mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 19:29:18 +01:00
76df2b26b6
*add loading of wii games / nand channels / emu nand channels in all combinations into one list *add button on main view for quick choice between the combinations of the three *add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel *removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present. *removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again. *some preparations for the upcoming stealth mode feature of the d2x cIOS *isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access) *removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels. *removed unused settings for channels from the per game setting *changed default partition to 0 when starting with fresh settings (instead of -1 wtf?)
328 lines
9.3 KiB
C++
328 lines
9.3 KiB
C++
#include <gccore.h>
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#include <string.h>
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#include "ImageDownloader.h"
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#include "network/networkops.h"
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#include "prompts/PromptWindows.h"
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#include "prompts/ProgressWindow.h"
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#include "prompts/CheckboxPrompt.hpp"
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#include "FileOperations/fileops.h"
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#include "settings/CSettings.h"
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#include "settings/GameTitles.h"
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#include "language/gettext.h"
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#include "usbloader/GetMissingGameFiles.hpp"
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#include "utils/StringTools.h"
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#include "gecko.h"
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#define VALID_IMAGE(x) (!(x.size == 36864 || x.size <= 1024 || x.size == 7386 || x.size <= 1174 || x.size == 4446 || x.data == NULL))
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static const char *serverURL3D = "http://art.gametdb.com/wii/cover3D/";
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static const char *serverURL2D = "http://art.gametdb.com/wii/cover/";
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static const char *serverURLFullHQ = "http://art.gametdb.com/wii/coverfullHQ/";
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static const char *serverURLFull = "http://art.gametdb.com/wii/coverfull/";
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static const char *serverURLOrigDiscs = "http://art.gametdb.com/wii/disc/";
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static const char *serverURLCustomDiscs = "http://art.gametdb.com/wii/disccustom/";
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void ImageDownloader::DownloadImages()
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{
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int choice = CheckboxWindow(tr( "Cover Download" ), 0, tr( "3D Covers" ), tr( "Flat Covers" ), tr("Full HQ Covers"), tr("Full LQ Covers"), tr( "Original Discarts" ), tr( "Custom Discarts" )); // ask for download choice
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if (choice == 0 || choice == CheckedNone)
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return;
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ImageDownloader Downloader;
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Downloader.SetChoices(choice);
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Downloader.Start();
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}
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void ImageDownloader::Start()
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{
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gprintf("CoverDownload start - choices: %04X\n", choices);
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MissingImagesCount = 0;
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FindMissingImages();
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if(MissingImagesCount == 0)
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{
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WindowPrompt(tr( "No file missing!" ), 0, tr("OK"));
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return;
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}
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u32 TotalDownloadCount = MissingImagesCount;
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if (WindowPrompt(tr("Found missing images."), fmt(tr("%i missing files"), TotalDownloadCount), tr( "Yes" ), tr( "No" )) == 0)
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return;
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if (!IsNetworkInit() && !NetworkInitPrompt())
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{
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gprintf("No network\n");
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return;
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}
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ProgressCancelEnable(true);
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DownloadProcess(TotalDownloadCount);
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ProgressCancelEnable(false);
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ProgressStop();
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if(MissingImagesCount == 0)
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WindowPrompt(tr("Download finished"), tr("All images downloaded successfully."), tr( "OK" ));
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else
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{
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int res = WindowPrompt(tr( "Download finished" ), fmt(tr("%i files not found on the server!"), MissingImagesCount), tr("Save List"), tr( "OK" ));
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if(res)
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CreateCSVLog();
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}
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}
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void ImageDownloader::FindMissingImages()
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{
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if(choices & CheckedBox1)
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FindMissing(Settings.covers_path, serverURL3D, NULL, tr("Downloading 3D Covers"));
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if(choices & CheckedBox2)
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FindMissing(Settings.covers2d_path, serverURL2D, NULL, tr("Downloading Flat Covers"));
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if(choices & CheckedBox3)
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FindMissing(Settings.coversFull_path, serverURLFullHQ, (choices & CheckedBox4) ? serverURLFull : NULL, tr("Downloading Full HQ Covers"));
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if(choices & CheckedBox4)
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FindMissing(Settings.coversFull_path, serverURLFull, NULL, tr("Downloading Full LQ Covers"));
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if(choices & CheckedBox5)
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{
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const char * downloadURL = (Settings.discart == DISCARTS_ORIGINALS_CUSTOMS || !(choices & CheckedBox6)) ? serverURLOrigDiscs : serverURLCustomDiscs;
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const char * backupURL = (choices & CheckedBox6) ? ((Settings.discart == DISCARTS_ORIGINALS_CUSTOMS) ? serverURLCustomDiscs : serverURLOrigDiscs) : NULL;
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const char * progressTitle = (Settings.discart == DISCARTS_ORIGINALS_CUSTOMS || !(choices & CheckedBox6)) ? tr("Downloading original Discarts") : tr("Downloading custom Discarts");
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FindMissing(Settings.disc_path, downloadURL, backupURL, progressTitle);
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}
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if(choices & CheckedBox6)
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{
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const char * downloadURL = (Settings.discart == DISCARTS_ORIGINALS_CUSTOMS || !(choices & CheckedBox5)) ? serverURLCustomDiscs : serverURLOrigDiscs;
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const char * progressTitle = (Settings.discart == DISCARTS_ORIGINALS_CUSTOMS || !(choices & CheckedBox5)) ? tr("Downloading custom Discarts") : tr("Downloading original Discarts");
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FindMissing(Settings.disc_path, downloadURL, NULL, progressTitle);
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}
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}
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void ImageDownloader::FindMissing(const char *writepath, const char *downloadURL, const char *backupURL, const char *progressTitle)
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{
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if (!CreateSubfolder(writepath))
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{
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WindowPrompt(tr( "Error !" ), fmt("%s %s", tr("Can't create directory"), writepath), tr( "OK" ));
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return;
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}
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std::vector<std::string> MissingFilesList;
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GetMissingGameFiles(writepath, ".png", MissingFilesList);
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int size = MissingImages.size();
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MissingImages.resize(size+MissingFilesList.size());
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for(u32 i = 0, n = size; i < MissingFilesList.size(); ++i, ++n)
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{
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MissingImages[n].gameID = MissingFilesList[i];
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MissingImages[n].downloadURL = downloadURL;
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MissingImages[n].backupURL = backupURL;
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MissingImages[n].writepath = writepath;
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MissingImages[n].progressTitle = progressTitle;
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}
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if(!backupURL)
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MissingImagesCount += MissingFilesList.size();
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}
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int ImageDownloader::DownloadProcess(int TotalDownloadCount)
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{
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char progressMsg[255];
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for(u32 i = 0, pos = 0; i < MissingImages.size(); ++i, ++pos)
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{
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if(ProgressCanceled())
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break;
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snprintf(progressMsg, sizeof(progressMsg), "http://gametdb.com : %s.png", MissingImages[i].gameID.c_str());
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ShowProgress(MissingImages[i].progressTitle, fmt("%i %s", TotalDownloadCount - pos, tr( "files left" )), progressMsg, pos, TotalDownloadCount);
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if(MissingImages[i].gameID.size() < 4)
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continue;
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struct block file = DownloadImage(MissingImages[i].downloadURL, MissingImages[i].gameID.c_str());
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if(!file.data)
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{
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if(MissingImages[i].backupURL)
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{
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MissingImages.erase(MissingImages.begin()+i);
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--i;
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--pos;
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}
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continue;
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}
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char imgPath[200];
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snprintf(imgPath, sizeof(imgPath), "%s/%s.png", MissingImages[i].writepath, MissingImages[i].gameID.c_str());
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FILE *pfile = fopen(imgPath, "wb");
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if (pfile != NULL)
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{
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fwrite(file.data, 1, file.size, pfile);
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fclose(pfile);
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MissingImagesCount--;
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}
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free(file.data);
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if(MissingImages[i].backupURL)
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{
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//! Find and remove the backup download image.
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//! The backup image is always further in the vector, so let's save cpu time.
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for(u32 n = i+1; n < MissingImages.size(); ++n)
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{
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if(MissingImages[n].downloadURL == MissingImages[i].backupURL &&
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MissingImages[n].gameID == MissingImages[i].gameID)
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{
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MissingImages.erase(MissingImages.begin()+n);
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break;
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}
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}
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}
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//! Remove the image from the vector since it's done
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MissingImages.erase(MissingImages.begin()+i);
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--i;
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}
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return MissingImages.size();
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}
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struct block ImageDownloader::DownloadImage(const char * url, const char * gameID)
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{
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char CheckedRegion[10];
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char downloadURL[512];
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bool PAL = false;
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//Creates URL depending from which Country the game is
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switch (gameID[3])
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{
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case 'J':
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sprintf(downloadURL, "%sJA/%s.png", url, gameID);
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sprintf(CheckedRegion, "JA");
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break;
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case 'W':
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sprintf(downloadURL, "%sZH/%s.png", url, gameID);
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sprintf(CheckedRegion, "ZH");
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break;
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case 'K':
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sprintf(downloadURL, "%sKO/%s.png", url, gameID);
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sprintf(CheckedRegion, "KO");
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break;
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case 'P':
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case 'D':
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case 'F':
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case 'I':
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case 'S':
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case 'H':
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case 'U':
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case 'X':
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case 'Y':
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case 'Z':
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sprintf(downloadURL, "%s%s/%s.png", url, Settings.db_language, gameID);
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sprintf(CheckedRegion, "%s", Settings.db_language);
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PAL = true;
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break;
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case 'E':
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sprintf(downloadURL, "%sUS/%s.png", url, gameID);
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sprintf(CheckedRegion, "US");
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break;
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default:
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strcpy(downloadURL, "");
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strcpy(CheckedRegion, "");
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break;
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}
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struct block file = downloadfile(downloadURL);
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if(VALID_IMAGE(file))
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return file;
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free(file.data);
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file.data = NULL;
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if(PAL && strcmp(CheckedRegion, "EN") != 0)
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{
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snprintf(downloadURL, sizeof(downloadURL), "%sEN/%s.png", url, gameID);
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file = downloadfile(downloadURL);
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if(VALID_IMAGE(file))
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return file;
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}
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else if(strcmp(CheckedRegion, "") == 0)
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{
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const char * lang = Settings.db_language;
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if(strcmp(lang, "EN") == 0 && CONF_GetRegion() == CONF_REGION_US)
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lang = "US";
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snprintf(downloadURL, sizeof(downloadURL), "%s%s/%s.png", url, lang, gameID);
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file = downloadfile(downloadURL);
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if(VALID_IMAGE(file))
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return file;
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free(file.data);
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snprintf(downloadURL, sizeof(downloadURL), "%sOTHER/%s.png", url, gameID);
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file = downloadfile(downloadURL);
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if(VALID_IMAGE(file))
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return file;
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}
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free(file.data);
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memset(&file, 0, sizeof(struct block));
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return file;
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}
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void ImageDownloader::CreateCSVLog()
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{
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char path[200];
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snprintf(path, sizeof(path), "%s/MissingImages.csv", Settings.update_path);
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FILE *f = fopen(path, "wb");
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if(!f) return;
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const char *ImageType = "3D Cover";
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fprintf(f, "\"ID\",\"Name\",\"ImageType\"\n");
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for (u32 i = 0; i < MissingImages.size(); ++i)
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{
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if(MissingImages[i].downloadURL == serverURL3D)
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{
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ImageType = "3D Cover";
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}
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else if(MissingImages[i].downloadURL == serverURL2D)
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{
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ImageType = "2D Cover";
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}
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else if(MissingImages[i].downloadURL == serverURLFullHQ)
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{
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ImageType = "Full HQ Cover";
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}
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else if(MissingImages[i].downloadURL == serverURLFull)
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{
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ImageType = "Full LQ Cover";
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}
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else if(MissingImages[i].downloadURL == serverURLOrigDiscs)
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{
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ImageType = "Original Discart";
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}
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else if(MissingImages[i].downloadURL == serverURLCustomDiscs)
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{
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ImageType = "Custom Discart";
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}
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fprintf(f, "\"%s\",\"%s\",\"%s\"\n", MissingImages[i].gameID.c_str(), GameTitles.GetTitle(MissingImages[i].gameID.c_str()), ImageType);
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}
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fclose(f);
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}
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