usbloadergx/source/GUI/gui_trigger.cpp
Cyan db6517256e * Added WiiU pro controller support.
Some menus or buttons might not work. (Thanks Airline38)
  L3+R3 to shutdown the pad.
* Added PS3 controller support over USB, requires loader's
  IOS set to IOS58. Button mapped as Classic Controller.
* Added a WiiU Auto aspect fixer based on current WiiU setting.
* Added a WiiU Widescreen switcher in Features menu.


Nintendont:
* Fixed detection for nintendont v2.263+ issue 2294
* Added a WiiU Widescreen setting. issue 2296
  Default value based on current WiiU aspect ratio settings.
* Added a setting to choose Nincfg.bin behavior at launch issue 2297
  Always delete; Always create; No change. 
* Removed unused game specific settings section (MGS2)
* Renamed MCEmu ON setting to Multi
* Added Disc launching feature
* Added user prompt to select where MCEmu should be
  located when using Disc launching.
  The device is auto-detected if Gamecube source setting 
  is set to SD or Main(USB) only.
* Changed prompt type to warning if Nintendont version
  detection fails.


Thanks to Airline38 for the WiiU pro base patch.
2015-01-04 20:22:06 +00:00

233 lines
4.9 KiB
C++

/****************************************************************************
* libwiigui
*
* Tantric 2009
*
* gui_trigger.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
static int scrollDelay = 0;
/**
* Constructor for the GuiTrigger class.
*/
GuiTrigger::GuiTrigger()
{
chan = -1;
memset(&wupcdata, 0, sizeof(WUPCFULLData));
memset(&wpad, 0, sizeof(WPADData));
memset(&pad, 0, sizeof(PADData));
}
/**
* Destructor for the GuiTrigger class.
*/
GuiTrigger::~GuiTrigger()
{
}
/**
* Sets a simple trigger. Requires:
* - Element is selected
* - Trigger button is pressed
*/
void GuiTrigger::SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
{
type = TRIGGER_SIMPLE;
chan = ch;
wupcdata.btns_d = wiibtns;
wpad.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
/**
* Sets a held trigger. Requires:
* - Element is selected
* - Trigger button is pressed and held
*/
void GuiTrigger::SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
{
type = TRIGGER_HELD;
chan = ch;
wupcdata.btns_h = wiibtns;
wpad.btns_h = wiibtns;
pad.btns_h = gcbtns;
}
/**
* Sets a button trigger. Requires:
* - Trigger button is pressed
*/
void GuiTrigger::SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
{
type = TRIGGER_BUTTON_ONLY;
chan = ch;
wupcdata.btns_d = wiibtns;
wpad.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
/****************************************************************************
* WPAD_Stick
*
* Get X/Y value from Wii Joystick (classic, nunchuk) input
***************************************************************************/
s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
{
float mag = 0.0;
float ang = 0.0;
switch ( wpad.exp.type )
{
default:
case WPAD_EXP_NUNCHUK:
case WPAD_EXP_GUITARHERO3:
{
if ( right == 0 )
{
mag = wpad.exp.nunchuk.js.mag;
ang = wpad.exp.nunchuk.js.ang;
}
break;
}
case WPAD_EXP_CLASSIC:
{
if ( right == 0 )
{
mag = wpad.exp.classic.ljs.mag;
ang = wpad.exp.classic.ljs.ang;
}
else
{
mag = wpad.exp.classic.rjs.mag;
ang = wpad.exp.classic.rjs.ang;
}
break;
}
}
/* calculate x/y value (angle need to be converted into radian) */
if ( mag > 1.0 )
mag = 1.0;
else if ( mag < -1.0 )
mag = -1.0;
float val;
if ( axis == 0 ) // x-axis
val = (float) (mag * sin( (PI * ang) / 180.0f ));
else // y-axis
val = (float) (mag * cos( (PI * ang) / 180.0f ));
return ( s8 )( val * 128.0f );
}
bool GuiTrigger::Left()
{
u32 wiibtn = WPAD_BUTTON_LEFT;
if(wpad.exp.type == WPAD_EXP_CLASSIC || (wupcdata.btns_d | wupcdata.btns_h) > 0)
wiibtn |= WPAD_CLASSIC_BUTTON_LEFT;
if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
|| ((wupcdata.btns_d | wupcdata.btns_h) & wiibtn)
|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT))
{
if( (wpad.btns_d & wiibtn)
|| (wupcdata.btns_d & wiibtn)
|| (pad.btns_d & PAD_BUTTON_LEFT))
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if (--scrollDelay <= 0)
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
}
return false;
}
bool GuiTrigger::Right()
{
u32 wiibtn = WPAD_BUTTON_RIGHT;
if(wpad.exp.type == WPAD_EXP_CLASSIC || (wupcdata.btns_d | wupcdata.btns_h))
wiibtn |= WPAD_CLASSIC_BUTTON_RIGHT;
if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT)
|| ((wupcdata.btns_d | wupcdata.btns_h) & wiibtn))
{
if( (wpad.btns_d & wiibtn)
|| (pad.btns_d & PAD_BUTTON_RIGHT)
|| (wupcdata.btns_d & wiibtn))
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if (--scrollDelay <= 0)
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
}
return false;
}
bool GuiTrigger::Up()
{
u32 wiibtn = WPAD_BUTTON_UP;
if(wpad.exp.type == WPAD_EXP_CLASSIC || (wupcdata.btns_d | wupcdata.btns_h))
wiibtn |= WPAD_CLASSIC_BUTTON_UP;
if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_UP)
|| ((wupcdata.btns_d | wupcdata.btns_h) & wiibtn))
{
if( (wpad.btns_d & wiibtn)
|| (wupcdata.btns_d & wiibtn)
|| (pad.btns_d & PAD_BUTTON_UP))
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if (--scrollDelay <= 0)
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
}
return false;
}
bool GuiTrigger::Down()
{
u32 wiibtn = WPAD_BUTTON_DOWN;
if(wpad.exp.type == WPAD_EXP_CLASSIC || (wupcdata.btns_d | wupcdata.btns_h))
wiibtn |= WPAD_CLASSIC_BUTTON_DOWN;
if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN)
|| ((wupcdata.btns_d | wupcdata.btns_h) & wiibtn))
{
if( (wpad.btns_d & wiibtn)
|| (pad.btns_d & PAD_BUTTON_DOWN)
|| (wupcdata.btns_d & wiibtn))
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if (--scrollDelay <= 0)
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
}
return false;
}