usbloadergx/source/Controls/DeviceHandler.hpp
dimok321 6022ad060d *Added ThreadedTask instance class for easy one time run operations on another thread
*Added Free Space show option to the settings (can be enabled even on FAT partitions)
*Moved partition free space determination to a ThreadedTask because it takes up to 10 seconds on FAT. This speeds up the build up of the main game menu (on start and on change from other menu) on all partitions.
*Removed double "waiting for slow HDD" screens
*Fixed scrollbar in settings
2010-12-31 13:13:14 +00:00

98 lines
2.6 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef DEVICE_HANDLER_HPP_
#define DEVICE_HANDLER_HPP_
#include "PartitionHandle.h"
enum
{
SD = 0,
USB1,
USB2,
USB3,
USB4,
USB5,
USB6,
USB7,
USB8,
MAXDEVICES
};
const char DeviceName[MAXDEVICES][6] =
{
"sd",
"usb1",
"usb2",
"usb3",
"usb4",
"usb5",
"usb6",
"usb7",
"usb8",
};
class DeviceHandler
{
public:
static DeviceHandler * Instance();
static void DestroyInstance();
bool MountAll();
void UnMountAll();
bool Mount(int dev);
bool IsInserted(int dev);
void UnMount(int dev);
//! Individual Mounts/UnMounts...
bool MountSD();
bool MountAllUSB(bool spinUp = true);
bool MountUSB(int part, bool spinUp = true);
bool SD_Inserted() { if(sd) return sd->IsInserted(); return false; };
bool USB_Inserted() { if(usb) return usb->IsInserted(); return false; };
void UnMountSD() { if(sd) delete sd; sd = NULL; };
void UnMountUSB(int pos);
void UnMountAllUSB();
PartitionHandle * GetSDHandle() { return sd; };
PartitionHandle * GetUSBHandle() { return usb; };
static int GetUSBFilesystemType(int part);
static int PathToDriveType(const char * path);
static const char * GetFSName(int dev);
static const char * PathToFSName(const char * path) { return GetFSName(PathToDriveType(path)); };
private:
DeviceHandler() : sd(0), usb(0) { };
~DeviceHandler();
static DeviceHandler *instance;
PartitionHandle * sd;
PartitionHandle * gca;
PartitionHandle * gcb;
PartitionHandle * usb;
};
#endif