mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 19:29:18 +01:00
45e15bdb0b
*Fixed loading languages *Fixed wiitdb download *Changed sorting/favorite stuff. You can now have favorite mode and abc/playcount/ranking sorts as well *Change to not allow FAT32/NTFS partitions with Waninkokos cIOS Rev < 18 *Fixed settings path to default to the boot device *Set default cIOS to 222 now if no config exists. *Removed support for Hermes v2 and v3 (only v4+ is supported now) *Fixed game settings saving *Maybe more i don't remember
291 lines
7.9 KiB
C++
291 lines
7.9 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2010
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
***************************************************************************/
|
|
#include <algorithm>
|
|
#include <string>
|
|
#include <malloc.h>
|
|
#include "usbloader/wbfs.h"
|
|
#include "settings/newtitles.h"
|
|
#include "settings/CSettings.h"
|
|
#include "settings/CGameSettings.h"
|
|
#include "settings/CGameStatistics.h"
|
|
#include "settings/GameTitles.h"
|
|
#include "xml/xml.h"
|
|
#include "FreeTypeGX.h"
|
|
#include "GameList.h"
|
|
#include "memory/memory.h"
|
|
|
|
GameList gameList;
|
|
|
|
GameList::GameList()
|
|
{
|
|
|
|
}
|
|
|
|
void GameList::clear()
|
|
{
|
|
GameFilter.clear();
|
|
AvailableSearchChars.clear();
|
|
FullGameList.clear();
|
|
FilteredList.clear();
|
|
//! Clear memory of the vector completely
|
|
std::vector<struct discHdr *>().swap(FilteredList);
|
|
std::vector<struct discHdr>().swap(FullGameList);
|
|
}
|
|
|
|
struct discHdr * GameList::at(int i)
|
|
{
|
|
if (i < 0 || i >= (int) FilteredList.size()) return NULL;
|
|
|
|
return FilteredList[i];
|
|
}
|
|
|
|
struct discHdr * GameList::GetDiscHeader(const char * gameID)
|
|
{
|
|
for (u32 i = 0; i < FilteredList.size(); ++i)
|
|
{
|
|
if(strncasecmp(gameID, (const char *) FilteredList[i]->id, 6) == 0)
|
|
return FilteredList[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int GameList::ReadGameList()
|
|
{
|
|
// Clear list
|
|
clear();
|
|
|
|
// Retrieve all stuff from WBFS
|
|
u32 cnt;
|
|
|
|
int ret = WBFS_GetCount(&cnt);
|
|
if (ret < 0) return -1;
|
|
|
|
// We are done here if no games are there
|
|
if(cnt == 0)
|
|
return 0;
|
|
|
|
/* Buffer length */
|
|
u32 len = sizeof(struct discHdr) * cnt;
|
|
|
|
/* Allocate memory */
|
|
struct discHdr *buffer = (struct discHdr *) allocate_memory( len );
|
|
if (!buffer) return -1;
|
|
|
|
/* Clear buffer */
|
|
memset(buffer, 0, len);
|
|
|
|
/* Get header list */
|
|
ret = WBFS_GetHeaders(buffer, cnt, sizeof(struct discHdr));
|
|
if (ret < 0)
|
|
{
|
|
if (buffer) free(buffer);
|
|
return -1;
|
|
}
|
|
|
|
FullGameList.resize(cnt);
|
|
memcpy(&FullGameList[0], buffer, len);
|
|
|
|
free(buffer);
|
|
|
|
return LoadUnfiltered();
|
|
}
|
|
|
|
static bool WCharSortCallback(const wchar_t char1, const wchar_t char2)
|
|
{
|
|
if (char2 == 0) return true;
|
|
if (char1 == 0) return false;
|
|
|
|
return char2 > char1;
|
|
}
|
|
|
|
int GameList::FilterList(const wchar_t * gameFilter)
|
|
{
|
|
if (FullGameList.size() == 0) ReadGameList();
|
|
if (gameFilter) GameFilter.assign(gameFilter);
|
|
|
|
FilteredList.clear();
|
|
AvailableSearchChars.clear();
|
|
|
|
for (u32 i = 0; i < FullGameList.size(); ++i)
|
|
{
|
|
struct discHdr *header = &FullGameList[i];
|
|
|
|
/* Register game */
|
|
NewTitles::Instance()->CheckGame(header->id);
|
|
|
|
/* Filters */
|
|
if (Settings.GameSort & SORT_FAVORITE)
|
|
{
|
|
GameStatus * GameStats = GameStatistics.GetGameStatus(header->id);
|
|
if (!GameStats || GameStats->FavoriteRank == 0) continue;
|
|
}
|
|
|
|
//ignore uLoader cfg "iso". i was told it is "__CFG_" but not confirmed
|
|
if (strncasecmp((char*) header->id, "__CFG_", 6) == 0)
|
|
continue;
|
|
|
|
GameCFG * GameConfig = GameSettings.GetGameCFG(header);
|
|
|
|
if (Settings.parentalcontrol && !Settings.godmode)
|
|
{
|
|
if (GameConfig && GameConfig->parentalcontrol >= Settings.parentalcontrol)
|
|
continue;
|
|
}
|
|
|
|
/* Rating based parental control method */
|
|
if (Settings.parentalcontrol == 0 && Settings.godmode == 0 && Settings.Parental.enabled == 1)
|
|
{
|
|
// Check game rating in WiiTDB, since the default Wii parental control setting is enabled
|
|
s32 rating = GetRatingForGame((char *) header->id);
|
|
|
|
if ((rating != -1 && rating > Settings.Parental.rating) ||
|
|
(GameConfig && rating == -1 &&
|
|
CGameSettings::GetPartenalPEGI(GameConfig->parentalcontrol)
|
|
> Settings.Parental.rating))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
//! Per game lock method
|
|
if(!Settings.godmode && Settings.lockedgames && GameConfig && GameConfig->Locked)
|
|
continue;
|
|
|
|
wchar_t *gameName = charToWideChar(GameTitles.GetTitle(header));
|
|
|
|
if (gameName && *GameFilter.c_str())
|
|
{
|
|
if (wcsnicmp(gameName, GameFilter.c_str(), GameFilter.size()) != 0)
|
|
{
|
|
delete[] gameName;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (gameName)
|
|
{
|
|
if (wcslen(gameName) > GameFilter.size() && AvailableSearchChars.find(gameName[GameFilter.size()])
|
|
== std::string::npos) AvailableSearchChars.push_back(gameName[GameFilter.size()]);
|
|
delete[] gameName;
|
|
}
|
|
|
|
FilteredList.push_back(header);
|
|
}
|
|
|
|
NewTitles::Instance()->Save();
|
|
|
|
AvailableSearchChars.push_back(L'\0');
|
|
|
|
if (FilteredList.size() < 2) AvailableSearchChars.clear();
|
|
|
|
SortList();
|
|
|
|
return FilteredList.size();
|
|
}
|
|
|
|
int GameList::LoadUnfiltered()
|
|
{
|
|
if (FullGameList.size() == 0) ReadGameList();
|
|
|
|
GameFilter.clear();
|
|
AvailableSearchChars.clear();
|
|
FilteredList.clear();
|
|
|
|
for (u32 i = 0; i < FullGameList.size(); ++i)
|
|
{
|
|
struct discHdr *header = &FullGameList[i];
|
|
|
|
/* Register game */
|
|
NewTitles::Instance()->CheckGame(header->id);
|
|
|
|
wchar_t *gameName = charToWideChar(GameTitles.GetTitle(header));
|
|
if (gameName)
|
|
{
|
|
if (wcslen(gameName) > GameFilter.size() && AvailableSearchChars.find(gameName[GameFilter.size()])
|
|
== std::string::npos) AvailableSearchChars.push_back(gameName[GameFilter.size()]);
|
|
delete[] gameName;
|
|
}
|
|
|
|
FilteredList.push_back(header);
|
|
}
|
|
|
|
NewTitles::Instance()->Save();
|
|
|
|
AvailableSearchChars.push_back(L'\0');
|
|
|
|
if (FilteredList.size() < 2) AvailableSearchChars.clear();
|
|
|
|
SortList();
|
|
|
|
return FilteredList.size();
|
|
}
|
|
|
|
void GameList::SortList()
|
|
{
|
|
if (FilteredList.size() < 2) return;
|
|
|
|
if (Settings.GameSort & SORT_PLAYCOUNT)
|
|
{
|
|
std::sort(FilteredList.begin(), FilteredList.end(), PlaycountSortCallback);
|
|
}
|
|
else if(Settings.GameSort & SORT_RANKING)
|
|
{
|
|
std::sort(FilteredList.begin(), FilteredList.end(), RankingSortCallback);
|
|
}
|
|
else
|
|
{
|
|
std::sort(FilteredList.begin(), FilteredList.end(), NameSortCallback);
|
|
}
|
|
|
|
if (AvailableSearchChars.size() > 1) std::sort(AvailableSearchChars.begin(), AvailableSearchChars.end(),
|
|
WCharSortCallback);
|
|
|
|
}
|
|
|
|
bool GameList::NameSortCallback(const struct discHdr *a, const struct discHdr *b)
|
|
{
|
|
return (strcasecmp(GameTitles.GetTitle((struct discHdr *) a), GameTitles.GetTitle((struct discHdr *) b)) < 0);
|
|
}
|
|
|
|
bool GameList::PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b)
|
|
{
|
|
int count1 = GameStatistics.GetPlayCount(a->id);
|
|
int count2 = GameStatistics.GetPlayCount(b->id);
|
|
|
|
if (count1 == count2) return NameSortCallback(a, b);
|
|
|
|
return (count1 > count2);
|
|
}
|
|
|
|
bool GameList::RankingSortCallback(const struct discHdr *a, const struct discHdr *b)
|
|
{
|
|
int fav1 = GameStatistics.GetFavoriteRank(a->id);
|
|
int fav2 = GameStatistics.GetFavoriteRank(b->id);
|
|
|
|
if (fav1 == fav2) return NameSortCallback(a, b);
|
|
|
|
return (fav1 > fav2);
|
|
}
|