mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 17:29:17 +01:00
15bcbfa482
You will see the list of available channels on your system if you start without a HDD or if your HDD is slow and is being recognized late. The list of games is than reloading as soon as it is recognized. *Hot swapping of the SD card was implemented into background thread (by giantpune) *Made lots of cleanups and some fixes *Format menu was moved to settings page 3 (only on godmode accessable) *Added ScreenShot and Reset/Shutdown call to background thread. Removed the not needed ones. Now you can call for Screenshot/Reset/Shutdown anywhere in the loader (after gui is started).
162 lines
4.9 KiB
C++
162 lines
4.9 KiB
C++
#include <string.h>
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#include <unistd.h>
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#include "libfat/fat.h"
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#include "libwiigui/gui.h"
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#include "libwiigui/gui_customoptionbrowser.h"
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#include "prompts/PromptWindows.h"
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#include "language/gettext.h"
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#include "fatmounter.h"
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#include "listfiles.h"
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#include "menu.h"
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#include "filelist.h"
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#include "sys.h"
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#include "gct.h"
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#include "../menu/menus.h"
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/*** Extern variables ***/
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extern GuiWindow * mainWindow;
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/****************************************************************************
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* CheatMenu
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***************************************************************************/
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int CheatMenu(const char * gameID) {
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int choice = 0;
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bool exit = false;
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int ret = 1;
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// because destroy GuiSound must wait while sound playing is finished, we use a global sound
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if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
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// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
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char imgPath[100];
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
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GuiImageData btnOutline(imgPath, button_dialogue_box_png);
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snprintf(imgPath, sizeof(imgPath), "%ssettings_background.png", CFG.theme_path);
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GuiImageData settingsbg(imgPath, settings_background_png);
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GuiImage settingsbackground(&settingsbg);
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GuiTrigger trigA;
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiTrigger trigB;
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trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
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GuiText backBtnTxt(tr("Back") , 22, THEME.prompttext);
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backBtnTxt.SetMaxWidth(btnOutline.GetWidth()-30);
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GuiImage backBtnImg(&btnOutline);
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GuiButton backBtn(&backBtnImg,&backBtnImg, 2, 3, -140, 400, &trigA, NULL, btnClick2,1);
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backBtn.SetLabel(&backBtnTxt);
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backBtn.SetTrigger(&trigB);
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GuiText createBtnTxt(tr("Create") , 22, THEME.prompttext);
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createBtnTxt.SetMaxWidth(btnOutline.GetWidth()-30);
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GuiImage createBtnImg(&btnOutline);
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GuiButton createBtn(&createBtnImg,&createBtnImg, 2, 3, 160, 400, &trigA, NULL, btnClick2,1);
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createBtn.SetLabel(&createBtnTxt);
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char txtfilename[55];
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snprintf(txtfilename,sizeof(txtfilename),"%s%s.txt",Settings.TxtCheatcodespath,gameID);
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GCTCheats c;
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int check = c.openTxtfile(txtfilename);
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int download =0;
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switch (check) {
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case -1:
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WindowPrompt(tr("Error"),tr("Cheatfile is blank"),tr("OK"));
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break;
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case 0:
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download = WindowPrompt(tr("Error"),tr("No Cheatfile found"),tr("Download Now"),tr("Cancel"));
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if (download==1)
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{
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download = CodeDownload(gameID);
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if(download < 0 || c.openTxtfile(txtfilename) != 1)
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break;
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}
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else
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break;
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case 1:
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int cntcheats = c.getCnt();
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customOptionList cheatslst(cntcheats);
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GuiCustomOptionBrowser chtBrowser(400, 280, &cheatslst, CFG.theme_path, "bg_options_settings.png", bg_options_settings_png, 1, 90);
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chtBrowser.SetPosition(0, 90);
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chtBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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chtBrowser.SetClickable(true);
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GuiText titleTxt(c.getGameName().c_str(), 28, (GXColor) {0, 0, 0, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetMaxWidth(350, GuiText::SCROLL);
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titleTxt.SetPosition(12,40);
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for (int i = 0; i <= cntcheats; i++) {
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cheatslst.SetValue(i, "%s",c.getCheatName(i).c_str());
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cheatslst.SetName(i, "OFF");
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}
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HaltGui();
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GuiWindow w(screenwidth, screenheight);
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w.Append(&settingsbackground);
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w.Append(&titleTxt);
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w.Append(&backBtn);
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w.Append(&createBtn);
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w.Append(&chtBrowser);
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mainWindow->SetState(STATE_DISABLED);
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mainWindow->ChangeFocus(&w);
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mainWindow->Append(&w);
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ResumeGui();
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while (!exit) {
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VIDEO_WaitVSync ();
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ret = chtBrowser.GetClickedOption();
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if (ret != -1) {
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const char *strCheck = cheatslst.GetName(ret);
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if (strncmp(strCheck,"ON",2) == 0) {
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cheatslst.SetName(ret,"%s","OFF");
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} else if (strncmp(strCheck,"OFF",3) == 0) {
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cheatslst.SetName(ret,"%s","ON");
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}
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}
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if (createBtn.GetState() == STATE_CLICKED) {
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createBtn.ResetState();
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if (cntcheats > 0) {
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int selectednrs[30];
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int x = 0;
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for (int i = 0; i <= cntcheats; i++) {
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const char *strCheck = cheatslst.GetName(i);
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if (strncmp(strCheck,"ON",2) == 0) {
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selectednrs[x] = i;
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x++;
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}
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}
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if (x == 0) {
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WindowPrompt(tr("Error"),tr("No cheats were selected"),tr("OK"));
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} else {
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subfoldercreate(Settings.Cheatcodespath);
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string chtpath = Settings.Cheatcodespath;
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string gctfname = chtpath + c.getGameID() + ".gct";
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c.createGCT(selectednrs,x,gctfname.c_str());
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WindowPrompt(tr("GCT File created"),NULL,tr("OK"));
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exit = true;
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break;
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}
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} else WindowPrompt(tr("Error"),tr("Could not create GCT file"),tr("OK"));
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}
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if (backBtn.GetState() == STATE_CLICKED) {
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backBtn.ResetState();
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exit = true;
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break;
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}
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}
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HaltGui();
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mainWindow->SetState(STATE_DEFAULT);
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mainWindow->Remove(&w);
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ResumeGui();
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break;
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}
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return choice;
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}
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