usbloadergx/source/prompts
2010-09-18 11:46:25 +00:00
..
DiscBrowser.cpp *Added loop for WBFS init back in 2010-09-17 15:15:21 +00:00
DiscBrowser.h Changed gameprompt window for a retail disc to show the Gametitle instead of the game id. 2009-10-01 20:58:34 +00:00
filebrowser.cpp *Added loop for WBFS init back in 2010-09-17 15:15:21 +00:00
filebrowser.h undo the code formatting. somehow it got screwed up 2010-02-09 10:59:55 +00:00
gameinfo.cpp *Cleaned up the game list get and filter process for all filter modes and made a class out of that. Noticable speed up in all loading gamelist processes with that. Bye bye shitty getentries.cpp. 2010-09-18 11:46:25 +00:00
gameinfo.h Added a macron in case any particular title happens to require it. The network init prompt won't show up at all when network has already been initialized. Ocarina should work for people that still had the problem with recent revisions (it fixed it for me, but only when using SD, not SDHC). 2009-10-18 21:23:54 +00:00
ProgressWindow.cpp *Added loop for WBFS init back in 2010-09-17 15:15:21 +00:00
ProgressWindow.h *Fix for ntfs writing 2010-02-25 12:08:03 +00:00
PromptWindows.cpp *Cleaned up the game list get and filter process for all filter modes and made a class out of that. Noticable speed up in all loading gamelist processes with that. Bye bye shitty getentries.cpp. 2010-09-18 11:46:25 +00:00
PromptWindows.h * Added BETA upgrades option (to download the latest revisions from google code) 2009-12-10 20:27:36 +00:00
TitleBrowser.cpp *Cleaned up the game list get and filter process for all filter modes and made a class out of that. Noticable speed up in all loading gamelist processes with that. Bye bye shitty getentries.cpp. 2010-09-18 11:46:25 +00:00
TitleBrowser.h fix a little bug 2009-10-01 09:17:55 +00:00