usbloadergx/source/prompts/gameinfo.cpp
dimok321 f7c1e9958d *Fixed crash on "pick alternative dol from list"
*added a temporary workaround for selecting favorites when no favorites were setup for grid and carousel layout because of some serious problem in there which i have to look for later.
*Reworked complete cover/discart download function (seems a lot faster to me now)
*Fixed problem with switching games in game prompt and then going to the game settings. Was always the first selected games settings.
*Fixed crash when clicking the DVD icon
*Fixed save of lock/unlock state in parental control
*Fixed install menu messup (not return to right menus)
*Removed unnecessary save of settings on every mode switch
*Several cleanups and fixes
*Removed mountMethod 3
2010-12-17 17:50:44 +00:00

1181 lines
43 KiB
C++

#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <dirent.h>
#include "usbloader/wbfs.h"
#include "language/gettext.h"
#include "libwiigui/gui.h"
#include "libwiigui/Text.hpp"
#include "xml/xml.h"
#include "menu.h"
#include "menu/menus.h"
#include "filelist.h"
#include "sys.h"
#include "wpad.h"
#include "fatmounter.h"
#include "FileOperations/fileops.h"
#include "prompts/PromptWindows.h"
#include "themes/CTheme.h"
#include "settings/GameTitles.h"
#include "gameinfo.h"
#include "usbloader/GameList.h"
#include "gecko.h"
#include "xml/WiiTDB.hpp"
#include "utils/ShowError.h"
/****************************************************************************
* gameinfo
***************************************************************************/
int showGameInfo(char *ID)
{
HaltGui();//put this first to try to get rid of the code dump caused by loading this window at the same time as loading images from the SD card
mainWindow->SetState(STATE_DISABLED);
ResumeGui();
char xmlpath[300];
snprintf(xmlpath, sizeof(xmlpath), "%swiitdb.xml", Settings.titlestxt_path);
WiiTDB XML_DB;
if(!XML_DB.OpenFile(xmlpath))
{
ShowError(tr("Could not open wiitdb.xml."));
return -1;
}
XML_DB.SetLanguageCode(Settings.db_language);
GameXMLInfo GameInfo;
if(!XML_DB.GetGameXMLInfo(ID, &GameInfo))
{
ShowError(tr("Could not find info for this game in the wiitdb.xml."));
return -1;
}
XML_DB.CloseFile();
bool showmeminfo = false;
int choice = -1;
int titley = 10;
int marginY = titley + 40;
int indexy = marginY;
int wifiY = 0;
int intputX = 200, inputY = -30, txtXOffset = 90;
u8 nunchuk = 0, classiccontroller = 0, balanceboard = 0, dancepad = 0, guitar = 0, gamecube = 0, wheel = 0,
motionplus = 0, drums = 0, microphone = 0, zapper = 0, nintendods = 0,
//vitalitysensor=0,
wiispeak = 0;
int newline = 1;
u8 page = 1;
GuiImageData * playersImgData = NULL;
GuiImage * playersImg = NULL;
GuiImageData * wifiplayersImgData = NULL;
GuiImage * wifiplayersImg = NULL;
GuiImage * ratingImg = NULL;
GuiImage * classiccontrollerImg = NULL;
GuiImage * nunchukImg = NULL;
GuiImage * guitarImg = NULL;
GuiImage * drumsImg = NULL;
GuiImage * dancepadImg = NULL;
GuiImage * motionplusImg = NULL;
GuiImage * wheelImg = NULL;
GuiImage * balanceboardImg = NULL;
GuiImage * microphoneImg = NULL;
GuiImage * zapperImg = NULL;
GuiImage * nintendodsImg = NULL;
GuiImage * wiispeakImg = NULL;
//GuiImage * vitalitysensorImg = NULL;
GuiImage * gcImg = NULL;
GuiImage * dialogBoxImg1 = NULL;
GuiImage * dialogBoxImg2 = NULL;
GuiImage * dialogBoxImg3 = NULL;
GuiImage * dialogBoxImg4 = NULL;
GuiImage * dialogBoxImg11 = NULL;
GuiImage * dialogBoxImg22 = NULL;
GuiImage * dialogBoxImg33 = NULL;
GuiImage * dialogBoxImg44 = NULL;
GuiImage * coverImg = NULL;
GuiImage * coverImg2 = NULL;
GuiImageData * classiccontrollerImgData = NULL;
GuiImageData * nunchukImgData = NULL;
GuiImageData * guitarImgData = NULL;
GuiImageData * drumsImgData = NULL;
GuiImageData * motionplusImgData = NULL;
GuiImageData * wheelImgData = NULL;
GuiImageData * balanceboardImgData = NULL;
GuiImageData * dancepadImgData = NULL;
GuiImageData * microphoneImgData = NULL;
GuiImageData * zapperImgData = NULL;
GuiImageData * nintendodsImgData = NULL;
GuiImageData * wiispeakImgData = NULL;
//GuiImageData * vitalitysensorImgData = NULL;
GuiImageData * gamecubeImgData = NULL;
GuiImageData * ratingImgData = NULL;
GuiImageData * cover = NULL;
GuiText * releasedTxt = NULL;
GuiText * publisherTxt = NULL;
GuiText * developerTxt = NULL;
GuiText * titleTxt = NULL;
Text * synopsisTxt = NULL;
GuiText * genreTitleTxt = NULL;
GuiText ** genreTxt = NULL;
GuiText ** wifiTxt = NULL;
GuiText * wiitdb1Txt = NULL;
GuiText * wiitdb2Txt = NULL;
GuiText * wiitdb3Txt = NULL;
GuiText * memTxt = NULL;
GuiWindow gameinfoWindow(600, 308);
gameinfoWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
gameinfoWindow.SetPosition(0, -50);
GuiWindow gameinfoWindow2(600, 308);
gameinfoWindow2.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
gameinfoWindow2.SetPosition(0, -50);
GuiWindow txtWindow(350, 270);
txtWindow.SetAlignment(ALIGN_CENTRE, ALIGN_RIGHT);
txtWindow.SetPosition(95, 55);
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
GuiImageData dialogBox1(Resources::GetFile("gameinfo1.png"), Resources::GetFileSize("gameinfo1.png"));
GuiImageData dialogBox2(Resources::GetFile("gameinfo1a.png"), Resources::GetFileSize("gameinfo1a.png"));
GuiImageData dialogBox3(Resources::GetFile("gameinfo2.png"), Resources::GetFileSize("gameinfo2.png"));
GuiImageData dialogBox4(Resources::GetFile("gameinfo2a.png"), Resources::GetFileSize("gameinfo2a.png"));
GuiTrigger trig1;
trig1.SetButtonOnlyTrigger(-1, WPAD_BUTTON_1 | WPAD_CLASSIC_BUTTON_X, 0);
GuiTrigger trigA;
trigA.SetButtonOnlyTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiTrigger trigU;
trigU.SetButtonOnlyTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP);
GuiTrigger trigD;
trigD.SetButtonOnlyTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
GuiTrigger trigH;
trigH.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
//buttons for changing between synopsis and other info
GuiButton backBtn(0, 0);
backBtn.SetPosition(-20, -20);
backBtn.SetTrigger(&trigB);
gameinfoWindow.Append(&backBtn);
GuiButton nextBtn(0, 0);
nextBtn.SetPosition(20, 20);
nextBtn.SetTrigger(&trigA);
gameinfoWindow.Append(&nextBtn);
//buttons for scrolling the synopsis
GuiButton upBtn(0, 0);
upBtn.SetPosition(0, 0);
upBtn.SetTrigger(&trigU);
GuiButton dnBtn(0, 0);
dnBtn.SetPosition(0, 0);
dnBtn.SetTrigger(&trigD);
GuiButton homeBtn(0, 0);
homeBtn.SetPosition(0, 0);
homeBtn.SetTrigger(&trigH);
// button to save the url for the zip file for poor people without wifi
GuiButton urlBtn(0, 0);
urlBtn.SetPosition(0, 0);
urlBtn.SetTrigger(&trig1);
gameinfoWindow.Append(&urlBtn);
char linebuf2[100] = "";
// enable icons for required accessories
for (u32 i = 0; i < GameInfo.AccessoirList.size(); ++i)
{
if(!GameInfo.AccessoirList[i].Required)
continue;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "guitar") == 0) guitar = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "drums") == 0) drums = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wheel") == 0) wheel = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "microphone") == 0) microphone = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "zapper") == 0) zapper = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
//if (strcmp(GameInfo.AccessoirList[i].Name.c_str(),"vitalitysensor")==0)
// vitalitysensor=1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
}
// switch icons
if (nunchuk)
nunchukImgData = Resources::GetImageData("nunchukR.png");
else nunchukImgData = Resources::GetImageData("nunchuk.png");
if (classiccontroller)
classiccontrollerImgData = Resources::GetImageData("classiccontrollerR.png");
else classiccontrollerImgData = Resources::GetImageData("classiccontroller.png");
if (guitar)
guitarImgData = Resources::GetImageData("guitarR.png");
else guitarImgData = Resources::GetImageData("guitar.png");
if (gamecube)
gamecubeImgData = Resources::GetImageData("gcncontrollerR.png");
else gamecubeImgData = Resources::GetImageData("gcncontroller.png");
if (wheel)
wheelImgData = Resources::GetImageData("wheelR.png");
else wheelImgData = Resources::GetImageData("wheel.png");
if (motionplus)
motionplusImgData = Resources::GetImageData("motionplusR.png");
else motionplusImgData = Resources::GetImageData("motionplus.png");
if (drums)
drumsImgData = Resources::GetImageData("drumsR.png");
else drumsImgData = Resources::GetImageData("drums.png");
if (microphone)
microphoneImgData = Resources::GetImageData("microphoneR.png");
else microphoneImgData = Resources::GetImageData("microphone.png");
if (zapper)
zapperImgData = Resources::GetImageData("zapperR.png");
else zapperImgData = Resources::GetImageData("zapper.png");
if (wiispeak)
wiispeakImgData = Resources::GetImageData("wiispeakR.png");
else wiispeakImgData = Resources::GetImageData("wiispeak.png");
if (nintendods)
nintendodsImgData = Resources::GetImageData("nintendodsR.png");
else nintendodsImgData = Resources::GetImageData("nintendods.png");
if (balanceboard)
balanceboardImgData = Resources::GetImageData("balanceboardR.png");
else balanceboardImgData = Resources::GetImageData("balanceboard.png");
if (dancepad)
dancepadImgData = Resources::GetImageData("dancepadR.png");
else dancepadImgData = Resources::GetImageData("dancepad.png");
// look for optional accessories
for (u32 i = 0; i < GameInfo.AccessoirList.size(); ++i)
{
if(GameInfo.AccessoirList[i].Required)
continue;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "guitar") == 0) guitar = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "drums") == 0) drums = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wheel") == 0) wheel = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "microphone") == 0) microphone = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "zapper") == 0) zapper = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
//if (strcmp(GameInfo.AccessoirList[i].Name.c_str(),"vitalitysensor")==0)
// vitalitysensor=1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
}
dialogBoxImg1 = new GuiImage(&dialogBox1);
dialogBoxImg1->SetAlignment(0, 3);
dialogBoxImg1->SetPosition(-9, 0);
dialogBoxImg2 = new GuiImage(&dialogBox2);
dialogBoxImg2->SetAlignment(0, 3);
dialogBoxImg2->SetPosition(145, 0);
dialogBoxImg3 = new GuiImage(&dialogBox3);
dialogBoxImg3->SetAlignment(0, 3);
dialogBoxImg3->SetPosition(301, 0);
dialogBoxImg4 = new GuiImage(&dialogBox4);
dialogBoxImg4->SetAlignment(0, 3);
dialogBoxImg4->SetPosition(457, 0);
gameinfoWindow.Append(dialogBoxImg1);
gameinfoWindow.Append(dialogBoxImg2);
gameinfoWindow.Append(dialogBoxImg3);
gameinfoWindow.Append(dialogBoxImg4);
char imgPath[150];
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID);
cover = new GuiImageData(imgPath); //load full id image
if (!cover->GetImage())
{
delete cover;
cover = Resources::GetImageData("nocover.png");
}
delete coverImg;
coverImg = NULL;
coverImg = new GuiImage(cover);
coverImg->SetWidescreen(Settings.widescreen);
coverImg->SetPosition(15, 30);
gameinfoWindow.Append(coverImg);
// # of players
if (GameInfo.Players > 0)
{
if (GameInfo.Players == 1)
playersImgData = Resources::GetImageData("wiimote1.png");
else if (GameInfo.Players == 2)
playersImgData = Resources::GetImageData("wiimote2.png");
else if (GameInfo.Players == 4)
playersImgData = Resources::GetImageData("wiimote4.png");
playersImg = new GuiImage(playersImgData);
playersImg->SetWidescreen(Settings.widescreen);
playersImg->SetPosition(intputX, inputY);
playersImg->SetAlignment(0, 4);
gameinfoWindow.Append(playersImg);
intputX += (Settings.widescreen ? playersImg->GetWidth() * .8 : playersImg->GetWidth()) + 5;
}
//draw the input types for this game
if (motionplus == 1)
{
motionplusImg = new GuiImage(motionplusImgData);
motionplusImg->SetWidescreen(Settings.widescreen);
motionplusImg->SetPosition(intputX, inputY);
motionplusImg->SetAlignment(0, 4);
gameinfoWindow.Append(motionplusImg);
intputX += (Settings.widescreen ? motionplusImg->GetWidth() * .8 : motionplusImg->GetWidth()) + 5;
}
if (nunchuk == 1)
{
nunchukImg = new GuiImage(nunchukImgData);
nunchukImg->SetWidescreen(Settings.widescreen);
nunchukImg->SetPosition(intputX, inputY);
nunchukImg->SetAlignment(0, 4);
gameinfoWindow.Append(nunchukImg);
intputX += (Settings.widescreen ? nunchukImg->GetWidth() * .8 : nunchukImg->GetWidth()) + 5;
}
if (classiccontroller == 1)
{
classiccontrollerImg = new GuiImage(classiccontrollerImgData);
classiccontrollerImg->SetWidescreen(Settings.widescreen);
classiccontrollerImg->SetPosition(intputX, inputY);
classiccontrollerImg->SetAlignment(0, 4);
gameinfoWindow.Append(classiccontrollerImg);
intputX += (Settings.widescreen ? classiccontrollerImg->GetWidth() * .8 : classiccontrollerImg->GetWidth())
+ 5;
}
if (gamecube == 1)
{
gcImg = new GuiImage(gamecubeImgData);
gcImg->SetWidescreen(Settings.widescreen);
gcImg->SetPosition(intputX, inputY);
gcImg->SetAlignment(0, 4);
gameinfoWindow.Append(gcImg);
intputX += (Settings.widescreen ? gcImg->GetWidth() * .8 : gcImg->GetWidth()) + 5;
}
if (wheel == 1)
{
wheelImg = new GuiImage(wheelImgData);
wheelImg->SetWidescreen(Settings.widescreen);
wheelImg->SetPosition(intputX, inputY);
wheelImg->SetAlignment(0, 4);
gameinfoWindow.Append(wheelImg);
intputX += (Settings.widescreen ? wheelImg->GetWidth() * .8 : wheelImg->GetWidth()) + 5;
}
if (guitar == 1)
{
guitarImg = new GuiImage(guitarImgData);
guitarImg->SetWidescreen(Settings.widescreen);
guitarImg->SetPosition(intputX, inputY);
guitarImg->SetAlignment(0, 4);
gameinfoWindow.Append(guitarImg);
intputX += (Settings.widescreen ? guitarImg->GetWidth() * .8 : guitarImg->GetWidth()) + 5;
}
if (drums == 1)
{
drumsImg = new GuiImage(drumsImgData);
drumsImg->SetWidescreen(Settings.widescreen);
drumsImg->SetPosition(intputX, inputY);
drumsImg->SetAlignment(0, 4);
gameinfoWindow.Append(drumsImg);
intputX += (Settings.widescreen ? drumsImg->GetWidth() * .8 : drumsImg->GetWidth()) + 5;
}
if (microphone == 1)
{
microphoneImg = new GuiImage(microphoneImgData);
microphoneImg->SetWidescreen(Settings.widescreen);
microphoneImg->SetPosition(intputX, inputY);
microphoneImg->SetAlignment(0, 4);
gameinfoWindow.Append(microphoneImg);
intputX += (Settings.widescreen ? microphoneImg->GetWidth() * .8 : microphoneImg->GetWidth()) + 5;
}
if (zapper == 1)
{
zapperImg = new GuiImage(zapperImgData);
zapperImg->SetWidescreen(Settings.widescreen);
zapperImg->SetPosition(intputX, inputY);
zapperImg->SetAlignment(0, 4);
gameinfoWindow.Append(zapperImg);
intputX += (Settings.widescreen ? zapperImg->GetWidth() * .8 : zapperImg->GetWidth()) + 5;
}
if (wiispeak == 1)
{
wiispeakImg = new GuiImage(wiispeakImgData);
wiispeakImg->SetWidescreen(Settings.widescreen);
wiispeakImg->SetPosition(intputX, inputY);
wiispeakImg->SetAlignment(0, 4);
gameinfoWindow.Append(wiispeakImg);
intputX += (Settings.widescreen ? wiispeakImg->GetWidth() * .8 : wiispeakImg->GetWidth()) + 5;
}
if (nintendods == 1)
{
nintendodsImg = new GuiImage(nintendodsImgData);
nintendodsImg->SetWidescreen(Settings.widescreen);
nintendodsImg->SetPosition(intputX, inputY);
nintendodsImg->SetAlignment(0, 4);
gameinfoWindow.Append(nintendodsImg);
intputX += (Settings.widescreen ? nintendodsImg->GetWidth() * .8 : nintendodsImg->GetWidth()) + 5;
}
if (dancepad == 1)
{
dancepadImg = new GuiImage(dancepadImgData);
dancepadImg->SetWidescreen(Settings.widescreen);
dancepadImg->SetPosition(intputX, inputY);
dancepadImg->SetAlignment(0, 4);
gameinfoWindow.Append(dancepadImg);
intputX += (Settings.widescreen ? dancepadImg->GetWidth() * .8 : dancepadImg->GetWidth()) + 5;
}
if (balanceboard == 1)
{
balanceboardImg = new GuiImage(balanceboardImgData);
balanceboardImg->SetWidescreen(Settings.widescreen);
balanceboardImg->SetPosition(intputX, inputY);
balanceboardImg->SetAlignment(0, 4);
gameinfoWindow.Append(balanceboardImg);
intputX += (Settings.widescreen ? balanceboardImg->GetWidth() * .8 : balanceboardImg->GetWidth()) + 5;
}
// # online players
if (GameInfo.WifiPlayers > 0)
{
if(GameInfo.WifiPlayers == 1)
wifiplayersImgData = Resources::GetImageData("wifi1.png");
else if(GameInfo.WifiPlayers == 2)
wifiplayersImgData = Resources::GetImageData("wifi2.png");
else if(GameInfo.WifiPlayers == 4)
wifiplayersImgData = Resources::GetImageData("wifi4.png");
else if(GameInfo.WifiPlayers == 8)
wifiplayersImgData =Resources::GetImageData("wifi8.png");
else if(GameInfo.WifiPlayers == 12)
wifiplayersImgData = Resources::GetImageData("wifi12.png");
else if(GameInfo.WifiPlayers == 16)
wifiplayersImgData = Resources::GetImageData("wifi16.png");
else if(GameInfo.WifiPlayers == 32)
wifiplayersImgData = Resources::GetImageData("wifi32.png");
wifiplayersImg = new GuiImage(wifiplayersImgData);
wifiplayersImg->SetWidescreen(Settings.widescreen);
wifiplayersImg->SetPosition(intputX, inputY);
wifiplayersImg->SetAlignment(0, 4);
gameinfoWindow.Append(wifiplayersImg);
intputX += (Settings.widescreen ? wifiplayersImg->GetWidth() * .8 : wifiplayersImg->GetWidth()) + 5;
}
// ratings
if (GameInfo.RatingType >= 0)
{
if (GameInfo.RatingType == 1)
{
if (strcmp(GameInfo.RatingValue.c_str(), "EC") == 0)
ratingImgData = Resources::GetImageData("esrb_ec.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "E") == 0)
ratingImgData = Resources::GetImageData("esrb_e.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "E10+") == 0)
ratingImgData = Resources::GetImageData("esrb_eten.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "T") == 0)
ratingImgData = Resources::GetImageData("esrb_t.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "M") == 0)
ratingImgData = Resources::GetImageData("esrb_m.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "AO") == 0)
ratingImgData = Resources::GetImageData("esrb_ao.png");
else
ratingImgData = Resources::GetImageData("norating.png");
} //there are 2 values here cause some countries are stupid and
else if (GameInfo.RatingType == 2) //can't use the same as everybody else
{
if ((strcmp(GameInfo.RatingValue.c_str(), "3") == 0) || (strcmp(GameInfo.RatingValue.c_str(), "4") == 0))
ratingImgData = Resources::GetImageData("pegi_3.png");
else if ((strcmp(GameInfo.RatingValue.c_str(), "7") == 0) || (strcmp(GameInfo.RatingValue.c_str(), "7") == 0))
ratingImgData = Resources::GetImageData("pegi_7.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "12") == 0)
ratingImgData = Resources::GetImageData("pegi_12.png");
else if ((strcmp(GameInfo.RatingValue.c_str(), "16") == 0) || (strcmp(GameInfo.RatingValue.c_str(), "15") == 0))
ratingImgData = Resources::GetImageData("pegi_16.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "18") == 0)
ratingImgData = Resources::GetImageData("pegi_18.png");
else
{
ratingImgData = Resources::GetImageData("norating.png");
}
}
else if (GameInfo.RatingType == 0)
{
if (strcmp(GameInfo.RatingValue.c_str(), "A") == 0)
ratingImgData = Resources::GetImageData("cero_a.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "B") == 0)
ratingImgData = Resources::GetImageData("cero_b.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "C") == 0)
ratingImgData = Resources::GetImageData("cero_c.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "D") == 0)
ratingImgData = Resources::GetImageData("cero_d.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "Z") == 0)
ratingImgData = Resources::GetImageData("cero_z.png");
else
{
ratingImgData = Resources::GetImageData("norating.png");
}
}
else
{
ratingImgData = Resources::GetImageData("norating.png");
}
ratingImg = new GuiImage(ratingImgData);
ratingImg->SetWidescreen(Settings.widescreen);
ratingImg->SetPosition(-25, inputY);
ratingImg->SetAlignment(1, 4);
gameinfoWindow.Append(ratingImg);
intputX += (Settings.widescreen ? ratingImg->GetWidth() * .8 : ratingImg->GetWidth()) + 5;
}
// memory info
if (showmeminfo)
{
char meminfotxt[200];
strlcpy(meminfotxt, MemInfo(), sizeof(meminfotxt));
memTxt = new GuiText(meminfotxt, 18, ( GXColor ) {0, 0, 0, 255});
memTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
memTxt->SetPosition(0, 0);
gameinfoWindow.Append(memTxt);
}
// title
int titlefontsize = 25;
if (GameInfo.Title.size() > 0)
{
titleTxt = new GuiText(GameInfo.Title.c_str(), titlefontsize, ( GXColor ) {0, 0, 0, 255});
titleTxt->SetMaxWidth(350, SCROLL_HORIZONTAL);
titleTxt->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt->SetPosition(txtXOffset, 12 + titley);
gameinfoWindow.Append(titleTxt);
}
//date
snprintf(linebuf2, sizeof(linebuf2), " ");
if (GameInfo.PublishDate != 0)
{
int year = GameInfo.PublishDate >> 16;
int day = GameInfo.PublishDate & 0xFF;
int month = (GameInfo.PublishDate >> 8) & 0xFF;
snprintf(linebuf2, sizeof(linebuf2), "%02i ", day);
switch (month)
{
case 1:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Jan" ));
break;
case 2:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Feb" ));
break;
case 3:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Mar" ));
break;
case 4:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Apr" ));
break;
case 5:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "May" ));
break;
case 6:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "June" ));
break;
case 7:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "July" ));
break;
case 8:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Aug" ));
break;
case 9:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Sept" ));
break;
case 10:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Oct" ));
break;
case 11:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Nov" ));
break;
case 12:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Dec" ));
break;
}
char linebuf[300];
snprintf(linebuf, sizeof(linebuf), "%s : %s%i", tr( "Released" ), linebuf2, year);
releasedTxt = new GuiText(linebuf, 16, ( GXColor ) {0, 0, 0, 255});
if (releasedTxt->GetWidth() > 300) newline = 2;
releasedTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
releasedTxt->SetPosition(-17, 12 + indexy);
indexy += (20 * newline);
newline = 1;
gameinfoWindow.Append(releasedTxt);
}
//publisher
if (GameInfo.Publisher.size() != 0)
{
snprintf(linebuf2, sizeof(linebuf2), "%s %s", tr( "Published by" ), GameInfo.Publisher.c_str());
publisherTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
if (publisherTxt->GetWidth() > 250) newline = 2;
publisherTxt->SetMaxWidth(250, WRAP);
publisherTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
publisherTxt->SetPosition(-17, 12 + indexy);
indexy += (20 * newline);
newline = 1;
gameinfoWindow.Append(publisherTxt);
}
//developer
if (GameInfo.Developer.size() != 0 && strcasecmp(GameInfo.Developer.c_str(), GameInfo.Publisher.c_str()) != 0)
{
snprintf(linebuf2, sizeof(linebuf2), "%s %s", tr( "Developed by" ), GameInfo.Developer.c_str());
developerTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
if (developerTxt->GetWidth() > 250) newline = 2;
developerTxt->SetMaxWidth(250, WRAP);
developerTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
developerTxt->SetPosition(-17, 12 + indexy);
indexy += (20 * newline);
newline = 1;
gameinfoWindow.Append(developerTxt);
}
//genre
int genreY = marginY;
if(GameInfo.GenreList.size() > 0)
{
genreTitleTxt = new GuiText(tr("Gerne:"), 16, ( GXColor ) {0, 0, 0, 255});
genreTitleTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
genreTitleTxt->SetPosition(205, 12 + genreY);
genreY += 20;
gameinfoWindow.Append(genreTitleTxt);
}
genreTxt = new GuiText *[GameInfo.GenreList.size()+1]; //to not alloc a 0 vector
for (u32 i = 0; i < GameInfo.GenreList.size(); ++i)
{
genreTxt[i] = new GuiText(GameInfo.GenreList[i].c_str(), 16, ( GXColor ) {0, 0, 0, 255});
genreTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
genreTxt[i]->SetPosition(215, 12 + genreY);
genreY += 20;
gameinfoWindow.Append(genreTxt[i]);
}
//online
wifiTxt = new GuiText *[GameInfo.WifiFeatureList.size()+1]; //to not alloc a 0 vector
for (int i = GameInfo.WifiFeatureList.size()-1; i >= 0 && GameInfo.WifiFeatureList.size() > 0; --i)
{
if (strcmp(GameInfo.WifiFeatureList[i].c_str(), "Nintendods") == 0)
{
snprintf(linebuf2, sizeof(linebuf2), "Nintendo DS");
}
else
{
snprintf(linebuf2, sizeof(linebuf2), "%s", GameInfo.WifiFeatureList[i].c_str());
}
wifiTxt[i] = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
wifiTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
wifiTxt[i]->SetPosition(215, 200 + wifiY);
wifiY -= 20;
gameinfoWindow.Append(wifiTxt[i]);
}
if (GameInfo.WifiFeatureList.size() > 0)
{
snprintf(linebuf2, sizeof(linebuf2), "%s:", tr( "WiFi Features" ));
}
else
{
strcpy(linebuf2, "");
}
wifiTxt[0] = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
wifiTxt[0]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
wifiTxt[0]->SetPosition(205, 200 + wifiY);
gameinfoWindow.Append(wifiTxt[0]);
//synopsis
int pagesize = 12;
if (GameInfo.Synopsis.size() != 0)
{
synopsisTxt = new Text(GameInfo.Synopsis.c_str(), 16, ( GXColor ) {0, 0, 0, 255});
synopsisTxt->SetMaxWidth(350);
synopsisTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
synopsisTxt->SetPosition(0, 0);
synopsisTxt->SetLinesToDraw(pagesize);
synopsisTxt->Refresh();
dialogBoxImg11 = new GuiImage(&dialogBox1);
dialogBoxImg11->SetAlignment(0, 3);
dialogBoxImg11->SetPosition(-9, 0);
dialogBoxImg22 = new GuiImage(&dialogBox2);
dialogBoxImg22->SetAlignment(0, 3);
dialogBoxImg22->SetPosition(145, 0);
dialogBoxImg33 = new GuiImage(&dialogBox3);
dialogBoxImg33->SetAlignment(0, 3);
dialogBoxImg33->SetPosition(301, 0);
dialogBoxImg44 = new GuiImage(&dialogBox4);
dialogBoxImg44->SetAlignment(0, 3);
dialogBoxImg44->SetPosition(457, 0);
gameinfoWindow2.Append(dialogBoxImg11);
gameinfoWindow2.Append(dialogBoxImg22);
gameinfoWindow2.Append(dialogBoxImg33);
gameinfoWindow2.Append(dialogBoxImg44);
txtWindow.Append(synopsisTxt);
txtWindow.Append(&upBtn);
txtWindow.Append(&dnBtn);
coverImg2 = new GuiImage(cover);
coverImg2->SetWidescreen(Settings.widescreen);
coverImg2->SetPosition(15, 30);
gameinfoWindow2.Append(coverImg2);
gameinfoWindow2.Append(&txtWindow);
}
wiitdb1Txt = new GuiText("http://wiitdb.com", 16, ( GXColor ) {0, 0, 0, 255});
wiitdb1Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
wiitdb1Txt->SetPosition(40, -15);
gameinfoWindow.Append(wiitdb1Txt);
wiitdb2Txt = new GuiText(tr( "If you don't have WiFi, press 1 to get an URL to get your WiiTDB.zip" ), 14, ( GXColor ) {0, 0, 0, 255});
wiitdb2Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
wiitdb2Txt->SetPosition(202, -15);
gameinfoWindow.Append(wiitdb2Txt);
wiitdb3Txt = new GuiText(" ", 14, ( GXColor ) {0, 0, 0, 255});
wiitdb3Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
wiitdb3Txt->SetPosition(202, -4);
gameinfoWindow.Append(wiitdb3Txt);
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 100);
GuiTrigger trigZ;
trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z);
GuiButton screenShotBtn(0, 0);
screenShotBtn.SetPosition(0, 0);
screenShotBtn.SetTrigger(&trigZ);
gameinfoWindow.Append(&screenShotBtn);
HaltGui();
//mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&gameinfoWindow);
mainWindow->ChangeFocus(&gameinfoWindow);
ResumeGui();
bool savedURL = false;
while (choice == -1)
{
VIDEO_WaitVSync();
if (shutdown == 1)
{
wiilight(0);
Sys_Shutdown();
}
else if (reset == 1)
Sys_Reboot();
else if ((backBtn.GetState() == STATE_CLICKED) || (backBtn.GetState() == STATE_HELD))
{
backBtn.ResetState();
if (page == 1)
{
choice = 1;
if (synopsisTxt) delete synopsisTxt;
synopsisTxt = NULL;
break;
}
else if (page == 2)
{
HaltGui();
gameinfoWindow2.Remove(&nextBtn);
gameinfoWindow2.Remove(&backBtn);
gameinfoWindow2.Remove(&homeBtn);
gameinfoWindow2.Remove(&screenShotBtn);
gameinfoWindow2.SetVisible(false);
gameinfoWindow.SetVisible(true);
gameinfoWindow.Append(&backBtn);
gameinfoWindow.Append(&nextBtn);
gameinfoWindow.Append(&homeBtn);
gameinfoWindow.Append(&screenShotBtn);
mainWindow->Remove(&gameinfoWindow2);
ResumeGui();
page = 1;
}
}
else if (((nextBtn.GetState() == STATE_CLICKED) || (nextBtn.GetState() == STATE_HELD)) && GameInfo.Synopsis.size() > 0)
{
nextBtn.ResetState();
if (page == 1)
{
HaltGui();
gameinfoWindow.Remove(&nextBtn);
gameinfoWindow.Remove(&backBtn);
gameinfoWindow.Remove(&homeBtn);
gameinfoWindow.Remove(&screenShotBtn);
gameinfoWindow.SetVisible(false);
gameinfoWindow2.SetVisible(true);
coverImg->SetPosition(15, 30);
gameinfoWindow2.Append(&nextBtn);
gameinfoWindow2.Append(&backBtn);
gameinfoWindow2.Append(&homeBtn);
gameinfoWindow2.Append(&screenShotBtn);
mainWindow->Append(&gameinfoWindow2);
ResumeGui();
page = 2;
}
else
{
HaltGui();
gameinfoWindow2.Remove(&nextBtn);
gameinfoWindow2.Remove(&backBtn);
gameinfoWindow2.Remove(&homeBtn);
gameinfoWindow2.Remove(&screenShotBtn);
gameinfoWindow2.SetVisible(false);
gameinfoWindow.SetVisible(true);
gameinfoWindow.Append(&backBtn);
gameinfoWindow.Append(&nextBtn);
gameinfoWindow.Append(&homeBtn);
gameinfoWindow.Append(&screenShotBtn);
mainWindow->Remove(&gameinfoWindow2);
ResumeGui();
page = 1;
}
}
else if ((upBtn.GetState() == STATE_CLICKED || upBtn.GetState() == STATE_HELD) && page == 2)
{
synopsisTxt->PreviousLine();
usleep(60000);
if (!((ButtonsHold() & WPAD_BUTTON_UP) || (ButtonsHold() & PAD_BUTTON_UP))) upBtn.ResetState();
}
else if ((dnBtn.GetState() == STATE_CLICKED || dnBtn.GetState() == STATE_HELD) && page == 2)
{
synopsisTxt->NextLine();
usleep(60000);
if (!((ButtonsHold() & WPAD_BUTTON_DOWN) || (ButtonsHold() & PAD_BUTTON_DOWN))) dnBtn.ResetState();
}
else if (homeBtn.GetState() == STATE_CLICKED)
{
if (page == 1)
{
choice = 2;
if (synopsisTxt) delete synopsisTxt;
synopsisTxt = NULL;
break;
}
else if (page == 2)
{
HaltGui();
gameinfoWindow2.SetVisible(false);
gameinfoWindow.SetVisible(true);
mainWindow->Remove(&gameinfoWindow2);
ResumeGui();
page = 1;
}
}
else if (urlBtn.GetState() == STATE_CLICKED && !savedURL)
{
wiitdb2Txt->SetText(tr( "Please wait..." ));
gameinfoWindow.Append(wiitdb2Txt);
if (save_XML_URL())
{
snprintf(linebuf2, sizeof(linebuf2), tr( "Your URL has been saved in %sWiiTDB_URL.txt." ), Settings.update_path);
wiitdb2Txt->SetText(linebuf2);
gameinfoWindow.Append(wiitdb2Txt);
wiitdb3Txt->SetText(tr( "Paste it into your browser to get your WiiTDB.zip." ));
gameinfoWindow.Append(wiitdb3Txt);
savedURL = true;
}
else
{
wiitdb2Txt->SetText(tr( "Could not save." ));
gameinfoWindow.Append(wiitdb2Txt);
}
urlBtn.ResetState();
}
else if (screenShotBtn.GetState() == STATE_CLICKED)
{
gprintf("\n\tscreenShotBtn clicked");
screenShotBtn.ResetState();
ScreenShot();
gprintf("...It's easy, mmmmmmKay");
}
}
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100);
while (gameinfoWindow.GetEffect() > 0)
usleep(100);
HaltGui();
mainWindow->Remove(&gameinfoWindow);
mainWindow->SetState(STATE_DEFAULT);
delete playersImgData;
delete playersImg;
delete wifiplayersImgData;
delete wifiplayersImg;
delete ratingImg;
delete classiccontrollerImg;
delete nunchukImg;
delete guitarImg;
delete drumsImg;
delete dancepadImg;
delete motionplusImg;
delete wheelImg;
delete balanceboardImg;
delete microphoneImg;
delete zapperImg;
delete wiispeakImg;
delete nintendodsImg;
delete gcImg;
delete dialogBoxImg1;
delete dialogBoxImg2;
delete dialogBoxImg3;
delete dialogBoxImg4;
delete dialogBoxImg11;
delete dialogBoxImg22;
delete dialogBoxImg33;
delete dialogBoxImg44;
delete coverImg;
delete coverImg2;
delete classiccontrollerImgData;
delete nunchukImgData;
delete guitarImgData;
delete drumsImgData;
delete motionplusImgData;
delete wheelImgData;
delete balanceboardImgData;
delete dancepadImgData;
delete microphoneImgData;
delete zapperImgData;
delete wiispeakImgData;
delete nintendodsImgData;
delete gamecubeImgData;
delete ratingImgData;
delete cover;
delete releasedTxt;
delete publisherTxt;
delete developerTxt;
delete titleTxt;
delete synopsisTxt;
delete genreTitleTxt;
delete wiitdb1Txt;
delete wiitdb2Txt;
delete wiitdb3Txt;
delete memTxt;
for (u32 i = 0; i < GameInfo.GenreList.size(); ++i)
delete genreTxt[i];
for (u32 i = 0; i < GameInfo.WifiFeatureList.size(); ++i)
delete wifiTxt[i];
delete [] genreTxt;
delete [] wifiTxt;
ResumeGui();
if (savedURL) return 3;
return choice;
}
bool save_gamelist(int txt) // save gamelist
{
mainWindow->SetState(STATE_DISABLED);
char tmp[200];
sprintf(tmp, "%s", Settings.update_path);
struct stat st;
if (stat(tmp, &st) != 0)
{
mkdir(tmp, 0777);
}
FILE *f;
sprintf(tmp, "%sGameList.txt", Settings.update_path);
if (txt == 1) sprintf(tmp, "%sGameList.csv", Settings.update_path);
f = fopen(tmp, "w");
if (!f)
{
sleep(1);
mainWindow->SetState(STATE_DEFAULT);
return false;
}
//make sure that all games are added to the gamelist
gameList.LoadUnfiltered();
f32 size = 0.0;
f32 freespace, used;
int i;
WBFS_DiskSpace(&used, &freespace);
fprintf(f, "# USB Loader Has Saved this file\n");
fprintf(f, "# This file was created based on your list of games and language settings.\n");
fclose(f);
/* Closing and reopening because of a write issue we are having right now */
f = fopen(tmp, "w");
if (txt == 0)
{
fprintf(f, "# USB Loader Has Saved this file\n");
fprintf(f, "# This file was created based on your list of games and language settings.\n\n");
fprintf(f, "%.2fGB %s %.2fGB %s\n\n", freespace, tr( "of" ), (freespace + used), tr( "free" ));
fprintf(f, "ID Size(GB) Name\n");
for (i = 0; i < gameList.size(); i++)
{
struct discHdr* header = gameList[i];
WBFS_GameSize(header->id, &size);
if (i < 500)
{
fprintf(f, "%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2], header->id[3], header->id[4],
header->id[5]);
fprintf(f, " [%.2f] ", size);
fprintf(f, " %s", GameTitles.GetTitle(header));
}
fprintf(f, "\n");
}
}
else
{
fprintf(f, "\"ID\",\"Size(GB)\",\"Name\"\n");
for (i = 0; i < gameList.size(); i++)
{
struct discHdr* header = gameList[i];
WBFS_GameSize(header->id, &size);
if (i < 500)
{
fprintf(f, "\"%c%c%c%c%c%c\",\"%.2f\",\"%s\"\n", header->id[0], header->id[1], header->id[2],
header->id[3], header->id[4], header->id[5], size, GameTitles.GetTitle(header));
}
}
}
fclose(f);
gameList.FilterList();
mainWindow->SetState(STATE_DEFAULT);
return true;
}
bool save_XML_URL() // save xml url as as txt file for people without wifi
{
char tmp[200];
sprintf(tmp, "%s", Settings.update_path);
struct stat st;
if (stat(tmp, &st) != 0)
{
mkdir(tmp, 0777);
}
FILE *f;
sprintf(tmp, "%sWiiTDB_URL.txt", Settings.update_path);
f = fopen(tmp, "w");
if (!f)
{
sleep(1);
return false;
}
char XMLurl[3540];
build_XML_URL(XMLurl, sizeof(XMLurl));
fprintf(f, "# USB Loader Has Saved this file\n");
fprintf(f, "# This URL was created based on your list of games and language settings.\n");
fclose(f);
// Closing and reopening because of a write issue we are having right now
f = fopen(tmp, "w");
fprintf(f, "# USB Loader Has Saved this file\n");
fprintf(f, "# This URL was created based on your list of games and language settings.\n");
fprintf(f,
"# Copy and paste this URL into your web browser and you should get a zip file that will work for you.\n");
fprintf(f, "%s\n\n\n ", XMLurl);
fclose(f);
return true;
}
void MemInfoPrompt()
{
char meminfotxt[200];
strlcpy(meminfotxt, MemInfo(), sizeof(meminfotxt));
WindowPrompt(0, meminfotxt, tr( "OK" ));
}
void build_XML_URL(char *XMLurl, int XMLurlsize)
{
gameList.LoadUnfiltered();
// NET_BUFFER_SIZE in http.c needs to be set to size of XMLurl + headerformat
char url[3540];
char filename[10];
snprintf(url, sizeof(url), "http://wiitdb.com/wiitdb.zip?LANG=%s&ID=", Settings.db_language);
int i;
for (i = 0; i < gameList.size(); i++)
{
struct discHdr* header = gameList[i];
if (i < 500)
{
snprintf(filename, sizeof(filename), "%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],
header->id[3], header->id[4], header->id[5]);
strncat(url, filename, 6);
if ((i != gameList.size() - 1) && (i < 500)) strncat(url, ",", 1);
}
}
strlcpy(XMLurl, url, XMLurlsize);
gameList.FilterList();
}