usbloadergx/source/usbloader/wbfs/wbfs_wbfs.cpp
dimok321 4f7ccef2ec *Changes running games from WBFS. It is now done through fragment lists like on ntfs/fat/ext. This enables support for multiple wbfs partitions even with waninkokos cios which normally doesn't support that. This is not supported by Waninokos IOS < R18. It continues to only support one partition!
*Added initialized too all the cheat variables (that was bad...i wonder how it didn't go wrong)
*Corrected several theme texts (x, y position mistype)
*Added "Default" button to theme downloader to reset the theme
*Fixed bug in loading language file with fresh configs
*Fixed display of theme path in custom path options
*Fixed rockout reset after leaving the GameWindowPrompt
*Added limit to page indicators to 5 and rotate them
2011-01-07 22:42:03 +00:00

191 lines
3.6 KiB
C++

#include "wbfs_wbfs.h"
#include "prompts/ProgressWindow.h"
#include "settings/CSettings.h"
#include "usbloader/wbfs.h"
#include "wbfs_rw.h"
extern u32 sector_size;
extern int wbfs_part_fs;
s32 Wbfs_Wbfs::Open()
{
wbfs_t *part = NULL;
/* Open partition */
part = wbfs_open_partition(readCallback, writeCallback, NULL, sector_size, size, lba, 0);
if (!part) return -1;
/* Close current hard disk */
Close();
hdd = part;
// Save the new sector size, so it will be used in read and write calls
sector_size = 1 << hdd->head->hd_sec_sz_s;
wbfs_part_fs = PART_FS_WBFS;
return 0;
}
void Wbfs_Wbfs::Close()
{
if (hdd)
{
wbfs_close(hdd);
hdd = NULL;
}
wbfs_part_fs = -1;
}
wbfs_disc_t* Wbfs_Wbfs::OpenDisc(u8 *discid)
{
/* No device open */
if (!hdd) return NULL;
/* Open disc */
return wbfs_open_disc(hdd, discid);
}
void Wbfs_Wbfs::CloseDisc(wbfs_disc_t *disc)
{
/* No device open */
if (!hdd || !disc) return;
/* Close disc */
wbfs_close_disc(disc);
}
s32 Wbfs_Wbfs::Format()
{
wbfs_t *partition = NULL;
/* Reset partition */
partition = wbfs_open_partition(readCallback, writeCallback, NULL, sector_size, size, lba, 1);
if (!partition) return -1;
/* Free memory */
wbfs_close(partition);
return 0;
}
s32 Wbfs_Wbfs::GetCount(u32 *count)
{
/* No device open */
if (!hdd) return -1;
/* Get list length */
*count = wbfs_count_discs(hdd);
return 0;
}
s32 Wbfs_Wbfs::GetHeaders(struct discHdr *outbuf, u32 cnt, u32 len)
{
u32 idx, size;
s32 ret;
/* No device open */
if (!hdd) return -1;
for (idx = 0; idx < cnt; idx++)
{
u8 *ptr = ((u8 *) outbuf) + (idx * len);
/* Get header */
ret = wbfs_get_disc_info(hdd, idx, ptr, len, &size);
if (ret < 0) return ret;
}
return 0;
}
s32 Wbfs_Wbfs::AddGame()
{
s32 ret;
/* No device open */
if (!hdd) return -1;
partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
/* Add game to device */
ret = wbfs_add_disc(hdd, __ReadDVD, NULL, ProgressCallback, part_sel, 0);
if (ret < 0) return ret;
return 0;
}
s32 Wbfs_Wbfs::RemoveGame(u8 *discid)
{
s32 ret;
/* No device open */
if (!hdd) return -1;
/* Remove game from USB device */
ret = wbfs_rm_disc(hdd, discid);
if (ret < 0) return ret;
return 0;
}
s32 Wbfs_Wbfs::DiskSpace(f32 *used, f32 *free)
{
f32 ssize;
u32 cnt;
/* No device open */
if (!hdd) return -1;
/* Count used blocks */
cnt = wbfs_count_usedblocks(hdd);
/* Sector size in GB */
ssize = hdd->wbfs_sec_sz / GB_SIZE;
/* Copy values */
*free = ssize * cnt;
*used = ssize * (hdd->n_wbfs_sec - cnt);
return 0;
}
s32 Wbfs_Wbfs::RenameGame(u8 *discid, const void *newname)
{
s32 ret;
/* No USB device open */
if (!hdd) return -1;
ret = wbfs_ren_disc(hdd, discid, (u8*) newname);
if (ret < 0) return ret;
return 0;
}
s32 Wbfs_Wbfs::ReIDGame(u8 *discid, const void *newID)
{
s32 ret;
/* No USB device open */
if (!hdd) return -1;
ret = wbfs_rID_disc(hdd, discid, (u8*) newID);
if (ret < 0) return ret;
return 0;
}
f32 Wbfs_Wbfs::EstimateGameSize()
{
partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
return wbfs_estimate_disc(hdd, __ReadDVD, NULL, part_sel);
}
s32 Wbfs_Wbfs::GetFragList(u8 *id)
{
//! Doesn't have to be called ".iso" just something different than .wbfs but with a dot.
//! So that the code doesn't fail.
return get_frag_list_for_file((char *) ".iso", id);
}