..
wbfs
* Added support for wbfs/GameID6/ path
2015-05-10 14:03:32 +00:00
alternatedol.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
alternatedol.h
*fixed reversed disc image download when Custom/Original option is selected (Issue 1871)
2011-05-30 19:49:12 +00:00
AlternateDOLOffsets.cpp
*Fixed ocarina not loading the gct file.
2011-11-15 21:01:25 +00:00
AlternateDOLOffsets.h
*Fixed the parental control settings code dump
2011-01-21 19:43:59 +00:00
apploader.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
apploader.h
*Fixed compile error
2011-07-25 22:28:22 +00:00
disc.c
* Updated default Gamecube Banner URL.
2014-08-18 19:19:20 +00:00
disc.h
* Fixed missing games in "GameCube Delete menu" if
2013-10-01 21:13:08 +00:00
frag.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
frag.h
*Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
2011-06-22 17:57:37 +00:00
fstfile.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
fstfile.h
*Fixed compile error
2011-07-25 22:28:22 +00:00
GameBooter.cpp
* Added basic Neek2o support for EmuNAND channels autoboot.
2015-07-05 14:44:24 +00:00
GameBooter.hpp
* Added basic Neek2o support for EmuNAND channels autoboot.
2015-07-05 14:44:24 +00:00
GameList.cpp
* Optimizing previous changes (Thanks Dimok)
2012-06-17 18:02:25 +00:00
GameList.h
*fix reloading into another IOS before launch of game
2011-12-22 22:44:48 +00:00
GetMissingGameFiles.cpp
- add check for the covers of the currently inserted disc to the cover downloader (is checked with the other games in the list)
2011-12-20 21:41:00 +00:00
GetMissingGameFiles.hpp
*Fixed crash on "pick alternative dol from list"
2010-12-17 17:50:44 +00:00
MountGamePartition.cpp
* Changed priority to cIOS instead of "IOS58 + AHB access"
2014-04-25 15:34:53 +00:00
MountGamePartition.h
*added loading screen
2010-12-30 23:49:22 +00:00
NandEmu.cpp
* Fixed missing games in "GameCube Delete menu" if
2013-10-01 21:13:08 +00:00
NandEmu.h
*Fixed crash when changing NAND emu path to USB
2011-07-26 08:57:12 +00:00
neek.hpp
* Added basic Neek2o support for EmuNAND channels autoboot.
2015-07-05 14:44:24 +00:00
playlog.c
*removed buggy focus system completely (it was never working correct)
2011-12-28 16:27:30 +00:00
playlog.h
*Fixed crash on NTFS (wrong memory free functions were used)
2010-12-27 09:44:27 +00:00
SavePath.cpp
* Fixed downloading wiitdb on new install
2015-06-28 14:13:52 +00:00
SavePath.h
* Fixed downloading wiitdb on new install
2015-06-28 14:13:52 +00:00
sdhc.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
sdhc.h
*Fixed compile error
2011-07-25 22:28:22 +00:00
splits.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
splits.h
*Fixed compile error
2011-07-25 22:28:22 +00:00
usbstorage2.c
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source.
2012-05-06 10:59:58 +00:00
usbstorage2.h
*Fixed compile error
2011-07-25 22:28:22 +00:00
wbfs.cpp
*fix false loading of custom dip module on d2x cIOS / ISFS_Init and ISFS_DeInit was missing
2011-12-30 18:37:44 +00:00
wbfs.h
*fix reloading into another IOS before launch of game
2011-12-22 22:44:48 +00:00
WDMFile.cpp
*Fixed compile error
2011-07-25 22:28:22 +00:00
WDMFile.hpp
*Fixed compile error
2011-07-25 22:28:22 +00:00
wdvd.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
wdvd.h
*Added support for all the currently new IOS stuff. Stole a few modules/plugins from WiiFlow here :P. (Tested Hermes 222 v5.1 base 38 and Waninkoko 249 base 57)
2010-10-01 15:01:19 +00:00