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46525c016e
* Added a "Private server" setting to patch games at launch. Issue 2261 * Updated Chinese and French language files.
31 lines
919 B
C
31 lines
919 B
C
#ifndef GAMEPATCHES_H_
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#define GAMEPATCHES_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <gccore.h>
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void RegisterDOL(u8 *dst, int len);
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void ClearDOLList();
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void gamepatches(u8 videoSelected, u8 videoPatchDol, u8 aspectForce, u8 languageChoice, u8 patchcountrystring,
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u8 vipatch, u8 sneekVideoPatch, u8 hooktype, u64 returnTo, u8 privateServer);
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bool Anti_002_fix(u8 * Address, int Size);
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void PrivateServerPatcher(void *addr, u32 len, u8 privateServer);
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void domainpatcher(void *addr, u32 len, const char* domain);
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bool NSMBPatch();
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bool PoPPatch();
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void VideoModePatcher(u8 * dst, int len, u8 videoSelected, u8 VideoPatchDol);
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void sneek_video_patch(void *addr, u32 len);
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bool PatchReturnTo(void *Address, int Size, u32 id);
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int PatchNewReturnTo(int es_fd, u64 title);
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int BlockIOSReload(int es_fd, u8 gameIOS);
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void PatchAspectRatio(void *addr, u32 len, u8 aspect);
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#ifdef __cplusplus
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}
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#endif
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#endif
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