mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 11:05:06 +01:00
36c94fc4e1
Note: No game settings are used when using neek mode, except "Return To" and "EmuNAND path". "Return To" ON forces reload of the emuNAND "NK2O" channel on Wii and the emuNAND "Return to WiiU" channel on vWii. * Added a feature option to boot into Neek without game autoboot. * Added a prompt to select NAND Dump path if needed. * Fixed EmuNAND Chan setting read from EmuNAND Save setting when set to "Use global". * Removed the check for cIOS d2x when selecting emuNAND options. * updated language files for neek.
89 lines
2.7 KiB
C++
89 lines
2.7 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2015 Cyan
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#ifndef NEEK_CONFIG_H_
|
|
#define NEEK_CONFIG_H_
|
|
|
|
#include <gctypes.h>
|
|
|
|
#define NEEK_MAGIC 0x666c6f77 // 'FLOW'. 0x47414d45 'GAME' autoboot disc?
|
|
#define NEEK_CONFIG_ADDRESS 0x81200000
|
|
|
|
typedef struct _NEEK_CFG
|
|
{
|
|
u32 magic; // always has to be 0x666c6f77
|
|
u64 titleid; // the full path of the NAND title to boot (both folder names)
|
|
u32 config; // see below
|
|
u64 returnto; // same as titleid above
|
|
u32 gameid; // game for DI to autoboot use 4-digit game id
|
|
u32 gamemagic; // set to 0x5d1c9ea3 for Wii game, 0xC2339F3D for gamecube games
|
|
char dipath[256]; // string specifying path DI should use to find games (/wbfs/ or usb1/wbfs?)
|
|
char nandpath[256]; // string specifying where the emuNAND is stored if it's not in the normal place. (/nands/ or usb1/nands/ ?)
|
|
} NEEK_CFG;
|
|
|
|
enum neekconfig
|
|
{
|
|
NCON_EXT_DI_PATH = (1<<0), // 1 if you're using/specifying dipath
|
|
NCON_EXT_NAND_PATH = (1<<1), // 1 if you're using/specifying nandpath
|
|
NCON_HIDE_EXT_PATH = (1<<2), // 1 to have it not SAVE the last used custom path?
|
|
NCON_EXT_RETURN_TO = (1<<3), // 1 if you're using returnto
|
|
NCON_EXT_BOOT_GAME = (1<<4), // 1 if you're using gameid
|
|
};
|
|
|
|
#define NANDCONFIG_MAXNAND 8
|
|
#define NANDCONFIG_HEADER_SIZE 0x10
|
|
#define NANDCONFIG_NANDINFO_SIZE 0x100
|
|
|
|
typedef struct
|
|
{
|
|
char Path[128];
|
|
char Name[64];
|
|
char DiPath[64];
|
|
} NandInfo;
|
|
|
|
typedef struct _NandConfig
|
|
{
|
|
u32 NandCnt;
|
|
u32 NandSel;
|
|
u32 Padding1;
|
|
u32 Padding2;
|
|
NandInfo Nands[];
|
|
} NandConfig;
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
extern "C"
|
|
{
|
|
#endif
|
|
|
|
|
|
bool neekLoadKernel(const char* nandpath);
|
|
int neekBoot(void);
|
|
|
|
int neekIsNeek2o(const char* nandpath);
|
|
int neekPathFormat(char* nandpath_out, const char* nandpath_in, u32 len);
|
|
bool neek2oSetBootSettings(NEEK_CFG* neek_config, u64 TitleID, u32 Magic, u64 returnto, const char* nandpath );
|
|
int neek2oSetNAND(const char* nandpath);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
#endif
|