..
wbfs
* Changed priority to cIOS instead of "IOS58 + AHB access"
2014-04-25 15:34:53 +00:00
alternatedol.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
alternatedol.h
*fixed reversed disc image download when Custom/Original option is selected (Issue 1871)
2011-05-30 19:49:12 +00:00
AlternateDOLOffsets.cpp
*Fixed ocarina not loading the gct file.
2011-11-15 21:01:25 +00:00
AlternateDOLOffsets.h
*Fixed the parental control settings code dump
2011-01-21 19:43:59 +00:00
apploader.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
apploader.h
*Fixed compile error
2011-07-25 22:28:22 +00:00
disc.c
* Updated default Gamecube Banner URL.
2014-08-18 19:19:20 +00:00
disc.h
* Fixed missing games in "GameCube Delete menu" if
2013-10-01 21:13:08 +00:00
frag.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
frag.h
*Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
2011-06-22 17:57:37 +00:00
fstfile.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
fstfile.h
*Fixed compile error
2011-07-25 22:28:22 +00:00
GameBooter.cpp
* Fixed compilation warning (Thanks Greywolf)
2015-04-04 16:04:30 +00:00
GameBooter.hpp
* Fixed missing games in "GameCube Delete menu" if
2013-10-01 21:13:08 +00:00
GameList.cpp
* Optimizing previous changes (Thanks Dimok)
2012-06-17 18:02:25 +00:00
GameList.h
*fix reloading into another IOS before launch of game
2011-12-22 22:44:48 +00:00
GetMissingGameFiles.cpp
- add check for the covers of the currently inserted disc to the cover downloader (is checked with the other games in the list)
2011-12-20 21:41:00 +00:00
GetMissingGameFiles.hpp
*Fixed crash on "pick alternative dol from list"
2010-12-17 17:50:44 +00:00
MountGamePartition.cpp
* Changed priority to cIOS instead of "IOS58 + AHB access"
2014-04-25 15:34:53 +00:00
MountGamePartition.h
*added loading screen
2010-12-30 23:49:22 +00:00
NandEmu.cpp
* Fixed missing games in "GameCube Delete menu" if
2013-10-01 21:13:08 +00:00
NandEmu.h
*Fixed crash when changing NAND emu path to USB
2011-07-26 08:57:12 +00:00
playlog.c
*removed buggy focus system completely (it was never working correct)
2011-12-28 16:27:30 +00:00
playlog.h
*Fixed crash on NTFS (wrong memory free functions were used)
2010-12-27 09:44:27 +00:00
SavePath.cpp
* Fixed USB Initialization when using usbport 1
2013-03-17 13:48:15 +00:00
SavePath.h
*Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly titles path (including gamesaves and does not include Miis)) or full nand emulation. The Nand path can be chosen (should not be the same drive as game drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS in that path.
2011-07-24 16:32:09 +00:00
sdhc.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
sdhc.h
*Fixed compile error
2011-07-25 22:28:22 +00:00
splits.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
splits.h
*Fixed compile error
2011-07-25 22:28:22 +00:00
usbstorage2.c
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source.
2012-05-06 10:59:58 +00:00
usbstorage2.h
*Fixed compile error
2011-07-25 22:28:22 +00:00
wbfs.cpp
*fix false loading of custom dip module on d2x cIOS / ISFS_Init and ISFS_DeInit was missing
2011-12-30 18:37:44 +00:00
wbfs.h
*fix reloading into another IOS before launch of game
2011-12-22 22:44:48 +00:00
WDMFile.cpp
*Fixed compile error
2011-07-25 22:28:22 +00:00
WDMFile.hpp
*Fixed compile error
2011-07-25 22:28:22 +00:00
wdvd.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
wdvd.h
*Added support for all the currently new IOS stuff. Stole a few modules/plugins from WiiFlow here :P. (Tested Hermes 222 v5.1 base 38 and Waninkoko 249 base 57)
2010-10-01 15:01:19 +00:00