mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
48b3ab3324
* Added an URL auto-updater for users with the old GameCube banner URL. Devolution : * Added forced video mode to PAL60Hz 480i when playing NTSC games on a PAL console. * Added Crop Overscan and Disc Delay settings from Devolution r234 - For PlayLog setting, use USBLoaderGX Playlog setting. - "MemCard emulation on NAND" feature will not be added. Nintendont : * Added support for Nintendont v1.135+ * Added MemCard Emu "Multi" support, named "Enabled" like with Devolution (OFF > Individual > Enabled) (v1.135+) * Added MemCard Blocks size option (v1.135+) * Added specific game settings (Metal gear Solid) * Changed to use Argsboot method only if AutoBoot is set.
527 lines
12 KiB
C
527 lines
12 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <ogc/lwp_watchdog.h>
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#include "patches/gamepatches.h"
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#include "patches/wip.h"
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#include "apploader.h"
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#include "disc.h"
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#include "video.h"
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#include "wdvd.h"
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#include "frag.h"
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#include "alternatedol.h"
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#include "memory/memory.h"
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#include "wbfs.h"
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#include "settings/SettingsEnums.h"
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#include "GameCube/DML_Config.h"
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#include "GameCube/NIN_Config.h"
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#include "gecko.h"
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// Global app entry point
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extern u32 AppEntrypoint;
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/* Constants */
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#define PTABLE_OFFSET 0x40000
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#define WII_MAGIC 0x5D1C9EA3
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/* Disc pointers */
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static u32 *buffer = (u32 *) 0x93000000;
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static u8 *diskid = (u8 *) Disc_ID;
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static u32 rmode_reg = 0;
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GXRModeObj *rmode = NULL;
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void Disc_SetLowMem(void)
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{
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/* Setup low memory */
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*Sys_Magic = 0x0D15EA5E; // Standard Boot Code
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*Sys_Version = 0x00000001; // Version
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*Arena_L = 0x00000000; // Arena Low
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*BI2 = 0x817E5480; // BI2
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*Bus_Speed = 0x0E7BE2C0; // Console Bus Speed
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*CPU_Speed = 0x2B73A840; // Console CPU Speed
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/* Setup low memory */
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*Assembler = 0x38A00040; // Assembler
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*(u32 *) 0x800000E4 = 0x80431A80; // OS_Thread
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*Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address
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*Simulated_Mem = 0x01800000; // Simulated Memory Size
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*(vu32 *) 0xCD00643C = 0x00000000; // 32Mhz on Bus
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int iosVer = IOS_GetVersion();
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if(iosVer != 222 && iosVer != 223 && iosVer != 224 && iosVer != 225 && IOS_GetRevision() >= 18)
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*GameID_Address = 0x80000000; // Game ID Address
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/* Copy disc ID */
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memcpy((void *) Online_Check, (void *) Disc_ID, 4);
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}
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void Disc_SelectVMode(u8 videoselected, bool devolution, u32 *dml_VideoMode, u32 *nin_VideoMode)
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{
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rmode = VIDEO_GetPreferredMode(0);
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/* Get video mode configuration */
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bool progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
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bool PAL60 = CONF_GetEuRGB60() > 0;
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u32 tvmode = CONF_GetVideo();
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/* Select video mode register: GameCube Devolution only */
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if(devolution)
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{
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if (diskid[3] =='E' || diskid[3] =='J')
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{
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if (CONF_GetVideo() == CONF_VIDEO_PAL)
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{
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rmode_reg = VI_EURGB60;
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rmode = &TVEurgb60Hz480IntDf;
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}
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else
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{
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rmode_reg = VI_NTSC;
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rmode = &TVNtsc480IntDf;
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}
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}
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else
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{
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rmode_reg = VI_PAL;
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rmode = &TVPal528IntDf;
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}
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return;
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}
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/* Select video mode register: Wii and GameCube MIOS */
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switch (tvmode)
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{
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case CONF_VIDEO_PAL:
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rmode_reg = PAL60 ? VI_EURGB60 : VI_PAL;
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rmode = progressive ? &TVEurgb60Hz480Prog : (PAL60 ? &TVEurgb60Hz480IntDf : &TVPal528IntDf);
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if(dml_VideoMode) *dml_VideoMode = progressive ? DML_VID_FORCE_PROG : (PAL60 ? DML_VID_FORCE_PAL60 : DML_VID_FORCE_PAL50);
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if(nin_VideoMode) *nin_VideoMode = progressive ? NIN_VID_FORCE_PAL60 | NIN_VID_PROG : (PAL60 ? NIN_VID_FORCE_PAL60 : NIN_VID_FORCE_PAL50);
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break;
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case CONF_VIDEO_MPAL:
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rmode_reg = VI_MPAL;
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rmode = progressive ? &TVEurgb60Hz480Prog : &TVMpal480IntDf;
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if(nin_VideoMode) *nin_VideoMode = progressive ? NIN_VID_FORCE_MPAL | NIN_VID_PROG : NIN_VID_FORCE_MPAL;
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break;
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case CONF_VIDEO_NTSC:
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rmode_reg = VI_NTSC;
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rmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
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if(dml_VideoMode) *dml_VideoMode = progressive ? DML_VID_FORCE_PROG : DML_VID_FORCE_NTSC;
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if(nin_VideoMode) *nin_VideoMode = progressive ? NIN_VID_FORCE_NTSC | NIN_VID_PROG : NIN_VID_FORCE_NTSC;
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break;
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}
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switch (videoselected)
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{
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default:
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case VIDEO_MODE_DISCDEFAULT: // DEFAULT (DISC/GAME)
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/* Select video mode */
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switch (diskid[3])
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{
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// PAL
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case 'D':
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case 'F':
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case 'P':
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case 'X':
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case 'Y':
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rmode_reg = PAL60 ? VI_EURGB60 : VI_PAL;
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rmode = progressive ? &TVEurgb60Hz480Prog : (PAL60 ? &TVEurgb60Hz480IntDf : &TVPal528IntDf);
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if(dml_VideoMode) *dml_VideoMode = progressive ? DML_VID_FORCE_PROG : (PAL60 ? DML_VID_FORCE_PAL60 : DML_VID_FORCE_PAL50);
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if(nin_VideoMode) *nin_VideoMode = progressive ? NIN_VID_FORCE_PAL60 | NIN_VID_PROG : (PAL60 ? NIN_VID_FORCE_PAL60 : NIN_VID_FORCE_PAL50);
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break;
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// NTSC
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case 'E':
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case 'J':
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rmode_reg = VI_NTSC;
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rmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
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if(dml_VideoMode) *dml_VideoMode = progressive ? DML_VID_FORCE_PROG : DML_VID_FORCE_NTSC;
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if(nin_VideoMode) *nin_VideoMode = progressive ? NIN_VID_FORCE_NTSC | NIN_VID_PROG : NIN_VID_FORCE_NTSC;
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break;
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default:
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if(dml_VideoMode) *dml_VideoMode = DML_VID_DML_AUTO;
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if(nin_VideoMode) *nin_VideoMode = NIN_VID_AUTO;
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break;
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}
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break;
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case VIDEO_MODE_PAL50: // PAL50
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rmode = &TVPal528IntDf;
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rmode_reg = VI_PAL;
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if(dml_VideoMode) *dml_VideoMode = DML_VID_FORCE_PAL50;
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if(nin_VideoMode) *nin_VideoMode = NIN_VID_FORCE_PAL50;
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break;
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case VIDEO_MODE_PAL60: // PAL60
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rmode = &TVEurgb60Hz480IntDf;
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rmode_reg = VI_EURGB60;
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if(dml_VideoMode) *dml_VideoMode = DML_VID_FORCE_PAL60;
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if(nin_VideoMode) *nin_VideoMode = NIN_VID_FORCE_PAL60;
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break;
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case VIDEO_MODE_NTSC: // NTSC
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rmode = &TVNtsc480IntDf;
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rmode_reg = VI_NTSC;
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if(dml_VideoMode) *dml_VideoMode = DML_VID_FORCE_NTSC;
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if(nin_VideoMode) *nin_VideoMode = NIN_VID_FORCE_NTSC;
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break;
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case VIDEO_MODE_PAL480P:
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rmode = &TVEurgb60Hz480Prog;
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rmode_reg = VI_EURGB60;
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if(dml_VideoMode) *dml_VideoMode = DML_VID_FORCE_PROG | DML_VID_PROG_PATCH;
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if(nin_VideoMode) *nin_VideoMode = NIN_VID_FORCE_PAL60 | NIN_VID_PROG;
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break;
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case VIDEO_MODE_NTSC480P:
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rmode = &TVNtsc480Prog;
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rmode_reg = VI_NTSC;
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if(dml_VideoMode) *dml_VideoMode = DML_VID_FORCE_PROG | DML_VID_PROG_PATCH;
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if(nin_VideoMode) *nin_VideoMode = NIN_VID_FORCE_NTSC | NIN_VID_PROG;
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break;
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case VIDEO_MODE_SYSDEFAULT: // AUTO PATCH TO SYSTEM
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break;
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}
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}
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void Disc_SetVMode(void)
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{
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/* Set video mode register */
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*Video_Mode = rmode_reg;
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DCFlushRange((void *) Video_Mode, 4);
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/* Set video mode */
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if (rmode != NULL)
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VIDEO_Configure(rmode);
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/* Setup video */
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if (rmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else while(VIDEO_GetNextField())
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VIDEO_WaitVSync();
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}
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void __Disc_SetTime(void)
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{
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/* Extern */
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extern void settime(u64);
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/* Set proper time */
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settime(secs_to_ticks( time( NULL ) - 946684800 ));
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}
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s32 Disc_FindPartition(u64 *outbuf)
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{
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u64 offset = 0, table_offset = 0;
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u32 cnt, nb_partitions;
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s32 ret;
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/* Read partition info */
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ret = WDVD_UnencryptedRead(buffer, 0x20, PTABLE_OFFSET);
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if (ret < 0) return ret;
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/* Get data */
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nb_partitions = buffer[0];
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table_offset = buffer[1] << 2;
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/* Read partition table */
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ret = WDVD_UnencryptedRead(buffer, 0x20, table_offset);
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if (ret < 0) return ret;
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/* Find game partition */
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for (cnt = 0; cnt < nb_partitions; cnt++)
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{
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u32 type = buffer[cnt * 2 + 1];
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/* Game partition */
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if (!type) offset = buffer[cnt * 2] << 2;
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}
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/* No game partition found */
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if (!offset) return -1;
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/* Set output buffer */
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*outbuf = offset;
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return 0;
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}
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s32 Disc_Init(void)
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{
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/* Init DVD subsystem */
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return WDVD_Init();
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}
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s32 Disc_Open(void)
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{
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s32 ret;
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/* Reset drive */
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ret = WDVD_Reset();
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if (ret < 0) return ret;
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/* Read disc ID */
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return WDVD_ReadDiskId(diskid);
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}
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s32 Disc_Wait(void)
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{
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u32 cover = 0;
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s32 ret;
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/* Wait for disc */
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while (!(cover & 0x2))
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{
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/* Get cover status */
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ret = WDVD_GetCoverStatus(&cover);
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if (ret < 0) return ret;
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}
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return 0;
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}
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s32 Disc_SetUSB(const u8 *id)
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{
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/* Set USB mode */
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return WDVD_SetUSBMode((u8 *) id, -1);
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}
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s32 Disc_ReadHeader(void *outbuf)
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{
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/* Read disc header */
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return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0);
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}
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s32 Disc_IsWii(void)
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{
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struct discHdr *header = (struct discHdr *) buffer;
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s32 ret;
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/* Read disc header */
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ret = Disc_ReadHeader(header);
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if (ret < 0) return ret;
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/* Check magic word */
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if (header->magic != WII_MAGIC) return -1;
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return 0;
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}
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s32 Disc_Mount(struct discHdr *header)
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{
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if(!header)
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return -1;
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gprintf("\nDiscMount() ");
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s32 ret;
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u8 tmpBuff[0x60];
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memcpy(tmpBuff, diskid, 0x60); // Make a backup of the first 96 bytes at 0x80000000
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Disc_SetUSB(NULL);
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ret = WDVD_Reset();
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if(ret < 0)
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return ret;
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ret = WDVD_ReadDiskId(diskid);
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if(ret < 0)
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return ret;
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ret = WDVD_UnencryptedRead(diskid, 0x60, 0x00);
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if(ret < 0)
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return ret;
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memcpy(header, diskid, sizeof(struct discHdr));
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memcpy(diskid, tmpBuff, 0x60); // Put the backup back, or games won't load
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if(header->magic == 0x5D1C9EA3)
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{
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header->type = TYPE_GAME_WII_DISC;
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return 0;
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}
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if(header->gc_magic == 0xC2339F3D)
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{
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header->type = TYPE_GAME_GC_DISC;
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return 0;
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}
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return -1;
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}
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s32 Disc_JumpToEntrypoint(s32 hooktype, u32 dolparameter)
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{
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/* Set an appropiate video mode */
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Disc_SetVMode();
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/* Set time */
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__Disc_SetTime();
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/* Shutdown IOS subsystems */
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extern void __exception_closeall();
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u32 level = IRQ_Disable();
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__IOS_ShutdownSubsystems();
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__exception_closeall();
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/* Originally from tueidj - taken from NeoGamme (thx) */
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*(vu32*)0xCC003024 = dolparameter != 0 ? dolparameter : 1;
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if(AppEntrypoint == 0x3400)
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{
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if(hooktype)
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{
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asm volatile (
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"lis %r3, returnpoint@h\n"
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"ori %r3, %r3, returnpoint@l\n"
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"mtlr %r3\n"
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"lis %r3, 0x8000\n"
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"ori %r3, %r3, 0x18A8\n"
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"nop\n"
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"mtctr %r3\n"
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"bctr\n"
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"returnpoint:\n"
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"bl DCDisable\n"
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"bl ICDisable\n"
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"li %r3, 0\n"
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"mtsrr1 %r3\n"
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"lis %r4, AppEntrypoint@h\n"
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"ori %r4,%r4,AppEntrypoint@l\n"
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"lwz %r4, 0(%r4)\n"
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"mtsrr0 %r4\n"
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"rfi\n"
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);
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}
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else
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{
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asm volatile (
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"isync\n"
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"lis %r3, AppEntrypoint@h\n"
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"ori %r3, %r3, AppEntrypoint@l\n"
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"lwz %r3, 0(%r3)\n"
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"mtsrr0 %r3\n"
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"mfmsr %r3\n"
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"li %r4, 0x30\n"
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"andc %r3, %r3, %r4\n"
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"mtsrr1 %r3\n"
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"rfi\n"
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);
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}
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}
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else if (hooktype)
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{
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asm volatile (
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"lis %r3, AppEntrypoint@h\n"
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"ori %r3, %r3, AppEntrypoint@l\n"
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"lwz %r3, 0(%r3)\n"
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"mtlr %r3\n"
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"lis %r3, 0x8000\n"
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"ori %r3, %r3, 0x18A8\n"
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"nop\n"
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"mtctr %r3\n"
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"bctr\n"
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);
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}
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else
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{
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asm volatile (
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"lis %r3, AppEntrypoint@h\n"
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"ori %r3, %r3, AppEntrypoint@l\n"
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"lwz %r3, 0(%r3)\n"
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"mtlr %r3\n"
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"blr\n"
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);
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}
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IRQ_Restore(level);
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return 0;
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}
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void PatchCountryStrings(void *Address, int Size)
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{
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u8 SearchPattern[4] = { 0x00, 0x00, 0x00, 0x00 };
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u8 PatchData[4] = { 0x00, 0x00, 0x00, 0x00 };
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u8 *Addr = (u8*) Address;
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int wiiregion = CONF_GetRegion();
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switch (wiiregion)
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{
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case CONF_REGION_JP:
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SearchPattern[0] = 0x00;
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SearchPattern[1] = 0x4A; // J
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SearchPattern[2] = 0x50; // P
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break;
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case CONF_REGION_EU:
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SearchPattern[0] = 0x02;
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SearchPattern[1] = 0x45; // E
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SearchPattern[2] = 0x55; // U
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break;
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case CONF_REGION_KR:
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SearchPattern[0] = 0x04;
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SearchPattern[1] = 0x4B; // K
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SearchPattern[2] = 0x52; // R
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break;
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case CONF_REGION_CN:
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SearchPattern[0] = 0x05;
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SearchPattern[1] = 0x43; // C
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SearchPattern[2] = 0x4E; // N
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break;
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case CONF_REGION_US:
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default:
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SearchPattern[0] = 0x01;
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SearchPattern[1] = 0x55; // U
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SearchPattern[2] = 0x53; // S
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break;
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}
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switch (diskid[3])
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{
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case 'J':
|
|
PatchData[1] = 0x4A; // J
|
|
PatchData[2] = 0x50; // P
|
|
break;
|
|
|
|
case 'D':
|
|
case 'F':
|
|
case 'P':
|
|
case 'X':
|
|
case 'Y':
|
|
PatchData[1] = 0x45; // E
|
|
PatchData[2] = 0x55; // U
|
|
break;
|
|
|
|
case 'E':
|
|
default:
|
|
PatchData[1] = 0x55; // U
|
|
PatchData[2] = 0x53; // S
|
|
break;
|
|
}
|
|
|
|
while (Size >= 4)
|
|
{
|
|
if (Addr[0] == SearchPattern[0] && Addr[1] == SearchPattern[1] && Addr[2] == SearchPattern[2] && Addr[3]
|
|
== SearchPattern[3])
|
|
{
|
|
//*Addr = PatchData[0];
|
|
Addr += 1;
|
|
*Addr = PatchData[1];
|
|
Addr += 1;
|
|
*Addr = PatchData[2];
|
|
Addr += 1;
|
|
//*Addr = PatchData[3];
|
|
Addr += 1;
|
|
Size -= 4;
|
|
}
|
|
else
|
|
{
|
|
Addr += 4;
|
|
Size -= 4;
|
|
}
|
|
}
|
|
}
|