usbloadergx/source
2009-07-11 15:00:37 +00:00
..
fonts new Tooltip-Handling, change Widescreen-sizing to mathematically correct value (0.75 alias 1.333), new Clock-Font 2009-05-07 22:46:54 +00:00
images cleanup and changed some graphics. 2009-07-02 17:02:34 +00:00
language * expand escaped chars in language-files 2009-06-26 15:20:18 +00:00
libwbfs *Changed whole GameInstall ProgressWindow behaviour 2009-07-05 20:22:29 +00:00
libwiigui fixed code dump in gamewall. 2009-07-11 14:12:02 +00:00
mload *Added Block IOS Reload option to GameSettings (which was in our Loader all the time since i implemented 222 and wasn't used lol) 2009-06-18 16:09:45 +00:00
network apply flipX settings to gamewall and carousel, fix screensaver bug to keep it from coming on when it is turned off. added support for updating full channel. in order to make the full channel updatable, comment/remove "#define NOTFULLCHANNEL" from promptwindow.h. also there must be a wad to update to (saved as a txt file) on the update server. for some reason the ticket was corrupted when it was stored as a wad. 2009-07-11 05:55:29 +00:00
patches *Fixed Ocarina giving blackscreen 2009-06-14 12:59:38 +00:00
prompts Downloads the english cover/disc images if the one for your country isn´t found 2009-07-11 15:00:37 +00:00
settings *Reverting the USB FAT Option (was a bad idea, going to search for a better solution) 2009-07-05 23:50:55 +00:00
sounds -edited some graphics 2009-05-19 09:48:36 +00:00
unzip Added support to read game information from xml. The first draft of the xml is in the downloads section of googlecode. Put the file (still zipped) in your titles.txt path. then highlite a game and press 2 to view stuff about the game. If a synopsis exists for that game in the file, you can see it by pressing a. Currently only 1 game has a synopsis. 2009-06-09 05:20:49 +00:00
usbloader *Forgot to remove something which broke 222/223 support 2009-07-06 07:18:54 +00:00
xml Made 002fix automatic when anti-002 is turned on. Didn't test it at all. If it breaks games it can be reverted. 2009-06-20 10:10:40 +00:00
audio.cpp *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
audio.h *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
cheatmenu.cpp fix for issue 687 2009-07-11 12:26:36 +00:00
cheatmenu.h added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu. 2009-06-24 07:33:31 +00:00
data1 Set up 3rd tab in settings screen for any other settings. Added new images for tabs.(NeoRame). Did some housekeeping with the code. 2009-05-11 19:55:14 +00:00
fatmounter.c *Reverting the USB FAT Option (was a bad idea, going to search for a better solution) 2009-07-05 23:50:55 +00:00
fatmounter.h * little changes 2009-06-13 12:56:24 +00:00
filelist.h added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu. 2009-06-24 07:33:31 +00:00
FreeTypeGX.cpp change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
FreeTypeGX.h *Updated to new libogc (you need to update libogc files to be able to compile) 2009-07-08 21:25:35 +00:00
gct.cpp *A few cleanups 2009-07-05 06:39:56 +00:00
gct.h *A few cleanups 2009-07-05 06:39:56 +00:00
input.cpp *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
input.h *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
listfiles.c *A few cleanups 2009-07-05 06:39:56 +00:00
listfiles.h change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
main.cpp apply flipX settings to gamewall and carousel, fix screensaver bug to keep it from coming on when it is turned off. added support for updating full channel. in order to make the full channel updatable, comment/remove "#define NOTFULLCHANNEL" from promptwindow.h. also there must be a wad to update to (saved as a txt file) on the update server. for some reason the ticket was corrupted when it was stored as a wad. 2009-07-11 05:55:29 +00:00
main.h *Sorting files a bit 2009-06-13 00:24:36 +00:00
menu.cpp apply flipX settings to gamewall and carousel, fix screensaver bug to keep it from coming on when it is turned off. added support for updating full channel. in order to make the full channel updatable, comment/remove "#define NOTFULLCHANNEL" from promptwindow.h. also there must be a wad to update to (saved as a txt file) on the update server. for some reason the ticket was corrupted when it was stored as a wad. 2009-07-11 05:55:29 +00:00
menu.h *Sorting files a bit 2009-06-13 00:24:36 +00:00
Metaphrasis.cpp *Updated to new libogc (you need to update libogc files to be able to compile) 2009-07-08 21:25:35 +00:00
Metaphrasis.h *Updated to new libogc (you need to update libogc files to be able to compile) 2009-07-08 21:25:35 +00:00
oggplayer.c *Changes to the OGG thread handling 2009-06-13 21:10:37 +00:00
oggplayer.h *Added new custom backgroundmusic Menu (the music has to be in OGG Format. if you remove the path to the music the standard of the GUi is loaded right now) 2009-05-20 00:03:43 +00:00
stub.S Set up 3rd tab in settings screen for any other settings. Added new images for tabs.(NeoRame). Did some housekeeping with the code. 2009-05-11 19:55:14 +00:00
sys.cpp *A few cleanups 2009-07-05 06:39:56 +00:00
sys.h *A few cleanups 2009-07-05 06:39:56 +00:00
title.c forgot to upload these files with the last stuff. 2009-07-11 07:21:38 +00:00
title.h forgot to upload these files with the last stuff. 2009-07-11 07:21:38 +00:00
utils.h forgot to upload these files with the last stuff. 2009-07-11 07:21:38 +00:00
video.cpp *Updated to new libogc (you need to update libogc files to be able to compile) 2009-07-08 21:25:35 +00:00
video.h Changed the game grid just a little bit. Press up/down to change the number of rows. if you have less that 42 or 16 games it wont let you use 3 or 2 rows respectively. ( at least that was the plan. it may not work that way.) 2009-06-10 10:05:43 +00:00
wad.cpp forgot to upload these files with the last stuff. 2009-07-11 07:21:38 +00:00
wad.h forgot to upload these files with the last stuff. 2009-07-11 07:21:38 +00:00
wpad.c *added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds) 2009-06-18 07:36:23 +00:00
wpad.h *added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds) 2009-06-18 07:36:23 +00:00