This version of USB Loader GX supersedes the SourceForge version, which was last updated in 2019.
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e.bovendeur 5e9a56ffb7 Added more game directory layouts: (by oggzee)
/wbfs/TITLE_[GAMEID]/GAMEID.wbfs
/wbfs/TITLE [GAMEID]/GAMEID.wbfs
/wbfs/TITLE[GAMEID]/GAMEID.wbfs
When loading games from FAT or NTFS
2010-01-10 09:16:47 +00:00
data * Added initial NTFS support 2009-12-19 14:05:31 +00:00
gettext-bin change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
HBC Added more game directory layouts: (by oggzee) 2010-01-10 09:16:47 +00:00
Languages * Language files update 2010-01-06 23:46:35 +00:00
source Added more game directory layouts: (by oggzee) 2010-01-10 09:16:47 +00:00
buildtype.sh Fixed the build on Unix machines 2009-11-18 09:28:44 +00:00
gui.pnproj *Changed DeviceThreadPriority for startup. Now it detects the HDD faster and when it is detected it goes into idle mode again. 2010-01-08 09:03:40 +00:00
gui.pnps * Language files update 2009-12-19 21:14:58 +00:00
Make.config.default * remove my old (and buggy) ramdisc (libFAT-Wrapper) with my new 2009-10-31 23:23:27 +00:00
Makefile * Added initial NTFS support 2009-12-19 14:05:31 +00:00
svnrev.sh For people who use two partitions (FAT32 and WBFS), wiitdb.zip won't be overwritten anymore when they update. The file is now loaded and saved as wiitdb_(partition).zip, so you can switch partitions and keep titles/infos. If wiitdb_(partition).zip is not found it loads wiitdb.zip. When exiting settings, the partition is now reloaded only when needed. WiiTDB update should work again for people who own more than 240 games. Fixed a rare crash that could be issue 1083. 2009-11-22 16:42:53 +00:00