usbloadergx/source/GameBootProcess.cpp
dimok321 4f7ccef2ec *Changes running games from WBFS. It is now done through fragment lists like on ntfs/fat/ext. This enables support for multiple wbfs partitions even with waninkokos cios which normally doesn't support that. This is not supported by Waninokos IOS < R18. It continues to only support one partition!
*Added initialized too all the cheat variables (that was bad...i wonder how it didn't go wrong)
*Corrected several theme texts (x, y position mistype)
*Added "Default" button to theme downloader to reset the theme
*Fixed bug in loading language file with fresh configs
*Fixed display of theme path in custom path options
*Fixed rockout reset after leaving the GameWindowPrompt
*Added limit to page indicators to 5 and rotate them
2011-01-07 22:42:03 +00:00

236 lines
6.2 KiB
C++

#include "menu/menus.h"
#include "mload/mload.h"
#include "mload/mload_modules.h"
#include "system/IosLoader.h"
#include "Controls/DeviceHandler.hpp"
#include "usbloader/disc.h"
#include "usbloader/apploader.h"
#include "usbloader/wdvd.h"
#include "usbloader/GameList.h"
#include "settings/Settings.h"
#include "settings/CGameSettings.h"
#include "usbloader/frag.h"
#include "usbloader/wbfs.h"
#include "usbloader/playlog.h"
#include "usbloader/MountGamePartition.h"
#include "settings/newtitles.h"
#include "patches/fst.h"
#include "patches/gamepatches.h"
#include "patches/wip.h"
#include "system/IosLoader.h"
#include "banner/OpeningBNR.hpp"
#include "wad/nandtitle.h"
#include "menu/menus.h"
#include "memory/memory.h"
#include "sys.h"
//appentrypoint has to be global because of asm
u32 AppEntrypoint = 0;
struct discHdr *dvdheader = NULL;
extern int load_from_fs;
extern int mountMethod;
static u32 BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8 cheat, u8 vipatch, u8 patchcountrystring,
u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002)
{
gprintf("booting partition IOS %u v%u\n", IOS_GetVersion(), IOS_GetRevision());
entry_point p_entry;
s32 ret;
u64 offset;
/* Find game partition offset */
ret = __Disc_FindPartition(&offset);
if (ret < 0)
return 0;
/* Open specified partition */
ret = WDVD_OpenPartition(offset);
if (ret < 0)
return 0;
load_wip_code((u8*) Disc_ID);
/* If a wip file is loaded for this game this does nothing - Dimok */
PoPPatch();
/* Setup low memory */
__Disc_SetLowMem();
/* Run apploader */
ret = Apploader_Run(&p_entry, dolpath, cheat, videoselected, languageChoice, vipatch, patchcountrystring,
alternatedol, alternatedoloffset, returnTo, fix002);
if (ret < 0)
return 0;
free_wip();
return (u32) p_entry;
}
int BootGame(const char * gameID)
{
if(!gameID || strlen(gameID) < 3)
return -1;
if (mountMethod == 2)
{
ExitApp();
gprintf("\nLoading BC for GameCube");
WII_Initialize();
return WII_LaunchTitle(0x0000000100000100ULL);
}
AppCleanUp();
gprintf("\tSettings.partition: %d\n", Settings.partition);
struct discHdr gameHeader;
gameList.LoadUnfiltered();
if(mountMethod == 0 && !gameList.GetDiscHeader(gameID))
{
gprintf("Game was not found: %s\n", gameID);
return -1;
}
else if(mountMethod && !dvdheader)
{
gprintf("Error: Loading empty disc header from DVD\n");
return -1;
}
memcpy(&gameHeader, (mountMethod ? dvdheader : gameList.GetDiscHeader(gameID)), sizeof(struct discHdr));
delete dvdheader;
dvdheader = NULL;
int ret = 0;
u8 videoChoice = Settings.videomode;
u8 languageChoice = Settings.language;
u8 ocarinaChoice = Settings.ocarina;
u8 viChoice = Settings.videopatch;
u8 iosChoice = Settings.cios;
u8 fix002 = Settings.error002;
u8 countrystrings = Settings.patchcountrystrings;
u8 alternatedol = OFF;
u32 alternatedoloffset = 0;
u8 reloadblock = OFF;
u8 returnToLoaderGV = 1;
GameCFG * game_cfg = GameSettings.GetGameCFG(gameHeader.id);
if (game_cfg)
{
videoChoice = game_cfg->video;
languageChoice = game_cfg->language;
ocarinaChoice = game_cfg->ocarina;
viChoice = game_cfg->vipatch;
fix002 = game_cfg->errorfix002;
iosChoice = game_cfg->ios;
countrystrings = game_cfg->patchcountrystrings;
alternatedol = game_cfg->loadalternatedol;
alternatedoloffset = game_cfg->alternatedolstart;
reloadblock = game_cfg->iosreloadblock;
returnToLoaderGV = game_cfg->returnTo;
}
if(iosChoice != IOS_GetVersion())
{
gprintf("Reloading into game cIOS: %i...\n", iosChoice);
IosLoader::LoadGameCios(iosChoice);
if(MountGamePartition(false) < 0)
return -1;
}
if (!mountMethod)
{
if(IosLoader::IsWaninkokoIOS() && IOS_GetRevision() < 18)
{
gprintf("Disc_SetUSB...");
ret = Disc_SetUSB(gameHeader.id);
gprintf("%d\n", ret);
}
else
{
gprintf("Loading fragment list...");
ret = get_frag_list(gameHeader.id);
gprintf("%d\n", ret);
ret = set_frag_list(gameHeader.id);
if (ret < 0) Sys_BackToLoader();
gprintf("\tUSB set to game\n");
}
}
else
{
gprintf("\tUSB not set, loading DVD\n");
}
gprintf("Disc_Open()...");
ret = Disc_Open();
gprintf("%d\n", ret);
if (ret < 0)
Sys_BackToLoader();
gprintf("Loading BCA data...");
ret = do_bca_code(gameHeader.id);
gprintf("%d\n", ret);
if (reloadblock == ON && IosLoader::IsHermesIOS())
{
enable_ES_ioctlv_vector();
if (load_from_fs == PART_FS_WBFS)
mload_close();
}
u32 channel = 0;
if (returnToLoaderGV)
{
int idx = NandTitles.FindU32(Settings.returnTo);
if (idx >= 0) channel = TITLE_LOWER( NandTitles.At( idx ) );
}
//This is temporary
SetCheatFilepath(Settings.Cheatcodespath);
SetBCAFilepath(Settings.BcaCodepath);
gprintf("\tDisc_wiiBoot\n");
/* Boot partition */
AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, languageChoice, ocarinaChoice, viChoice, countrystrings,
alternatedol, alternatedoloffset, channel, fix002);
if(AppEntrypoint != 0)
{
bool enablecheat = false;
if (ocarinaChoice)
{
// OCARINA STUFF - FISHEARS
if (ocarina_load_code((u8 *) Disc_ID) > 0)
{
ocarina_do_code();
enablecheat = true;
}
}
shadow_mload();
WBFS_Close();
DeviceHandler::DestroyInstance();
USB_Deinitialize();
if(Settings.PlaylogUpdate)
Playlog_Update((char *) Disc_ID, BNRInstance::Instance()->GetIMETTitle(CONF_GetLanguage()));
gprintf("Jumping to game entrypoint: 0x%08X.\n", AppEntrypoint);
return Disc_JumpToEntrypoint(videoChoice, enablecheat);
}
WDVD_ClosePartition();
return -1;
}