mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 11:05:06 +01:00
19b426b5a7
(Thanks Dimok and Dynamit) * Fixed compiling on Linux * Added back support for WBFS partition without a partition table (Thanks PontoonAdmiral for the tests) * Fixed Wad installation on EmuNAND (both file decryption and file size) * Fixed channel's save path creation when using Emulated NAND * DML: Added Cluster size detection * DML: Updated DM(L) detection up to version 2.8 * DML: prevent NODISC2 patch if not using DM(L) v2.2 update2 * DEVO: Added Widescreen setting (requires Devolution r188 or newer) * DEVO: Added AHBPROT detection * Updated libntfs
914 lines
30 KiB
C++
914 lines
30 KiB
C++
/****************************************************************************
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* Copyright (C) 2012-2013 Cyan
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* Copyright (C) 2011 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "menu/menus.h"
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#include "menu/WDMMenu.hpp"
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#include "mload/mload.h"
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#include "mload/mload_modules.h"
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#include "system/IosLoader.h"
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#include "Controls/DeviceHandler.hpp"
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#include "Channels/channels.h"
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#include "usbloader/disc.h"
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#include "usbloader/apploader.h"
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#include "usbloader/usbstorage2.h"
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#include "usbloader/wdvd.h"
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#include "usbloader/GameList.h"
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#include "settings/CGameSettings.h"
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#include "settings/SettingsEnums.h"
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#include "usbloader/frag.h"
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#include "usbloader/wbfs.h"
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#include "usbloader/playlog.h"
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#include "usbloader/MountGamePartition.h"
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#include "usbloader/AlternateDOLOffsets.h"
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#include "GameCube/GCGames.h"
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#include "settings/newtitles.h"
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#include "network/Wiinnertag.h"
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#include "patches/patchcode.h"
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#include "patches/gamepatches.h"
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#include "patches/wip.h"
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#include "patches/bca.h"
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#include "system/IosLoader.h"
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#include "banner/OpeningBNR.hpp"
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#include "wad/nandtitle.h"
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#include "menu/menus.h"
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#include "memory/memory.h"
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#include "GameBooter.hpp"
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#include "NandEmu.h"
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#include "SavePath.h"
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#include "sys.h"
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#include "FileOperations/fileops.h"
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#include "prompts/ProgressWindow.h"
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//appentrypoint has to be global because of asm
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u32 AppEntrypoint = 0;
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extern u32 hdd_sector_size[2];
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extern "C"
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{
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syssram* __SYS_LockSram();
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u32 __SYS_UnlockSram(u32 write);
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u32 __SYS_SyncSram(void);
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extern void __exception_closeall();
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}
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int GameBooter::BootGCMode(struct discHdr *gameHdr)
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{
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// check the settings
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GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id);
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u8 GCMode = game_cfg->GameCubeMode == INHERIT ? Settings.GameCubeMode : game_cfg->GameCubeMode;
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// Devolution
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if(GCMode == GC_MODE_DEVOLUTION)
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return BootDevolution(gameHdr);
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// DIOS MIOS (Lite) and QuadForce
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int currentMIOS = IosLoader::GetMIOSInfo();
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if(currentMIOS == DIOS_MIOS || currentMIOS == DIOS_MIOS_LITE || currentMIOS == QUADFORCE)
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return BootDIOSMIOS(gameHdr);
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// MIOS or Wiigator cMIOS
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if(gameHdr->type == TYPE_GAME_GC_DISC)
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{
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ExitApp();
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gprintf("\nLoading BC for GameCube");
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WII_Initialize();
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return WII_LaunchTitle(0x0000000100000100ULL);
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}
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// Check if Devolution is available
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char DEVO_loader_path[100];
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snprintf(DEVO_loader_path, sizeof(DEVO_loader_path), "%sloader.bin", Settings.DEVOLoaderPath);
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if(CheckFile(DEVO_loader_path))
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{
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WindowPrompt(tr("Error:"), tr("You need to set GameCube Mode to Devolution to launch GameCube games from USB or SD card"), tr("OK"));
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return 0;
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}
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WindowPrompt(tr("Error:"), tr("You need to install Devolution or DIOS MIOS (Lite) to launch GameCube games from USB or SD card"), tr("OK"));
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return 0;
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}
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u32 GameBooter::BootPartition(char * dolpath, u8 videoselected, u8 alternatedol, u32 alternatedoloffset)
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{
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gprintf("booting partition IOS %u r%u\n", IOS_GetVersion(), IOS_GetRevision());
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entry_point p_entry;
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s32 ret;
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u64 offset;
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/* Find game partition offset */
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ret = Disc_FindPartition(&offset);
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if (ret < 0)
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return 0;
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/* Open specified partition */
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ret = WDVD_OpenPartition(offset);
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if (ret < 0)
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return 0;
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/* Setup low memory */
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Disc_SetLowMem();
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/* Setup video mode */
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Disc_SelectVMode(videoselected, false, NULL);
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/* Run apploader */
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ret = Apploader_Run(&p_entry, dolpath, alternatedol, alternatedoloffset);
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if (ret < 0)
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return 0;
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return (u32) p_entry;
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}
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void GameBooter::SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset)
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{
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if(alternatedol == ALT_DOL_ON_LAUNCH)
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{
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alternatedol = ALT_DOL_FROM_GAME;
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alternatedoloffset = WDMMenu::GetAlternateDolOffset();
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}
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else if(alternatedol == ALT_DOL_DEFAULT)
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{
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alternatedol = ALT_DOL_FROM_GAME;
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alternatedoloffset = defaultAltDol((char *) gameID);
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}
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if(alternatedol == ALT_DOL_FROM_GAME && alternatedoloffset == 0)
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alternatedol = OFF;
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}
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void GameBooter::SetupNandEmu(u8 NandEmuMode, const char *NandEmuPath, struct discHdr &gameHeader)
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{
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if(NandEmuMode && strchr(NandEmuPath, '/'))
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{
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int partition = -1;
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//! Create save game path and title.tmd for not existing saves
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CreateSavePath(&gameHeader);
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gprintf("Enabling Nand Emulation on: %s\n", NandEmuPath);
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Set_FullMode(NandEmuMode == 2);
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Set_Path(strchr(NandEmuPath, '/'));
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//! Unmount devices to flush data before activating NAND Emu
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if(strncmp(NandEmuPath, "usb", 3) == 0)
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{
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//! Set which partition to use (USB only)
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partition = atoi(NandEmuPath+3)-1;
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Set_Partition(DeviceHandler::PartitionToPortPartition(partition));
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DeviceHandler::Instance()->UnMount(USB1 + partition);
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}
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else
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DeviceHandler::Instance()->UnMountSD();
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Enable_Emu(strncmp(NandEmuPath, "usb", 3) == 0 ? EMU_USB : EMU_SD);
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//! Mount USB to start game, SD is not required
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if(strncmp(NandEmuPath, "usb", 3) == 0)
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DeviceHandler::Instance()->Mount(USB1 + partition);
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}
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}
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int GameBooter::SetupDisc(struct discHdr &gameHeader)
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{
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if (gameHeader.type == TYPE_GAME_WII_DISC)
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{
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gprintf("\tloading DVD\n");
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return Disc_Open();
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}
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int ret = -1;
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if(IosLoader::IsWaninkokoIOS() && IOS_GetRevision() < 18)
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{
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gprintf("Disc_SetUSB...");
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ret = Disc_SetUSB(gameHeader.id);
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gprintf("%d\n", ret);
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if(ret < 0) return ret;
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}
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else
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{
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gprintf("Loading fragment list...");
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ret = get_frag_list(gameHeader.id);
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gprintf("%d\n", ret);
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if(ret < 0) return ret;
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ret = set_frag_list(gameHeader.id);
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if(ret < 0) return ret;
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gprintf("\tUSB set to game\n");
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}
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gprintf("Disc_Open()...");
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ret = Disc_Open();
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gprintf("%d\n", ret);
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return ret;
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}
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void GameBooter::ShutDownDevices(int gameUSBPort)
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{
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gprintf("Shutting down devices...\n");
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//! Flush all caches and close up all devices
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WBFS_CloseAll();
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DeviceHandler::DestroyInstance();
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//! Shadow mload - Only needed on some games with Hermes v5.1 (Check is inside the function)
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shadow_mload();
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if(Settings.USBPort == 2)
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//! Reset USB port because device handler changes it for cache flushing
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USBStorage2_SetPort(gameUSBPort);
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USBStorage2_Deinit();
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USB_Deinitialize();
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}
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int GameBooter::BootGame(struct discHdr *gameHdr)
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{
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if(!gameHdr)
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return -1;
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struct discHdr gameHeader;
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memcpy(&gameHeader, gameHdr, sizeof(struct discHdr));
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gprintf("\tBootGame: %.6s\n", gameHeader.id);
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if(Settings.Wiinnertag)
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Wiinnertag::TagGame((const char *) gameHeader.id);
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if(gameHeader.type == TYPE_GAME_GC_IMG || gameHeader.type == TYPE_GAME_GC_DISC || gameHdr->type == TYPE_GAME_GC_EXTRACTED)
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return BootGCMode(&gameHeader);
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AppCleanUp();
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gprintf("\tSettings.partition: %d\n", Settings.partition);
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s32 ret = -1;
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//! Remember game's USB port
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int partition = gameList.GetPartitionNumber(gameHeader.id);
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int usbport = DeviceHandler::PartitionToUSBPort(partition);
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//! Setup game configuration from game settings. If no game settings exist use global/default.
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GameCFG * game_cfg = GameSettings.GetGameCFG(gameHeader.id);
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u8 videoChoice = game_cfg->video == INHERIT ? Settings.videomode : game_cfg->video;
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u8 aspectChoice = game_cfg->aspectratio == INHERIT ? Settings.GameAspectRatio : game_cfg->aspectratio;
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u8 languageChoice = game_cfg->language == INHERIT ? Settings.language : game_cfg->language;
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u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina;
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u8 viChoice = game_cfg->vipatch == INHERIT ? Settings.videopatch : game_cfg->vipatch;
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u8 sneekChoice = game_cfg->sneekVideoPatch == INHERIT ? Settings.sneekVideoPatch : game_cfg->sneekVideoPatch;
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u8 iosChoice = game_cfg->ios == INHERIT ? Settings.cios : game_cfg->ios;
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u8 fix002 = game_cfg->errorfix002 == INHERIT ? Settings.error002 : game_cfg->errorfix002;
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u8 countrystrings = game_cfg->patchcountrystrings == INHERIT ? Settings.patchcountrystrings : game_cfg->patchcountrystrings;
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u8 alternatedol = game_cfg->loadalternatedol;
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u32 alternatedoloffset = game_cfg->alternatedolstart;
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u8 reloadblock = game_cfg->iosreloadblock == INHERIT ? Settings.BlockIOSReload : game_cfg->iosreloadblock;
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u8 Hooktype = game_cfg->Hooktype == INHERIT ? Settings.Hooktype : game_cfg->Hooktype;
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u8 WiirdDebugger = game_cfg->WiirdDebugger == INHERIT ? Settings.WiirdDebugger : game_cfg->WiirdDebugger;
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u64 returnToChoice = game_cfg->returnTo ? NandTitles.FindU32(Settings.returnTo) : 0;
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u8 NandEmuMode = game_cfg->NandEmuMode == INHERIT ? Settings.NandEmuMode : game_cfg->NandEmuMode;
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const char *NandEmuPath = game_cfg->NandEmuPath.size() == 0 ? Settings.NandEmuPath : game_cfg->NandEmuPath.c_str();
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if(gameHeader.tid != 0)
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{
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NandEmuMode = (gameHeader.type == TYPE_GAME_EMUNANDCHAN)
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? (game_cfg->NandEmuMode == INHERIT ? Settings.NandEmuChanMode : game_cfg->NandEmuMode) //! Emulated nand title
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: 0; //! Real nand title
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NandEmuPath = game_cfg->NandEmuPath.size() == 0 ? Settings.NandEmuChanPath : game_cfg->NandEmuPath.c_str();
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}
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if(ocarinaChoice && Hooktype == OFF)
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Hooktype = 1;
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//! Prepare alternate dol settings
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SetupAltDOL(gameHeader.id, alternatedol, alternatedoloffset);
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//! Reload game settings cIOS for this game
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if(iosChoice != IOS_GetVersion())
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{
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gprintf("Reloading into game cIOS: %i...\n", iosChoice);
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IosLoader::LoadGameCios(iosChoice);
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if(MountGamePartition(false) < 0)
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return -1;
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}
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//! Modify Wii Message Board to display the game starting here (before Nand Emu)
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if(Settings.PlaylogUpdate)
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{
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BNRInstance::Instance()->Load(&gameHeader);
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Playlog_Update((char *) gameHeader.id, BNRInstance::Instance()->GetIMETTitle(CONF_GetLanguage()));
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}
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//! Load wip codes
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load_wip_code(gameHeader.id);
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//! Load Ocarina codes
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if (ocarinaChoice)
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ocarina_load_code(Settings.Cheatcodespath, gameHeader.id);
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//! Setup NAND emulation
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SetupNandEmu(NandEmuMode, NandEmuPath, gameHeader);
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//! Setup disc stuff if we load a game
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if(gameHeader.tid == 0)
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{
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//! Setup disc in cIOS and open it
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ret = SetupDisc(gameHeader);
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if (ret < 0)
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Sys_BackToLoader();
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//! Load BCA data for the game
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gprintf("Loading BCA data...");
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ret = do_bca_code(Settings.BcaCodepath, gameHeader.id);
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gprintf("%d\n", ret);
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}
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if(IosLoader::IsHermesIOS(iosChoice))
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{
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if(reloadblock == ON)
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{
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//! Setup IOS reload block
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enable_ES_ioctlv_vector();
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if (gameList.GetGameFS(gameHeader.id) == PART_FS_WBFS)
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mload_close();
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}
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}
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else if(IosLoader::IsD2X(iosChoice))
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{
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// Open ES file descriptor for the d2x patches
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static char es_fs[] ATTRIBUTE_ALIGN(32) = "/dev/es";
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int es_fd = IOS_Open(es_fs, 0);
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if(es_fd >= 0)
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{
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// IOS Reload Block
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if(reloadblock != OFF) {
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BlockIOSReload(es_fd, iosChoice);
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}
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// Check if new patch method for return to works otherwise old method will be used
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if(PatchNewReturnTo(es_fd, returnToChoice) >= 0)
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returnToChoice = 0; // Patch successful, no need for old method
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// Close ES file descriptor
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IOS_Close(es_fd);
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}
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}
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//! Now we can free up the memory used by the game/channel lists
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gameList.clear();
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Channels::DestroyInstance();
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//! Load main.dol or alternative dol into memory, start the game apploader and get game entrypoint
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if(gameHeader.tid == 0)
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{
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gprintf("\tGame Boot\n");
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AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, alternatedol, alternatedoloffset);
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// Reading of game is done we can close devices now
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ShutDownDevices(usbport);
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}
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else
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{
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//! shutdown now and avoid later crashs with free if memory gets overwritten by channel
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ShutDownDevices(DeviceHandler::PartitionToUSBPort(std::max(atoi(NandEmuPath+3)-1, 0)));
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gprintf("\tChannel Boot\n");
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/* Setup video mode */
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Disc_SelectVMode(videoChoice, false, NULL);
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// Load dol
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AppEntrypoint = Channels::LoadChannel(gameHeader.tid);
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}
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//! No entrypoint found...back to HBC/SystemMenu
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if(AppEntrypoint == 0)
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{
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gprintf("AppEntryPoint is 0, something went wrong\n");
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WDVD_ClosePartition();
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Sys_BackToLoader();
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}
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//! Do all the game patches
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gprintf("Applying game patches...\n");
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gamepatches(videoChoice, aspectChoice, languageChoice, countrystrings, viChoice, sneekChoice, Hooktype, fix002, returnToChoice);
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//! Load Code handler if needed
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load_handler(Hooktype, WiirdDebugger, Settings.WiirdDebuggerPause);
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//! Jump to the entrypoint of the game - the last function of the USB Loader
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gprintf("Jumping to game entrypoint: 0x%08X.\n", AppEntrypoint);
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return Disc_JumpToEntrypoint(Hooktype, WDMMenu::GetDolParameter());
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}
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int GameBooter::BootDIOSMIOS(struct discHdr *gameHdr)
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{
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const char *RealPath = GCGames::Instance()->GetPath((const char *) gameHdr->id);
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GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id);
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u8 videoChoice = game_cfg->video == INHERIT ? Settings.videomode : game_cfg->video;
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u8 languageChoice = game_cfg->language == INHERIT ? 6 : game_cfg->language;
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u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina;
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u8 dmlVideoChoice = game_cfg->DMLVideo == INHERIT ? Settings.DMLVideo : game_cfg->DMLVideo;
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u8 dmlProgressivePatch = game_cfg->DMLProgPatch == INHERIT ? Settings.DMLProgPatch : game_cfg->DMLProgPatch;
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u8 dmlNMMChoice = game_cfg->DMLNMM == INHERIT ? Settings.DMLNMM : game_cfg->DMLNMM;
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u8 dmlActivityLEDChoice = game_cfg->DMLActivityLED == INHERIT ? Settings.DMLActivityLED : game_cfg->DMLActivityLED;
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u8 dmlPADHookChoice = game_cfg->DMLPADHOOK == INHERIT ? Settings.DMLPADHOOK : game_cfg->DMLPADHOOK;
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u8 dmlNoDisc2Choice = game_cfg->DMLNoDisc2 == INHERIT ? Settings.DMLNoDisc2 : game_cfg->DMLNoDisc2;
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u8 dmlWidescreenChoice = game_cfg->DMLWidescreen == INHERIT ? Settings.DMLWidescreen : game_cfg->DMLWidescreen;
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u8 dmlScreenshotChoice = game_cfg->DMLScreenshot == INHERIT ? Settings.DMLScreenshot : game_cfg->DMLScreenshot;
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u8 dmlJPNPatchChoice = game_cfg->DMLJPNPatch == INHERIT ? Settings.DMLJPNPatch : game_cfg->DMLJPNPatch;
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u8 dmlDebugChoice = game_cfg->DMLDebug == INHERIT ? Settings.DMLDebug : game_cfg->DMLDebug;
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int currentMIOS = IosLoader::GetMIOSInfo();
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// DIOS MIOS
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if(currentMIOS == DIOS_MIOS)
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{
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// Check Main GameCube Path location
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if(strncmp(Settings.GameCubePath, "sd", 2) == 0 || strncmp(DeviceHandler::PathToFSName(Settings.GameCubePath), "FAT", 3) != 0)
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|
{
|
|
WindowPrompt(tr("Error:"), tr("To run GameCube games with DIOS MIOS you need to set your 'Main GameCube Path' to an USB FAT32 partition."), tr("OK"));
|
|
return 0;
|
|
}
|
|
|
|
// Check current game location
|
|
if(strncmp(RealPath, "sd", 2) == 0)
|
|
{
|
|
WindowPrompt(tr("The game is on SD Card."), tr("To run GameCube games with DIOS MIOS you need to place them on an USB FAT32 partition."), tr("OK"));
|
|
// Todo: Add here copySD2USB.
|
|
return 0;
|
|
}
|
|
|
|
// Check if the partition is the first partition on the drive
|
|
int part_num = atoi(Settings.GameCubePath+3);
|
|
int portPart = DeviceHandler::PartitionToPortPartition(part_num-USB1);
|
|
int usbport = DeviceHandler::PartitionToUSBPort(part_num-USB1);
|
|
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandleFromPartition(part_num-USB1);
|
|
if(usbHandle->GetPartitionNum(portPart))
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("To run GameCube games with DIOS MIOS you need to set your 'Main GameCube Path' on the first partition of the Hard Drive."), tr("OK"));
|
|
return 0;
|
|
}
|
|
|
|
// Check if the partition is primary
|
|
if(usbHandle->GetPartitionTableType(portPart) != MBR)
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("To run GameCube games with DIOS MIOS you need to set your 'Main GameCube Path' on a primary partition."), tr("OK"));
|
|
return 0;
|
|
}
|
|
|
|
// Check HDD sector size. Only 512 bytes/sector is supported by DIOS MIOS
|
|
if(hdd_sector_size[usbport] != BYTES_PER_SECTOR)
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("To run GameCube games with DIOS MIOS you need to use a 512 bytes/sector Hard Drive."), tr("OK"));
|
|
return 0;
|
|
}
|
|
|
|
if(usbHandle->GetPartitionClusterSize(usbHandle->GetLBAStart(portPart)) > 32768)
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("To run GameCube games with DIOS MIOS you need to use a partition with 32k bytes/cluster or less."), tr("OK"));
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// DIOS MIOS Lite
|
|
else if(currentMIOS == DIOS_MIOS_LITE || currentMIOS == QUADFORCE)
|
|
{
|
|
if(((gameHdr->type == TYPE_GAME_GC_IMG) || (gameHdr->type == TYPE_GAME_GC_EXTRACTED)) && strncmp(RealPath, "usb", 3) == 0)
|
|
{
|
|
if(!GCGames::Instance()->CopyUSB2SD(gameHdr))
|
|
return 0;
|
|
|
|
RealPath = GCGames::Instance()->GetPath((const char *) gameHdr->id);
|
|
}
|
|
}
|
|
|
|
|
|
// Check DIOS MIOS config for specific versions
|
|
if(currentMIOS != QUADFORCE)
|
|
{
|
|
if(IosLoader::GetDMLVersion() < DML_VERSION_DML_1_2)
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("You need to install DIOS MIOS Lite v1.2 or a newer version."), tr("OK"));
|
|
return 0;
|
|
}
|
|
if(dmlWidescreenChoice && IosLoader::GetDMLVersion() < DML_VERSION_DM_2_1) // DML Force Widescreen setting : added in DM v2.1+, config v1.
|
|
{
|
|
if(Settings.DMLWidescreen) // Display the warning only if set as Global setting. Individual game setting is not displayed.
|
|
WindowPrompt(tr("Warning:"), tr("The Force Widescreen setting requires DIOS MIOS v2.1 or more. This setting will be ignored."), tr("OK"));
|
|
dmlWidescreenChoice = OFF;
|
|
}
|
|
if(dmlNoDisc2Choice && (IosLoader::GetDMLVersion() < DML_VERSION_DM_2_2_2 || IosLoader::GetDMLVersion() > DML_VERSION_DML_2_2_1)) // DML NoDisc+ setting : Added in DM 2.2 upate 2, config v2, removed in DM(L) v2.3
|
|
{
|
|
if(Settings.DMLNoDisc2) // Display the warning only if set as Global setting. Individual game setting is not displayed.
|
|
WindowPrompt(tr("Warning:"), tr("The No Disc+ setting requires DIOS MIOS 2.2 update2. This setting will be ignored."), tr("OK"));
|
|
dmlNoDisc2Choice = false;
|
|
}
|
|
}
|
|
|
|
// Check Ocarina and cheat file location. the .gct file need to be located on the same partition than the game.
|
|
if(gameHdr->type != TYPE_GAME_GC_DISC && ocarinaChoice && strcmp(DeviceHandler::GetDevicePrefix(RealPath), DeviceHandler::GetDevicePrefix(Settings.Cheatcodespath)) != 0)
|
|
{
|
|
char path[255], destPath[255];
|
|
int res = -1;
|
|
snprintf(path, sizeof(path), "%s%.6s.gct", Settings.Cheatcodespath, (char *)gameHdr->id);
|
|
snprintf(destPath, sizeof(destPath), "%s:/DMLTemp.gct", DeviceHandler::GetDevicePrefix(RealPath));
|
|
|
|
gprintf("DML: Copying %s to %s \n", path, destPath);
|
|
res = CopyFile(path, destPath);
|
|
if(res < 0)
|
|
{
|
|
gprintf("DML: Couldn't copy the file. ret %d. Ocarina Disabled\n", res);
|
|
RemoveFile(destPath);
|
|
ocarinaChoice = false;
|
|
}
|
|
}
|
|
|
|
// Check if game has multi Discs
|
|
bool bootDisc2 = false;
|
|
if(gameHdr->type != TYPE_GAME_GC_DISC && gameHdr->disc_no == 0 && currentMIOS != QUADFORCE)
|
|
{
|
|
char disc2Path[255];
|
|
snprintf(disc2Path, sizeof(disc2Path), "%s", RealPath);
|
|
char *pathPtr = strrchr(disc2Path, '/');
|
|
if(pathPtr) *pathPtr = 0;
|
|
snprintf(disc2Path, sizeof(disc2Path), "%s/disc2.iso", disc2Path);
|
|
if(CheckFile(disc2Path))
|
|
{
|
|
int choice = WindowPrompt(gameHdr->title, tr("This game has multiple discs. Please select the disc to launch."), tr("Disc 1"), tr("Disc 2"), tr("Cancel"));
|
|
if(choice == 0)
|
|
return 0;
|
|
else if(choice == 2)
|
|
bootDisc2 = true;
|
|
}
|
|
}
|
|
|
|
const char *gcPath = strchr(RealPath, '/');
|
|
if(!gcPath) gcPath = "";
|
|
|
|
char gamePath[255];
|
|
snprintf(gamePath, sizeof(gamePath), "%s", gcPath);
|
|
|
|
if(bootDisc2)
|
|
{
|
|
char *pathPtr = strrchr(gamePath, '/');
|
|
if(pathPtr) *pathPtr = 0;
|
|
snprintf(gamePath, sizeof(gamePath), "%s/disc2.iso", gamePath);
|
|
}
|
|
|
|
ExitApp();
|
|
|
|
// Game ID
|
|
memcpy((u8 *)Disc_ID, gameHdr->id, 6);
|
|
DCFlushRange((u8 *)Disc_ID, 6);
|
|
|
|
// *(vu32*)0xCC003024 |= 7; // DML 1.1- only?
|
|
|
|
DML_CFG *dml_config = (DML_CFG *) DML_CONFIG_ADDRESS;
|
|
memset(dml_config, 0, sizeof(DML_CFG));
|
|
|
|
// Magic and version for DML
|
|
dml_config->Magicbytes = DML_MAGIC;
|
|
dml_config->Version = IosLoader::GetDMLVersion() >= DML_VERSION_DM_2_2 ? 0x00000002 : 0x00000001;
|
|
|
|
// Select disc source
|
|
if((gameHdr->type == TYPE_GAME_GC_IMG) || (gameHdr->type == TYPE_GAME_GC_EXTRACTED))
|
|
{
|
|
dml_config->Config |= DML_CFG_GAME_PATH;
|
|
strncpy(dml_config->GamePath, gamePath, sizeof(dml_config->GamePath));
|
|
// Extended NoDisc patch
|
|
if(dmlNoDisc2Choice && IosLoader::GetDMLVersion() >= DML_VERSION_DM_2_2_2 && IosLoader::GetDMLVersion() < DML_VERSION_DML_2_3m)
|
|
dml_config->Config |= DML_CFG_NODISC2; // used by v2.2 update2 as an Extended NoDisc patching
|
|
|
|
gprintf("DML: Loading game %s\n", dml_config->GamePath);
|
|
}
|
|
else
|
|
{
|
|
dml_config->Config |= DML_CFG_BOOT_DISC;
|
|
}
|
|
|
|
// setup cheat and path
|
|
if(ocarinaChoice)
|
|
{
|
|
// Check if the .gct folder is on the same partition than the game, if not load the temporary .gct file.
|
|
if(strcmp(DeviceHandler::GetDevicePrefix(RealPath), DeviceHandler::GetDevicePrefix(Settings.Cheatcodespath)) == 0)
|
|
{
|
|
const char *CheatPath = strchr(Settings.Cheatcodespath, '/');
|
|
if(!CheatPath) CheatPath = "";
|
|
snprintf(dml_config->CheatPath, sizeof(dml_config->CheatPath), "%s%.6s.gct", CheatPath, (char *)gameHdr->id);
|
|
}
|
|
else if(gameHdr->type != TYPE_GAME_GC_DISC)
|
|
{
|
|
snprintf(dml_config->CheatPath, sizeof(dml_config->CheatPath), "DMLTemp.gct");
|
|
}
|
|
|
|
dml_config->Config |= DML_CFG_CHEATS | DML_CFG_CHEAT_PATH;
|
|
gprintf("DML: Loading cheat %s\n", dml_config->CheatPath);
|
|
}
|
|
|
|
// other DML configs
|
|
if(dmlPADHookChoice)
|
|
dml_config->Config |= DML_CFG_PADHOOK;
|
|
if(dmlActivityLEDChoice)
|
|
dml_config->Config |= DML_CFG_ACTIVITY_LED;
|
|
if(dmlNMMChoice)
|
|
dml_config->Config |= dmlNMMChoice == ON ? DML_CFG_NMM : DML_CFG_NMM_DEBUG;
|
|
if(dmlDebugChoice)
|
|
dml_config->Config |= dmlDebugChoice == ON ? DML_CFG_DEBUGGER : DML_CFG_DEBUGWAIT;
|
|
if(dmlWidescreenChoice)
|
|
dml_config->Config |= DML_CFG_FORCE_WIDE;
|
|
if(dmlScreenshotChoice)
|
|
dml_config->Config |= DML_CFG_SCREENSHOT;
|
|
if(bootDisc2 && IosLoader::GetDMLVersion() >= DML_VERSION_DM_2_6_0)
|
|
dml_config->Config |= DML_CFG_BOOT_DISC2;
|
|
|
|
|
|
// Setup Video Mode
|
|
if(dmlVideoChoice == DML_VIDEO_NONE) // No video mode
|
|
{
|
|
dml_config->VideoMode = DML_VID_NONE;
|
|
}
|
|
else
|
|
{
|
|
if(dmlVideoChoice == DML_VIDEO_AUTO) // Auto select video mode
|
|
{
|
|
dml_config->VideoMode = DML_VID_DML_AUTO;
|
|
Disc_SelectVMode(VIDEO_MODE_DISCDEFAULT, false, NULL);
|
|
}
|
|
else // Force user choice
|
|
{
|
|
dml_config->VideoMode = DML_VID_FORCE;
|
|
Disc_SelectVMode(videoChoice, false, &dml_config->VideoMode);
|
|
}
|
|
Disc_SetVMode();
|
|
}
|
|
|
|
if(dmlProgressivePatch)
|
|
dml_config->VideoMode |= DML_VID_PROG_PATCH;
|
|
|
|
|
|
DCFlushRange(dml_config, sizeof(DML_CFG));
|
|
memcpy((u8*)DML_CONFIG_ADDRESS_V1_2, dml_config, sizeof(DML_CFG));
|
|
DCFlushRange((u8*)DML_CONFIG_ADDRESS_V1_2, sizeof(DML_CFG));
|
|
|
|
// print the config set for DML
|
|
gprintf("DML: setup configuration 0x%X\n", dml_config->Config);
|
|
gprintf("DML: setup video mode 0x%X\n", dml_config->VideoMode);
|
|
|
|
syssram *sram = __SYS_LockSram();
|
|
if(dml_config->VideoMode & DML_VID_FORCE_PROG || dml_config->VideoMode & DML_VID_PROG_PATCH) {
|
|
sram->flags |= 0x80; //set progressive flag
|
|
}
|
|
else {
|
|
sram->flags &= 0x7F; //clear progressive flag
|
|
}
|
|
// setup video mode flags
|
|
if (*Video_Mode == VI_NTSC) {
|
|
sram->flags &= ~1; // Clear bit 0 to set the video mode to NTSC
|
|
sram->ntd &= 0xBF; //clear pal60 flag
|
|
}
|
|
else {
|
|
sram->flags |= 1; // Set bit 0 to set the video mode to PAL
|
|
sram->ntd |= 0x40; //set pal60 flag
|
|
}
|
|
|
|
// Set language flag
|
|
if(languageChoice <= GC_DUTCH)
|
|
{
|
|
sram->lang = languageChoice;
|
|
}
|
|
else // console default
|
|
{
|
|
sram->lang = GC_ENGLISH;
|
|
if(CONF_GetLanguage() >= CONF_LANG_ENGLISH && CONF_GetLanguage() <= CONF_LANG_DUTCH)
|
|
{
|
|
sram->lang = CONF_GetLanguage()-1;
|
|
}
|
|
}
|
|
gprintf("DML: setup language 0x%X\n", sram->lang);
|
|
|
|
__SYS_UnlockSram(1); // 1 -> write changes
|
|
|
|
while(!__SYS_SyncSram())
|
|
usleep(100);
|
|
|
|
/* NTSC-J Patch */ // Thanks to Fix94
|
|
u8 *diskid = (u8 *) Disc_ID;
|
|
if(dmlJPNPatchChoice && diskid[3] == 'J')
|
|
*HW_PPCSPEED = 0x0002A9E0;
|
|
|
|
gprintf("\nLoading BC for GameCube\n");
|
|
WII_Initialize();
|
|
return WII_LaunchTitle(0x0000000100000100ULL);
|
|
}
|
|
|
|
int GameBooter::BootDevolution(struct discHdr *gameHdr)
|
|
{
|
|
|
|
// check the settings
|
|
GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id);
|
|
u8 videoChoice = game_cfg->video == INHERIT ? Settings.videomode : game_cfg->video;
|
|
u8 devoMCEmulation = game_cfg->DEVOMCEmulation == INHERIT ? Settings.DEVOMCEmulation : game_cfg->DEVOMCEmulation;
|
|
u8 devoActivityLEDChoice = game_cfg->DEVOActivityLED == INHERIT ? Settings.DEVOActivityLED : game_cfg->DEVOActivityLED;
|
|
u8 devoWidescreenChoice = game_cfg->DEVOWidescreen == INHERIT ? Settings.DEVOWidescreen : game_cfg->DEVOWidescreen;
|
|
|
|
|
|
if(gameHdr->type == TYPE_GAME_GC_DISC)
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("To run GameCube games from Disc you need to set the GameCube mode to MIOS in the game settings."), tr("OK"));
|
|
return 0;
|
|
}
|
|
|
|
if(!CheckAHBPROT())
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("Devolution requires AHB access! Please launch USBLoaderGX from HBC or from an updated channel or forwarder."), tr("OK"));
|
|
return 0;
|
|
}
|
|
|
|
// Check if Devolution is available
|
|
u8 *loader_bin = NULL;
|
|
int DEVO_version = 0;
|
|
char DEVO_loader_path[100];
|
|
snprintf(DEVO_loader_path, sizeof(DEVO_loader_path), "%sloader.bin", Settings.DEVOLoaderPath);
|
|
FILE *f = fopen(DEVO_loader_path, "rb");
|
|
if(f)
|
|
{
|
|
fseek(f, 0, SEEK_END);
|
|
u32 size = ftell(f);
|
|
rewind(f);
|
|
loader_bin = (u8*)MEM2_alloc(size);
|
|
if(!loader_bin)
|
|
{
|
|
fclose(f);
|
|
WindowPrompt(tr("Error:"), tr("Devolution's loader.bin file can't be loaded."), tr("OK"));
|
|
return 0;
|
|
}
|
|
fread(loader_bin, 1, size, f);
|
|
|
|
//read Devolution version
|
|
char version[5];
|
|
fseek(f, 23, SEEK_SET);
|
|
fread(version, 1, 4, f);
|
|
char *ptr = strchr(version, ' ');
|
|
if(ptr) *ptr = 0;
|
|
else version[4] = 0;
|
|
DEVO_version = atoi(version);
|
|
|
|
fclose(f);
|
|
}
|
|
else
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("To run GameCube games with Devolution you need the loader.bin file in your Devolution Path."), tr("OK"));
|
|
return 0;
|
|
}
|
|
|
|
|
|
// Devolution config
|
|
DEVO_CGF *devo_config = (DEVO_CGF*)0x80000020;
|
|
|
|
|
|
// Get the Game's data
|
|
const char *RealPath = GCGames::Instance()->GetPath((const char *) gameHdr->id);
|
|
|
|
char disc1[100];
|
|
char disc2[100];
|
|
bool multiDisc = false;
|
|
char DEVO_memCard[100];
|
|
snprintf(disc1, sizeof(disc1), "%s", RealPath);
|
|
|
|
snprintf(disc2, sizeof(disc2), "%s", RealPath);
|
|
char *pathPtr = strrchr(disc2, '/');
|
|
if(pathPtr) *pathPtr = 0;
|
|
snprintf(disc2, sizeof(disc2), "%s/disc2.iso", disc2);
|
|
if(CheckFile(disc2))
|
|
multiDisc = true;
|
|
|
|
snprintf(DEVO_memCard, sizeof(DEVO_memCard), "%s", RealPath); // Set memory card folder to Disc1 folder
|
|
char *ptr = strrchr(DEVO_memCard, '/');
|
|
if(ptr) *ptr = 0;
|
|
|
|
// Make sure the directory exists
|
|
char devoPath[20];
|
|
snprintf(devoPath, sizeof(devoPath), "%s:/apps/gc_devo", DeviceHandler::GetDevicePrefix(RealPath));
|
|
CreateSubfolder(devoPath);
|
|
|
|
// Get the starting cluster (and device ID) for the ISO file 1
|
|
struct stat st1;
|
|
stat(disc1, &st1);
|
|
|
|
// Get the starting cluster for the ISO file 2
|
|
struct stat st2;
|
|
if(multiDisc)
|
|
stat(disc2, &st2);
|
|
|
|
// setup Devolution
|
|
memset(devo_config, 0, sizeof(*devo_config));
|
|
devo_config->signature = DEVO_SIG;
|
|
devo_config->version = DEVO_CONFIG_VERSION;
|
|
// st1.st_dev doesn't work with our current device type. It returns Wii_UMS 'WUMS' instead of Wii_USB 'WUSB'.
|
|
// Only last two letters are returned by DevkitPro, so we set them manually to Devolution config.
|
|
devo_config->device_signature = st1.st_dev == 'SD' ? 'SD' : 'SB'; // Set device type.
|
|
devo_config->disc1_cluster = st1.st_ino; // set starting cluster for first disc ISO file
|
|
if(multiDisc)
|
|
devo_config->disc2_cluster = st2.st_ino; // set starting cluster for second disc ISO file
|
|
|
|
// Devolution configs
|
|
// use wifi logging if USB gecko is not found in slot B
|
|
// devo_config->options |= DEVO_CFG_WIFILOG; // removed on Tueidj request
|
|
if(devoWidescreenChoice && DEVO_version >= 188)
|
|
devo_config->options |= DEVO_CFG_WIDE;
|
|
if(!devoActivityLEDChoice && DEVO_version >= 142)
|
|
devo_config->options |= DEVO_CFG_NOLED; // ON by default
|
|
|
|
// check memory card
|
|
if(devoMCEmulation == DEVO_MC_OFF)
|
|
{
|
|
devo_config->memcard_cluster = 0;
|
|
snprintf(DEVO_memCard, sizeof(DEVO_memCard), "Original");
|
|
}
|
|
else
|
|
{
|
|
if(devoMCEmulation == DEVO_MC_INDIVIDUAL)
|
|
{
|
|
snprintf(DEVO_memCard, sizeof(DEVO_memCard), "%s/memcard_%.6s.bin", DEVO_memCard, (const char *) gameHdr->id);
|
|
}
|
|
else // same for all games
|
|
{
|
|
snprintf(DEVO_memCard, sizeof(DEVO_memCard), "%s:/apps/gc_devo/memcard.bin", DeviceHandler::GetDevicePrefix(RealPath));
|
|
}
|
|
|
|
// check if file doesn't exist or is less than 512KB (59 Blocks)
|
|
struct stat st;
|
|
if (stat(DEVO_memCard, &st) == -1 || st.st_size < 1<<19)
|
|
{
|
|
// need to enlarge or create it
|
|
FILE *f = fopen(DEVO_memCard, "wb");
|
|
if(f)
|
|
{
|
|
// make it 16MB
|
|
ShowProgress(tr("Please wait..."), 0, 0);
|
|
gprintf("Resizing memcard file...\n");
|
|
fseek(f, (16 << 20) - 1, SEEK_SET);
|
|
fputc(0, f);
|
|
fclose(f);
|
|
if (stat(DEVO_memCard, &st)==-1 || st.st_size < 1<<19)
|
|
{
|
|
// it still isn't big enough. Give up.
|
|
st.st_ino = 0;
|
|
}
|
|
ProgressStop();
|
|
}
|
|
else
|
|
{
|
|
// couldn't open or create the memory card file
|
|
st.st_ino = 0;
|
|
}
|
|
}
|
|
devo_config->memcard_cluster = st.st_ino;
|
|
}
|
|
|
|
|
|
// read 32 bytes of disc 1 to the start of MEM1
|
|
FILE *iso_file = fopen(disc1, "rb");
|
|
if(!iso_file)
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("File not found."), tr("OK"));
|
|
return 0;
|
|
}
|
|
u8 *lowmem = (u8*)0x80000000;
|
|
fread(lowmem, 1, 32, iso_file);
|
|
fclose(iso_file);
|
|
|
|
// setup video mode
|
|
Disc_SelectVMode(videoChoice, true, NULL);
|
|
Disc_SetVMode();
|
|
|
|
|
|
// flush disc ID and Devolution config out to memory
|
|
DCFlushRange(lowmem, 64);
|
|
|
|
ExitApp();
|
|
IosLoader::ReloadIosKeepingRights(58); // reload IOS 58 with AHBPROT rights
|
|
|
|
gprintf("DEVO: Loading game: %s\n", disc1);
|
|
gprintf("DEVO: Memory Card: %s\n\n", DEVO_memCard);
|
|
gprintf("%.72s", (const char*)loader_bin + 4);
|
|
|
|
u32 cpu_isr;
|
|
SYS_ResetSystem(SYS_SHUTDOWN, 0, 0);
|
|
_CPU_ISR_Disable( cpu_isr );
|
|
__exception_closeall();
|
|
LAUNCH_DEVO();
|
|
_CPU_ISR_Restore( cpu_isr );
|
|
return 0;
|
|
}
|