mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
fa11a745d6
*Rewrote the whole Settings.cpp into 11 classes. Each settings menu has it's own class now *Reworked the whole sound system. Supported formats AIF/MP3/OGG/BNS/WAV now with no file size limit (streaming). *Changed button click/over sounds to wav from raw pcm *Lot's of bug fixes
202 lines
5.9 KiB
C++
202 lines
5.9 KiB
C++
/****************************************************************************
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* USB Loader GX
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*
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* r-win 2009
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*
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* gui_numpad.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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#include "../main.h"
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#include "../settings/CSettings.h"
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#include <stdio.h>
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#include <string.h>
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/**
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* Constructor for the GuiNumpad class.
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*/
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#define SAFEFREE(p) if(p){free(p);p=NULL;}
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GuiNumpad::GuiNumpad(char * t, u32 max)
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{
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width = 400;
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height = 370;
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selectable = true;
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focus = 0; // allow focus
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alignmentHor = ALIGN_CENTRE;
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alignmentVert = ALIGN_MIDDLE;
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kbtextmaxlen = max > sizeof(kbtextstr) ? sizeof(kbtextstr) : max; // limit max up to sizeof(kbtextstr)
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// strlcpy(kbtextstr, t, kbtextmaxlen);
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strncpy(kbtextstr, t, kbtextmaxlen); // strncpy is needed to fill the rest with \0
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kbtextstr[sizeof(kbtextstr) - 1] = 0; // terminate with \0
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char thekeys[11] = { '1', '2', '3', '4', '5', '6', '7', '8', '9', '\0', '0' };
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memcpy(keys, thekeys, sizeof(thekeys));
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keyTextbox = new GuiImageData(keyboard_textbox_png, keyboard_textbox_png_size);
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keyTextboxImg = new GuiImage(keyTextbox);
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keyTextboxImg->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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keyTextboxImg->SetPosition(0, 40);//(0,0);
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this->Append(keyTextboxImg);
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kbText = new GuiText(kbtextstr, 20, ( GXColor )
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{ 0, 0, 0, 0xff});
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kbText->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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kbText->SetPosition(0, 53);//(0, 13);
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kbText->SetPassChar('*');
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this->Append(kbText);
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keyMedium = new GuiImageData(keyboard_mediumkey_over_png, keyboard_mediumkey_over_png_size);
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keyMediumOver = new GuiImageData(keyboard_mediumkey_over_png, keyboard_mediumkey_over_png_size);
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigB = new GuiTrigger;
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trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
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keyBackImg = new GuiImage(keyMedium);
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keyBackOverImg = new GuiImage(keyMediumOver);
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keyBackText = new GuiText("Back", 20, ( GXColor )
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{ 0, 0, 0, 0xff});
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keyBack = new GuiButton(keyBackImg, keyBackOverImg, ALIGN_CENTRE, ALIGN_MIDDLE, 90, 80, trigA, keySoundOver,
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keySoundClick, 1);
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keyBack->SetLabel(keyBackText);
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keyBack->SetTrigger(trigB);
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this->Append(keyBack);
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keyClearImg = new GuiImage(keyMedium);
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keyClearOverImg = new GuiImage(keyMediumOver);
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keyClearText = new GuiText("Clear", 20, ( GXColor )
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{ 0, 0, 0, 0xff});
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keyClear = new GuiButton(keyClearImg, keyClearOverImg, ALIGN_CENTRE, ALIGN_MIDDLE, -90, 80, trigA, keySoundOver,
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keySoundClick, 1);
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keyClear->SetLabel(keyClearText);
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this->Append(keyClear);
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char txt[2] = { 0, 0 };
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for (int i = 0; i < 11; i++)
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{
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if (keys[i] != '\0')
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{
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int col = i % 3;
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int row = i / 3;
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keyImg[i] = new GuiImage(keyMedium);
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keyImgOver[i] = new GuiImage(keyMediumOver);
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txt[0] = keys[i];
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keyTxt[i] = new GuiText(txt, 20, ( GXColor )
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{ 0, 0, 0, 0xff});
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keyTxt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
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keyTxt[i]->SetPosition(0, -10);
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keyBtn[i] = new GuiButton(keyImg[i], keyImgOver[i], ALIGN_CENTRE, ALIGN_MIDDLE, -90 + 90 * col, -70 + 50
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* row, trigA, keySoundOver, keySoundClick, 1);
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keyBtn[i]->SetLabel(keyTxt[i]);
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this->Append(keyBtn[i]);
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}
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}
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}
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/**
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* Destructor for the GuiKeyboard class.
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*/
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GuiNumpad::~GuiNumpad()
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{
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SAFEFREE( kbText )
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SAFEFREE( keyTextbox )
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SAFEFREE( keyTextboxImg )
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SAFEFREE( keyBackText )
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SAFEFREE( keyBackImg )
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SAFEFREE( keyBackOverImg )
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SAFEFREE( keyBack )
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SAFEFREE( keyClear )
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SAFEFREE( keyClearImg )
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SAFEFREE( keyClearOverImg )
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SAFEFREE( keyClearText )
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SAFEFREE( keyMedium )
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SAFEFREE( keyMediumOver )
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SAFEFREE( trigA )
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SAFEFREE( trigB )
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for (int i = 0; i < 11; i++)
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{
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if (keys[i] != '\0')
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{
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SAFEFREE( keyImg[i] )
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SAFEFREE( keyImgOver[i] )
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SAFEFREE( keyTxt[i] )
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SAFEFREE( keyBtn[i] )
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}
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}
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}
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void GuiNumpad::Update(GuiTrigger * t)
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{
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LOCK( this );
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if (_elements.size() == 0 || (state == STATE_DISABLED && parentElement)) return;
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for (u8 i = 0; i < _elements.size(); i++)
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{
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try
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{
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_elements.at(i)->Update(t);
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}
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catch (const std::exception& e)
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{
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}
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}
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if (keyBack->GetState() == STATE_CLICKED)
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{
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if (strlen(kbtextstr) > 0)
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{
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kbtextstr[strlen(kbtextstr) - 1] = 0;
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kbText->SetText(kbtextstr);
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}
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keyBack->SetState(STATE_SELECTED, t->chan);
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}
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else if (keyClear->GetState() == STATE_CLICKED)
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{
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memset(kbtextstr, 0, sizeof(kbtextstr));
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kbText->SetText(kbtextstr);
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keyClear->SetState(STATE_SELECTED, t->chan);
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}
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char txt[2] = { 0, 0 };
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for (int i = 0; i < 11; i++)
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{
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if (keys[i] != '\0')
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{
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if (keyBtn[i]->GetState() == STATE_CLICKED)
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{
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txt[0] = keys[i];
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if (strlen(kbtextstr) < kbtextmaxlen - 1) // -1 --> kbtextmaxlen means with term. '\0'
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{
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kbtextstr[strlen(kbtextstr)] = txt[0];
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kbText->SetText(kbtextstr);
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}
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keyBtn[i]->SetState(STATE_SELECTED, t->chan);
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}
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}
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}
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kbText->SetPosition(0, 53);
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this->ToggleFocus(t);
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if (focus) // only send actions to this window if it's in focus
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{
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// pad/joystick navigation
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if (t->Right())
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this->MoveSelectionHor(1);
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else if (t->Left())
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this->MoveSelectionHor(-1);
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else if (t->Down())
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this->MoveSelectionVert(1);
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else if (t->Up()) this->MoveSelectionVert(-1);
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}
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}
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