usbloadergx/source/settings/menus/GameLoadSM.cpp
Cyan 5adbf57bf5 * Fixed GameCube multiDisc installation.
* Fixed progress window not hiding if Wiiload didn't send the file.
* Simplify HBC loading logic.
* Added a warning when trying to launch a Wii game with a non-d2x
  cIOS if EmuNAND is enabled.
* Fixed individual game settings to allow modification of the EmuNAND
  settings based on the game's IOS instead of global IOS.
* Added back cIOS rev17-21 support for EmuNAND Channel. issue 2152
  (Thanks to Garfunkiel for the patch and to Themanuel
  for all the tests with game compatibility and partition detection)
  This hidden feature is unlocked only if all the user's setup
  is compatible with rev17-21:
  EmuNAND Channel path must be on the root of the first FAT32
  partition on a 512 bytes/sector device.
* DML: Changed the GameCube Multi-discs prompt logic to display
  on older DIOS MIOS (Lite) versions too.
* DML: Added a partition type verification to warn the user
  if the HDD is not correctly setup.
2013-01-06 13:41:22 +00:00

609 lines
17 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <unistd.h>
#include <gccore.h>
#include "settings/CSettings.h"
#include "settings/CGameStatistics.h"
#include "themes/CTheme.h"
#include "prompts/PromptWindows.h"
#include "prompts/DiscBrowser.h"
#include "prompts/filebrowser.h"
#include "usbloader/AlternateDOLOffsets.h"
#include "language/gettext.h"
#include "wad/nandtitle.h"
#include "system/IosLoader.h"
#include "GameLoadSM.hpp"
static const char * OnOffText[] =
{
trNOOP( "OFF" ),
trNOOP( "ON" ),
trNOOP( "Auto" )
};
static const char * VideoModeText[] =
{
trNOOP( "System Default" ),
trNOOP( "Disc Default" ),
trNOOP( "Force PAL50" ),
trNOOP( "Force PAL60" ),
trNOOP( "Force NTSC" ),
trNOOP( "Region Patch" ),
trNOOP( "Force PAL480p" ),
trNOOP( "Force NTSC480p" ),
};
static const char * AspectText[] =
{
trNOOP( "Force 4:3" ),
trNOOP( "Force 16:9" ),
trNOOP( "System Default" )
};
static const char * LanguageText[] =
{
trNOOP( "Japanese" ),
trNOOP( "English" ),
trNOOP( "German" ),
trNOOP( "French" ),
trNOOP( "Spanish" ),
trNOOP( "Italian" ),
trNOOP( "Dutch" ),
trNOOP( "SChinese" ),
trNOOP( "TChinese" ),
trNOOP( "Korean" ),
trNOOP( "Console Default" ),
};
static const char * Error002Text[] =
{
trNOOP( "No" ),
trNOOP( "Yes" ),
trNOOP( "Anti" )
};
static const char * ParentalText[] =
{
trNOOP( "0 (Everyone)" ),
trNOOP( "1 (Child 7+)" ),
trNOOP( "2 (Teen 12+)" ),
trNOOP( "3 (Mature 16+)" ),
trNOOP( "4 (Adults Only 18+)" )
};
static const char * AlternateDOLText[] =
{
trNOOP( "OFF" ),
trNOOP( "Select a DOL from Game" ),
trNOOP( "Load From SD/USB" ),
trNOOP( "List on Gamelaunch" ),
trNOOP( "Default" ),
};
static const char * NandEmuText[] =
{
trNOOP( "OFF" ),
trNOOP( "Partial" ),
trNOOP( "Full" )
};
static const char * HooktypeText[] =
{
trNOOP( "None" ),
trNOOP( "VBI (Default)" ),
trNOOP( "KPAD Read" ),
trNOOP( "Joypad" ),
trNOOP( "GXDraw" ),
trNOOP( "GXFlush" ),
trNOOP( "OSSleepThread" ),
trNOOP( "AXNextFrame" ),
};
GameLoadSM::GameLoadSM(struct discHdr *hdr)
: SettingsMenu(tr("Game Load"), &GuiOptions, MENU_NONE),
Header(hdr)
{
GameConfig = *GameSettings.GetGameCFG((const char *) Header->id);
if(!btnOutline)
btnOutline = Resources::GetImageData("button_dialogue_box.png");
if(!trigA)
trigA = new GuiTrigger();
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
saveBtnTxt = new GuiText(tr( "Save" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
saveBtnTxt->SetMaxWidth(btnOutline->GetWidth() - 30);
saveBtnImg = new GuiImage (btnOutline);
if (Settings.wsprompt == ON)
{
saveBtnTxt->SetWidescreen(Settings.widescreen);
saveBtnImg->SetWidescreen(Settings.widescreen);
}
saveBtn = new GuiButton(saveBtnImg, saveBtnImg, 2, 3, 180, 400, trigA, btnSoundOver, btnSoundClick2, 1);
saveBtn->SetLabel(saveBtnTxt);
Append(saveBtn);
SetOptionNames();
SetOptionValues();
}
GameLoadSM::~GameLoadSM()
{
HaltGui();
//! The rest is destroyed in SettingsMenu.cpp
Remove(saveBtn);
delete saveBtnTxt;
delete saveBtnImg;
delete saveBtn;
ResumeGui();
}
void GameLoadSM::SetDefaultConfig()
{
char id[7];
snprintf(id, sizeof(id), GameConfig.id);
GameSettings.SetDefault(GameConfig);
snprintf(GameConfig.id, sizeof(GameConfig.id), id);
}
void GameLoadSM::SetOptionNames()
{
int Idx = 0;
Options->SetName(Idx++, "%s", tr( "Game Lock" ));
Options->SetName(Idx++, "%s", tr( "Favorite Level" ));
Options->SetName(Idx++, "%s", tr( "Video Mode" ));
Options->SetName(Idx++, "%s", tr( "VIDTV Patch" ));
Options->SetName(Idx++, "%s", tr( "Sneek Video Patch" ));
Options->SetName(Idx++, "%s", tr( "Aspect Ratio" ));
Options->SetName(Idx++, "%s", tr( "Patch Country Strings" ));
Options->SetName(Idx++, "%s", tr( "Game Language" ));
Options->SetName(Idx++, "%s", tr( "Ocarina" ));
Options->SetName(Idx++, "%s", tr( "Parental Control" ));
Options->SetName(Idx++, "%s", tr( "Hooktype" ));
Options->SetName(Idx++, "%s", tr( "Wiird Debugger" ));
Options->SetName(Idx++, "%s", tr( "Game IOS" ));
Options->SetName(Idx++, "%s", tr( "Error 002 fix" ));
Options->SetName(Idx++, "%s", tr( "Return To" ));
Options->SetName(Idx++, "%s", tr( "Block IOS Reload" ));
//! Only wii games and emu nand channels
if( Header->type == TYPE_GAME_WII_IMG
|| Header->type == TYPE_GAME_WII_DISC
|| Header->type == TYPE_GAME_EMUNANDCHAN)
{
Options->SetName(Idx++, "%s", tr( "Nand Emulation" ));
Options->SetName(Idx++, "%s", tr( "Nand Emu Path" ));
}
//! Only on Wii games
if(Header->type == TYPE_GAME_WII_IMG || Header->type == TYPE_GAME_WII_DISC)
{
Options->SetName(Idx++, "%s", tr( "Alternate DOL" ));
Options->SetName(Idx++, "%s", tr( "Select DOL Offset" ));
}
}
void GameLoadSM::SetOptionValues()
{
int Idx = 0;
//! Settings: Game Lock
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.Locked] ));
//! Settings: Favorite Level
Options->SetValue(Idx++, "%i", GameStatistics.GetFavoriteRank(Header->id));
//! Settings: Video Mode
if(GameConfig.video == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(VideoModeText[GameConfig.video]));
//! Settings: VIDTV Patch
if(GameConfig.vipatch == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.vipatch]));
//! Settings: Sneek Video Patch
if(GameConfig.sneekVideoPatch == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.sneekVideoPatch]));
//! Settings: Aspect Ratio
if(GameConfig.aspectratio == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(AspectText[GameConfig.aspectratio]));
//! Settings: Patch Country Strings
if(GameConfig.patchcountrystrings == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.patchcountrystrings]));
//! Settings: Game Language
if(GameConfig.language == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(LanguageText[GameConfig.language]));
//! Settings: Ocarina
if(GameConfig.ocarina == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.ocarina]));
//! Settings: Parental Control
Options->SetValue(Idx++, "%s", tr(ParentalText[GameConfig.parentalcontrol]));
//! Settings: Hooktype
if(GameConfig.Hooktype == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr( HooktypeText[GameConfig.Hooktype] ));
//! Settings: Wiird Debugger
if(GameConfig.WiirdDebugger == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.WiirdDebugger] ));
//! Settings: Game IOS
if(GameConfig.ios == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%i", GameConfig.ios);
//! Settings: Error 002 fix
if(GameConfig.errorfix002 == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(Error002Text[GameConfig.errorfix002]));
//! Settings: Return To
if(GameConfig.returnTo)
{
const char* TitleName = NULL;
u64 tid = NandTitles.FindU32(Settings.returnTo);
if (tid > 0)
TitleName = NandTitles.NameOf(tid);
Options->SetValue(Idx++, "%s", TitleName ? TitleName : strlen(Settings.returnTo) > 0 ?
Settings.returnTo : tr( OnOffText[0] ));
}
else
{
Options->SetValue(Idx++, "%s", tr( OnOffText[0] ));
}
//! Settings: Block IOS Reload
if(GameConfig.iosreloadblock == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.iosreloadblock]) );
//! Only wii games and emu nand channels
if( Header->type == TYPE_GAME_WII_IMG
|| Header->type == TYPE_GAME_WII_DISC
|| Header->type == TYPE_GAME_EMUNANDCHAN)
{
//! Settings: Nand Emulation
if(GameConfig.NandEmuMode == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr( NandEmuText[GameConfig.NandEmuMode] ));
//! Settings: Nand Emu Path
if(GameConfig.NandEmuPath.size() == 0)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", GameConfig.NandEmuPath.c_str());
}
//! Only on Wii games
if(Header->type == TYPE_GAME_WII_IMG || Header->type == TYPE_GAME_WII_DISC)
{
//! Settings: Alternate DOL
Options->SetValue(Idx++, "%s", tr( AlternateDOLText[GameConfig.loadalternatedol] ));
//! Settings: Select DOL Offset
if(GameConfig.loadalternatedol != 1)
Options->SetValue(Idx++, tr("Not required"));
else
{
if(GameConfig.alternatedolname.size() != 0)
Options->SetValue(Idx++, "%i <%s>", GameConfig.alternatedolstart, GameConfig.alternatedolname.c_str());
else
Options->SetValue(Idx++, "%i", GameConfig.alternatedolstart);
}
}
}
int GameLoadSM::GetMenuInternal()
{
if (saveBtn->GetState() == STATE_CLICKED)
{
if (GameSettings.AddGame(GameConfig) && GameSettings.Save())
{
WindowPrompt(tr( "Successfully Saved" ), 0, tr( "OK" ));
}
else
WindowPrompt(tr( "Save Failed. No device inserted?" ), 0, tr( "OK" ));
saveBtn->ResetState();
}
int ret = optionBrowser->GetClickedOption();
if (ret < 0)
return MENU_NONE;
int Idx = -1;
//! Settings: Game Lock
if (ret == ++Idx)
{
if (++GameConfig.Locked >= MAX_ON_OFF) GameConfig.Locked = 0;
}
//! Settings: Favorite Level
else if (ret == ++Idx)
{
int Level = GameStatistics.GetFavoriteRank(Header->id);
if (++Level > 5) Level = 0;
GameStatistics.SetFavoriteRank(Header->id, Level);
GameStatistics.Save();
}
//! Settings: Video Mode
else if (ret == ++Idx)
{
if (++GameConfig.video >= VIDEO_MODE_MAX) GameConfig.video = INHERIT;
}
//! Settings: VIDTV Patch
if (ret == ++Idx)
{
if (++GameConfig.vipatch >= MAX_ON_OFF) GameConfig.vipatch = INHERIT;
}
//! Settings: Sneek Video Patch
else if (ret == ++Idx)
{
if (++GameConfig.sneekVideoPatch >= MAX_ON_OFF) GameConfig.sneekVideoPatch = INHERIT;
}
//! Settings: Aspect Ratio
else if (ret == ++Idx)
{
if (++GameConfig.aspectratio >= ASPECT_MAX) GameConfig.aspectratio = INHERIT;
}
//! Settings: Patch Country Strings
if (ret == ++Idx)
{
if (++GameConfig.patchcountrystrings >= MAX_ON_OFF) GameConfig.patchcountrystrings = INHERIT;
}
//! Settings: Game Language
if (ret == ++Idx)
{
if (++GameConfig.language >= MAX_LANGUAGE) GameConfig.language = INHERIT;
}
//! Settings: Ocarina
else if (ret == ++Idx)
{
if (++GameConfig.ocarina >= MAX_ON_OFF) GameConfig.ocarina = INHERIT;
}
//! Settings: Parental Control
else if (ret == ++Idx)
{
if (++GameConfig.parentalcontrol >= 5) GameConfig.parentalcontrol = 0;
}
//! Settings: Hooktype
if (ret == ++Idx)
{
if (++GameConfig.Hooktype >= 8) GameConfig.Hooktype = INHERIT;
}
//! Settings: Wiird Debugger
else if (ret == ++Idx)
{
if (++GameConfig.WiirdDebugger >= MAX_ON_OFF) GameConfig.WiirdDebugger = INHERIT;
}
//! Settings: Game IOS
else if (ret == ++Idx)
{
char entered[4];
snprintf(entered, sizeof(entered), "%i", GameConfig.ios);
if(OnScreenNumpad(entered, sizeof(entered)))
{
int newIOS = atoi(entered);
if(newIOS != INHERIT && (newIOS < 200 || newIOS > 255)) {
WindowPrompt(tr("Error:"), tr("Invalid IOS number entered. Number must be -1 for inherit or 200 - 255."), tr("OK"));
}
else
{
GameConfig.ios = newIOS;
if(GameConfig.ios != INHERIT && NandTitles.IndexOf(TITLE_ID(1, GameConfig.ios)) < 0)
{
WindowPrompt(tr("Warning:"), tr("This IOS was not found on the titles list. If you are sure you have it installed than ignore this warning."), tr("OK"));
}
else if(GameConfig.ios == 254)
{
WindowPrompt(tr("Warning:"), tr("This IOS is the BootMii ios. If you are sure it is not BootMii and you have something else installed there than ignore this warning."), tr("OK"));
}
}
}
}
//! Settings: Error 002 fix
else if (ret == ++Idx)
{
if (++GameConfig.errorfix002 >= 3) GameConfig.errorfix002 = INHERIT;
}
//! Settings: Return To
else if (ret == ++Idx)
{
if (++GameConfig.returnTo >= MAX_ON_OFF) GameConfig.returnTo = 0;
}
//! Settings: Block IOS Reload
if (ret == ++Idx)
{
if(++GameConfig.iosreloadblock >= 3) GameConfig.iosreloadblock = INHERIT;
}
//! Only wii games and emu nand channels
if( Header->type == TYPE_GAME_WII_IMG
|| Header->type == TYPE_GAME_WII_DISC
|| Header->type == TYPE_GAME_EMUNANDCHAN)
{
//! Settings: Nand Emulation
if (ret == ++Idx)
{
// If NandEmuPath is on root of the first FAT32 partition, allow rev17-21 cIOS for EmuNAND Channels
bool NandEmu_compatible = false;
if(Header->type == TYPE_GAME_EMUNANDCHAN)
{
const char *NandEmuChanPath = GameConfig.NandEmuPath.size() == 0 ? Settings.NandEmuChanPath : GameConfig.NandEmuPath.c_str();
NandEmu_compatible = IosLoader::is_NandEmu_compatible(NandEmuChanPath, GameConfig.ios == INHERIT ? Settings.cios : GameConfig.ios);
}
if(!IosLoader::IsD2X(GameConfig.ios == INHERIT ? Settings.cios : GameConfig.ios) && !NandEmu_compatible)
WindowPrompt(tr("Error:"), tr("Nand Emulation is only available on D2X cIOS!"), tr("OK"));
else if (++GameConfig.NandEmuMode >= 3) GameConfig.NandEmuMode = INHERIT;
//! On titles from emulated nand path disabling the nand emu mode is not allowed
if(Header->type == TYPE_GAME_EMUNANDCHAN && GameConfig.NandEmuMode == OFF)
GameConfig.NandEmuMode = 1;
}
//! Settings: Nand Emu Path
else if (ret == ++Idx)
{
// If NandEmuPath is on root of the first FAT32 partition, allow rev17-21 cIOS for EmuNAND Channels
bool NandEmu_compatible = false;
if(Header->type == TYPE_GAME_EMUNANDCHAN)
{
NandEmu_compatible = IosLoader::is_NandEmu_compatible(NULL, GameConfig.ios == INHERIT ? Settings.cios : GameConfig.ios);
}
if(!IosLoader::IsD2X(GameConfig.ios == INHERIT ? Settings.cios : GameConfig.ios) && !NandEmu_compatible)
WindowPrompt(tr("Error:"), tr("Nand Emulation is only available on D2X cIOS!"), tr("OK"));
else
{
char entered[300];
snprintf(entered, sizeof(entered), GameConfig.NandEmuPath.c_str());
HaltGui();
GuiWindow * parent = (GuiWindow *) parentElement;
if(parent) parent->SetState(STATE_DISABLED);
this->SetState(STATE_DEFAULT);
this->Remove(optionBrowser);
ResumeGui();
int result = BrowseDevice(entered, sizeof(entered), FB_DEFAULT, noFILES);
if(parent) parent->SetState(STATE_DEFAULT);
this->Append(optionBrowser);
if (result == 1)
{
if (entered[strlen(entered)-1] != '/')
strcat(entered, "/");
GameConfig.NandEmuPath = entered;
WindowPrompt(tr( "Path Changed" ), 0, tr( "OK" ));
}
}
}
}
//! Only on Wii games
if(Header->type == TYPE_GAME_WII_IMG || Header->type == TYPE_GAME_WII_DISC)
{
//! Settings: Alternate DOL
if (ret == ++Idx)
{
if (++GameConfig.loadalternatedol >= ALT_DOL_MAX_CHOICE)
GameConfig.loadalternatedol = 0;
}
//! Settings: Select DOL Offset from Game
else if ( (ret == ++Idx)
&& (GameConfig.loadalternatedol == 1))
{
GuiWindow * parentWindow = (GuiWindow *) parentElement;
if(parentWindow) parentWindow->SetState(STATE_DISABLED);
//alt dol menu for games that require more than a single alt dol
int autodol = autoSelectDolPrompt((char *) GameConfig.id);
if(autodol == 0)
{
if(parentWindow) parentWindow->SetState(STATE_DEFAULT);
return MENU_NONE; //Cancel Button pressed
}
char tmp[170];
if (autodol > 0)
{
GameConfig.alternatedolstart = autodol;
snprintf(tmp, sizeof(tmp), "%s <%i>", tr( "AUTO" ), autodol);
GameConfig.alternatedolname = tmp;
SetOptionValues();
if(parentWindow) parentWindow->SetState(STATE_DEFAULT);
return MENU_NONE;
}
int res = DiscBrowse(GameConfig.id, tmp, sizeof(tmp));
if (res >= 0)
{
GameConfig.alternatedolname = tmp;
GameConfig.alternatedolstart = res;
snprintf(tmp, sizeof(tmp), "%s %.6s - %i", tr( "It seems that you have some information that will be helpful to us. Please pass this information along to the DEV team." ), (char *) GameConfig.id, GameConfig.alternatedolstart);
WindowPrompt(0, tmp, tr( "OK" ));
}
if(GameConfig.alternatedolstart == 0)
GameConfig.loadalternatedol = 0;
if(parentWindow) parentWindow->SetState(STATE_DEFAULT);
}
}
SetOptionValues();
return MENU_NONE;
}