usbloadergx/source/settings/menus/GameLoadSM.cpp
dimok321 4f7ccef2ec *Changes running games from WBFS. It is now done through fragment lists like on ntfs/fat/ext. This enables support for multiple wbfs partitions even with waninkokos cios which normally doesn't support that. This is not supported by Waninokos IOS < R18. It continues to only support one partition!
*Added initialized too all the cheat variables (that was bad...i wonder how it didn't go wrong)
*Corrected several theme texts (x, y position mistype)
*Added "Default" button to theme downloader to reset the theme
*Fixed bug in loading language file with fresh configs
*Fixed display of theme path in custom path options
*Fixed rockout reset after leaving the GameWindowPrompt
*Added limit to page indicators to 5 and rotate them
2011-01-07 22:42:03 +00:00

357 lines
11 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <unistd.h>
#include "GameLoadSM.hpp"
#include "Controls/DeviceHandler.hpp"
#include "settings/CSettings.h"
#include "prompts/PromptWindows.h"
#include "language/gettext.h"
#include "wad/nandtitle.h"
#include "prompts/TitleBrowser.h"
#include "usbloader/GameList.h"
#include "usbloader/wbfs.h"
#include "usbloader/utils.h"
#include "system/IosLoader.h"
#include "settings/GameTitles.h"
#include "xml/xml.h"
#include "menu.h"
static const char * OnOffText[MAX_ON_OFF] =
{
trNOOP( "OFF" ),
trNOOP( "ON" )
};
static const char * VideoModeText[VIDEO_MODE_MAX] =
{
trNOOP( "System Default" ),
trNOOP( "Disc Default" ),
trNOOP( "Force PAL50" ),
trNOOP( "Force PAL60" ),
trNOOP( "Force NTSC" ),
trNOOP( "Region Patch" ),
};
static const char * LanguageText[MAX_LANGUAGE] =
{
trNOOP( "Japanese" ),
trNOOP( "English" ),
trNOOP( "German" ),
trNOOP( "French" ),
trNOOP( "Spanish" ),
trNOOP( "Italian" ),
trNOOP( "Dutch" ),
trNOOP( "SChinese" ),
trNOOP( "TChinese" ),
trNOOP( "Korean" ),
trNOOP( "Console Default" )
};
static const char * InstallToText[INSTALL_TO_MAX] =
{
trNOOP( "None" ),
trNOOP( "GAMEID_Gamename" ),
trNOOP( "Gamename [GAMEID]" )
};
static const char * SplitSizeText[INSTALL_TO_MAX] =
{
trNOOP( "No Splitting" ),
trNOOP( "Split each 2GB" ),
trNOOP( "Split each 4GB" ),
};
static const char * Error002Text[3] =
{
trNOOP( "No" ),
trNOOP( "Yes" ),
trNOOP( "Anti" )
};
static inline bool IsValidPartition(int fs_type, int cios)
{
if (IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, cios)) < 18)
{
return fs_type == PART_FS_WBFS;
}
else
{
return fs_type == PART_FS_WBFS || fs_type == PART_FS_FAT || fs_type == PART_FS_NTFS || fs_type == PART_FS_EXT;
}
}
GameLoadSM::GameLoadSM()
: SettingsMenu(tr("Game Load"), &GuiOptions, MENU_NONE)
{
int Idx = 0;
Options->SetName(Idx++, "%s", tr( "Video Mode" ));
Options->SetName(Idx++, "%s", tr( "VIDTV Patch" ));
Options->SetName(Idx++, "%s", tr( "Game Language" ));
Options->SetName(Idx++, "%s", tr( "Patch Country Strings" ));
Options->SetName(Idx++, "%s", tr( "Ocarina" ));
Options->SetName(Idx++, "%s", tr( "Boot/Standard" ));
Options->SetName(Idx++, "%s", tr( "Partition" ));
Options->SetName(Idx++, "%s", tr( "Install directories" ));
Options->SetName(Idx++, "%s", tr( "Game Split Size" ));
Options->SetName(Idx++, "%s", tr( "Quick Boot" ));
Options->SetName(Idx++, "%s", tr( "Error 002 fix" ));
Options->SetName(Idx++, "%s", tr( "Install partitions" ));
Options->SetName(Idx++, "%s", tr( "Return To" ));
Options->SetName(Idx++, "%s", tr( "Messageboard Update" ));
SetOptionValues();
OldSettingsPartition = Settings.partition;
}
GameLoadSM::~GameLoadSM()
{
//! if partition has changed, Reinitialize it
if (Settings.partition != OldSettingsPartition)
{
WBFS_OpenPart(Settings.partition);
//! Reload the new game titles
gameList.ReadGameList();
GameTitles.LoadTitlesFromWiiTDB(Settings.titlestxt_path);
}
}
void GameLoadSM::SetOptionValues()
{
int Idx = 0;
//! Settings: Video Mode
Options->SetValue(Idx++, "%s", tr(VideoModeText[Settings.videomode]));
//! Settings: VIDTV Patch
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.videopatch] ));
//! Settings: Game Language
Options->SetValue(Idx++, "%s", tr( LanguageText[Settings.language] ));
//! Settings: Patch Country Strings
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.patchcountrystrings] ));
//! Settings: Ocarina
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ocarina] ));
//! Settings: Boot/Standard
if (Settings.godmode)
Options->SetValue(Idx++, "IOS %i", Settings.cios);
else
Options->SetValue(Idx++, "********");
//! Settings: Partition
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandle();
// Get the partition name and it's size in GB's
Options->SetValue(Idx++, "%s (%.2fGB)", usbHandle->GetFSName(Settings.partition), usbHandle->GetSize(Settings.partition)/GB_SIZE);
//! Settings: Install directories
Options->SetValue(Idx++, "%s", tr( InstallToText[Settings.InstallToDir] ));
//! Settings: Game Split Size
Options->SetValue(Idx++, "%s", tr( SplitSizeText[Settings.GameSplit] ));
//! Settings: Quick Boot
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.quickboot] ));
//! Settings: Error 002 fix
Options->SetValue(Idx++, "%s", tr( Error002Text[Settings.error002] ));
//! Settings: Install partitions
if(Settings.InstallPartitions == ONLY_GAME_PARTITION)
Options->SetValue(Idx++, "%s", tr("Only Game Partition"));
else if(Settings.InstallPartitions == ALL_PARTITIONS)
Options->SetValue(Idx++, "%s", tr("All Partitions"));
else if(Settings.InstallPartitions == REMOVE_UPDATE_PARTITION)
Options->SetValue(Idx++, "%s", tr("Remove update"));
//! Settings: Return To
const char* TitleName = NULL;
int haveTitle = NandTitles.FindU32(Settings.returnTo);
if (haveTitle >= 0)
TitleName = NandTitles.NameFromIndex(haveTitle);
TitleName = TitleName ? TitleName : strlen(Settings.returnTo) > 0 ? Settings.returnTo : tr(OnOffText[0]);
Options->SetValue(Idx++, "%s", TitleName);
//! Settings: Messageboard Update
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.PlaylogUpdate] ));
}
int GameLoadSM::GetMenuInternal()
{
int ret = optionBrowser->GetClickedOption();
if (ret < 0)
return MENU_NONE;
int Idx = -1;
//! Settings: Video Mode
if (ret == ++Idx)
{
if (++Settings.videomode >= VIDEO_MODE_MAX) Settings.videomode = 0;
}
//! Settings: VIDTV Patch
else if (ret == ++Idx)
{
if (++Settings.videopatch >= MAX_ON_OFF) Settings.videopatch = 0;
}
//! Settings: Game Language
else if (ret == ++Idx)
{
if (++Settings.language >= MAX_LANGUAGE) Settings.language = 0;
}
//! Settings: Patch Country Strings
else if (ret == ++Idx)
{
if (++Settings.patchcountrystrings >= MAX_ON_OFF) Settings.patchcountrystrings = 0;
}
//! Settings: Ocarina
else if (ret == ++Idx)
{
if (++Settings.ocarina >= MAX_ON_OFF) Settings.ocarina = 0;
}
//! Settings: Boot/Standard
else if (ret == ++Idx)
{
if(!Settings.godmode)
return MENU_NONE;
char entered[4];
snprintf(entered, sizeof(entered), "%i", Settings.cios);
if(OnScreenKeyboard(entered, sizeof(entered), 0))
{
Settings.cios = atoi(entered);
if(Settings.cios < 200) Settings.cios = 200;
else if(Settings.cios > 255) Settings.cios = 255;
if(NandTitles.IndexOf(TITLE_ID(1, Settings.cios)) < 0)
{
WindowPrompt(tr("Warning:"), tr("This IOS was not found on the titles list. If you are sure you have it installed than ignore this warning."), tr("OK"));
}
else if(Settings.cios == 254)
{
WindowPrompt(tr("Warning:"), tr("This IOS is the BootMii ios. If you are sure it is not BootMii and you have something else installed there than ignore this warning."), tr("OK"));
}
}
}
//! Settings: Partition
else if (ret == ++Idx)
{
if(DeviceHandler::Instance()->GetUSBHandle()->GetPartitionCount() < 2)
return MENU_NONE;
// Select the next valid partition, even if that's the same one
int fs_type = 0;
int ios = IOS_GetVersion();
int retries = 20;
do
{
Settings.partition = (Settings.partition + 1) % DeviceHandler::Instance()->GetUSBHandle()->GetPartitionCount();
fs_type = DeviceHandler::GetUSBFilesystemType(Settings.partition);
}
while (!IsValidPartition(fs_type, ios) && --retries > 0);
if(fs_type == PART_FS_FAT && Settings.GameSplit == GAMESPLIT_NONE)
Settings.GameSplit = GAMESPLIT_4GB;
}
//! Settings: Install directories
else if (ret == ++Idx)
{
if (++Settings.InstallToDir >= INSTALL_TO_MAX) Settings.InstallToDir = 0;
}
//! Settings: Game Split Size
else if (ret == ++Idx)
{
if (++Settings.GameSplit >= GAMESPLIT_MAX)
{
if(DeviceHandler::GetUSBFilesystemType(Settings.partition) == PART_FS_FAT)
Settings.GameSplit = GAMESPLIT_2GB;
else
Settings.GameSplit = GAMESPLIT_NONE;
}
}
//! Settings: Quick Boot
else if (ret == ++Idx)
{
if (++Settings.quickboot >= MAX_ON_OFF) Settings.quickboot = 0;
}
//! Settings: Error 002 fix
else if (ret == ++Idx )
{
if (++Settings.error002 >= 3) Settings.error002 = 0;
}
//! Settings: Install partitions
else if (ret == ++Idx)
{
switch(Settings.InstallPartitions)
{
case ONLY_GAME_PARTITION:
Settings.InstallPartitions = ALL_PARTITIONS;
break;
case ALL_PARTITIONS:
Settings.InstallPartitions = REMOVE_UPDATE_PARTITION;
break;
default:
case REMOVE_UPDATE_PARTITION:
Settings.InstallPartitions = ONLY_GAME_PARTITION;
break;
}
}
//! Settings: Return To
else if (ret == ++Idx)
{
char tidChar[10];
bool getChannel = TitleSelector(tidChar);
if (getChannel)
snprintf(Settings.returnTo, sizeof(Settings.returnTo), "%s", tidChar);
}
//! Settings: Messageboard Update
else if (ret == ++Idx )
{
if (++Settings.PlaylogUpdate >= MAX_ON_OFF) Settings.PlaylogUpdate = 0;
}
SetOptionValues();
return MENU_NONE;
}