*Finished the background initialization thread for devices started by giantpune and merged it into trunk. Now you can startup the loader without a HDD. Also you can put in your device after startup and it will be recognized. Hot swapping not yet added (as in remove and than stick it in).

You will see the list of available channels on your system if you start without a HDD or if your HDD is slow and is being recognized late. The list of games is than reloading as soon as it is recognized.
*Hot swapping of the SD card was implemented into background thread (by giantpune)
*Made lots of cleanups and some fixes
*Format menu was moved to settings page 3 (only on godmode accessable)
*Added ScreenShot and Reset/Shutdown call to background thread. Removed the not needed ones. Now you can call for Screenshot/Reset/Shutdown anywhere in the loader (after gui is started).
This commit is contained in:
dimok321 2010-01-06 23:07:35 +00:00
parent ffb017b6bc
commit 15bcbfa482
33 changed files with 3592 additions and 3743 deletions

File diff suppressed because one or more lines are too long

View File

@ -5,98 +5,127 @@
* Shows TPL Banner images
***************************************************************************/
#include "gui_banner.h"
GuiBanner::GuiBanner(const char *tplfilepath)
{
memory = NULL;
tplfilesize = 0;
width = 0;
height = 0;
FILE *tplfp = fopen(tplfilepath,"rb");
if(tplfp !=NULL) {
unsigned short heighttemp = 0;
unsigned short widthtemp = 0;
fseek(tplfp , 0x14, SEEK_SET);
fread((void*)&heighttemp,1,2,tplfp);
fread((void*)&widthtemp,1,2,tplfp);
fseek (tplfp , 0 , SEEK_END);
tplfilesize = ftell (tplfp);
rewind (tplfp);
memory = memalign(32, tplfilesize);
if(!memory) {
fclose(tplfp);
return;
}
fread(memory, 1, tplfilesize, tplfp);
fclose(tplfp);
TPLFile tplfile;
int ret;
ret = TPL_OpenTPLFromMemory(&tplfile, memory, tplfilesize);
if(ret < 0) {
free(memory);
memory = NULL;
return;
}
ret = TPL_GetTexture(&tplfile,0,&texObj);
if(ret < 0) {
free(memory);
memory = NULL;
return;
}
TPL_CloseTPLFile(&tplfile);
width = widthtemp;
height = heighttemp;
widescreen = 0;
filecheck = true;
} else {
filecheck = false;
fclose(tplfp);
}
}
GuiBanner::GuiBanner(void *mem, u32 len, int w, int h)
{
if(!mem || !len)
return;
memory = mem;
tplfilesize = len;
width = w;
height = h;
TPLFile tplfile;
int ret;
ret = TPL_OpenTPLFromMemory(&tplfile, memory, tplfilesize);
if(ret < 0) {
free(memory);
memory = NULL;
return;
}
ret = TPL_GetTexture(&tplfile,0,&texObj);
if(ret < 0) {
free(memory);
memory = NULL;
return;
}
TPL_CloseTPLFile(&tplfile);
filecheck = true;
}
typedef struct
{
u32 texture_header_offset;
u32 palette_header_offset;
} TPLTexture;
typedef struct
{
u16 heigth;
u16 width;
//...
//there is more but we only need these
} TPLTextureHeader;
//only one field tpls
typedef struct
{
u32 magic;
u32 ntextures;
u32 texture_size;
TPLTexture textures;
} TPLHeader;
GuiBanner::GuiBanner(const char *tplfilepath)
{
memory = NULL;
tplfilesize = 0;
width = 0;
height = 0;
FILE *tplfp = fopen(tplfilepath,"rb");
if(tplfp !=NULL) {
fseek (tplfp , 0 , SEEK_END);
tplfilesize = ftell (tplfp);
rewind (tplfp);
memory = memalign(32, tplfilesize);
if(!memory) {
fclose(tplfp);
return;
}
fread(memory, 1, tplfilesize, tplfp);
fclose(tplfp);
const u8 * buffer = (const u8*) memory;
const TPLHeader *hdr = (TPLHeader *) buffer;
const TPLTextureHeader *texhdr = (TPLTextureHeader *) &buffer[hdr->textures.texture_header_offset];
height = texhdr[0].heigth;
width = texhdr[0].width;
TPLFile tplfile;
int ret;
ret = TPL_OpenTPLFromMemory(&tplfile, memory, tplfilesize);
if(ret < 0) {
free(memory);
memory = NULL;
return;
}
ret = TPL_GetTexture(&tplfile,0,&texObj);
if(ret < 0) {
free(memory);
memory = NULL;
return;
}
TPL_CloseTPLFile(&tplfile);
widescreen = 0;
filecheck = true;
} else {
filecheck = false;
fclose(tplfp);
}
}
GuiBanner::GuiBanner(void *mem, u32 len)
{
if(!mem || !len)
return;
memory = mem;
tplfilesize = len;
const u8 * buffer = (const u8*) memory;
const TPLHeader *hdr = (TPLHeader *) buffer;
const TPLTextureHeader *texhdr = (TPLTextureHeader *) &buffer[hdr->textures.texture_header_offset];
height = texhdr[0].heigth;
width = texhdr[0].width;
TPLFile tplfile;
int ret;
ret = TPL_OpenTPLFromMemory(&tplfile, memory, tplfilesize);
if(ret < 0) {
free(memory);
memory = NULL;
return;
}
ret = TPL_GetTexture(&tplfile,0,&texObj);
if(ret < 0) {
free(memory);
memory = NULL;
return;
}
TPL_CloseTPLFile(&tplfile);
filecheck = true;
}
GuiBanner::~GuiBanner()
{
{
if(memory != NULL) {
free(memory);
memory = NULL;
free(memory);
memory = NULL;
}
}
@ -104,11 +133,11 @@ void GuiBanner::Draw()
{
LOCK(this);
if(!filecheck ||!this->IsVisible())
return;
return;
float currScale = this->GetScale();
Menu_DrawTPLImg(this->GetLeft(), this->GetTop(), 0, width, height, &texObj, imageangle, widescreen ? currScale*0.80 : currScale, currScale, this->GetAlpha(), xx1,yy1,xx2,yy2,xx3,yy3,xx4,yy4);
float currScale = this->GetScale();
Menu_DrawTPLImg(this->GetLeft(), this->GetTop(), 0, width, height, &texObj, imageangle, widescreen ? currScale*0.80 : currScale, currScale, this->GetAlpha(), xx1,yy1,xx2,yy2,xx3,yy3,xx4,yy4);
this->UpdateEffects();
}

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@ -19,9 +19,7 @@ public:
//!Constructor
//!\param mem Memory of the loaded tpl
//!\param len Filesize of the tpl
//!\param w Width of the tpl
//!\param h Height of the tpl
GuiBanner(void *mem, u32 len, int w, int h);
GuiBanner(void *mem, u32 len);
//!Destructor
~GuiBanner();
void Draw();

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@ -13,6 +13,8 @@ extern "C"
{
#endif
#include <gccore.h>
/***********************************************************
* Error description:
* 0 Successfully extracted

View File

@ -1,6 +1,6 @@
#ifndef BANNERSOUND_H
#define BANNERSOUND_H
const u8 *LoadBannerSound(const u8 *discid, u32 *size);
#endif /* BANNERSOUND_H */
#ifndef BANNERSOUND_H
#define BANNERSOUND_H
const u8 *LoadBannerSound(const u8 *discid, u32 *size);
#endif /* BANNERSOUND_H */

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@ -12,11 +12,7 @@
#include "filelist.h"
#include "sys.h"
#include "gct.h"
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
#include "../menu/menus.h"
/*** Extern variables ***/
extern GuiWindow * mainWindow;

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@ -28,9 +28,7 @@
#include "unzip/miniunz.h"
#include "usbloader/utils.h"
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
#include "../menu/menus.h"
/*** Extern variables ***/
extern GuiWindow * mainWindow;
@ -39,8 +37,6 @@ extern GuiImage * bgImg;
extern u32 infilesize;
extern u32 uncfilesize;
extern char wiiloadVersion[2];
extern u8 shutdown;
extern u8 reset;
extern struct SSettings Settings;
extern void *innetbuffer;
@ -731,11 +727,6 @@ int MenuHomebrewBrowse() {
MainButton4.ResetState();
}
else if (shutdown == 1)
Sys_Shutdown();
else if (reset == 1)
Sys_Reboot();
else if (backBtn.GetState() == STATE_CLICKED) {
menu = MENU_DISCLIST;
changed = true;
@ -834,29 +825,29 @@ int MenuHomebrewBrowse() {
read += result;
}
char filename[101];
if (!error) {
network_read((u8*) &filename, 100);
// Do we need to unzip this thing?
if (wiiloadVersion[0] > 0 || wiiloadVersion[1] > 4) {
// We need to unzip...
if (temp[0] == 'P' && temp[1] == 'K' && temp[2] == 0x03 && temp[3] == 0x04) {
// It's a zip file, unzip to the apps directory
// Zip archive, ask for permission to install the zip
char zippath[255];
sprintf((char *) &zippath, "%s%s", Settings.homebrewapps_path, filename);
FILE *fp = fopen(zippath, "wb");
if (fp != NULL)
{
fwrite(temp, 1, infilesize, fp);
fclose(fp);
// Now unzip the zip file...
unzFile uf = unzOpen(zippath);
if (uf==NULL) {
@ -864,9 +855,9 @@ int MenuHomebrewBrowse() {
} else {
extractZip(uf,0,1,0, Settings.homebrewapps_path);
unzCloseCurrentFile(uf);
remove(zippath);
// Reload this menu here...
menu = MENU_HOMEBREWBROWSE;
break;
@ -880,17 +871,17 @@ int MenuHomebrewBrowse() {
uLongf f = uncfilesize;
error = uncompress(unc, &f, temp, infilesize) != Z_OK;
uncfilesize = f;
free(temp);
temp = unc;
}
}
if (!error && strstr(filename,".zip") == NULL) {
innetbuffer = temp;
}
}
ProgressStop();
if (error || read != infilesize) {

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@ -15,14 +15,13 @@
#include <ogcsys.h>
#include <unistd.h>
#include <locale.h>
#include <ogc/libversion.h>
#include <wiiuse/wpad.h>
//#include <debug.h>
extern "C"
{
extern void __exception_setreload(int t);
extern "C" {
extern void __exception_setreload(int t);
}
#include <di/di.h>
#include <sys/iosupport.h>
@ -50,436 +49,144 @@ extern "C"
#include "usbloader/usbstorage.h"
#include "memory/mem2.h"
#include "lstub.h"
#include "xml/xml.h"
#include "settings/newtitles.h"
#include "menu/menus.h"
extern bool geckoinit;
extern bool textVideoInit;
extern char headlessID[8];
PartList partitions;
/* Constants */
#define CONSOLE_XCOORD 260
#define CONSOLE_YCOORD 115
#define CONSOLE_WIDTH 340
#define CONSOLE_HEIGHT 218
#define CONSOLE_XCOORD 260
#define CONSOLE_YCOORD 115
#define CONSOLE_WIDTH 340
#define CONSOLE_HEIGHT 218
FreeTypeGX *fontSystem=0;
FreeTypeGX *fontClock=0;
PartList partitions;
u8 dbvideo =0;
static void BootUpProblems()
void LoadHeadlessID(const char * ID)
{
s32 ret2;
// load main font from file, or default to built-in font
fontSystem = new FreeTypeGX();
fontSystem->loadFont(NULL, font_ttf, font_ttf_size, 0);
fontSystem->setCompatibilityMode(FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_PASSCLR | FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_NONE);
GuiImageData bootimageData(gxlogo_png);
GuiImage bootimage(&bootimageData);
GuiText boottext(NULL, 20, (GXColor) {255, 255, 255, 255}
);
boottext.SetPosition(200, 240-1.2*bootimage.GetHeight()/2+250);
bootimage.SetPosition(320-1.2*bootimage.GetWidth()/2, 240-1.2*bootimage.GetHeight()/2);
bootimage.SetScale(1.2);
GuiImageData usbimageData(usbport_png);
GuiImage usbimage(&usbimageData);
usbimage.SetPosition(400,300);
usbimage.SetScale(.7);
usbimage.SetAlpha(200);
time_t curtime;
InitTextVideo();
strncpy(headlessID, ID, sizeof(headlessID));
InitCheckThread();
time_t endtime = time(0) + 30;
do
time_t curtime;
printf("\tWaiting for USB-Device:\n");
while(checkthreadState != 1)
{
/*ret2 = IOS_ReloadIOSsafe(249);
if (ret2 < 0) {
ret2 = IOS_ReloadIOSsafe(222);
SDCard_Init();
load_ehc_module();
SDCard_deInit();
if(ret2 <0) {
boottext.SetText("ERROR: cIOS could not be loaded!");
bootimage.Draw();
boottext.Draw();
Menu_Render();
sleep(5);
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
}*/
USBDevice_deInit();
USBDevice_Init();
ret2 = WBFS_Init(WBFS_DEVICE_USB);
if (ret2 >= 0)
{
boottext.SetText("Loading...");
bootimage.Draw();
boottext.Draw();
Menu_Render();
break;
}
usleep(100);
curtime = time(0);
boottext.SetTextf("Waiting for your slow USB Device: %i secs...", int(endtime-curtime));
while(curtime == time(0))
printf("\t\t%d\n", int(endtime-curtime));
if(endtime == curtime)
{
boottext.Draw();
bootimage.Draw();
if (endtime-curtime<15)usbimage.Draw();
Menu_Render();
printf("\n\tDevice could not be loaded.\n\tExiting...\n");
sleep(5);
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
} while((endtime-time(0)) > 0);
/*if(ret2 < 0) {
boottext.SetText("ERROR: USB device could not be loaded!");
usbimage.Draw();
bootimage.Draw();
boottext.Draw();
Menu_Render();
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}*/
///delete font to load up custom if set
if(fontSystem)
{
delete fontSystem;
fontSystem = NULL;
}
mountMethod = 0;
checkthreadState = 0;
ExitCheckThread();
CloseXMLDatabase();
NewTitles::DestroyInstance();
ShutdownAudio();
StopGX();
gettextCleanUp();
menuBootgame(headlessID);
}
unsigned int *xfb = NULL;
void InitTextVideo ()
int main(int argc, char *argv[])
{
gprintf("\nInitTextVideo ()");
if (textVideoInit)
{
gprintf("...0");
return;
}
dbvideo=1;
VIDEO_Init();
// get default video mode
GXRModeObj *vmode = VIDEO_GetPreferredMode(NULL);
setlocale(LC_ALL, "en.UTF-8");
geckoinit = InitGecko();
// widescreen fix
VIDEO_Configure (vmode);
if (hbcStubAvailable() || geckoinit)
InitTextVideo();
// Allocate the video buffers
xfb = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
__exception_setreload(5);//auto reset code dump nobody gives us codedump info anyways.
// A console is always useful while debugging
console_init (xfb, 20, 64, vmode->fbWidth, vmode->xfbHeight, vmode->fbWidth * 2);
// Clear framebuffers etc.
VIDEO_ClearFrameBuffer (vmode, xfb, COLOR_BLACK);
VIDEO_SetNextFramebuffer (xfb);
VIDEO_SetBlack (FALSE);
VIDEO_Flush ();
VIDEO_WaitVSync ();
if (vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync ();
//send console output to the gecko
if (geckoinit)CON_EnableGecko(1, true);
textVideoInit = true;
gprintf("...1");
}
int
main(int argc, char *argv[])
{
setlocale(LC_ALL, "en.UTF-8");
geckoinit = InitGecko();
if (hbcStubAvailable() || geckoinit)
{
InitTextVideo();
}
// DEBUG_Init(GDBSTUB_DEVICE_USB, 1);
//_break();
__exception_setreload(5); //auto reset code dump nobody gives us codedump info anyways.
gprintf("\n\n------------------");
gprintf("\nUSB Loader GX rev%s",GetRev());
gprintf("\nmain(%d", argc);
for (int i=0;i<argc;i++)
gprintf(", %s",argv[i]?argv[i]:"<NULL>");
gprintf("\n\n------------------");
gprintf("\nUSB Loader GX rev%s linked with %s",GetRev(), _V_STRING);
gprintf("\nmain(%d", argc);
for (int i=0;i<argc;i++)
gprintf(", %s",argv[i]?argv[i]:"<NULL>");
gprintf(")");
// This part is added, because we need a identify patched ios
// printf("\n\tReloading into ios 236");
if (IOS_ReloadIOSsafe(236) < 0)
{
// printf("\n\tIOS 236 not found, reloading into 36");
IOS_ReloadIOSsafe(36);
}
//printf("\n\tReloading into ios 236");
if (IOS_ReloadIOSsafe(236) < 0)
IOS_ReloadIOSsafe(36);
printf("\n\tStarting up");
printf("\n\tStarting up");
MEM2_init(36); // Initialize 36 MB
MEM2_takeBigOnes(true);
MEM2_init(36); // Initialize 36 MB
MEM2_takeBigOnes(true);
s32 ret;
bool startupproblem = false;
bool bootDevice_found=false;
if (argc >= 1)
{
if (!strncasecmp(argv[0], "usb:/", 5))
{
if (argc >= 1) {
if (!strncasecmp(argv[0], "usb:/", 5)) {
strcpy(bootDevice, "USB:");
bootDevice_found = true;
} else if (!strncasecmp(argv[0], "sd:/", 4))
bootDevice_found = true;
bootDevice_found = true;
}
printf("\n\tInitializing controllers");
printf("\n\tInitializing controllers");
/** PAD_Init has to be before InitVideo don't move that **/
PAD_Init(); // initialize PAD/WPAD
PAD_Init(); // initialize PAD/WPAD
printf("\n\tInitialize USB (wake up)");
printf("\n\tInitialize USB (wake up)");
USBDevice_Init(); // seems enough to wake up some HDDs if they are in sleep mode when the loader starts (tested with WD MyPassport Essential 2.5")
USBDevice_Init();// seems enough to wake up some HDDs if they are in sleep mode when the loader starts (tested with WD MyPassport Essential 2.5")
USBDevice_deInit();
gprintf("\n\tChecking for stub IOS");
ios222rev = getIOSrev(0x00000001000000dell);
ios249rev = getIOSrev(0x00000001000000f9ll);
ret = CheckForCIOS();
//if we don't like either of the cIOS then scram
if (!(ios222rev==4 || (ios249rev>=9 && ios249rev<65280)))
{
InitTextVideo();
printf("\x1b[2J");
if ((ios222rev < 0 && ios222rev != WII_EINSTALL) && (ios249rev < 0 && ios249rev != WII_EINSTALL))
{
printf("\n\n\n\tWARNING!");
printf("\n\tUSB Loader GX needs unstubbed cIOS 222 v4 or 249 v9+");
printf("\n\n\tWe cannot determine the versions on your system,\n\tsince you have no patched ios 36 or 236 installed.");
printf("\n\tTherefor, if loading of USB Loader GX fails, you\n\tprobably have installed the 4.2 update,");
printf("\n\tand you should go figure out how to get some cios action going on\n\tin your Wii.");
printf("\n\n\tThis message will show every time.");
sleep(5);
}
else
{
printf("\n\n\n\tERROR!");
printf("\n\tUSB Loader GX needs unstubbed cIOS 222 v4 or 249 v9+");
printf("\n\n\tI found \n\t\t222 = %d%s",ios222rev,ios222rev==65280?" (Stubbed by 4.2 update)":"");
printf("\n\t\t249 = %d%s",ios249rev,ios249rev==65280?" (Stubbed by 4.2 update)":"");
printf("\n\n\tGo figure out how to get some cIOS action going on\n\tin your Wii and come back and see me.");
sleep(15);
printf("\n\n\tBye");
USBDevice_deInit();
exit(0);
}
}
printf("\n\tReloading ios 249...");
ret = IOS_ReloadIOSsafe(249);
printf("%d", ret);
if (ret < 0)
{
printf("\n\tIOS 249 failed, reloading ios 222...");
ret = IOS_ReloadIOSsafe(222);
printf("%d", ret);
if (ret < 0)
{
printf("\n\tIOS 222 failed, reloading ios 250...");
ret = IOS_ReloadIOSsafe(250);
printf("%d", ret);
if(ret < 0)
{
printf("\n\tIOS 250 failed, reloading ios 223...");
ret = IOS_ReloadIOSsafe(223);
printf("%d", ret);
if (ret < 0)
{
printf("\n\tERROR: cIOS could not be loaded!\n");
sleep(5);
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
}
}
printf("\n\tInitialize sd card");
SDCard_Init();
printf("\n\tLoad ehc module");
load_ehc_module();
printf("\n\tdeinit sd card");
SDCard_deInit();
}
printf("\n\tInit wbfs...");
ret = WBFS_Init(WBFS_DEVICE_USB);
printf("%d", ret);
if (ret < 0)
{
printf("\n\tYou have issues with a slow disc, or a difficult disc\n\tReloading 222...");
ret = IOS_ReloadIOSsafe(222);
printf("%d", ret);
/*if(ret < 0) {
// printf("\n\tSleeping for 4 seconds");
// sleep(4);
InitVideo(); // Initialise video
Menu_Render();
BootUpProblems();
startupproblem = true;
ret = 1;
}*/
printf("\n\tInitialize sd card");
SDCard_Init();
printf("\n\tLoad ehc module");
load_ehc_module();
printf("\n\tdeinit sd card");
SDCard_deInit();
printf("\n\tInitialize wbfs...");
USBDevice_deInit();
USBDevice_Init();
ret = WBFS_Init(WBFS_DEVICE_USB);
printf("%d", ret);
if(ret < 0)
{
// printf("\n\tSleeping for 4 seconds");
// sleep(4);
InitVideo(); // Initialise video
Menu_Render();
BootUpProblems();
startupproblem = true;
ret = 1;
}
}
printf("\n\tInitialize sd card");
SDCard_Init(); // mount SD for loading cfg's
//this should have already been done by now in order to WBFS_Init().
printf("\n\tInitialize usb device");
USBDevice_Init(); // and mount USB:/
printf("\n\tInitialize sd card");
SDCard_Init(); // mount SD for loading cfg's
printf("\n\tInitialize usb device");
USBDevice_Init(); // and mount USB:/
if (!bootDevice_found)
{
printf("\n\tSearch for configuration file");
printf("\n\tSearch for configuration file");
//try USB
//left in all the dol and elf files in this check in case this is the first time running the app and they dont have the config
if (checkfile((char*) "USB:/config/GXglobal.cfg") || (checkfile((char*) "USB:/apps/usbloader_gx/boot.elf"))
|| checkfile((char*) "USB:/apps/usbloadergx/boot.dol") || (checkfile((char*) "USB:/apps/usbloadergx/boot.elf"))
|| checkfile((char*) "USB:/apps/usbloader_gx/boot.dol"))
|| checkfile((char*) "USB:/apps/usbloadergx/boot.dol") || (checkfile((char*) "USB:/apps/usbloadergx/boot.elf"))
|| checkfile((char*) "USB:/apps/usbloader_gx/boot.dol"))
strcpy(bootDevice, "USB:");
printf("\n\tConfiguration file is on %s", bootDevice);
}
// Try opening and closing the configuration file here
// to prevent a crash dump later on - giantpune
char GXGlobal_cfg[26];
sprintf(GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice);
FILE *fp = fopen(GXGlobal_cfg, "r");
if (fp)
{
fclose(fp);
printf("\n\tConfiguration file is on %s", bootDevice);
}
gettextCleanUp();
printf("\n\tLoading configuration...");
printf("\n\tLoading configuration...");
CFG_Load();
printf("done");
// gprintf("\n\tbootDevice = %s",bootDevice);
printf("done");
/* Load Custom IOS */
if ((Settings.cios == ios222 && IOS_GetVersion() != 222) ||
(Settings.cios == ios223 && IOS_GetVersion() != 223))
{
printf("\n\tReloading IOS to config setting (%d)...", ios222 ? 222 : 223);
SDCard_deInit(); // unmount SD for reloading IOS
USBDevice_deInit(); // unmount USB for reloading IOS
USBStorage_Deinit();
ret = IOS_ReloadIOSsafe(ios222 ? 222 : 223);
printf("%d", ret);
SDCard_Init();
load_ehc_module();
if (ret < 0)
{
SDCard_deInit();
Settings.cios = ios249;
ret = IOS_ReloadIOSsafe(249);
// now mount SD:/ //no need to keep mindlessly mounting and unmounting SD card
SDCard_Init();
}
LoadAppCIOS();
printf("\n\tcIOS = %u (Rev %u)",IOS_GetVersion(), IOS_GetRevision());
USBDevice_Init(); // and mount USB:/
WBFS_Init(WBFS_DEVICE_USB);
} else if ((Settings.cios == ios249 && IOS_GetVersion() != 249) ||
(Settings.cios == ios250 && IOS_GetVersion() != 250))
{
printf("\n\tReloading IOS to config setting (%d)...", ios249 ? 249 : 250);
SDCard_deInit(); // unmount SD for reloading IOS
USBDevice_deInit(); // unmount USB for reloading IOS
USBStorage_Deinit();
ret = IOS_ReloadIOSsafe(ios249 ? 249 : 250);
printf("%d", ret);
if (ret < 0)
{
Settings.cios = ios222;
ret = IOS_ReloadIOSsafe(222);
SDCard_Init();
load_ehc_module();
}
else SDCard_Init(); // now mount SD:/ //no need to keep mindlessly mounting and unmounting SD card
USBDevice_Init(); // and mount USB:/
WBFS_Init(WBFS_DEVICE_USB);
}
// Partition_GetList(&partitions);
if (ret < 0)
{
printf("\nERROR: cIOS could not be loaded!");
sleep(5);
exit(0);
//SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
//gprintf("\n\tcIOS = %u (Rev %u)",IOS_GetVersion(), IOS_GetRevision());//don't need gprintf if sending console shit to gecko, too
printf("\n\tcIOS = %u (Rev %u)",IOS_GetVersion(), IOS_GetRevision());
// printf("Sleeping for 5 seconds\n");
// sleep(5);
//if a ID was passed via args copy it and try to boot it after the partition is mounted
//its not really a headless mode. more like hairless.
if (argc > 1 && argv[1])
{
if (strlen(argv[1])==6)
strncpy(headlessID, argv[1], sizeof(headlessID));
}
//if a ID was passed via args copy it and try to boot it after the partition is mounted
//its not really a headless mode. more like hairless.
if (argc > 1 && argv[1])
{
if (strlen(argv[1]) == 6)
LoadHeadlessID(argv[1]);
}
//! Init the rest of the System
Sys_Init();
Wpad_Init();
if(!startupproblem)
InitVideo();
InitAudio(); // Initialize audio
InitVideo();
InitAudio(); // Initialize audio
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
@ -496,8 +203,9 @@ main(int argc, char *argv[])
fontClock->loadFont(NULL, clock_ttf, clock_ttf_size, 0);
fontClock->setCompatibilityMode(FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_PASSCLR | FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_NONE);
gprintf("\n\tEnd of Main()");
gprintf("\n\tEnd of Main()");
InitGUIThreads();
MainMenu(MENU_CHECK);
MainMenu(MENU_DISCLIST);
return 0;
}

View File

@ -21,7 +21,9 @@
#include "settings/cfg.h"
#include "themes/Theme_Downloader.h"
#include "usbloader/disc.h"
#include "usbloader/wdvd.h"
#include "usbloader/getentries.h"
#include "usbloader/usbstorage.h"
#include "wad/title.h"
#include "xml/xml.h"
#include "audio.h"
@ -44,7 +46,7 @@ GuiSound *btnClick2 = NULL;
struct discHdr *dvdheader = NULL;
int currentMenu;
u8 mountMethod=0;
u8 mountMethod=3;
char game_partition[6];
int load_from_fs;
@ -65,8 +67,6 @@ static int ExitRequested = 0;
/*** Extern variables ***/
extern struct discHdr * gameList;
extern FreeTypeGX *fontClock;
extern u8 shutdown;
extern u8 reset;
extern s32 gameSelected, gameStart;
extern u8 boothomebrew;
extern u8 dbvideo;
@ -79,7 +79,8 @@ extern u8 dbvideo;
* after finishing the removal/insertion of new elements, and after initial
* GUI setup.
***************************************************************************/
void ResumeGui() {
void ResumeGui()
{
guiHalt = false;
LWP_ResumeThread (guithread);
}
@ -92,8 +93,11 @@ void ResumeGui() {
* This eliminates the possibility that the GUI is in the middle of accessing
* an element that is being changed.
***************************************************************************/
void HaltGui() {
if (guiHalt)return;
void HaltGui()
{
if (guiHalt)
return;
guiHalt = true;
// wait for thread to finish
@ -182,13 +186,16 @@ void InitGUIThreads() {
LWP_CreateThread(&guithread, UpdateGUI, NULL, NULL, 0, LWP_PRIO_HIGHEST);
InitProgressThread();
InitNetworkThread();
InitCheckThread();
if (Settings.autonetwork)
ResumeNetworkThread();
}
void ExitGUIThreads() {
void ExitGUIThreads()
{
ExitRequested = 1;
ExitCheckThread();
LWP_JoinThread(guithread, NULL);
guithread = LWP_THREAD_NULL;
}
@ -253,9 +260,6 @@ int MainMenu(int menu) {
currentMenu = menu;
char imgPath[100];
//if (strcmp(headlessID,"")!=0)HaltGui();
//WindowPrompt("Can you see me now",0,"ok");
snprintf(imgPath, sizeof(imgPath), "%splayer1_point.png", CFG.theme_path);
pointer[0] = new GuiImageData(imgPath, player1_point_png);
snprintf(imgPath, sizeof(imgPath), "%splayer2_point.png", CFG.theme_path);
@ -277,8 +281,7 @@ int MainMenu(int menu) {
bgImg = new GuiImage(background);
mainWindow->Append(bgImg);
if (strcmp(headlessID,"")==0)
ResumeGui();
ResumeGui();
bgMusic = new GuiSound(bg_music_ogg, bg_music_ogg_size, Settings.volume);
bgMusic->SetLoop(1); //loop music
@ -291,43 +294,37 @@ int MainMenu(int menu) {
while (currentMenu != MENU_EXIT) {
bgMusic->SetVolume(Settings.volume);
switch (currentMenu) {
case MENU_CHECK:
currentMenu = MenuCheck();
break;
case MENU_FORMAT:
currentMenu = MenuFormat();
break;
case MENU_INSTALL:
currentMenu = MenuInstall();
break;
case MENU_SETTINGS:
currentMenu = MenuSettings();
break;
case MENU_THEMEDOWNLOADER:
currentMenu = Theme_Downloader();
break;
case MENU_HOMEBREWBROWSE:
currentMenu = MenuHomebrewBrowse();
break;
case MENU_DISCLIST:
currentMenu = MenuDiscList();
break;
default: // unrecognized menu
currentMenu = MenuCheck();
break;
switch (currentMenu)
{
case MENU_FORMAT:
currentMenu = MenuFormat();
break;
case MENU_INSTALL:
currentMenu = MenuInstall();
break;
case MENU_SETTINGS:
currentMenu = MenuSettings();
break;
case MENU_THEMEDOWNLOADER:
currentMenu = Theme_Downloader();
break;
case MENU_HOMEBREWBROWSE:
currentMenu = MenuHomebrewBrowse();
break;
case MENU_DISCLIST:
currentMenu = MenuDiscList();
break;
default: // unrecognized menu
currentMenu = MenuDiscList();
break;
}
}
// MemInfoPrompt();
gprintf("\nExiting main GUI. mountMethod = %d",mountMethod);
CloseXMLDatabase();
NewTitles::DestroyInstance();
if (strcmp(headlessID,"")!=0)//the GUIthread was never started, so it cant be ended and joined properly if headless mode was used. so we resume it and close it.
ResumeGui();
ExitGUIThreads();
bgMusic->Stop();
@ -347,70 +344,72 @@ int MainMenu(int menu) {
StopGX();
gettextCleanUp();
if(dbvideo)
{
InitVideodebug ();
printf("\n\n\n\n\n");
}
if (mountMethod==3)
{
struct discHdr *header = &gameList[gameSelected];
char tmp[20];
u32 tid;
sprintf(tmp,"%c%c%c%c",header->id[0],header->id[1],header->id[2],header->id[3]);
memcpy(&tid, tmp, 4);
gprintf("\nBooting title %016llx",TITLE_ID((header->id[5]=='1'?0x00010001:0x00010002),tid));
WII_Initialize();
WII_LaunchTitle(TITLE_ID((header->id[5]=='1'?0x00010001:0x00010002),tid));
}
if (mountMethod==2)
{
gprintf("\nLoading BC for GameCube");
WII_Initialize();
WII_LaunchTitle(0x0000000100000100ULL);
}
menuBootgame("");
return 0;
}
void menuBootgame(const char *headless)
{
if (mountMethod==3)
{
struct discHdr *header = &gameList[gameSelected];
char tmp[20];
u32 tid;
sprintf(tmp,"%c%c%c%c",header->id[0],header->id[1],header->id[2],header->id[3]);
memcpy(&tid, tmp, 4);
gprintf("\nBooting title %016llx",TITLE_ID((header->id[5]=='1'?0x00010001:0x00010002),tid));
WII_Initialize();
WII_LaunchTitle(TITLE_ID((header->id[5]=='1'?0x00010001:0x00010002),tid));
}
if (mountMethod==2)
{
gprintf("\nLoading BC for GameCube");
WII_Initialize();
WII_LaunchTitle(0x0000000100000100ULL);
}
else if (boothomebrew == 1) {
gprintf("\nBootHomebrew");
gprintf("\nBootHomebrew");
BootHomebrew(Settings.selected_homebrew);
}
else if (boothomebrew == 2) {
gprintf("\nBootHomebrewFromMenu");
else if (boothomebrew == 2) {
gprintf("\nBootHomebrewFromMenu");
BootHomebrewFromMem();
}
else {
gprintf("\n\tSettings.partition:%d",Settings.partition);
struct discHdr *header = NULL;
//if the GUI was "skipped" to boot a game from main(argv[1])
if (strcmp(headlessID,"")!=0)
{
gprintf("\n\tHeadless mode (%s)",headlessID);
__Menu_GetEntries(1);
if (!gameCnt)
{
gprintf(" ERROR : !gameCnt");
exit(0);
}
//gprintf("\n\tgameCnt:%d",gameCnt);
for(u32 i=0;i<gameCnt;i++)
{
header = &gameList[i];
char tmp[8];
sprintf(tmp,"%c%c%c%c%c%c",header->id[0],header->id[1],header->id[2],header->id[3],header->id[4],header->id[5]);
if (strcmp(tmp,headlessID)==0)
{
gameSelected = i;
gprintf(" found (%d)",i);
break;
}
//if the game was not found
if (i==gameCnt-1)
{
gprintf(" not found (%d IDs checked)",i);
exit(0);
}
}
}
else {
gprintf("\n\tSettings.partition:%d",Settings.partition);
struct discHdr *header = NULL;
//if the GUI was "skipped" to boot a game from main(argv[1])
if (strcmp(headless,"")!=0)
{
gprintf("\n\tHeadless mode (%s)",headless);
__Menu_GetEntries(1);
if (!gameCnt)
{
gprintf(" ERROR : !gameCnt");
exit(0);
}
gprintf("\n\tgameCnt:%d",gameCnt);
for(u32 i=0;i<gameCnt;i++)
{
header = &gameList[i];
char tmp[8];
sprintf(tmp,"%c%c%c%c%c%c",header->id[0],header->id[1],header->id[2],header->id[3],header->id[4],header->id[5]);
if (strcmp(tmp,headless)==0)
{
gameSelected = i;
gprintf(" found (%d)",i);
break;
}
//if the game was not found
if (i==gameCnt-1)
{
gprintf(" not found (%d IDs checked)",i);
exit(0);
}
}
}
int ret = 0;
@ -426,10 +425,10 @@ int MainMenu(int menu) {
fix002 = game_cfg->errorfix002;
iosChoice = game_cfg->ios;
countrystrings = game_cfg->patchcountrystrings;
if (!altdoldefault) {
alternatedol = game_cfg->loadalternatedol;
alternatedoloffset = game_cfg->alternatedolstart;
}
if (!altdoldefault) {
alternatedol = game_cfg->loadalternatedol;
alternatedoloffset = game_cfg->alternatedolstart;
}
reloadblock = game_cfg->iosreloadblock;
} else {
videoChoice = Settings.video;
@ -443,81 +442,86 @@ int MainMenu(int menu) {
}
fix002 = Settings.error002;
countrystrings = Settings.patchcountrystrings;
if (!altdoldefault) {
alternatedol = off;
alternatedoloffset = 0;
}
if (!altdoldefault) {
alternatedol = off;
alternatedoloffset = 0;
}
reloadblock = off;
}
int ios2;
int ios2;
switch (iosChoice) {
case i249:
ios2 = 249;
break;
switch (iosChoice) {
case i249:
ios2 = 249;
break;
case i222:
ios2 = 222;
break;
case i222:
ios2 = 222;
break;
case i223:
ios2 = 223;
break;
case i223:
ios2 = 223;
break;
default:
ios2 = 249;
break;
}
default:
ios2 = 249;
break;
}
// When the selected ios is 249, and you're loading from FAT, reset ios to 222
if (load_from_fs != PART_FS_WBFS && ios2 == 249) {
ios2 = 222;
}
bool onlinefix = ShutdownWC24();
// When the selected ios is 249, and you're loading from FAT, reset ios to 222
if (load_from_fs != PART_FS_WBFS && ios2 == 249)
ios2 = 222;
// You cannot reload ios when loading from fat
if (IOS_GetVersion() != ios2 || onlinefix) {
ShutdownWC24();
// You cannot reload ios when loading from fat
if (IOS_GetVersion() != ios2)
{
ret = Sys_ChangeIos(ios2);
if (ret < 0) {
if (ret < 0)
Sys_ChangeIos(249);
}
}
if (!mountMethod)
{
gprintf("\nLoading fragment list...");
ret = get_frag_list(header->id);
gprintf("%d\n", ret);
gprintf("\nSetting fragment list...");
ret = set_frag_list(header->id);
gprintf("%d\n", ret);
if (!mountMethod)
{
gprintf("\nLoading fragment list...");
ret = get_frag_list(header->id);
gprintf("%d\n", ret);
ret = Disc_SetUSB(header->id);
if (ret < 0) Sys_BackToLoader();
gprintf("\n\tUSB set to game");
}
else {
gprintf("\n\tUSB not set, loading DVD");
}
gprintf("\nSetting fragment list...");
ret = set_frag_list(header->id);
gprintf("%d\n", ret);
ret = Disc_SetUSB(header->id);
if (ret < 0) Sys_BackToLoader();
gprintf("\n\tUSB set to game");
}
else {
gprintf("\n\tUSB not set, loading DVD");
Disc_SetUSB(NULL);
ret = WDVD_Close();
ret = Disc_Init();
}
ret = Disc_Open();
gprintf("\n\tDisc_Open():%d",ret);
if (ret < 0) Sys_BackToLoader();
if (ret < 0 && !mountMethod) Sys_BackToLoader();
if (gameList){
free(gameList);
}
if(dvdheader)
delete dvdheader;
if (gameList)
free(gameList);
gprintf("\nLoading BCA data...");
ret = do_bca_code(header->id);
gprintf("%d\n", ret);
if(dvdheader)
delete dvdheader;
if (reloadblock == on && Sys_IsHermes()) {
gprintf("\nLoading BCA data...");
ret = do_bca_code(header->id);
gprintf("%d\n", ret);
if (reloadblock == on && Sys_IsHermes())
{
patch_cios_data();
if (load_from_fs == PART_FS_WBFS) {
mload_close();
}
if (load_from_fs == PART_FS_WBFS)
mload_close();
}
u8 errorfixer002 = 0;
@ -644,14 +648,13 @@ int MainMenu(int menu) {
vipatch = 0;
break;
}
gprintf("\n\tDisc_wiiBoot");
gprintf("\n\tDisc_wiiBoot");
ret = Disc_WiiBoot(videoselected, cheat, vipatch, countrystrings, errorfixer002, alternatedol, alternatedoloffset);
if (ret < 0) {
Sys_LoadMenu();
}
printf("Returning entry point: 0x%0x\n", ret);
printf("Returning entry point: 0x%0x\n", ret);
}
return 0;
}

View File

@ -15,8 +15,11 @@
void InitGUIThreads(void);
void ExitGUIThreads(void);
void ResumeGui();
void HaltGui();
void menuBootgame(const char *headless);
int MainMenu (int menuitem);
int MainMenu (int menu);
enum {
MENU_EXIT = -1,

View File

@ -0,0 +1,202 @@
#include <dirent.h>
#include <unistd.h>
#include "gecko.h"
#include "menus.h"
#include "wpad.h"
#include "fatmounter.h"
#include "usbloader/getentries.h"
#include "usbloader/wbfs.h"
extern int load_from_fs;
extern char game_partition[6];
static lwp_t checkthread = LWP_THREAD_NULL;
static bool checkHalt = false;
static bool ExitRequested = false;
static u8 sdState =0;
u8 hddState = 0;
u8 checkthreadState = 0;
extern u8 shutdown;
extern u8 reset;
void ResumeCheck()
{
checkHalt = false;
LWP_ResumeThread(checkthread);
}
void HaltCheck()
{
if(checkHalt)
return;
checkHalt = true;
while (!LWP_ThreadIsSuspended(checkthread))
usleep(50);
}
int CheckPartition()
{
s32 ret2 = -1;
memset(game_partition, 0, 6);
load_from_fs = -1;
extern PartList partitions;
// Added for slow HDD
for (int runs = 0; runs < 10; runs++)
{
if (Partition_GetList(WBFS_DEVICE_USB, &partitions) != 0)
continue;
if (Settings.partition != -1 && partitions.num > Settings.partition)
{
PartInfo pinfo = partitions.pinfo[Settings.partition];
if (WBFS_OpenPart(pinfo.part_fs, pinfo.index, partitions.pentry[Settings.partition].sector, partitions.pentry[Settings.partition].size, (char *) &game_partition) == 0)
{
ret2 = 0;
load_from_fs = pinfo.part_fs;
break;
}
}
if (partitions.wbfs_n != 0)
{
ret2 = WBFS_Open();
for (int p = 0; p < partitions.num; p++)
{
if (partitions.pinfo[p].fs_type == FS_TYPE_WBFS)
{
Settings.partition = p;
load_from_fs = PART_FS_WBFS;
break;
}
}
}
else if (Sys_IsHermes() && (partitions.fat_n != 0 || partitions.ntfs_n != 0))
{
// Loop through FAT/NTFS partitions, and find the first partition with games on it (if there is one)
u32 count;
for (int i = 0; i < partitions.num; i++)
{
if (partitions.pinfo[i].fs_type == FS_TYPE_FAT32 || partitions.pinfo[i].fs_type == FS_TYPE_NTFS)
{
if (!WBFS_OpenPart(partitions.pinfo[i].part_fs, partitions.pinfo[i].index, partitions.pentry[i].sector, partitions.pentry[i].size, (char *) &game_partition))
{
// Get the game count...
WBFS_GetCount(&count);
if (count > 0)
{
load_from_fs = partitions.pinfo[i].part_fs;
Settings.partition = i;
break;
}
else
{
WBFS_Close();
}
}
}
}
}
if ((ret2 >= 0 || load_from_fs != PART_FS_WBFS) && isInserted(bootDevice))
{
cfg_save_global();
break;
}
}
if (ret2 < 0 && load_from_fs != PART_FS_WBFS)
return ret2;
ret2 = Disc_Init();
if (ret2 < 0)
return ret2;
// open database if needed, load titles if needed
if(isInserted(bootDevice))
OpenXMLDatabase(Settings.titlestxt_path,Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true);
hddState = 1;
return hddState;
}
int CheckHDD()
{
USBDevice_deInit();
USBDevice_Init();
int wbfsinit = WBFS_Init(WBFS_DEVICE_USB);
if (wbfsinit >= 0)
wbfsinit = CheckPartition();
return wbfsinit;
}
static void * CheckDevices (void *arg)
{
sdState = isInserted(bootDevice);
while (!ExitRequested)
{
usleep(100);
if (checkHalt && !ExitRequested)
{
LWP_SuspendThread(checkthread);
continue;
}
if (shutdown == 1)
Sys_Shutdown();
else if (reset == 1)
Sys_Reboot();
if (!hddState)
{
if(CheckHDD() >= 0)
{
checkthreadState = 1;
}
}
//this really doesnt work right. it seems that isInserted() isn't what it should be.
int sdNow = isInserted(bootDevice);
if (sdState != sdNow)
{
sdState = sdNow;
checkthreadState = 2;
WindowPrompt("2",0,"OK");
}
u32 buttons = ButtonsPressed();
if((buttons & WPAD_NUNCHUK_BUTTON_Z) || (buttons & WPAD_CLASSIC_BUTTON_ZL) ||
(buttons & PAD_TRIGGER_Z))
{
gprintf("\n\tscreenShotBtn clicked");
ScreenShot();
gprintf("...It's easy, mmmmmmKay");
}
}
return NULL;
}
void InitCheckThread()
{
LWP_CreateThread(&checkthread, CheckDevices, NULL, NULL, 0, 0);
}
void ExitCheckThread()
{
ExitRequested = true;
LWP_ResumeThread(checkthread);
LWP_JoinThread(checkthread, NULL);
checkthread = LWP_THREAD_NULL;
}

View File

@ -1,164 +0,0 @@
#include <dirent.h>
#include <unistd.h>
#include "menus.h"
#include "wpad.h"
#include "fatmounter.h"
#include "usbloader/getentries.h"
#include "usbloader/wbfs.h"
extern int load_from_fs;
extern char game_partition[6];
extern char headlessID[8];
/****************************************************************************
* MenuCheck
***************************************************************************/
int MenuCheck() {
gprintf("\nMenuCheck()");
int menu = MENU_NONE;
int i = 0;
int choice;
s32 ret2, wbfsinit;
OptionList options;
options.length = i;
VIDEO_WaitVSync ();
wbfsinit = WBFS_Init(WBFS_DEVICE_USB);
if (wbfsinit < 0) {
ret2 = WindowPrompt(tr("No USB Device found."), tr("Do you want to retry for 30 secs?"), "cIOS249", "cIOS222", tr("Back to Wii Menu"));
SDCard_deInit();
USBDevice_deInit();
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
if (ret2 == 1) {
Settings.cios = ios249;
} else if (ret2 == 2) {
Settings.cios = ios222;
} else {
Sys_LoadMenu();
}
ret2 = DiscWait(tr("No USB Device"), tr("Waiting for USB Device"), 0, 0, 1);
//reinitialize SD and USB
Wpad_Init();
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
if (ret2 < 0) {
WindowPrompt (tr("Error !"),tr("USB Device not found"), tr("OK"));
Sys_LoadMenu();
}
}
ret2 = -1;
memset(game_partition, 0, 6);
load_from_fs = -1;
extern PartList partitions;
// Added for slow HDD
for (int runs = 0; runs < 10; runs++) {
if (Partition_GetList(WBFS_DEVICE_USB, &partitions) != 0) {
sleep(1);
continue;
}
if (Settings.partition != -1 && partitions.num > Settings.partition) {
PartInfo pinfo = partitions.pinfo[Settings.partition];
if (WBFS_OpenPart(pinfo.part_fs, pinfo.index, partitions.pentry[Settings.partition].sector, partitions.pentry[Settings.partition].size, (char *) &game_partition) == 0)
{
ret2 = 0;
load_from_fs = pinfo.part_fs;
break;
}
}
if (partitions.wbfs_n != 0) {
ret2 = WBFS_Open();
for (int p = 0; p < partitions.num; p++) {
if (partitions.pinfo[p].fs_type == FS_TYPE_WBFS) {
Settings.partition = p;
load_from_fs = PART_FS_WBFS;
break;
}
}
} else if (Sys_IsHermes() && (partitions.fat_n != 0 || partitions.ntfs_n != 0)) {
// Loop through FAT/NTFS partitions, and find the first partition with games on it (if there is one)
u32 count;
for (int i = 0; i < partitions.num; i++) {
if (partitions.pinfo[i].fs_type == FS_TYPE_FAT32 || partitions.pinfo[i].fs_type == FS_TYPE_NTFS) {
if (!WBFS_OpenPart(partitions.pinfo[i].part_fs, partitions.pinfo[i].index, partitions.pentry[i].sector, partitions.pentry[i].size, (char *) &game_partition)) {
// Get the game count...
WBFS_GetCount(&count);
if (count > 0) {
load_from_fs = partitions.pinfo[i].part_fs;
Settings.partition = i;
break;
} else {
WBFS_Close();
}
}
}
}
}
if ((ret2 >= 0 || load_from_fs != PART_FS_WBFS) && isInserted(bootDevice)) {
cfg_save_global();
break;
}
sleep(1);
}
if (ret2 < 0 && load_from_fs != PART_FS_WBFS) {
choice = WindowPrompt(tr("No WBFS or FAT/NTFS partition found"),tr("You need to select or format a partition"), tr("Select"), tr("Format"), tr("Return"));
if (choice == 0) {
Sys_LoadMenu();
} else {
load_from_fs = choice == 1 ? PART_FS_FAT : PART_FS_WBFS;
menu = MENU_FORMAT;
}
}
ret2 = Disc_Init();
if (ret2 < 0) {
WindowPrompt (tr("Error !"),tr("Could not initialize DIP module!"),tr("OK"));
Sys_LoadMenu();
}
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
if (wbfsinit < 0) {
sleep(1);
}
// open database if needed, load titles if needed
if(isInserted(bootDevice))OpenXMLDatabase(Settings.titlestxt_path,Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true);
// titles.txt loaded after database to override database titles with custom titles
//snprintf(pathname, sizeof(pathname), "%stitles.txt", Settings.titlestxt_path);
//cfg_parsefile(pathname, &title_set);
//Spieleliste laden
__Menu_GetEntries(0);
if (strcmp(headlessID,"")!=0)
menu = MENU_EXIT;
if (menu == MENU_NONE)
menu = MENU_DISCLIST;
//for HDDs with issues
if (wbfsinit < 0) {
sleep(1);
USBDevice_Init();
SDCard_Init();
}
return menu;
}

File diff suppressed because it is too large Load Diff

View File

@ -1,185 +1,196 @@
#include <unistd.h>
#include "menus.h"
#include "fatmounter.h"
#include "usbloader/usbstorage.h"
#include "usbloader/utils.h"
#include "usbloader/wbfs.h"
#include "libwiigui/gui_customoptionbrowser.h"
extern int load_from_fs;
extern char game_partition[6];
/****************************************************************************
* MenuFormat
***************************************************************************/
int MenuFormat() {
USBDevice_deInit();
sleep(1);
USBStorage_Init();
int menu = MENU_NONE;
char imgPath[100];
customOptionList options(MAX_PARTITIONS_EX);
extern PartList partitions;
u32 cnt, counter = 0;
int choice, ret;
char text[ISFS_MAXPATH];
//create the partitionlist
for (cnt = 0; cnt < (u32) partitions.num; cnt++) {
partitionEntry *entry = &partitions.pentry[cnt];
/* Calculate size in gigabytes */
f32 size = entry->size * (partitions.sector_size / GB_SIZE);
if (size) {
options.SetName(counter, "%s %d:",tr("Partition"), cnt+1);
options.SetValue(counter,"%.2fGB", size);
} else {
options.SetName(counter, "%s %d:",tr("Partition"), cnt+1);
options.SetValue(counter,tr("Can't be formatted"));
}
counter++;
}
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff.png", CFG.theme_path);
GuiImageData btnpwroff(imgPath, wiimote_poweroff_png);
snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff_over.png", CFG.theme_path);
GuiImageData btnpwroffOver(imgPath, wiimote_poweroff_over_png);
snprintf(imgPath, sizeof(imgPath), "%smenu_button.png", CFG.theme_path);
GuiImageData btnhome(imgPath, menu_button_png);
snprintf(imgPath, sizeof(imgPath), "%smenu_button_over.png", CFG.theme_path);
GuiImageData btnhomeOver(imgPath, menu_button_over_png);
GuiImageData battery(battery_png);
GuiImageData batteryBar(battery_bar_png);
GuiImageData batteryRed(battery_red_png);
GuiImageData batteryBarRed(battery_bar_red_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
GuiImage poweroffBtnImg(&btnpwroff);
GuiImage poweroffBtnImgOver(&btnpwroffOver);
poweroffBtnImg.SetWidescreen(CFG.widescreen);
poweroffBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton poweroffBtn(&poweroffBtnImg,&poweroffBtnImgOver, 0, 3, THEME.power_x, THEME.power_y, &trigA, &btnSoundOver, btnClick2,1);
GuiImage exitBtnImg(&btnhome);
GuiImage exitBtnImgOver(&btnhomeOver);
exitBtnImg.SetWidescreen(CFG.widescreen);
exitBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton exitBtn(&exitBtnImg,&exitBtnImgOver, 0, 3, THEME.home_x, THEME.home_y, &trigA, &btnSoundOver, btnClick2,1);
exitBtn.SetTrigger(&trigHome);
GuiCustomOptionBrowser optionBrowser(396, 280, &options, CFG.theme_path, "bg_options_settings.png", bg_options_settings_png, 0, 10);
optionBrowser.SetPosition(0, 40);
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&poweroffBtn);
w.Append(&exitBtn);
mainWindow->Append(&w);
mainWindow->Append(&optionBrowser);
ResumeGui();
while (menu == MENU_NONE) {
VIDEO_WaitVSync ();
ret = optionBrowser.GetClickedOption();
if(ret >= 0) {
if(Settings.godmode == 1) {
partitionEntry *entry = &partitions.pentry[ret];
if (entry->size) {
if (load_from_fs == PART_FS_FAT) {
WBFS_OpenPart(partitions.pinfo[ret].part_fs, partitions.pinfo[ret].index, entry->sector,
entry->size, (char *) &game_partition);
load_from_fs = partitions.pinfo[ret].part_fs;
menu = MENU_DISCLIST;
Settings.partition = ret;
if(isInserted(bootDevice))cfg_save_global();
} else {
sprintf(text, "%s %d : %.2fGB",tr("Partition"), ret+1, entry->size * (partitions.sector_size / GB_SIZE));
choice = WindowPrompt( tr("Do you want to format:"), text,tr("Yes"),tr("No"));
if (choice == 1) {
ret = FormatingPartition(tr("Formatting, please wait..."), entry);
if (ret < 0) {
WindowPrompt(tr("Error !"),tr("Failed formating"),tr("Return"));
menu = MENU_SETTINGS;
} else {
sleep(1);
ret = WBFS_Open();
sprintf(text, "%s %s", text,tr("formatted!"));
WindowPrompt(tr("Success:"),text,tr("OK"));
if(ret < 0) {
WindowPrompt(tr("ERROR"), tr("Failed to open partition"), tr("OK"));
Sys_LoadMenu();
}
menu = MENU_DISCLIST;
}
}
}
} else if(Settings.godmode == 0) {
mainWindow->Remove(&optionBrowser);
char entered[20] = "";
int result = OnScreenKeyboard(entered, 20,0);
mainWindow->Append(&optionBrowser);
if ( result == 1 ) {
if (!strcmp(entered, Settings.unlockCode)) { //if password correct
if (Settings.godmode == 0) {
WindowPrompt(tr("Correct Password"),tr("All the features of USB Loader GX are unlocked."),tr("OK"));
Settings.godmode = 1;
}
} else {
WindowPrompt(tr("Wrong Password"),tr("USB Loader GX is protected"),tr("OK"));
}
}
}
}
}
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
if (poweroffBtn.GetState() == STATE_CLICKED) {
choice = WindowPrompt (tr("Shutdown System"),tr("Are you sure?"),tr("Yes"),tr("No"));
if (choice == 1) {
Sys_Shutdown();
}
} else if (exitBtn.GetState() == STATE_CLICKED) {
choice = WindowPrompt (tr("Return to Wii Menu"),tr("Are you sure?"),tr("Yes"),tr("No"));
if (choice == 1) {
Sys_LoadMenu();
}
}
}
HaltGui();
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);
ResumeGui();
return menu;
}
#include <unistd.h>
#include "menus.h"
#include "menus.h"
#include "fatmounter.h"
#include "usbloader/usbstorage.h"
#include "usbloader/utils.h"
#include "usbloader/wbfs.h"
#include "libwiigui/gui_customoptionbrowser.h"
extern int load_from_fs;
extern char game_partition[6];
/****************************************************************************
* MenuFormat
***************************************************************************/
int MenuFormat() {
USBDevice_deInit();
sleep(1);
USBStorage_Init();
int menu = MENU_NONE;
char imgPath[100];
customOptionList options(MAX_PARTITIONS_EX);
extern PartList partitions;
u32 cnt, counter = 0;
int choice, ret;
char text[ISFS_MAXPATH];
//create the partitionlist
for (cnt = 0; cnt < (u32) partitions.num; cnt++) {
partitionEntry *entry = &partitions.pentry[cnt];
/* Calculate size in gigabytes */
f32 size = entry->size * (partitions.sector_size / GB_SIZE);
if (size) {
options.SetName(counter, "%s %d:",tr("Partition"), cnt+1);
options.SetValue(counter,"%.2fGB", size);
} else {
options.SetName(counter, "%s %d:",tr("Partition"), cnt+1);
options.SetValue(counter,tr("Can't be formatted"));
}
counter++;
}
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff.png", CFG.theme_path);
GuiImageData btnpwroff(imgPath, wiimote_poweroff_png);
snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff_over.png", CFG.theme_path);
GuiImageData btnpwroffOver(imgPath, wiimote_poweroff_over_png);
snprintf(imgPath, sizeof(imgPath), "%smenu_button.png", CFG.theme_path);
GuiImageData btnhome(imgPath, menu_button_png);
snprintf(imgPath, sizeof(imgPath), "%smenu_button_over.png", CFG.theme_path);
GuiImageData btnhomeOver(imgPath, menu_button_over_png);
GuiImageData battery(battery_png);
GuiImageData batteryBar(battery_bar_png);
GuiImageData batteryRed(battery_red_png);
GuiImageData batteryBarRed(battery_bar_red_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiButton backBtn(0,0);
backBtn.SetTrigger(&trigB);
GuiImage poweroffBtnImg(&btnpwroff);
GuiImage poweroffBtnImgOver(&btnpwroffOver);
poweroffBtnImg.SetWidescreen(CFG.widescreen);
poweroffBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton poweroffBtn(&poweroffBtnImg,&poweroffBtnImgOver, 0, 3, THEME.power_x, THEME.power_y, &trigA, &btnSoundOver, btnClick2,1);
GuiImage exitBtnImg(&btnhome);
GuiImage exitBtnImgOver(&btnhomeOver);
exitBtnImg.SetWidescreen(CFG.widescreen);
exitBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton exitBtn(&exitBtnImg,&exitBtnImgOver, 0, 3, THEME.home_x, THEME.home_y, &trigA, &btnSoundOver, btnClick2,1);
exitBtn.SetTrigger(&trigHome);
GuiCustomOptionBrowser optionBrowser(396, 280, &options, CFG.theme_path, "bg_options_settings.png", bg_options_settings_png, 0, 10);
optionBrowser.SetPosition(0, 40);
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&poweroffBtn);
w.Append(&backBtn);
w.Append(&exitBtn);
mainWindow->Append(&w);
mainWindow->Append(&optionBrowser);
ResumeGui();
while (menu == MENU_NONE) {
VIDEO_WaitVSync ();
ret = optionBrowser.GetClickedOption();
if(ret >= 0) {
if(Settings.godmode == 1) {
partitionEntry *entry = &partitions.pentry[ret];
if (entry->size) {
if (load_from_fs == PART_FS_FAT) {
WBFS_OpenPart(partitions.pinfo[ret].part_fs, partitions.pinfo[ret].index, entry->sector,
entry->size, (char *) &game_partition);
load_from_fs = partitions.pinfo[ret].part_fs;
menu = MENU_SETTINGS;
Settings.partition = ret;
if(isInserted(bootDevice))cfg_save_global();
} else {
sprintf(text, "%s %d : %.2fGB",tr("Partition"), ret+1, entry->size * (partitions.sector_size / GB_SIZE));
choice = WindowPrompt( tr("Do you want to format:"), text,tr("Yes"),tr("No"));
if (choice == 1) {
ret = FormatingPartition(tr("Formatting, please wait..."), entry);
if (ret < 0) {
WindowPrompt(tr("Error !"),tr("Failed formating"),tr("Return"));
menu = MENU_SETTINGS;
} else {
sleep(1);
ret = WBFS_Open();
sprintf(text, "%s %s", text,tr("formatted!"));
WindowPrompt(tr("Success:"),text,tr("OK"));
if(ret < 0) {
WindowPrompt(tr("ERROR"), tr("Failed to open partition"), tr("OK"));
Sys_LoadMenu();
}
menu = MENU_SETTINGS;
}
}
}
} else if(Settings.godmode == 0) {
mainWindow->Remove(&optionBrowser);
char entered[20] = "";
int result = OnScreenKeyboard(entered, 20,0);
mainWindow->Append(&optionBrowser);
if ( result == 1 ) {
if (!strcmp(entered, Settings.unlockCode)) { //if password correct
if (Settings.godmode == 0) {
WindowPrompt(tr("Correct Password"),tr("All the features of USB Loader GX are unlocked."),tr("OK"));
Settings.godmode = 1;
}
} else {
WindowPrompt(tr("Wrong Password"),tr("USB Loader GX is protected"),tr("OK"));
}
}
}
}
}
/* if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();*/
if (poweroffBtn.GetState() == STATE_CLICKED) {
choice = WindowPrompt (tr("Shutdown System"),tr("Are you sure?"),tr("Yes"),tr("No"));
if (choice == 1) {
Sys_Shutdown();
}
} else if (exitBtn.GetState() == STATE_CLICKED) {
choice = WindowPrompt (tr("Return to Wii Menu"),tr("Are you sure?"),tr("Yes"),tr("No"));
if (choice == 1) {
Sys_LoadMenu();
}
}
else if (backBtn.GetState() == STATE_CLICKED) {
menu = MENU_SETTINGS;
break;
}
}
HaltGui();
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);
ResumeGui();
return menu;
}

View File

@ -134,15 +134,6 @@ int MenuInstall() {
menu = MENU_DISCLIST;
break;
}
if (shutdown == 1) {
wiilight(0);
Sys_Shutdown();
}
if (reset == 1) {
wiilight(0);
Sys_Reboot();
}
}
//Turn off the WiiLight

View File

@ -1,24 +1,31 @@
#ifndef _MENUS_H
#define _MENUS_H
#include "libwiigui/gui.h"
#include "language/gettext.h"
#include "prompts/PromptWindows.h"
#include "menu.h"
#include "gecko.h"
#include "filelist.h"
#include "sys.h"
extern void ResumeGui();
extern void HaltGui();
extern GuiWindow * mainWindow;
extern GuiSound * bgMusic;
extern u8 shutdown;
extern u8 reset;
int MenuInstall();
int MenuDiscList();
int MenuFormat();
int MenuCheck();
#endif // _MENUS_H
#ifndef _MENUS_H
#define _MENUS_H
#include <unistd.h>
#include "libwiigui/gui.h"
#include "language/gettext.h"
#include "prompts/PromptWindows.h"
#include "menu.h"
#include "gecko.h"
#include "filelist.h"
#include "sys.h"
extern GuiWindow * mainWindow;
extern GuiSound * bgMusic;
extern u8 checkthreadState;
extern u8 needToReloadGamelist;
extern u8 hddOK;
extern u8 mountMethod;
int MenuInstall();
int MenuDiscList();
int MenuFormat();
extern void ResumeCheck();
extern void HaltCheck();
extern void InitCheckThread();
extern void ExitCheckThread();
#endif // _MENUS_H

View File

@ -10,6 +10,7 @@
#include "prompts/PromptWindows.h"
#include "filelist.h"
#include "menu.h"
#include "../menu/menus.h"
#include "usbloader/disc.h"
#include "usbloader/fstfile.h"
#include "usbloader/wdvd.h"
@ -21,14 +22,8 @@
#include "../gecko.h"
#include "../patches/dvd_broadway.h"
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/*** Extern variables ***/
extern GuiWindow * mainWindow;
extern u8 shutdown;
extern u8 reset;
extern u8 mountMethod;
/********************************************************************************
@ -50,7 +45,7 @@ int DiscBrowse(struct discHdr * header) {
return ret;
}
}
ret = Disc_Open();
if (ret < 0) {
ResumeGui();
@ -71,7 +66,7 @@ int DiscBrowse(struct discHdr * header) {
WindowPrompt(tr("ERROR:"), tr("Could not open WBFS partition"), tr("OK"));
return ret;
}
int *buffer = (int*)allocate_memory(0x20);
if (buffer == NULL) {
@ -86,7 +81,7 @@ int DiscBrowse(struct discHdr * header) {
WindowPrompt(tr("ERROR:"), tr("Could not read the disc."), tr("OK"));
return ret;
}
void *fstbuffer = allocate_memory(buffer[2]*4);
FST_ENTRY *fst = (FST_ENTRY *)fstbuffer;
@ -204,11 +199,6 @@ int DiscBrowse(struct discHdr * header) {
while (!exit) {
VIDEO_WaitVSync();
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
ret = optionBrowser3.GetClickedOption();
if (ret > 0) {
@ -244,29 +234,29 @@ int autoSelectDol(const char *id, bool force) {
char id4[10];
sprintf(id4,"%c%c%c%c",id[0],id[1],id[2],id[3]);
////// games that can be forced (always need alt dol)
//Boogie
//Boogie
if (strcmp(id,"RBOP69") == 0) return 675;//previous value was 657
if (strcmp(id,"RBOE69") == 0) return 675;//starstremr
//Fifa 08
if (strcmp(id,"RF8E69") == 0) return 439;//from isostar
if (strcmp(id,"RF8P69") == 0) return 463;//from isostar
if (strcmp(id,"RF8X69") == 0) return 464;//from isostar
//Madden NFL07
if (strcmp(id,"RMDP69") == 0) return 39;//from isostar
//Madden NFL08
if (strcmp(id,"RNFP69") == 0) return 1079;//from isostar
//Medal of Honor: Heroes 2
if (strcmp(id,"RM2X69") == 0)return 601;//dj_skual
if (strcmp(id,"RM2P69") == 0)return 517;//MZottel
if (strcmp(id,"RM2E69") == 0) return 492;//Old8oy
if (strcmp(id,"RM2E69") == 0) return 492;//Old8oy
//Mortal Kombat
if (strcmp(id,"RKMP5D") == 0) return 290;//from isostar
if (strcmp(id,"RKME5D") == 0) return 290;//starstremr
@ -276,7 +266,7 @@ int autoSelectDol(const char *id, bool force) {
//Pangya! Golf with Style
if (strcmp(id,"RPYP9B") == 0) return 12490;//from isostar
//Redsteel
if (strcmp(id,"REDP41") == 0) return 1957;//from isostar
if (strcmp(id,"REDE41") == 0) return 1957;//starstremr
@ -284,37 +274,37 @@ int autoSelectDol(const char *id, bool force) {
//SSX
if (strcmp(id,"RSXP69") == 0) return 377;//previous value was 337
if (strcmp(id,"RSXE69") == 0) return 377;//previous value was 337
//Wii Sports Resort, needs alt dol one time only, to show the Motion Plus video
//if (strcmp(id,"RZTP01") == 0 && CheckForSave(id4)==0) return 952;//from isostar
//if (strcmp(id,"RZTE01") == 0 && CheckForSave(id4)==0) return 674;//from starstremr
//as well as Grand Slam Tennis, Tiger Woods 10, Virtual Tennis 2009
///// games that can't be forced (alt dol is not always needed)
if (!force) {
//Grand Slam Tennis
if (strcmp(id,"R5TP69") == 0) return 1493;//from isostar
if (strcmp(id,"R5TE69") == 0) return 1493;//starstremr
//Medal of Honor Heroes
if (strcmp(id,"RMZX69") == 0) return 492;//from isostar
if (strcmp(id,"RMZP69") == 0) return 492;//from isostar
if (strcmp(id,"RMZE69") == 0) return 492;//starstremr
if (strcmp(id,"RMZE69") == 0) return 492;//starstremr
//Tiger Woods 10
if (strcmp(id,"R9OP69") == 0) return 1991;//from isostar
if (strcmp(id,"R9OE69") == 0) return 1973;//starstremr
//Virtual Tennis 2009
if (strcmp(id,"RVUP8P") == 0) return 16426;//from isostar
if (strcmp(id,"RVUE8P") == 0) return 16405;//from isostar
//Wii Sports Resort
if (strcmp(id,"RZTP01") == 0) return 952;//from isostar
if (strcmp(id,"RZTE01") == 0) return 674;//from starstremr
}
return -1;
}
@ -323,7 +313,7 @@ int autoSelectDolMenu(const char *id, bool force) {
/*
char id4[10];
sprintf(id4,"%c%c%c%c",id[0],id[1],id[2],id[3]);
switch (CheckForSave(id4)) {
case 0:
WindowPrompt(tr("NO save"),0,tr("OK"));
@ -339,7 +329,7 @@ int autoSelectDolMenu(const char *id, bool force) {
}
return -1;
*/
//Indiana Jones and the Staff of Kings (Fate of Atlantis)
if (strcmp(id,"RJ8E64") == 0) {
int choice = WindowPrompt(tr("Select a DOL"), 0, "Fate of Atlantis", tr("Default"));
@ -365,7 +355,7 @@ int autoSelectDolMenu(const char *id, bool force) {
}
return choice;
}
//Metal Slug Anthology (Metal Slug 6)
if (strcmp(id,"RMLEH4") == 0) {
int choice = WindowPrompt(tr("Select a DOL"), 0, "Metal Slug 6", tr("Default"));
@ -391,7 +381,7 @@ int autoSelectDolMenu(const char *id, bool force) {
}
return choice;
}
//Metroid Prime Trilogy
if (strcmp(id,"R3ME01") == 0) {
//do not use any alt dol if there is no save game in the nand
@ -442,7 +432,7 @@ int autoSelectDolMenu(const char *id, bool force) {
}
return choice;
}
//Rampage: Total Destruction (M1.dol=Rampage, jarvos.dol=Rampage World Tour)
if (strcmp(id,"RPGP5D") == 0) {
int choice = WindowPrompt(tr("Select a DOL"), 0, "Rampage", "World Tour", tr("Default"));
@ -459,7 +449,7 @@ int autoSelectDolMenu(const char *id, bool force) {
}
return choice;
}
//The House Of The Dead 2 & 3 Return (only to play 2)
if (strcmp(id,"RHDE8P") == 0) {
int choice = WindowPrompt(tr("Select a DOL"), 0, "HotD 2", tr("Default"));
@ -501,11 +491,11 @@ void __dvd_readidcb(s32 result)
dvddone = result;
}
u8 DiscMount(discHdr *header) {
u8 DiscMount1(discHdr *header) {
gprintf("\nDiscMount() ");
int ret;
HaltGui();
u8 *tmpBuff = (u8 *) malloc(0x60);
memcpy(tmpBuff, g_diskID, 0x60); // Make a backup of the first 96 bytes at 0x80000000
@ -513,7 +503,7 @@ u8 DiscMount(discHdr *header) {
dvddone = 0;
ret = bwDVD_LowReset(__dvd_readidcb);
while(ret>=0 && dvddone==0);
dvddone = 0;
ret = bwDVD_LowReadID(g_diskID, __dvd_readidcb); // Leave this one here, or you'll get an IOCTL error
while(ret>=0 && dvddone==0);
@ -521,15 +511,65 @@ u8 DiscMount(discHdr *header) {
dvddone = 0;
ret = bwDVD_LowUnencryptedRead(g_diskID, 0x60, 0x00, __dvd_readidcb); // Overwrite the g_diskID thing
while(ret>=0 && dvddone==0);
memcpy(header, g_diskID, 0x60);
memcpy(g_diskID, tmpBuff, 0x60); // Put the backup back, or games won't load
free(tmpBuff);
ResumeGui();
if (dvddone != 1) {
return 0;
}
return (header->magic == 0x5D1C9EA3) ? 1 : 2; // Don't check gamecube magic (0xC2339F3D)
}
u8 DiscMount(discHdr *header) {
gprintf("\nDiscMount() ");
HaltGui();
GuiWindow w(screenwidth, screenheight);
mainWindow->Append(&w);
ResumeGui();
//HaltCheck();
int ret = Disc_SetUSB(NULL);
ret = WDVD_Close();
ret = Disc_Init();
ret = DiscWait(tr("Insert Disk"),tr("Waiting..."),tr("Cancel"),0,0);
if (ret < 0) {
WindowPrompt (tr("Error reading Disc"),0,tr("Back"));
goto OUT;
}
mainWindow->SetState(STATE_DISABLED);
//gprintf("..1");
ret = Disc_Open();
if (ret < 0) {
WindowPrompt (tr("Could not open Disc"),0,tr("Back"));
goto OUT;
}
//gprintf("..2");
Disc_ReadHeader(header);
//gprintf("..3");
ret = Disc_IsWii();
//gprintf("..4");
//ResumeCheck();
if (ret < 0) {
ret = 2;
}
ret = 1;
OUT:
HaltGui();
mainWindow->Remove(&w);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
return ret;
}

View File

@ -40,10 +40,6 @@ static time_t start;
extern GuiWindow * mainWindow;
extern float gamesize;
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/****************************************************************************
* GameInstallProgress

View File

@ -23,7 +23,6 @@
#include "fatmounter.h"
#include "listfiles.h"
#include "menu.h"
#include "menu.h"
#include "filelist.h"
#include "sys.h"
#include "wpad.h"
@ -53,15 +52,10 @@ extern u32 gameCnt;
extern s32 gameSelected, gameStart;
extern float gamesize;
extern struct discHdr * gameList;
extern u8 shutdown;
extern u8 reset;
extern u8 mountMethod;
extern struct discHdr *dvdheader;
extern char game_partition[6];
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
extern u8 shutdown;
/****************************************************************************
* OnScreenNumpad
@ -71,9 +65,9 @@ extern void HaltGui();
***************************************************************************/
int OnScreenNumpad(char * var, u32 maxlen) {
int save = -1;
GuiNumpad numpad(var, maxlen);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size,Settings.sfxvolume);
@ -104,7 +98,7 @@ int OnScreenNumpad(char * var, u32 maxlen) {
GuiButton cancelBtn(&cancelBtnImg,&cancelBtnImg, 1, 4, -5, -15, &trigA, &btnSoundOver, btnClick2,1);
cancelBtn.SetLabel(&cancelBtnTxt);
cancelBtn.SetTrigger(&trigB);
numpad.Append(&okBtn);
numpad.Append(&cancelBtn);
@ -132,7 +126,7 @@ int OnScreenNumpad(char * var, u32 maxlen) {
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
gprintf("\t%s",(save == 1?"saved":"discarded"));
return save;
return save;
}
/****************************************************************************
@ -696,17 +690,9 @@ int WindowPrompt(const char *title, const char *msg, const char *btn1Label,
}
GuiTrigger trigZ;
trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z);
GuiButton screenShotBtn(0,0);
screenShotBtn.SetPosition(0,0);
screenShotBtn.SetTrigger(&trigZ);
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
promptWindow.Append(&screenShotBtn);
if (btn1Label)
promptWindow.Append(&btn1);
@ -726,12 +712,7 @@ int WindowPrompt(const char *title, const char *msg, const char *btn1Label,
while (choice == -1) {
VIDEO_WaitVSync();
if (shutdown == 1) {
wiilight(0);
Sys_Shutdown();
}
if (reset == 1)
Sys_Reboot();
if (btn1.GetState() == STATE_CLICKED) {
choice = 1;
} else if (btn2.GetState() == STATE_CLICKED) {
@ -746,12 +727,7 @@ int WindowPrompt(const char *title, const char *msg, const char *btn1Label,
choice = 3;
} else if (btn4.GetState() == STATE_CLICKED) {
choice = 0;
} else if (screenShotBtn.GetState() == STATE_CLICKED) {
gprintf("\n\tscreenShotBtn clicked");
screenShotBtn.ResetState();
ScreenShot();
gprintf("...It's easy, mmmmmmKay");
}
}
if (count>0)count--;
if (count==0) choice = 1;
}
@ -978,12 +954,9 @@ int WindowExitPrompt()
}
if (shutdown == 1) {
if (shutdown == 1)
wiilight(0);
Sys_Shutdown();
}
if (reset == 1)
Sys_Reboot();
if (btn1.GetState() == STATE_CLICKED) {
choice = 1;
btn1.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
@ -1138,12 +1111,6 @@ int GameWindowPrompt() {
trigPlus.SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
GuiTrigger trigMinus;
trigMinus.SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
GuiTrigger trigZ;
trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z);
GuiButton screenShotBtn(0,0);
screenShotBtn.SetPosition(0,0);
screenShotBtn.SetTrigger(&trigZ);
if (CFG.widescreen)
snprintf(imgPath, sizeof(imgPath), "%swdialogue_box_startgame.png", CFG.theme_path);
@ -1274,7 +1241,6 @@ int GameWindowPrompt() {
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&nameBtn);
promptWindow.Append(&playcntTxt);
promptWindow.Append(&screenShotBtn);
promptWindow.Append(&btn2);
if (!mountMethod)//stuff we don't show if it is a DVD mounted
{
@ -1295,7 +1261,7 @@ int GameWindowPrompt() {
promptWindow.Append(&diskImg2);
promptWindow.Append(&btn1);
short changed = -1;
GuiImageData * diskCover = NULL;
GuiImageData * diskCover2 = NULL;
@ -1452,19 +1418,6 @@ int GameWindowPrompt() {
diskImg.SetSpin(btn1.GetState() == STATE_SELECTED);
diskImg2.SetSpin(btn1.GetState() == STATE_SELECTED);
if (shutdown == 1) { //for power button
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
mainWindow->SetState(STATE_DEFAULT);
while (promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&promptWindow);
ResumeGui();
wiilight(0);
Sys_Shutdown();
}
if (reset == 1) //for reset button
Sys_Reboot();
if(gameSound)
{
@ -1544,12 +1497,6 @@ int GameWindowPrompt() {
}
btnFavorite5.ResetState();
}
else if (screenShotBtn.GetState() == STATE_CLICKED) {
gprintf("\n\tscreenShotBtn clicked");
screenShotBtn.ResetState();
ScreenShot();
gprintf("...It's easy, mmmmmmKay");
}
// this next part is long because nobody could agree on what the left/right buttons should do
else if ((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == no)) {//next game
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
@ -2768,7 +2715,7 @@ int ProgressUpdateWindow() {
} else {
filesize = download_request("http://www.techjawa.com/usbloadergx/ULNR.file");//for some reason it didn't download completely when saved as a wad.
}
if (filesize > 0) {
pfile = fopen(dolpath, "wb");//here we save the txt as a wad
@ -2887,7 +2834,7 @@ int ProgressUpdateWindow() {
return 1;
}
#else
#else
int ProgressUpdateWindow() {
gprintf("\nProgressUpdateWindow(not full channel)");
@ -3051,7 +2998,7 @@ int ProgressUpdateWindow() {
promptWindow.Append(&progressbarOutlineImg);
promptWindow.Append(&prTxt);
msgTxt.SetTextf("%s Rev%i", tr("Update to"), newrev);
s32 filesize;
if (Settings.beta_upgrades) {
char url[255];
@ -3569,14 +3516,6 @@ HBCWindowPrompt(const char *name, const char *coder, const char *version,
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-40, 2);
GuiTrigger trigZ;
trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z);
GuiButton screenShotBtn(0,0);
screenShotBtn.SetPosition(0,0);
screenShotBtn.SetTrigger(&trigZ);
promptWindow.Append(&screenShotBtn);
promptWindow.Append(&dialogBoxImg);
if (strcmp(long_description,""))promptWindow.Append(&whiteBoxImg);
if (strcmp(long_description,""))promptWindow.Append(&scrollbarImg);
@ -3603,23 +3542,15 @@ HBCWindowPrompt(const char *name, const char *coder, const char *version,
while (choice == -1) {
VIDEO_WaitVSync();
if (shutdown == 1) {
if (shutdown == 1)
wiilight(0);
Sys_Shutdown();
}
if (reset == 1)
Sys_Reboot();
if (btn1.GetState() == STATE_CLICKED) {
choice = 1;
} else if (btn2.GetState() == STATE_CLICKED) {
choice = 0;
}
else if (screenShotBtn.GetState() == STATE_CLICKED) {
gprintf("\n\tscreenShotBtn clicked");
screenShotBtn.ResetState();
ScreenShot();
gprintf("...It's easy, mmmmmmKay");
}
else if ((arrowUpBtn.GetState()==STATE_CLICKED||arrowUpBtn.GetState()==STATE_HELD) ) {
if (long_descriptionTxt.GetFirstLine()>1)
long_descriptionTxt.SetFirstLine(long_descriptionTxt.GetFirstLine()-1);

View File

@ -20,6 +20,7 @@
#include "settings/cfg.h"
#include "sys.h"
#include "menu.h"
#include "../menu/menus.h"
#include "audio.h"
#include "wad/wad.h"
#include "xml/xml.h"
@ -37,14 +38,8 @@ u32 titleCnt;
extern struct discHdr * gameList;
extern u32 gameCnt;
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/*** Extern variables ***/
extern GuiWindow * mainWindow;
extern u8 shutdown;
extern u8 reset;
extern u32 infilesize;
extern wchar_t *gameFilter;
@ -123,7 +118,7 @@ int TitleBrowser(u32 type) {
char line[200];
char tmp[50];
snprintf(tmp,50," ");
//check if the content.bin is on the SD card for that game
//if there is content.bin,then the game is on the SDmenu and not the wii
sprintf(line,"SD:/private/wii/title/%s/content.bin",text);
@ -295,16 +290,8 @@ int TitleBrowser(u32 type) {
wifiBtn.SetAlpha(80);
wifiBtn.SetTrigger(&trigA);
GuiTrigger trigZ;
trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z);
GuiButton screenShotBtn(0,0);
screenShotBtn.SetPosition(0,0);
screenShotBtn.SetTrigger(&trigZ);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&screenShotBtn);
w.Append(&settingsbackgroundbtn);
w.Append(&titleTxt);
w.Append(&cancelBtn);
@ -320,12 +307,7 @@ int TitleBrowser(u32 type) {
while (!exit) {
VIDEO_WaitVSync();
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
else if (wifiBtn.GetState() == STATE_CLICKED) {
if (wifiBtn.GetState() == STATE_CLICKED) {
ResumeNetworkWait();
wifiBtn.ResetState();
@ -418,7 +400,7 @@ int TitleBrowser(u32 type) {
char temp[50];
char filepath[100];
u32 read = 0;
//make sure there is a folder for this to be saved in
struct stat st;
snprintf(filepath, sizeof(filepath), "%s/wad/", bootDevice);
@ -428,7 +410,7 @@ int TitleBrowser(u32 type) {
}
}
snprintf(filepath, sizeof(filepath), "%s/wad/tmp.tmp", bootDevice);
if (infilesize < MB_SIZE)
snprintf(filesizetxt, sizeof(filesizetxt), tr("Incoming file %0.2fKB"), infilesize/KB_SIZE);
@ -512,9 +494,9 @@ int TitleBrowser(u32 type) {
w.Remove(&wifiBtn);
w.Remove(&optionBrowser3);
ResumeGui();
Wad_Install(file);
HaltGui();
w.Append(&titleTxt);
w.Append(&cancelBtn);
@ -547,12 +529,6 @@ int TitleBrowser(u32 type) {
exit = true;
ret = -10;
}
else if (screenShotBtn.GetState() == STATE_CLICKED) {
gprintf("\n\tscreenShotBtn clicked");
screenShotBtn.ResetState();
ScreenShot();
gprintf("...It's easy, mmmmmmKay");
}
}
CloseConnection();

View File

@ -20,6 +20,7 @@
#include <algorithm>
#include "menu.h"
#include "../menu/menus.h"
#include "listfiles.h"
#include "language/gettext.h"
@ -27,15 +28,10 @@
#include "libwiigui/gui.h"
#include "sys.h"
#include "filebrowser.h"
#include "../menu.h"
/*** Extern variables ***/
extern GuiWindow * mainWindow;
extern u8 shutdown;
extern u8 reset;
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
static int curDevice = -1;
static std::vector<BROWSERINFO> browsers;
@ -317,7 +313,7 @@ int BrowseDevice(char * Path, int Path_size, int Flags, FILTERCASCADE *Filter/*=
folderBtn.SetImage(&folderImg);
folderBtn.SetTrigger(&trigA);
folderBtn.SetEffectGrow();
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
@ -393,12 +389,6 @@ int BrowseDevice(char * Path, int Path_size, int Flags, FILTERCASCADE *Filter/*=
while (menu == MENU_NONE) {
VIDEO_WaitVSync();
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
for (i=0; i<FILEBROWSERSIZE; i++) {
if (fileBrowser.fileList[i]->GetState() == STATE_CLICKED) {
fileBrowser.fileList[i]->ResetState();
@ -486,7 +476,7 @@ int BrowseDevice(char * Path, int Path_size, int Flags, FILTERCASCADE *Filter/*=
char oldfolder[100];
snprintf(newfolder, sizeof(newfolder), "%s%s", browser->rootdir, browser->dir);
strcpy(oldfolder,newfolder);
int result = OnScreenKeyboard(newfolder, sizeof(newfolder), strlen(browser->rootdir));
if ( result == 1 ) {
unsigned int len = strlen(newfolder);

View File

@ -19,22 +19,18 @@
#include "gameinfo.h"
#include "usbloader/getentries.h"
#include "../gecko.h"
#include "../menu.h"
#include "../menu/menus.h"
/*** Extern variables ***/
extern GuiWindow * mainWindow;
extern GuiSound * bgMusic;
extern u8 shutdown;
extern u8 reset;
extern struct gameXMLinfo gameinfo;
extern struct gameXMLinfo gameinfo_reset;
extern u32 gameCnt;
extern struct discHdr * gameList;
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/****************************************************************************
* gameinfo
@ -714,7 +710,7 @@ int showGameInfo(char *ID) {
snprintf(linebuf, sizeof(linebuf), "%s:",tr("WiFi Features"));
} else {
strcpy(linebuf,"");
}
}
wifiTxt[0] = new GuiText(linebuf, 16, (GXColor) {0,0,0, 255});
wifiTxt[0]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
wifiTxt[0]->SetPosition(205,200+wifiY);
@ -781,13 +777,6 @@ int showGameInfo(char *ID) {
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 100);
GuiTrigger trigZ;
trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z);
GuiButton screenShotBtn(0,0);
screenShotBtn.SetPosition(0,0);
screenShotBtn.SetTrigger(&trigZ);
gameinfoWindow.Append(&screenShotBtn);
HaltGui();
//mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&gameinfoWindow);
@ -799,13 +788,8 @@ int showGameInfo(char *ID) {
while (choice == -1) {
VIDEO_WaitVSync();
if (shutdown == 1) {
wiilight(0);
Sys_Shutdown();
} else if (reset == 1)
Sys_Reboot();
else if ((backBtn.GetState()==STATE_CLICKED)||(backBtn.GetState()==STATE_HELD)) {
if ((backBtn.GetState()==STATE_CLICKED)||(backBtn.GetState()==STATE_HELD)) {
backBtn.ResetState();
if (page==1) {
choice=1;
@ -816,13 +800,11 @@ int showGameInfo(char *ID) {
gameinfoWindow2.Remove(&nextBtn);
gameinfoWindow2.Remove(&backBtn);
gameinfoWindow2.Remove(&homeBtn);
gameinfoWindow2.Remove(&screenShotBtn);
gameinfoWindow2.SetVisible(false);
gameinfoWindow.SetVisible(true);
gameinfoWindow.Append(&backBtn);
gameinfoWindow.Append(&nextBtn);
gameinfoWindow.Append(&homeBtn);
gameinfoWindow.Append(&screenShotBtn);
mainWindow->Remove(&gameinfoWindow2);
ResumeGui();
page=1;
@ -835,14 +817,12 @@ int showGameInfo(char *ID) {
gameinfoWindow.Remove(&nextBtn);
gameinfoWindow.Remove(&backBtn);
gameinfoWindow.Remove(&homeBtn);
gameinfoWindow.Remove(&screenShotBtn);
gameinfoWindow.SetVisible(false);
gameinfoWindow2.SetVisible(true);
coverImg->SetPosition(15,30);
gameinfoWindow2.Append(&nextBtn);
gameinfoWindow2.Append(&backBtn);
gameinfoWindow2.Append(&homeBtn);
gameinfoWindow2.Append(&screenShotBtn);
mainWindow->Append(&gameinfoWindow2);
ResumeGui();
page=2;
@ -851,13 +831,11 @@ int showGameInfo(char *ID) {
gameinfoWindow2.Remove(&nextBtn);
gameinfoWindow2.Remove(&backBtn);
gameinfoWindow2.Remove(&homeBtn);
gameinfoWindow2.Remove(&screenShotBtn);
gameinfoWindow2.SetVisible(false);
gameinfoWindow.SetVisible(true);
gameinfoWindow.Append(&backBtn);
gameinfoWindow.Append(&nextBtn);
gameinfoWindow.Append(&homeBtn);
gameinfoWindow.Append(&screenShotBtn);
mainWindow->Remove(&gameinfoWindow2);
ResumeGui();
page=1;
@ -916,12 +894,6 @@ int showGameInfo(char *ID) {
}
urlBtn.ResetState();
}
else if (screenShotBtn.GetState() == STATE_CLICKED) {
gprintf("\n\tscreenShotBtn clicked");
screenShotBtn.ResetState();
ScreenShot();
gprintf("...It's easy, mmmmmmKay");
}
}
if (page==1) {
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100);
@ -1103,10 +1075,10 @@ bool save_XML_URL() { // save xml url as as txt file for people without wifi
sleep(1);
return false;
}
char XMLurl[3540];
build_XML_URL(XMLurl,sizeof(XMLurl));
fprintf(f, "# USB Loader Has Saved this file\n");
fprintf(f, "# This URL was created based on your list of games and language settings.\n");
fclose(f);

View File

@ -13,6 +13,7 @@
#include "cheats/cheatmenu.h"
#include "fatmounter.h"
#include "menu.h"
#include "menu/menus.h"
#include "filelist.h"
#include "listfiles.h"
#include "sys.h"
@ -23,9 +24,6 @@
#define MAXOPTIONS 13
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
extern void titles_default();
/*** Extern variables ***/
@ -34,8 +32,6 @@ extern GuiSound * bgMusic;
extern GuiImage * bgImg;
extern GuiImageData * pointer[4];
extern GuiImageData * background;
extern u8 shutdown;
extern u8 reset;
extern u8 mountMethod;
extern struct discHdr *dvdheader;
extern PartList partitions;
@ -76,7 +72,7 @@ int MenuSettings()
int opt_override = Settings.titlesOverride;
// backup partition index
u8 settingspartitionold = Settings.partition;
enum
{
@ -537,7 +533,7 @@ int MenuSettings()
snprintf(MainButtonText, sizeof(MainButtonText), "%s", tr("Theme Downloader"));
MainButton1Txt.SetText(MainButtonText);
snprintf(MainButtonText, sizeof(MainButtonText), "%s", tr(" "));
snprintf(MainButtonText, sizeof(MainButtonText), "%s", tr("Partition Format Menu"));
MainButton2Txt.SetText(MainButtonText);
snprintf(MainButtonText, sizeof(MainButtonText), "%s", tr(" "));
MainButton3Txt.SetText(MainButtonText);
@ -557,6 +553,7 @@ int MenuSettings()
w.Append(&GoRightBtn);
w.Append(&GoLeftBtn);
w.Append(&MainButton1);
w.Append(&MainButton2);
PageIndicatorBtn1.SetAlpha(50);
PageIndicatorBtn2.SetAlpha(50);
@ -611,10 +608,6 @@ int MenuSettings()
{
VIDEO_WaitVSync ();
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
if ( pageToDisplay == 1 )
{
@ -658,12 +651,7 @@ int MenuSettings()
returnhere = 1;
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
else if (backBtn.GetState() == STATE_CLICKED)
if (backBtn.GetState() == STATE_CLICKED)
{
backBtn.ResetState();
exit = true;
@ -865,7 +853,7 @@ int MenuSettings()
static const char *opts[settings_screensaver_max] = {trNOOP("OFF"),trNOOP("3 min"),trNOOP("5 min"),trNOOP("10 min"),trNOOP("20 min"),trNOOP("30 min"),trNOOP("1 hour")};
options2.SetValue(Idx,"%s",tr(opts[Settings.screensaver]));
}
if(ret == ++Idx || firstRun)
{
if(firstRun) options2.SetName(Idx, "%s",tr("Mark new games"));
@ -920,12 +908,7 @@ int MenuSettings()
{
VIDEO_WaitVSync ();
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
else if (backBtn.GetState() == STATE_CLICKED)
if (backBtn.GetState() == STATE_CLICKED)
{
backBtn.ResetState();
exit = true;
@ -1010,7 +993,7 @@ int MenuSettings()
else
options2.SetValue(Idx, "********");
}
if (ret == ++Idx || firstRun)
{
if (firstRun) options2.SetName(Idx, "%s", tr("Partition"));
@ -1022,23 +1005,23 @@ int MenuSettings()
}
while (!IsValidPartition(partitions.pinfo[Settings.partition].fs_type, Settings.cios));
}
PartInfo pInfo = partitions.pinfo[Settings.partition];
f32 partition_size = partitions.pentry[Settings.partition].size * (partitions.sector_size / GB_SIZE);
// Get the partition name and it's size in GB's
options2.SetValue(Idx,"%s%d (%.2fGB)", pInfo.fs_type == FS_TYPE_FAT32 ? "FAT" : pInfo.fs_type == FS_TYPE_NTFS ? "NTFS" : "WBFS",
pInfo.index,
partition_size);
}
if (ret == ++Idx || firstRun)
{
if (firstRun) options2.SetName(Idx, "%s", tr("FAT: Use directories"));
if (ret == Idx) {
Settings.FatInstallToDir = Settings.FatInstallToDir == 0 ? 1 : 0;
}
options2.SetValue(Idx, "%s", tr(opts_no_yes[Settings.FatInstallToDir]));
options2.SetValue(Idx, "%s", tr(opts_no_yes[Settings.FatInstallToDir]));
}
if(ret == ++Idx || firstRun)
@ -1119,12 +1102,7 @@ int MenuSettings()
{
VIDEO_WaitVSync ();
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
else if (backBtn.GetState() == STATE_CLICKED)
if (backBtn.GetState() == STATE_CLICKED)
{
backBtn.ResetState();
exit = true;
@ -1167,7 +1145,7 @@ int MenuSettings()
{
char entered[20];
memset(entered, 0, 20);
//password check to unlock Install,Delete and Format
w.Remove(&optionBrowser2);
w.Remove(&backBtn);
@ -1294,11 +1272,7 @@ int MenuSettings()
bool returnhere = true;
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
else if (backBtn.GetState() == STATE_CLICKED)
if (backBtn.GetState() == STATE_CLICKED)
{
backBtn.ResetState();
exit = true;
@ -1474,12 +1448,8 @@ int MenuSettings()
{
VIDEO_WaitVSync ();
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
else if (backBtn.GetState() == STATE_CLICKED)
if (backBtn.GetState() == STATE_CLICKED)
{
backBtn.ResetState();
exit = true;
@ -1888,7 +1858,7 @@ int MenuSettings()
}
options2.SetValue(Idx, "%s", Settings.BcaCodepath);
}
if(ret == ++Idx || firstRun)
{
if(firstRun) options2.SetName(Idx, "%s", tr("WIP Patches Path"));
@ -2048,6 +2018,20 @@ int MenuSettings()
pageToDisplay = 0;
break;
}
if (MainButton2.GetState() == STATE_CLICKED)
{
if(Settings.godmode == 1)
{
if (isInserted(bootDevice))
cfg_save_global();
menu = MENU_FORMAT;
pageToDisplay = 0;
break;
}
else
WindowPrompt(tr("You can't access this menu!"), tr("Unlock the app first."), tr("OK"));
MainButton2.ResetState();
}
}
@ -2146,7 +2130,7 @@ int MenuSettings()
w.SetEffect(EFFECT_FADE, -20);
while (w.GetEffect()>0) usleep(50);
// if partition has changed, Reinitialize it
// if partition has changed, Reinitialize it
PartInfo pinfo = partitions.pinfo[Settings.partition];
partitionEntry pentry = partitions.pentry[Settings.partition];
load_from_fs = pinfo.part_fs;
@ -2154,7 +2138,7 @@ int MenuSettings()
WBFS_Close();
WBFS_OpenPart(load_from_fs, pinfo.index, pentry.sector, pentry.size, (char *) &game_partition);
}
// if language has changed, reload titles
char opt_langnew[100];
strcpy(opt_langnew,Settings.language_path);
@ -2428,7 +2412,7 @@ int GameSettings(struct discHdr * header)
iosChoice = i250;
else if (Settings.cios == ios223)
iosChoice = i223;
else
else
iosChoice = i249;
parentalcontrolChoice = 0;
fix002 = Settings.error002;
@ -2449,11 +2433,6 @@ int GameSettings(struct discHdr * header)
{
VIDEO_WaitVSync ();
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
if (MainButton1.GetState() == STATE_CLICKED)
{
w.Append(&saveBtn);
@ -2489,10 +2468,6 @@ int GameSettings(struct discHdr * header)
returnhere = 1;
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
if (backBtn.GetState() == STATE_CLICKED)
{
backBtn.ResetState();
@ -2762,10 +2737,6 @@ int GameSettings(struct discHdr * header)
{
VIDEO_WaitVSync ();
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
if (backBtn.GetState() == STATE_CLICKED)
{
backBtn.ResetState();

View File

@ -10,6 +10,7 @@
#include "settings/cfg.h"
#include "network/URL_List.h"
#include "listfiles.h"
#include "menu/menus.h"
#include "main.h"
#include "fatmounter.h"
#include "filelist.h"
@ -20,13 +21,6 @@
/*** Extern variables ***/
extern GuiWindow * mainWindow;
extern GuiSound * bgMusic;
extern u8 shutdown;
extern u8 reset;
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/****************************************************************************
* MenuOGG
@ -183,11 +177,6 @@ bool MenuOGG() {
while (!returnhere) {
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
if (backBtn.GetState() == STATE_CLICKED) {
if (nothingchanged == 1 && countoggs > 0) {
if (strcmp("", Settings.oggload_path) && strcmp("notset", Settings.ogg_path)) {
@ -453,12 +442,7 @@ int MenuLanguageSelect() {
while (!returnhere) {
if (shutdown == 1)
Sys_Shutdown();
else if (reset == 1)
Sys_Reboot();
else if (backBtn.GetState() == STATE_CLICKED) {
if (backBtn.GetState() == STATE_CLICKED) {
backBtn.ResetState();
break;

View File

@ -366,7 +366,7 @@ void Global_Default(void) {
Settings.partitions_to_install = install_game_only;
Settings.fullcopy = 0;
Settings.beta_upgrades = 0;
memset(&Settings.parental, 0, sizeof(struct SParental));
char buf[0x4a];
@ -385,7 +385,11 @@ void Global_Default(void) {
}
char *cfg_get_title(u8 *id) {
char *cfg_get_title(u8 *id)
{
if(!id)
return NULL;
int i;
for (i=0; i<num_title; i++) {
if (memcmp(id, cfg_title[i].id, 4) == 0) {
@ -1850,7 +1854,7 @@ void CFG_Load(void) {
// if GUI language is set to default Settings.language_path needs to remain "notset" (if the detected setting was kept detection wouldn't work next time)
if (langisdefault)
sprintf(Settings.language_path, "notset");
Settings.godmode = (Settings.parental.enabled == 0 && (Settings.parentalcontrol == 0 || strlen(Settings.unlockCode) == 0)) ? 1 : 0;
}

View File

@ -14,10 +14,13 @@
#include "fatmounter.h"
#include "sys.h"
#include "wpad.h"
#include "menu/menus.h"
extern char game_partition[6];
extern u8 load_from_fs;
extern u8 hddState;
//Wiilight stuff
static vu32 *_wiilight_reg = (u32*)0xCD0000C0;
void wiilight(int enable) { // Toggle wiilight (thanks Bool for wiilight source)
@ -68,44 +71,51 @@ void Sys_Reboot(void) {
int Sys_ChangeIos(int ios) {
s32 prevIos = IOS_GetVersion();
SDCard_deInit();
USBDevice_deInit();
if (hddState)
USBDevice_deInit();
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
WDVD_Close();
USBStorage_Deinit();
if (hddState)
{
WDVD_Close();
USBStorage_Deinit();
}
s32 ret = IOS_ReloadIOSsafe(ios);
if (ret < 0) {
ios = prevIos;
}
SDCard_Init();
if (ios == 222 || ios == 223) {
load_ehc_module();
}
USBDevice_Init();
if (hddState)
USBDevice_Init();
PAD_Init();
Wpad_Init();
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
WBFS_Init(WBFS_DEVICE_USB);
Disc_Init();
if (Sys_IsHermes()) {
WBFS_OpenNamed((char *) &game_partition);
} else {
WBFS_Open();
}
if (hddState)
{
WBFS_Init(WBFS_DEVICE_USB);
Disc_Init();
if (Sys_IsHermes()) {
WBFS_OpenNamed((char *) &game_partition);
} else {
WBFS_Open();
}
}
return ret;
}
@ -114,17 +124,22 @@ int Sys_IosReload(int IOS) {
//shutdown SD and USB before IOS Reload in DiscWait
SDCard_deInit();
USBDevice_deInit();
if (hddState)
USBDevice_deInit();
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
WDVD_Close();
if (hddState)
{
WDVD_Close();
USBStorage_Deinit();
}
USBStorage_Deinit();
if (IOS == 249 || IOS == 222 || IOS == 223) {
ret = IOS_ReloadIOSsafe(IOS);
if (ret < 0) return ret;
if ((IOS == 249 || IOS == 222 || IOS == 223) && hddState) {
for (int i = 0; i < 10; i++) {
ret = IOS_ReloadIOSsafe(IOS);
if (ret < 0) return ret;
@ -148,7 +163,8 @@ int Sys_IosReload(int IOS) {
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
//reinitialize SD and USB
SDCard_Init();
USBDevice_Init();
if (hddState)
USBDevice_Init();
return ret;
}
@ -228,34 +244,34 @@ s32 ios250rev = -69;
s32 IOS_ReloadIOSsafe(int ios)
{
if (ios==222)
{
{
if (ios222rev == -69)
ios222rev = getIOSrev(0x00000001000000dell);
if (ios222rev >= 0 && (ios222rev != 4 && ios222rev != 5))return -2;
}
else if (ios==223)
{
{
if (ios223rev == -69)
ios223rev = getIOSrev(0x00000001000000dfll);
if (ios223rev >= 0 && (ios223rev != 4 && ios223rev != 5))return -2;
}
else if (ios==249)
{
{
if (ios249rev == -69)
ios249rev = getIOSrev(0x00000001000000f9ll);
ios249rev = getIOSrev(0x00000001000000f9ll);
if (ios249rev >= 0 && !(ios249rev>=9 && ios249rev<65280))return -2;
}
else if (ios==250)
{
{
if (ios250rev == -69)
ios250rev = getIOSrev(0x00000001000000fall);
if (ios250rev >= 0 && !(ios250rev>=9 && ios250rev<65280))return -2;
}
s32 r = IOS_ReloadIOS(ios);
if (r >= 0) {
WII_Initialize();
@ -263,6 +279,120 @@ s32 IOS_ReloadIOSsafe(int ios)
return r;
}
s32 CheckForCIOS()
{
gprintf("\n\tChecking for stub IOS");
s32 ret = -1;
s32 ios222rev = getIOSrev(0x00000001000000dell);
s32 ios249rev = getIOSrev(0x00000001000000f9ll);
//if we don't like either of the cIOS then scram
if (!(ios222rev==4 || ios222rev==5 || (ios249rev>=9 && ios249rev<65280)))
{
InitTextVideo();
printf("\x1b[2J");
if ((ios222rev < 0 && ios222rev != WII_EINSTALL) && (ios249rev < 0 && ios249rev != WII_EINSTALL)) {
printf("\n\n\n\tWARNING!");
printf("\n\tUSB Loader GX needs unstubbed cIOS 222 v4 or 249 v9+");
printf("\n\n\tWe cannot determine the versions on your system,\n\tsince you have no patched ios 36 or 236 installed.");
printf("\n\tTherefor, if loading of USB Loader GX fails, you\n\tprobably have installed the 4.2 update,");
printf("\n\tand you should go figure out how to get some cios action going on\n\tin your Wii.");
printf("\n\n\tThis message will show every time.");
sleep(5);
} else {
printf("\n\n\n\tERROR!");
printf("\n\tUSB Loader GX needs unstubbed cIOS 222 v4 or 249 v9+");
printf("\n\n\tI found \n\t\t222 = %d%s",ios222rev,ios222rev==65280?" (Stubbed by 4.2 update)":"");
printf("\n\t\t249 = %d%s",ios249rev,ios249rev==65280?" (Stubbed by 4.2 update)":"");
printf("\n\n\tGo figure out how to get some cIOS action going on\n\tin your Wii and come back and see me.");
sleep(15);
printf("\n\n\tBye");
USBDevice_deInit();
exit(0);
}
}
printf("\n\tReloading ios 249...");
ret = IOS_ReloadIOSsafe(249);
printf("%d", ret);
if (ret < 0)
{
printf("\n\tIOS 249 failed, reloading ios 222...");
ret = IOS_ReloadIOSsafe(222);
printf("%d", ret);
if (ret < 0) {
printf("\n\tIOS 222 failed, reloading ios 250...");
ret = IOS_ReloadIOSsafe(250);
printf("%d", ret);
if (ret < 0) {
printf("\n\tERROR: cIOS could not be loaded!\n");
sleep(5);
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
}
else
{
//only for 222 loading ehc modules
printf("\n\tLoad ehc module");
load_ehc_module();
}
}
return ret;
}
int LoadAppCIOS()
{
s32 ret = 1;
/* Load Custom IOS */
if (Settings.cios == ios222 && IOS_GetVersion() != 222)
{
printf("\n\tReloading IOS to config setting (%d)...", ios222 ? 222 : 223);
SDCard_deInit();// unmount SD for reloading IOS
USBDevice_deInit();// unmount USB for reloading IOS
USBStorage_Deinit();
ret = IOS_ReloadIOSsafe(ios222 ? 222 : 223);
printf("%d", ret);
if (ret < 0)
{
Settings.cios = ios249;
IOS_ReloadIOSsafe(249);
}
SDCard_Init();
USBDevice_Init(); // and mount USB:/
if(ret >= 0)
load_ehc_module();
}
else if ((Settings.cios == ios249 && IOS_GetVersion() != 249) ||
(Settings.cios == ios250 && IOS_GetVersion() != 250))
{
printf("\n\tReloading IOS to config setting (%d)...", ios249 ? 249 : 250);
SDCard_deInit();// unmount SD for reloading IOS
USBDevice_deInit();// unmount USB for reloading IOS
USBStorage_Deinit();
ret = IOS_ReloadIOSsafe(ios249 ? 249 : 250);
printf("%d", ret);
if (ret < 0) {
Settings.cios = ios222;
ret = IOS_ReloadIOSsafe(222);
SDCard_Init();
load_ehc_module();
}
else SDCard_Init(); // now mount SD:/ //no need to keep mindlessly mounting and unmounting SD card
USBDevice_Init(); // and mount USB:/
}
return ret;
}
#include <time.h>
void ScreenShot()

View File

@ -13,6 +13,8 @@ void Sys_LoadMenu(void);
void Sys_BackToLoader(void);
int Sys_ChangeIos(int ios);
int Sys_IosReload(int IOS);
s32 CheckForCIOS();
int LoadAppCIOS();
bool Sys_IsHermes();
s32 IOS_ReloadIOSsafe(int ios);
void ScreenShot();

View File

@ -24,16 +24,10 @@
#include "ZipFile.h"
#include "gecko.h"
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/*** Extern variables ***/
extern GuiWindow * mainWindow;
extern GuiSound * bgMusic;
extern GuiImage * bgImg;
extern u8 shutdown;
extern u8 reset;
int DownloadTheme(const char *url, const char *title)
@ -245,11 +239,6 @@ static int Theme_Prompt(const char *title, const char *author, GuiImageData *thu
{
VIDEO_WaitVSync();
if (shutdown == 1)
Sys_Shutdown();
else if (reset == 1)
Sys_Reboot();
if (downloadBtn.GetState() == STATE_CLICKED)
{
int choice = WindowPrompt(tr("Do you want to download this theme?"), title, tr("Yes"), tr("Cancel"));
@ -579,12 +568,7 @@ int Theme_Downloader()
{
VIDEO_WaitVSync ();
if (shutdown == 1)
Sys_Shutdown();
else if (reset == 1)
Sys_Reboot();
else if (wifiBtn.GetState() == STATE_CLICKED)
if (wifiBtn.GetState() == STATE_CLICKED)
{
Initialize_Network();
wifiBtn.ResetState();

View File

@ -9,6 +9,7 @@
#include "../prompts/TitleBrowser.h"
#include "../gecko.h"
#include "wad/wad.h"
#include "xml/xml.h"
#include "../wad/title.h"
@ -50,9 +51,9 @@ static inline int wcsnicmp(const wchar_t *s1, const wchar_t *s2, int len)
if (*s1++ == 0)
break;
} while (--len != 0);
return (0);
}
}
/****************************************************************************
@ -131,7 +132,7 @@ int __Menu_GetPrevFilter(int t, wchar_t* gameFilter, u32 gameFiltered, wchar_t *
struct discHdr *buffer = NULL;
u32 cnt, len, i;
s32 ret;
wchar_t *new_gameFilterPrev = wcsdup_new(gameFilter);
@ -182,8 +183,8 @@ int __Menu_GetPrevFilter(int t, wchar_t* gameFilter, u32 gameFiltered, wchar_t *
{
// Check game rating in WiiTDB, since the default Wii parental control setting is enabled
s32 rating = GetRatingForGame((char *) header->id);
if ((rating != -1 && rating > Settings.parental.rating) ||
if ((rating != -1 && rating > Settings.parental.rating) ||
(rating == -1 && get_pegi_block(header) > Settings.parental.rating))
{
continue;
@ -193,7 +194,7 @@ int __Menu_GetPrevFilter(int t, wchar_t* gameFilter, u32 gameFiltered, wchar_t *
wchar_t *wname = FreeTypeGX::charToWideChar(get_title(header));
if(wname) nameList.push_back(wname);
}
NewTitles::Instance()->Save();
/* delete buffer */
@ -225,7 +226,7 @@ int __Menu_GetPrevFilter(int t, wchar_t* gameFilter, u32 gameFiltered, wchar_t *
/****************************************************************************
* Get GameFilter NextList
***************************************************************************/
int int_cmp(const void *a, const void *b) { return *((u32*)a)-*((u32*)b); }
int __Menu_GetGameFilter_NextList(discHdr *gameList, u32 gameCnt, wchar_t **PgameFilter, wchar_t **PgameFilterNextList)
@ -248,15 +249,15 @@ int __Menu_GetGameFilter_NextList(discHdr *gameList, u32 gameCnt, wchar_t **Pgam
}
else if(wcslen(gameName) == filter_len)
autofill = false; // no autofill when gameNameLen == filterLen
nextList[i] = nextFilterChar;
}
qsort(nextList, gameCnt, sizeof(u32), int_cmp);
*PgameFilterNextList = new wchar_t[gameCnt+1];
if(*PgameFilterNextList == NULL) goto error;
p = *PgameFilterNextList;
lastChar = 0;
for(i=0; i<gameCnt; i++)
@ -274,14 +275,14 @@ int __Menu_GetGameFilter_NextList(discHdr *gameList, u32 gameCnt, wchar_t **Pgam
{
wchar_t *newFilter = new wchar_t[filter_len + 2];
if(newFilter == NULL) goto error;
wcscpy(newFilter, *PgameFilter);
wcscat(newFilter, *PgameFilterNextList);
delete [] *PgameFilter; *PgameFilter = newFilter;
delete [] *PgameFilterNextList; *PgameFilterNextList = NULL;
return __Menu_GetGameFilter_NextList(gameList, gameCnt, PgameFilter, PgameFilterNextList);
}
return 0;
error:
if(nextList) delete [] nextList;
@ -306,7 +307,7 @@ int buildTitleList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *PgameC
ret = getTitles_TypeCount(typei, &num_titles);
if (ret < 0) {
return -1;
return -1;
}
ret = getTitles_Type(typei, titles, num_titles);
@ -331,7 +332,7 @@ int buildTitleList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *PgameC
return -1;
memset(buffer, 0, len);
sprintf(path,"%s/config/database.txt",bootDevice);
f = fopen(path, "r");
@ -342,20 +343,20 @@ int buildTitleList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *PgameC
char text[15];
strcpy(name,"");//make sure name is empty
u8 found=0;
sprintf(text, "%s", titleText(i<num_titles?typei:0x00010002, i<num_titles?titles[i]:sys_titles[i-num_titles]));
char line[200];
char tmp[50];
snprintf(tmp,50," ");
//check if the content.bin is on the SD card for that game
//if there is content.bin,then the game is on the SDmenu and not the wii
sprintf(line,"SD:/private/wii/title/%s/content.bin",text);
if (!checkfile(line))
{
struct discHdr *header = &buffer[i];
if (f) {
while (fgets(line, sizeof(line), f)) {
@ -393,7 +394,7 @@ int buildTitleList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *PgameC
header->id[4]='1';
header->id[5]=(i<num_titles?'1':'2');
//header->
//not using these filters right now, but i left them in just in case
// Filters
/*if (Settings.fave) {
@ -401,32 +402,32 @@ int buildTitleList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *PgameC
if (!game_num || game_num->favorite==0)
continue;
}
if (Settings.parentalcontrol && !Settings.godmode) {
if (get_block(header) >= Settings.parentalcontrol)
continue;
}*/
if(gameFilter && *gameFilter) {
/*if(gameFilter && *gameFilter) {
u32 filter_len = wcslen(gameFilter);
wchar_t *gameName = FreeTypeGX::charToWideChar(get_title(header));
if (!gameName || wcsnicmp(gameName, gameFilter, filter_len)) {
delete [] gameName;
continue;
}
}
}*/
if(i != cnt2)
buffer[cnt2] = buffer[i];
cnt2++;
}
i++;
}
if (f)fclose(f);
Uninstall_FromTitle(TITLE_ID(1, 0));
ISFS_Deinitialize();
if(cnt > cnt2)
{
cnt = cnt2;
@ -434,7 +435,7 @@ int buildTitleList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *PgameC
}
if (!buffer)
return -1;
if (Settings.sort==pcount) {
qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmpCount);
} else if (Settings.fave) {
@ -445,12 +446,12 @@ int buildTitleList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *PgameC
/*PgameList = buffer;
buffer = NULL;
PgameCnt = cnt;*/
if(PgameList) *PgameList = buffer; else free(buffer);
if(PgameCnt) *PgameCnt = cnt;
return 0;
return cnt;
}
@ -469,7 +470,7 @@ int __Menu_GetGameList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *Pg
ret = WBFS_GetCount(&cnt);
if (ret < 0)
return ret;
//gprintf("\n WBFS_GetCount:%d",cnt);
/* Buffer length */
len = sizeof(struct discHdr) * cnt;
@ -487,7 +488,7 @@ int __Menu_GetGameList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *Pg
if (buffer) free(buffer);
return ret;
}
for (u32 i = 0; i < cnt; i++) {
struct discHdr *header = &buffer[i];
@ -506,7 +507,7 @@ int __Menu_GetGameList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *Pg
header->id[2]=='C'&&header->id[3]=='F'&&
header->id[4]=='G'&&header->id[5]=='_')
continue;
if (Settings.parentalcontrol && !Settings.godmode && t==0) {
if (get_block(header) >= Settings.parentalcontrol)
continue;
@ -517,13 +518,13 @@ int __Menu_GetGameList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *Pg
{
// Check game rating in WiiTDB, since the default Wii parental control setting is enabled
s32 rating = GetRatingForGame((char *) header->id);
if ((rating != -1 && rating > Settings.parental.rating) ||
if ((rating != -1 && rating > Settings.parental.rating) ||
(rating == -1 && get_pegi_block(header) > Settings.parental.rating))
{
continue;
}
}
if(gameFilter && *gameFilter && t==0) {
u32 filter_len = wcslen(gameFilter);
wchar_t *gameName = FreeTypeGX::charToWideChar(get_title(header));
@ -537,7 +538,7 @@ int __Menu_GetGameList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *Pg
cnt2++;
}
NewTitles::Instance()->Save();
if(cnt > cnt2)
{
cnt = cnt2;
@ -545,7 +546,7 @@ int __Menu_GetGameList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *Pg
}
if (!buffer)
return -1;
if (Settings.sort==pcount) {
qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmpCount);
} else if (Settings.fave) {
@ -557,18 +558,18 @@ int __Menu_GetGameList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *Pg
/* Set values */
if(PgameList) *PgameList = buffer; else free(buffer);
if(PgameCnt) *PgameCnt = cnt;
return 0;
}
int __Menu_GetEntries(int t, const wchar_t* Filter) {
//gprintf("\n__Menu_GetEntries()");
/*if (mountMethod==3)
{
{
return buildTitleList();
}*/
u32 new_gameCnt = 0;
struct discHdr *new_gameList = NULL;
wchar_t *new_gameFilter = NULL;
@ -576,32 +577,50 @@ int __Menu_GetEntries(int t, const wchar_t* Filter) {
wchar_t *new_gameFilterPrev = NULL;
new_gameFilter = wcsdup_new(Filter ? Filter : (gameFilter ? gameFilter : L"") );
if(new_gameFilter == NULL) return -1;
if(new_gameFilter == NULL)
{
//gprintf("\nnew_gameFilter == NULL");
return -1;
}
for(;;)
{
if (mountMethod==3)
{if(buildTitleList(t, new_gameFilter, &new_gameList, &new_gameCnt) < 0)
return -1;}
else
{if(__Menu_GetGameList(t, new_gameFilter, &new_gameList, &new_gameCnt) < 0)
return -1;}
{int butt =buildTitleList(t, new_gameFilter, &new_gameList, &new_gameCnt);
if (butt < 0)
{
gprintf("\nbutt:%d", butt);
return -1;
}
}
else
{
if(__Menu_GetGameList(t, new_gameFilter, &new_gameList, &new_gameCnt) < 0)
{
gprintf("\n__Menu_GetGameList(t, new_gameFilter, &new_gameList, &new_gameCnt) < 0");
return -1;
}
}
if(new_gameCnt > 0 || new_gameFilter[0] == 0)
{
//gprintf("\nnew_gameCnt:%d",new_gameCnt);
break;
}
new_gameFilter[wcslen(new_gameFilter)-1] = 0;
}
if (mountMethod!=3)
{
/* init GameFilterNextList */
if(__Menu_GetGameFilter_NextList(new_gameList, new_gameCnt, &new_gameFilter, &new_gameFilterNextList) < 0)
goto error;
/* init GameFilterNextList */
if(__Menu_GetGameFilter_NextList(new_gameList, new_gameCnt, &new_gameFilter, &new_gameFilterNextList) < 0)
goto error;
/* init GameFilterPrev */
if(__Menu_GetPrevFilter(t, new_gameFilter, new_gameCnt, &new_gameFilterPrev) < 0)
goto error;
/* init GameFilterPrev */
if(__Menu_GetPrevFilter(t, new_gameFilter, new_gameCnt, &new_gameFilterPrev) < 0)
goto error;
}
/* Set values */
if(gameList) free(gameList);
if(gameFilter) delete [] gameFilter;
@ -610,14 +629,19 @@ int __Menu_GetEntries(int t, const wchar_t* Filter) {
gameList = new_gameList;
gameCnt = new_gameCnt;
gameFilter = new_gameFilter;
gameFilterNextList = new_gameFilterNextList;
gameFilterPrev = new_gameFilterPrev;
gameFilter = new_gameFilter;
gameFilterNextList = new_gameFilterNextList;
gameFilterPrev = new_gameFilterPrev;
/* Reset variables */
/* Reset variables */
gameSelected = gameStart = 0;
return 0;
//gprintf("\ncnt:%d", gameCnt);
return 0;
error: // clean up
gprintf("\nERROR");
if(new_gameList) free(new_gameList);
if(new_gameFilter) delete [] new_gameFilter;
if(new_gameFilterNextList) delete [] new_gameFilterNextList;

View File

@ -30,6 +30,9 @@ int screenheight;
int screenwidth;
u32 frameCount = 0;
extern bool textVideoInit;
extern bool geckoinit;
u8 * gameScreenTex = NULL; // a GX texture screen capture of the game
u8 * gameScreenTex2 = NULL; // a GX texture screen capture of the game (copy)
@ -198,6 +201,46 @@ InitVideo () {
ResetVideo_Menu();
// Finally, the video is up and ready for use :)
}
void InitTextVideo ()
{
unsigned int *xfb = NULL;
gprintf("\nInitTextVideo ()");
if (textVideoInit)
{
gprintf("...0");
return;
}
VIDEO_Init();
GXRModeObj *vmode = VIDEO_GetPreferredMode(NULL); // get default video mode
// widescreen fix
VIDEO_Configure (vmode);
// Allocate the video buffers
xfb = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
// A console is always useful while debugging
console_init (xfb, 20, 64, vmode->fbWidth, vmode->xfbHeight, vmode->fbWidth * 2);
// Clear framebuffers etc.
VIDEO_ClearFrameBuffer (vmode, xfb, COLOR_BLACK);
VIDEO_SetNextFramebuffer (xfb);
VIDEO_SetBlack (FALSE);
VIDEO_Flush ();
VIDEO_WaitVSync ();
if (vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync ();
//send console output to the gecko
if (geckoinit)CON_EnableGecko(1, true);
textVideoInit = true;
gprintf("...1");
}
static unsigned int *xfbDB = NULL;
void InitVideodebug () {
@ -241,8 +284,8 @@ void StopGX() {
*
* Renders everything current sent to GX, and flushes video
***************************************************************************/
void Menu_Render() {
void Menu_Render()
{
whichfb ^= 1; // flip framebuffer
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
@ -492,6 +535,13 @@ void Menu_DrawTPLImg(f32 xpos, f32 ypos, f32 zpos, f32 width, f32 height, GXTexO
***************************************************************************/
s32 TakeScreenshot(const char *path)
{
//check if it is possible to write
FILE *f = fopen(path, "wb");
if(!f)
return -1;
else
fclose(f);
gprintf("\nTakeScreenshot(%s)", path);
IMGCTX ctx = PNGU_SelectImageFromDevice (path);
s32 ret = PNGU_EncodeFromYCbYCr(ctx,vmode->fbWidth, vmode->efbHeight,xfb[whichfb],0);
@ -499,3 +549,4 @@ s32 TakeScreenshot(const char *path)
gprintf(":%d", ret);
return 1;
}

View File

@ -13,6 +13,7 @@
void InitVideo ();
void InitVideodebug();
void InitTextVideo();
void StopGX();
void ResetVideo_Menu();
void Menu_Render();

View File

@ -8,22 +8,15 @@
#include "utils.h"
#include "video.h"
#include "wad.h"
#include "prompts/PromptWindows.h"
#include "libwiigui/gui.h"
#include "language/gettext.h"
#include "menu.h"
#include "filelist.h"
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/*** Extern variables ***/
extern GuiWindow * mainWindow;
/* 'WAD Header' structure */
typedef struct {
/* Header length */
@ -347,9 +340,9 @@ s32 Wad_Install(FILE *fp)
snprintf(imgPath, sizeof(imgPath), "%s%d...",tr(">> Installing content #"),content->cid);
msg4Txt.SetText(imgPath);
// Install content data
while (idx < len) {
//VIDEO_WaitVSync ();
while (idx < len) {
//VIDEO_WaitVSync ();
u32 size;
@ -371,7 +364,7 @@ s32 Wad_Install(FILE *fp)
// Increase variables
idx += size;
offset += size;
//snprintf(imgPath, sizeof(imgPath), "%s%d (%d)...",tr(">> Installing content #"),content->cid,idx);
//msg4Txt.SetText(imgPath);