usbloadergx/source/usbloader/wbfs.cpp
dimok321 2c268af0f9 *fixed possible crash on theme downloader
*changed fat/ntfs/ext installer to use the header title as foldername instead of wiitdb title (this is the way it is in the wbfs managers)
*Fixed language changing for wiitdb titles / coverdownload even without available .lang file which is loaded
*Added reload of game titles on language change
*Added check for valid config files. If config file is not valid it will not be used. Current valid configs are R1031 to all. (You configs will be reseted with this. If you want to save them, move them and merge them afterwards manually.)
*Fixed possible crash on mounting
*Changed default settings for device free space display to off, because fat32 partitions are very slow on that. Added a warning when on FAT partition and trying to enable this option.
*Updated langauge files
2011-01-06 18:59:45 +00:00

203 lines
4.1 KiB
C++

#include <ogcsys.h>
#include <unistd.h>
#include <time.h>
#include "Controls/DeviceHandler.hpp"
#include "usbloader/usbstorage2.h"
#include "wbfs.h"
#include "usbloader/wbfs/wbfs_base.h"
#include "usbloader/wbfs/wbfs_wbfs.h"
#include "usbloader/wbfs/wbfs_fat.h"
#include "usbloader/wbfs/wbfs_ntfs.h"
#include "usbloader/wbfs/wbfs_ext.h"
#include "usbloader/GameList.h"
#include "menu/menus.h"
#include "gecko.h"
static Wbfs *current = NULL;
/* WBFS device */
s32 wbfsDev = WBFS_MIN_DEVICE;
u32 wbfs_part_idx = 0;
wbfs_disc_t* WBFS_OpenDisc(u8 *discid)
{
return current->OpenDisc(discid);
}
void WBFS_CloseDisc(wbfs_disc_t *disc)
{
current->CloseDisc(disc);
}
wbfs_t *GetHddInfo(void)
{
return current->GetHddInfo();
}
s32 WBFS_Init(u32 device)
{
return Wbfs::Init(device);
}
s32 WBFS_OpenPart(int part_num)
{
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandle();
if(part_num < 0 || part_num >= usbHandle->GetPartitionCount())
return -1;
// close
WBFS_Close();
gprintf("\tWBFS_OpenPart: start sector %u, sector count: %u\n", usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
if (strncmp(usbHandle->GetFSName(part_num), "FAT", 3) == 0)
{
current = new Wbfs_Fat(wbfsDev, usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
}
else if (strncmp(usbHandle->GetFSName(part_num), "NTFS", 4) == 0)
{
current = new Wbfs_Ntfs(wbfsDev, usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
}
else if (strncmp(usbHandle->GetFSName(part_num), "LINUX", 5) == 0)
{
current = new Wbfs_Ext(wbfsDev, usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
}
else if (strncmp(usbHandle->GetFSName(part_num), "WBFS", 4) == 0)
{
current = new Wbfs_Wbfs(wbfsDev, usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
}
if (current->Open())
{
delete current;
current = NULL;
return -1;
}
wbfs_part_idx = usbHandle->GetPartitionNum(part_num);
return 0;
}
bool WBFS_Close(void)
{
if (current != NULL)
{
current->Close();
delete current;
current = NULL;
}
gameList.clear();
return 0;
}
bool WBFS_Mounted()
{
return (current != NULL && current->IsMounted());
}
s32 WBFS_Format(u32 lba, u32 size)
{
return current->Format();
}
s32 WBFS_GetCount(u32 *count)
{
return current->GetCount(count);
}
s32 WBFS_GetHeaders(struct discHdr *outbuf, u32 cnt, u32 len)
{
return current->GetHeaders(outbuf, cnt, len);
}
s32 WBFS_CheckGame(u8 *discid)
{
return current->CheckGame(discid);
}
s32 WBFS_AddGame(void)
{
s32 retval = current->AddGame();
if (retval == 0) gameList.clear();
return retval;
}
s32 WBFS_RemoveGame(u8 *discid)
{
s32 retval = current->RemoveGame(discid);
if (retval == 0) gameList.clear();
return retval;
}
s32 WBFS_GameSize(u8 *discid, f32 *size)
{
return current->GameSize(discid, size);
}
s32 WBFS_DiskSpace(f32 *used, f32 *free)
{
return current->DiskSpace(used, free);
}
s32 WBFS_RenameGame(u8 *discid, const void *newname)
{
s32 retval = current->RenameGame(discid, newname);
if (retval == 0) gameList.clear();
return retval;
}
s32 WBFS_ReIDGame(u8 *discid, const void *newID)
{
s32 retval = current->ReIDGame(discid, newID);
if (retval == 0) gameList.clear();
return retval;
}
f32 WBFS_EstimeGameSize(void)
{
return current->EstimateGameSize();
}
int WBFS_GetFragList(u8 *id)
{
return current->GetFragList(id);
}
bool WBFS_ShowFreeSpace(void)
{
return current->ShowFreeSpace();
}
int MountWBFS(bool ShowGUI)
{
if(ShowGUI)
return WBFS_Init(WBFS_DEVICE_USB);
int ret = -1;
time_t currTime = time(0);
while (time(0) - currTime < 30)
{
ret = WBFS_Init(WBFS_DEVICE_USB);
printf("%i...", int(time(0) - currTime));
if (ret < 0)
sleep(1);
else
break;
DeviceHandler::Instance()->UnMountAllUSB();
DeviceHandler::Instance()->MountAllUSB();
}
printf("\n");
return ret;
}