usbloadergx/source/prompts/PromptWindows.h
e.bovendeur 6e8489e335 Small changes to make compiling of the channel easier and quicker:
- Type "make" to make the normal dol
- Type "make channel" to make the channel dol
This will only force networkops.cpp and PromptWindows.cpp to recompile, instead of changing the PromptWindows.h file and force a recompile on almost everything.
2009-11-18 09:01:14 +00:00

36 lines
1.4 KiB
C

/****************************************************************************
* PromptWindows
* USB Loader GX 2009
*
* PromptWindows.h
***************************************************************************/
#ifndef _PROMPTWINDOWS_H_
#define _PROMPTWINDOWS_H_
#include "usbloader/partition_usbloader.h"
int WindowPrompt(const char *title, const char *msg = NULL, const char *btn1Label = NULL,
const char *btn2Label = NULL, const char *btn3Label = NULL,
const char *btn4Label = NULL, int wait = -1);
void WindowCredits();
int OnScreenKeyboard(char * var, u32 maxlen, int min);
int WindowExitPrompt(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, const char *btn3Label, const char *btn4Label);
int GameWindowPrompt();
int DiscWait(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, int IsDeviceWait);
int FormatingPartition(const char *title, partitionEntry *entry);
bool SearchMissingImages(int choice2);
int ProgressDownloadWindow(int choice2);
int ProgressUpdateWindow();
bool NetworkInitPrompt();
char * GetMissingFiles();
int WindowScreensaver();
int CodeDownload(const char *id);
int HBCWindowPrompt(const char *name, const char *coder, const char *version,
const char *release_date, const char *long_description,
const char *iconPath, u64 filesize);
#endif