usbloadergx/source
2009-07-03 14:59:32 +00:00
..
fonts new Tooltip-Handling, change Widescreen-sizing to mathematically correct value (0.75 alias 1.333), new Clock-Font 2009-05-07 22:46:54 +00:00
images cleanup and changed some graphics. 2009-07-02 17:02:34 +00:00
language * expand escaped chars in language-files 2009-06-26 15:20:18 +00:00
libwbfs *Reverting some stuff to the OLD way before new IOS222 2009-06-13 23:39:42 +00:00
libwiigui save the # of rows that are shown in the grid with the settings. fixed a little memory hole in the gamewall while i was in there. 2009-07-01 02:05:50 +00:00
mload *Added Block IOS Reload option to GameSettings (which was in our Loader all the time since i implemented 222 and wasn't used lol) 2009-06-18 16:09:45 +00:00
network add wait to WindowPrompt constructor. wait is # of loops the prompt will wait then select choice 1. if wait<0 it is void. 2009-06-26 12:38:03 +00:00
patches *Fixed Ocarina giving blackscreen 2009-06-14 12:59:38 +00:00
prompts fix the copy/paste oversight i made. this probably fixes the cover mix up. 2009-07-01 18:19:35 +00:00
settings save the # of rows that are shown in the grid with the settings. fixed a little memory hole in the gamewall while i was in there. 2009-07-01 02:05:50 +00:00
sounds -edited some graphics 2009-05-19 09:48:36 +00:00
unzip Added support to read game information from xml. The first draft of the xml is in the downloads section of googlecode. Put the file (still zipped) in your titles.txt path. then highlite a game and press 2 to view stuff about the game. If a synopsis exists for that game in the file, you can see it by pressing a. Currently only 1 game has a synopsis. 2009-06-09 05:20:49 +00:00
usbloader combine 002fix and anti fix into 1 settings. off/on/anti. tested and working in main settings and game settings. 2009-06-25 15:58:16 +00:00
xml Made 002fix automatic when anti-002 is turned on. Didn't test it at all. If it breaks games it can be reverted. 2009-06-20 10:10:40 +00:00
audio.cpp *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
audio.h *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
cheatmenu.cpp Cheattitle scrolls now and some other small stuff 2009-07-03 14:59:32 +00:00
cheatmenu.h added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu. 2009-06-24 07:33:31 +00:00
data1 Set up 3rd tab in settings screen for any other settings. Added new images for tabs.(NeoRame). Did some housekeeping with the code. 2009-05-11 19:55:14 +00:00
fatmounter.c changed fatmounter.c by taking out all the stuff to detect the first FAT partition. Because it is now included in libfat. This file is in our downloads section for people that want it. If you compile a dol/ elf without it, it will have issues seeing FAT usb partitions. 2009-07-02 22:04:47 +00:00
fatmounter.h * little changes 2009-06-13 12:56:24 +00:00
filelist.h added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu. 2009-06-24 07:33:31 +00:00
FreeTypeGX.cpp change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
FreeTypeGX.h change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
gct.cpp added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu. 2009-06-24 07:33:31 +00:00
gct.h added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu. 2009-06-24 07:33:31 +00:00
input.cpp *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
input.h *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
listfiles.c change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
listfiles.h change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
main.cpp change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
main.h *Sorting files a bit 2009-06-13 00:24:36 +00:00
menu.cpp save the # of rows that are shown in the grid with the settings. fixed a little memory hole in the gamewall while i was in there. 2009-07-01 02:05:50 +00:00
menu.h *Sorting files a bit 2009-06-13 00:24:36 +00:00
oggplayer.c *Changes to the OGG thread handling 2009-06-13 21:10:37 +00:00
oggplayer.h *Added new custom backgroundmusic Menu (the music has to be in OGG Format. if you remove the path to the music the standard of the GUi is loaded right now) 2009-05-20 00:03:43 +00:00
stub.S Set up 3rd tab in settings screen for any other settings. Added new images for tabs.(NeoRame). Did some housekeeping with the code. 2009-05-11 19:55:14 +00:00
sys.cpp *Reverting some stuff to the OLD way before new IOS222 2009-06-13 23:39:42 +00:00
sys.h *Found and fixed bug in the CleanUpTest source 2009-06-04 22:13:39 +00:00
video.cpp *Sorting files a bit 2009-06-13 00:24:36 +00:00
video.h Changed the game grid just a little bit. Press up/down to change the number of rows. if you have less that 42 or 16 games it wont let you use 3 or 2 rows respectively. ( at least that was the plan. it may not work that way.) 2009-06-10 10:05:43 +00:00
wpad.c *added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds) 2009-06-18 07:36:23 +00:00
wpad.h *added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds) 2009-06-18 07:36:23 +00:00