mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-03 18:15:06 +01:00
f7c1e9958d
*added a temporary workaround for selecting favorites when no favorites were setup for grid and carousel layout because of some serious problem in there which i have to look for later. *Reworked complete cover/discart download function (seems a lot faster to me now) *Fixed problem with switching games in game prompt and then going to the game settings. Was always the first selected games settings. *Fixed crash when clicking the DVD icon *Fixed save of lock/unlock state in parental control *Fixed install menu messup (not return to right menus) *Removed unnecessary save of settings on every mode switch *Several cleanups and fixes *Removed mountMethod 3
409 lines
13 KiB
C++
409 lines
13 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include <gccore.h>
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#include "settings/CSettings.h"
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#include "themes/CTheme.h"
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#include "prompts/PromptWindows.h"
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#include "prompts/DiscBrowser.h"
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#include "language/gettext.h"
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#include "wad/nandtitle.h"
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#include "IndGameLoadSM.hpp"
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static const char * OnOffText[MAX_ON_OFF] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" )
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};
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static const char * VideoModeText[VIDEO_MODE_MAX] =
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{
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trNOOP( "Disc Default" ),
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trNOOP( "System Default" ),
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trNOOP( "AutoPatch" ),
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trNOOP( "Force PAL50" ),
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trNOOP( "Force PAL60" ),
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trNOOP( "Force NTSC" )
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};
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static const char * LanguageText[MAX_LANGUAGE] =
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{
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trNOOP( "Disc Default" ),
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trNOOP( "Console Default" ),
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trNOOP( "Japanese" ),
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trNOOP( "English" ),
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trNOOP( "German" ),
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trNOOP( "French" ),
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trNOOP( "Spanish" ),
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trNOOP( "Italian" ),
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trNOOP( "Dutch" ),
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trNOOP( "SChinese" ),
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trNOOP( "TChinese" ),
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trNOOP( "Korean" )
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};
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static const char * Error002Text[3] =
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{
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trNOOP( "No" ),
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trNOOP( "Yes" ),
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trNOOP( "Anti" )
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};
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static const char * ParentalText[5] =
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{
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trNOOP( "0 (Everyone)" ),
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trNOOP( "1 (Child 7+)" ),
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trNOOP( "2 (Teen 12+)" ),
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trNOOP( "3 (Mature 16+)" ),
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trNOOP( "4 (Adults Only 18+)" )
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};
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static const char * AlternateDOLText[] =
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{
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trNOOP( "OFF" ),
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trNOOP( "Select a DOL from Game" ),
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trNOOP( "Load From SD/USB" ),
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};
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IndGameLoadSM::IndGameLoadSM(const char * GameID)
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: SettingsMenu(tr("Game Load"), &GuiOptions, MENU_NONE)
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{
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//! Setup default settings from global settings
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snprintf(GameConfig.id, sizeof(GameConfig.id), "%s", (char *) GameID);
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SetDefaultConfig();
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GameCFG * existCFG = GameSettings.GetGameCFG(GameID);
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//! Overwrite with existing if available
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if (existCFG)
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memcpy(&GameConfig, existCFG, sizeof(GameCFG));
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if(!btnOutline)
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btnOutline = Resources::GetImageData("button_dialogue_box.png");
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if(!trigA)
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trigA = new GuiTrigger();
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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saveBtnTxt = new GuiText(tr( "Save" ), 22, Theme.prompttext);
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saveBtnTxt->SetMaxWidth(btnOutline->GetWidth() - 30);
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saveBtnImg = new GuiImage (btnOutline);
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if (Settings.wsprompt == ON)
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{
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saveBtnTxt->SetWidescreen(Settings.widescreen);
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saveBtnImg->SetWidescreen(Settings.widescreen);
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}
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saveBtn = new GuiButton(saveBtnImg, saveBtnImg, 2, 3, 180, 400, trigA, btnSoundOver, btnSoundClick2, 1);
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saveBtn->SetLabel(saveBtnTxt);
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Append(saveBtn);
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SetOptionNames();
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SetOptionValues();
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}
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IndGameLoadSM::~IndGameLoadSM()
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{
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HaltGui();
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//! The rest is destroyed in SettingsMenu.cpp
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Remove(saveBtn);
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delete saveBtnTxt;
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delete saveBtnImg;
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delete saveBtn;
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ResumeGui();
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}
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void IndGameLoadSM::SetDefaultConfig()
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{
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GameConfig.video = Settings.videomode;
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GameConfig.language = Settings.language;
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GameConfig.ocarina = Settings.ocarina;
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GameConfig.vipatch = Settings.videopatch;
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GameConfig.ios = Settings.cios;
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GameConfig.parentalcontrol = 0;
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GameConfig.errorfix002 = Settings.error002;
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GameConfig.patchcountrystrings = Settings.patchcountrystrings;
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GameConfig.loadalternatedol = OFF;
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GameConfig.alternatedolstart = 0;
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GameConfig.iosreloadblock = OFF;
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strcpy(GameConfig.alternatedolname, "");
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GameConfig.returnTo = 1;
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GameConfig.Locked = 0;
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}
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void IndGameLoadSM::SetOptionNames()
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{
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int Idx = 0;
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Options->SetName(Idx++, "%s", tr( "Video Mode" ));
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Options->SetName(Idx++, "%s", tr( "VIDTV Patch" ));
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Options->SetName(Idx++, "%s", tr( "Game Language" ));
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Options->SetName(Idx++, "%s", tr( "Patch Country Strings" ));
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Options->SetName(Idx++, "%s", tr( "Ocarina" ));
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Options->SetName(Idx++, "%s", tr( "Game IOS" ));
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Options->SetName(Idx++, "%s", tr( "Parental Control" ));
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Options->SetName(Idx++, "%s", tr( "Error 002 fix" ));
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Options->SetName(Idx++, "%s", tr( "Return To" ));
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Options->SetName(Idx++, "%s", tr( "Alternate DOL" ));
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Options->SetName(Idx++, "%s", tr( "Select DOL Offset" ));
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Options->SetName(Idx++, "%s", tr( "Block IOS Reload" ));
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Options->SetName(Idx++, "%s", tr( "Game Lock" ));
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}
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void IndGameLoadSM::SetOptionValues()
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{
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int Idx = 0;
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//! Settings: Video Mode
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Options->SetValue(Idx++, "%s", tr(VideoModeText[GameConfig.video]));
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//! Settings: VIDTV Patch
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.vipatch]));
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//! Settings: Game Language
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Options->SetValue(Idx++, "%s", tr(LanguageText[GameConfig.language]));
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//! Settings: Patch Country Strings
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.patchcountrystrings]));
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//! Settings: Ocarina
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.ocarina]));
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//! Settings: Game IOS
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Options->SetValue(Idx++, "%i", GameConfig.ios);
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//! Settings: Parental Control
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Options->SetValue(Idx++, "%s", tr(ParentalText[GameConfig.parentalcontrol]));
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//! Settings: Error 002 fix
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Options->SetValue(Idx++, "%s", tr(Error002Text[GameConfig.errorfix002]));
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//! Settings: Return To
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if(GameConfig.returnTo)
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{
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const char* TitleName = NULL;
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int haveTitle = NandTitles.FindU32(Settings.returnTo);
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if (haveTitle >= 0)
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TitleName = NandTitles.NameFromIndex(haveTitle);
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Options->SetValue(Idx++, "%s", TitleName ? TitleName : strlen(Settings.returnTo) > 0 ?
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Settings.returnTo : tr( OnOffText[0] ));
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}
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else
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{
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Options->SetValue(Idx++, "%s", tr( OnOffText[0] ));
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}
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//! Settings: Alternate DOL
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Options->SetValue(Idx++, "%s", tr( AlternateDOLText[GameConfig.loadalternatedol] ));
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//! Settings: Select DOL Offset
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if(GameConfig.loadalternatedol != 1)
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Options->SetValue(Idx++, tr("Not required"));
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else
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{
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if(strcmp(GameConfig.alternatedolname, "") != 0)
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Options->SetValue(Idx++, "%i <%s>", GameConfig.alternatedolstart, GameConfig.alternatedolname);
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else
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Options->SetValue(Idx++, "%i", GameConfig.alternatedolstart);
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}
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//! Settings: Block IOS Reload
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Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.iosreloadblock] ));
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//! Settings: Game Lock
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Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.Locked] ));
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}
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int IndGameLoadSM::GetMenuInternal()
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{
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if (saveBtn->GetState() == STATE_CLICKED)
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{
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if (GameSettings.AddGame(GameConfig) && GameSettings.Save())
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{
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WindowPrompt(tr( "Successfully Saved" ), 0, tr( "OK" ));
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}
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else
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WindowPrompt(tr( "Save Failed. No device inserted?" ), 0, tr( "OK" ));
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saveBtn->ResetState();
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}
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int ret = optionBrowser->GetClickedOption();
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if (ret < 0)
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return MENU_NONE;
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int Idx = -1;
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//! Settings: Video Mode
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if (ret == ++Idx)
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{
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if (++GameConfig.video >= VIDEO_MODE_MAX) GameConfig.video = 0;
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}
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//! Settings: VIDTV Patch
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else if (ret == ++Idx)
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{
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if (++GameConfig.vipatch >= MAX_ON_OFF) GameConfig.vipatch = 0;
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}
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//! Settings: Game Language
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else if (ret == ++Idx)
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{
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if (++GameConfig.language >= MAX_LANGUAGE) GameConfig.language = 0;
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}
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//! Settings: Patch Country Strings
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else if (ret == ++Idx)
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{
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if (++GameConfig.patchcountrystrings >= MAX_ON_OFF) GameConfig.patchcountrystrings = 0;
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}
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//! Settings: Ocarina
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else if (ret == ++Idx)
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{
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if (++GameConfig.ocarina >= MAX_ON_OFF) GameConfig.ocarina = 0;
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}
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//! Settings: Game IOS
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else if (ret == ++Idx)
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{
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char entered[4];
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snprintf(entered, sizeof(entered), "%i", GameConfig.ios);
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if(OnScreenKeyboard(entered, sizeof(entered), 0))
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{
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GameConfig.ios = atoi(entered);
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if(GameConfig.ios < 200) GameConfig.ios = 200;
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else if(GameConfig.ios > 255) GameConfig.ios = 255;
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if(NandTitles.IndexOf(TITLE_ID(1, GameConfig.ios)) < 0)
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{
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WindowPrompt(tr("Warning:"), tr("This IOS was not found on the titles list. If you are sure you have it installed than ignore this warning."), tr("OK"));
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}
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else if(GameConfig.ios == 254)
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{
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WindowPrompt(tr("Warning:"), tr("This IOS is the BootMii ios. If you are sure it is not BootMii and you have something else installed there than ignore this warning."), tr("OK"));
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}
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}
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}
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//! Settings: Parental Control
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else if (ret == ++Idx)
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{
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if (++GameConfig.parentalcontrol >= 5) GameConfig.parentalcontrol = 0;
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}
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//! Settings: Error 002 fix
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else if (ret == ++Idx)
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{
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if (++GameConfig.errorfix002 >= 3) GameConfig.errorfix002 = 0;
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}
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//! Settings: Return To
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else if (ret == ++Idx)
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{
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if (++GameConfig.returnTo >= MAX_ON_OFF) GameConfig.returnTo = 0;
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}
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//! Settings: Alternate DOL
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else if (ret == ++Idx)
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{
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if (++GameConfig.loadalternatedol > 2)
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GameConfig.loadalternatedol = 0;
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}
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//! Settings: Select DOL Offset from Game
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else if (ret == ++Idx && GameConfig.loadalternatedol == 1)
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{
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char filename[10];
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snprintf(filename, 7, "%s", GameConfig.id);
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//alt dol menu for games that require more than a single alt dol
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int autodol = autoSelectDolMenu(filename, false);
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if (autodol > 0)
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{
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GameConfig.alternatedolstart = autodol;
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snprintf(GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname), "%s <%i>", tr( "AUTO" ), autodol);
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SetOptionValues();
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return MENU_NONE;
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}
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else if (autodol == 0)
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{
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GameConfig.loadalternatedol = 0;
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SetOptionValues();
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return MENU_NONE;
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}
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//check to see if we already know the offset of the correct dol
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autodol = autoSelectDol(filename, false);
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//if we do know that offset ask if they want to use it
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if (autodol > 0)
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{
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int dolchoice = WindowPrompt(0, tr( "Do you want to use the alternate DOL that is known to be correct?" ),
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tr( "Yes" ), tr( "Pick from a list" ), tr( "Cancel" ));
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if (dolchoice == 1)
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{
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GameConfig.alternatedolstart = autodol;
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snprintf(GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname), "%s <%i>", tr( "AUTO" ), autodol);
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}
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else if (dolchoice == 2) //they want to search for the correct dol themselves
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{
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int res = DiscBrowse(GameConfig.id, GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname));
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if (res >= 0)
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GameConfig.alternatedolstart = res;
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}
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}
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else
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{
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int res = DiscBrowse(GameConfig.id, GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname));
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if (res >= 0)
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{
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GameConfig.alternatedolstart = res;
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char tmp[170];
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snprintf(tmp, sizeof(tmp), "%s %s - %i", tr( "It seems that you have some information that will be helpful to us. Please pass this information along to the DEV team." ), filename, GameConfig.alternatedolstart);
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WindowPrompt(0, tmp, tr( "OK" ));
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}
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}
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if(GameConfig.alternatedolstart == 0)
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GameConfig.loadalternatedol = 0;
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}
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//! Settings: Block IOS Reload
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else if (ret == ++Idx)
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{
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if (++GameConfig.iosreloadblock >= MAX_ON_OFF) GameConfig.iosreloadblock = 0;
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}
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//! Settings: Game Lock
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else if (ret == ++Idx)
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{
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if (++GameConfig.Locked >= MAX_ON_OFF) GameConfig.Locked = 0;
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}
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SetOptionValues();
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return MENU_NONE;
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}
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