usbloadergx/source/settings/CGameSettings.cpp
strtoul 54fc7320f9 *added new feature to force aspec ratio on games/channels (global and per game setting) (thx giantpune for help with disassemble)
*added refresh of partition size when activating wii games mode from none wii games mode
*fixed playback of some BNS banner sounds
*moved every allocation used during or after apploader to mem2 (fixes some memory overwrites problems by the apploader)
*improved detection of game partition when starting the loader without configs (fresh start)
*fixed remove of unused cached titles on wiitdb load
2011-12-23 15:48:20 +00:00

496 lines
9.6 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CSettings.h"
#include "CGameSettings.h"
#include "FileOperations/fileops.h"
#include "svnrev.h"
#define VALID_CONFIG_REV 1031
CGameSettings GameSettings;
CGameSettings::CGameSettings()
{
SetDefault(DefaultConfig);
}
CGameSettings::~CGameSettings()
{
}
GameCFG * CGameSettings::GetGameCFG(const char * id)
{
if(!id)
{
DefaultConfig.id[0] = '\0';
return &DefaultConfig;
}
for(u32 i = 0; i < GameList.size(); ++i)
{
if(strncasecmp(id, GameList[i].id, 6) == 0)
return &GameList[i];
}
memcpy(DefaultConfig.id, id, 6);
return &DefaultConfig;
}
bool CGameSettings::AddGame(const GameCFG & NewGame)
{
for(u32 i = 0; i < GameList.size(); ++i)
{
if(strncasecmp(NewGame.id, GameList[i].id, 6) == 0)
{
GameList[i] = NewGame;
return true;
}
}
GameList.push_back(NewGame);
return true;
}
bool CGameSettings::RemoveAll()
{
GameList.clear();
std::vector<GameCFG>().swap(GameList);
return Save();
}
bool CGameSettings::Remove(const char * id)
{
if(!id)
return false;
for(u32 i = 0; i < GameList.size(); ++i)
{
if(strncasecmp(id, GameList[i].id, 6) == 0)
{
GameList.erase(GameList.begin()+i);
break;
}
}
return true;
}
bool CGameSettings::Load(const char * path)
{
char filepath[300];
snprintf(filepath, sizeof(filepath), "%sGXGameSettings.cfg", path);
ConfigPath = filepath;
FILE *file = fopen(filepath, "r");
if (!file) return false;
if(!ValidVersion(file))
{
fclose(file);
return false;
}
const int lineSize = 20*1024;
char *line = new (std::nothrow) char[lineSize];
if(!line) {
fclose(file);
return false;
}
while (fgets(line, lineSize, file))
{
if (line[0] == '#')
continue;
this->ParseLine(line);
}
delete [] line;
fclose(file);
return true;
}
bool CGameSettings::ValidVersion(FILE * file)
{
if(!file) return false;
char line[255];
int revision = 0;
while (fgets(line, sizeof(line), file))
{
const char * ptr = strcasestr(line, "USB Loader GX R");
if(ptr)
{
ptr += strlen("USB Loader GX R");
revision = atoi(ptr);
break;
}
}
rewind(file);
return revision >= VALID_CONFIG_REV;
}
bool CGameSettings::Save()
{
char filepath[300];
strcpy(filepath, ConfigPath.c_str());
char * ptr = strrchr(filepath, '/');
if(ptr)
ptr[0] = 0;
CreateSubfolder(filepath);
FILE * f = fopen(ConfigPath.c_str(), "w");
if (!f) return false;
fprintf(f, "# USB Loader GX R%s - Individual game settings file\n", GetRev());
fprintf(f, "# note: this file is automatically generated\n");
fprintf(f, "# Num Games: %d\n", GameList.size());
for (u32 i = 0; i < GameList.size(); ++i)
{
fprintf(f, "game:%s = ", GameList[i].id);
fprintf(f, "video:%d; ", GameList[i].video);
fprintf(f, "aspectratio:%d; ", GameList[i].aspectratio);
fprintf(f, "language:%d; ", GameList[i].language);
fprintf(f, "ocarina:%d; ", GameList[i].ocarina);
fprintf(f, "vipatch:%d; ", GameList[i].vipatch);
fprintf(f, "ios:%d; ", GameList[i].ios);
fprintf(f, "parentalcontrol:%d; ", GameList[i].parentalcontrol);
fprintf(f, "errorfix002:%d; ", GameList[i].errorfix002);
fprintf(f, "iosreloadblock:%d; ", GameList[i].iosreloadblock);
fprintf(f, "patchcountrystrings:%d; ", GameList[i].patchcountrystrings);
fprintf(f, "loadalternatedol:%d; ", GameList[i].loadalternatedol);
fprintf(f, "alternatedolstart:%d; ", GameList[i].alternatedolstart);
fprintf(f, "alternatedolname:%s; ", GameList[i].alternatedolname.c_str());
fprintf(f, "returnTo:%d; ", GameList[i].returnTo);
fprintf(f, "sneekVideoPatch:%d; ", GameList[i].sneekVideoPatch);
fprintf(f, "NandEmuMode:%d; ", GameList[i].NandEmuMode);
fprintf(f, "NandEmuPath:%s; ", GameList[i].NandEmuPath.c_str());
fprintf(f, "Hooktype:%d; ", GameList[i].Hooktype);
fprintf(f, "WiirdDebugger:%d; ", GameList[i].WiirdDebugger);
fprintf(f, "Locked:%d;\n", GameList[i].Locked);
}
fprintf(f, "# END\n");
fclose(f);
return true;
}
bool CGameSettings::SetSetting(GameCFG & game, const char *name, const char *value)
{
int i = 0;
if (strcmp(name, "video") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.video = i;
}
return true;
}
else if(strcmp(name, "aspectratio") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.aspectratio = i;
}
return true;
}
else if(strcmp(name, "language") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.language = i;
}
return true;
}
else if(strcmp(name, "ocarina") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.ocarina = i;
}
return true;
}
else if(strcmp(name, "vipatch") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.vipatch = i;
}
return true;
}
else if(strcmp(name, "ios") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.ios = i;
}
return true;
}
else if(strcmp(name, "parentalcontrol") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.parentalcontrol = i;
}
return true;
}
else if(strcmp(name, "errorfix002") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.errorfix002 = i;
}
return true;
}
else if(strcmp(name, "iosreloadblock") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.iosreloadblock = i;
}
return true;
}
else if(strcmp(name, "loadalternatedol") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.loadalternatedol = i;
}
return true;
}
else if(strcmp(name, "alternatedolstart") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.alternatedolstart = i;
}
return true;
}
else if(strcmp(name, "patchcountrystrings") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.patchcountrystrings = i;
}
return true;
}
else if(strcmp(name, "alternatedolname") == 0)
{
game.alternatedolname = value;
return true;
}
else if(strcmp(name, "returnTo") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.returnTo = i;
}
return true;
}
else if(strcmp(name, "sneekVideoPatch") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.sneekVideoPatch = i;
}
return true;
}
else if(strcmp(name, "NandEmuMode") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.NandEmuMode = i;
}
return true;
}
else if(strcmp(name, "NandEmuPath") == 0)
{
game.NandEmuPath = value;
return true;
}
else if(strcmp(name, "Hooktype") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.Hooktype = i;
}
return true;
}
else if(strcmp(name, "WiirdDebugger") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.WiirdDebugger = i;
}
return true;
}
else if(strcmp(name, "Locked") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.Locked = i;
}
return true;
}
return false;
}
bool CGameSettings::ReadGameID(const char * src, char * GameID, int size)
{
if(strncasecmp(src, "game:", 5) != 0)
return false;
char * ptr = strchr(src, ':');
if(!ptr)
return false;
ptr++;
int i = 0;
for(i = 0; i < size; i++, ptr++)
{
if(*ptr == ' ' || *ptr == '\0')
break;
GameID[i] = *ptr;
}
GameID[i] = 0;
return true;
}
void CGameSettings::ParseLine(char *line)
{
char GameID[8];
if(!ReadGameID(line, GameID, 6))
return;
if(strlen(GameID) != 6 && strlen(GameID) != 4)
return;
GameCFG NewCFG;
SetDefault(NewCFG);
strcpy(NewCFG.id, GameID);
char * LinePtr = strchr(line, '=');
while(LinePtr != NULL)
{
LinePtr++;
char * eq = strchr(LinePtr, ':');
if (!eq) break;
std::string name, value;
this->TrimLine(name, LinePtr, ':');
this->TrimLine(value, eq + 1, ';');
SetSetting(NewCFG, name.c_str(), value.c_str());
LinePtr = strchr(LinePtr, ';');
}
AddGame(NewCFG);
}
void CGameSettings::TrimLine(std::string &dest, const char *src, char stopChar)
{
if(!src)
return;
while (*src == ' ')
src++;
while(*src != 0)
{
if(*src == stopChar || *src == '\n' || *src == '\r')
break;
dest.push_back(*src);
src++;
}
}
int CGameSettings::GetPartenalPEGI(int parental)
{
switch(parental)
{
case 1: return 7;
case 2: return 12;
case 3: return 16;
case 4: return 18;
default: return -1;
}
}
void CGameSettings::SetDefault(GameCFG &game)
{
memset(game.id, 0, sizeof(game.id));
game.video = INHERIT;
game.aspectratio = INHERIT;
game.language = INHERIT;
game.ocarina = INHERIT;
game.vipatch = INHERIT;
game.ios = INHERIT;
game.parentalcontrol = PARENTAL_LVL_EVERYONE;
game.errorfix002 = INHERIT;
game.patchcountrystrings = INHERIT;
game.loadalternatedol = ALT_DOL_DEFAULT;
game.alternatedolstart = 0;
game.iosreloadblock = INHERIT;
game.alternatedolname.clear();
game.returnTo = 1;
game.sneekVideoPatch = INHERIT;
game.NandEmuMode = INHERIT;
game.NandEmuPath.clear();
game.Hooktype = INHERIT;
game.WiirdDebugger = INHERIT;
game.Locked = OFF;
}