosition(0, -170);
}
// Set info window first
gameinfoWindow.Append(&InfoWindow);
HaltGui();
//mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&gameinfoWindow);
if(boxCov) mainWindow->Append(boxCov);
ResumeGui();
while (choice == -1)
{
VIDEO_WaitVSync();
if (shutdown == 1)
{
wiilight(0);
Sys_Shutdown();
}
else if (reset == 1)
Sys_Reboot();
else if(LeftBtn.GetState() == STATE_CLICKED)
{
if(gameList.size() > 0)
choice = 3;
LeftBtn.ResetState();
break;
}
else if(RightBtn.GetState() == STATE_CLICKED)
{
if(gameList.size() > 0)
choice = 4;
RightBtn.ResetState();
break;
}
else if ((backBtn.GetState() == STATE_CLICKED) || (backBtn.GetState() == STATE_HELD))
{
backBtn.ResetState();
if (page == 1)
{
choice = 1;
break;
}
else if (page == 2)
{
HaltGui();
gameinfoWindow.Remove(&txtWindow);
gameinfoWindow.Append(&InfoWindow);
ResumeGui();
page = 1;
}
}
else if(coverBtn.GetState() == STATE_CLICKED && boxCov)
{
boxCov->SetEffect(EFFECT_BOX_FLY_CENTRE, 100);
gameinfoWindow.Remove(&nextBtn);
gameinfoWindow.Remove(&homeBtn);
gameinfoWindow.Remove(&LeftBtn);
gameinfoWindow.Remove(&RightBtn);
boxCov->SetZoomable(true);
while(backBtn.GetState() != STATE_CLICKED && homeBtn.GetState() != STATE_CLICKED)
{
usleep(10000);
if (shutdown)
Sys_Shutdown();
else if (reset)
Sys_Reboot();
}
gameinfoWindow.Append(&nextBtn);
gameinfoWindow.Append(&homeBtn);
gameinfoWindow.Append(&LeftBtn);
gameinfoWindow.Append(&RightBtn);
boxCov->SetZoomable(false);
boxCov->SetEffect(EFFECT_BOX_FLY_BACK, 100);
backBtn.ResetState();
coverBtn.ResetState();
}
else if (((nextBtn.GetState() == STATE_CLICKED) || (nextBtn.GetState() == STATE_HELD)) && GameInfo.Synopsis.size() > 0)
{
nextBtn.ResetState();
if (page == 1)
{
HaltGui();
gameinfoWindow.Remove(&InfoWindow);
gameinfoWindow.Append(&txtWindow);
ResumeGui();
page = 2;
}
else
{
HaltGui();
gameinfoWindow.Remove(&txtWindow);
gameinfoWindow.Append(&InfoWindow);
ResumeGui();
page = 1;
}
}
else if ((upBtn.GetState() == STATE_CLICKED || upBtn.GetState() == STATE_HELD) && page == 2)
{
synopsisTxt->PreviousLine();
usleep(60000);
if (!((ButtonsHold() & WPAD_BUTTON_UP) || (ButtonsHold() & PAD_BUTTON_UP))) upBtn.ResetState();
}
else if ((dnBtn.GetState() == STATE_CLICKED || dnBtn.GetState() == STATE_HELD) && page == 2)
{
synopsisTxt->NextLine();
usleep(60000);
if (!((ButtonsHold() & WPAD_BUTTON_DOWN) || (ButtonsHold() & PAD_BUTTON_DOWN))) dnBtn.ResetState();
}
else if (homeBtn.GetState() == STATE_CLICKED)
{
choice = 2;
break;
}
}
HaltGui();
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100);
if(boxCov) boxCov->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 60);
ResumeGui();
while (gameinfoWindow.GetEffect() > 0) usleep(100);
HaltGui();
mainWindow->Remove(&gameinfoWindow);
if(boxCov) mainWindow->Remove(boxCov);
mainWindow->SetState(STATE_DEFAULT);
delete boxCov;
delete playersImgData;
delete playersImg;
delete wifiplayersImgData;
delete wifiplayersImg;
delete ratingImg;
delete classiccontrollerImg;
delete nunchukImg;
delete guitarImg;
delete drumsImg;
delete dancepadImg;
delete motionplusImg;
delete wheelImg;
delete balanceboardImg;
delete microphoneImg;
delete zapperImg;
delete wiispeakImg;
delete nintendodsImg;
delete gcImg;
delete dialogBoxImg1;
delete dialogBoxImg2;
delete dialogBoxImg3;
delete dialogBoxImg4;
delete dialogBoxImg11;
delete dialogBoxImg22;
delete dialogBoxImg33;
delete dialogBoxImg44;
delete coverImg;
delete classiccontrollerImgData;
delete nunchukImgData;
delete guitarImgData;
delete drumsImgData;
delete motionplusImgData;
delete wheelImgData;
delete balanceboardImgData;
delete dancepadImgData;
delete microphoneImgData;
delete zapperImgData;
delete wiispeakImgData;
delete nintendodsImgData;
delete gamecubeImgData;
delete ratingImgData;
delete cover;
delete releasedTxt;
delete publisherTxt;
delete developerTxt;
delete idTxt;
delete titleTxt;
delete synopsisTxt;
delete genreTitleTxt;
delete gametdb1Txt;
delete memTxt;
delete categoryTitle;
for (u32 i = 0; i < GameInfo.GenreList.size(); ++i)
delete genreTxt[i];
for (u32 i = 0; i < GameInfo.WifiFeatureList.size(); ++i)
delete wifiTxt[i];
for (u32 i = 0; i < categoriesTxt.size(); ++i)
delete categoriesTxt[i];
delete [] genreTxt;
delete [] wifiTxt;
ResumeGui();
return choice;
}
int showGameInfo(int gameSelected, struct discHdr *dvdheader)
{
int choice = 5;
while(choice > 2)
{
struct discHdr * header = (dvdheader ? dvdheader : gameList[gameSelected]);
choice = InternalShowGameInfo(header);
if(choice == 3)
{
--gameSelected;
if(gameSelected < 0)
gameSelected = gameList.size()-1;
}
else if(choice == 4)
{
gameSelected = (gameSelected + 1) % gameList.size();
}
}
return choice;
}
char *readable_size(float size, char *buf)
{
int i = 0;
const char *suffix[] = {"B", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB"};
while (size > 1024 && i < 9)
{
size /= 1024;
i++;
}
sprintf(buf, "%.2f %s", size, suffix[i]);
return buf;
}
/**
* Save the game list.
* @param csv If true, saves in CSV format; otherwise, saves in TXT format.
*/
bool save_gamelist(bool bCSV) // save gamelist
{
mainWindow->SetState(STATE_DISABLED);
CreateSubfolder(Settings.update_path);
// Save the game list
char tmp[256];
if(bCSV)
snprintf(tmp, sizeof(tmp), "%sGameList.csv", Settings.update_path);
else
snprintf(tmp, sizeof(tmp), "%sGameList.txt", Settings.update_path);
FILE *f = fopen(tmp, "w");
if (!f)
{
mainWindow->SetState(STATE_DEFAULT);
return false;
}
wString oldFilter(gameList.GetCurrentFilter());
//make sure that all games are added to the gamelist
gameList.LoadUnfiltered();
f32 size = 0.0f;
f32 freespace, used;
int i;
WBFS_DiskSpace(&used, &freespace);
if (bCSV)
{
fprintf(f, "\"ID\",\"Size\",\"Name\",\"Type\",\"Console\"\n");
for (i = 0; i < gameList.size(); i++)
{
struct discHdr* header = gameList[i];
if (header->tid != 0)
{
if(header->type == TYPE_GAME_EMUNANDCHAN)
{
char nandPath[1024];
snprintf(nandPath, sizeof(nandPath), "%s/title/00010001/%02x%02x%02x%02x", Settings.NandEmuPath, header->id[0], header->id[1], header->id[2], header->id[3]);
size = GetDirectorySize(nandPath);
}
else
size = 0.0f; // NAND games?
}
else if (header->type == TYPE_GAME_WII_IMG)
{
WBFS_GameSize(header->id, &size);
// convert back to bytes
size = size * GB_SIZE;
}
else if(header->type == TYPE_GAME_GC_IMG)
{
// convert back to bytes
size = GCGames::Instance()->GetGameSize((const char *) header->id) * GB_SIZE;
}
char rsize[11];
readable_size(size, rsize);
fprintf(f, "\"%.6s\",\"%s\",\"%s\",\"%s\",\"%s\"\n", (char*)header->id, rsize, GameTitles.GetTitle(header), HdrTypeText(header->type), ConsoleFromTitleID((char*)header->id));
}
}
else
{
fprintf(f, "# USB Loader GX has saved this file\n");
fprintf(f, "# This file was created based on your list of games and language settings.\n");
fprintf(f, "# Only the size of the first disc is shown here.\n\n");
fprintf(f, "%.2fGB %s %.2fGB %s\n\n", freespace, tr( "of" ), (freespace + used), tr( "free" ));
fprintf(f, "ID Size Name; Game type; Console (based on TitleID)\n");
for (i = 0; i < gameList.size(); i++)
{
struct discHdr* header = gameList[i];
if (header->tid != 0)
{
if(header->type == TYPE_GAME_EMUNANDCHAN)
{
char nandPath[1024];
snprintf(nandPath, sizeof(nandPath), "%s/title/00010001/%02x%02x%02x%02x", Settings.NandEmuPath, header->id[0], header->id[1], header->id[2], header->id[3]);
size = GetDirectorySize(nandPath);
}
else
size = 0.0f; // NAND games?
}
else if (header->type == TYPE_GAME_WII_IMG)
{
WBFS_GameSize(header->id, &size);
// convert back to bytes
size = size * GB_SIZE;
}
else if(header->type == TYPE_GAME_GC_IMG)
{
// convert back to bytes
size = GCGames::Instance()->GetGameSize((const char *) header->id) * GB_SIZE;
}
char rsize[11];
readable_size(size, rsize);
// Use spaces because editors can't agree on tab sizes
if (header->id[4])
fprintf(f, "%.6s ", (char*)header->id);
else
fprintf(f, "%.6s ", (char*)header->id);
if (strlen(rsize) == 10)
fprintf(f, "[%s] ", rsize);
else if (strlen(rsize) == 9)
fprintf(f, "[%s] ", rsize);
else if (strlen(rsize) == 8)
fprintf(f, "[%s] ", rsize);
else if (strlen(rsize) == 6)
fprintf(f, "[%s] ", rsize);
else
fprintf(f, "[%s] ", rsize);
fprintf(f, "%s; ", GameTitles.GetTitle(header));
fprintf(f, "%s; ", HdrTypeText(header->type));
fprintf(f, "%s\n", ConsoleFromTitleID((char*)header->id));
}
}
fclose(f);
gameList.FilterList(oldFilter.c_str());
mainWindow->SetState(STATE_DEFAULT);
return true;
}